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Supercape

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  1. GM "That's the last thing I remember too" said Pixie, holding her chin and contemplating the most bamboozling of predicaments they were in. "This place is creepy, isn't it? Like, it's not really earth. Oh dear, I hope we aren't in the Puzzle Box..." she said, excited and anxious at the same time. "It was the bone, right? The enchanted bone from that mean witch? That was the key. And now we are in a graveyard. That can't be coincidence..." As if on cue, there was a movement of earth between them. Something rumbling in the greavedirt. Another...then another.... Something was rising from the grave's!
  2. GM Something in the back of his head told him that something was a little off. Like the substances here had a slightly different flavour to his brain than normal. But nagging oddness aside, his powers seeme to work quite well enough. The gravestone was indeed stone, and nothing more or less. His flesh and bones duly turned to stone - not, it should be clarified, in the manner of petrification, but as per his normal powers. Fluid, functional stone. A few dead leaves fell from the trees in the graveyard, and a light breeze wafted. "Hmmm...yeah...rrrrmmm....you can stuff your pipes up your....whaa!" woke Pixie from her slumber, starting straight up. "What happened? Where are we?" she complained, patting herself down. "Where's the puzzle box???"
  3. GM "What! Let me go! You can handcuff me!" protested Treestock, although all the evidence was quite to the contrary. Replica had indeed, with great skill, subdued him and applied the said handcuffs. He directed instead his attentions at the Glass Girl. "Help me!" "Of course my love!" sang Glass Girl, her voice faint but almost melodic. She was fast, the glass woman - fast and agile. She slid to one side and then, in a quick movement, ran past Replica. She did not quite pick Treestock up, but rather scooped and shoved him towards the secret getaway tunnel. It was a bumpy ride for the old singer, who yelped and screamed as he was being manhandled (and at quite a pace...) "My gun!" he protested as his shoulder crunched painfully into the side of the tunnel. But Glass Note did not understand, or did not care. His precious golden pistol lay on the floor of the basement, by Replica's feet.
  4. Cool potatoes! Round 2 24 - Glass Girl - Unharmed 23 - Replica - 2 HP - Fatigued 10 - Gold Note - Handcuffed, Bruised. So the Glass Girl will, as rush Gold Note, and he will not resist - hence, both moved to and down the escape route! She has speed 1, so will move a full 60' with them both. As its a bit of a rough ride for Gold Note, Ill give him a bruise.
  5. OOC for this
  6. GM It had been quite an adventure and had ended with Penny Coin (also known as the Puzzle Pixie) finding a peice for her puzzle box. This peice being an enchanted bone. When inserted into the mysterious box of infinite puzzles... Well, lots of strange stuff with dimensions and magic and this and that happened. In a blaze of light. And then... Well, Facsimile woke up in a lovely silk bed with a start. His dreams had been most peculiar and best left for the man himself to describe. But peculiar they had been. As lovely as the silk bed was, the most peculiar thing is that he woke up in a graveyard. The air was cool and dry, and the smell of rain and earth lingered faintly. Up above was a moon. A very big moon, twice the size of anything he had ever seen. To his left, he heard loud snoring. Penny Coin was asleep, snoring loudly, clutching her pillow and mumbling about the Elf King and whistling pipes.
  7. If you would!
  8. There, edits made! As the scuttlebots have 0 INT, they are just mindlessly repairing the scaffolding. We can move out of combat if you wish. If not, we can "start again" with surprise and initiative with LH and W. Let me know if it makes sense (or not).
  9. Totally OK for handcuffing Treestock, although I think that would take your round? (i.e Handcuffing and Grappling is probably pushing it?)
  10. GM "Ten thousand winters! Ten thousand summers! Are the skies still the same?" gasped Morgen, for even her fiesty heart was aghast. "Perhaps I have slept too long. 'Tis good I awoke. What wonders await!" she said, almost greedy to see how the world had changed. "What study?" she asked of Sin and the Duke, not quite familiar with the word or the concept behind it. "Oh its fascinating! And my dear, may I say you are even more beautiful in the flesh! Like a candle!" clapped the Duke, delighted. "We were trying to deduce the nature of your coccoon. You see, we determined that..." "You talk to much, my friend" interjected Dr. Sin, cold and firm. Even the Duke, normally so verbose, shut up. Dr Sin turned to Voin and Frost. "Well then...ask your questions...."
