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Fox

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  1. Combat With a melee attack bonus of +10 and a Strength bonus of +10, Nighthawk's grapple should be +20, not +10.
  2. Indira had opened her mouth to speak when the slurping started - she frowned for a moment at that, but it seemed less born of disgust and more the frown your host gives when you put your elbows on the dinner table. It was a testament to her experience dealing with all manners of people that she recovered her smile quickly. "I cannot say that I paid too much attention in some of my classes, but it is my understanding that babies do not have much to do with being a detective. I am told it is, sometimes, magic," she added, smile turning into a small grin at her rare chance to make an English pun. "Though I introduced myself already, I am Indira. I cannot claim to be a 'magic detective', however. I simply live...upstairs," she vaguely supplied, pointing a finger straight up, "and am often curious about the unusual guests and residents that may show up here."
  3. Indira looked casual enough walking up to the large, temporary walls surrounding the closed-off shop, but her eyes were a predator's: sharp, careful, and casually alert to everything that might be going on around them. The door set into the obnoxious business artwork ("Coming Soon! Under renovations!") was clearly locked, and she clearly reached into her pocket as if to retrieve a key, but from the other women's perspective she clearly came back empty - a vacant palm that she held against the keyhole for a moment. There was a near-imperceptible noise like rattling metal, a momentary frown, and the door opened into a mostly-torn-out space with a couple worn out chairs and discarded tools - what was left of one mural proclaimed that the space had previously been a jeweler's. "I have heard they will not be returning for a week," she said, withdrawing her hand - there was something silver in her palm, pulling out of the lock, but only briefly before it vanished. She gestured for the others to enter before shutting and - mundanely - locking the door behind them. "I confess I did not hear why, precisely. Something about money and 'plumbing codes'."
  4. "Yes, please," Indira sighed, pinching the bridge of her nose - a human affectation, and one she'd picked up only recently. She could see the appeal. "It will not do any of us any good to discuss these things in public, and it will only complicate your time in your new home.There is...." She frowned, eyes unfocused as she thought about the state of the mall. "....there is a shop that is being replaced; they have blocked the windows and emptied the room but have not yet begun construction. The door is locked but I can get us in very easily, and it should be both quiet and...neutral ground." She gestured toward the front of the store, toward the registers. "Please?"
  5. Dragonfly's head ticked to the side, head making little adjustments as the glowing lenses of her helmet took in the room. She'd left some drones outside, but those that came in with her seemed to mimic the action - monocular gazes peering about as if trying to memorize their surroundings. "....power chair?" she hazarded, gesturing at it with one finger. "Not bad. Useful for enforcing your rule - shows of power, defensive aid if assaulted, limited counter-attack boost. Power drain, though," she debated - herself, apparently - while she tapped a finger against her leg. "Goodman's powered by...mmh...fusion? ....no, fission. There were protests. If yours was anything like ours. Good power source, plenty of output. Must be hard to fuel and maintain, though. When resources are so strapped."
  6. Indira winced a little bit as Aquaria demonstrated borderline-inhuman flexibility, but she neglected to comment. Instead she seemed to be balancing her attention between sizing up Phantom and sizing up Jessie and her makeshift weapon. She'd have taken a deep breath, but oddly she didn't seem to be breathing at the moment - like she'd simply forgotten to in her distraction and mounting, if well-concealed, concern. Her smile came back after a beat or two, at least, though it was a little tighter than it had been. "Purchasing the food would be a good idea, I think," she agreed, glancing casually down the aisle they'd come from to make sure nobody had drawn any additional attention...and perhaps wondering if she was going to find a fourth person hanging around in the cereal at this rate. "And then, may I suggest we all sit somewhere quiet and talk? Spying has not worked for any of us and I do not believe a fight would get us anywhere useful, either. Certainly not in public."
