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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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"Do not call me 'honey'," Dragonfly countered, though her attention was largely devoted to the demon. "Don't like the idea of people calling demons up and improving on them. Mmh...'improving'. In quotes," she absently corrected. "Still. Seems like it should be possible. Unusual skillset combination; most people focus on magic or science, not and. Seems implausible that no one has, though. Plus, cooperation, knowledge pooling, temporary alliances...." She blinked, glancing back up at Pitch. "....sorry. Attention wandered after 'honey'. Three likely options, not guaranteed exhaustive: SynThesis, new player, prosthetics and cybernetics. Harkende, new to Hanover - German, like to try new things, wouldn't put this mix past them with proper motivation. Devenex, too...maybe; hardware/software instead of cybernetics, but having financial problems. CEO hasn't stopped doing talks and shows, though - TED, etc." Shrugging, the armored heroine stood back up and stretched. "So: knowledge, innovation, motive, but split across three companies. Shame we couldn't safely track one of these things back to its owner."
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- nick cimitiere
- pitch
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Just remember to calculate your defense right if it ever comes up. APPROVED
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APPROVED
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- pl 10
- space character
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Equipment A Colossal-size ship has a defense of -2, not -12. If you meant to list the defense modifier, rather than the actual defense, it should probably be noted appropriately. Powers You may want to note that Starshot's immunity is to hot, cold, and radioactive environments, rather than heat, cold, and radiation themselves.
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Combat Something's gone funky with your max Grapple bonus - I count it as [+6 (melee bonus) +10 (modified STR) +3 (super-strength)] for a total of +18, not +32. I could be missing a bonus here or there, but.... Saves I would note your protection as "+0/+10 Impervious", rather than just "+10 Impervious", so that your GM doesn't misread it. Not too many people put Impervious into an array! Equipment Vehicles receive a toughness bonus based on size category; a Colossal-size ship with 5ep in toughness has a total toughness of +18, not +10. For clarification, what is the 'MW' in 'MW Infirmary'? You appear to be overpaying for the Radar super-sense; Radio (the base sense for your radar) is already +Acute, +Radius, and +Ranged by default; you're just left paying for the sense (1), Accurate (2), Analytical (1), and Extended 3 (3), for seven ranks, rather than 8...unless you were applying Accurate and Analytical to the entire Radio sense type, in which case you're underpaying by 2. Powers Cost is off on the Enhanced Strength setting of your cosmic array; Enhanced Str 12 [12pp] + Super-Strength 3 [6pp] = 18pp, not 22pp. You're still within budget but you have some room to flesh this out a bit, if you want (and care to brave the updating of grapple bonuses, etc).
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- pl 10
- space character
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Revision notes for Eclipse: Fix the Horizon's communication power(s). Extended applies to senses, not sense types. You'll need to double the cost to have it apply to the type, per Kenson, though it isn't in UP and would have to be run by the rest of the ref team.
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Moving to NPC at player's request.
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Moving to NPC at player's request.
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Mara vaulted the cart with perhaps slightly less grace than her more acrobatic companion, having to plant a thankfully sensible shoe on the side of the overturned cart and launch herself onto the first debris-clear patch of ground she could find. Granted, she could do so with few problems thanks in no small part to her paramour and her family pushing her to greater physical fitness, but this kind of thing was exactly why she'd built wings unhampered by tight quarters. "Who attacks someone in a hospital?" she mused, a little breathlessly. "Hoodie is about to have a very bad day."
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- dragonfly
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Tiamat snorted as they emerged from the flower, clearing the smell of Fleur's magic out of her nostrils as she moved to place her scaled bulk directly between the others and the town. Not that Fleur's magic was unpleasant, as such, but it was certainly strong and she had better things to keep a nose ready for. "I'm a little less concerned about the 'battery' part than the 'energy projector' part," Gaian Knight admitted, pulling together a dirt-padded stone stretcher of sorts in case their injured soldier needed help getting back to relative safety. "I'm still wondering what the motives are here, too: super-serums and energy projectors are all well and good, but from what we saw they don't really need the help. They're drawing a lot of attention to themselves for a smash-and-grab to get things of no immediate use."
