Jump to content

Supercape

Members
  • Posts

    21,076
  • Joined

  • Last visited

Everything posted by Supercape

  1. Supercape

    Zip Zap

    GM It seemed the Nihilus energy worked just as well in this not-dimension as any other. The blast hit the robot square on, and forced it back a step. Its chest was smoldering; an acrid stench and black smoke. Yet still it did not drop. "HUMAN DETECTED! KILL!" it said it a monotone squark . It was not fast, and it clearly had only the most basic programming. It was built for resilience and power, and - as far as Delta could see - nothing else. It raised its fists, and let loose two blaster bolts on Delta... It was built for power, not intelligence. It made no tactical decision., It simply sensed and blasted. And in this case, the blaster beams hit the rock that Delta had wisely hid behind. The rocks melted under the beams, crumbling into fragments and dust.
  2. Robot is doing well: Blaster Beams: 1d20+4 21 However, since you have cover, that missed. Instead, it disintergates your cover!
  3. Thats a clear hit, and by my counts a DC 28 Save. Tough Save: 1d20+10 26 Its slow but tough! Even so, it grabs an injury. Its defence is +4/14
  4. Move action to move, but more pertinently, letting the Void feast on the Troll which might even slow the thing down. Its perception range so automatic hit, and DC 20 Will Save (Emotion: Despair)
  5. Lament A troll! Well, this is Scandinavia. Probably....actually where am I now? He had a fleeting wish that it was Valhalla. Wait...what was happening? A race? Not again! Well, he had no sympathy for the troll. It seemed a most brutish and cunning beast, quite spiteful. Wicked, even. And it had smiled. Well the Void was hungry, and this troll fellow seemed a suitable feast. He started after the Troll, but whilst he raced, he focussed the mindless Void and let it rip out through the fog, trying to feast on what limited joy the evil thing had...
  6. GM "What, arrest?" said a surprised Kidd, fingering his shotgun. "We got the jump on them, you want to lose that? Go and arrest them?" he sounded almost shocked. He gave a winning smile (or at least, in his mind, it was a winning smile). A little cunning crept through his skull. "No. No I don'tthink they will just stop if I arrest them. I think they will open fire with their guns, and the Wall will pound our heads together like two watermelons dancing a waltz" he said, trying, as emphatically as possible, to indicate that Justics and Kidd would soon be sharing their minds. By which he meant, sharing their pulverised brains in the shattered and combined remains of their skulls. At least once the Wall had got hold of them. "So if you want to use an Arrest-o-beam on them, go right ahead. But to me, it looks like we got a terrorist attack on our hands!"
  7. GM The Serpentine sorcerer staggered as the poison hit him. He even stumbled, but by force of will he stood straight. "Poison? You would use poison on me?" he hissed, half incredulous, half amused. "I have spent centuries working with the most poisonous creatures ever to walk this earth, or ever will. I can command them to follow my will. They are my slaves and servents. I have built up quite a .... resilience to toxins" he said, fully straight now. "You are a fool to come at me with such weapons. Ha! You may aswell have taken a spear from those trembling Lemurian hands behind you!" And the three Lemurian riders were indeed scared. And tremulous. But their spears, even trembling, still pointed at Setho's heart. "You do not understand the tunnels and twists of the Mesa. Not like I do!" he declared. "But come then, this tangle of fates will not be undone by words, but by spears and spells!" And a spell it was! He thrust out his hand, and a crooked blast of green eldritch energy slammed into the Dust Devil!
  8. Sorry for delay - so I understand thats a poisonous effect, to which Setho has half immunity (thanks to years working with poisonous creatures). It certainly hits, but its DC is halved to 15. Fort Save: 1d20+6 16 and he makes it. So given this is all getting combat shaped, time for some Init Rolls! Initiative: 1d20+9 20 for Setho Init: 1d20+4 17 for the Lemurians And just reposting their stats...(mainly for my convenience!)
  9. Lament Lo, some beast from yonder! came the thought. And, Luther being Luther, it was a suitably dramatic thought which meant that he could do nothing but pronounce it...who knows what audience of Gods or Men might be watching, aftert all? "Lo! Some beast from Yonder!" he called out in a fully Shakespearian voice, turning to face the shape. "Be ye friend, or be ye foe? Or be ye just passing?" he inquired. He had no idea if the thing could speak English or not. Or if it could even speak. But, one had to start somewhere. Of course, his heart still bounded and he felt the adrenaline around his intestines, but one simply could not show fear!
  10. GM "Filthy damn Mexicans, speaking Mexican" muttered Kidd, straining to hear. He didn't speak Spanish, not really, but he knew a few words, as did Justice. Something about revenge or violence or smashing. This was punctuated with small cheers, raised weapons, and clenched fists. One could only imagine they were agitating for violence. And "Blowfish". Seemed his name was the same in Spanish and English. And his name was accompanied by frowns and hisses. Clearly, he was a most unpopular man. And then, the Wall brought out a box. And from the box, he brought out a stick of dynamite. This seemed to make everyone happy again.
  11. Completely your call - its his head his is copying!
  12. Complete failure now and again is fine too!
  13. There are plenty of rocks around, and plenty of cover you can take. Other than that its a fairly featureless landscape! If you make a clever Knowledge [Earth Sciences] roll of DC 20 Ill allow you to spot something unstable which could use (such as a crevasse that could open up with the right impact).
  14. Ill suggest: Feats: Environmental Adapation Zero Gravity [1 PP] Skills: Craft [Electronic] 4 +7 Knowledge [Physical Sciences] 4 (+7) Pilot 8 (+9)
