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Fox

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  1. Fox

    Fox's Things

    The Trickster Abilities: 6+10+6+4+4+10 = 40pp Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 10+8 = 18pp Initiative: +5 Attack: +5 Base, +9 Melee, +13 Unarmed, +5 Ranged Grapple: +12 Defense: +11 (+4 Base, +7 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 4+4+5 = 13pp Toughness: +7 (+3 Con, +4 Protection) Fortitude: +7 (+3 Con, +4) Reflex: +9 (+5 Dex, +4) Will: +7 (+2 Wis, +5) Skills: 80r = 20pp Acrobatics 10 (+15) Bluff 14 (+19)SM Disguise 0 (+5, +25 w/Morph) Escape Artist 5 (+10) Knowledge (Arcane) 10 (+12) Notice 10 (+12)SM Perform (Dance) 5 (+10) Sense Motive 11 (+13)SM Stealth 10 (+15)SM Survival 5 (+7) Feats: 21pp All-Out Attack Attack Focus (Melee) 4 Attack Specialization (Unarmed) 2 Defensive Attack Distract Elusive Target Fast Task (Feint) Jack-of-All-Trades Luck Power Attack Redirect Ritualist Set-Up Skill Mastery (Bluff, Notice, Sense Motive, Stealth) Takedown Attack Taunt Uncanny Dodge (Audio) Powers: 6+18+10+4+1+5+9+4+6+5 = 68pp Comprehend 3 (Languages 3 [speak, understand, read/write any]) [6pp] (liar's tongue) Illusion 4 (all senses; Feats: Progression 2 [25' radius]) [18pp] Morph 4 (humanoids; Feats: Quick Change 2) [10pp] Protection 4 [4pp] (magical creature) Speed 1 [1pp] Strike 2 (Feats: Improved Critical 2, Mighty) [5pp] (unarmed training) Strike 6 (Feats: Extended Reach, Improved Critical, Mighty) [9pp] (crook staff) Super-Movement 2 (Wall-Crawling 2) [4pp] Super-Senses 6 (Accurate, Extended Audio; Ultra-Hearing) [6pp] Teleport 3 (300'; Flaws: Short-Range; Feats: Change Direction, Turnabout) [5pp] Drawbacks: -0pp DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Staff Touch +5' DC24 Toughness (Staged) Damage (Physical) Illusion Perception DC14 Will DisbelieveTotals: Abilities (40) + Combat (18) + Saving Throws (13) + Skills (20) + Feats (21) + Powers (68) - Drawbacks (0) = 180/180 Power Points I've been poking at this build off and on for ages, usually scrapping it and starting fresh, and I could never quite get it to work until now...ish. Still some stuff I want to tweak, but that's always the way. Trickster build! Guess the hidden animal theme (and related mythological influences). Guess. Go on, guess. I'll wait. That said, nothing overt here - the character would certainly look human. The character would be as much western trickster figure as eastern, and it honestly makes me waffle a bit on how much of the fox theme to bring in. On the one hand, the character would almost certainly have a complication that reverts them to a straight-up four-legged animal when, say, robbed of magic or appropriately bound (because it's hilarious, and the idea of being an animal pretending to be human is a fun turn on things), which makes me think I should have a (comparatively low-powered) Metamorph on there. It'd be a not-insignificant cost sink, though - as-written now, it'd be another 8pp to add Animals to the Morph power, 1pp for the Metamporph feat, and probably 4pp for Shrinking. I could maybe get away with arraying the two Morphs, which'd help, but....I dunno, I'll have to ponder it. The other side of that coin is that I'd have to play and describe that pretty carefully in the sheet, to try to curb people's assumptions. Fox/trickster mythology is pretty wide-spread and varied, but some is better-known than others, especially on the internet. Mechanically, not that interesting. Some basic offense abilities, pretty much no ranged (but Teleport may help there). The crook is a power and not a device because he'd be able to summon it at will - probably a complication there, too, if people were able to bind it to keep it from returning to him. Wall-Crawling is just for the mental image of him walking on absurd surfaces; it adds to the not-quite-real side of the character, which pleases me. Perform (Dance), too, exists strictly because I like to give some of my characters little things that do absolutely nothing and will probably never come up. Power-wise, PL9 is a weird spot but the idea (if I stuck with it) would be to keep the character relatively low-PL; probably not a lot of power growth here unless he really hooked up with a specific group of heroes, and they started growing in PL. PL9 puts him in a comfortable spot where he could contribute to PL7, 8, and 10 fights without being overpowered or overwhelmed, and his tricks, skills, and Set-Up make him at least a sort of team player. Probably something wrong with the sheet, too, math-wise. There always is, and I bet I'll catch it two minutes after hitting ....
