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Supercape

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  1. Bringing Delta down to 3 HP! Tough Save: 1d20+11 31 well, looky there! Ether is going to use extra effort to control his corrosive energies...bringing a thick coating of dust down from the ceiling, and thus countering Delta's invisibility! For reference Delta - 3 HP - Unharmed Ether - Bruised, Fatigued
  2. Supercape

    Zip Zap

    GM The bam! of energy hit Ether square on, and hard. He had not a clue where Delta was, and had little hope of defending himself. All he could do was float around, trying to present a moving target. Not good enough. The energy shrivelled around him, melting in with the pale purple flames around him. He arched his back and there was the smell of ozone. His eyes blazed, and his veins turned a nasty orange colour. "My flesh is more than mortal!" he cried defiantly to the universe, before crunching his body into a ball...the energy building... And then he starfished his body, errupting his purple-blue fire, full of Nihilus entropy, from his body. Around him, the walls crumbled, the wires spluttered, and the glass disintegrated. All that was left was the reactor and that line of blue fluctuating energy that kept feeding Ether.
  3. That hits him as he is flat footed. Tough Save: 1d20+12 25 and he is bruised! In response, he will release a burst of anti-cohesion metanull zero energy (or something like that!) This is a Drain 10 (Toughness) Effect Burst Area. So DC 20 Reflex first, and then either a DC 20 or DC 15 Fort Save vs the Drain!
  4. GM Dick Young gave a sly and subtle finger to one of the drunkards in the back, pouring whisky down his neck. He looked like a big guy, fat and, yes, broken nosed. But there was something tough about him. "That guy. Keeps his eyes on her at all time. Not as drunk as he seems. I dont know if he is her minder or her stalker. Or something else. But the last few weeks he hasn't kept his eyes off her. Now, be careful. I know tough guys and I know tough guys. This guy is the latter. Ex-military. Ex-cop. Ex-something. But he knows how to handle himself. Which figures. He would be a good bodyguard. Even if he does drink too much..."
  5. GM And the air was filled with the smell of smoked cheese. Just for an instant. For it was rapidly replaced by the smell of burnt cheese. For the Cheese Golem was no more. Just a smoldering lump of burnt diary product. It was smoking quite badly, but was not smoked. Burnt to a crisp. It did not move. It was never alive, but now it was most assuredly dead. "Awww! You burnt it! And I was getting hungry" said a sad Penny Coin. Still, she wasn't that bothered. She stuck a Cherrypop! lollipop into her mouth and started sucking. As everyone knew, Cherrypops! had a nutritional value of zero. If one was being generous. It probably had negative protein count. "But that doesn't solve the puzzle! Where did it come from? Why did it come from?"
  6. GM The Golem reached the illusion and proceeded to smash. Of course, its pudgy diary fists smashed into nothing but magical illusion. "Mwaaah!" It was strong, there was no doubt about that. Even if it was made of cheese, being twenty foot tall made it pretty strong and heavy. Stronger than any man Oz knew, although by no means as strong as some of the superheroes that flew around the city. The second observation was its completely oblivious stupidity. The Cheese Golem kept pounding the ground, smashing its fists into the illusion with absolutely know concept that the illusion was indeed an illusion.
  7. GM "Huh? Magic?" said Penny, scratching her head. Her ears twitched ever so slightly. "What is it, a magic cheeseman?" She admonished herself. "Well, its hardly likely to be a science cheeseman, is it?" "Mwaaah!" commented the Cheese Golem, as it (predictably) started lumbering towards the singular illusion of Oz. "Its like a moth to a flame!" said Penny. "That does mean we can burn it? I do like smoked cheese...especially smoked blue cheese!" she said enthusiastically. "I hope you have some crackers and an extremely large fridge in your cottage!"
  8. GM The Cheese Golem stopped. It turned around. "Mwaaah!" it commented. It turned around again. And yet again. And it seemed it would be caught in a perpetual loop as it continued to turn. WIth every Penny equidistant, it was simply struggling to take a direction. Like a magnet with no north. But Oz was a perceptive fellow! It was not merely Penny (and the illusions thereof) that it was stuck between. But Oz himself! The Cheese Golem was attracted to magic, irrespective of the strength or form of that magic!