  15. GM "English....? What are we, in England?" hissed Kidd. "Hoity toity yer madjesty would you like a cup of tea Guv'nor oh I do declare?" he added, mimicing dripping an efete drinking of a cup of tea complete with little finger extended. "We are in America, we are speaking American" he said, firmly, quite clear about his internal logic. He nodded towards the Big Guy. "I never met the Wall, but I heard he's a big fellow and wears a mask. This guys looks the fit..." He was certainly the leader of the five men, and he certainly fitted the bill. He even looked like a Wall. Kidd fingered the shotgun. He had an itchy finger, no doubt, but he hesitated. He wasn't a confident as he had been, not down here. "Guys not armed...." he muttered. "Got fists like sledgehammers...." This seemed to make him even more nervous. He clearly had no fear of getting shot. But it looked like the Wall could pulverise him in a few seconds with his arms.
  16. Lament Oh I'll beware all right! This gig is crazier than a bucket of frogs in the Texan sun! Nevertheless, he was rather proud that he had her approval. Ah! The artists toil is not for nought! Wait...."will do"? Hph! Of course I will do...nay...more than do....Excel! "I will be awesome, good lady, for it is my nature to be so, and I must be true to my nature!" he declared, giving another deep bow and wishing he still had his top hat. Not for the first time this evening, and, nay, not for the last he imagined. He would just have to make sure his bows were deeper and more magmanimous than ever! (and yet, was that possible?) With a spin, he started off towards the ghost lights and the path they revealed!
  17. Notice: 1d20+8 16
  18. Sgt Shark Twenty feet was nothing for Sgt Shark. He could probably jump out onto concrete without much difficulty. He did not much ponder on the voice - he had his orders, and the mission seemed clear enough. And justified enough. For all his military reflexes, he did not follow anybody unquestioningly. Stopping a devastating Tsunami was unquestionably justified. By any means necessary. He felt his teeth and claws tingle at the thought. "Go!" He dived into the water elegantly, and started swimming straight down....
  19. Interested! I kind of had Flux half in my mind when you first mentioned this. ALthough if you are going a bit lower Power setting, perhaps Lord Steam!
  20. As per chat, I am not sure if it is bluff or diplomacy, probably a bit of both! He is being evasive and shifty, distracting from the question, but on the other hand not lying. Ill roll bluff but feel free to cut down score by 8 if you wish it to be diplomacy. Bluff: 1d20+15 33
  21. Lament That was a good question, and not one he could honestly answer. He could swallow a heroic sacrifice, as long as his heroicism would be remembered. Swallowing an eternity of pain and agony...now that was another matter. The whole universe would have to remember his heroicism for ever. "It depends on the risks, of course" he replied in a mix of bluff and honesty (in his experience, the best bluff was honest, the best honesty was bluff). "I will risk much for much, and little for little.. But I cannot answer your riddle... Till I caught 'twixt the middle...." He said with another bow.
  22. GM Kidd and Justice crept down the stairs, as quietly as possible. The background noise helped, and nobody heard them - or at least nobody seemed to hear them. It was a little warmer down in the basement. Full of pipes. There was a large boiler room ahead, and it was even warmer as they approached. Ahead, they could hear a group of people speaking in Spanish. "Don't look at me" whispered Kidd. "I only speak good old American!" Even closer now, they had the jump on the group. Five of them. Four were dressed normally, and had rather poor quality sidearms. The fifth was an enormous man in a coat, wearing a Lucho Libre mask. He was at least six foot six, as strong as an ox (quite possibly stronger), with a broad frame and a big belly. He would put a Sumo wrestler to shame just with his enormous size.
  23. Lament Luther was too cool to blush externally, but he felt the flush internally. His face, however, was solid. Children stealing was beyond abhorrent, but...but yes, she did have a point. He really didn't want to be known in the history books for the bard of the great child theft scandal. It would eclipse him! "I see that you are not only a woman, but wise" he said, bowing again. "My motives, like any mortal, are a soup of herbs and spices" he said, elegentally moving his hands in artistic expressions. "There are bitter flavours, certainly. There are sour smells, most assuredly. But nevertheless it is quite palatable if taken as a whole. I cannot...nay, will not...stand by to see such vile theft take place under my nose! We must take responsibility for our inaction as well as our actions!"
  24. They are not great: Three lazy rolls: 3#1d20 6 9 14 With bonuses Initiative 12, Fort 17, and Notice 22 But I am fine with some failure
  25. GM "Huh, well I guess its the old fashioned way then..." He started forward, voice now low, and footsteps soft and quiet. "Word is, the Wall is holed up in the basement, recruiting the disgruntled" he explained as they crept through the half built complex. The walls were concrete, with electricity and water half-installed. Justice could see the flicker of electric lights in some areas, and the more natural light of fires elsewhere. It was half a slum, half a residence. Voices everywhere, usually low. But pleasant, for the most part. Conversations, the odd laughter, even some singing of Mexican folk songs. But in the distance, for Kidd and Justice wove a most discrete path until they came to an elevator shaft and some stairs. "What's it to be, Justice?" whispered Kidd, on the lookout. "You got a fancy zip line to get us down the shaft? would be less risky than the stairs, where we might bump into somebody. Hell, I'm open to suggestion...."
×
×
  • Create New...