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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Supercape
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GM "Whoa!" They dropped their little knives and put their hands up. No sense bringing a knife to a gun fight. Especially with that type of gun. "Look! We didn't steal nothing!" blustered the orange haired theif. "Nothing! we didn't nothing look!" blustered the more confused green haired theif. "I mean, don't shoot!" they both echoed, looking at each other. "Finnigan...he lives here, down below ground. Doesn't like the sunlight. Says thieves should stay in the dark" explained the orange haired one. "He runs the whole gang...." explained the green haired theif. "But you don't want to go messing with Finnigan" she added, honestly. "He's dangerous!"
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GM "Revenge....justice...it's the same thing. Just sometimes justice don't do the job right" said Mr. Sting, pleased with his work. "The Dust Devil....yes....yessss....." hissed Setho the snake, standing up from his throne and taking a step or two forward. "Guardian of this ancient place, in one form or another. Whatever that means. Guarding it from...what? I wonder...." "Maybe you think from me? hmmm? I was here uncounted years before you. The mad sorcerer-priest of the Lemurian empire. Driven mad by this place, they said, although all wanted it's power...." he slithered. "Sssoooo, I came to this age, travelling through the tunnels and turns of this rock. You ssseeeee.....I have no loyalty from snake or man, for the snakes spurned me and men are fools. And yet, maybe I can open their eyess....." he said. It was hard to see if the Lemurian was smiling or not. "I cultivated the leaf over thousands of years. Grown in the harsh soil of the mesa, connected to the centre of the universe, beyond time and space, where the pipes of idiot Gods float, and the yellow sign frees of from ourselves...." he added, hypnotically. "All should take it, yet I force it on no - one. You can only open your eyes for yourself!"
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Cool. Lets move out of combat for now, anyway - seeing as nobody immediately wants to fight.
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GM The pick pockets scuttled through the tumbledown masonry like rats in a sewer. And as Justice followed (in more ways than one!), the smell of the place strongly indicated that the sewers were not far away, or that the abandoned building was being used as a sewer. And most likely, rats were not far away either. Literal and metaphorical rats. As fast as they scuttled, Justice leaped and vaulted faster, and cut them off, ending up with a neat jump of a wall to stand on some fallen masonry three feet above them. Very dramatic and intimidating! The pick pockets responded by pulling out small knives. "Back of missy! You don't know what you are getting in to!" "We are Finnigan's crew! You don't want to mess with Finnagan!"
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You catch up with them!
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A chase through a crumbling building or two! That means its time for some opposed DEX rolls! Opposed DEX roll chase: 1d20+2 13
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GM The Crystal was corrupted and unstable as it was, and needed but a carefully calibrated nudge to crumble in Yassers hand. Crumble, yes. And then...explode! The delicate and old walls cracked, the glass shattered, the furniture splintered as the crystal exploded in his face. Surely a whole block of the city had heard that! Amazingly, Yasser seemed to take the explosion right in his face and didn't even blink. He absorbed the strange Daka energy which sparked around his body. He sat there, shocked, gawping at the Daka - dust in his hands, not quite able to process his loss....
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A big boom is made Tough Save: 1d20+10 30 and he gets lucky on the save. So, whilst not in combat now, it would be good if you could throw a pre emptive initiative as we are not far off at all....! You do however have some time to act.
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What is the Scarab attempting to do with Science? (It sounds cool, but wasn't sure!)
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GM Busy little fingers were not busy enough today. "You sure are stupid, miss!" said the green haired thief. "Who do you think is doing all the pick pocketing?" The orange haired kid pointed both her index fingers proudly at her chest. "We do!" Both orange and green puffed out their chests proudly and gave a little laugh. However, they did of course realise that they had been caught red-handed. "See ya!" they echoed. Sure, they could fight, they reasoned. But why fight if you could run? And run they did, scrabbling into the crumbling building behind them...
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Snakebite "I say its not safe to stay or to leave" replied Cassie. "Look, the ring is on my finger, not yours. You don't have to stay around, I won't hold it against you. But I have far more chance of working out what this ring is, and how to get it off, right here. Not stuck in some dusty library in Cairo or Timbuktu" she said. For all her academic skills, it was in the field the Cassie felt she belonged. "Besides, this temple is a red rag, and I am a bull. I can't stop now" she said, more eagerly. It was true, everything was disconcerting, even for her, but she simply couldn't live with herself if she just walked away. "Ill just have to be careful" she added, with a smile. And with that philosophy in mind, she started to look for an entrance...
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That works for me! Ill edit the IC to give you a chance to post that IC! (I hope that makes sense!)
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Starshot Strashot flicked on the power and heard the soft rumbles of the flyer. He had half - forgotten about Phalen - what to do with him? He is still half - crazed. He wondered if the telepathic Ul-Mor could start knitting his head back together. It was a long shot, but, he thought, in the absence of anyone with psychiatric expertise or indeed treatment, it was probably the only shot. The ship seemed familiar enough in principle, but principle and practice were a different thing. He wobbled the ship on take off. "Just getting the hang of it..." he reassured his crew as he straightened up. "To the Ul-Mor then" he said, plugging his helmet in. Full charged, its computer map pinged up on his HUD. Even if the Ul-Mor were nomadic, the map would guide them to where they had met... And thus, he activated the G-beams and set proverbial sail to proverbial wind...
