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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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The would-be escapee decided that perhaps he didn't want to go upstairs today, after all. He didn't seem eager to venture back into the maze of cubicles, but a glance over his shoulder - his feet already backing him away from Kimber's cold welcome - confirmed that whatever had taken out his friends, it wasn't there NOW. Not knowing where it was wasn't great, but knowing where it wasn't...was...something? He never got far. Every time he neared an exit from the sound-dampening beige walls of mediocrity, a glimpse of the creature was there to turn him back - a leg, a tail, a head turning around a corner to look him in the eye before the thing vanished. The violent thug who originally lost his projection and ran had been afraid - the hand-wringing bundle of nerves that now stood in the midst of his new prison was the barest shadow of his criminal past, twitchy and uncertain of going anywhere and nowhere. But there was nothing there - no more signs of the monster, no more glimpses. The floor was achingly, hauntingly quiet, outside of his own breathing and his quiet mutterings. "It ain't HERE. It ain't back THERE. Can't do...can't go back to the stairs. Where'd...." He glanced to his left, where a thin tail-tip was sliding across the floor. He followed it along to a leg, a back, slowly turning in place as his gaze spiraled up into the face of the thing standing directly behind him. "....oh," he said. "Okay."
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"Eh, who cares what they do with their feathers," Matt said, almost with conviction. "Everyone's always upset about something, may as well be something useful. Attention's not great, but they'll always find something new eventually - and heck, we can always give 'em something else. You wanna wear the flashy makeup some day, just let me know and I'll have the dogs steal homework or something. Make 'em howl a barbershop quartet in the hallways. They like spotlights, at least some of the time." He eyed the colors on display dubiously, clearly unsure how some of them even worked in practice. "My opinion here's worth squat, and that's fair, but maybe it's like fancy clothes? Have some super-loud stuff, but save the super-loud stuff for super-loud occasions."
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Gaian Knight / Tiamat (maxed) - Dragonfly (maxed) - Wraith Horrorshow (3) Eclipse - Grim The Dog Park Will Not Harm You (1) Transmutation (3) Gremlin - GM Horrorshow (1x2 = 2) GM posts split between Eclipse and Gremlin, please, so that they get something; ref point to Eclipse.
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Archiving at player's request.
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- claremont alumni
- blodeuwedd
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pc Ms. Britannia (PL 11) - Tiffany Korta (Gold)
Fox replied to Tiffany Korta's topic in Archived Characters
Un-archiving at player request.- 14 replies
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APPROVED!
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The sheet contained a number of formatting/readability issues (mostly with bolding, etc); I've corrected most of these as a freebie, for a new player, but please adhere to the template when possible. We aren't draconian about it, but it really does make the sheet easier to go through both now and in the future for anyone GMing your threads. A note of genuine mathy congratulations are in order: a lot of sheets come in with some actual pp tally issues, where they're accidentally over- or under-budget; yours is right on the mark. Well done! General Please correct the Trade-Offs line; as I read the sheet, you have +3 Attack / -3 Damage, +3 Defense / -3 Toughness. Abilities While the cost is correct, the tally line for your Abilities section lists 14+20+24+4+2 instead of 14+10+14+4+2. Combat With a base attack of +6 and +3 Attack Focus, this character would have a Melee attack bonus of +9, not +13. The Attakc Specialization brings the plant-specific powers up to +13 for melee plant powers and +10 for ranged plant powers: ATK +6 (+9 Melee, +10 Ranged Plant Control, +13 Melee Plant Control) Defense should list the highest defense, along with other values: DEF +13 (+6 Base, +3 Flat-Footed, +7 Dodge Focus) or just DEF +13 (+6 Base, +3 Flat-Footed). I count Init +9, not +11 - +5 from the Dex, and another +4 from Improved Initiative. It's possible that I just missed a bonus somewhere. Feats You must explicitly choose what your Second Chance applies to - a specific skill check with consequences for failure (stealth, disable device, etc) or a specific hazard (being tripped, falling, being mind controlled, being hit by a fire blast) that you will get a second chance on. Powers Paralyze is a melee attack; as such, this character would currently have a +13 Attack (+6 base, +3 melee, +4 plant control) for a +10 'damage' power, and this would exceed the PL10 limit for this sheet. You could actually fix this pretty easily by giving it the Range extra, to make it a ranged power, and adding some Flaw to keep the cost at 2pp/rank - as they're spores, maybe Sense-Dependent (Olfactory) to represent that the person has to actually inhale them? Note that this does make the power less effective - you'd be able to use it at range, but the target would get a Reflex save to cover their nose/mouth before they got hit to negate the power. Alternatively, you could also just drop the Paralyze power down to Rank 7. 'Mighty' means that your strike power gains additional strength from...well, from your Strength, your physical power. In this case, that means your Strike is Strike 7 (the ranks of Strike!) plus 7 (the bonus from Strength!), for +14 total, which is way over-PL; since your character already has a +13 Melee Plant Control attack bonus, you can't have Mighty here. You'll have to drop it or remake the power somehow. (It is technically possible to buy Strike 0 (Feats: Mighty) so that you can start putting power feats on your base strength; I don't recommend this for new players, as 0-rank powers get wonky sometimes and they're somewhat confusing.) Other Please provide a DC Block; you should be able to find examples on other sheets. It'll make for quick reference when you go to play the game, listing the saves enemies will have to make against your various powers. If you aren't sure how to calculate the DCs, consult the combat/gameplay portions of the core book.