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Teagan grinned ear to ear, the veiled threat sliding off her like so much water. "Oh, sure," she jovially agreed, not a trace of insult in her voice. "I mean, that Set kid has to be good for something, right? I'm sure he does as a less attractive companion. Fortunate indeed; if you only had me for less attractive companionship you'd be completely out of luck." She gave her hips an amused and self-satisfied sway, as if she'd momentarily forgotten she didn't have a dragon's tail anymore, before breaking down laughing. "Bfahahahaha. Haha! C'mon, cat," she offered, still grinning. "Club's off this way...somewhere. You'll like it. They've got this thing called 'bass' - not the fish, two s's. It's a musical boom so loud and deep you can feel it in your bones...."
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Alright. Fixed your knockback for you, added the DC block (though you're own your own for maintaining it from here on out!), fixed up some formatting. APPROVED
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Looks like we got some edits in here! Lesse.... Combat Attack modifiers are still a little odd - not sure where the +1 bonus to Ranged is coming from, and even without that Attack Spec. 2 would give you a +4 to Crossbows, for a total bonus of +9, not +8. With a Toughness of +7 (+1 Flat-Footed), Knockback should be +3 / +0 Flat-Footed. Equipment Unfortunately, your equipment is over-budget. You have 30ep of stuff on a 25ep budget. You may want to strip a few tools out of the utility belt, and buy them back later when you have some spare pp.
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Player Name: Fox Character Name: Eclipse Power Level: 10 [12] (180/180PP) Trade-Offs: +3 Attack / -3 Damage; +5 Defense / -5 Toughness Unspent Power Points: 0 Progress To Bronze Status: In Brief: Tried 'good'; tried 'bad'. Took a third option. Residence: The Horizon. Alternate Identity: Captain Talisyn "Eclipse" Alar Identity: Public Birthplace: Lor space Occupation: Freelancer Affiliations: Horizon crew, Lor military (retired), Khanate pirates (retired) Family: parents (no contact), sister (little contact) Description: Age: 83 Apparent Age: early thirties Gender: female Ethnicity: Alarian Height: 5'10" Weight: 150lb Eyes: black sclera & glowing purple irises (artificial) Hair: black w/ purple bangs Like all of her people, Talisyn sports dark gray skin, gently pointed ears, a subtly-ridged jawline, and an extra set of canine teeth. Like most, she also has a certain fondness for bi-colored hair and tends toward a lean, flexible build that's more agility than raw muscle. Her species' notable regenerative abilities leave her remarkably free of scars, considering the life she's led. Somewhat less standard is her extensive cybernetic work - while sporting nothing so crude as the large metal plates and oversized replacement limbs seen in the poorer districts of less civilized space, Talisyn has clearly been on the table once or twice. Whatever her eyes used to look like, they've long-since been replaced with a mechanical pair, glowing purple irises on black sclera; here and there across her body and upper limbs run symmetric lines of chrome, betraying deeper augmentations. None of those, of course, are more notable than the tail - her spine has clearly been replaced, an interplay of matte metal and skin running down her back until it becomes a narrow, segmented tail longer than she is tall. Power Descriptions: The only power Talisyn can truly claim as her own is her species' not-insignificant regenerative powers, which have some difficulty dealing with deeper wounds but takes care of minor damage with speed and efficiency. Her blaster is a well-worn, but equally well-maintained military-spec weapon, issued mainly to Lor military special operations: twin-barrelled and held close to center-of-mass, it's designed for fast response and a stubborn refusal to compromise between accuracy and close-quarters reliability. It's been heavily customized, linking to Taliysn's eyes for enhanced targeting and alternate fire modes. The sword, on the other hand, would look new if the grip and scabbard weren't showing their age - resembling a long and only lightly-curved Earth scimitar, the edge shows no signs of wear and the flat of the blade bears a multi-winged design that could have been engraved yesterday. History: The Alarian empire was a force to behold...or, so the history books say. Among the first truly great space-faring civilizations seeded by the Precursors, the citizens of Alar developed curious technologies, established bases across the systems under their control...and collapsed. The destruction of their home worlds broke the back of their empire, leaving