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Supercape

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  1. Supercape

    Gridlock

    Well, that will hit and that grapple roll cannot be beaten. Although it conceivably might result in a minor win: Tough Save: 1d20+7 26 He makes his tough save, anyway. Op Grapple: 1d20+10 29 nearly makes the opposed roll, but just fails by 5, so his grappled and you can, as noted above, throw. YOu will however need to make a "to hit" roll (ranged) for the throw. Can you do so?
  2. Supercape

    Gridlock

    A win and a win! Round 5 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Comms Guy - Unharmed Replica is up!
  3. GM "Solar Flare?" North's face considered a moment, then grimaced in understanding. "Hertzmann! it must be him! Quite a genius but a screw loose! was obsessed with converting solar energy to electricity!" he explained. "I swear he was electrocuting his own brain. And...he was displaying some unusual neurological signs. Tics. Mannerisms. Mad laughs" he added. "He must have succeeded. He was obsessed with power. Not the metaphorical type. Literally, watts and volts was all he could think about. He told me that it would be possible for human beings to harness solar power with the right ingredients!"
  4. GM From a distance, Doctor Deoxy could hear an enormous thummm! of energy. Scanning the horizon, he saw the communication array - that steel tower - shoot an erratic bolt of lightning to the skies, so strong it actually parted the clouds. "Doctor! Doctor!" Below was North, holding a small handgun, and accompanied by five UN soldiers. They had mobilised quickly, unarmoured but carrying assault rifles. "What happened?" he asked, calling up. His eyes widened as he saw the large men and women knocked out, literring the beach. "Is it over?" he asked, but even as he said it, his voice and face suggested this was an unlikely scenario.
  5. ok! Lets drop out of combat for now.
  6. Starshot "Interesting" murmured Starshot, stroking his grizzled chin. He felt an itch on the scar running down his face. Some tingle of ebbing adrenaline and flowing intuition. "That base to the North East is our answer. But its bigger than this one, and we were lucky to take this base so easily" he suggested. "We are better equipped now, and we have explosives. That's a boon, but I still don't like our odds" "We need something to tip the odds in our favour. Much as I like a fair fight, I prefer an unfair one" he explained. This was only half true. When it came to beasts of fang and claw, he liked a good match. But these were filthy pirate slaver scum. They deserved no respect at all. "The natives of their planet. Enslaved and manipulated. If the boot comes of them, the pirates are finished" he reasoned, boldly. "But their techniques on the Edestekai. That sounds more subtle. Less easy for us to harness that. But we should try and meet with them. See what is happening".
  7. GM "Fool! Ignorant! Idiot!" laughed Solar Flare, hovering in midair, crackling electricity around him. He projected another torrent of sparks which seemed to chaotically fly to the clouds. His protestations about Doctor Deoxies intellect might well have applied to him. "Hmmm! Stop moving will you!" he mumbled, irritated with himself. "Now...lets see if this works!" he added, an idea popping into his head. He grunted, his face full of focus, and the sparks on his suit coallesced, forming a pattern...a build up.... ZAMPHF! He dissapeared in a drizzle of sparks and a smell of ozone.
  8. So the Captain will shoot electricity again! Shoots Electricity: 1d20+8 11 And as a move action! Zam! Poof! Teleport! As this is some distance away, a notice roll needed! I cant see any extended super senses, so DC 20 to spot him. Round 3 I think 19 Dr D - Bruised x3, 1 HP 16 Solar Flare - Unharmed, 500' Away
  9. GM The men and women, large, strong and dull, really didn't have much of a clue what happened to them. The IR energy overheated their brains and their guns sparked and fizzed as they succumbed to the fan of radiation. In a suprising synchronisation (almost to the point one might think it was coordinated) they collapsed to the ground. It was fortunate that the ones in the beach water did not land on their face. "Imberciles!" roared the captain, floating overhead. "Well, I suppose I shall have to finish the job myself! Witness the power of SOLAR FLARE!" declared the captain, who it seemed was called (or at least had named himself) Solar Flare! Electricity streamed from his bald head, and with a gleefull rage, he pounded rivers of electric sparks in a furious torrent towards Doctor Deoxy. Evidently, he was so focussed on pounding every last watt into the barrage, so determined on creating power and energy, that he forgot to actually aim the thing. A large chunk of burnt grass was all he had to show for his efforts.
  10. So the Captain will respond by maintaining his position twenty feet from the ground and out of melee range (a move or free action but who is counting? ) Standard action, FIRE! Shoots Electricity: 1d20+8 11 Miss!
  11. GM Rep[lica's fist smashed into the sodliers head, and even though he was wearing a helmet, the force of the blow buckled his knees. He slumped to the ground, quite unconscious bar a slight reflexive jerking of one leg, as if his unconscious mind was trying to tell his spinal cord to make a run for it. "For the Red Dawn! No surrender!" proclaimed the commander, realising now that despite the immense skill and professionalism of his unit, they had met with unfortunate circumstance. A robot who was stronger, faster, and tougher than they were. As the solider with the RPG strapped to his back stumbled towards them, the commander kicked Replica's shin, ducked to one side, and slammed his elbow into her. It was a skilled trick, a Sambo technique, flowing effortlessly into an attempted lock on her arm...
  12. Supercape