  7. "Be careful that you do not get so much food that you cannot use it before it spoils," Indira cautioned, glancing at their cart. Not that she had a terribly solid idea of how much food a human went through, much less whatever Aquaria's species could go through, but she knew it was a concern for people who...ate. "Other people must eat as well, and I cannot imagine your food budget is without limits. Perhaps you could acquire a large freezer, if you plan to store some things long-term?" It was gradual and easy to miss, with all the talking people were doing and the general ambient noise of the shop, but Indira had been making progressively less moving around noise as she went - her step was quieter, her clothes seemed to shift less than they ought to have. In fact, she was nearly silent by the time they turned into the spices...which made it terribly easy for her to still be standing unnoticed around the corner of the aisle's exit, rather than over with the other two by the seafood, when Phantom came through. "Hello!" she greeted, all smiles. "I am afraid that you are not very subtle. But...ah, what is the phrase? 'That seems to be going around'?"
  8. There was the sharp noise of metal on stone from up on the tower, and its source was immediately clear to anyone who looked upward. Wraith's attention wasn't on their surroundings anymore. She was hunched up on the edge of the tower like a silver gargoyle, and she certainly looked the part: she'd become all spines and blades when Tarva touched the profaned idol, and even from the tower's heights her eyes were large, black, and...intense. She waited until Tarva had made eye contact before turning her attention - partly, if not entirely - back to her self-assigned duty, the worst of her reflexive armament retreating back into her body. The message was clear: tread carefully.
  9. "If I had to help you, it would not be very satisfying," Indira pointed out, smiling. She clearly hadn't been quiet sure how to address Aquaria's unusual emphasis, as it had earned raised eyebrows and not a lot else, and she'd apparently decided to give it no mind. The hand had gotten distinctly less reaction than it probably ought to have. "I would be happy to assist you, even if you do not need it. In the worst case, I am familiar with the layout of the mall and am quite a bit stronger than I look." She smiled again, gesturing at the others to lead - or at least continue on with their task, with her in tow. "To be honest, I would probably have followed you anyway because you have made quite curious and slightly cautious. I would feel bad if you became paranoid, though, so it is likely easier for us all if I am simply where you can see me and I can see you - that way we can get to know each other."
  10. Indira briefly (if inappropriately) hoped that the other half of that battle couple was here before frowning and squashing that thought. There was still something off about this one - the same, but different - and that was a whole line of fantasy she didn't need to follow right now. Instead, she flicked her eyes across the unlikely duo for a moment before smiling. "....no, I am not evil," she answered in a pleasant accent to match her complexion. "Though if I were, I would perhaps lie about it, so I do not know that my word alone can be trusted. I am a person, however," she added. The smile tightened a little at the corners, as if the answer was a little more complex and frequent than she'd have liked. "My name is Indira. It is a pleasure to meet you."
  11. And now they were looking at her. Were they the ones who smelled like fish? Probably...though she couldn't be sure without changing her form to better taste the air, and she couldn't do that in a mall without causing a panic. Still, the outfit on the one was rather suspicious, and the other looked...familiar, but she didn't move right, and Indira was having difficulty placing her. A friend of Eve's, maybe? That she had been noticed at all was disconcerting, and a bit of a blow to her pride as a predator. Her face was almost completely impassive as she stood there, unmoving in the crowd, watching her watchers, sizing them up as if cautiously unconcerned. She blinked, and then blinked again, but between the two her eyes were gone - replaced with empty voids of utter, featureless black.
  12. Indira Singh was a relatively common sight down in the mall, though she only very rarely bought anything. A normal young woman in her position probably wouldn't have had the free time to loiter, what with school, part-time work, and stalking around the city stopping crime - but then again, a normal young woman would have to sleep for large parts of the day. Being free from that particular chore bought her back no small number of hours. And so, when she had some quiet time and wanted to relax, she liked to head downstairs to the mall and just...watch people. An inveterate voyeur, she found a certain sense of peace in walking hidden and unnoticed among the humans, observing what they did, what they talked about, how they went about their lives. Even if some of them smelled very strongly of fish.
