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Supercape

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  1. So the Captain will respond by maintaining his position twenty feet from the ground and out of melee range (a move or free action but who is counting? ) Standard action, FIRE! Shoots Electricity: 1d20+8 11 Miss!
  2. GM Rep[lica's fist smashed into the sodliers head, and even though he was wearing a helmet, the force of the blow buckled his knees. He slumped to the ground, quite unconscious bar a slight reflexive jerking of one leg, as if his unconscious mind was trying to tell his spinal cord to make a run for it. "For the Red Dawn! No surrender!" proclaimed the commander, realising now that despite the immense skill and professionalism of his unit, they had met with unfortunate circumstance. A robot who was stronger, faster, and tougher than they were. As the solider with the RPG strapped to his back stumbled towards them, the commander kicked Replica's shin, ducked to one side, and slammed his elbow into her. It was a skilled trick, a Sambo technique, flowing effortlessly into an attempted lock on her arm...
  3. Supercape

    Gridlock

    That certainly hits! Tough Save: 1d20+5 6 And bam, he is out! The RPG Guy is going to stagger into melee range. The Comms guys is going to try and grapple / unarmed attack. Attack Replica: 1d20+7 21 this just hits. Meaning another DC 18 Tough Save And, as he has the improved grab feat, an opposed grapple roll please, vs: Opposed Grapple: 1d20+10 24
  4. Ok, all that works, leaving... Doctor Deoxy - Fatigued, Bruised x3, 1 HP Tough Saves: 6#1d20+6 7 14 25 13 14 18 I figure, as they have a defence of 6, its a +2 DC, making total DC 27, which means that actually they all go down!
  5. Starshot Overall, it was a good haul. Power, provision, supplies. He wasn't a fan of explosives, and couldn't see a use for them right now. But...he would rather have them than not have them. So...this was a mining planet. And they had been enslaving the indegenous and sentient races here. Vile. He felt a boiling blood, a desire to blast everyone of them into cold hard space. It was tempting, but he gritted the feeling down and told himself that he would bring them to justice instead. I'd still like to space them. The fact that they were manipulating these Edestekai with religion was doubly vile. Not on my watch. "The Xeno may have to wait. I'm not leaving this planet till every damn pirate is buried in its soil, or taken to some Lor prison" he swore, gravely. "Next, we free the slaves" It was a plan, of sorts. A philosophy of action, but spartan on the details. "Can we work out where the other pirates are?" he asked Soreen.
  6. Rev "Hang on to your hats!" Rev expertly accelerated, the big wheels of the buggy churning up the ground beneath. She could almost smell the diesel flowing through the engine. She felt the thrum of the beating engine in her bones (the few of them she had left), and could feel the movement and drift of the car in her heart. This was living. Hell, she might even win! A stupid thought in this car, but hey, the thought spiked her adrenaline, and she allowed it. She had a stupid grin of determination and utter focus on her mouth. And even with the franken car she was driving, Rev knew she was as good a driver as any on the track today....
  7. GM "Not so clever now, are you?" mocked the Captain. "You think you are the only one around here who can fly?" The Captain sizzled with electricity, the sparks running down his body, his eyes aglow with voltage. And then, he rose twenty feet in the air, levitating on his own electrical power! "Get rid of this fool!" he ordered to the last three of his minions. "You, you, and you! Follow me! we have a base to destroy! muahahaha!" Yes, he was that crazy. As he levitated off, followed by three large figures who trudged on the earth, his other three minions circled Doctor Deoxy, who lay in a foot of ocean water, the waves bobbing around him. Zap! Zap-Zap-Zappity Zap! The electrical bolts sizzled around the water and started to fry Doctor Deoxy again. 'Twas fortunate that the ocean at least dissapated some of the energy.
  8. Round 2 21 - Shockers [3] 21 - Shockers at base [3] 19 Dr D - Bruised x3, 1 HP 16 Captain - Unharmed So splitting the Bruisers and the Captain who will progress (the Captain flying!) to the main base. That leaved Dr D in the lapping waves with three shockers around him. Who will again fire... Fire at Dr D: 1d20+6 18 missing, and lets do the other two together this time (idiot me) Blast Dr D: 2#1d20+6 7 23 one of them hits, another DC 21 Tough Save. Also, Dr D may make a Knowledge [Behavioural Sciences] check DC 20
  9. Drive Check: 1d20+15 22 for Rev. I imagine with the aid other action, thats 24!
  10. Rev Racing Death Snakebite Jungle Memories Echohead No better time to start Mr. Murk Codus Immortus: Tsunami Codus Immortus: Icy Juice The Red Rat (Posts go to Lament) What Happens In the Shadows Starshot (Posts go to Sgt Shark) Crash on Volturnus GM North, West and East Gridlock! [10 Posts] Codus Immortus: Icy Juice [1 Post, the other posts are Mr. Murk] Head West Wong Groceries [14 Posts] Sting in the Tail Dust, Sand, and Smoke [16 Posts] Red Net Guide post to Snakebite GM Posts to firstly ensure all PCs have 1 post Then, to boost post count to 25 in thus order: Snakebite, Echohead, Diamondlight, Mr Murk, Lament, Sgt Shark, Rev, Ronin, Curveball If by some miracle there is enough left to count, boost post count to 50 in the same order as above.
  11. The Red Rat It was all true, that nagging suspicion. It had saved her life more than once back in the cold war. And yet it was still spectacularly unhelpful. "Its an inside job then" she concluded, with more certainty than she actually possessed. "Any body that slick will have an inside man, or woman. More than one, maybe" And I guess that's what got you so riled. Its your head on the block if it is an inside job. "So if you are serious about stopping this, you will need an inside man to. Namely, me" she volunteered, boldly. "Can you give me a job?"
  12. Supercape

