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Supercape

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  1. Technically I think no actions if dazed, but lets pause a moment and drift out of combat for la drama! For reference: Fax - 0 HP - Bruised x2 Do you want to edit in that IC staggering into the Mausoleum?
  2. GM Again, there were firewalls and anti-intrusion software, cryption and passwords. They melted like butter for Replica. There was the usual junk, including the video game of Gunbusters 8, which was just as bad as the film but somehow was reasonably popular. Treestock must like shooting things. More interesting, however was video capture of the woman stored under "Glass" folder. A melting, bubbling figure staggering into the club in the early morning, and finding Treestock. THe figure slowly, over the day or two, become more solid - in that she was more firmly formed. She claimed, in broken English, to have bonded somehow with Treestock when he sang to her. The memories were fragmented and disjointed, and she knew little more than that. For his part, Treestock had figured out that "feeding" her glass would repair her, regenerate her, recuperate her. Behind her, Replica sensed (via her magnificent radar sense, which fortunately covered her back) that very same glass figure beginning to stir...
  3. Do you wish to respond / add in @Avenger Assembledor shall I press on?
  4. GM The Mistress of Bones staggered back, her blue hair rising high and straight with the shockwave. SHe gripped her staff tightly with bony fingers, and let out a scream of pain as she stumbled. "Ooh! That stings!" she gasped, her breath still with her but ragged. "I could almost feel my ribs crack! Yes! a bit like this...." she said, teeth gritted and pointing her staff once more at Fax - this time he felt the most splintering sensation (which was unpalatable to say the least) in his left side, his ribs attempting to bend and contort in some macarbe dance. "Now, let me get on with the real work!" she added, and half ran-half stumbled into a small (almost tiny) stone mausoleum in the centre of the graveyard. It could not have been more than a dozen feet across, and it was covered in greenery. It felt cold, somehow....
  5. GM So for this round, the MoB will try the same thing, just the ribcage this time...so another DC 25 Toughness save. Then, she will run into a small mausoleum in the centre of the graveyard. For reference, Fax can reach it too with a move action.
  6. Reflex Save: 1d20+6 10 reflex and... fort Save: 1d20+6 21 for stun! lucky escape! Round 3: 32 - PP 20 - MoB - Unharmed 20 - Skeletons [5] 4 - Fax - Bruised
  7. GM Bzzzzt! came the sizzling sounds of sizzling bounds. As fists flew, full of supercharged electical electricity, the skeletons advancing in front of Fax exploded into dust and ash, completely unable to take the force and the fury. "Oh dear!" said the Mistress of Bones, not best pleased. "Yippee!" said an invisible voice, most full of cheer. As the skeletons behind him continued their advance, the Mistress of bones pointed her staff at Fax. "Well, that was impressive. Shockingly impressive!" she conceded. "But Ill snap that smile right off from your jaw bone!" she declared. And Fax did indeed feel a most grinding pain in his jaw...
  8. As they are not quite in a group ill split the difference and say you can get the five in front of you. Its a +2 damage bonus as they have a defence of +5 Which means they cannot make the save, ergo, all zapped! Round 2: 32 - PP 20 - MoB - Unharmed 20 - Skeletons [5] 4 - Fax - Unharmed - 2 HP The Mistress of Bones will kick of with a perception range bone splintering attack; so a DC 25 Fort Save.
  9. GM "Ha! Skull was a fool to love me! He was bait for fools!" she retorted. "Now, I'm done needing him. Instead....I have these lovely fellows!" With a raise of her staff, the ground erupted in earth, and ten glistening clean skeletons flew out of the graves around Fax. Mindless and hollow eyed, they started to advance - and these were no shuffling undead. The mistress of bones knew her craft, and these fellows were as quick and agile as they were when alive. For her part, the mistress moved behind a large gravestone, chuckling to herself!
  10. Initiative: 1d20+13 32 for Puzzle Pixie Round 1 32 - PP 20 - MoB - Unharmed 4 - Fax - Unharmed - 3 HP Puzzle Pixie is invisible! Mistress of Bones will Summon 10 Skeletons as a move action! For her move action she will take partial cover behind a large gravestone!
  11. Initiative: 1d20+5 20 Sense Motive: 1d20+13 31!
  12. Please do so! (And thus roll initiative and bluff!)
  13. GM With a snap that sounded like cracking bones, the eyes popped open. The mistress of bones was quick on the uptake, her mind razor sharp, and her body spun around with alarming speed. "What? Who? You!" she spat, recalling her adversary. "You caused some real headache for me back at the concert, my friend. But this is a different playing field" she said, voice low and slow. "Before I crack open your skull and scoop out the straw inside, tell me...who are you?" She looked at a nearby grave. "And what would you like on your gravestone?"
