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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Supercape
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Lets take that HP But also, notice check: 19 Maybe snake-greed wins over snake-senses!
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Echohead "A cave..." Echohead shuddered. "Dark and ominous cave. Perfect. What huh-huh-horrors luh-luh-lurk inside? A mutant bear? A coven of witches? A super scientist creating an army of cyborg nazi's?" He shuddered again. "I guess we get to find out." He swallowed the sand in his throat. It wasn't easy. Still, he strode out of the ambulance, adjusted his clothes, and pulled out his Variable pistol. With a few pushes of buttons, the pistol began to shine, shedding light in all directions. "At least we wont have to be scared of the dark..." he said with a sour mutter.
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I NEED TO BRUSH UP ON MY MUSHROOM PUNS, I HAVE NOTHING'd by Fox Spore: 14 PP to Spend 3 PP on saves +2 Fort, +1 Reflex 1 PP on skills: Boosting both profession skills to 4 (+6) 8 PP on boost power, removing the drawback and flaw Boost 7 (Immunity, Extras: Total Fade, Feats: Total Fade 6 [1 Day = 1 Week Total]) [20 PP] "Fungal Sybiote Infection" Immunity 7 (Critical Hits, Suffocation [All], Starvation & Thirst, Disease, Her own Fungal Array effects) [7 PP] 2 PP: Removing vulnerability to fire.
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Various thoughts: PL seems to be 6 defensive and 10 offensive, so that probably needs some shufflin' Super STR/Enhanced STR with limitation seems a bit iffy. There arent many situations the STR wont be useful (breaking out from snare? Grip vs disarm?) Given it can be used for grapple, lifting, throwing, and damage which are the main uses. I would probably keep additional limbs and elongation as an "always on" power (maybe cut down length and number a bit) Then create a "Follicular Arsenal" array Snare limited to melee range (10 PP) (wrap up opponent in hair then snip it off) Hair Cut (also - good name for character) - Strike 10 (Forms blade from hair) Maybe other stuff too like dazzle (hair in your eyes) or adding autofire to base STR damage (multi arm flurry) Finally, a feature might be cool Feature 1: Hair Control (Can, as a free action, grow or snip off any hair on body). Uses: Aside from perfect skin, might give situational bonus to disguise, or resisting cold environments (hirsture), can amputate any hair and grow it back in case anyone grasps by hair. Or can leave a trial of hair in a maze or anywhere else so that can retrace footsteps.
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Snakebite Cassandra flexed and unflexed her fists repeatdely, staring at the rat, the gold. This was treasure, but the symbolism... a rat? gold? She could not think of a culture that did not, in some manner, demonise the rat. Spreader of disease, eater of corn. She entered the shack, slowly. She wanted the statue. But that was the problem. She wanted it. This smelled of temptation. Her eyes glanced left, and right. Some sixth sense pondering some kind of trap. Maybe not a pit, maybe not poison darts (not that they would work against her snake blood, but still...), no, some trap of temptation. She dragged herself away from the statue, trying to find some clue within the shack itself. Maybe the statue was just a distraction...
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GM "WATER! NOOOO!" The Water cascaded over Big Brother, sloshing over him with perfect flow. In but a second, he was flooded with water. His metal form started to rust right in front of Dwayne. "IM RUSTING!" Indeed he was. His body cumbled from the outside in, like a fleshling would dissolve in acid. In seconds, all that was left of big brother was oxidised metal on the floor, swirling around the few inches of water that covered the fire station floor. "HELP!" screamed Mr Metal, jumping from foot to foot, his feet rapidly rusting away...
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SLOSH! 12! vs DC 30 thats a KO So ill post and we are out of combat
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Let Echohead try an AID! 21 which is even better than Predator, but should be enough to give the +2 bonus to predators roll (making it 20)
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GM "Surrender?" said the woman, finger trembling. She frowned. "Justice. Hero. Law. I could see you have a titanium rod rammed up your... anyway. No. No, I wont stand for that. A life in prison? Not much of a life, in length or quality. No, I think I would rather die. Which means I have nothing to lose..." The finger edged slightly towards the button. A millemeter. Two. "But on the other hand..." She sighed. "On the other hand I dont want to die. And I would rather be free than rich. So I will shut this down if you give me your word you will let me walk."