  11. GM At the mention of his daughter, Sin's face became quite stony. Dangerous. "I will remember you, Voin..." he said, sinister. "Perhaps you have forgotten my capacity for cruelty, if cruelty is my desire...." His composure had cracked, a tiny crack in his diamond hard will. Barely noticeable, but enough to play along with the game. "Very well. Let us say what she has to say..." "Wonderful!" said the Duke, happy now. It was a few minutes to thaw out Morgen, such as she was. Electric currents sparked across the amber shell, and it slowly cracked, until Morgen, quite naked, fell out in a slosk of orange fluid. There was a warmth to the room as she did so. Morgen did not mind her nudity, such as it was (with the orange amber goop stuck to her skin, it was an obscured nudity). She was born in days when such was of less consequence. She had a healthy duddy vitality to her, buxom - not fat, but certainly with enough fat to keep her warm ain winter. Red hair fell, lank, to her shoulders and beyond. She was handsome in a vital rather than beautiful way, marred (or some might say enhanced) by her right eye, blind and milky, surrounded by a gash of scar tissue. Morgen looked around, recognising Dreadnought and addressing him. Mystic arts gripped her tongue, and she spoke flawless English, albeit with an ancient lilt. "Giant! We meet again! Where are we? When are we? Who are these men? Who is this woman?" she said, somewhat disorientated.
  12. GM Now that the Spellsmith was not attempting to stop Creek in his furious mission, Creek did not seem antagnostic. Hardly friendly, still gruff, but a glimmer of bitter warmth in his demanour. "Was a long time ago" he grunted. "Back when I was a man. A bitter sag of sourness, but a man all the same" he drawled, riding at a moderate pace. The saddle suited him, and he knew how to ride. Perhaps this was warming his heart to the past. "A was a bandit, y'might say. A no good mercenary. Murderin' and Lootin' and worse, least till my partner split and stabbed me in the back. Got hung by the neck till I was dead as soon as the sherrif brought me in..." he laughed, gravel and dust. "Except some Native American Witch brought me back. Made me pay for my crimes against Indian and European both. Can't complain. Better en being dead..." He paused, considering the question. "Truth is, I ain't really stopped to think why I'm back now..." he said, annoyed at his ignorance, tugging the noose that still wrapped round his leathery neck. He was irritated now. "Damned if I care..." he said, angrily, pushing his horse on harder, almost cruel in his insistance on the animal.
  13. GM The plant was of course rather difficult to see in the dim light, but it gave every indication of being a high-tech, advanced one. Laboratories, workshops, banks of computers, that sort of thing. Vladmir was astute and experienced enough to note that the safety features were lacklustre - but not shambolic. As he waded through the thick air and the corridors of science, he started to hear a dull clanging. Not quite in time or beat, but as if womeone was taking an axe and a hammer to steel and iron. Advancing a little closer, he caught glimpse of the culprit. He was a tall, and rather fat man, with an angry red beard and greedy eyes. Almost a giant, and despite his rotund girth, no doubt a man of prostigious strength. This was enhanced by a sort of exo-skeleton he was wearing. Not really armour, just a steel grid around his body, power-assisted servo motors adding to his strength. What was more impressive was that the exoskeleton ended in tow huge pincers. He was using said pincers to tear down a reinforced door like it was butter. "TOP SECURITY - ALPHA PLUS ONLY" the door said, firmly. Not that it mattered to the bearded man. "Who the hell is he?" said a nervous Mossy.
  14. Diamondlight "Yes. I dont wish to conceal my identity. Too much effort" replied August, calmly. "I wont go around advertising them, either" he added. "I don't like keeping secrets". This was true but twisted. The fact he had some truly horrible family secrets he did want to keep locked away was another matter. But with regards to super powers, he took the view that it was safer to be open about them, rather than panic about keeping them secret. "I don't really know who you are" he answered. "You haven't told me. Just babbled on with cryptic reference after cryptioc reference. I told you. I'm in the dark here. Who exactly are you? And who is after you?" he said, firmly. Another day, he might have played along, been deceptive. That was his normal style. But this woman seemed to random, to chaotic, to play.
  15. Thats not so bad! an Injury and Bruise! Replica is up!
  16. GM "Deathly peril? Promethean Torment?" answered Sin, quietly. "Why don't you judge for yourselves?" The Duke and Dr Sin lead the three immortals down some stairs (rather lovely wooden ones) to a well-lit laboratory in the basement. It was full of computers, old tomes (archiac, arcane, and scientific), pots and tubes full of chemicals, sealed chambers housing who knows what, and in the centre, on a scientific table. Morgen. Yes, it was her. Incased in an amber shell, hibernating, her face at peace, her right eye replaced with a mass of burned scars. From the coccoon she was in, tubes and drills analysing the strange juice that was within the shell. "Quite alive, and blissfully at peace" concluded Dr. Sin, quite happily.
  17. Rev "It sure looks like it" echoed Rev. "But its the only way in, and the clocks ticking" she concluded. "I can't see we have any other choice. The only way we know what's through that gap, is going through it..." It seemed logical enough, but with the whole world burning, even Rev was unsure. She didn't like this, and she didn't like having no choice either. But the situation wasn't going to change itself just because she didn't like it. "Lets go!"
