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Fox

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  1. "If you don't wanna, then don't." Matt's eyes flicked sideways at the noise, but he tried to not let it show - he knew the third guy was around, but where? All his nose would tell him is that someone threw out some fish a while ago; unhelpful. If these two were supposed to be the intimidating team it didn't speak well for the third one, but he didn't like taking that risk. "Look, man, the only thing you've got that I don't is the shakes," he shrugged, shoving his hands in his pockets with a little more bravado than he felt without knowing what was up with his would-be muggers. You never knew, in this town. "I've done this before, it kinda sucks for everyone, how 'bout we skip it? Besides, it takes, what, three of you to mug some kid from the Fens? C'mon."
  2. Matt was visibly nonplussed, frowning at the pair like he wasn't quite sure what to do with the information he was being given. This kind of thing was exactly why he tried to always have a dog or two around, besides the good company - people didn't mess with a guy with a big dog. He'd gotten too used to not having to have his guard up. "Man," he derided, holding up the corner of his jacket so they could see how worn the lining had gotten, "you look at my jacket and my old shoes and you think I've got money? You're outta your minds. ....not sure I'd give you my wallet if there was anything in it, anyway," the young man added, scowling. "Barely holdin' onto that knife; looks like you can't decide whether to stab me or throw it at me."
  3. Huzzah! Notice Check: 1d20+10 19
  4. Recovery Check, DC10 (Jill's Healing): 1d20+1+12 21 Huzzah! Should be enough to shake both the Staggered and the Bruise.
  5. Dragonfly had been waiting. Despite her kind words to Jill, in fact, she'd been seething; it hadn't kept her from getting her suit systems almost sort of sorted, in as much as she could without correcting for physical damage, but she'd only stopped straining against the vines when she noticed them start to go slack. She couldn't see or hear them, but she knew she couldn't have been the only one caught up in Willow's ire, and in the giant tangled knot of plantlife she could feel the tension of others fighting their bonds. Probably not the ones she wanted freed, but if they were going to do her work for her.... When the vines burned away, she was ready. Feet spread, she looked at the Mastermind and brought an arm up - the arm above what amounted to her good ribs, today - and pointed straight at him. "Hey. Hey," she called out. All around her space bent and twisted, suit sparking as it warped physics to deposit more than a half-dozen small drones in the surrounding air. They followed her finger to look up into the sky, cyclopean eyes fading neon red. "#### you." The crater lit up with the light of an engineer's ire.
  6. Dragonfly still has a drone out, from testing the barrier! Since Orokos clearly doesn't like her trying to teleport out, she may as well try to break free the old-fashioned way. Doubt she'll break out in time, but hey. She's not the sort to sit idle. She'll have the drone come on over and power attack +2/-2 on the snare; that's effective Blast 14 against a Toughness 12 object - AA will correct me if I'm wrong, but assuming it's taking 10 that'd be a save of 22 vs. DC29, for an injury. Since the snare's damage is shared across all the snares, Dragonfly's not going to do the villains' job for them. If they want out they can break it themselves. She readies an action to Blast Mastermind the moment the snare snaps. To spare AA the trouble of waiting when or if that happens, here's the attack roll for it: Ranged Attack Roll vs. Mastermind (drone beamspam): 1d20+12 30 That's...not bad, actually. Not quite a crit, sadly, but it'll pump the autofire - DC27, +1 for every 2 that beats Mastermind's defense to a max of +5.
  7. It took a moment for someone to pick up Trevor's phone call, and between the subtle change in background noise as the line redirected and the sound of the voice that answered, it didn't take a detective to realize why. "This is not Eve," answered the voice - somewhat unnecessarily, really, but it was an opening line intended to be both informative and polite, in that order of importance. "She has asked me to inspect the apartment while she reviews security footage." Indira hung from the ceiling of the apartment like something out of a cheap science fiction film, feet spread wide and soft to distribute her weight as she stretched down to inspect the floor. "Aquaria and Jessie are not here," she supplied, shifting her cell phone to keep up with her head as she snaked her neck out to peer around the too-perfect circle of dirt and dust surrounding a too-clean center. "There is little damage, but not much, and not none - the television has been broken by a thrown object. I...." She frowned; she wasn't entirely sure what she wanted to share, but Eve seemed to trust them, and her own secrets would just have to take a back seat for a moment. "....I suspect they have been abducted. There is a...you do not have the word. A...physical disturbance pattern...common to spaceship teleporters, though I cannot guarantee they weren't simply taken elsewhere on the planet."
  8. Alright; sorry for the delays here. Ref team appears to have come to consensus, and all votes are in that are coming in. As a whole we're not terribly keen on attacks dropped under Standard Action; we think we have a couple examples from the olden days that snuck through that we may have to address as they come back up on our radar, and as cruel tyrants we reserve the right to make extremely rare exceptions, but I'm afraid free-action area shaken doesn't sit great. Sorry. This one'll have to be Standard, but at least that'll give you more pp to play with. One of the other refs was kind enough to clarify why the Accurate on Super-Strength seemed off to me in a way I couldn't quite articulate: Accurate functions as Attack Specialization, and applying it to Super-Strength (which is weird, but probably mechanically feasible?) would function as Attack Specialization: Unarmed. Unfortunately, Attack Spec.: Unarmed does not provide a bonus to grapple checks. Last but not least, consensus on the Dream Dimension thing is that it's (1) really neat, but (2) would not allow you to invade the dreams of any specific people. A sort of shared, dream-inspired setting is pretty great and the GM may have individual dreamers/dreams touch on it as appropriate, but deliberately entering into a person's dreams or nightmares is the sort of thing that should require an 'attack' and allow for a save, which is why it's normally built with something like Mind Reading, Illusion, or maybe even Mind Control (see the dreaded green section of Ultimate Power), depending on exactly what you're going for.
  9. Fox