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GM "What are you doing?" demanded Mr. Sting, taking a step back from Venomax doing his best to neutralise the poison in Abdul. "He deserved it!" he protested, wiping sweat from his brow and cautiously holding up his knife. Whatever cruelty possessed him, it was blended with some rogue sense of justice. Venomax hadn't stabbed him, and he wasn't - quite - ready to stab Venomax in the back. Besides, it was a step more foolhardy a course of action than his stabbing of Abdul had been. "Behold!!!" The voice was reptilian and bold. On the stone throne in the centre of the cave, a man now sat. Tall and robed, his skin scaled, his head that of a snake. His eyes glinted in the pale light, his mouth a serpentine grin. He sat regal and intelligent, surveying the chaos around him. "What brings you to this place?" he demanded. "The snake! the snake!" whispered Abdul, still holding his bleeding belly. "I told you he was here!"
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Mr Sting will use total defence this round, gaining +4 to his dodge till his next go. He will, however, appeal to Venomax! (as per IC) The last remaining Giant Snake will snap at Dust Devil, but since the Dust Devil has insubstantial this is pointless! And then...as per IC! You may wish to pause at this juncture to talk and dance, I will leave that to you. Round 3 24 Dust Devil - Unharmed - 3 HP 22 Venom - Unharmed - 2 HP 12 Mr. Sting - Unharmed 10 Setho the Sorcerer - Unharmed 9 - Giant Snakes - 1 Unharmed, 1 Stunned 1 - Abdul - CON at 2 (Poison effect round 11)
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Thats up to you...even with a -5 penalty for no medkit that reaches the DC 15 criteria to treat poison! so knock yourself out with whatever narrative you wish! Technically that gives a +4 bonus to his next save (Venommax Medicine rank) but ill add a +5 bonus to that for his chemicals feature etc to give him a might +9 bonus when the next save kicks in. EDIT also, earn an HP for being so heroic in saving a scumbag like Mr. Sting! Venomax - 2 HP
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Rev "Environmentalist? So she's trying to...what...make a statement? Crash and burn the gas guzzlers?" pondered Rev, wondering how anybody could be that crazy. "Anyway, you got to hand it to her. She's committed..." she added, genuinely impressed about someones long term plans and the will to act on them. She snapped back to the reality that people nearly died on the track. Murder! Most Horrid! "If she know's we are onto her, I guess she is going to dissapear. But...maybe we have a chance of capturing her if she doesn't. Like...another race!" she said, boldly (and not doing a very good job of concealing her excitement at a re-run!)
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Cool. This might mean someone approaching Forever Boy to invite him to the Club Immortus - I am happy to have Murk do it, or one of the others - or indeed a combination! Then perhaps some socialising, then looking into the Fallout in Hong Kong. The HK situation does not directly involve immortals (other than Dr Sin by his absence), and yet of course this does not mean that this merry band of immortals cannot act!
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Good to have you back, Heritage Round 1 19 Greenfingers - Unharmed, In Force Construct 16 Gossamer - Unharmed, 1 HP 16 Smokey - Unharmed 13 Bandits [3] Unharmed, In Force Construct 8 Queenie, Unharmed, 1 HP Greenfingers will smash and trash the force construct in rage. Tough vs Greenfingers: 1d20+11 21 vs DC 23 is enough to get the force construct a bruise. Gossamer is up!
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There are indeed, and if you have any actions to that effect I am happy to edit.
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Search: 1d20+7 12
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Thats enough to knock out the pilot. As for the plane.... TOughness DC 25 Saves for the crash please! This is lethal damage, too. Synapse will have time to get her forcefield up, of course. If you do think of anything to do in those final seconds, please add it in to the narration. There is of course a possibility that the pilot and the co-pilot might die. I would like to leave that to your feelings...I do not casually throw about death of course, and there is the possibility of some cool medical rolls to stabilise them. On the one hand that may feel too brutal, on the other, it may serve to punctuate just how frightening the Sleeper is (frankly he is the most terrifying villain I have ever made for me) and propel the hereos. Let me know your thoughts (and your rolls!)
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GM The co pilot may well have been under the influence of the Sleeper, but that afforded him no protection against the mighty psychic powers of Synapse, whose mental energies knocked him clean out in a moment. He slumped straight into her arms, his pistol falling out of limp hands to clatter onto the floor of the cockpit. Fortunately, it did not go off. But that was small fortune compared to the bigger picture. Even with Replica's speed, the fuel was almost gone by the time she reached the console. And even with the fumes they had left, one engine on the left wing had gone, and the other engine on the same side was coughing. It was nearly Winter, and northern Finland was ice and snow on top of leafless proud trees. It was another small fortune - better than bare naked mountains and rock. The Plane started descending rapidly, and Replica and Synapse could hear a well - justified Scream from North as the descent continued - far too fast. Replica did her best, unnatural reflexes keeping the Plane as true and steady as possible and, for now...airborne...
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GM "University?" answered the Pink haired kid, almos incredulous. "What the hell is the university doing down here? Nobody cares about Trumble street? And, like, there is no laboratories or anything down here, in case you hadn't noticed..." she said, with something mocking creeping into her voice. Meanwhile, the Green haired kid was busy on the other sie of Robin, with her busy little fingers slipping into Robin's jacket Pocket! She knew her trade, sure enough, but Robin was quick enough to spot her even so!
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Opposed against Picky Pocky: 1d20+10 14