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Supercape

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  1. GM Shotgun Steve scratched his long tangled beard. This was quite a feat given its length, tangledness, and filth. His shotgun did not move but one could detect something of an easing of his tension. "I heard o' em, sure. Damn scum. FBI I think. Or funded by them. The TV told me" he said, fairly certain of his conclusion. "Been doin it for a couple of months now. Ol' Shotgun Steven been extra careful, now. Nobody goin' to get the jump on me and my beauty here..." he said, stroking his shotgun lovingly. "Man, I hope he doesn't stroke it so hard it goes off..." muttered Moon with a little smile. Fortunately, Steve did not hear. "They been on the prowl again, tonight? I felt something in the air..." he said, sniffing at the moonlight...
  2. I suspect Comrade Frost might be hit by the poison / drug gas, although he is immune. Voin, looking through the smudged window might be hit by small doses of the gas if she stays put watching.
  3. GM "Interesting" replied the Hornet. He smiled. Then, quick and fluid, he pressed a button on his wrist - armour. Hsssss..... "Do not be alarmed, Dreadnought" he said, as a silent and almost invisible gas filled the warehouse. "This is a soporific agent. A drug, if you will. Poisons and chemistry are my speciality. It will, I am sure, have no effect on you, just as it has no effect on me..." The mooks looked at each other, then started drunkenly falling asleep. "You will appreciate I cannot have these men witness to our conversation. They will wake in an hour or two, with no memory of these events. I will explain that you came in and in the fight, the defence mechanisms of this warehouse were activated. Or whatever narrative is both plausible and advantageous" he said, as the last man fell asleep with a thud. "What I want is power. My own. I no longer wish to work for Dr Sin, and I suspect he knows this. I am thus in a most dangerous position of balancing my safety and my prosperity. Mindful of this, we might come to a mutually agreeable position?"
  4. GM "Verity? Dead?" replied Ms. Emily Eve. She looked - not exactly shocked - but surprised, perhaps upset. It was the face of someone who had heard much grim news in her life and now, heart scarred, was dulled to further shock. Dulled, but not immune. She took a few steps backwards and sat down, her equilibruim lost. Her antique derringer hung loosely in her hand. "How come you to this sadness?" she asked, looking up at Horus. "What strand of fate has woven you into this story?"
  5. GM When not shooting, Creek was gruff but cordial. Perhaps even friendly in a grim kind of way. As he had proclaimed, he had no wish for violence against the Spellsmith, although he would not hesitate. "the hills? the fields? Ain't seemin' likely" he mused, his hand actually reaching to his undead leather cheek to scratch it. Some dead flesh came off under his nails. "Always was murderin' happened most in the cities. Seen some bloody business out of em, too. But more people live in the cities, and that means more murders too. Sounds to me..." he said slowly, the pieces falling together. "You tellin' me a good tale. Hell knows why you want to stop me from dishin' out righteous justice. Or maybe heaven knows. But I ain't know saint or sinner, not now. Just doin' what compells me..." he added, gazing at the horizon. It would be a glorious sunset soon. "You got a good way of tellin tales, boy. Ain't no denyin' it. Almost got me belevin' you. But I'm heading to the city. Mah guns got work to do..." he concluded, grimly. He was not in a hurry, but he was not slow either, he kicked the horse into a gentle canter...
  6. Creek has weaknesses despite all his strengths: Sense Motive: 1d20+2 19 but he still is suspicious!
  7. GM It was of course hard to tell, what with his green helmet on, but one might well guess that the Hornet raised an eyebrow. "The frozen women, hmmm?" he said. "You reveal yourself then. And doubly so, for you reveal that you are inexpert in such games. Ah, this is good. I understand your hand better, whilst you understand mine little" he said, firm and mocking. "I will presume you are not ignorant. You know who Dr. Sin is, and you know I work for him" he said, blankly. "I will do you the honour of presuming you are no fool then, and understand what it means to work for Dr. Sin, and that I must be extremelly cunning, extremely loyal, or both. This, I think, you will have considered" he explained. "Therefore, you will also realise you must show a better hand that merely threaten me in the hope I will give information freely on this matter - which would be far far more dangerous to me than you" he added. "Yes, I know you are strong. Not so strong that I could not defeat you, but surely strong enough that it would be a delicately balanced fight and one I could not assure myself of winning. If I needed to, I would. But I don't need to. I am faster than you, and this is my city. You would not catch me. All I would lose is this warehouse and its content. An irritation, nothing more...."