  2. Tiamat made a frustrated noise at being ordered around, and another one as she cast an eye around the room - more the structure of it than its contents. By the time her gaze rested on the last free invader, she was clearly full of ire and in need of a place to direct it. "Well," she said, punctuating the word with a waft of flame that curled around teeth which - for just a moment - were far larger and pointier than could have possibly fit in a human-sized mouth. The effect was unnerving, like her features were twisting to reveal bits and pieces of something far, far larger hiding just under the surface. "I guess you were just a little bit faster than the others. How very unfortunate for you." A mouth of razor canine teeth flashed a grin as she threw herself at her opponent, a boxer's punches and aggressive footwork aiming to keep it off-balance.
  3. Welp, Tiamat's all of PL8 right now, and them ain't good odds for a straight-out attack. So she'll try what she can try. Move Action: Startle the last free antibody. Intimidate Check vs. Antibody (Startle) (1d20 + 18=20) ...bleh, maybe it'll roll poorly. If that DOES work, though, she'll use Set Up to pass the benefit on to Fleur. Standard Action: Demoralize the last free antibody. Intimidate Check vs. Antibody (Demoralize) (1d20 + 18=23) ....ALSO bleh. It's a good thing her bonus is good.
  4. "YESSSSSSSSSSSS," Tiamat growled, fire lighting her throat and leaking from between her teeth - but even as she blew it up into the air she flared her wings and took off, leathery limbs cracking the air like thunder as she went from terrestrial to airborne at a speed entirely unreasonable for a creature her size. Her fire never made it to its targets, for indeed it had no targets: it served to screen her assault, and the last thing one of the mosquitoes saw before its life was snuffed out and cast aside was wide and terrible jaws bursting out of a wall of flame. She wheeled in the air, what was left of the thing dropping out of her jaws in two pieces. "WE RULE THESE SKIES, PARASITES!" she bellowed, trailing fire and ichor from her mouth. "<RISE AND BE CAST DOWN!>" Gaian Knight had significantly less luck - the earth around him that had once been covered by cement exploded into a rapid-fire assault of shards toward one of the foes left standing, but like Hollywood anti-aircraft fire it did little but keep his target on its toes; the distance and (relative) slow speed of his projectiles made them too easy to dodge. He frowned, and with a wave of his hand lifted rose into the air on a platform of patchwork pavement. "If we make it out of this, I need to run more ground-to-air drills."
  5. In which case GK'll go ahead and do a plain old attack against Mosquito 5. Ranged Attack Roll vs. Mosquito 5 (autofire blast; Power Attack -2/+2, Inspired +5) (1d20 + 13 - 2 + 5=20) Thaaat's a terrible attack roll, but okay. DC28 Toughness, +1 for every 2 that roll exceeded the Mosquito's defense (so DC30, I think, but please double-check - my brain is just not in working order right now for some reason).
  6. Tiamat's Move: Startle Mosquito #3 Intimidation Check vs. Mosquito #3 (Startle) (1d20 + 22=38) Tiamat's Standard: Charge Mosquito #3 and melee it. Melee Attack Roll vs. Giant Mosquito 3 (melee, dragon; Power Attack -5/+5, Charge +2) (1d20 + 7 - 5 + 2=12) .....bleh. Let me know if that hits (wouldn't normally, but I don't know if the Startle worked); if not, I'll reroll it. EDIT: I was too stupid to actually check the sheet. Don't think they're actually capable of beating that Startle, in which case an attack roll of 12 is just enough to hit their flat-footed. DC35 Toughness for the Mosquito.