    Gridlock

    Round 4 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Torch Cutting Guy - Bruised, Dazed [This round] 8 - Comms Guy - Unharmed Replica is up!
  13. GM Replica slammed into the Cutter with her usual force and speed. The soldier fumbled his torch, and he was sent with a crunch into the van. The almost-cut-through door buckled under the impact, and there was a hole now. Not big enough for a man to squeeze through (without being a contortionist), but it was there. The cutter shook cobwebs out of his head, or tried to. The soldier holding the RPG tried to stagger slowly forward, whilst firing a few rounds from his pistol, in a rather haphazard way. He was seeing double, and no matter how good a shot he was, he was more likely to hit his comrades than Replica. With that philosophy in mind, the communications soldier, who looked rather like he was the commander, dropped his spent rifle and pulled a knife. "I dont know who you are, but you'll regret today!" he hissed, before slashing at Replica...
  14. Supercape

    Gridlock

    Tough Save: 1d20+7 18 vs, I think? DC 25 Tough Save, thats bruised and dazed. He can't really get knockbacked far, but Ill give him a half normal strength tough as he slams into the van. Thats another DC 18 Tough Save Another tough: 1d20+6 10 giving him another bruise (2 bruises total) The RPG guy will fire his pistol drunkenly. As he is firing into melle, at -4 FIres pistol: 1d20+3 13 missing. The comms guy will discard his rifle (out of ammo) as a free action. Pull a knife as a move action, and stab! Stabby: 1d20+7 23 that hits, but its less brutal: a DC 19 Tough Save.
  15. Supercape

    Gridlock

    Making Injured 2 Round 3 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Torch Cutting Guy - Unharmed - Cutting through in 1 rounds. 8 - Comms Guy - Unharmed, out of ammo Replica is up again!
  16. Supercape