  9. Like an idiot, of course! More precisely, like a lump of cheese.
  10. GM "Yer right, Mister wizard! Every morning I wake up and find myself stalked by a twenty foot cheese monster!" replied Penny. Somehow, she held together a mixture of brightness and sarcasm in one pot. "Mwaaaah!" mumbled the Cheese Golem. That seemed to be the extent of its vocabulary. "Mwaaaah!" it mumbled again, to drum home that very point. The ice and hail was magic, and to magic the Cheese Golem was immune. 'Twas not fazed by the cold one jot. Nevertheless, ice was ice, and hailstones were hailstones. And even if it was not bothered by the cold, it once again found itself flat on the ground, flat on its face, after stumbling and sliding on the ice. 'Twas truly a clumsy beast. But persistant! Slowly, it started to drag itself up again. "Big dumb cheese!" yelled Penny at the Golem.
  11. An interesting choice of powers! Now, I am not sure if its magic immunity will work for that or not. Lets play out something halfway in between. As you may guess, we are kind of in "soft" combat at the moment. Like a soft cheese.
  12. Lament "Well then, let me cogitate on this conundrum!" said Lament, stroking his chin and striking a thoughtful pose. He was better at posing than thinking, although - in fairness - he was extremely good at posing. "The wine reminds me most of him. Those crazy elves, with their frolicking and partying. On the other hand, 'twould be a fine way to mock him, too, a little insinuation that he is a drunkard. Which he may well be, in fact..." "The cup of wood reminds me least of him. It is a peasant's thing. A fine way to mock him" "The clear glass is beautiful, but simple. I do not know the King well enough to know his tastes. Maybe it is to his palate, maybe not. But I do not think it a good way to mock him"
  13. GM But, Alas, what you get is not always what you need. "Captain Kidd to save the day!" came the call from the rear. And the astute of hearing might have heard the clock of a shotgun being primed. It was a race up the stairs. At the top, Blowfish and his four bodyguards, huffing and puffing. Bang! Bang-Bang! Now the body guards were shooting. Captain Kidd could surely tell they were small arms from their sounds. Justice could tell they weren't really aiming...yet. Just trying to deter the Wall - and possibly Justice - from following. Next came the Wall and Justice, jostling for second place. The Wall was stronger and fitter, possessed of enormous energy, but he was not faster. He was reluctant to harm Justice, but it seemed that he was determined to finish Blowfish. And his determination overcame his reluctance. He was blocking Justice with his enormous frame as he heaved himself up the stairs. "Get away!" he said. And several other terms in Spanish and English of expletive nature. Captain Kidd brought up the rear, who was in fair shape but no match for the Wall or Justice. He was, however, armed. And lastly, one must not forget Jack Jackson who oscillated between cowardice and hunger, trying to catch as much of the chase on film as he could! Captain Kidd was most keen to get as much film time as possible, so he could be a hero...and this itself slowed him down.
