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Supercape

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  1. Thats ok; at least as far as the scuttle bots getting picked off goes. Barrel house (the giant robot) is a bit harder to backstab and would take some time to "plink". You can certainly do so, but would be interrupted! What do you fancy?
  2. Unless people want an edit of my last IC post, lest play it out IC! I am happy to see where this rolls!
  3. GM The earthen clod hit the rotting squid square on, and some kind of bubbling fleshy sound poured from its face. The tentacles jerked a moment, and then pounced on Fascimile. In a moment, he could feel himself hoisted ten or twenty feet in the air, two giant tentacles coiled round his body in an iron embrace. If the smell was bad before, now it was hellish. The Gravedigger screamed a war-cry and hacked and slashed with his machete at the tentacles which poured fourth a disgusting putrid ooze, but did not release their grip on Fascimile.
  4. As per chat, flat footed as a complication, meaning Fax 2 HP In any case, that punch hits, Tough: 1d20+12 22 giving the Squid an Injured and Bruised status. The Gravedigger will take a swipe at a tentacle: Swipe at Tentacle: 1d20+10 26 hitting. Tough 2: 1d20+11 28 however, tough save made. The Squid will try to grapple Fax. Grabs Fax: 1d20+7 26 hitting. Opposed Grapple Check: opposed Grapple: 1d20+38 47 yoikes! Round 2 19 - Fax - Unharmed - Pinned - 2 HP 14 - GD - Unharmed 0 - Zombie Squid - Injured
  5. Ok, so are we talking about Frost and Morgen slugging out whilst simultaneously Dreadnought and Voin attacking Sin and the Duke? Bear in mind that neither Sin or Duke are making any attempt at violence at the moment, so it will be you taking the first strike! You may wish to consider whether the Duke as actually committed any provable crimes other than collaborating in research with Sin. (Sin of course is a wanted man so no issue there). I am sorry if this not entirely clear! This was never designed to be a 3 vs 3 combat, as the three NPCs here are hardly friends.
  6. GM "Save him...save him!" whispered the Glass lady, who seemed to be disintegrating before Replica's eyes. The cracks were multiplying and breeding, and shards of tiny glass littered the street. The traffic had come to a standstill, of course, what with the drama in the middle of the street. Replica could hear some sirens in the background, and of course some astute and quick witted bystanders were taking photographs and selfies. "Get off...get off! You are going to perforate something!" screamed Treestock as Replica pressed down. He promptly passed out from the pain (and arguably the blood loss). "Whats going on? Freeze? Who are you? Who is he?" shouted a police officer, gun trained on the action. He was a couple of dozen yards away, a big burly chap with a big burly partner, both keen to do their job!
  7. Nope! (Although only disabled, not dying!)
  8. @Exaccus @Tiffany Korta any comments?
  9. It could! What kind of complication were you thinking?
  10. GM With the impact came the sound of tinkling glass - just magnified a hundred, nay a thousand fold. The Glass woman was fast, and strong, but not resilient. At least, not resilient to the mighty charge of Replica. She landed several dozen feet away, in a sprinkling of shattered glass. Half of one leg had broken off, and there were cracks everywhere. She wailed in pain and despair. More pressing however, was the explosion of razor-sharp glass fragments that followed the impact. Treestock took several, and a particularly nasty one - millimeteres thick at most, a foot long, was sticking out of his abdoment. "Hell, that't don't look good..." he muttered, on the floor, bleeding on to the road.
  11. That just hits! Now, Glass is fragile! So only toughness +3 Toughness: 1d20+3 13 vs DC 23 (I think) puts her disabled, and staggered and all the rest, so effectively out of action. However, there is a splintering of glass that hits you and Treestock! DC 17 Toughness Save for you both! Tough vs Glass: 1d20+2 7 meaning he is also disabled, staggered and all the rest!
  12. GM "Squids? Dis a lake not an ocean!" commented the Gravedigger, displaying either mind reading abilities or a remarkable knowledge of marine biology. Still, he grew up in an Island. "This is a magic lake, silly!" replied Pixie, her voice vanishing as she ran with her uncanny speed to the other said. "True. Not like any lake I have bin seen..." agreed the Gravedigger. The zombie squid did not comment. If it had any mind whilst alive, it had rotted away. Instead, its tentacles started encroaching on Fascimile and the Gravedigger. Its smell was extremely awful, as one might expect from rotting squid flesh.