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"Yeah, it's the smell," Matt admitted, still eyeing that section of the store with doubt and hesitance. "Like, Tin Man's bad - I swear he keeps a jar of urine somewhere, or something - but at least it's normal bad. Some perfumes and stuff are great, but a lot of them smell like acid and chemicals, and a lot of people use way too much. Can't be just me, right? People you can still smell minutes after they've left the room? I've heard other people complain, at least," he said, frowning. "....maybe it's just me." "But, yeah," he admitted, shrugging, "if the car's gone then I'm sticking with you two, smells or no smells. But she's right, I'm not gonna be much help with the actual makeup part. It's not something guys have to do. So, uh. I'll sit there and do a good coat rack impression, I guess, unless you just want me gone."
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The fighters in Grim's pack did a little victory dance, pouncing around the dissolving foes before shaking themselves off and - nipping at each other's heels - wheeled around to join the others, all grins and playful barks...right up until they saw the unicorn remains. There was a genuine canine sorrow, then, a too-smart recognition of something that had been lost. "Yeah, me too," Grim said to no one in particular, before he got up from his crouch at the bones and shook some plant matter, real or imagined, off his pants. "Nothin' we can do for it now, though. Dunno who reaps fairy souls, but I hope they're good at their job. As for, uh, sympathy, you probably don't need it. I don't think those things died, 'xactly. They just kinda...went away? Just gotta hope they don't...un-go-away." He shook his head, tapping his dogs with one foot. "C'mon, mutts. Let's go see what else this place can throw at us before we make it go away, too."
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"I'm tellin' you, man, there ain't nothing here!" He was holding onto his projection, if only just - both of them, in fact, were flickering so badly they may as well have come with a seizure warning. They stood over the unconscious body of their comrade, who lay, unmoving, in the middle of the half-broken office space. Something had taken a far-too-large bite out of his projector. "Well something did this, man!" The thug gestured in frustrated helplessness, standing on the desk to try to look at everything in the office at once. "They didn't go by ME, 'cos I was right behind you, and they didn't go by YOU, 'cos you were at the other end of the aisle, so, what, they turned into air?" "They could do it! I knew a guy, fought a dude who turned into air. Made tornadoes," one proferred, his voice as weak as his argument. "You see any tornadoes, man? Who knows what mad science #### they keep in here." "Maybe he just...fell down. You don't know. Or one of those Raven types, they're all stealthy." "Something dropped him so hard his head cracked the desk, and that's all we heard. Even without this tech, nobody's fallin' down so hard they crack a desk. I'm tellin' you, man, it's Area 51 ####; ain't nobody here but you, and me, and him, so unless you got experience with capes who fit into the tiny vents this place got...." He'd raised his finger for emphasis, and both of them followed the gesture to look up into a vent that looked back down at them. Clik-clik-clik. Wraith had been holding the vent in place, and cheerfully let it drop with a small metal clang that echoed through a space suddenly devoid of banter. No one remaining limb on her body was thicker than the small air vent that had once supplied cold breezes in warm summer months - she twisted her mask-like face out of the hole, spindly limbs following like some kind of awful alien spider pulling itself out of a hidden warren. They stared at each other, for several awful heartbeats, before the thugs tried to make a break for it: their projections dissolving into static, one scrambled toward the exit that did NOT require going through a monster, the stairs up, while the other made it about two feet before Wraith dropped on him like something out of a horror movie, one meter-and-a-half long limb grabbing him by the chest and casually putting him through the nearest cube wall.