  18. GM "Many bodies..one mind!" said the Duke, happily. "You see...." "Enough!" interrupted Sin, quite severely now. He put his tea down. "Our freind here is plying you for information. Manipulating you!" "Oh I do hope so! Its such a joy to be manipulated!" grinned the Duke, giving Comrade Frost a wink. At this, even, the iron will of Dr Sin splintered for a moment. A spasm of irritation in his cheek and eye. "Never the less, there is no need to reveal our secrets unless it serves us" he said, forcing himself to serenity. "And the Giant is playing the game, is he not. Mr. Murke and his Codus Immortus. Yes, I signed. As did you" he said, with crystal clarity. "A wise precaution, for all immortals, and one I deemed prudent" He put his tea down and smacked his lips. "The Codus does not however, prevent these fools from arresting me, or assaulting me. Not that it matters if they do" he said, confidently. "Also, I am quite clear on this, it affords its protection only to those who sign it. Whilst it may be considered poor form to hurt or kill other immortals who have not signed, it is not forbidden. And the woman we have has not signed" he said, with a cruel smile. "She is therefore not your concern" he said, again, cool and calmly. "What's this codus immortus? Sounds wonderful!" said the Duke to them all, intrigued and curious. But Dr. Sin did not answer, looking to the others in the room to do so...
  19. GM The air became thick, grey, and clearly toxic. The grass was dead, and a few unfortunate animals lay equally so. Mossy complained about her skin itching, and that - at least - might well have been the truth. The plant itself looked modern, even through the poisonous air. No power however...at least not that could be seen. It looked like the power plant, an outside building, had been deactivated. Perhaps it could be switched back on. The front doors had been bypasses by brute force. Axes and Hammers. Now demolished. Inside, just toxic fumes and flashing red emergency lighting. Dim and oppressive...
  20. GM For a man in his sixties, Treestock was very strong. All that dancing. He writhed and strained but could not break free of Replica. His arms locked in her grasp, her couldn't even get that magnificent golden gun to bear on her. The Glass woman circled around... "LET HIM GO!" she shrieked, a horrible glassy voice of fear. And rage. Which ended with her right fist turning to a spike. And then, that razor spike ramming into Replica's back...
  21. Which means... Round 2 24 - Glass Girl - Unharmed 23 - Replica - 2 HP - Fatigued 10 - Gold Note - Pinned Glass Girl, will, predictably, stab Replica! Stabby Stabby Cut Stab: 1d20+13 32 Unfortunately, with her improved crit feat, an DC 27 Toughness Save! If you weather that, then Replica is up!
  22. That hits, and more than that - it is not a grapple roll he can beat, even with a 20. He is pinned On his round, he will try to break out with an opposed grapple roll of his own: Opposed Grapple check: 1d20+11 24 Can you throw me another?
  23. GM At the sound of "brother", Mossy stopped struggling and looked inquisitive. "Your brother?" she asked, slowly and carefully. "What exactly has he got to do with this?" she asked, with the insinuation that he had an awful lot, and that hidden wheels were spinning. "Things might be more complicated than they seem, my friend. Or they might be more simple. Whom exactly do you work for, and why?"
  24. GM The Duke seemed to ignore Comrade Frost, content with...well, content with his own contendness. And he did delight so in observing the theatre unforlding in front of him. Especially with lemon cakes and tea. Doctor Sin had a more serious, snide manner. "Yes, what game do I play?" he answered, slowly. "I seek to unravel the mysteries of the universe. I seek to put more pieces in play on the chess board. Or, if you play go, I seek to create more eyes. The board unfolds slowly, like a painting, with shades turning white, then black, and white again" he said, oozing cryptic. "I have supplied the Duke with the woman, and from the ice that surrounds her, we have extracted a juice. Vital and potent, enough to solve the Dukes problem with insidious slowing, and for me to utilise his own methods; namely, cloning...." "You won't have one of me to worry about now" he said, with a confident smile. "If there is one thing better than me, its more me!" clapped the Duke, wiping lemon cake crumbs from his Cravatte.
  25. GM Codus Immortus: Icy Juice Shakedown (11 Posts) Glass and Gold Hung From the Neck Puzzle Box: A Grave Matter (41 Posts) Puzzle Box: Key of Three Head West Gridlock! Poor Target (1 Post) Rev The Only Think I Know For Real Diamondlight The Cretan Connection The Bee All And End All Rene (Post goes to Lament) And The Moon Is In Shock Mr Murk Codus Immortus: Tsunami Snakebite The Weight of Wealth Starshot (Post goes to Sgt Shark) Crash On Volturnus Echohead No Better Time To Start Misc: Guide post to Snakebite GM Posts first to make sure every PC gets 1 Post, then to raise each to 25 PP in thusly order! Snakebite, Echohead, Diamondligh, Mr. Murk, Sgt Shark, Lament, Rev, Ronin, Curveball (although doubt it gets to the end!)
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