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Supercape

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  1. GM "That sounds gruesome" grimaced North. "But if you can give your word it will not damage them, or inflict pain or other discomfort, then it suits me fine" he said. "Forgive me, I have come to know you as a generous and kind man, but..." he grimaced again. "Ugh. Ill just take your word for it rather than think about neural interface and synapse physiology" he conceded. "As for time. I don't think we have much. If Ta...sorry, Solar Flare was here, he isn't going to give up. He is a driven man. Quite what has driven heme here, I am not quite sure. But make no mistake, if he has set upon some path here, he is not going to deviate from it!"
  2. Ok that is not enough to calm down Greenfingers from an emotional perspective, but enough to practically stop her ripping your head off (she is still angry, just not aggressive). Smokey will back down and is friendly. Ill leave the IC as it stands, feel free for either of you to reply.
  3. Supercape

    Texan BBQ

    GM The Forcefield pinged into the air with silver tones. And yet, somehow, Smokey was fast enough to jump out the way. For all his bluster, he had demonstrated that he was not just bluster. He was fast, and slick. Behind those orange sunglasses and orange hair was an experienced, quick witted, quick footed gentleman. "Hey, I'm cool! I mean, I'm hot. But cool as well. Hotcool. Or coolhot. However you like it!" he grinned, quite happy with the situation it seemed. "CALM DOWN? CALMDOWN?" screamed Greenfingers, banging against the forcefield with serious force. She looked like she had the strength of two or three women. Might be just the fury. Might be something else. "HAVE YOU EVER SEEN SOMEONE CALM DOWN WHEN YOU TELL THEM TO CALM DOWN?" She screamed, furious still. "ITS THE BEST WAY TO MAKE THEM ANGRY!"
  4. So! Im going to waive the rolls for the Smokefriends. They are trapped. Smokey is a bit more of a tough guy, so: Reflex vs Force Construct: 1d20+9 28 he makes it. Reflex Save vs Force: 1d20+7 15 This means they are separated effectively, although Smokey is out of the construct. Ill suggest we, for now, move out of combat.
  5. Sure thing! If you can post that IC ill roll the results!
  6. Supercape