as memories only undiscovered caches of wonders and a surviving population with neither the numbers nor the knowledge to maintain their hold. That was all well before Talisyn's time, though - the dawn of modern history. Her people are still scattered, nearly-cultureless, and (by reputation) unable to maintain even basic family units for long - something she did little to disprove. As soon as she was old enough she went into the Lor military force, her personal drive and curiosity pushing her to meet with no small amount of success. Turns out the Lor military sucks. A few decades of of her life got her meager pay, a few good contacts, and a couple injuries bad enough that even her regeneration couldn't cope...which in turn got her a run of cybernetic fixes and reinforcements, all in the name of people who either couldn't care less for her or associated her with some high-and-mighty empire from the dusty days of yore. So, screw that - the Stellar Khanate and its supposed barbarians had freedom, resources, and a passion that couldn't be found anywhere in the endless miles of Lor bureaucracy. That'd be the life. Turns out the Khanate sucks. 'Freedom' was measured by your distance from the nearest would-be warlord with a bigger gun, and pay was only good when taken from soft targets who'd done nothing to draw that kind of attention outside of simply being soft. It took her another couple of decades, her last good eye, and a bad run against what turned out to be a disaster relief convoy to convince Talisyn that the Khanate was as bad or worse than than the armchair generals and two-faced politicians she'd left behind with the Lor. It was time for a third option. Having acquired a ship of her own and trying not to burn too many bridges (at least, none that weren't delightfully fun to set to the torch), Talisyn set off on her own - no Khans, no commanders, just her, her ship, and whatever misfits she fell in with along the way. Personality & Motivation: Talisyn values independence above almost anything else - she has a severe dislike for being in debt, and an acquired distaste for taking orders from anyone she doesn't already respect. She recognizes the abstract importance of a larger system of law and government, but has yet to find a specific example that meets her standards - very little grinds her teeth like people suffering under the abuse of the system, or people with no good recourse because the bad guy's better at politics and bribery. She insists that she's a strictly independent agent looking for profit and fame, but can usually be found on the side of the underdog - the little person in need, the side that stands up against the overpowered bully trying to become the next big thing. None of which, of course, she'd tell you about if you asked. She is flippant, irreverent, sharp-tongued and cocky. She'll say half of what's actually true in twice as many words, smiling the whole way. Life, she'd insist, is for fun, for enjoying as you can - even when you live as long as she will (unless she gets herself killed first). Powers & Tactics: Talisyn has confused and/or frustrated everyone she has ever served under for her inconsistent response to danger - if she's taking things seriously and the stakes are high enough, she has a keen mind for planning and will approach a problem surgically, methodically, and with caution. If she doesn't, or if she's thrust into a situation without warning, she instead swings the other way entirely and jumps in feet-first, laughing and taunting all the while. She's a highly-skilled markswoman and sword-fighter, and an experienced and well-trained pilot, though she won't fight or fly fair if she can help it - rules are for people who haven't survived as many scrapes as she has. An unfortunate few have discovered that she's hardly safe when unarmed, as well - her tail, already a surprisingly efficient blunt instrument, hides a long, sharp spur perfect for those times when someone thinks a little rope (or a guard or two) will hold an enemy agent. Complications: Artifact Hunter - Despite her best efforts, Talisyn has a certain fascination with her people's old artifacts - the bits and baubles left behind when the ancient empire fell, and by extension old, forgotten machines and cosmic constructs in general. If the first-best way to draw her out is to tread on the helpless, the second-best is to leak information on a newly-discovered cache or device on some backwater planet. And even if it's real, one simply has to find out what it does.... Girl's Gotta Eat - Talisyn has a ship to run, a crew to support, and a life to lead. Living isn't free, and balancing helping someone vs. getting paid isn't always easy. Helping the Helpless - Talisyn holds a severe weak spot for the downtrodden