  14. Rev When Rev Met Met It began with the sound of a horse. Well, it had begun before that, when strange duplicates started appearing all over Freedom City. But Rev’s story began with the sound of a horse. Clip clop, clop clip. Except the sound was unlike any other horse, although it most assuredly was a horse. No horse could run that fast. The hoofbeats were so fast they sounded like a machine gun. So fast, they almost made a low note. And indeed, the horse was charging at a ferocious rate! Ontop of said horse was Met. An alternate version of Rev. Met was a robot, but had fleshy limbs. For where Rev was a human infected with the Mechophage, Met was a robot infected with the Biophage. Where Rev could increase the power of machines, by “Revving” them, Met could increase the power of flesh by “Metabolising” them. “KILL ALL HUMANS!” declared Met, charging through the streets of Freedom City on her steed in an emotionless electronic voice. This was something Rev did not do. Nor, in fact, did she yell “KILL ALL MACHINES”. But the parallels of alternate universes were not complete. They were cracked and flawed reflections. Rev did not think a robot charging down the streets of Freedom City on a boosted up horse shouting “KILL ALL HUMANS!” was a good idea. She was somewhat disconcerted by the resemblance that Met had to Rev. But disconcerted or not, she decided it would be an extremely good idea to stop Met before the robot delivered on its intention. “Jet! Set! Goooo!” she screamed, and the plasma jets on her feet screamed in response. Up, up and away she flew, charging after the horse with incredible speed! “Gluuugh!” she gasped, crunching into the road, tumbling, spinning, and colliding into a van that was carrying a delivery of Cherrypops! Whilst Rev’s mechanical arms could fire plasma, a technological marvel, Met’s biological arms could fire goo. Thick, wet, sticky, and distinctly without any marvel at all. Especially if it covered your body and got in your boot jets and smelled like a fetid cheese. Still, she thought, she should not grumble. She was surrounded by Cherrypops! Ah! Heaven! She stuck one in her mouth. The sweet artificial sweetness filled her mouth and dispelled the stench crawling up her nose. Plasma Jets now full of goo, she gave chase the next best way. She jumped into the driver seat of the Cherrypops! Van, and applied the might of the mechaphage to its engine. It fizzed! It sparked! It roared! And, with a burp of the blackest smoke one could imagine from under its hood, its zoomed off, giving chase with mighty speed! Met was causing havoc from the horse. Her arms fired off various biological hazards, from poison to shards of bone. Fortunately, Met was not a master horseman, and her aim was off. People scattered before her, and she could barely control the direction of the gallop. But still, it was surely only a matter of time before someone was seriously injured, or worse. Fortunately, Rev was a much better driver than Met was a horsewoman. And she knew the streets of Freedom City better. Screeching around one corner, sliding around the next, it was only a moment before she was neck and neck with her counterpart. Now what? She had no real desire to hurt a horse! She preferred cars, motorbikes, and trucks of course, but she was still fond of animals. Sucking hard on her lolly, she concentrated and, in the blink of an eye, her left arm had launched itself forward. It stretched out to two dozen feet, and clamped down hard on a lamppost. The other end coiled itself just as tightly around an opposing lamppost. Now, there was a rigid mechanical arm stretched at just the right height across the street! As has already been mentioned, Met was not a master horsewoman. Moreso, even a master horsewoman would struggle to manage an equine steed that was propelling itself at such breakneck speed, its legs a blur. Speed, for all its advantages in getting from point A to point B, also came with disadvantages. For instance, it might lead to a robot infected with a biophagic virus ride her head into a trap consisting of a detached robotic arm strung taut between two lampposts. Unlikely as said scenario might sound, this was Freedom City, and verily, it did happen. Met went flying, spinning, tumbling and rotating with alarming velocity. She landed in a heap, sparking somewhat. One of her biological arms seemed to have two many joints. On closer inspection, this was due to a bone sticking out of her forearm. “KILL ALL HU-HU-HU-HUMANS!” juddered Met, staying true to her mission even if her voice modulator unit was malfunctioning. “Why? Why kill all humans?” screamed Rev, running up to Met on elongated legs. For, even if her jets were full of repulsive biological goo, having twenty foot long legs did give you extra running speed. “BE-BE-BECAUSE ALL HUMANS ARE TO BE KI-KI-LLED!” replied Met, wavering not one iota from her purpose. “Figures” replied Rev. It was tautological logic, but it was at least logic. She shortened her legs and stood over Met, who was trying to stand up. She gave the killer robot (or cyborg..or….something like that) a good old fashioned right sock with her fist. Met fell to the ground, stunned from the solid punch. “And that!” added Rev, swinging her left. “…wait!....oooops!” she muttered. Met took no blow, because no blow came. Rev’s left arm was still strung up between two lampposts, and, come to that, somewhat