    Gridlock

    Ok, that would be enough to cause Injured, Dazed, and Disabled (effectively putting her out of action) I am totally fine with rolling with that and seeing where it goes (although it makes it likely the thread wont have a great ending success wise - you never know, it could mean a follow up to rectify!), or you may wish to spend an HP to reroll!
  17. GM The soldier with the RPG got to his feet, drunk from concussion. He staggered to the left, staggered to the right, and clumsily pulled out his back up hand gun from its holster. He could barely speak, and blood fell from his scalp. "What? Russia? But...that's where Darwin - X came fro----" North was interrupted by the sound of more gunfire. "WHY! WONT! YOU! DIE!!!!" yelled the iron fury that was the soldier who had fire at her before. He was shocked Replica was still standing. He fired over and over, accurate and brutal, and so fast that his clip emptied in a few seconds. He barely even noticed he had run out of ammunition.
  18. Supercape

    Gridlock

    Dazed and Injured! Round 2 19 Replica {Dazed this round] - Injured 8 RPG Guy - Bruised, Staggered 8 - Torch Cutting Guy - Unharmed - Cutting through in 2 rounds. 8 - Comms Guy - Unharmed So, the RPG Guy is staggered, so can only take one action, namely, pulling out his handgun (technically he could use his rifle but Im going to RP he is too woozy for that). The leader, the Comms guy, will simply fire again (nothing fancy!) Fires at Replica: 1d20+7 27 ok, that is brutal. Sorry. A DC 26 Tough Save!
  19. Ah yes I forgot! (phew!) Ill waive the HP cost for instant counter as it was so bloody brutal and, to my mind, qualifies as an "awful result". So DC 21 Tough Saves x4 you get: 15, 22, 14, 15. Enough for three bruises and a daze! Do you wish to post that horror? In addition, I think you need a concentration check. As you are probably only using 1 rank, its a DC 11 COncentration check. If failed, its a splosh in the water so relatively low DC 16 Tough Check. Dr Deoxy - 1 HP - Bruised x3
  20. That is a reasonable instant counter. Opposed: 1d20+6 25 I am sorry - very very good rolls. If you can match that, the shocks go away!
  21. GM "No no! Lets wrap you up quickly!" replied the Captain, imploring the heavens for swift justice with shaking fists and a wide, mad, grin. The large men and women bounded into the see. Doctor Deoxy could see faciculating musculature that was powerful and strong. They were fast, too. Quick, strong. But with a glazed look in their eyes. They started firing - rather wildly, but with great fury, great speed. Streams of electricity flew through the air and slammed into Doctor Deoxy!
  22. Round 1 21 - Shockers [6] 19 Dr D - Unharmed 16 Captain - Unharmed The shockers will get into the water and start moving, firing as they do so: : 6#1d20+6 14 24 25 8 25 26 which is a nasty set of rolls. These are damage 6 penetrating electricity effects. I maje that a very unfortunate 3 hits (DC 21 each) and one crit (DC 26!)
  23. Init: 2#1d20 12 17 as lazy rolls, which translates to 16 and 21 respectively. But lets see if you would like a verbal retort first!
  24. GM The Speedboat crunched into the forcefield, slowing down. Sparks rumbled and flowed from the bottom of the ship. At this range, Doctor Deoxy (with his magnificent mind and expertise) could hazard a very strong guess. The ship had some kind of hydrostatic power; it was repelling the water away from it. No wonder it was moving so fast! With a splosh! it hit the water, the hydrostatic drive faded out. The front of the boat was crumpled, but it at least looked seaworthy. It was not going to sink. It was perhaps twenty feet from where the waves gently lapped the shores, and a hundred more feet from the sprawling half completed EAST base. There were several men inside, but the captain, it seemed, was a slight, bald fellow, dressed in a black trenchcoat that looked heavily armoured. He, however, was carrying no weapons. "Ho! I was not expecting this!" he called up, angriliy. "Something with bite!" He clenched his fists in frustration. "Shoot him down!" There were six (at least) big men - and women - on his boat. Large, muscular, bald as you like, but not clones of the captain. They carried heavy pistols, and wore rough leather armour. Primitive, in many ways, bar the fact that the pistols they carried seemed cutting edge energy weapons!
  25. Can you throw me an initiative roll please!
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