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It was a noise, at first. "Look, all I'm sayin' is, is that the guys upstairs ain't answerin' when we call 'em, so maybe we go THROUGH this place and see what's up." One of the glowing figures punctuated his thought with a gesture that toppled half a cubicle wall, shards of someone's long-dead potted plant's ceramic home falling to the ground behind it. "And I'm saying, what happens if what we're after is in here?" One of the others pushed the cube wall upright a moment to check, before letting it drop back in disgust, more shards of orange clay hitting the ground with an oddly distinctive clik-clik-clik. "It ain't gonna be in a cube farm, man, my dad worked in one o' these 'til he went gray, I'm tellin' you, they don't keep stuff in here. S'all just dust and weird calendars and would you stop breakin'' stuff, so I can hear myself think?" Clik-clik-clik, said the pottery shards that had long since stopped falling....from the other side of the room. The trio turned around just in time to glimpse the tail end of something moving between two cubicles. By the time the braver two got there, whatever it was had long since gone...and by the time they got back, they found they were the only two left.
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APPROVED!
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Aha, a golden age magic knight type. Huzzah! Mostly just math and formatting stuff here. Fluff Minor typo - the father's currently listed as Oscar Angels. General Please have power point totals for each section - see other sheets for examples. It's immensely helpful for bookkeeping and edits, for you and for us. This character appears to use a +Toughness/-Defense trade-off, as well as a -Attack/+Damage tradeoff - please note those at the top of the sheet, for any future GMs to keep in mind. Saves You list 15 total Toughness, +10 from Con and +5 from Protection, but you've only bought 4 ranks of Protection. I'm guessing this is just an artifact from a previous revision, though, since +14 Toughness / +6 Defense does put you comfortably at your PL10 combat caps. Combat Grapple bonus is one of those things where it's really easy to miss a bonus or penalty, but I see Grapple here as +8/+18 (+8 normally, +18 with the Enhanced Strength) - did I miss something? That's a thing I do. You can't have fractional knockback, I'm afraid - it rounds down. But with +6 Impervious Toughness and +8 non-Impervious, Gallant would have a flat -10 Knockback modifier anyway. Skills Looks like you've bought 14.25pp of skills, not 14 - you have 57 ranks there. Beware the final Totals line, too, at the bottom of the sheet - even if you actually had 58 ranks, that'd cost you 15pp, not 14 (and you'd have two unspent ranks!). While not uniformly enforced, we do heavily, heavily discourage people putting skills over their PL cap of PL+5 - and Attractive generally counts against that cap. Gallant is thus over-caps in Bluff. With a +1 Int, Gallant's Knowledge (Art) would be +6, rather than +5. Feats Improved Critical must specify a specific attack that it applies to (Unarmed, for instance). Powers Please format your powers section, both with our standard power formatting (bold and such) and with the pp costs of each power. It'll make life easier for you and for anyone who goes to do edits on your sheet in the future. I count 86pp of powers, not 84pp, though with none of the costs listed I'm doing the math largely in my head - I'm also assuming you only bought 6 ranks of Impervous, though '6 extra ranks' could also mean you got 10 ranks total (Impervious for the full Protection ranks, and six more on top of that), in which case you'd be at 90pp for powers.
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Happy birthday, Gizmo.
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Matt almost objected to being called a peasant, but he glanced down at his clothes and shrugged, as if it was a fair estimate of his personal and financial situation. Some fights you just can't win. "Pretty sure you've got the lot of it," he suggested, picking his load of clothes back up and carefully poking through it. "Might still be worth hitting another smaller store or two after this, for stuff these guys wouldn't carry, but there isn't a lot else here," he said, eyes scanning the store, "'cept maybe some jewelry and--" His face fell, head following it down - a reflex so honest one could nearly imagine a pair of dog ears slumping to boot. "Aw. Aww. Okay, okay, promise me, if she drags us over there, on behalf of people everywhere with sensitive noses, you'll use stuff like perfume and the really chemical-y makeup sparingly. A little does a lot, y'know?"
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Happy Birthday, KD!
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Matt grimaced, though he was half-glad to have a distraction from the implications behind shoe-gazing. Yoga pants had been bad enough. "That one's probably on me," he admitted, leaning the foot measurer up against one of the stands in case they needed it again. "Not sure what part of it, but I've gotten pretty good at telling when I've shoved my foot in my mouth." He shrugged, helplessly, though he did seem appropriately guilty. "Happens when you spend too much time talking to dogs, I guess," he said. And dead people. "Whatever it was, didn't mean any harm by it - sorry. Feel free to smack me if I do it again? Usually works after at least the third, fourth time."