    Gridlock

    That certainly hits! Tough Save: 1d20+5 6 And bam, he is out! The RPG Guy is going to stagger into melee range. The Comms guys is going to try and grapple / unarmed attack. Attack Replica: 1d20+7 21 this just hits. Meaning another DC 18 Tough Save And, as he has the improved grab feat, an opposed grapple roll please, vs: Opposed Grapple: 1d20+10 24
  13. Ok, all that works, leaving... Doctor Deoxy - Fatigued, Bruised x3, 1 HP Tough Saves: 6#1d20+6 7 14 25 13 14 18 I figure, as they have a defence of 6, its a +2 DC, making total DC 27, which means that actually they all go down!
  14. Starshot Overall, it was a good haul. Power, provision, supplies. He wasn't a fan of explosives, and couldn't see a use for them right now. But...he would rather have them than not have them. So...this was a mining planet. And they had been enslaving the indegenous and sentient races here. Vile. He felt a boiling blood, a desire to blast everyone of them into cold hard space. It was tempting, but he gritted the feeling down and told himself that he would bring them to justice instead. I'd still like to space them. The fact that they were manipulating these Edestekai with religion was doubly vile. Not on my watch. "The Xeno may have to wait. I'm not leaving this planet till every damn pirate is buried in its soil, or taken to some Lor prison" he swore, gravely. "Next, we free the slaves" It was a plan, of sorts. A philosophy of action, but spartan on the details. "Can we work out where the other pirates are?" he asked Soreen.
  15. Rev "Hang on to your hats!" Rev expertly accelerated, the big wheels of the buggy churning up the ground beneath. She could almost smell the diesel flowing through the engine. She felt the thrum of the beating engine in her bones (the few of them she had left), and could feel the movement and drift of the car in her heart. This was living. Hell, she might even win! A stupid thought in this car, but hey, the thought spiked her adrenaline, and she allowed it. She had a stupid grin of determination and utter focus on her mouth. And even with the franken car she was driving, Rev knew she was as good a driver as any on the track today....
  16. GM "Not so clever now, are you?" mocked the Captain. "You think you are the only one around here who can fly?" The Captain sizzled with electricity, the sparks running down his body, his eyes aglow with voltage. And then, he rose twenty feet in the air, levitating on his own electrical power! "Get rid of this fool!" he ordered to the last three of his minions. "You, you, and you! Follow me! we have a base to destroy! muahahaha!" Yes, he was that crazy. As he levitated off, followed by three large figures who trudged on the earth, his other three minions circled Doctor Deoxy, who lay in a foot of ocean water, the waves bobbing around him. Zap! Zap-Zap-Zappity Zap! The electrical bolts sizzled around the water and started to fry Doctor Deoxy again. 'Twas fortunate that the ocean at least dissapated some of the energy.
  17. Round 2 21 - Shockers [3] 21 - Shockers at base [3] 19 Dr D - Bruised x3, 1 HP 16 Captain - Unharmed So splitting the Bruisers and the Captain who will progress (the Captain flying!) to the main base. That leaved Dr D in the lapping waves with three shockers around him. Who will again fire... Fire at Dr D: 1d20+6 18 missing, and lets do the other two together this time (idiot me) Blast Dr D: 2#1d20+6 7 23 one of them hits, another DC 21 Tough Save. Also, Dr D may make a Knowledge [Behavioural Sciences] check DC 20
  18. Drive Check: 1d20+15 22 for Rev. I imagine with the aid other action, thats 24!
  19. Rev Racing Death Snakebite Jungle Memories Echohead No better time to start Mr. Murk Codus Immortus: Tsunami Codus Immortus: Icy Juice The Red Rat (Posts go to Lament) What Happens In the Shadows Starshot (Posts go to Sgt Shark) Crash on Volturnus GM North, West and East Gridlock! [10 Posts] Codus Immortus: Icy Juice [1 Post, the other posts are Mr. Murk] Head West Wong Groceries [14 Posts] Sting in the Tail Dust, Sand, and Smoke [16 Posts] Red Net Guide post to Snakebite GM Posts to firstly ensure all PCs have 1 post Then, to boost post count to 25 in thus order: Snakebite, Echohead, Diamondlight, Mr Murk, Lament, Sgt Shark, Rev, Ronin, Curveball If by some miracle there is enough left to count, boost post count to 50 in the same order as above.
  20. The Red Rat It was all true, that nagging suspicion. It had saved her life more than once back in the cold war. And yet it was still spectacularly unhelpful. "Its an inside job then" she concluded, with more certainty than she actually possessed. "Any body that slick will have an inside man, or woman. More than one, maybe" And I guess that's what got you so riled. Its your head on the block if it is an inside job. "So if you are serious about stopping this, you will need an inside man to. Namely, me" she volunteered, boldly. "Can you give me a job?"
  21. Supercape