  13. Zombie Squids Get Initiative 0 Initiative: 1d20+7 14 for GD Round 1 19 - Fax - Unharmed - 1 HP 14 - GD - Unharmed 0 - Zombie Squid - Unharmed
  14. GM "Well, that sure sounds like you caused it..." contemplated the Destructor. She was hearing what she wanted to hear, and believing what she wanted to believe. And these delusions started cementing themselves with every video and snap photo the gang took on their mobile phones. Calling the authorities, however, was something they did not want to hear, and thus they heard it not. For the authorities would mean the blaze would be put out, which would spoil the awesomeness of the night. The building was smoking and choking, and Lady Horus began to cough, splutter, and feel faint. Plus, she could hardly see five feet. That said, with super speed came super-draft, and with judicious use of running-around-very-fast, she could clear enough smoke to at least see a bit, and at least breathe a bit. Still, it was dusty and smoky despite the best breeze. It took longer than she might have normally wished, but it would do - it would suffice. As far as she could see Barrelhouse, apart from glowing a dull orange, was quite as impervious to heat as its small protector robots. And he moved not a millimeter, quite inert. The remaining five protector robots seemed to content to scuttle about checking it was unharmed. They had no intelligence or initiative, and providing Lady Horus just observed, they did not act. Fortunately, there were no other robots to be found. Nor anything else alive (or possibly dead) that moved.
  15. @Avenger Assembled @Exaccus @Tiffany Korta This one was a bit of a tough call to make, and having slept on it, I have editted the IC to better suit Morgen's reponse in keeping with her character and the situation. I hope that is ok. One note however, Morgen was designed before I knew about this thread (she is from an old one). As designed, it will be fairly hard for Comrade Frost to win (although far from impossible), due to the rock-paper-scissors nature of superheroes. For me, that makes an interesting thread, but that does mean that there is a high chance of getting defeated here. If thats an issue, let me know.
  16. Ok, so just checking what entry points are open / available on the main building at this point?
  17. Now with the BOOM. Ronin 11 PP to Spend Feats: 11 Bomb Defusing Expert (+5 situational bonus on disarm device only for defusing bombs / explosives!) Improved Grab Improved Sunder Precise Shot 2 Ranged Pin Second Chance: STR Saves vs Disarm Stunning Attack Equipment: 3 Equipment Changing Trenchcoat Array (The Batton Doesn’t really work with him) for 0 EP and adding Explosives for 16 EP Trenchcoat Array (8 PP Array, Feats: Alt Power 3, Easily Concealed Weapons*) [12 EP] BP: Obscure 3 (25’ Visual Feats: Slow Fade 1) [7/8 PP] “Smoke Pellet” AP: Damage 2 (Extras: Range, Feats: Improved Critical 2) [6/8 PP] “Shuriken” AP: Snare 4 [8/8 PP] “Weighted Bolos” AP: Dazzle 2 (Auditory) linked with Stun 2 (Extras: Range) [2+6=8 PP] “Firecracker” *To notice weapons: DC 15 for Shotgun, DC25 for Trench coat array. For a pat-down/search, DC 5 for Shotgun, DC 15 for Trench Coat Array Explosives (Blast 5, Extra: Area, Feats: Triggered 1 [timer]) [16 EP] Powers: 0PP Changing Device to be more streamlined! Shot Array (16 PP Array, Feats: Alt power 4) [20 DP] BP: Blast 4 (Extras: Penetrating, Feats: Improved Critical 2, Variable Descriptor 1 [Piercing / Blunt) [15/16 PP] “Iron Fist” / “Swift Arrow” AP: Blast 4 (Feats: Progression Range Increment 2 [Rx50’], Drawbacks: Reduced Range 2, to 100’ Max) linked with Trip 4 (Extras: Knockback, Feats: Progression Range Increment 2 [Rx50’], Drawbacks: Reduced Range 2, to 100’ Max) [8+8=16/16 PP] “Divine Wind” AP: Strike 7 (Extras: Area[Cone], Feats: Progression Decrease Area 6, Flaws: Limited to Damage 3 Effect vs Protection power or armour) [16/16 PP] “Hornet’s Nest” AP: Dazzle 4 (Visual) linked with Blast 4 [8+8 = 16/16 PP] [Fire Descriptor] “Dragons Breath” AP: Strike 1 (Feats: Mighty) “Pistol-whip” [2/16 PP]
  18. GM Pixie, for her part, did her normal and turned invisible. "Run? Run you say? Well...ummm....sure!" she concluded, as the water started to churn ever more. And run she did, by the sound of her light footsteps on the bridge. The Gravedigger hefted his Machete again. "I not be running. It not me nature" he explained. Perhaps he would change his mind however. For from the cool clear depths came a behemoth! A rotting beast! A zombie squid! Twenty of thirty feet long, with tentacles just as long. And it looked intent on feasting on brains!