worse for the wear. The impact of Met’s head had unravelled some wires and spooling. The miss afforded Met a chance, and the killer robot took it. From the broken arm, a spike of bone appeared and crunched straight into Rev. “Thank good ness for sub-dermal plating! Wait, did I say that out aloud?” said Rev. The force of the blow was a bit of a jolt to the system. And by golly, it stung. It was all very well having sub dermal playing, but that did leave the dermis. And she started bleeding down her favourite t-shirt. She was so angry, she spat out her Cherrypop. Which was a thing quite incredible when it came to Rev. She kicked Met hard, and so hard that Met flew across the street in another spin. A few sparks hit Met and she felt her leg twitch uncontrollably, before straightening into a spasm and sending her keeling over backwards. Wait! If electricity had that kind of effect on her limbs, perhaps it would have that kind of effect on Met’s body! “This is going to hurt me more than it hurts you! I mean…Its going to hurt me more than it hurts you? Wait! Did I say it was going to hurt me more? I meant to say its going to hurt me more!” she shouted at Met, her plan forming. It wasn’t a very good plan, and she was pretty sure it was going to hurt. In fact, it was probably a very bad plan. Shockingly bad, one might say. She focused as much energy as she could into her feet jets, which started smoking. She strained with effort as she tried to force the gas out of her body. Ahem. She strained with the effort of firing her jets free from the goo. And with a few burps, they ignited, leaving her feeling exhausted, but ready for action. There was only enough fuel for one shot at this. “Jet!” “Set!” “GOOOOO!” And she was off, racing along the street and slamming into Met. It was rather hard to say who came the worse off from that collision, but there was more to come. The tangled mess of Rev and Met span through the street and upwards, as Rev had intended. BZZZZZT! Straight into a power cable! Revs three remaining limbs convulsed and thrashed like they had never thrashed before. She was right, it did hurt! But she was otherwise incorrect. For it hurt Met a lot more. The robot started fizzing, started sparking, and then started exploding. Rev found herself smoking and stunned on the tarmac of the road. She had one hell of a headache, but whereas she had just been knocked out, Met had been fried. Mets remains were scooped up and whisked off to some laboratory or other, but not for long. Fortunately or unfortunately, whatever dimensional anomaly had brought Met to this dimension, also brought her back. The remains went missing. Hopefully never tor return. But who can tell? What can be built, can be destroyed, but can also be repaired…
  15. Echohead "Wait!" interjected Echohead, swimming through the memories he had copied into his head. "Its Alien! Non-human! Alien!" he blabbered. "The pegasus shell is lined with Alien Metals" he said, being more slow in his explanation now he had calmed himself. He was now merely very anxious as opposed to terrified. "Just to let you know before you...er...do your thing" he said. "I mean, I don't know how you do your thing, but I hope it isn't a great big mess if you copy something that isn't of this earth. Like, I hope you don't explode or turn into a human lawnmower or something. Especially if we are the grass...."
  16. GM With an elegant tug, the textile trap was sprung. The Cheese Golem, being twenty foot tall, was a strong fellow, by and large. But it was clumsy, for its soft pudgy consistency did not lend itself well to balance. WIth a faint splat! It fell straight on its rear end. There was a strong smell of stilton in the air. "Take that, Mister Cheese!" yelled Penny Coin, swiping her fist victoriously. Whilst the Cheese Golem was on its backside, it was uninjured. It started to congeal together, and slowly started picking itself up...
  17. Im going to waive all of the rolls; the Cheese Golem is clumsy and has an INT of zero, so is caught completely by surprise. It is tripped!
  18. GM "Y'Dderwen? Yes...I remember....he was...kind...." She slumped to the ground, drooling slightly. Then, with a spasm of her entire body, she went completely rigid. It looked rather like the beginnings of a seizure. Except people who have seizures do not tend to levitate, to float five feet from the ground, slowly writhing. And that was what happened to Morgen. "But...he is not welcome...." she spluttered. "I hear the old Gods sing! They are coming! THEY ARE COMING!" And both Voin and Dreadnought could infact hear distant rumblings, like the movement of mountains, or the grinding of rocks, or the shifting of rivers....
  19. GM Oz was not wrong. For outside, the lumbering twenty foot hunk of cheese was indeed plodding its way towards the cottage. One could smell it from further away. A rich blue smell, to match its rich blue veins. But wait... This was a CHEESE GOLEM! It might be soft, it might be slow, it might be mindless. But it was surely a Golem, from the signs and sigils that peppered its body (in blue of course). And as such, 'twas immune to all magic. At least, hypothetically. Given how cumbersome and slow it was, Ozwald may have had a chance stabbing it to death with a blunt spoon. Any other golem would be far more of a physical threat. But the Cheese golem was soft and weak, although clearly pungent and delicious.