and people being taken advantage of by the system they live under. She'll go well out of her way to lend them a hand, offer some leverage, and try to even the scales. My Crew - Don't mess with her crew. Playing Both Sides - Talisyn has a history with both the law and the lawless, and while this leaves her with contacts on both sides it also leaves her with a lot of people who see one or the other (or both) as betrayals and signs of a general lack of trustworthiness. Political Currency - Her people have none. They are the remaining descendants of a ancient and long-broken empire, a people without much organization, culture, or representation in...darn near anything. Abilities: 4+8+4+4+2+6= 28pp Str: 14/16 (+2/+3) Dex: 18 (+4) Con: 14/20 (+2/+5) Int: 14 (+2) Wis: 12 (+1) Cha: 16 (+3) Combat: 14+10= 24pp Initiative: +8 Attack: +7 (+13 melee, +13 blaster, +7 ranged) Grapple: +16 (+18 w/ tail) Defense: +15 (+5 Base, +10 Dodge Bonus, +3 Flat-Footed) Knockback: -2 Saving Throws: 2+5+5= 12pp Toughness: +5 (+5 Con) Fortitude: +7 (+5 Con, +2) Reflex: +9 (+4 Dex, +5) Will: +6 (+1 Wis, +5) Skills: 19pp Skills boosted by ECHO are noted as such. Skills granted entirely by ECHO are italicized. Acrobatics 2 (+6 / +10 w/ tail) Bluff 11 (+14 / +18 w/ attractive) Computers 3 (+5 / +10ECHO) Craft (Mechanical) 3 (+5) Diplomacy 7 (+10 / +14 w/ attractive) Gather Information 1 (+4) Knowledge (Art) 3 (+5)ECHO Knowledge (Civics) 3 (+5)ECHO Knowledge (Current Events) 3 (+5)ECHO Knowledge (Galactic Lore) 1 (+3 / +10ECHO) Knowledge (History) 3 (+5)ECHO Knowledge (Tactics) 8 (+10) Knowledge (Technology) 4 (+6)ECHO Knowledge (Theology and Philosophy) 3 (+5)ECHO Knowledge (Streetwise) 3 (+5) Languages 1 (native, galstandard) Medicine 4 (+5) Notice 9 (+10) Pilot 10 (+14) Search 3 (+5) Sense Motive 9 (+10 / +15ECHO) Stealth 1 (+5) Feats: 28pp Ambidextrous Attack Focus (Melee) 6 Attractive Connected Dodge Bonus 10 Equipment 13 (+13 from Vet Award) Fast Task (Taunt) Improved Initiative Luck Master Plan 2 Power Attack Precise Shot Quick-Draw Taunt Equipment: 1+4+6+54= 65ep Handcuffs [1ep] Smoke Grenade (Obscure 2 (10' radius)) [4ep] Ship Communicator (Communication 5 (Radio; Extras: Area [5 miles]; Flaws: Limited [other ship communicators]) + Super-Senses 1 (Communication Link [ship, radio])) [5+1= 6ep] The Horizon (spaceship) [54ep] Size: Awesome (-12 atk/def; STR 60; Toughness 15) [5ep]Strength: +10 (70) Features: Hidden Compartments Navigation System Communications Computer Defense System Fire Prevention System Hangar Library Living Space Security System Workshop Blast 10 [20ep] Flight 5 (250mph) [10ep] Super-Movement 3 (Space Travel 3) [6ep] Powers: 10+6+2+2+1+1+7+10+14+6+10= 69pp ECHO 2 (10pp container; Flaws: Hard-to-Lose; Feats: Restricted 2 [responds only to Eclipse & known allies]) [10pp] A dry-humored AI originally designed for information processing and dissemination; accompanies Eclipse via a small device on her belt, capable of projecting himself or appearing on her cyber-eye 'HUD'. He responds poorly to the uncivilized and the violent. Enhanced Feats 1 (Online Research) [1dp] Enhanced Skills 9 (Computers 5, Knowledge (Art) 3, Knowledge (Civics) 3, Knowledge (Current Events) 3, Knowledge (Galactic Lore) 7, Knowledge (History) 3, Knowledge (Technology) 4, Knowledge (Theology and Philosophy) 3, Sense Motive 5) [9dp] Enhanced Con 6 [6pp] (cybernetics) Enhanced Str 2 [2pp] (cybernetics) Immunity 4 (Aging, Disease, Poison, Radiation; Flaw: Limited [half]) [2pp] Leaping 1 (x2) [1pp] (cybernetics) Speed 1 (10mph) [1pp] (cybernetics) Super-Senses 7 (All Vision [Analytical, Extended], All Audio [Extended], Infravision, Ultra-Hearing, Ultravision) [7pp] (cyber-eyes, ear implants) Cyber-Tail 2 (10pp container) [10pp] A long, segmented, cybernetic tail; when grafted onto a subject, it grants a prehensile appendage capable of enhancing balance and combat. Additional Limb 1 [1pp] Enhanced Feat 1 (Improved Trip) [1pp] Enhanced Skill 1 (Acrobatics +4) [1pp] Elongation 1 (5ft; Extras: Action [Free], Duration [Continuous]; Flaws: Limited [Tail], Permanent) [1pp] Strike 4 (Feats: Mighty, Variable Descriptor (blunt, slashing, piercing)) [6pp] (retractable tail blade) Blaster 3 (15pp device; Flaws: Easy to Lose; Feats: Accurate 3, Restricted 2) [14pp] Military SpecOps-issue personalized blaster; old, scarred, but reliable. Fire Mode Array 7 (14pp array; Feats: Alternate Power 1) [15dp] BP: Blast 7 [14/14pp] AP: Damage 7 (Extras: Area [Cone, Targeted], Selective; Flaws: Action [Full-Round]) [14/14pp] Sword 2 (10pp device; Flaws: Easy to Lose) [6pp] Star-metal swords are so much easier to come by in the stars. Strike 4 (Extras: Penetrating 3; Feats: Improved Critical 2, Mighty) [10dp]Regeneration 10 (Recovery Bonus +4 [+9], Bruised 3 [no