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Supercape

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  1. Snakebite This really did not look good! "Stand tall! Stand firm!" she yelled to the villagers. "To flee is death and ruin for all!" Although it might be death and ruin for all anyway, it would not do to proclaim such thoughts aloud. All they had to do was get survive this night, for now they had the key to this creatures defeat. She hoped. Enough rumination! Now was not the time for philosophy, but for action. She leapt high, ducked low, and spun with a mighty fist, her considerable strength focussed into a knuckle sandwich, all the time most wary in case a claw or tooth split her in twain!
  2. Move action: Feint (at -5) Feint: 1d20+2 22 Standard action: Punch! Given that feint might just work, ill shift that -2 attack roll, +2 defence! Punch beast: 1d20+10 17 well, depends on the feint I guess! if it does hit, DC 21 Toughness save (And also her defence is +14 next round!)
  3. GM The mighty fist of the Dust Devil, full of stony power, clunked ontop of Setho's head. A force enough to make any man crumple. But Setho fell to one side, battered and bruised, but still hissing. "No! No! It cannot be!!!" he said, doubt now overtaking his hubris. He was starting to panic, and his normal cunning was deserting him. Or was it? His reptillian face was hard to read. And a cunning man would like to pretend devoid of cunning... Still, there was no question that he was taking a beating. Blue green welts appeared on his body, and his scales were clearly chipped!
  4. Tough Save: 1d20+8 23 a good roll, but with that crit, it still leaves him dazed and another bruise! Venomax is up!
  5. Lament When it came to bows, and deep bows in particular, Lament was on quite comfortable ground. His bows were most deep, and indeed, his mind, he had quite the reknown for the depth of his bows. In fact, he would confidentally claim that if the Olympic introduced competative bowing, he would bring home gold. Wait. I have to adress him as one true king but be silent too...which is it? which is it! But alas, it was too late, for he was already in the presence of said one true king. His bow was most deep. "Forsooth, I greet thee, oh one true King, ruler of all he sees, whose reknown for mercy and hospitality knows no equal!"
  6. Notice: 1d20+10 28
  7. Probably worth a diplomacy roll from Justice. Kidd will go along with any plan - the Wall is another matter (And he may seem to go along with you rather than actually do so!)
  8. GM Justice's uncertainty did not dim the plan, for everyone, it seemed, was uncertain. Kidd, for his part, seemed happy enough (or at least, not obstinately unhappy) with either plan. He didn't seem to object to finding evidence, but he didn't feel evidence was necessary. "As long as we shut this whole filthy place down" he said. "Emerald City don't need to filthy im---criminals". The Wall looked like he would be quite happy to pulverise Kidd's skull, but like Kidd, he had a bigger fish to fry. "Blowfish don't just roll over. Even if we did get evidence - he got an army of lawyers. Only people gonna got hurt is the people living here" he said. Whilst Kidd was cynical, he didn't have anything to lose. the Wall, on the other hand, was both cynical and had everything to lose. Or maybe he had lost it all already and just wanted vengeance. "Blowfish only understands the fist and the gun" explained the Wall. "He ain't scared of the law. And the law wont help us...."
  9. GM The fist of frost slammed into Setho hard, and he grunted. The cold seemed not to affect him - twas the force of the punch that hit hard. And yet, that mystic force that held his flesh together like a suit or steel armour meant that it was like punching a slab of concrete. He had recovered enough of his reptiliian breath to hiss back now. "What...do you hope to achieve, fools? My death?" To that question, the intent of the Lemurian warriors had clarity. They were out for his cold blood, they sought not imprisonment or chains, but the death of their mad sorcerer. They charged, spears jabbing at him. Yet Setho was regaining his senses after the brutal force of the Dust Devil. He batted away the spears casually. He was not merely a sorcerer, but a warrior too!
  10. Tough Save: 1d20+9 25 he makes it this time, sorry! Round 2 20 - Setho - Bruised, Staggered, Dazed (this round) 17 - Lemurians [3] - Unharmed 16 - Dust Devil - 3 HP 4 - VMX - Unharmed - 1 HP The three Lemurians will advance and brutally stab Setho Stabbing Setho: 3#1d20+2 14 19 12 or not. Meaning Dust Devil us up again!