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Tazel Power Level: 8 (180/180) Unspent Power Points: 0 Trade-Offs: None In Brief: Fiery Demon Age: Unknown (Probably countless ages) Gender: None Ethnicity: None Height: 6 Foot Weight: Almost nothing Eyes: Red Tazel looks like a painfully thin demon made of smoke, with glowing red eyes and mouth. History: Tazel is an immortal infernal being of indeterminate age (does time even have meaning in such dimensions?). He was, by Earth reckoning, bound to the Cantos bloodline by Carlos Canto a few decades back, and is compelled towards completely obeying them. For twenty years or more that order was to do nothing at all but wait, but on release by Pitch, despite every fury of Tazel, the pact still held. Personality & Motivation: Tazel is a spiteful, manipulative, and cruel demon who delights in deception and anguish. Unfortunately, he is completely beholden to the Cantos bloodline (at this point, that means Pitch). Possessed of great cunning, he enjoys playing humanity, pitch, and even other demons off against each other. Powers & Tactics: Tazel uses deception, manipulation and stealth by preference, but can also ignite with furious hellfire of various hue if he needs to fight. Fighting is something he dislikes. He tends to stay in gaseous form, and invisible, most of the time. Power Descriptions: If visible, Tazel’s fire power is usually an angry red-ember, and caresses his fiery form. He can expel this fire out from his body in a fiery explosion if need be. Abilities: -4 + 2 + 2 + 12 + 2 + 6 = 18 Strength: 6 (-2) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 16 + 16 = 32 Initiative: +5 Attack: 8 Defense: +8 (+4 Flat Footed) Grapple: +6 Knockback: -4 Saving Throws: 0 + 5 + 9 = 13 Toughness: +8 (+7 Protection, +1 Con) Fortitude: Immune Reflex: +5 (+4, +1 Dex) Will: +10 (+9, +1 Wis) Skills: 12 PP = 48 Ranks Bluff 12 (+15) Diplomacy 8 (+11) Intimidate 12 (+15) Knowledge (Arcane) 4 (+10) Notice 4 (+5) Sense Motive 8 (+9) Feats: 8 Distract (Intimidate) Environmental Adaptation (Infernal Realms) Evasion 2 Fascinate (Intimidate) Improved Initiative 1 Ritualist Startle Powers: 4 + 2 + 5 + 5 + 35 + 12 + 23 + 1 + 8 + 5 = 100 All powers have the infernal descriptor. Comprehend 2 (Speak and Understand all Languages) [4 PP] Comprehend 2 (Speak and Understand Animals, Flaws: Limited to animals associated with devil’ry e.g. Rats, Goats) [2 PP] Concealment 2 (Normal Sight, Extras: Duration [Continuous], Feats: Selective, Flaws: Passive) [5 PP] Flight 2 (Feats: Subtle) [5 PP] Immunity 35 (Fire Damage, Fortitude Save) [35 PP] Insubstantial 2 (Smoke/Gas, Extras: Duration [Continuous]) [12 PP] Infernal Array (20 PP Array, Feats: Alt Power 3) [23 PP] BP: Blast 8 (Feats: Affects Insubstantial 2, Homing, Incurable) “Hellfire” [20/20 PP] AP: Emotional Control 8 (Feats: Mind Blank, Subtle, Insidious) “Manipulate Soul” [19/20 PP] AP: Damage 6 (Extras: Alt Save [Will], Vampiric, Feats: Incurable) “Inhale Soul” [19/20 PP] AP: Illusion 5 (Audio and Visual, Extras: Duration [Sustained]) “Deception” [20/20 PP] Feature: Mimicry (+10 to bluff checks when impersonating) [1 PP] Protection 8 [8 PP] Super-Senses 5 (Visual Counters Obscure) [5 PP] Infernal Pact X: Tazel strikes deals with more powerful (or even less powerful demons), which can be used as a plot device power. Such power is always used against Pitch and humanity (since it originates from power level X entities). In other words, this is a complication or plot hook effect rather than anything desirable. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Tough Damage Fire blast Ranged DC 23 Tough Damage Emotion Control Perception DC 18 Will Emotion Control Totals: Abilities 18 + Combat 32 + Saving Throws 13 + Skills 12 + Feats 8 + Powers 100 = 180/180
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Pitch Power Level: 11 (250/250) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 DC, -1 Defence / +1 Tough In Brief: Infernal Biker with a Demon in her belly. Catchphrase: “Fire me up!” Alternate Identity: Carmen Canto (Secret) Birthplace: Mexico City Residence: Freedom City Base of Operations: Freedom City Occupation: Journalist, Rock Report Magazine Affiliations: Blacksmoke Motorcycle Club Family: None alive. Father is the missing (presumed dead…) biker sorcerer Carlos Canto Description: Age: 38 (6/6/86) Apparent Age: 25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6” Weight: 55Kgs Eyes: Brown Hair: Dirty Blonde (Dyed) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire me up”, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang (The Blacksmokers), not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic: in particular, dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. His luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter, leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. When she became a rock music journalist, she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ˜Grease” Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned black magic. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon the “infernal forge”, the ways of hammer, steel, smoke and fire. Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionate”, in good and bad ways, able to love and hate quickly. She has an anarchic streak and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Tazel, the demon residing in her belly can be expelled and commanded, but usually is used to fire up Pitch, giving her exceptional strength and resilience. She will use this power in conjunction with her own sorcery, commanding fire, steel and smoke, usually in a blistering full on attack. Pitch has no particular martial art expertise but is what might be called an experienced brawler. She is also a reasonably skilled writer and reporter, and will often try to work out what is going on via subterfuge. Pitch drives a customised bike that is pumped full of infernal oil. It can become smoky, concealing its appearance (which she activates when she drives a pitch), and is faster than most normal bikes, as well as being able to drive up walls and even through the air. As Carmen, she often keeps a set of kunckledusters in her jacket, as befits her biker girl image. On her bike, she has a length of chain concealed in the body of the bike, that she will use when Pitch. Power Descriptions: Commanding the infernal forge dimension via her black magic, Pitch’s powers are all about smoke, fire, and metal, often in combination. For instance, she hurls smouldering blackened shards of metal or chains at her opponents. Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. In addition to her disability drawback (unable to all out move) this can make things like acrobatics and so on very hard or impossible for her, and she cannot run or even walk far without pain and fatigue. Trips may be more effective. She would not be able to operate normal vehicles normally (those requiring two pedals). Should she be without her callipers for her right lower leg, these problems are worse. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable, such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must swallow him. Hidden Ink: If Pitch’s spinal tattoo is completely covered, its power fades. The spine stretched up to neck and down to sacrum. Her normal rock t-shirt would not cover it, but certain snares might, as might other powers, or even clothes. Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24 Strength 12/22 (+1/+6) With Rage, up to 28 (+9) Dexterity: 14 (+2) Constitution: 14/22 (+2/+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 20 = 40 Initiative: +6 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +11/+17 (Additional +3 with Rage active) Knockback: -6 Saving Throws: 7 + 7 + 11 = 23 Toughness: +8/+12 Fortitude: +9/+13 (+2/+7 Con, +7) Reflex: +7 (+2 Dex, +5) Will: +13 (+2 Wis, +11) Skills: 72 Ranks = 18 PP Bluff 4 (+8) [Additional +4 in Alt Form] Concentration 4 (+6) Craft (Mechanical) 4 (+5) Diplomacy 0 (+4) [Additional +4 in Alt Form] Drive 4 (+6) Intimidate 8 (+12) [Additional +4 in Alt Form] Gather Information 2 (+6) Knowledge (Arcane) 4 (+5) Knowledge (Pop Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform [Singing] 2 (+6) [Additional +4 in Alt Form] Perform [Stringed Instruments] 6 (+10) Profession [Writer] 8 (+10) Sense Motive 8 (+10) Feats: 15 PP Attractive Equipment 9 Favoured Opponent (Infernal) Improved Initiative 1 Jack of All Trades Rage 2 [+6 STR, +3 Fort, +3 Will, -2 Defence] Equipment: 9 PP = 35 EP Chain (Strike 2, Mighty, Extended Reach 2, Improved Trip, Improved Disarm) [7 EP] Shotgun (Blast 5 [3 vs Armoured], Accurate 1, AP: Blast 6, Feats: Stun Ammo [Rocksalt]) [14 EP] Motorcycle (STR 20, Toughness 8, Size Medium, Speed 5 [250mph], Alarm 1, Smokescreen, Retractable Numberplates [Hides ID]) [14 EP] Powers: 11 + 49 + 6 + 61 + 3 + 1 = 131 PP Immunity 11 (Aging, All Infernal Effects, All Celestial Effects) [11 PP] “Spinal Tattoo” Infernal Forge Array (40 PP Array, Feats: Alt Power 9) [49 PP] BP: Blast 12 (Extras: Autofire, Feats: Affects Insubstantial 2, Improved Critical 2, Variable Descriptor 1 [Metal], Drawback: Max Range 1 [600’]) [40/40 PP] “Metal Shards” AP: Damage 11 (Extras: Area [Cone, 1-1100’], Feats: Decrease Area 11, Increase Area 3, Incurable, Affects Insubstantial 2) [39/40 PP] “Breathe Hellfire” AP: Snare 12 (Extra: Constricting, Feats: Affects Insubstantial 2, Homing, Reversible, Tether, Can pause / activate constriction as free action, Drawback: Max Range 2 [300’]) [40/40 PP] “Chain” AP: Move Object 11 (Extras: Damaging, Perception, Feats: Affect Insubstantial 2, Precise, Flaw: Limited [Metal]) [36/40 PP] “Command Metal” AP: Create Object 9 (Extras: Duration [Continuous], Movable, Feats: Affects Insubstantial 2, Variable Descriptor 1 [Metal]) [39/40 PP] “Make Metal” AP: Transform 10 (1000lbs, Narrow to Narrow, Metal to Metal [Shape only], Extras: Duration [Continuous, countered by mechanical/structural craft], Flaw: Range) [40/40 PP] “Mold Metal” AP: Nullify 10 (Any one mechanical effect, Extras: Duration [Sustained], Range [Perception]) [40 PP] "Seize Engine" AP: Suffocate 8 (Extras: Range 2 [Perception], Duration 1 [Sustained]) [40/40 PP] “Smoke” AP: Teleport 10 (1000’/200K Miles, Extras: Affects Others, Accurate, Feats: Change Direction, Change Velocity, Easy, Extended Reach 1, Progression: Affects Others 2 [5 persons], Progression: Mass 3 [1000lbs], Flaws: Medium [Hot Metal]) [39/40 PP] “Forge Walk” AP: Environmental Control 4 (50’ radius, Dim Light, Distraction DC 5, Extreme Heat, Hamper Move [50%], Extras: Range [Perception]) linked with Obscure 4 (50’ Radius, Visual and Olfactory, Extras: Range [Perception]) [16+24=40/40 PP] Protection 6 [6 PP] “Spinal Tattoo” Tazel Array (60 PP Array, Feats: Alt Power 1) [61 PP] BP: Alt Form 10 (50 PP, Extras: Duration [Continuous]) [60/60 PP] “Tazel Within” Comprehend 2 (Speak/Understand Animals, Flaws: Limited to animal associated with devil’ry e.g. Rats, Pigs, Goats) [2 PP] “Twisted Tongue” Comprehend 2 (Speak/Understand Languages) [4 PP] “Twisted Tongue” Enhanced Traits 6 (Bluff, Diplomacy, Intimidate and Sing +4, Feats: Distract [Intimidate], Fascinate [Intimidate]) [6 PP] “Twisted Tongue” Feature 1: Mimicry [1 PP] “Twisted Tongue” Super Senses 5 (Visual Counters Obscure) [5 PP] “Infernal Vision” Immunity 13 (Fire effects, Condition: Cold, Starvation and Thirst, Suffocation: Smoke) [13 PP] “Infernal power” Enhanced Traits (+10 Strength, +8 Constitution) [18 PP] “Infernal Power” Feature 1: Smoky [Conceals secret ID like a mask] [1 PP] AP: Summon 12 (180 PP: Tazel, Extras: Fanatical [NB: Complication], Heroic, Duration: Continuous, Feat: Mental Link, Drawback: Full round to summon/expel) [60/60 PP] Super-Movement 4 (Wall crawling 2, Slow Fall, Sure Footed 1, Extras: Affects Others [only], Flaws: Limited to Combustion Vehicles, Drawbacks: Move Action to ignite) [3 PP] “Hellfire Ignition” Super Senses 1 (Visual Detect Infernal) [1 PP] “Infernal eyes” Drawbacks: Disability: Cannot move all out [1 PP] NB: See complication for possible additional effects. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/21 Tough* Damage Chain Equipment 10’ DC 18/23 Tough* Damage Chain Power Ranged DC 27 Reflex Snare Metal Shards Ranged DC 22 Tough Damage Hellfire Breath Touch/Cone DC 26 Tough/DC 21 Reflex Damage Hellfire Ignition Perception DC 22 Tough Damage Smoke Perception DC 25 Fort Suffocate *Additional +3 if Rage active Totals: Abilities 24 + Combat 40 + Saving Throws 23 + Skills 18 + Feats 15 + Powers 131 – Drawbacks 1 = 250/250 Power Points
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30! Snaketastic! Blimey, was that a damage 20 effect? :0
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Snakebite The backpack straps cut into Cassandra's shoulders. She grunted, trying to shift the weight. The gem was a lodestone, and her flesh was getting raw. For all her wiry strength, and height, Cassandra did not have the bones for heavy loads. Still, she no expedition was without its hardships. That was the challenge. A thin smile of determination flashed across her lips. "I can do this..." she told herself. "I can do th---whoa!" She leapt to one side. Rocks... falling. That wasn't good. Rocks could crush snakes. Rocks could crush her. She got to her feet an instant, boots kicking up snow. Her acute eyes glanced upwards. More rocks. And that meant more dodging! With fingers crossed...