  13. Wraith viewed the ruins with a magic-less but appreciative eye. "It is unfortunate. I would have liked to have seen this place when it was new, I think." "I suspect I will be less than useful for a while," she observed - no sarcasm or admonishment, just a simple statement of fact. She was casting her three-eyed gaze around the ruins again, but this time it was critical, searching. "If I am needed, please do not hesitate to call on me, but I will otherwise get out of your way and...the phrase is 'stand guard', I think? I will keep an eye out for trouble while you all work." She bowed, turned, and dashed off across the snow toward what she apparently believed to be the tower with the best height or vantage point. Climbing was as simple as growing an extra set of legs and scurrying up the side in a lizard-like spiral; once up top, she seemed to plant herself on all fours, graceful spines growing from the top of her head to shift and sample the sounds in the air.
  14. "Not for humans," Wraith replied. She'd stepped toward Kimber, but the current situation there seemed...somewhat too awkward to intrude into. Instead, she wiped herself of gore as best she could and moved around to the aurochs' head, kneeling down with an expression something like remorse. "<Though your actions were against me and mine, know that I know they were not born of malice or hate,>" she hummed in an alien tongue, drawing an odd symbol in the air over her victim's forehead and gently closing its eyes. "<You were worthy prey, and will be remembered. No ire or wrath chases you into the void - return to the cycle at peace, to pass or begin anew.>" "I do not hunt beasts with others anymore," she rather belatedly continued, glancing up at Frost. There was a hint of regret in her voice - something lost. "I venture into the forest on my own to hunt sometimes, and when I 'butcher' it is to ensure my prey goes to no waste - always ensuring it was an acceptable death and that it feeds its...I think the word is 'ecosystem'." An absurd third arm grew from her back, grabbing a handful of snow and passing it to two others to begin scrubbing blood off chrome. "When I carve, it is for less picky eaters. I am sure I could do it for normal humans, but I do not claim to know a great deal about how they prefer it."
  15. Wraith watched the normally untouchable Ghost Girl fly through the air with notable surprise and distress, but by the time Tarva was pronouncing doom her three-eyed gaze was back where it belonged, and that gaze was upset. There was an unnatural, angry screeching noise like tearing steel and snarling wire as she took off toward the aurochs, but she didn't seem particularly equipped to hurt it - in fact, by the time she reached it she was almost completely streamlined and gel-like...all the better to wrench its mouth open and disappear, in an unsettlingly calculated and acrobatic motion that defied its confused and blinded thrashings, down its maw. There was silence then, for a moment, before the first bit of silver metal spiked through its hide with a nauseatingly meaty noise. And then another. And again. When it crumpled and fell, it didn't seem to have a lot of intact innards left - exposing a bloodied, inhuman figure of sharp-edged blades and at least six scythe-tipped arms hunched in a carnage of its own making. And then she stood up, restoring herself to a more bipedal frame, the focus and wrath gone as she stepped out and retracted a few redundant limbs. "Is K-- is Ghost Girl okay? I do not know that I have ever seen her get hit before."
  16. Wraith is unhappy. Move Action: Shapeshift. Damage 5 (Extras: Alternate Save (Reflex); Flaws: Distracting; Feats: All-Out Attack, Improved Critical 2 [18-20], Mighty, Power Attack) [10/10pp] Standard Action: Charge! It's...technically a melee attack.... Melee Attack Roll vs. Auroch (ewwwww; +2 Charge, -5/+5 Power Attack, +5/-5 All-Out Attack) (1d20 + 12 + 2 - 5 + 5=27) Was kinda hoping for the crit. Ah, well. DC32 Reflex vs. Lethal Damage for the Auroch. If that doesn't take it down, she'll surge for a second attack, which I'll go ahead and roll for expediency: Melee Attack Roll vs. Auroch [SURGE] (ewwwww; -5/+5 Power Attack, +5/-5 All-Out Attack) (1d20 + 12 - 5 + 5=15) ....whiiiich is insufficient for my purposes and Wraith's dedication to lethality. Assuming she has to use that surge and that doesn't hit, she'll reroll it (again, for expediency): Melee Attack REROLL vs. Auroch [SURGE] (ewwwww; -5/+5 Power Attack, +5/-5 All-Out Attack) (1d20 + 12 - 5 + 5=27) Either way, Wraith's at -5 defense until her next turn if we remain in combat. If she had to surge, she's fatigued; if she had to reroll, she's down a hero point.