    Texan BBQ

    GM "Whaddya trying to get me for! She's the one with the bombs!" said an indignant Smokey, slipping out of the hairy grasp of Gossamer. "I'm innocent!" he said with a cheeky smile that said that he was no innocent, and knew he was not innocent, and knew that Gossamer knew he was not innocent, and knew that Gossamer knew that...well...and so on. But on the other hand he was trying to imply that whilst he might not have been that innocent, he wasn't all that bad either. "Lets get her, guys! Damn creepy, all that hair!" said one of Smokeys friends. The bully boys that were Smokey's buffoon like friends took to kicking and punching Gossamer, who was frankly to fast, strong and tough to consider them much more than mildly vexatious mosquitoes....
  7. GM "But I am an expert!" all three of them retorted, simultaneously and indignatly (and with varying degrees of justification). Agent Fields however, did arguably have the most justification for that proclamation, and so carried on. "Look, we could certainly do with your help recovering that crystal. And cutting through the legal tape. Its almost as if someone in the police force has been bought off..." she said, snidely, looking at the fat policeman. "Its dangerous, and it needs to be recovered and contained. Daka crystals are dangerous enough, but a corrupted on could do anything, anytime. Like explode. And that's a pretty mild outcome" she said, ominously. She pointed her hand sensor at the mansion. "I can definately detect some very strange energy signatures in their. The trouble is, more than one. Which makes me think some one has harnessed its power..."
  8. Im just checking here because firstly I think thats a DC 21 Reflex save to avoid the construct, not DC 26, and secondly what kind of force construct are we talking about? I'm a bit leery of this turning into a selective area attack? I could work with that but just trying to work out how it works (the selective is a feat not an extra?)
  9. The Red Rat She is as slippery as an eel coated in oil! WARNING! Corrupt Capitalistic Enterprise Alert! One of those rare occassions she agreed with SLAVE. How she would like to get her hands on Novacorps hidden data! There was crime here, for certain, but she fancied it was in every direction she looked. "Well, Its the key card then. Im pretty sure you know I wont be selling out my identity to anybody ever again" she said, firmly, taking the key card. "Five uses. Well, thats going to take some careful judgement. But its a start" she said. "Now, I suggest we have two priorities. Finding out what they are going to steal, and how. And the best way of finding out that is working out who an inside man might be. Someone in security?"
  10. Echohead "Deadly force? Bu-but someones going to die!" said a confused Echohead, his brain becoming scrambled with anxiety and his strange psychic powers. However, one thing cut through the jumple like nothing else. Fascimile was in peril of death Or worse. Possibly much worse. He aimed his blaster pistol at the device. "Id rather blast the machine that let him die!" he declared, defiantly....
  11. Smokey is too fast! (Defence +10) Smokey's buddies, being not so clever, will respond by attacking Gossamer. They are hardly a major threat, but... Punching Gossamer: 3#1d20+3 18 10 4 on hit, for a fairly paltry DC 16 Tough save for Gossamer And Queenie is up
  12. GM The Soldier was pretty drunk from concussion, and the RPG Launcher slipped neatly away from his grasp. And fortunately did not accidentally go off. This was heavy artillery! The Solider was too beat to speak in English, instead mumbling in Russian defiantly. "<You will never defeat us!>" he said, despite all evidence to the contrary. "<I must inform mission control!>" declared the communication soldier. Was it cowardice? Not likely. These were tough guys. More likely something had seeped into his sagging brain - the fact he wasn't go to win this fight, but he could at least salvage some information on the matter. With a grunt of effort, he limped towards the dangling rope that was attache dto the hovering helicopter.
  13. Supercape

    Gridlock

    That is a hit. Opposed Disarm Rolls: 2#1d20 13 4 with the bonuses that is 21 for you, and 7 for the soldier so you have the RPG launcher (more accurately you can have it in your hands or drop it) The RPG Guy will take a kick at Replica: Attacks Replica: 1d20+7 18 missing. The Comms guy will climb onto the rope dangling from the Helicopter. Or more accurately, move to the dangling rope and get a hand on it. Not climbing up it yet (too staggered!) Round 7 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered, Disarmed 8 Comms Guy - Bruised, Staggered, by helicopter rope
  14. Supercape

    Gridlock

    Round 6 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Bruised, Staggered (20' away)
  15. GM The Soldiers legs went from him, and in a moment he was hoisted into the air. Replica tried to throw him at the last remaining upright (loosely speaking) soldier but he twisted in her grasp, and instead sailed over head, landing, with a horrible crunch, on the roof of a small car. Glass shattered. The driver, a rather oblivious man who stil had the presence of mind to stay in his car during the fight could be heard, in a rather uptight way, mumbling "I hope you got insurance buddy, you are gonna pay for that!" The soldier with the RPG gave a bold fearless look. "I die for Red Dawn!" he proclaimed, and unslung the RPG from his back, flicking off the safety!
  16. Supercape

    Gridlock

    Off target! Still, even if it misses the RPG guy, its still a throw and he must make another DC 23 TOugh Save Tough Save vs Throw: 1d20+8 12 which actually should be 11 as his tough is only +7. Thats a fail by 10, so bruised, staggered, dazed! The RPG guy is now near you and will unsling his RPG, intending to do something silly next round!
  17. Supercape

    Gridlock

    Well, that will hit and that grapple roll cannot be beaten. Although it conceivably might result in a minor win: Tough Save: 1d20+7 26 He makes his tough save, anyway. Op Grapple: 1d20+10 29 nearly makes the opposed roll, but just fails by 5, so his grappled and you can, as noted above, throw. YOu will however need to make a "to hit" roll (ranged) for the throw. Can you do so?
  18. Supercape