  20. GM Running after such a scene would be quite foolish. Jackson grabbed the camera of his reluctant cameraman, and followed. He could hardly miss this! Super-Vision would surely give him a promotion! As Justice followed the Wall and Blowfish, she heard the rumblings of malcontent by the protesters and the immigrants. Had they all been played by Blowfish? It was hardly definitive, but the seeds of suspicion had been sown. And watered. Inside the half- built building the Wall, all seven feet of him, was lumbering up the stairs. He wasn't fast, but he wasn't slow either. He was certainly more agile than he had any right to be. Blowfish had been dragged upstairs by his goons, but they were certainly slower. It was only a matter of time before the Wall reached them...
  21. Lament "Why yes, of course, oh mighty Raven. Forgive my foolish foolishness!" What is it, blind? "One, be a vial of glass, full of clear water, should I chose it? Maybe I oughta...." Next, be a cup of wood with water in, should I chose it? Maybe...I'm athinkin'..." Last be a goblet, with sweet wine to the brim, should I chose it? Maybe, onna whim...?" It was the best he could do at short notice, but he hoped it was at least mildly entertaining. For effort, at least.
  22. GM "Oz? Thats a funny name. I thought my name was silly, but yours is...ah....awesome, of course!" blabbered Penny. The stock of cheeses seemed unremarkable. Cheesy, for sure, but unremarkably cheesy. The Puzzle Box, of course, was anything but mundane. Or cheesy, come to that. It was incredibly complex, Oz could see that. And it clearly did not exist purely in the mundane realms. It was connected to all sorts of strange dimensions, from the Infernal Forge to the Nexus of Nothing, from the seas of spellhold to the mountains of Thaumopolis. And perhaps strongest, to the everlasting realms of the Fae. By twisting and turning the various dials, knobs, and buttons one could traverse to pretty much anywhere, anytime. And more importantly, strange and eldritch compasses were locked inside its infinite interior. It really did seem to seek out puzzles, and - forcibly if necessary - present them to its holder. As far as Oz could see, it was keyed to Penny Coin. Only she could use it. Or perhaps some incredible genius who had mastered arcane lore. Like...Oz himself! Yes, he really was that good. At least today. "So what do you think of it, Mr Oz?" asked Penny. "Someone after your cheeses?" The Puzzle Box did indeed smell of cheese slightly. And Oz had the distinct impression that it was warning him. Something cheeselike was approaching....
  23. I have an upcoming character slot and I fancy going a bit back to basics - particularly playing on the cape, spandex, and secret ID thing. With a twist of course. In this case, handling mental illness sensitively. In most cases, mental illness (psychosis) simply doesn't work for RPG complications as the time scales of progression and recovery are to slow, and potentially too debilitating (if severe). However, I think this may - as long as people understand what psychosis actually is. So, a little step in destigmatisation upcoming... Captain Cosmos Power Level: 10 (180/180 PP) Unspent Power Points: 0 Trade-Offs: -5 Attack / +5 DC, -5 Defence / +5 Toughness In Brief: Multidimensional Paragon Theme: Alternate Identity: Buddy Brand Birthplace: San Franisco Residence: Freedom City Occupation: Newsreader Affiliations: None Family: Bernard Brand (Estranged Father, Businessman), Violet Brand (Lawyer Sister) Description: Age: 44 Apparent Age: 44 Gender: Male Ethnicity: Caucasian Height: 5’11” Weight: 85 Kgs Eyes: Blue Hair: Brown / White Buddy is a fairly tall, broad man, with a physique representative of regular but not extreme exercise. He looks fairly close to his age, with silver flecked white hair and a few wrinkles. He has what many call a “trustworthy” face. When dressed as Captain Cosmos he has a black and grey spandex costume and mask, complete with cape. His chest has a golden “X” shaped cross on it. Captain Cosmos can change his dimensions. As a one-dimensional being he is essentially an imperceptible line. As a two dimensional being he will be completely flat. As a four