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Echohead Echohead gave a little warm chuckle. "What, you saying I can't drive?" he asked, taking his hands to the steering wheel and give it a mad wobble. "No. I can't. Not well, anyway. Go ahead and take the wheel, you can't do any worse than me, can you?" He stood up and brushed himself off, making sure his Variable pistol was still on his belt. "I can navigate. I grew up having to use maps, not computers. I quite liked them, to be honest. Not as stupid as I look.." He tapped his forehead. "Especially with you in here!"
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From the album: Supercapes Visions
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From the album: Supercapes Visions
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Power Level: 8 (180/180) Unspent Power Points: 0 Trade-Offs: None In Brief: Fiery Demon Age: Unknown (Probably countless ages) Gender: None Ethnicity: None Height: 6 Foot Weight: Almost nothing Eyes: Red Tazel looks like a painfully thin demon made of smoke, with glowing red eyes and mouth. History: Tazel is an immortal infernal being of indeterminate age (does time even have meaning in such dimensions?). He was, by Earth reckoning, bound to the Cantos bloodline by Carlos Canto a few decades back, and is compelled towards completely obeying them. For twenty years or more that order was to do nothing at all but wait, but on release by Pitch, despite every fury of Tazel, the pact still held. Personality & Motivation: Tazel is a spiteful, manipulative, and cruel demon who delights in deception and anguish. Unfortunately, he is completely beholden to the Cantos bloodline (at this point, that means Pitch). Possessed of great cunning, he enjoys playing humanity, pitch, and even other demons off against each other. Powers & Tactics: Tazel uses deception, manipulation and stealth by preference, but can also ignite with furious hellfire of various hue if he needs to fight. Fighting is something he dislikes. He tends to stay in gaseous form, and invisible, most of the time. Power Descriptions: If visible, Tazel’s fire power is usually an angry red-ember, and caresses his fiery form. He can expel this fire out from his body in a fiery explosion if need be. Abilities: -4 + 2 + 2 + 12 + 2 + 6 = 20 Strength: 6 (-2) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 16 + 16 = 32 Initiative: +5 Attack: 8 Defense: +8 (+4 Flat Footed) Grapple: +6 Knockback: -4 Saving Throws: 0 + 5 + 9 = 14 Toughness: +8 (+7 Protection, +1 Con) Fortitude: Immune Reflex: +5 (+4, +1 Dex) Will: +10 (+9, +1 Wis) Skills: 12 PP = 48 Ranks Bluff 12 (+15) Diplomacy 8 (+11) Intimidate 12 (+15) Knowledge (Arcane) 4 (+10) Notice 4 (+5) Sense Motive 8 (+9) Feats: 8 Distract (Intimidate) Environmental Adaptation (Infernal Realms) Evasion 2 Fascinate (Intimidate) Improved Initiative 1 Ritualist Startle Powers: 4 + 2 + 5 + 5 + 35 + 23 + 1 + 5 + 8 + 5 = 100 All powers have the infernal descriptor. Comprehend 2 (Speak and Understand all Languages) [4 PP] Comprehend 2 (Speak and Understand Animals, Flaws: Limited to animals associated with devil’ry e.g. Rats, Goats) [2 PP] Concealment 2 (Normal Sight, Extras: Duration [Continuous], Feats: Selective, Flaws: Passive) [5 PP Flight 2 (Feats: Subtle) [5 PP] Immunity 35 (Fire Damage, Fortitude Save) [35 PP] Infernal Array (20 PP Array, Feats: Alt Power 3) [23 PP] "Infernal Magic" BP: Blast 8 (Feats: Affects Insubstantial 2, Homing, Incurable) “Hellfire” [20/20 PP] AP: Emotional Control 8 (Feats: Mind Blank, Subtle, Insidious) “Manipulate Soul” [19/20 PP] AP: Damage 6 (Extras: Alt Save [Will], Vampiric, Feats: Incurable) [19/20 PP] AP: Illusion 6 (Audio and Visual) “Deception” [20/22 PP] Feature: Mimicry (+10 to bluff checks when impersonating) [1 PP] Flight 2 (25mph, Feats: Subtle) [5 PP] Protection 8 [8 PP] Super-Senses 5 (Visual Counters Obscure) [5 PP] Infernal Power X: Tazel strikes deals with more powerful (or even less powerful demons), which can be used as a plot device power. Such power is always used against Pitch and humanity (since it originates from power level X entities). In other words, this is a complication effect rather than anything desirable. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Tough Damage Fire blast Ranged DC 23 Tough Damage Emotion Control Perception DC 18 Will Emotion Control Totals: Abilities 18 + Combat 32 + Saving Throws 13 + Skills 12 + Feats 8 + Powers 100 = 180/180
