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Supercape

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  1. GM As the guard went upstairs, the Glass woman turned to Replica. "You are hidden" she said. "But I can hear you. I can feel you" she explained. "Through the floor, in the air". Darkness, it seemed, was not an issue. She flowed her limbs, shards of shifting glass running down what, for lack of a better word, was her skin. And then, the body flowed once more, becoming an almost perfect replica of...well...Replica! Replica would know the difference, of course. One tended to be familiar with every nook and cranny of ones own body. But it would take an eagle eye for anyone else to notice. "I wonder if my love would prefer this form. It is...pleasing to his eye, I think" said the Glass. "I may use it. To find out about you..."
  2. You can indeed.
  3. Additions made!
  4. Cleared - Abs Mr. Murk 40 PP To Spend Increasing PL to 10 Attack Bonus now +10 base, +12 Melee Defence Bonus now +10 Base, +4 Dodge Focus, +5 Flat Footed +2 PP on Feats Attack Focus (Melee) 2 +3 PP on New Power Device 1 (5 DP, Flaws: Easy to Lose) [3 PP] “The Murk Stick” Strike 2 (Feats: Affects Insubstantial 2, Mighty) [5 DP] (Bludgeoning) +1 PP reworking super sense Altering Super Sense “Soul Sight”; eliminating the Analytical to save 1 PP. and adding detect Inked text ranged mental [2 PP] Super Senses 18 (Accurate Mental [4], Acute Mental [2], Counters Concealment to Mental [2],Detect Inked Text [2], Detect Magic [3], Detect “Soul” [3], Dimensional 1 [The Murk], Radius All mental [2], Ranged: all detect [3]) [22 PP] “Soul sight” [Magic] +5 PP on Super Sense (Precognition) Adding the Feats: Uncanny Dodge (Mental) and Dodge Focus 4 +29 PP on New Power “Magic Word” Array Command Word Array (26 PP Array, Feats: Alt Power 2) [27 PP] [Sound, Magic Descriptor] BP: Mind Control 10 (Extras: Conscious, Duration [Sustained], Feats: Dimensional 1 [The Murk], Subtle, Flaws: Partially Limited [5 Ranks - Requires Name of Target]*, Sense Dependent [Auditory], Drawback: Power Loss 1 [Unable to speak]) [26/26 PP] “Command the Soul” *At GM’s discretion number of ranks can change (e.g. 10 Ranks for “Mr. Archibald Boris Charles Drummond”, 5 Ranks for no name at all, and somewhere in between for incomplete names such as “Mr. Drummond” or “Archie”) AP: Communication 11 (2 million Miles, Extra: Omni Directional, Feats: Dimensional 1 [the Murk], Selective, Subtle 2) [26/26 PP] “Far-Reaching Words” AP: Illusion 10 (Auditory, Extra: Duration [Continuous], Feat: Dimensional 1 [The Murk], Progression Area 5 [250'], Flaw: Limited [Speech only]) [26/26 PP] "Voices" AP: Stun 6 (60' Cone, Extra: Area [Cone]) linked with Dazzle 6 (Auditory 60' Cone, Extra: Area [Cone], Alt Save [+0, Fort], Flaws: Touch Range [-1]) [18+6=24 PP] ("Mighty Shout")
  5. GM This, predictably, did not go down well. In fact, it went down like a lead balloon liberally laden with lead weights. "Geologist, eh?" came the snooty reply. "Why now?" asked Mossy. To cool her suspicious would be missing the mark. She looked like she had made her mind up to distrust anything Vladmir said. And yet, the cog wheels of Macheivelli seemed to turn over in her brow. "We are on the eve of a major strike. On the cusp of action. And you turn up? Coincidence? It seems to me you are a spy!" she declared, accuring him with the wiggle of her eyebrows and the sharpness of her eyes and tongue.
  6. GM This brought satisfaction to the three women who lead the group. They did not use their real names, of course, but code ones. "Mossy", the eldest and harshest, who had adressed him, "Brook", a handsome middle aged woman with beautiful blonde hair, who looked icy and intelligent, and "Rain", who looked older than she was, but was full of wiry strength and nerves. If any of the three looked unsure, it was Rain. "We have a mission, Vladmir" said Mossy, full of steel conviction. Barely a flicker of doubt in her head or on her brow. "Stop Panstar. They have a facility north of here, on the coast, pumping vile chemicals into the natural earth" she said, full of oratory. How the earth could be non natural? No, best not consider the words, it was the oratory that mattered! "Tell us everything you know about it!" Of course, Vladmir didn't know anything. This was a secret scandal, after all...