    Gridlock

    A win and a win! Round 5 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Comms Guy - Unharmed Replica is up!
  19. GM "Solar Flare?" North's face considered a moment, then grimaced in understanding. "Hertzmann! it must be him! Quite a genius but a screw loose! was obsessed with converting solar energy to electricity!" he explained. "I swear he was electrocuting his own brain. And...he was displaying some unusual neurological signs. Tics. Mannerisms. Mad laughs" he added. "He must have succeeded. He was obsessed with power. Not the metaphorical type. Literally, watts and volts was all he could think about. He told me that it would be possible for human beings to harness solar power with the right ingredients!"
  20. GM From a distance, Doctor Deoxy could hear an enormous thummm! of energy. Scanning the horizon, he saw the communication array - that steel tower - shoot an erratic bolt of lightning to the skies, so strong it actually parted the clouds. "Doctor! Doctor!" Below was North, holding a small handgun, and accompanied by five UN soldiers. They had mobilised quickly, unarmoured but carrying assault rifles. "What happened?" he asked, calling up. His eyes widened as he saw the large men and women knocked out, literring the beach. "Is it over?" he asked, but even as he said it, his voice and face suggested this was an unlikely scenario.
  21. ok! Lets drop out of combat for now.
  22. Starshot "Interesting" murmured Starshot, stroking his grizzled chin. He felt an itch on the scar running down his face. Some tingle of ebbing adrenaline and flowing intuition. "That base to the North East is our answer. But its bigger than this one, and we were lucky to take this base so easily" he suggested. "We are better equipped now, and we have explosives. That's a boon, but I still don't like our odds" "We need something to tip the odds in our favour. Much as I like a fair fight, I prefer an unfair one" he explained. This was only half true. When it came to beasts of fang and claw, he liked a good match. But these were filthy pirate slaver scum. They deserved no respect at all. "The natives of their planet. Enslaved and manipulated. If the boot comes of them, the pirates are finished" he reasoned, boldly. "But their techniques on the Edestekai. That sounds more subtle. Less easy for us to harness that. But we should try and meet with them. See what is happening".
  23. GM "Fool! Ignorant! Idiot!" laughed Solar Flare, hovering in midair, crackling electricity around him. He projected another torrent of sparks which seemed to chaotically fly to the clouds. His protestations about Doctor Deoxies intellect might well have applied to him. "Hmmm! Stop moving will you!" he mumbled, irritated with himself. "Now...lets see if this works!" he added, an idea popping into his head. He grunted, his face full of focus, and the sparks on his suit coallesced, forming a pattern...a build up.... ZAMPHF! He dissapeared in a drizzle of sparks and a smell of ozone.
  24. So the Captain will shoot electricity again! Shoots Electricity: 1d20+8 11 And as a move action! Zam! Poof! Teleport! As this is some distance away, a notice roll needed! I cant see any extended super senses, so DC 20 to spot him. Round 3 I think 19 Dr D - Bruised x3, 1 HP 16 Solar Flare - Unharmed, 500' Away
  25. GM The men and women, large, strong and dull, really didn't have much of a clue what happened to them. The IR energy overheated their brains and their guns sparked and fizzed as they succumbed to the fan of radiation. In a suprising synchronisation (almost to the point one might think it was coordinated) they collapsed to the ground. It was fortunate that the ones in the beach water did not land on their face. "Imberciles!" roared the captain, floating overhead. "Well, I suppose I shall have to finish the job myself! Witness the power of SOLAR FLARE!" declared the captain, who it seemed was called (or at least had named himself) Solar Flare! Electricity streamed from his bald head, and with a gleefull rage, he pounded rivers of electric sparks in a furious torrent towards Doctor Deoxy. Evidently, he was so focussed on pounding every last watt into the barrage, so determined on creating power and energy, that he forgot to actually aim the thing. A large chunk of burnt grass was all he had to show for his efforts.
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