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Pitch Power Level: 11 (250/250) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 DC, -1 Defence / +1 Tough In Brief: Infernal Biker with a Demon in her belly. Catchphrase: “Fire me up!” Alternate Identity: Carmen Canto (Secret) Birthplace: Mexico City Residence: Freedom City Base of Operations: Freedom City Occupation: Journalist, Rock Report Magazine Affiliations: Blacksmoke Motorcycle Club Family: None alive. Father is the missing (presumed dead…) biker sorcerer Carlos Canto Description: Age: 38 (6/6/86) Apparent Age: 25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6” Weight: 55Kgs Eyes: Brown Hair: Dirty Blonde (Dyed) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire me up”, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang (The Blacksmokers), not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic: in particular, dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. His luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter, leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. When she became a rock music journalist, she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ˜Grease” Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned black magic. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon the “infernal forge”, the ways of hammer, steel, smoke and fire. Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionate”, in good and bad ways, able to love and hate quickly. She has an anarchic streak and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Tazel, the demon residing in her belly can be expelled and commanded, but usually is used to fire up Pitch, giving her exceptional strength and resilience. She will use this power in conjunction with her own sorcery, commanding fire, steel and smoke, usually in a blistering full on attack. Pitch has no particular martial art expertise but is what might be called an experienced brawler. She is also a reasonably skilled writer and reporter, and will often try to work out what is going on via subterfuge. Pitch drives a customised bike that is pumped full of infernal oil. It can become smoky, concealing its appearance (which she activates when she drives a pitch), and is faster than most normal bikes, as well as being able to drive up walls and even through the air. As Carmen, she often keeps a set of kunckledusters in her jacket, as befits her biker girl image. On her bike, she has a length of chain concealed in the body of the bike, that she will use when Pitch. Power Descriptions: Commanding the infernal forge dimension via her black magic, Pitch’s powers are all about smoke, fire, and metal, often in combination. For instance, she hurls smouldering blackened shards of metal or chains at her opponents. Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. In addition to her disability drawback (unable to all out move) this can make things like acrobatics and so on very hard or impossible for her, and she cannot run or even walk far without pain and fatigue. Trips may be more effective. She would not be able to operate normal vehicles normally (those requiring two pedals). Should she be her callipers for her right lower leg, these problems are worse. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable, such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must swallow him. Hidden Ink: If Pitch’s spinal tattoo is completely covered, its power fades. The spine stretched up to neck and down to sacrum. Her normal rock t-shirt would not cover it, but certain snares might, as might other powers, or even clothes. Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24 Strength 12/22 (+1/+6) With Rage, up to 28 (+9) Dexterity: 14 (+2) Constitution: 14/22 (+2/+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 20 = 40 Initiative: +6 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +11/+17 (Additional +3 with Rage active) Knockback: -6 Saving Throws: 7 + 7 + 11 = 23 Toughness: +8/+12 Fortitude: +9/+13 (+2/+7 Con, +7) Reflex: +7 (+2 Dex, +5) Will: +13 (+2 Wis, +11) Skills: 72 Ranks = 18 PP Bluff 4 (+8) [Additional +4 in Alt Form] Concentration 4 (+6) Craft (Mechanical) 4 (+5) Diplomacy 0 (+4) [Additional +4 in Alt Form] Drive 4 (+6) Intimidate 8 (+12) [Additional +4 in Alt Form] Gather Information 2 (+6) Knowledge (Arcane) 4 (+5) Knowledge (Pop Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform [Singing] 2 (+6) [Additional +4 in Alt Form] Perform [Stringed Instruments] 6 (+10) Profession [Writer] 8 (+10) Sense Motive 8 (+10) Feats: 15 PP Attractive Equipment 7 Favoured Opponent (Infernal) Improved Initiative 1 Jack of All Trades Rage 2 [+6 STR, +3 Fort, +3 Will, -2 Defence] Equipment: 9 PP = 35 EP Chain (Strike 2, Mighty, Extended Reach 2, Improved Trip, Improved Disarm) [7 EP] Shotgun (Blast 5 [3 vs Armoured], Accurate 1, AP: Blast 6, Feats: Stun Ammo [Rocksalt]) [14 EP] Motorcycle (ST 20, Toughness 8, Size Medium, Speed 5 [250mph], Alarm 1, Oil Slick, Smokescreen, Retractable Numberplates [Hides ID]) [35 EP] Powers: 11 + 49 + 6 + 61 + 3 + 1 = 131 PP Immunity 11 (Aging, All Infernal Effects, All Celestial Effects) [11 PP] “Spinal Tattoo” Infernal Forge Array (40 PP Array, Feats: Alt Power 9) [49 PP] BP: Blast 12 (Extras: Autofire, Feats: Affects Insubstantial 2, Improved Critical 2, Variable Descriptor 1 [Metal], Drawback: Max Range 1 [600’]) [40/40 PP] “Metal Shards” AP: Damage 12 (Extras: Area [Cone, 1-1100’], Feats: Decrease Area 12, Increase Area 3, Incurable, Affects Insubstantial 2) [40/40 PP] “Breathe Hellfire” AP: Snare 11 (Extra: Constricting, Feats: Affects Insubstantial 2, Homing, Reversible, Tether, Can pause / activate constriction as free action, Drawback: Max Range 2 [300’]) [40/40 PP] “Chain” AP: Move Object 11 (Extras: Damaging, Perception, Feats: Affect Insubstantial 2, Precise, Flaw: Limited [Metal]) [36/40 PP] “Command Metal” AP: Create Object 9 (Extras: Duration [Continuous], Movable, Feats: Affects Insubstantial 2, Variable Descriptor 1 [Metal]) [40/40 PP] “Make Metal” AP: Transform 10 (1000lbs, Narrow to Narrow, Metal to Metal [Shape only], Extras: Duration [Continuous, countered by mechanical/structural craft], Flaw: Range) [40/40 PP] “Mold Metal” AP: Damage 7 (Extras: Range 2 [Perception], Duration 2 [Sustained], Feats: Affects Insubstantial 2, Incurable) [38/40 PP] “Ignite” AP: Suffocate 8 (Extras: Range 2 [Perception], Duration 1 [Sustained]) [40/40 PP] “Smoke” AP: Teleport 10 (1000’/200K Miles, Extras: Affects Others, Accurate, Feats: Change Direction, Change Velocity, Easy, Extended Reach 1, Progression: Affects Others 2 [5 persons], Progression: Mass 3 [1000lbs], Flaws: Medium [Hot Metal]) [40/40 PP] “Forge Walk” AP: Environmental Control 4 (50’ radius, Dim Light, Distraction DC 5, Extreme Heat, Hamper Move [50%], Extras: Range [Perception]) linked with Obscure 4 (50’ Radius, Visual and Olfactory, Extras: Range [Perception]) [16+24=40/40 PP] Protection 6 [6 PP] “Spinal Tattoo” Tazel Array (60 PP Array, Feats: Alt Power 1) [61 PP] BP: Alt Form 10 (50 PP, Extras: Duration [Continuous]) [60/60 PP] “Tazel Within” Comprehend 2 (Speak/Understand Animals, Flaws: Limited to animal associated with devil’ry e.g. Rats, Pigs, Goats) [2 PP] “Twisted Tongue” Comprehend 2 (Speak/Understand Languages) [4 PP] “Twisted Tongue” Enhanced Traits 6 (Bluff, Diplomacy, Intimidate and Sing +4, Feats: Distract [Intimidate], Fascinate [Intimidate]) [6 PP] “Twisted Tongue” Feature 1: Mimicry [1 PP] “Twisted Tongue” Super Senses 5 (Visual Counters Obscure) [5 PP] “Infernal Vision” Immunity 13 (Fire effects, Condition: Cold, Starvation and Thirst, Suffocation: Smoke) [13 PP] “Infernal power” Enhanced Traits (+10 Strength, +8 Constitution) [18 PP] “Infernal Power” Feature 1: Smoky [Conceals secret ID like a mask] [1 PP] AP: Summon 12 (180 PP: Tazel, Extras: Fanatical [NB: Complication], Heroic, Duration: Continuous, Feat: Mental Link, Drawback: Full round to summon/expel) [60/60 PP] Super-Movement 4 (Wall crawling 2, Slow Fall, Sure Footed 1, Extras: Affects Others [only], Flaws: Limited to Combustion Vehicles, Drawbacks: Move Action to ignite) [3 PP] “Hellfire Ignition” Super Senses 1 (Visual Detect Infernal) [1 PP] “Infernal eyes” Drawbacks: Disability: Cannot move all out [1 PP] NB: See complication for possible additional effects. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/21 Tough* Damage Chain Equipment 10’ DC 18/23 Tough* Damage Chain Power Ranged DC 27 Reflex Snare Metal Shards Ranged DC 22 Tough Damage Hellfire Breath Touch/Cone DC 26 Tough/DC 21 Reflex Damage Hellfire Ignition Perception DC 22 Tough Damage Smoke Perception DC 25 Fort Suffocate *Additional +3 if Rage active Totals: Abilities 24 + Combat 40 + Saving Throws 23 + Skills 18 + Feats 15 + Powers 131 – Drawbacks 1 = 250/250 Power Points
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I think we can say you know your way round fire engines given your work as ambulance serviceman (Professoni skill) and high INT So its probably going to be an area attack on metal man releasing water. I think the only roll to make is regarding making the area directed at big brother and not hit little brother. Can we say a DC 20 INT roll, but +10 if you have the precise feat on the blast power (and any other bonuses you can think of)
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Snakebite "Damn it. I didn't study Gem..." sniffed Cassie, icy air spiking up her nostrils. She was frustrated she couldn't understand the language... all those hours learning ancient and obscure languages, and she couldn't even understand an esoteric magic gem stuck atop a mountaintop accessible only by climbing a sheet of freezing ice. She stuffed it into her backpack. A little more forcefully than required. Purification next, she said, feeling the cold, feeling the ache of climbing muscles. That didn't sound good. She wasn't the most pure of souls, and had no intention of being so. She embraced the dirty flaws in her personality. She spat in disgust, the ice phlegm freezing before it hit the ice. "Well, anything for archeology..."
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All comments (crunch, concept, character) welcome! Rebuild of Haven, bringing him up to PP he will imminently get, fleshing him out to the badass ronin-robot-computer hacker-philosopher he was meant to be!