  17. Gaian Knight / Tiamat - Dragonfly The Ashes of This World (3) Wraith How to Build a Better Scythe (5) Let's All Visit Kimber's Corpse (2) Eclipse - Woogh, rough month. Ref point to Dragonfly, please, as ever.
  18. Archiving character at player's request.
  19. Dragonfly glanced at Vigil, then turned her head to regard 'Artoo' for a minute, clearly calculating...but whatever options occurred to her apparently weren't satisfactory. "....mmh. No," she finally responded, turning her helmeted gaze back on Talos' mouthpiece. "We have custody while we investigate dimensional incursion and try to determine what crimes he's guilty of, if any. Not handing the idiot over without lots more information, not handing him over for death penalty ever." If they try to kill you, came a voice, from nowhere and apparently otherwise inaudible, over Artoo's robotic ears, jump to a drone if you can. But if you attempt to flee or use its weapons for any reason, the others have standing orders to strike you out of the air.
  20. Wraith made an awful, metallic rattling noise at the unexpected threat, but when she saw the aurochs she almost looked...excited. She hunched in the snow like a cat that had seen something shiny, and on some unseen signal she took off across the snow like a - well, like whatever she was supposed to be. Halfway there she ditched the spider-legs for something reverse-hinged with wide, snow-grasping clawed feet; her hands disappeared entirely, flowing out into a pair of scythes that whipped through the air on boneless tendrils to slice into the fur of the first beast. Unfortunately, from the matted clippings and lack of blood, she appeared to have only gotten the fur. "They are sturdy and well-protected," she shouted back, skidding to a stop and hunching, studying the aurochs for behavior or vulnerabilities. "Strike hard, if you can! I do not know that they are very...<what is the word, English...>....ah, nimble!"
  21. Move Action: Shapeshift. Whip-BladesElongation 2 (10ft) [2pp]Speed 1 (10mph / 100 feet per Move Action) [1pp]Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp][2 + 1 + 7 = 10/10pp] Standard Action: Charge the lead aurochs! Melee Attack Roll vs. Aurochs (charge +2) (1d20 + 12 + 2=23) DC27 Toughness, if that hits. Wraith is at -2 defense until her next turn, and will be interposing for...Koshiro, I guess, if needed! Old habits.
  22. "That may be for the bes--" Wraith's sentence disappeared into a surprised, warbling hum as she stepped forward and disappeared...or, mostly disappeared, anyway. For a beat she didn't say or do anything, a metal head sticking out of a deceptively-deep patch of snow, before she made a disgruntled sound and slowly rose up on some unsettlingly spider-like legs that pierced down to solid ground better-suited to holding her weight. "Mmm. That may be for the best," she continued, with as much dignity as she could manage. "I suspect we will all want a chance to relax once Ghost Girl's task is complete."
  23. "It would be wonderful to hunt there," Wraith pondered aloud, her blade-hand melting back down into a four-fingered but otherwise normal limb. She flexed the hand once before dropping it down to meet the other behind her back. "Unfortunately, I do not know that we would wish to stay that long, if we are likely to anger anyone. Another time, perhaps." Her eyes tilted in a way that would probably reflect a smile if she had a mouth. Her humming voice sounded like it was smiling, anyway. "I am fine with the plan, however. I trust Ghost Girl's work, and we seem well-equipped for danger."
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