  11. Lament Nobility? Or Regality? Is the Noble Regal? Is the Regent Noble? Ah, I imagine regents are rarely noble. "Why of course, it be my pleasure, and my pleasure it be! Verily, it doth not displease me, and displease me - nay! it does not!" he half-sang to the tune of the now silent instruments. As he boldly stepped forward, he politely inquired. "And how do I adress his majestic majesty? with bow or courtesy or merry little dance?" he asked. Or unleashing the Void and letting them know what I am truly made of - both literally and figuratively! But no, that type of theatrics would come later, surely!
  12. GM There was a pregnant pause it the atmosphere. One could almost hear the sweat. One could almost smell the gunpowder. A few inches grew between Kidd and the Wall. Only a few. It was symbolic rather than functioning. "Nobody wants to get their head kicked in today" muttered the Kidd, although he was far from happy. He caressed his gun lovingly. It dropped, pointing downwards. But whilst it barrel was dropped, he did not drop the weapon. He held it still. The Wall cracked his knuckles. But it was better than cracking heads with his knuckles. "Talk" he said to Justice. It was terse; he clearly enjoyed punching stuff as much as Kidd liked shooting stuff. But they had a common scapegoat that - just - overcame their inclinations. "What is your plan?"
  13. Initiative: 1d20+11 24
  14. Lament Oh dear! Lament really did not want to drop the Bog-wife in it. She had been helpful. On the other hand, he had a spear at his neck, which was rather uncomfortable. And, even worse, it affected the timbre of his voice. "Tales shall surely be told about your hospitality" he said, dripping some sarcastic acid into his voice. Perhaps a little shame would melt their hearts. On the other hand, he really didn't seem to have a choice. He was after the children, and his quest would go ill if he made enemies of the Elves. "The Bog Wife showed me the lights, I believe. But...I know nothing of your laws, and I the path I tread is most obscure. I am ignorant!"
  15. GM "Work with this filthy scum?" said a shocked Detective Kidd "Work with this scum-filth?" said the Wall at exactly the same time. Still, the idea had been planted and was growing some fragile roots. The Mexicans mumbled to each other in Spanish, and "Blowfish" was mentioned several times in their ramble. "Boom" did creep in, but less emphatically. Kidd frowned in thought. "Blowfish is the biggest fish in the sea, Ill grant you that" he said to Justice. "A bigger prize that these illegals. Whats your plan?" he asked Justice. At the same time, the Wall turned back. "Whats your plan?" he added in synchronisation with Kidd.
  16. Supercape

    Zip Zap

    GM "Stay in cover? Sure...no problem!" said Lulu, keeping her voice clear and calm despite inner turmoil. Down below, the robots chest cavity emitted a loud hiss of steam, and then slowly creaked open. This released a large plume of smoke, testament to the damage Delta had caused. But when that cleared... A small man was standing there. Well, it probably wasn't a man, but who knew for sure. He was about three feet high, dressed in some environmental suit with a very cool shiny helmet concealing his head, some equally shiny and cool boots, and what looked like something between a fork and a crossbow strapped to his back. "I thought I was going to die in there! It malfunctioned! Kill all humans indeed! I didn't programme it to do that!" muttered the little fellow in a vexed tone. He gave a wave at Delta. "Greetings from planet Earth. Well, my earth anyway. Are you alright?"
  17. Firing Tranq gun: firing tranq gun: 1d20+12 19 will it hit? who knows! But if it does, a DC 15 Fort / Fatigue effect!
  18. Snakebite Must be done by the nights end! So the clock was ticking. Or, more accurately, the moon was spinning. The sacrifice must be done with all haste. Which meant they better damn well get that herb mixture, and fast. But if there was any chance of that, Cassie had to stop the beast tearing the village apart. Of this, she was accutely aware. And the beast looked even more ferocious than last time. Sleep...that was the beast, surely. The villagers were sapped by its mere presence. Well, there was no time to debate tactics. She pulled out her pistol, loaded with the tranq-gun, and fired. Maybe it would work, maybe not. But she had to try...