action], Injured 3 [1 minute]) [10pp] Abilities (28) + Combat (24) + Saving Throws (12) + Skills (19) + Feats (28) + Powers (69) = 180/180pp A little bit Han Solo, a little bit Star-Lord, a little bit Nathan Ford. She probably has some math errors still; haven't given her a final once-over yet. One of these days I'm going to make another male character. One day! One day. She should be fun. Had to do a lot of trimming, especially offensively, but she has at least a couple tricks and as I get more pp on her I'll fill her out with some more feats, maybe beef up the devices, and I may have her start to take trophies and add them to her sheet as new abilities. If I can pull it off, it'll be a nice touch. Not entirely sold on the name. 'Talisyn' is one I've used elsewhere, and it mostly works ("Talisyn Alar" has a nice feel to it, and Talisyn shortens pleasingly into either Tali or Syn; I figure her race, thinned and essentially dying-out as they are, gave up on family names and identify as just one big species now). I dunno, maybe I'll come up with something better later. The AI is...odd. I was originally going to build him as a sidekick, and had a skeleton built for what that sheet would look like...and then got an idea for a later addition of a sidekick - a cosmic elemental of sorts to add a little cheer and naivety to the ship. It'll be a long while coming, but I can't have two sidekicks! Minion, of course, would be cheating - a minion discount on a bag of skills is just...no. Nope, nope. Device it is, and I'll just deal with awkwardly writing for a character who doesn't actually have a sheet anywhere. Did a little more work than was necessary on the race, but I wanted a set excuse for anyone to have space ruins to explore - old, fancy machines and traps and plot devices, that kind of thing. Other than Precursor tech (which would be on an entirely different level), the setting didn't have a lot of that so far. And, yes, you read that right - replacement spine. Replacement several things! It's only subtly clear from the outside (barring the tail), and even where it can be seen it's more graceful-interplay-of-chrome-and-scarless-flesh than metal-limbs-and-riveted-iron-plates, but anyone with a half-decent Medical score and a basic scan of her will know she's been in a bad, bad state a couple of times at least.
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Agreed. Comic book physics generally disregard the requirements of things like air in pocket dimensions - you just get banished to the curiously-habitable void. (Keep in mind that this does not necessarily extend to requirements like food and water, unless your pocket specifically puts them in stasis, fluff-wise.) It probably isn't worth worrying about! As the wise 'Cape notes, if you've specifically set up a situation in which it might be a problem, that's a complication. If you want to calculate it just for fun, though, a little rough research (just googling, no good scientific references here) and some not-error-checked napkin math says that a human breathes around 28.5 pounds of air a day[citation needed] - and only around 5% of that is consumed oxygen. Even with a 250lb limit, a world where air requirements weren't a problem would still be a world where a reasonably-sized adult human would probably be okay for a day or two in Grim's pocket.
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Gaian Knight cracked his knuckles, turning his attention to the cars along the road now that the wounded were being attended to. "Cars it is. Can I get a hand with the semi, Tiamat? I'm not sure I can get it off the road on my own - not in one piece, anyway." From all along the freeway, loose rocks and dirt flowed together to form a giant pair of earthen hands - like Virginia itself had rolled up its sleeves to pitch in and pick up the litter. At Gaian Knight's careful gestures, they set about gently gripping vehicles and shifting them off to the side of the road. They'd probably need a new paint job, but...well. Most of them had already seen worse than that. Tiamat stretched languidly as fire rolled outward around her, leaving a proper, full-sized dragon in its wake; hardly subtle, but she gave it relatively little fanfare, instead strolling over toward the jack-knifed semi...before pausing. She sniffed the air, searching. "Hmmmm," she eloquently rumbled, head swinging over on its long neck toward the fried Humvee. "Magic," she warned, turning a slitted, crimson back toward the other as she none-too-gently wrapped forelimbs around the semi-truck and dragged it off-road with strength even a creature her size probably shouldn't have. "Don't have much on what went down here, and there's not a lot of it left, but I'm betting the storm's magic over science."