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Haven Power Level: 10 (248/249) Unspent Power Points: 1 Trade-Offs: +2 Attack/-2 DC w/ Sword, no Trade-Offs otherwise In Brief: Computer Hacktavist downloaded into programmable matter Alternate Identity: Previously; Milo Makino Birthplace: Tokyo Residence: Emerald City Base of Operations: Emerald City Occupation: Computer Engineer Affiliations: Computer Hackers around the globe, particularly Japan, Korea. Family: None alive Description: Age: Downloaded aged 37 Gender: Previously Male Ethnicity: Previously half Korean, half American Height: 6’0” Weight: 60Kgs Eyes: Varies, or shining with blue light. Hair: Varies, or none (previously, black) In his default form, Haven looks like a swarm of interlocking tiny chrome cubes in the shape of a man with vaguely Japanese features. He usually wears a high quality black and white suits. He can rearrange his matter to any shape, including growing extra limbs as required. In the middle of his chest, unseen, is his computer-brain in the form of a black box. History: Milo Mikano was born in Tokyo but spent most of his life travelling between Japan (where his father was based) and America (where his mother was). Both were computer hackers, and Milo demonstrated the same knack, the same brilliance, and the same rather stiff personality. His mother succumbed to a neurodegenerative disorder when he was aged 14. A year later, Japanese organised crime took vengeance on his father. At the age of 15, young Milo took to the shadow and began working as a computer hacktivist and fraudster. In his thirties, he started to show the same signs of neurodegenative illness as his mother. He took the bold move of stealing cutting edge computer technology and reprogramming it to upload his consciousness. No longer human – and perhaps no longer the same person, the entity known as Haven moved to Emerald City to start again, still determined to fight crime and corruption. Personality & Motivation: Stiff, determined, philosophical Haven has driven, determined personality. He is crisp and to the point, sometimes even blunt, but is well intentioned, seeking to better society and ease suffering. The slow and painful death of his mother drove him to create the “Haven” – a virtual reality that he, and others, can escape to free from the burdens and pains of life. It is also a safe place to hold meetings between various collaborators or enemies. Haven seeks to resolve things efficiently, effectively, and humanely (in that order). Haven is thoughtful and philosophical by nature, although direct and quick when called to action. Haven sometimes gets drawn into a melancholy reflection of who he is and the life lost. In particular, he laments the loss of his sense of smell. Powers & Tactics: Havens reprogrammable matter can take a variety of forms; something he uses primarily as a spy aid. He is also able to induce electromagnetic currents; EMP blasts, lightning flashes, and magnetic fields. Most usually, he will fire red electric bolts from his weaponised eyes - doing so will make his eyes glow red (as opposed to his usual blue). His HAVEN alt form allows he, and any who wish to join, access to a virtual reality that Haven controls. Participants can leave at any time. Whilst in this network, thought speed is massively sped up and there is access to incredible computer power and data storage. The downside is that those in the network have absolutely no access to their body which is totally paralysed, helpless, and not aware of any sensation (including things like thirst or hunger), meaning they (and Haven himself) is extremely vulnerable. Haven can plug himself into a power source to slowly regenerate wounded components, which he will do if injured in a fight. He also needs to periodically recharge to maintain normal operation and use powers. Typically he prefers not to fight at all, but in a manner similar to his blunt and efficient personality, he has no hesitation in doing so if it is necessary or effective. Power Descriptions: Havens electromagnetic powers manifest as powerful sparks of green electricity that shoot from his body, and erupt at the target. They can also cause sparks flying from lights and electrical devices, or even metal, all around him (See complication below). Complications: Suited up: Even though he can change his appearance, Haven has a particular fondness for a real crisp suit and will wear one as default (potentially making him identifiable). Enemies: Cyber criminals and Far east organised crime have plenty of bone to pick with Haven. A possible plot hook and/or complication. he has also managed to create plenty of antipathy amongst corrupt mega-businesses, whose IT systems he is constantly probing. Recharge Needed: Haven regularly needs to plug himself into a power source; not just to repair himself, but to maintain his powers or even his basic functions. Magnetic Disruption: Magnetic fields disrupt Havens form. Even a fridge magnet will cause an undulating ripple on his skin, larger fields will disrupt his morphing and additional limbs powers altogether. Fireworks: Beyond the normal visibility of powers, Haven’s electromagnetic powers cause widespread sparking and highly visible effects, making them easily noticeable (to visual and radio senses) even from a distance. Transmission Error: Being close to a powerful radio transmission would interfere with Haven’s speech. He will either “speak” static, or the speech/music of the radio transmission. Aside from inability to communicate, this means a powerful radio transmission can “hijack” his voice, making him say something completely wrong or inappropriate. Abilities: 2 + 12 – 10 + 12 + 4 + 0 = 16 Strength: 12 (+1) Dexterity: 22 (+6) Constitution: - Intelligence: 22 (+6) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 20 + 20 = 40 Initiative: +10 (+6 Dex, +4 Imp Init) Attack: +10, +12 w/ Swords Defense: +10 Grapple: +10 Knockback: -5 Saving Throws: 0 + 6 + 8 = 14 Toughness: +10 (protection) Fortitude: Immune Reflex: +12 (+6 Dex, +6) Will: +10 (+2 Wis, +8) Skills: 26 PP – 104 Ranks Acrobatics 9 (+16) Bluff 4 (+4) Computers 14 (+20) [Skill