  8. GM The Hornet was still as a statue, cool as a glacier. His henchmen, however, were agitated, torn between violence and fear and every permutation of the two. Loyal, it seemed, perhaps even foolhardy. But even the dull of wit could see that they were facing something quite unstoppable. At least by them. The Hornet, well he was another matter. "I would prefer not to fight" he said, coldly. "It costs money. It brings attention. These are things I can afford to sacrifice, but would prefer not to" he explained. "Putting down those pea shooters is another thing altogether" he said, for the purposes of his henchmen rather than Dreadnought. "This offers me no advantage. Preferring not to fight is one thing. Being prepared to is another" he explained. "You may think you hold all the cards. You may, in fact, hold some. But you don't know what cards I hold in my hand. Stopping you would be difficult, costly, but it is quite possible" he continued. "It would probably serve me best to cut my losses and run. However, this would also cost me. My reputation. And I would have to ensure that I regained it. And regain it, I would, by extracting horrible vengeance on you..." "I am not a sadistic man, I take no pleasure in violence of the physicla kind, or other. But I am a man of cunning. Of spite. You would not wish me an enemy..."
  9. GM "Warp rang? Warp rang?" mumbled Doctor Ratchet to himself, his fingers writhing around themselves as he contemplated the idea. "Why, that sounds most resplendent, Mr. Edwards! Most resplendent indeed!" he commented, quite excited. "Let me show you inside..." And inside, about a dozen young men and women were setting up various contraptions of this type and another. Several stalls were unused, thanks to the shambolic organisation of the event. But there was excitement. And Mr. Edwards could indeed spot a few famous scientists, and a few famous businessmen eyeing up the talent. Mr. Edwards, it seemed, had stall 8c to set up. Stall 8b, his neightbour, was a striking young woman with dark black hair, thick rimmed nerd glasses perched on a pretty face, and some short blkack dress that sort of clashed with some outrageously big sneakers she was wearing. She was focussed intently on setting up some robotic contraption. And was swapping envious and competative glances with stall 8a. Here, a tall gangly red headed man who had a certain pretty boy face, was mixing up some chemicals. His eyes looked as red as his hair, like he was sleep deprived or insane. Both gave Mr. Edwards a look as he entered, momentarily distracted from their rivalry to gawp at the giant at 8a, and more importantly, to see what he would set up!
  10. GM And so, on a hot friday afternoon... The Hanover institute was running a "Talent of the future" meeting, where whizz kids of the days to come could show off their wares and network. And possibly get snapped up by talent spotters. As so often the case, the organiser of this event, a Doctor Gilbert Ratchet, was more of a scientist than an organiser, and the event had been cobbled together at the last minute in a ramshackle way and was thus much more poorly attended than would have been desired. Still, it was a jolly old affair with fizzy pop and electric shocks for everybody. Doctor Ratchet was a white haired vigorous man with the thickest pair of glasses you could see who was full of enthusiasm, stuffed with smarts, and devoid of understanding. He was not navigating this event well, socially, but he was all smiles and keen. "Welcome, welcome!" he said to Mr. Edwards, who had somehow (through the chaos) got an invite. "Free fizzy pop inside, and some cherry bomb lollipops, I believe. And you can set up on stall number 8c. Do you have your inventions with you?". He was most interested, and completely untaken aback by Mr. Edwards enormous physique. It was, as far as he was concerned, irrelevant. Ones skull (or more precisely the contents within) where all the counted.
  11. Notes: To replace old Red Rat sheet(s) as a big edit. Equipment unchanged. Mainly updating skills and feats, adding in regeneration power and feature: internal computer. A few minor changes to fluff and put picture back in as lost during site update. As before, the two metamorph forms included separately, but paired down (avoiding backstory and equipment replacation). The forms, as before, have only minor changes which are included in summary.