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"Unconventional, yes," Dragonfly agreed. She crouched next to a demon, one gauntlet's plates splitting apart to deploy a little manipulation arm that extended to tap at the exposed metal...bits. "Interesting metallurgy. Would take a sample if I knew it wasn't contaminated. 'Body modification', yes, Pit...maybe not? Assuming you mean some sort of classical hell," she qualified, glancing up at the others. "Little experience there. Not my field." She shrugged, turning back to the creature - her tone wasn't dismissive, just a flat, unapologetic admission of ignorance. Mundane though she might be, the young engineer didn't hold much faith in those scientists who refused to believe magic actually existed despite ample evidence. "Still. Maybe four...five?...groups in Freedom City who could do this kind of work, if it's local or helped by local sources. ArcheTech...wouldn't. Miss Americana would destroy anyone she caught trying it. CoreTex, maybe, but they were trying to break into CoreTex; unlikely. Three left, then?"
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- nick cimitiere
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It took Gaian Knight a moment to realize something was wrong - by the time he realized Tiamat was being too still and quiet, she'd opened her eyes back up. They were not even remotely human. She made an awful sound, some kind of low, challenging hiss emanating from a throat far too deep to fit in a human neck, lips curling up into an unfriendly smile under terrible, slitted pupils. It was the kind of gaze mammals had long since learned to avoid, and it always creeped him out. "T...?" She turned look at him, pulling herself - and her guise, for that matter - back under control after one long moment of full-on predator mode. "Hmmm, haha. Sorry. That...took me by surprise. Hope you're eavesdropping, Hologram, but I hope you weren't listening just then, too." She flexed, running a tongue along her teeth as if to make sure they were still flat and monkey-like. "So! She's right, there's...something here. She's...old, I think. Whatever she is, she fled underground to survive and got stuck; she cares a lot for the lizard people, here, and now that they're gonna be okay she wants to be free again. Also, I think she's in my head a little," she added, as a careful afterthought. "Whoever or whatever she is, she's probably rocking some pretty good magic to survive this long; if I tried it, I'd be stuck hibernating, not sending dreams out to the surface-dwellers. Tread carefully." Gaian Knight just stared at her for a moment, which earned him a shrug. "....well. Alright, then. This trip is just full of surprises, isn't it?"
- 116 replies
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- gaian knight
- supercrime!
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Fixed a couple formatting things for you - a curly brace where a square bracket should be, added the Hard-to-Lose to your device, fixed the DC block which...appears to be trying to escape off the bottom of your sheet by inserting a new blank line above itself every time the sheet gets edited. Very odd. APPROVED
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Hoogh. That's...a slightly dark background, there. Keep in mind that massive collateral damage and putting people into comas is not a heroic action - it probably shouldn't be something to be proud of. I like the 'human animal' thing, though. It's a neat twist on the whole animal totem archetype. Fluff History references 'Savior', right at the end - guessing that's an artifact from an older name for this character? Same thing crops back up in the Toeing the Line complication. Skills With a dex of 24 and 2 ranks, Acrobatics would have a +9 bonus, not +7. Powers You're over-paying for your Spatial Awareness; it's a new mental sense, so assuming you're applying the modifications to just that one sense (rather than your entire mental sense) it's Accurate (2), Acute (1), Radius (1), Ranged (1) for a total of 5 ranks, rather than 6. You have 1pp left to mess with here! Something's a little funky with your device container, there. Devices don't generally cost more than they get you in pp - the whole point of a device is to get a cost break on the powers! Containers don't have an overhead cost unless you throw feats or extras or such onto the container itself; spending 15pp on a container gets you 15pp to spend inside. Though your listing of the inner powers is incomplete, I calculate it something like this (very rough, off the top of my head; double-check my math before applying to the sheet!): Snare 2 (Feats: Improved Range 2 [100' increments], Reversible, Tether [200']) [8dp] Super-Movement 2 (Slow Fall, Swinging) [4dp] Which is 12pp (9pp if you array them, though you lose the fun of hauling someone through the air behind you while swinging), so you're overpaying. And that's only if it's a straight container! Really, something like this should probably be a hard-to-lose device (which gets you 5 device points to spend for every 4pp you feed into it), in which case it's something like Device 3 (15pp device; Flaw: Hard-to-Lose) [12pp], in which case you're both overpaying and have extra dp inside the device to spend.