    Monster Mash

    Matt muttered something unintelligible about 'appetites' and 'subtlety' as he followed after his dog - something in his tone must have caught the animal's ear, because he turned back to look at his master with a wolfish grin before returning his attention to a potential source for scratches and delicious things, tail wagging all the way. "Only if you're really certain there's no 'predator urine'," he dourly commented, though he seemed no less interested in getting a glass of the blackberry than anyone else. "You say it's a joke, but I room with the guy. I'd believe it." A tentative sip was met with a perplexed, grimacing face, but he recovered quickly enough. "That's...not bad, actually...better'n expected. Cheers, I guess," he congratulated, raising his glass in an only partly mocking toast.
  10. Works for me. APPROVED!
  11. Fox

    Monster Mash

    "Yeah, I get the uncomfortable thing," Matt mused, shrugging. Raina's flouncing earned a less than innocent stray look, but he kept himself...mostly under control. "Not, uh, me, I guess. But I hear it a lot from some other....hm." He paused, belatedly realizing that he'd lost track of his companion - the hood got pulled back long enough to do a quick scan of the room. Moon, as it turned out, was sitting at Winifred's side, gazing up with transparently manipulative longing. Matt snorted in uncharacteristic humor, shaking his head. "You may as well give him something," he advised, amused, as his dog's tail thumped against the ground. "If you've even got anything. If you're lucky, maybe he'll agree to do a trick for the treat. Spirit of the season, or whatever."
  12. Thank you for the reminder on Trance; I'd forgotten it was a normal feat! That'll teach me to ignore the weirder feats in the feat section.... I've opened a ref discussion for a couple of other things, just to make sure I'm not being paranoid. There is something I missed last night, as far as the Emotion Control goes - Area [Perception] already acts as Sense-Dependent, noted in Ultimate Power: "This modifier includes the Sense-Dependent flaw (see Flaws) so it cannot be applied again." Can't have your cake and eat it too, I'm afraid. At the very least it'll have an impact on the math of that power, but I'll let you know what the redname comes back with on free-action area Shaken.
  13. General: I like the fluff here! Neat concept, and I have a terrible weakness for outsiders. Combat: It's getting late and my math may be off, but the Grapple bonus seems high - +6 Melee, +10 Str; where's the missing +4 from? Powers: You have two powers that grant Metamorph, but only one alternate set of traits. I'm guessing the one on 'Shape this Shell' isn't supposed to be there, as it also puts that power over the listed cost of 6pp. Afraid I'm not familiar with the Trance power feat, on Immunity; any chance I could get a citation on it? Minor typo note on the second Immunity set: 'ageing'. The Stun AP seems a little wonky - Sedation is a Feat, not an Extra; as-written this is a 31pp power. Not gonna lie: I'm not terribly keen on a power that lets you inflict Shaken on everything nearby as a free action. I'm okay with being overruled by fellow refs there, but it's gonna require some discussion. Note that as-written The Stranger can enter a dream-themed dimension, but not any specific person's dreams (which is generally a Mind Reading effect). How much wiggle room you get there is going to depend entirely on the skepticism of your GM and the function of what's happening in the thread. That said, I do like the idea of a shared dreamscape (always a favorite in especially trippy games and the like), and Medium [Dreams] is really neat. Final: The Stranger is unfortunately over-budget; Combat's currently eating 24pp, not 22pp (correct in the Combat section but incorrect in the final tally), putting him 2pp over-budget at 182pp.
  14. Costs have gone a little wonky in the Summon Storm power; the bottom tally seems right* but the pp costs listed next to the power breakdowns are off a bit. * Afraid I'm not familiar with Environmental Control (Wind); where'd this get pulled from?
  15. Dragonfly had had better days; in the space of under a minute she'd gone from fine to crushed to humiliated to held hostage to freed to bound up. It took most of her lingering attention span to silence her suit's internal alarms - she was well aware her chest plating was compromised, she could feel part of it digging into her ribs. Or her ribs digging into chest plating...she wasn't entirely sure which she'd prefer. And from what little she could gather, mind scattered and trying to play back things she'd missed while playing meteor, she'd gotten the good end of this fight.... Three times her suit lit up, and three times it accomplished nothing - each ended in a horrible screeching noise, metal on metal, as something in her suit tried to spin up to speed and failed, power and calculations incomplete. In the end it left her worse off than she'd started, something small and metal ejecting from one gauntlet with force that spoke of raw, violent tension; the jewel-like piece occupying the center of her chestplate had already been cracked, but as the space she was trying to bend destabilized it nearly broke in half, emitting traces of what would have been smoke if smoke was neon blue and smelled like ozone. It curled its way through the vines, reaching for the sky but dissipating before it got more than a few feet. "JiL###$$$$-" Ah, and her voicebox was damaged. That, some grim part of her mind observed, that she could fix. "##..$...Jill. Pretty much stuck. Can't see or hear much, think you're still there. Thank you. Love you. Go get them."