  12. Red Savage (PL 9) Summary of changes Power Level: 9/15 (250/250 PP) Unspent Power Points: 0 Trade-Off: +1 Attack / -1 DC, +1 Defence, -1 Toughness Description: Age: 70 (Cryogenically frozen for decades) Apparent Age: 25 Gender: Female Ethnicity: ? Height: 6’8” Weight: 160Kgs Eyes: Green Hair: Brown Red Savage is a huge, hairy, simian woman with a muscular, broad frame, small dark eyes, and a flat, flared nose. Her cranium is noticeably shrunk, whilst her huge arms are long and her massive knuckles nearly drag on the ground. Personality & Motivation: Red Savage is uncomplicated. She only understands only the simple things in life. Her manners are crude and blunt, quick to emotion. Her personality is rage and care, and she has a strong, primitive, maternal streak. Abilities: 16 + 12 + 16 -4 + 2 + 6 = 48 Strength: 26 (+8) Dexterity: 22 (+6) Constitution: 26 (+8) Intelligence: 6 (-2) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 20 + 20 = 50 Initiative: +10 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +18 Knockback: -4 Saving Throws: 4 + 4 + 5 = 13 Toughness: +8 Fortitude: +12 (+8 Con, +4) Reflex: +10 (+6 Dex, +4) Will: +6 (+1 Wis, +5) Skills: 140R = 35 PP Acrobatics 4 (+10) Skill Mastery Bluff 10 (+13) Climb 4 (+12) Computers 4 (+2) [14 (+12 Enhanced] Skill Mastery Diplomacy 4 (+7) Disable Device 4 (+2) Skill Mastery Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 8 (+11) Handle Animal 8 (+11) Intimidate 8 (+11) Knowledge (Behaviour Sciences) 4 (+2) Knowledge (Civics) 4 (+2) Knowledge (Current Events) 4 (+2) Knowledge (Streetwise) 4 (+2) Knowledge (Tactics) 4 (+2) [14 (+12) Enhanced] Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish) Medicine 4 (+5) Skill Mastery Notice 8 (+9) Pilot 4 (+10) Skill Mastery Search 8 (+6) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Survival 8 (+11) Feats: 47PP Ambidexterity Animal Empathy Assessment Attractive (to animals) Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Elusive Target Equipment 15 Evasion 2 Favoured Opponent (Spies) Grappling Finesse Improved Critical 1 (Unarmed) Improved Disarm Improved Grab Improved Grapple Improved Initiative Improved Pin Improved Throw Improved Trip Jack of All Trades Master Plan Power Attack Quick Draw 1 (Draw Weapon) Set Up Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand) Takedown Attack 1 Track Uncanny Dodge (Auditory) As enhanced Traits: Precise Shot 2, Improved Aim Powers: 6 + 2 + 5 + 1 + 17 + 5 + 1 + 5 + 1 + 8 + 1 + 17 = 69 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor. Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Feature 1 (Internal Computer) [1 PP] “SLAVE” Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Feature 1 (Use hands as feet, feet as hands) [1 PP] Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation]) [8 PP] Super Senses 1 (Acute Olfactory / Scent) [1 PP] Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols" Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP] AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP] AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP] AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart” AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] “EMP Bullet” Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage Rocket Bullet Ranged DC 20 Tough Damage EMP Bullet Ranged DC 15 Fort Nullify Explosive Bullet Ranged DC 20 Tough Damage KO Dart Ranged DC 15 Fort /Poison Fatigue Taser Bullet Ranged DC 15 Fort Stun Totals: Abilities 48 + Combat 40 + Saving Throws 13 + Skills 35 + Feats 47 + Powers 69 - Drawbacks -2 = 250/250 Power Points
  13. The Red Head (PL 9) Summary of changes: Power Level: 9/15 (250/250 PP) Unspent Power Points: 0 Description: Age: 70 (Cryogenically frozen for decades) Apparent Age: 25 Gender: Female Ethnicity: Height: 5’3” Weight: 50Kgs Eyes: Bright Green Hair: Bald The Red Head looks like a short, weedy and hairless humanoid with a massively swollen head (that accounts for at least an extra 6 inches of height!). Her gender is hard to judge but she is still female. She wears the same clothes as the Red Rat. Personality & Motivation: The Red Head has an arrogant, snide personality, quite sure of her own intellectual superiority (although when facing extreme super-intelligence she will seethe with jealousy). She remain most of her other personality traits and motivations, however. Abilities: -4 + 12 + 10 + 16 + 2 + 6 = 42 Strength: 6 (-2) Dexterity: 22 (+6) Constitution: 20 (+5) Intelligence: 26 (+8) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 26 + 26 = 52 Initiative: +10 Attack: +13 Defense: +13, +7 