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With a low humming noise Wraith considered her options, but at the end of the day she wasn't one to disappoint. "Humans must have had so many stealthy predators when they were evolving," she quietly mused, body slowly losing definition - she was probably taller, but it was hard to tell with her posture slumped, limbs long and willowy on a torso more fitted to an emaciated corpse than a healthy, living creature. She craned her neck nearly down to her knees to check her feet, three-toed images of stealth and violence, before twisting back up at the waist to look at Ghost Girl with three black eyes over a lipless jaw designed for crushing bone. "It is a wonder they ever went out in the dark." "If any make it to the stairs, could you be kind and stop them?" She moved with alien grace toward the wall, body extending upward and into a vent near the ceiling. "I would not want any to get past us and cause trouble upstairs."
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GM Wraith seemed thoughtful as they hit the next floor, craning her head around the corner to see what they had to work with. Like the floor above, this one's walls appeared ringed with office space and meeting rooms - but instead of a series of hallways and old, covered-up lab equipment, the floor was dominated by a small maze of cubicles, row after row of interconnected beige walls to muffle noise and provide some imitation of privacy. There had been a bustling white collar space here, at some point - the room was well-stocked with monitors and computer towers, but they lived neglected under a small film of dust. The worker space had been personalized, but what the employees hadn't taken on their way out had begun to show its age: here a motivational poster hanging from a single, brave tack; there a corner-curled calendar of cats doing yoga. Somewhere on the other side of the room, shifting, glowing light was splashed up against the ceiling as empowered thugs loudly tried to decide if they should go around the worker farm, or through the worker farm.
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APPROVED!
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- divine character
- kid kamehameha
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Gaian Knight / Tiamat - Dragonfly Interceptors: Echo vs Gecko (1) Wraith Horrorshow (2) Eclipse - Grim The Dog Park Will Not Harm You (1) Transmutation (5) Gremlin Knock on the Door Job (1) GM Horrorshow (3) GM posts and Dragonfly rollover to Eclipse, please, to bring her up to 1pp. Ref point to Eclipse as well.
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Looks like Ecal beat me to all the fun crunch. I'm not gonna make you do it before approval and play, but you may want to look into the Innate feat for your physiology stuff; it generally fits "powers" that are just the natural form of one's body, like Growth on an elephant or Additional Limbs on an octopus. APPROVED!
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- pl 10
- space character
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Matt almost managed to say something before Raina vanished, but he either failed or thought better of it, shaking his head. "You don't know the half of it," he grumbled, setting her things aside as he took a knee to adjust the device. "Guys're supposed to have bigger feet for...reasons that're stupid and we don't need to get into. I don't think anybody actually cares anymore, though, unless you're real big or real small. Even then it's the sorta pathetic stuff a really bad bully would bring up. Like, someone who's really not great at bullying." With the sliders in place and feet properly measured he indicated that Fred could free herself from mechanical judgement, carefully picking the tool up to point out how it was marked. "So, there's your starting place. Keep in mind that you're gonna want the US measurement, not the UK one, and none of the dang shoe companies play nice with each other, so sizes'll vary a little between 'em. If you're buying from a second-hand shop you kinda take what you can get, but a place like this, you've got the luxury of choice. May as well try a few things on and see what suits you."
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"Eh. I mean, sorta?" Matt shrugged, but the shrugging disturbed the clothes he was carrying enough to leave him scrambling to make sure nothing fell. "Sorry. Riding is...still a thing, I guess, but not as much." He shoved a hand forward far enough to hold up three fingers, ticking down his view of the world. "So, sometimes people do it during a vacation or for a romantic getaway or whatever. But for people who do it a bunch, you've basically got people who live out in the country - who ride 'em because they raise horses - or stupidly rich people, because they've got more money than sense and figure owning a horse is something rich people oughta do." He resumed his more easy grasp on Fred's shopping, shrugging again. "Most people won't even see a horse in person these days, though, much less ride one. It's got...I dunno, old school appeal, though, which is probably why the boot design stuck around. Someone who actually wanted to ride horses would probably buy real riding boots, though, not the stuff they sell for fashion."
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"I did not want them to call for help in their panic," Wraith explained, none-too-gently brushing one of the thugs out of her friend's way as she passed through. "They were very easy to deal with once you had them so frightened, but I had already let them run loose long enough while letting them think they could help their friend." She grabbed the two by the backs of their shirts, tossing them into a nearby room and closing the door behind them; a tiny piece of herself reached into the door lock - and from the subsequent angry mechanical noise, one doubted the door was going to open anytime soon. "And I think you were very effective," she insisted, eyes smiling, as they made their way toward the stairs that led down, to more prey. "It is important to exercise even one's core skills, after all. If I did not know you, I would have been very afraid, myself." She formed one hand into vicious-looking claws, and back again, glancing up at her heroic companion. "I envy your ability to frighten through larger...what is the word. Spectacles? ....no, that is the glasses."