dimensional being, he looks slightly faint, as if out of synch with the universe. As a five dimensional being, he appears to move with a faint blur. As a hyperdimensional being he gives an almost indescribable appearance of being “hyper-real” – even to those with normal senses there is an impression that he exists in countless incomprehensible dimensions. History: Buddy had an undesirable upbringing with a father who simply pushed him too hard to succeed at everything, wanting him to be a lawyer or politician. In university, Buddy rebelled, and ended up working in media, which ended up enjoying – and being promoted to newsreader for WCZA Channel 7 News. Buddy’s life changed when he ran into an alternate version of himself late on evening, driving home from an out of town party. The mysterious figure was “Captain Cosmos” and lay dying on the road. As Buddy comforted the dying man, he heard his dying words “Beware…the Collapse!” and was then infused with a hyperdimensional energy source, granting him extraordinary powers. For the first few days Buddy was wracked with nausea and disorientation. His physician, Doctor Linda LaBelle, ran some tests and came up with some extraordinary results. To this day, only she knows of his secret identity. Buddy felt both a duty to carry on the mantle of Captain Cosmos, and a duty to address some of the terrible things he had reported on in the world. Thus, Captain Cosmos roamed the skies once more… Personality & Motivation: Captain Cosmos is a friendly guy who is generally well liked. Having seen much of the darker side of the world as a newsman, he has a cynical streak, although he is generally an optimistic sort. In other words, he sees a lot of problems in the world, but also feels that they can be sorted out. His relationship with his father growing up was pretty awful, and whilst he has internalised some of that inner drive to succeed, he doesn’t like that. He is left with a chronic feeling of not being “good enough”, which drives his career and his personal life. Powers & Tactics: Captain Cosmos fights using his amazing strength and resilience. That said, he does not always stand head to head in a fight, but will use his flight to make “fly by” attacks, or hurl objects at his opponent. He will reduce his dimensions primarily for stealth, although sometimes fights two dimensionally if he is tired, weakened, and feels justified in using his dangerous “slicing” ability. He is more cautious about gaining extra dimensions due to the effect it has on his mental health – particularly for extended periods of time. But, if under pressure, he will use them. Power Descriptions: Captain Cosmos’ dimensional changes appear as above (Appearance). His flight causes a rumbling sound, and ripple in space behind him. Complications: Possibly Psychotic: Gaining more than three dimensions tends to scramble his brain if sustained for long. He will become increasingly paranoid, hallucinate, and display thought disorder. This does not make him violent (as he is not a violent man), but it is disabling and frightening. Even seconds will start to make him slightly suspicious, a few minutes will make him symptomatic, whilst a few hours could drive him to life threatening catatonia As he starts to become paranoid, the GM can start to give false information or present hallucinations as real. At the more severe end of these symptoms, his speech will start to disintegrate and make communication jumbled or garbled. These effects are sped up in high gravity (his descent to psychosis taking seconds) and slowed down in low gravity. Zero gravity (such as space) hugely slows down these effects, so he could operate in hyperdimensional forms for days with minimal effect. Buddy takes a few days to improve from these side effects (Depending on severity, it may take a shorter time or longer time). Those skilled in Behavioural Sciences might help him cope with these symptoms via psychological techniques, whilst those skills in medicine might rapidly speed his recovery (to hours) with antipsychotic drugs. Seizures, including ECT, will cause extremely rapid improvement (possibly instant). Busy Body: Buddy’s Secret ID is both busy and famous, and he