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 7 + 4 + 5 = 16 Toughness: +5 Fortitude: +12 (+5 Con, +7) Reflex: +10 (+6 Dex, +4) Will: +6 (+1 Wis, +5) Skills: 120R = 30 PP Acrobatics 4 (+10) Skill Mastery Bluff 10 (+13) Computers 4 (+12) [14 (+22) Enhanced] Skill Mastery Diplomacy 4 (+7) Disable Device 4 (+12) Skill Mastery Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 8 (+11) Intimidate 8 (+11) Knowledge (Behaviour Sciences) 4 (+12) Knowledge (Civics) 4 (+12) Knowledge (Current Events) 4 (+12) Knowledge (Streetwise) 4 (+12) Knowledge (Tactics) 4 (+12) [14 (+22) Enhanced] Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish) Medicine 4 (+5) Skill Mastery Notice 8 (+9) Pilot 4 (+10) Skill Mastery Search 8 (+16) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Feats: 44PP Ambidexterity Assessment Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Elusive Target Equipment 15 Evasion 2 Favoured Opponent (Spies) Grappling Finesse Improved Critical 1 (Unarmed) Improved Disarm Improved Grab Improved Grapple Improved Initiative Improved Pin Improved Throw Improved Trip Jack of All Trades Master Plan Power Attack Quick Draw 1 (Draw Weapon) Set Up Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand) Takedown Attack 1 Uncanny Dodge (Auditory) As enhanced Traits: Precise Shot 2, Improved Aim Powers: 6 + 2 + 5 + 1 + 17 + 5 + 1 + 5 + 1 + 8 + 17 = 68 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor. Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x500 stacked with mental quickness, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Feature 1 (Internal Computer) [1 PP] “SLAVE” Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Quickness 2 (x5 Speed, Flaws: Limited to Mental [-1]) [1 PP] Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation damage or environment]) [8 PP] “Mutation” Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols" Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP] AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP] AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP] AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart” AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] “EMP Bullet” Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Damage Rocket Bullet Ranged DC 20 Tough Damage EMP Bullet Ranged DC 15 Fort Nullify Explosive Bullet Ranged DC 20 Tough Damage KO Dart Ranged DC 15 Fort /Poison Fatigue Taser Bullet Ranged DC 15 Fort Stun Totals: Abilities 42 + Combat 52 + Saving Throws 16 + Skills 30 + Feats 44 + Powers 68 - Drawbacks -2 = 250/250 Power Points
  14. The Red Rat (PL 9) Power Level: 9/15 (250/250 PP) [253] Unspent Power Points: 0 Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness In Brief: Mutant Super Spy with Soviet Computer in her head. Alternate Identity: Noemi Von Neumann Birthplace: Budapest, Hungary Residence: Freedom City Occupation: Taxi Driver Affiliations: None Family: None (Alive) Description: Age: 70 (Cryogenically frozen for decades) Apparent Age: 25 Gender: Female Ethnicity: Height: 5’8” Weight: 70Kgs Eyes: Green Hair: Blonde Noemi has a Slavic look, with chiselled features. It is not immediately apparent, but her body is in phenomenal shape. Her musculature is well developed. She usually wears glasses and has her hair up, and somehow nobody recognises her as the Red Rat...?! The Red Rat wears close fitting grey spandex and a short Brown-Red Jacket with a Bright Red "Rat" Motif on the back. She carries two super-high tech pistols of Soviet Design. History: Noemi Von Neumann was born into a poor family in Budapest at the height of communist power. As a young woman, she was politically active, and soon joined the underground movement of artists, philosophers, and anarchists who wanted change. She studied a little, read a little, and shouted a lot. And she was caught. A few dozen radicals, including her, were used as human guinea pigs for the Soviets' Super Programme. They were exposed to the virus Darwin-X, a highly unstable and dangerous pathogen. Only Noemi survived. The virus had triggered off something in her, making her body evolve and adapt. Darwin-X was in almost all cases lethal, and if not, then dangerous. Only a few candidates were any good. The Red Rat only knows of herself, but there may have been others. Nicknamed the “Red Rat” (after a lab rat), she was brainwashed. A soviet computer system was installed in her skull, nicknamed “Slave”, complete with cybernetic eyes that replaced her own. The Slave System is advanced, but normal humans are unable to tolerate it. The Red Rat, with her adaptive genetics, was able to bond with it. Now an agent of the Soviet