  7. Toughness Save vs. Antibody, DC25 (Inspired +5) (1d20 + 16 + 5=29) No damage.
  8. "On it." Gaian Knight's goggled eyes scanned the monitors as his stone bent and twisted and grew into a proper flying platform - in the scant seconds it took to grow and be mounted, he'd already picked his target and was flying his way out the door. "Tiamat! Help Fleur clean up and then pick a new group." He hated flying top speed in tight spaces, but now was no time to get picky - and he didn't have too far to go. Two levels down, his presence was announced less by the man himself and more by the small storm of rocks he brought with him: fragments of his platform, children of his little starting stones, came pouring through a door like a shattered cloud...and as soon as he could see the invaders there, it burst outward in a carefully-directed torrent of blunt violence.
  9. After checking with Thev to see what would be within range (that he'd notice from the monitors), GK'll head down toward the hangers for party 8. And once there, he'll attack them - Blast 13 (general area, shapeable, indirect 2) - DC23 reflex for half, DC28 Toughness.
  10. Background Interesting! An appropriately dramatic history for a new hero. Combat With a +4 dexterity bonus and two ranks of Improved Initiative, Seahawk would have an Initiative Bonus of +12, not +0. Your dodge bonus is half your base defense, rounded down - which means your flat-footed defense is half your base defense rounded up, for a +3, not a +2. Confusing, I know. Powers Be aware that the regeneration Seahawk has allows for regeneration if she rests for one round - you won't get a free check every round while doing other things (you need to buy it up to 'no action' for that!). Be really, really careful with -Ablative. I speak from experience - I had it on my battlesuit character when she was but a wee PL7, and I ended up buying it off as soon as I was able. It's dangerous! In general, we like to order powers and such alphabetically - it saves your GM some trouble when they go digging in your sheet. Don't worry about it for now, though.
  11. Dragonfly swore as her HUD reported the loss of her drones, though with communications down there wasn't anyone to hear it - she knew they weren't lost, of course, she could still feel the echoes of their little AI minds at the back of her Datalink; they were, however, cut off from her suit, and as soon as they realized it themselves they were likely to retreat or re-pocket themselves. She left them behind, trailing moon dust off her boots as she shot up out of the cloud on four neon wings - and with a quick glance around the area and another choice word or two, veered off toward the dome. "Tactics," she muttered over her still-on-the-fritz radio suite, to anyone and no one who could hear her. Space twisted around her gauntlets, bolts of science launching down toward...what she could only guess was the general area of whoever was attacking the dome. "Hate the smart, tactical ones."
  12. Okiedokie. With Radio (temporarily) down, Mara loses her drones and picks up an HP, woo. Move: Fly up out of the cloud and toward the dome. Standard: Shoot down toward the attacker (that she can't necessarily see very well!). Ranged Attack Roll vs. Unknown Dome Attacker (spatial blast; Total Concealment) (1d20 + 12=30, 1d20=12) Well! That beats Concealment and probably beats defense, depending on the attacker (and whether or not she can pinpoint their general area); assuming it does hit, it's a DC27 Toughness save vs. damage now, and another DC27 Toughness save vs. damage next round.
  13. Gaian Knight / Tiamat >Incursion: Stop-Thrust (1) >What's Eating You? (3) Dragonfly >Incursion: That's Amore (4) Wraith >Incursion: Uploaded to the Cloud (2) Eclipse (0 posts) Ref point to Gaian Knight, please.
  14. If Dragonfly were to fly straight up, what would she see once she was out of the Obscure?
  15. "HahahahahahaHAHAHAHA!" Tiamat disappeared in a wave of fire, stretching and flexing her mighty dragon form as her human guise burned away. Great red eyes flicked across the raging fight for a moment, full of...something. Something no prey animal (and most predators) could look at and remain happy inside. She offered no real warning, no boasts: jaws that had devoured mythological knights hinged open and roared a torrent of fire up into the insects above. Gaian Knight was a bit more somber, but no less determined; he said nothing - in fact, he barely moved off the ground - but at his call the cement fragmented into a thousand whirling shards - a serpent of piercing stone that wound and coiled its way around the bees in hopes of distracting or supplementing the melee. "Watch your backs," he noted, the rocks already hovering around him seeming to split and multiply. "Don't let them gang up on anybody - they're likely going to have numbers over raw power."