    Gridlock

    Round 4 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Torch Cutting Guy - Bruised, Dazed [This round] 8 - Comms Guy - Unharmed Replica is up!
  22. GM Replica slammed into the Cutter with her usual force and speed. The soldier fumbled his torch, and he was sent with a crunch into the van. The almost-cut-through door buckled under the impact, and there was a hole now. Not big enough for a man to squeeze through (without being a contortionist), but it was there. The cutter shook cobwebs out of his head, or tried to. The soldier holding the RPG tried to stagger slowly forward, whilst firing a few rounds from his pistol, in a rather haphazard way. He was seeing double, and no matter how good a shot he was, he was more likely to hit his comrades than Replica. With that philosophy in mind, the communications soldier, who looked rather like he was the commander, dropped his spent rifle and pulled a knife. "I dont know who you are, but you'll regret today!" he hissed, before slashing at Replica...
  23. Supercape

    Gridlock

    Tough Save: 1d20+7 18 vs, I think? DC 25 Tough Save, thats bruised and dazed. He can't really get knockbacked far, but Ill give him a half normal strength tough as he slams into the van. Thats another DC 18 Tough Save Another tough: 1d20+6 10 giving him another bruise (2 bruises total) The RPG guy will fire his pistol drunkenly. As he is firing into melle, at -4 FIres pistol: 1d20+3 13 missing. The comms guy will discard his rifle (out of ammo) as a free action. Pull a knife as a move action, and stab! Stabby: 1d20+7 23 that hits, but its less brutal: a DC 19 Tough Save.
  24. Supercape

    Gridlock

    Making Injured 2 Round 3 19 Replica Injured x2 - 0 HP 8 RPG Guy - Bruised, Staggered 8 - Torch Cutting Guy - Unharmed - Cutting through in 1 rounds. 8 - Comms Guy - Unharmed, out of ammo Replica is up again!
  25. Supercape

    Gridlock

    Ok, that would be enough to cause Injured, Dazed, and Disabled (effectively putting her out of action) I am totally fine with rolling with that and seeing where it goes (although it makes it likely the thread wont have a great ending success wise - you never know, it could mean a follow up to rectify!), or you may wish to spend an HP to reroll!
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