Union, she was put on cryo-stasis until she was needed for certain missions in Europe. Over the years she had been awakened a few dozen times, sometimes to upgrade Slave, sometimes to spy. When the Wall came crashing down, the unit handling her disbanded, and she was left for years, untended, unwatched, and asleep in a Berlin Cryo-unit deep underground, until a UNISON team found the old site and awakened her. Playing ball initially, the Red Rat soon went on the run. She had no wish to be anyone’s puppet anymore… Personality & Motivation: Noemi is an easy go lucky personality, who usually talks to her passengers when working, and loves hearing stories. She hits bars, coffee shops, and galleries in her free time, and hangs out with Artists, Poets, and Bohemians. She is basically a woman who likes standing up for, and helping people. However, she is also a militant believer in liberty, and not just in an abstract way. She may not be Patriotic, or Pro-American, but she will defend liberty with a real passion. When Devolved, the Red Rat becomes crude, unmannered, and simple, almost a feral thing. The Devolved Red Rat can be more caring and emotional, and believes itself to be a pure, spiritual thing, unfettered by modernity. It views Slave as a super smart God like figure in its head. Slave views it as an intolerable primitive. When Evolved, the Red Rat becomes egocentric and arrogant, believing itself to be the next stage of human evolution. It has a paternalistic but condescending view on primitive homo sapiens. It does its best to outwit Slave and is nasty to the system. Slave takes on an almost worshipful, sycophantic relationship to the Evolved Form. It is not clear if Slave is actually self-aware or just a very well programmed computer system. When the Red Rat is in her normal human form, it speaks to her obediently and mechanically, and keeps interjecting communist propaganda, almost like an information station. Powers & Tactics: The Red Rat is a mutant with the ability to adapt to the environment. A relatively minor power, it also allows her to “evolve” into a weedy but brainy form, or “devolve” into the mirror opposite. It has also allowed her to tolerate the cybernetic system in her head. This gives her advanced visual senses and tactical advice. She has pilfered two high – tech soviet pistols, snub nosed and sleek, that are activated by SLAVE. Whilst they can be destructive, they are spy pistols – firing knockout poison darts, EMP rounds, or non-lethal ammunition, all silently. The Red Rat is in excellent physical shape, partly as she recovers quickly from physical training. She is also an expert martial artist and markswoman, and a highly trained spy. Tactically, she will prefer guile and surprise to a straight up fight. Power Descriptions: The Red Rat's powers are largely unseen. However, when she makes her body adapt to hostile environments, this can be visible; for instance, growing fur, or gills. Her devolved form looks like a primitive Neanderthal, with a large muscular hairy frame and small forehead, whilst her evolved form looks the opposite: a feeble shrunken body and massively enlarged head. Complications: Outlaw: Technically, Noemi Von Neuman is an ex-Soviet Spy and wanted by UNISON for questioning. Slave? The Soviet Computer, in her head, may be called Slave, and may be under her control. Or it may not. Slave is programmed never to harm Russian / Soviet agents or government, and also to filter out (via her eyes), any capitalist propaganda (and replace it with Soviet style propaganda). Things might be invisible to her, or changed. If really pressed, Slave can completely blind Red. It might also be distracting, spouting communist propaganda at her at critical times. Slave could potentially be controlled by Soviet technology, or even hackers. Nuclear Mutations: Radiation sends her powers crazy. Aside from the loss of her mutant powers she can have all sorts of other problems, such as breaking out in green boils, or her mouth sealing over. Split Personality: In her devolved form, Red is crude, aggressive, and unsubtle. In her Evolved Form, Red is arrogant and aloof. Of course, both forms feel that their personality is best, and may be reluctant to change back to her normal form. She cannot sustain her evolved or devolved form indefinitely, fortunately. Taxi Driver: Noemi works for “EZ Cabs” with a hard nosed boss, “Easy Steve”. Easy Steve has plenty of enemies, and by default, so do his drivers. Empty Clip: Guns run out of bullets, even superior soviet guns with superior soviet bullets. Abilities: 6 + 12 + 10 + 6 + 2 + 6 = 42 