  7. And to start of, an HP for an awful situation involving secret ID and family. Tekton - 2 HP
  8. GM Two dozen eco-warriors stood in the warehouse, of various sizes, shapes and haircuts. But all looked determined. All looked passionate. They were probably not violent by disposition, but they probably were violent by passion. Three of them, older, scruffier, and more passionate than the others (so to speak) approached Vladmir in a passionate way. They were not, as far as Vladmir could see, armed. But there were plenty of crowbars and chains lying around. And the scruffy, baggy clothes could easily conceal knives and small pistols. Or worse. "Thanks for coming" said the oldest, her voice rather rough and cracked. Her eyes follwed the other activists circling him from behind. "We know who your brother is. That makes you kind of useful, I think...." she said, frowning and insistent. She left the words hanging in the air. The implication was clear...Vladmir would be a tool in their war, one way or another....
  9. For this
  10. Giving you a chance to chip in from that IC, but if Replica staying quiet and still, let me know and ill expand the IC some more!
  11. GM "Boss, boss, is that you?" said the poor guard, his gun up and eyes squinting. It was dark, and he was uncertain. The basement was forbidden, but on the other hand, the door was open... He caught sight of the glass woman, although the completely bizzarre nature of her susbtance was not getting through to his brain. "Miss, who are you?" he asked, suspiciously - but perhaps with a touch of concern. "I am glass" said the glass woman, slowly. "Glass? What kind of name is that?" answered the gaurd, quite confused. "It is my name" This confused the guard even more. "Are...are you alright? You look...unwell..." he blubbered, the light glinting of glass was more than merely odd. "I am awake. I feel well. I was talking" said the Glass woman. "Talking...to who?" asked the guard.... "A woman" came the bland reply. The guard pulled up his gun, nervous now. "Down here? But nobody is allowed down here...I...I better go tell the boss...." he said with a gulp. "My love! Yes! Bring him to me!" said the glass woman, achingly. "Yeah...sure...." gulped the guard, slowly edging his way out of the room and back up the stairs....
  12. Should work, but lets give the security guard a small notice skill! Notice: 1d20+4 16 no luck!
  13. Echohead "I am G-man, my friend. Here to save the day". He wasn't sure of that, not by a long shot. His relationship with AEGIS was not simple; an affliate, a loose cannon, a tool. But he needed them and, whilst they did not need him, they certainly found him useful. "Look, there's nothing to worry about. In fact, now is the time to stop worrying. It is, in fact, your lucky day" he explained. "Can you tell me what happened? The more I know the better" he asked, gently. "We need your help to stop this. And find out whats going on. Perhaps find out whats going on before we stop it..." he said, getting his order right. "Otherwise we can't stop it. Whatever it is..." It was a bit of a gabble, but he said it gently and calmly, with a meek smile on his face.
  14. This is an experiment, and thus it has a higher than normal chance of collapse, and its quality is more likely to be poor. Im looking at a mash up of the WHO and X-Files. PCs called in to help with scientific (psychological, medical, biological, chemical, physical, whateverical) anomalies around the world that might potentially be hazardous. More than regular scientists will be needed. As normal, combat is entirely possible, even probable, but this will not be the main part of the drama. If you have a PC PL 8-12, who you think has either good investigative / scientific skills, or powers that complement such scenarious (such as super senses or familiarity trekking through dinasaur infested hyperdimensional jungles), and you can reliable commit to regular and frequent posting (1/day), and are interested, and we get on... (Yes, I know the list is shortening) Let me know! PS: This will be set on Earth, for the main part.
  15. GM Pixie quickly snatched up the wishbone as the strange perfusion of arcane and eldritch matter seeped into Fax. And one could only wonder what that meant... "Awesomely Awesome!" grinned Pixie. "I have been dying to know what this does!" With complete and utter impatience, she clicked the wishebone into the puzzle box. Nothing happened. "What? Nothing?" she groaned, dissapointed. There was a whirr. Then a click. "Now that's more li----" And then a sound unlike any sound one could imagine. A reconfiguration of dimensions more than four and less than one. An explosion of nothing. Everything rearranged itself to be a completely differently exactly the same... And then... Well, that's another story! ~ Fin??? ~ In other words, continued in....
  16. Diplomacy: 1d20+9 26 ?
  17. GM The duke - short and rotund - stood up, startled. Yes, startled - not afraid - but quite quite surprised. He dropped his tea which shattered and spilt on a very expensive rug. "What! I didn't invite you!" he said, indignant for a brief second before his mind started molding the situation into something more interesting. "And what a grip! like a glacier!" he said, wringing his hand. "You, sir, are rather an interesting fellow! what be your name, Sir!" he asked. "It is Comrade Frost, the Ice Comissar, Dr. Dimitri Ivanovitch Peshkov" said Dr Sin, who smiled enigmatically. He was neither shocked nor surprised, nor featful either. He just carried on drinking his tea. "Hardly your friend. But interesting all the same" he said, as a butler stepped into the room. The butler was a tall man of perhaps fifty years who looked fit and alert, and was very well dressed. "I do apologise Sir, but there seems to be some commotion outside, some kind of giant doing a dance...oh! I was not aware you had another guest, sir!" he added as he spotted Comrade Frost. "I shall get some more tea!" he said with a smile at Comrade Frost, and a turn of heel indicating he would depart. "A dancing giant! how wonderful!" smiled the Duke gaily, clapping his hands with a big grin on his face.