Mastery] Concentration 4 (+6) Craft (Electronic) 14 (+20) [Skill Mastery] Diplomacy 4 (+4) Disguise 0 (+20 with Morph) [Skill Mastery] Intimidate 4 (+4) Knowledge (Technology) 14 (+22) Knowledge (Theology and Philosophy) 4 (+10) Language 3 (Chinese [Mandarin], English [Native], Korean, Japanese) Notice 4 (+6) Sense Motive 4 (+6) Stealth 8 (+14) [Skill Mastery] Feats: 17 PP Acrobatic Bluff Ambidexterity Attack Specialization: Swords Benefit: Wealth 2 (Ill gotten gains from hacking cyber gangs) Eidetic Memory Evasion 2 Equipment 5 Improved Initiative 1 Inventor Skill Mastery 1 (Computers, Craft Electronic, Stealth, Disguise) Ultimate Effort (Computers) Equipment: 5 PP = 25 EP (24 used) Headquarters: Hidden underground base. Toughness 10 [1], Size Medium [1], Features: Communications, Computer, Concealed 5 (+30 DC), Fire Prevention System, Living Space, power System, Security System 5 (DC 40), Workshop [1+1+16 = 18ep] Twin Wakizashi (Strike 2, Mighty, Masterwork, Thrown, Multiple Weapons 1) [6 EP] Powers: 11 + 42 + 32 + 17 + 10 + 10 + 3 + 4 + 1 = 132 Limb Array (10 PP Array, Feats: Alt Power 1) [11PP] BP: Additional Limbs 4 (10 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph]) [10 PP] “Lots of limbs” AP: Additional Limbs 2 (2 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph]) linked with Flight 3 (50mph, Feats: Subtle, Flaws: Gliding) [6+4=10 PP] “Limbs and Wings” Electromagnetic Array 17 (34 PP Array, Feats: Alt Powers 8) [42 PP] BP: Blast 10 (Extras: Autofire, Feats: Improved Critical 2, Precise, Variable Descriptor 1 [Electromagnetic]) [34/34 PP] “Electric bolts” AP: Blast 6 (Extras: Range [Perception], Duration 2 [Sustained, countered by current being conducted away eg immersion in water], Conductive [Variant of contagious extra: damages anything in direct contact, but allows reflex save to drop/remove contact], Feats: Precise, Subtle, Flaw: Original target limited to metal objects) [32/34 PP] “Induce current” Electricity and Heat Descriptors AP: Confuse 8 (Extras: Duration 2 [Sustained], Feats: Subtle) [33/34 PP] "Synaptic Stimulation" AP: Move Object 10 (Extras: Range [Perception], Damaging, Feats: Precise, Subtle, Flaws: Limited to metals) [32/34 PP] “Magnetism” AP: Stun 8 (Extras: Range 2 [Perception], Area: Line, Feats: Triggered 1 (Movement between two metal surfaces), Flaws: Limited, line must be between two metal surfaces) [33/34 PP] “Lightning Arc” AP: Deflect 6 (All ranged, Extras: Action 3-reaction, Reflection, Feats: Extended Reach 2, Flaws: Limited [Metal only]) “Magnetic field” [34/34 PP] AP: Nullify 6 (Electronics, Extras: Duration-Sustained [+2], Range-Perception) [30/34 PP] "EM Field" AP: Strike 10 (Feats: Improved Critical 1, Extended Reach 1) linked with Stun 10 (Feats: Improved Critical 1, Extended Reach 1) "Taser Fist" [12+22=34 PP] AP: Alt Power: HAVEN NETWORK, Container 6 [30 PP] (Extras: Affects Others, Area [Burst], Duration [Continuous], Feats: Progression increase area 2 [120’ r], Selective, Subtle, Flaws: Paralysed/Helpless [-2], Insensate except for radio and mental senses [-1]) [34/34 PP] Communication 2 (Radio, 100'r, Extras: Area Omnidirectional, Feats: Subtle, Flaws: Limited one way) [3 PP] Data Link 2 (Radio, 100', Feats: Subtle) [3 PP] Comprehend 5 (Speak all, read all, understand all, you are understood, Decryption) [10 PP] Feature 3 (Virtual reality environment, Internal Computer, Internal Library) [3 PP] Quickness 18 (1,000,000x speed, 1 second=10 days, Drawbacks: Limited to mental) [9 PP] Supersenses 2 (Radio, Analytical Radio) [2 PP] Immunity 32 (Critical Hits, Fortitude Saves) [32 PP] Morphic Metal Array (16 PP Array, Feats: Alt Power 1) [17 PP] BP: Morph 4 (+20 to disguise checks, any form, Extras: Duration-continuous) [16/16 PP] AP: Flight 11 (25,000 mph Flaws: Limited to within 10’ of Electric pylon/cable) linked with Immunity 5 (Extras: Sustained [+0]) “EM Skin” Protection 10 [10 PP] Regeneration 18 (+5 Recovery Bonus [Total of +5 as construct], Ability Damage 5 [1/min], Disabled 5, [1/min], Injured 3 [1/min], Feats: Regrowth, Flaws: Source [Plugged in]) [10 PP] Magnetic Feet Array (2 PP Array, Feats: Alt Power 1) [3 PP] BP: Supermovement 2 (Wall crawling 2, full speed, Flaws: Limited to metal surfaces) [2/2 PP] AP: Leaping 4 (x25, Standing 137’, High 68’, Flaws: Limited to jumping off metal surfaces) [2/2 PP] Super Senses 4 (Radio sense, Radar sense, Accurate) [4 PP] Super Senses 1 (Radius Normal Vision) [1 PP] Drawbacks: -1 Disability (No sense of smell, uncommon, minor) [1 PP] Totals: Abilities 20 + Combat 40 + Saving Throws 14 + Skills 26 + Feats 17 + Powers 132 – Drawbacks 1 = 248/249 Power Points
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Snakebite "Oh well thats just great..." muttered Cassie to herself, looking upwards to the ice. The cold bit deeply, but she was dressed for the cold, and her blood was made of strong serpentine stuff. More problematic - climbing up the ice. She had some basic climbing equipment - a pick, some rope. Without it, the climb would have been impossible for anyone other than an arachnid-themed superhero, maybe wearing some blue and red costume. Hypothetically. She was strong, and she could climb, but she was not a professional climber. This would stretch her. Taking a sniff in of the cold air, she stuck her pick into the ice, and started upwards, looking for the safest route. Or at least, the route that was least dangerous.
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GM "Lightning? Hahahahaha!" The electricity flowed straight through Mr Metal, and dispersed throughout the metal beams and metal objects of the fire station. By the time it had dispersed, it did not cause any damage to the firemen, other than causing a few yelps of pain and a few muscle spasms. "Ow!" "Pathetic FLESHLING!" laughed Big Brother. "Flowing Electrons are quite pointless to superior METALOIDS! Why, you FLESHLINGS are really quite PATHETIC. Hahahaha! Dont you know anything about physics? HAHAHAHA! SAD!" "You failed maths!" yelped Mr Metal. "SILENCE!" screamed Big brother from the metal beams overhead. Fury overcame him, and from his body came a burst of metal spikes that streamed in a cone towards Dwayne!