  19. Lament Elves, again! Whom has shown me the path? A good question! Do I have a good answer? Of course I do! In that the answer will be delivered goodly and well, nay, resplendent! But will the answer be true....ah! Never mind that! Delivery is all! "Verily and forsooth, I was not invited, but neither did any sign or voice tell me I was barred! Fool, man, and God....all may wander where they are univinted if they know not that invitation was requisite!" he said, bowing deeply. "The path was shown to me twofold! First, the lights of the mist, then, as I grow closer, by your marvelous melodies! Surely you must understand my ear could not ignore such harmony!" he said as graciously as he could muster. "And why do a tread this path? Why, I come in search of lost souls! Children gone missing, and I understand not why, nor whence, nor wither?" he said, hoping the delivery of his speech was better than its grammatical accuracy.
  20. GM "We didn't know" said the Wall, surprised that someone was actually listening to him. Even with the ear of Justice, he was not an eloquent man, however. "We got good deal. Come here, build the centre, get paid. Illegal, cash in hand, but better than nothing. We get a chance in America" he explained, to the punctuation of Kidd's tutting. "Then we found out Blowfish was boss. He turned the screws. Make us work harder, less money, starts to threaten us with one hand, tempt us with the other. Finds rooms for our families here. Then says we work for him or it all stops" he said. "Most of us joined him, turned to crime. But not me. Not us" he indicated his fellows. "We gonna show him you don't mess with us...." He pointed to the dynamite. "Next time Blowfish come in here, he gonna be real acquianted with the building...."
  21. GM Setho did indeed shut up. The mad Lemurian sorcerer was indeed master of many strange Eldritch arts honed over countless ancient years (if they could even be counted so, given how his life was woven in with the tunnels of the Magic Mesa). His flesh was iron, steel, its scales enchanted beyond anything organic. This resilience stopped his head flying off his shoulders. It stopped him from being knocked out with one blow. But it did shut him up. And more than that, he went flying across the temples floor to land with sickening crunch into the walls. For a moment, the force of the impact threatened to collapse the wall, but it was for the most part sturdy. Still, Setho was not quite so lucky. He lay in a crumpled heap, silent, but his black reptillian eyes still gazed at the humans...
  22. It does indeed hit! Tough Save: 1d20+10 13 and its a weak save, causing him to be staggered and dazed, and knocked back rather hard - another tough save Knockback Tough Save: 1d20+10 17 which also gives him a bruise! Meaning Venomax is up!
  23. Lament Doodoo-be doo doo dah duum! sang Lament in his head, trying to work out lyrics to the song as he tapped his foot, his mind wheeling through half remembered tales of voodoo, myth, legend, and elves. Wo-ven Fates By Moonlight Spun he concluded in his head. Wait! "Wo-ven Fates By Moonlight Spun!" he had sang out loud down the hole. And more, for he had picked up a pair of broken roots and was bashing out a little rhythmn along with his tune. Ah well...'twas a most musical evening, and best not to cry over the free expression of the artistic soul! Still singing along, playing his improvised drums, he strode as confidentally as he could manage onwards.
  24. Stealth: 1d20+8 9 it may be academic what he chooses!
  25. GM The Wall pointyed up. "The refugees..." And he was half right at least. Whilst not completely finished, there had been some immigrants in the floors above. Legal, perhaps. Illegal, perhaps. Quite probably in a grey area in between the two. Squatters, even. "We ain'ta boom this building with our people in it" he explained. "We just want to bring it down. With Blowfish inside. He makes slaves of us" he said, nastily. He turned his hands as if wringing the neck of Blowfish. It looked like he wouldn't have much difficulty at all. "You gets what you deserves..." muttered Kidd. But not too loudly. The Wall picked up the dynamite. "We built this place with our bare hands. We can bring it down twice as easy. Better that than Blowfish gets his hands into us!"
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