  16. Well, she can try, at least. She's sitting on 4HP, let's see how fast she can burn through them. -1HP to shake the Daze. Concentration Check, DC20: 1d20+5 17 That won't do it. May as well re-roll! Concentration Check REROLL, DC20: 1d20+5 9 Aaand that won't do it either. Well. -2HP for nothing, I guess. EDIT: What the hell. As long as I'm throwing away resources anyway, Mara'll be extra stubborn and surge another attempt; no re-rolls here, though. Concentration Check, DC20: 1d20+5 17 Noooope.
  17. A 30 will certainly hit Dragonfly. Reflex Save vs. Min's Snare, DC22: 1d20+9 12 Yeaah, that'll do. Failed by 10 - she's back to being bound & helpless.
  18. Dragonfly is not capable of making that grapple check - in fact, with her flight active and a mere +7 grapple bonus, she can't even do better than Bound!
  19. Toughness Save vs. Mastermind, DC30: 1d20+10 15 ....oh, dear. No, that's no good. We can at least TRY to do better than that, and we did get that nice HP.... Toughness Save REROLL vs. Mastermind, DC30: 1d20+10 23 Better...ish. Bruised + Dazed, and that'll be enough knockback to drive her straight back down to the ground if I'm not mistaken. A quick check of the book says she'll take damage equal to the knockback result, which in this case is 15 (attack's damage bonus) - 5 (Imp. Toughness) - 2 (half the remaining non-impervious, rounded down) = 8, for a DC of 23. Toughness Save vs. Knockback, DC23: 1d20+9 13 ....wow. Really, Orokos? Staggered, then, on top of the daze.
  20. Dragonfly brought her suit defenses up as soon as their foes had appeared, silently grateful that they'd both not targeted her and not hurt anyone else; she should have expected something like this - another missed risk to worry about later. For now, her suit lit up and the world wrapped in around her as she disappeared. "They're not wrong, you know," came the familiar, filtered voice...from behind 'La Bête'. Had he the opportunity to look over his shoulder he might have just barely seen her sword, a long blade of neon blue energy forming an inch off the knuckles of her fist, before it plunged into his body - slicing straight through his torso, shoulder to hip, without seeming to harm flesh. Or, at least, without seeming to cut flesh.... Dragonfly vanished again as soon as the split-second cut was complete, reappearing in the sky overhead. The blade dissipated even as her wings burned to life, twisting into being behind her to keep her suspended as she took to the air. "You are really, really bad at picking fights."
  21. Dragonfly activates her defenses. Move action: Teleport to the Beast, since everyone's picking on him and it looks like so much fun. Standard action: Energy sword to the back, to honor the Espadas way. Melee Attack Roll vs. The Beast (sword; Power Attack -2/+2): 1d20+12-2 15 I really need to get Dragonfly the proper Power Attack feat so she can do the full trade-off, but I guess this time it worked out? Per AA's comment up there during the villain turn, I think that'll JUST hit him. That's a DC24 Fort save vs. Drain Toughness, followed by a DC29 Toughness Save vs. damage. With whatever's left of her move action (turnabout, hooray!) she'll teleport straight up for some air superiority.
  22. Fox

    Monster Mash

    "That's, uh. Pretty cool," Matt admitted, drawing back his hood a little bit so he could lean over for a better angle on the wings without having it flop in front of his eyes. "Can you fly with those?" he asked. "Gotta say I'm a little jealous, if you can. Growing up around here - uh, not here, here's a little nicer than where I grew up, you know - growing up around here, flight's always the iconic one, you know? The power you always wish you had, if you have 'em. Or if you don't." There was a soft scraping sound; his dog had circled around behind the new arrival to sniff at the blood, and had scraped its nails on the floor to get Matt's attention. "....yeah. Little messy though, I guess. Do your ghosts clean that up, Huang? I feel bad for 'em."
  23. Gaian Knight / Tiamat - Dragonfly (maxed) Seven is the Number (1) So Great a Cause (7) Wraith How to Build a Better Scythe (2) A Picture of Sophisticated Grace (5) Eclipse - Grim Monster Mash (4) Who Let the Dogs Out (2) Ref point to Grim, please; rollover to Wraith, since that's the only place it'll do any good. :(
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