  14. GM The Mistress of Bones was gripping her long staff hard with white knuckles. Her eyes were almost closed, and between the drooping eyelids and her mumbling, she seemed for all the world quite oblivious to Fax's silent approach. The language appeared Latin, and whilst Alex was mult-lingual, alas, Latin was not part of his repertoire - although he recognised the language well enough. The Mistress swayed slightly, lost in concentration, lost in ritual. She seemed thin now, even more so than before, but wiry and vital all the same.
  15. GM "Sure. I can ride a bike. I mean, its simple right? only two wheels?" asked Pixie, a little unsure. The Graveyard was rather pleasant in the sun, with plenty of green that ran this way and that, and over gravestones. Fax could see no mourners, but every now and again their were flesh flowers, and the smell of the pleasant was a gently natural one. It was indeed a peaceful repose. The graveyard was middle sized, not too big, and a few dozen yards in, Fax spotted her. The mistress of bones, dressed as she had been before, clutching her staff and studying the graves around her, mumbling to herself feverently....
  16. GM "What plan?" came the invisible voice. "March into the Graveyard, shoot out lightning, and hope we dont get our bones snapped? Or zombies rise from the graveyard?" she asked. "Wait...if she is mistress of bones....and this is a graveyard....errr....dont graves have bones in them? I mean, this is fighting on her turf isn't it?" she asked nervously. "Like, skelingtons and stuff. Shall I try an buy a chainsaw or something? Like in the movies?" she asked, getting a little too keen about the idea. "As for the Salon. I don't think it is safe to enter. I mean, it might fall apart if we even look at it. I mean...look at it!" she said, indicating that Alex should follow her gaze to the Salon. With the accumulated pressure of two gazed on it, the half rotten "SALON" sign creaked, and dutifully fell to the road.
  17. GM The rooftop had a door with a reasonable lock on it. A reasonable lock that took Replica nearly ten seconds to pick. After that, it was a mixture of luck and skill, as she sneaked through the corridors and stairs of the building to get to the basement. She nearly ran into the cook, but he was almost asleep as he stumbled to the toilet. Perhaps he was drunk, too. At the basement, there was another locked door but this took some picking. Fortunately, nobody went down here. It was strictly forbidden. At least, thats what the sign on the door said. After a few minutes of fumbling around, it to sprang open. Inside, it was low level lighting. Very dim. Hard to see, although Replica did of course have a handy radar to navigate. There was not much technology, other than lights and a few computers of mid level quality and without much interesting going on. What was more interesting was the glass woman lying in repose, motionless, in the centre of the room on what appeared to be a bed of some kind.
  18. Thats a success! Ive taken the liberty of assuming Rep takes 10 on disable device to get in too!
  19. GM This was impressive. A storm of spectacle, a shocker of a display. A watt of "What?!?!?!" For the two men dropped their tins of beer in surprise. "A goddamn superhero!" they echoed eachother. "Well how about that!" said the older man, scratching his head. "Well, we ain't going to be gettin' in your way, son. Just you make sure you stay on the right side of decent round here. This is a nice place, with nice folks!" he said, emphasising his loyalty. With that, the two men stumbled off still mumbling about the extraordinary events. "Zap! You got em!" came an invisible voice just by Alex.
  20. GM "A goddamn superhero" said the man, not sure if Fax was telling the truth or not. He rubbed the stubble on his chin. "Well, that's some tale, sure. In any case, if you want to arrest that woman then you sure wont find any objection from me and Jim" he said, keen to exert some vengeance, even if it would be vicarious. "But a Superhero? You don't look like a Superhero....no cape or nothin..." he said. He was no suspicious, exactly, but neither was he persuaded that Fax was indeed a superhero. "What do you do then? Fly? Breathe Fire?"
  21. That moves them from unfriendly to neutral
  22. Time for a diplomacy roll!
  23. GM "Hmmm....sounds like that satanists girlfriend. Damn perverted, if you ask me, wearin blue hair like that. Ain't proper" sniffed the older man. "She didn't seem as bad as that Skull fella, but she didn't seem much good, not niether" he commented. He took a more suspicious tone now. "And exactly what business would ya be havin with her? Yer a young fella, driving a motorcycle. Looks like ya got more muscles than brains" he said, holding onto his baseball bat just a bit tighter now. "What exactly is she to you?"
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