Strength: 16 (+3) Dexterity: 22 (+6) Constitution: 20 (+5) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 26 + 26 = 52 Initiative: +10 Attack: +13 Defense: +13, +7 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 7 + 4 + 5 = 16 Toughness: +5 Fortitude: +12 (+5 Con, +7) Reflex: +10 (+6 Dex, +4) Will: +6 (+1 Wis, +5) Skills: 120R = 30 PP Acrobatics 4 (+10) Skill Mastery Bluff 10 (+13) Computers 4 (+7) [14 (+17) Enhanced] Skill Mastery Diplomacy 4 (+7) Disable Device 4 (+7) Skill Mastery Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 8 (+11) Intimidate 8 (+11) Knowledge (Behaviour Sciences) 4 (+7) Knowledge (Civics) 4 (+7) Knowledge (Current Events) 4 (+7) Knowledge (Streetwise) 4 (+7) Knowledge (Tactics) 4 (+7) [14 (+17) Enhanced] Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish) Medicine 4 (+5) Skill Mastery Notice 8 (+9) Pilot 4 (+10) Skill Mastery Search 8 (+11) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Feats: 45PP Ambidexterity Assessment Attractive Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Elusive Target Equipment 15 Evasion 2 Favoured Opponent (Spies) Grappling Finesse Improved Critical 1 (Unarmed) Improved Disarm Improved Grab Improved Grapple Improved Initiative Improved Pin Improved Throw Improved Trip Jack of All Trades Master Plan Power Attack Quick Draw 1 (Draw Weapon) Set Up Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand) Takedown Attack 1 Uncanny Dodge (Auditory) As enhanced Traits: Precise Shot 2, Improved Aim Equipment Headquarters: "The Safe House" [25 EP Total] Size Medium [1 EP], Toughness 15 [2 EP], Features: Communications, Computer, Concealed 7 / +40 DC, Fire Prevention System, Garage, Gym, Hangar [Retractable Helipad], Infirmary, Living Space, Power System, Security System 5 (DC 40), Workshop [22 EP] Vehicle: "The Ratcopter" [42 EP] Size: Large [1 PP] Toughness: 10 [3 EP] STR: 30 [2 EP] Features: Remote Control, Smokescreen [2 PP] Powers: Flight 6 (500mph, Feats: Subtle) [13 EP], Concealment 1 (Normal Hearing, Extras: Continuous, Feats: Selective) [4 EP], Concealment 2 (Radio Senses, Flaw: Permanent) [4 EP], Super Senses 13 (Analytical all hearing, Accurate Radar, Extended Radar, Extended All Hearing, Radio, Ultrahearing, Penetrating Hearing) [13 EP] Total Cost 42 EP Concealable Microphone [1 EP] Multi-Tool [1 EP] Mini-Tracer [1 EP] Boot Knives (Strike 1, Feats: Thrown, Improved Critical 1, Mighty, Multiple Weapons 1) [5 EP] Powers: 6 + 2 + 5 + 1 + 17 + 5 + 1 + 5 + 8 + 17 = 67 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor. Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Feature 1 (Internal Computer) [1 PP] “SLAVE” Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation damage or environment]) [8 PP] “Mutation” Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols" Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP] AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP] AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP] AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart” AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] “EMP Bullet” Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Damage Rocket Bullet Ranged DC 20 Tough Damage EMP Bullet Ranged DC 15 Fort Nullify Explosive Bullet Ranged DC 20 Tough Damage KO Dart Ranged DC 15 Fort /Poison Fatigue Taser Bullet Ranged DC 15 Fort Stun Totals: Abilities 42 + Combat 52 + Saving Throws 16 + Skills 30 + Feats 45 + Powers 67 - Drawbacks -2 = 250/250 Power Points
  15. GM Creek stomped into the nearby barn. There was the sound of a neighing horse, some clopping hooves, and the rustle of movement that was quite compatable with a dessicated undead spirit of vengeance mounting a live horse. Perhaps, if one really strained, the flip-flapping of rope around neck. And then, Creek came out amount a saddleless horse. He paused, right by Sha'ir. "Which way to town, boy?" he said, leather-voiced. "I got some killin' to do. Send a killer to kill the killers, that's what they said. That's pretty much damn near what they got..." he grunted. "Its a sour taste in my mouth, ash and bone, but its all I got, and I ain't stoppin. Don't know if I could stop even if I wanted to. And I don't want to" he said, bluntly. He turned to look at the horizon. "Back in the day I could ride any horse, broken or not. Still can, by the looks of things. I'm betting you don't ride, boy. Bettin' you got wheels and motors and gas for that. You missin' out, ah tell you. You missin' out..." he said, almost wistfully. "Now, you gonna tell me which way to go? Sooner I finished, sooner I kill my fill, sooner everyone sleeps better..."