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Oooh, an archer! The crossbow's a nice spin on it - very nice. Alright, first things first: combat caps. You've listed him as +2 Attack / -2 Damage, but he has the full +7 attack with the crossbow (though see below, in the combat section) and only +5 on damage, which puts him at PL6, rather than PL7. It isn't a huge difference, but you'll feel it in play and may want to take another look. Combat With a dex of 16, this character would have an Initiative bonus of +3. Alright, so quick breakdown of the Attack Focus and Attack Specialization feats: These are basically flawed versions of base attack...in the true M&M use of the term 'flaw'. Attack Focus (Ranged) is just Base Attack +1 (Flaw: Limited [ranged attacks]) [1pp]. Attack Specialization (Crossbow) is just Base Attack +2 (Flaw: Limited 2 [only crossbow attacks]) [1pp]. Note that attacking with a crossbow is also a ranged attack, meaning your full bonus would be (ranged attack bonus + specializations + misc), or (6 + 2 + 0) for a total bonus of +8, not +7. This still puts you a little bit under offensive caps, though if you traded your Ranged Focus for another rank of Attack Spec., you'd be Atk +9 / Dam +5, which meets caps. With a melee attack bonus of +5 and a strength of 14, this character would have a grapple bonus of +7, not +4. With a toughness of +7, this character would have a knockback of -3, not -0. Saves You should probably note that your character has a defense of +1 when flat-footed, for easy reference by both you and your GMs. Your character has +3 wis, not +2; will save is thus +5 if you buy two more points of it. Skills With a +2 str bonus and 3 ranks, your total Climb bonus is +5, not +4. With a +3 wis bonus and 4 ranks, your total Notice bonus is +7, not +6. Equipment Love the idea of a cabin as a huntsman's HQ. Beats the hell out of the Arrow Cave, that's for sure. Another fun M&M lesson: an equipment utility belt is actually just an array of equipment 'powers'. It has to obey the rules of arrays, though; everything in the array has a budget. Your powers, with full costs, break down like this: Bolos (Snare 4) [8ep] Torch (Damage 1 + Drain Tou 1) [2ep] Multi-Tool [1ep] Pepper Spray (Dazzle 5 + Stun 5) [15ep] Power Knuckles (Strike 4 + Mighty) [5ep] Smoke Pellets (Obscure 2 (Visual)) [4ep] Throwing Blades (Blast 2) [4ep] Note the Pepper Spray, and how expensive it is. If it was a power, it'd be a 15pp power - so it costs 15ep as equipment, and can't be in an equipment array limited to 8ep. The equipment section of the book has pepper spray only because it's already paying 15ep for those explosives; so it becomes an equipment array with a 15ep budget per slot, which snugly fits the spray. Unfortunately, because you're basing your equipment 'array' on an 8ep power, the pepper spray's too expensive. This would actually be a 15ep array, with a total cost of 21ep, not 14ep. Powers You are actually over-paying for your Super-Senses - you are buying four ranks of super-senses, rather than 5, as Low-Light Vision, Extended, and Distance Sense are 1 rank each. So you have a free pp to do something with. :)
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"We're not as big on large shows of power--" A pointed snort from his companion forced Gaian Knight to correct himself. "...I'm not as big on large shows of power, then. But it's an option. My problem with going in with the classic American pride and thunder is that it forces things to escalate, and they're already...well. Things already seem kind of escalated. I say we keep the 'mighty host' bit under control until we need it: at the very least it'll make for an intimidating surprise once we know what we're dealing with. Agreed on going in together, though," he added, nodding at Gabriel. "Other than necessary scouting, no sense in splitting up until we know what we're dealing with." Tiamat sighed wistfully, though she was clearly paying attention to the map, trying to figure out how she's fortify such a place if she'd taken it over. "I wish it was a giant cow. The cheese thing was gross, but I ate for days...."
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Knowledge Checks: Technology (+17), Life Sciences (+9) (1d20 + 17=24, 1d20 + 9=22) So, final check of 24 for Tech, 22 for Life Sciences. She's untrained for life sciences, but eidetic memory allows the untrained check. Yaaaaaay eidetic memory actually being useful for once. :)