  19. GM "Distract them? What do..do you mean!" gasped Ahmed, his face quite white. "I can't distract them! Well...I can distact them...but then they will shoot at me! Or beat me up! And that will hurt!" he complained. "No! I can't do it. I don't want to die...death will kill me!" he explained. "Besides which, I am a coward! Its a medical disorder, you know. Like a disability! I can't do it on account of my condition!" he said, adding particular emphasis on his logic (such as it was). He might have had a point; he was sweating, pale, and hyperventilating. A panic attack was apparently imminent.
  20. Its all a bit tense! Due to Morgens history however, Comrade Frost is one step away from a sword swing - and he gets the distinct impression she will stab him anyway if it was not for Dreadnought's freindship.
  21. GM "Men! Trial by combat! Ha!" spat. "What way is that to live? Deciding on the merits of one road or another by violence? No! I shall not. If fight I need to, I will. And I have. But I will not decide on my course of action thusly!" she said, proud and defiant. "And yet..you seem to be in my way...." She reached into her embryonic sac of ember and concentrated. "Why! What have we here!" muttered the Duke, peering over Doctor Sin's shoulder. Morgen pulled from the ember a sword made of the same strange stuff; orange, semi-transculecent. It did not look particularly sharp, but it looked sharp enough. "Born from millenia in my slumber. Born from my passion, from fire and ice. In case any fool would wake me with ignoble intent. Not again will I be powerless in the face of forces from sky or earth" she said, defiantly. "Why do you think I tore out my eye, Joseph?" she said. To him, her words were kind and strong. To the others, suspicion. She pointed her sword at each of them. "This man if vile ice challenges me, and to any other man I would refuse. But I remember the bitter sting of ice. And sometimes violence is necessary, as Joseph and I have learned. And so, let us fight, you and I. This time, I burn with something mighty. This time, I will not be helpless before the cold!" she said, proud and defiant. She brandished her sword. "What is it to be, then, Ice man? What do we fight for? What do we fight with? With sword and shield, or with bare hands?" She was still buck-naked, bar the remnants of ember gel on her body, and seemed not to mind one bit. Whilst brimming with life and vitality, her body was neither ugly to behold, nor one which would be plastered onto magazines. It was the body of an every-woman, and thus she was comfortable with. She came, after all, from a different time. "Oh! A duel! This I must see! Perhaps the Garden Lawn?" suggested the Duke. "Sir, I have a magnificent Russian Sabre from the Cossacks, a fine antique and very servicible, if you would care to use it?" offered the Duke to Comrade Frost, quite taken with the sheer drama of the play. Even Dr. Sin stayed quiet, caught up with the unfurling act.
  22. GM "The dead? Yes....the dead. That seems...right. That seems what he would do. For love..." she said, sorrowfully. "I hear him sometimes. By the colloseum. Playing. He wakes the dead with his music. It is a strange thing, for something so beautiful to begat something some full of horror" she said. At this point, she started to fade. "Careful then, for the only way to break his spell might be to break him..." She faded back to view for a breif second. "And beware this lake, for something wicked this ways comes..." The lake began to ripple; quite unusual for its normal mirror like surface. Something was rumbling in its depths... "I hope ya can swim..." muttered the Gravedigger, hefting his machete.
  23. GM "I do not know...the past is misty and obscure" said the ghost in a lilt, quite unsure of herself. Her speech was well elocuted, almost poetic, almost a song. "I remember music and laughter, then tears and lamentations. I remember a man who played the violin as if God himself was dancing on the strings" she continued. "But these are echoes of who I once was. And this echo now floats on a lake of calm sorrow" she said, sad but without despair. "We are locked in a box, where the dead do not die, and the living barely live. Beautiful as it can be, it should end..." She turned once again to Fascimile. "...what brings you to this half-place, and what are your intentions?" she asked.
  24. Should have been a tag for attack roll, @Cubismo
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