  16. Diamondlight Failed sniper? After her? If in doubt, the truth served best. "A woman dressed in a Swiss costume sent me" he explained. "Although I have not the faintest idea who she is, or who you are for that matter. I stopped the Sniper, for what else could I do? I saw a man about to fire, and presumably kill, and that would not sit well with my heart if I stood back and did nothing" he explained. In the blink of an eye, his force field zipped on - a shimmering field of blue silver light. And from his hand, an elegant sword of the same light. "I was feeling light a noble knight!" he said. His pose was indeed noble. Not agressive, but theatrical, an emphasis to his words, whilst at the same time it meant he wouldn't get easily blasted. "And equally ignorant. I am being played!" he concluded. "But by whom? you? or her?"
  17. GM "Yummy!" "More!" "Food!" Came the replies, in a rather brusque and unfriendly manner. And whilst it seemed the Dogs could speak that terrible tongue, and had some basic intelligence, the emphasis was very much on the word basic. The alpha dog out of the three took the lead in talking. "We ate new meat. Tasty and hellish! Made us strong! Strong enough to eat chompy chompy human!" he said, slobbering. "We eat you! We gaurd dogs! We gaurd! Mmmm...yummy!" it slobbered.
  18. Well technically they are hostile initially so now unfriendly. But thats a lot better!
  19. The Dogs are Hostile and are thus now Indifferent! Attractive wont count, sorry! Technically HP wont give you languages (I think) but this seems to me a quite appropriate use of am HP for JW! We fudged the above a bit with a stunt and complication, so lets ignore that (as it both spent and arguably gained an HP. I make JW starting with 1 HP so she is now without HP!
  20. GM "I had to improvise" said Moon, not so sure of his plan. "Calm down, Steve, we just here to help out this girl" he said, pointing to the shocked homeless woman who had started the nights proceedings. "She one of yours. Lives on the street..." "Poor gal" muttered Steve, his hands still on his shotgun. "You gotta makesure they dont beam ya, girl..." he said, rather severely, to the woman. "Stay out of the lights. They beam ya if ya let them beam the FBI straight into your bones in the brain makes a stain stains bad real mixed up placebonic..." he said, his level of chaotic waxing and waning. "Wants she want.." he asked Moon before turning his gun to Arrowhawk. "No dont you answer, they probably got you with psychotronium big needle up ass...no...you!" he said, snapping at Arrowhawk. "What you doing here? Come to bleed over my carpet?"
  21. Knowledge: Behavious Sciences to pick up Steve is mentally ill DC 15. (Higher DC for what types / info but no skill!)
  22. GM And as it happened... Marcus Moon saw Shotgun Steve first. Such, it seemed, was the nature of his moonlit eyes. But Arrowhawk was not far behind, hearing the soft shuffling of feet. And the smell. Shotgun Steve was a hobo. And he dressed and smelled like the very worst of them. He had a stocky build of average height, and lank, infested hair that reached to his waist both from scalp and beard. He was dressed in thick and disgusting garbs, and was caked in dirt. And yes, he carried a Shotgun. His speech was cracked and garbled and without any hint of candendance or intonation. "Whotcha dooin here spi'in the beams gotcha inmahead gotcha aint getting in there no I gotcha you givin me dabeams?" he mumbled, eyes staring intently at the three of them...
  23. GM The Tuna was, as said, a delicacy. Mayhap on another day, with another bowl of tuna, with another fleshy treat, the rabid dogs would have chosen to chomp jaw around succulent thigh (or other limb of equally succulent nature), but today... ...they paused. Eyes moved left to tuna, and eyes moved right to Ms. Jessica Witchblood. And eyes move left and right again. And, to punctuate their indescicion, once more did they move left, and once more right. Then, slobbering tongue decided. They punced on the tuna. Gaseous and noxious brimstone was their breath, and their breath, it should be said, was both Gaseous and noxious - for the point must be made clear that these were not ordinary dogs but canines of the most infernal variety. For now, the dogs were distracted, but they were eating so very fast...
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