lives in the competitive, stressful world of Media. Whilst able and reasonably popular, he is not so skilled that he is irreplaceable. Chronic Consciousness: Whilst Captain Cosmos can time travel, it is not easy for him. He will black out (fall unconscious) with either voluntary or involuntary time travel (or possibly, even temporal effects). Dread of Drowning: As a child, Buddy nearly drowned in a white-water rafting expedition – and his Father remonstrated him badly. He has a lingering fear of being submerged (although he no longer has any danger of drowning). Whilst actually underwater he is only slightly anxious, it is the process of actually submerging that is dreadful to him. If he voluntary submerges himself he would need at least a moment to steel himself (causing delay), whilst an involuntary submerging (from knockback or telekinesis or the like) would send him into a paralytic panic. Zero: Captain Cosmos could plausibly eliminate all his dimensions; essentially a zero-dimensional form, thus ceasing (temporarily) to exist at all. Whilst he would never voluntarily do this (arguably he could not voluntary force his own non-existence) massive exotic dimensional effects or super high gravity might cause this state – as might a malignant mind controller. Abilities: 4 + 0 + 2 + 4 + 4 + 4 = 18 Strength: 14/40 (+2/+15) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 10 + 10 = 20 Initiative: +0 Attack: +5 Defense: +5 (+3 Flat Footed) Grapple: +22 Knockback: -7 (-15 in 6D Form) Saving Throws: 0 + 4 + 6 = 10 Toughness: +15 (+1 Con, +14) (Impervious 6 in 6D Form) Fortitude: Immune Reflex: +4 (+9 in 5 dimensional form) Will: +8 (+2 Wis, +6) Skills: 14 PP = 56 R Bluff 4 (+6) Concentration 12 (+14) Diplomacy 8 (+10) Intimidate 4 (+6) Knowledge (Current Events) 12 (+14) Notice 4 (+6) Perform [Oratory] 4 (+6) Sense Motive 8 (+10) Feats: 1 PP Benefit 1 (Wealth) Powers: 29 + 26 + 1 + 12 + 30 + 14 + 5 = 117 Alt Form Dimensional Array (25 PP Alt Forms, Duration: Sustained [+0], Feats: 4 Extra Alt Forms) [29 PP] “Dimensional Control” [Dimensional] Base Form: 1 Dimensional (Becomes a mathematical line) Concealment 4 (All Visual Senses, Flaws: Permanent [+0], Feat: Close Range) Insubstantial 4 (Incorporeal, affected by dimensional affects, Flaws: Permanent [+0], Limited to openings and spaces) [9 = 16 = 25 PP] Alt Form: 2 Dimensional (Completely flat) Concealment 4 (All Visual Senses: Flaws: Permanent [+0], Limited to those facing side-on) [4 PP] Insubstantial 1 (Flaws: Permanent [+0], Limited to passing through gaps equal to or wider than width) [4 PP] Strike 15 (Drawbacks: Lethal Damage Only, Feats: Improved Critical 1) [15 PP] Alt Form: 4 Dimensional (Bypass normal spatial constraints) Supermovement 3 (Permeate 3) [6 PP] Supersenses 8 (Auditory and Visual Penetrates Concealment) [8 PP] Super Strength 11 (+55 Lifting Capacity, Flaws: Limited to lifting only) [11 PP] Alt Form 5 Dimensional (Bypass normal temporal constraints) [Temporal as well as dimensional descriptor] Supermovement 6 (Temporal 3 [Any time], Space 3 [Intergalactic]) [12 PP] Quickness 6 (X100 speed) [6 PP] Enhanced Traits 7 (Reflex +5, Feats: Evasion 2) [7 PP] Alt Form: 6+ Dimensional – Hyperdimensional (Exist in countless dimensions simultaneously!) Supermovement 2 (Dimensional Travel 2: Any alternate reality) [4 PP] Super Senses 0 (Feats: Dimensional 2, any alternate reality) [2 PP] Strength Bonus 0 (Feats: Affects Insubstantial) [2 PP] Impervious Toughness 6 [6 PP] Immovable 5 (+20 to resist movement, -5 Knockback, Extras: Unstoppable, Feats: Second chance [Tough Save vs Impact damage]) [11PP] Enhanced Strength 26 [26 PP] [Dimensional] Feature: Temporal Anchor [1 PP] [Dimensional / Temporal] Flight 5 (250mph, Feats: Subtle, Instant Up) [12 PP] [Dimensional] Immunity 30 (Fort Saves) [30 PP] [Dimensional] Protection 14 [14 PP] [Dimensional] Super Strength 2 [Total Effective STR 50, Feats: Shockwave) [5 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 30 Toughness Damage Totals: Abilities 18 + Combat 20 + Saving Throws 10 + Skills 14 + Feats 1 + Powers 117 = 180/180 Power Points
  24. Awesome! To keep track Oz - 0 HP - Unharmed
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