  18. GM The glass woman tensed - and from her skin, ripples of shard-like glass swam, each razor sharp and frightening. "I love the singing. It is me" she said, voice shrill and spear-like. "Before, there was only cold memories, without feeling. Then, there was joy. I want nothing else" she said, firmly. "I care not for nothing else. There is nothing else". Once again, Replica's radar pinged. Someone - or perhaps something (clearly, one could never tell!) - was coming downt he stairs to the basement. "Boss, boss, you down here?" came a mans voice....a security guard!
  19. I'm Fiating that Diplomacy - a noble attempt, but its part of the plot! Replica - Unharmed - 2 HP
  20. GM "What! Whooo....uuuuhhh!" gasped the Mistress of Bones. She dropped her staff and staggered around theatrically, like a model-turned-actress trying to grab an oscar. To extend the analogy, such a model-turned-actress would have as much chance of catching said oscar as the mistress of bones would have of catching her breath. "...uh....wishbone...." she wheezed, before passing out with a thud and clonking her head on the stone floor for good measure. "Yippee!" declared Pixie, becoming visible and throwing her hands in the air.
  21. FOrt save vs Suffocate: 1d20+6 22 suffocated! First CON check (DC 10) CON check: 1d20+1 4 Unconscious! Presuming you arent maintaining that to disable / kill her, combat over!
  22. GM The golden beam of beamy goldness sizzled into Barrelhouse with an explosion of sizzling gold. The head dented almost imperceptibly. Gazooks! What was the giant robot made of? Impervium? Whatever metallurgical marvel it was constructed from, it seemed both completely impervious to heat and diamond-like to anything else. The scuttling robots scuttled up and scuttled down. They seemed essentially mindless. Possibly remote controlled (for at least one had scuttled off). The remaining ones seemed programme to protect and repair the Giant robot. They set about trying to bend and move the scaffolding back into place, for much of it had bent, and some of it had broken!
  23. Bad News: Ill let that mastermind fly, but split the difference of opinion cutting the bonus by 1, for a +2 bonus next round, +1 bonus the round after. ? Good News: Mastermind bonus applies to allies, and the masterminder (so both LH and Wadjet)! ? YOu cant realistically miss Barrelhouse, as it is immobile (possibly at range but it would still be a terrible roll to miss) so skiping straight to toughness: Tough Save vs LH: 1d20+15 28 Barrelhouse is a tough one and rolls well ? To finish off this round we have five scuttle bots. One will be dashing off. Two will try and grapple LH (one attack, aided), and the same for Wadjet Grapple Attacks: 2#1d20+9 18 24 meaning Wadjet is grappled. Opposed Grapple: 1d20+10 21 for grapple. Whilst the Scuttlebots bodies are a dozen feet above (incidentally, in range of a metal pole swipe if you want to wrench one out of the scaffolding), the arms are in melee range (albeit at slight penalty to hit as per elongation rules, so a +8 def). On that note, either LH or Wadjet can pick up a metal bar (or something similar according to your fancy like a chain or hammer) as a move action round here, as an improvised weapon. Could you throw me an opposed grapple for Wadjet as above and then... Round 3 (+2 MP Bonus!) 32 Lady H - Unharmed - 2 HP 24 Wadjet - Unharmed (NB: Flat footed / Climbing) 5 Scuttle Bots [4 in the fighht, One scuttling away] Barrelhouse (inactive)
  24. GM "You're mean! A mean meanie!" shouted the invisible Pixie. Of course, being invisible meant one could not see her. But if one could, through means arcane or mundane, they would see the short pixie rush through the air at a blisteringly fast, inhuman, speed, and give the mistress of bones a massive shove. "Take that, meanie!" Fast as she was, the Puzzle Pixie weighed next to nothing and was not possessed of strength. The Mistress got shoved rudely to one side, but leant on her staff and straighted up. "Cheat!" she proclaimed, quite irritated.
  25. For the Laze, I am keeping PP's init roll as she didnt use it last time MoB Init: Init: 1d20+5 21 Round 1: 32 - PP 22- Fax - Bruised X3 21 - Init - Unharmed Puzzle Pixie will try and trip the Mistress up! As she is invisible, she will be flat footed / surprised: and thus Puzzle Pixie cannot miss, even shifting for DC Trips: 2#1d20 3 11 but unfortunately, the Mistress of Bones survives the trip! Which means Fax is up.
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