  16. Aaaaand GK'll follow that up with an area attack of his own, why not - he'll exploit Shapeable to weave it around the edges of the Bee fights, to thin the crowd around them a bit. General, Shapeable Area attack (65 5' cubes, so a 5' cubed snake 325' long) - DC23 Reflex (for half), DC28 Toughness vs. damage.
  17. I really need to do the edits to give Tiamat the better firebreath....ah, well. Move: Dragon time! Standard: Fire breath all the things. Alllll the things. General cone, 110': DC21 Reflex (for half), DC26 Toughness vs. damage. She's aiming it where it can do the most damage to anyone who isn't friendly.
  18. "I have never understood your kind of...philosophy," Wraith criticized, though she shot a concerned glance toward Ghost Girl. Her friend seemed to be holding it together, but with all that fire....she had to keep this thing's focus elsewhere, lest it turn the sun's fire on Kimber and either truly harm her or push her into truly harming someone else. Both hands bloated into spiked hammers, like over-sized meat tenderizers, as the arms they attached to spooled out into long, thick tendrils. "It is a kind of...egotism, is the word?...to assume a divine, a damnation. Your hubris is to believe that your final path is right above all others, and that it allows you to force it upon weaker beings." She jerked back a step, the two whip-hammers lashing forward to slam together on either side of the "angel"'s head. "It is not acceptable."
  19. Welp, since nobody's hurt Wraith'll avoid getting really nasty for at least another round. Move: Elongate (5'), 'cos why not. Standard: Punchin' fools. Melee Attack Roll vs. Angel (whip-club) (1d20 + 11=30) Improved Crit means that 19 crits; I'll go for the straight +5. DC31 Toughness.
  20. "Wh- no, we were just talking, Jack, no subvers--" Dragonfly's shocked protests were cut off as her attention was split two ways - part of her multi-threaded mind took note of the contents of the rent armor, something about it seeming...terribly off, while the rest snapped up to regard the sudden appearance of the hostile ship. She'd spent untold hours pouring over the video Miss Americana's digital friend had brought back - she knew that design. She stared up at it for a moment, mulling over the implications of its arrival and their yet-incomplete Earth defense not-a-weapon. "....no," she decided. The air around her twisted, six small objects appearing in a half-halo around her body: each was no larger than a football, one end blunted into a large, glowing blue eye. At some unseen signal, they turned as one to regard the vessel; each eye turned a neon red before unleashing a barrage of directed energy fire at their target.
  21. Welp, Dragonfly's just going to drone the thing. Ranged Attack Roll vs. Ship (drone beamspam) (1d20 + 12=19) Hopefully spaceships have low defense. If not, though, Homing means another attack next round. DC27 Toughness, +[Autofire 1] bonus as applicable, if it hits.
  22. Gaian Knight: Initiative Roll (1d20 + 0=13) Tiamat: Initiative Roll (1d20 + 1=13) ....unlikely! But alright. With the higher init bonus, Tiamat goes first.
  23. Gaian Knight visibly wrestled with that one for a while before finally swearing - a rare occurrence, and one that got an amused snort out of Tiamat. "I really don't like the idea of the two of you there alone, but it's probably the best option we have. Just do me a favor and bail the moment anything goes wrong - better to leave the portal up and regroup here than take a risk we can't afford. We'll take care of things here." "Hell yes we will," his companion chimed in, grinning as only a top-tier predator could. It wasn't humor or hunger so much as...raw malice. "Been a while since I got a good rampage in. It'll be like old times. You just stay safe, and don't let the ghoul trick you into setting him on fire."
  24. Toughness Save vs. Upload, DC27 (1d20 + 13=29)
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