Jump to content

Supercape

Members
  • Posts

    20,974
  • Joined

  • Last visited

Everything posted by Supercape

  1. Introduction Who are you? Sum yourself up in one sentence. Four armed mutant baseball superhero. Do you have any nicknames, street names, titles, or nom de plume? “Jazzy” What is your full birth name? Jasmine Rita Jagger Where do you live? Emerald City How old are you? What year were you born (if applicable)? 21 (1998) Physical Traits What is your gender? If not applicable, please explain. Female How would you describe your heritage? Mainly Caucasian. A bit of Hispanic. How tall are you? 5’7” What is your body type? Athletic and slim. Do you have any particular weaknesses, such as allergies or physical disabilities? My arms can pop out of their sockets with heavy impact, but otherwise no. How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? Fairly graceful. Not exactly confident, but not unconfident either. I can be stealthy. Describe your skin, eye, and hair color. Tanned, blue eyes, blonde. Rather big eyes! How do you wear your hair, if applicable? Do you have facial hair? Usually down and messy. Do you consider yourself attractive? Do others? Not really. I guess some do. Do you have any scars, tattoos, piercings, or birthmarks? A few minor scars from childhood antics, like on my knees and elbows. Do you resemble anyone famous? No! Do you have a dominant hand? No. I am ambidexterous. What kind of clothing do you wear? A padded protective costume that looks like a baseball outfit! Do you wear makeup? A little, but not always. What is your vocal range? Is your voice distinctive in some way? Pretty average! Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? I crack my knuckles just before leaping into action! It annoys people a bit, I guess. History Where do you come from? San Fransisco, USA Have you made any major moves, or do you live in your hometown? I live in Emerald City now, but that’s the only time. Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? Pretty loyal but not completely patriotic. I’ll fly the flag but I don’t think we are always right. How do you feel about the place you come from? I love it. Where is your home town? What was/is it like? San Fransisco. Really beautiful and laid back. Lot of love. Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? I was a bit of a tomboy but otherwise I wasn’t anything particularly strange or unusual. Is there something you've always been really good at or really bad at? How has that affected your life? I have always been good at sports. I never really liked maths. Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? No Briefly describe a defining moment in your childhood and how it influenced your life. Picking up my first baseball bat and playing with my pop. I loved it! What stupid things did you do when you were younger? All sorts of silly athletic stuff like climbing and swimming and falling. Where did you go to school? How much school did you have, and did you enjoy it? Armstrong high. It was ok. I liked some things, disliked others. I had some friends, and I wasn’t bullied or picked on. Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? My first baseball bat. Its nearly rotten through now, but I still keep it! When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? Well when I mutated I had to have a career change! Uncle Billy taught me how to fight and I intend to do well at this too! Is the reason you give people for becoming a hero different than your real reason? If so, why? No Do you have any deep, dark secrets in the past that may come back to haunt you? No Do you represent yourself as being different from who you really are? Why? No. Honesty is the best policy! Do you have any sort of criminal record? If so, is it public knowledge? No Family What are your biological parents' names? Jonathon Jagger (my father) and Jenifer Jagger (my mother) Were you raised by them? If not, please explain and describe who raised you. Yes What was their standing in the community? What did/do they do for a living? Pretty average. Pops ran a DIY store. Mom looked after us! Where are your parents now? Dead. Did your family stay in one area or move around a lot? Pretty much stayed local. How did you get along with their parents? How do you get along with them now (if applicable). Very well. I loved them and they loved me. How do your parents view you now, or how would they? Proud, I think. Do you have any siblings? If so how many and what are their names? Describe your relationship with them. Jimmy Jagger. We are pretty close although he has moved away from San Fransisco. What was your birth order in the family? Youngest. Where are your siblings now (if applicable)? Do they have families of their own? What do they do? Jimmy is a coastguard, and single. He looks..ah…pretty strange. Do you stay in touch with them or have you become estranged? We keep in touch frequently. Do you love or hate one member of the family in particular? I love both Jimmy and my uncle, although Jimmy is closer. Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? Uncle Billy kind of took me in after my parents died so I am always grateful for that. And he taught me how to box! Are there any black (or white) sheep in the family (including you)? If so, please explain. No Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. No Do you have a partner and children currently? If so, please describe them. No If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? Maybe, I haven’t thought about it too much. What type of person would be your ideal mate? Kind and loving. And good sense of humour. Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. Betty Bell, my school friend, who works in Emerald City as a make up artist to the stars! We were always close, and she loved my new set of arms! If you were to go missing, who would worry about you? My family, Betty, some other friends. Have you lost any loves? If so, how did it happen, and what did you do? No Do you have any bitter enemies? If so, please describe them and their history with you. No What is the worst thing someone has done to you? Infected with me with that mutie virus? I could have been a sports star! Where do your loyalties lie? In what order? To my friends and family, to other mutants, to America, to the world (in that order). Who or what do you trust the most? Why? My family, because we always helped each other. Who or what do you despise? Why? Meanies who make fun of me. What qualities do you admire most in other people? Are these qualities you possess? Smart people, and people who really dedicate themselves. I’m not that smart, but I am dedicated. What qualities do you hate most in other people? Do you have any of those qualities? Just being nasty to people. I don’t think I am. Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? No Do you work well on teams and in groups? Are you a leader or a follower? Both! I’m not a leader, and I can follow. Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them? No Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? I hang around the Freak-Con but I’m not really a member. Personality & Beliefs Who are your heroes? Several baseball stars and other athletes. Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? Sometimes, like when they cheat or use drugs. Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? Yes, its pretty good. Helping others, a bit of fame. I would have preferred being an athlete though. Still, gotta make do with what ya got. Is there anything that would make you give up hero work, or even switch sides? If I got cured? What are your short term goals (what would you like to be doing within a year)? Get a bit of fame, er, experience. What are your long term goals (what would you like to be doing twenty years from now)? Retire into acting! What is your greatest fear? Why? What do you do when something triggers this fear? I guess just letting life get me down and giving up. Gotta keep going! Is there anything you would give you life for? I don’t think so. My life is pretty valuable! How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? I like it, and you need some of it. But I haven’t ever had enough to really say more than that! How do you generally treat others? Nicely if I can. But if they are nasty, I get nasty back! Are you a trusting person? Has your trust ever been abused? Yep and yep! But I keep trusting anyways! Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? Extroverted. But I’m not full of self confidence. How do you act around attractive, available members of your preferred sex? Goofy and shy. What are your most annoying habits? Cracking my knuckles, eating with my mouth full. Do you feel contempt for any general category of people? Who are they, and why? Not really. What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? Pizza. I tend to bolt my food. What is your favorite drink (alcoholic or otherwise)? Megacherry Superpop. What is your favorite treat (dessert)? Chocolate Fudge Cake Are there any specific foodstuffs that you find disgusting or refuse to eat? No What is your favorite color? Are there any colors you dislike? Red. But I like them all! What sort of music do you like? Is there any that you hate? Anything modern, from rock to hip hop. I don’t like classical. If you have a favorite scent, what is it? Rose Do you have a favorite animal? Cats What is your most treasured possession? Why? My first baseball bat, a childhood memento. Do you enjoy "roughing it", or do you prefer your creature comforts? Happy with either. Is there a job or a task you would absolutely refuse to do? I don’t think so. Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you? Not really. I mean I guess I am Christian but I don’t think about it much. Was your faith influenced or molded by anyone special? No Could you kill? Have you killed? I don’t think I could. Are there circumstances under which you believe it is permissible to kill? What are they? I suppose in self defence. How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? I would be horrified! How would you react if something important was stolen from you? Angry but I would get over it. How would you react to public humiliation? Terrible! It would crush me. How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? I would be really sad. Angry too, but mainly sad. I still am when I think of my parents. What do you consider to be the worst crime someone could commit and why? Murder. Because its like ending somebodies life. If your life were to end in 24 hours, what five things would you do in those remaining hours? Golly, I don’t know! Probably catch up with some friends and family and say goodbye. Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? I learned a bit about fighting and boxing from my uncle, Billy. Do you have any particularly unusual skills? How did you acquire them? I can throw things really good! Comes from playing baseball. Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? I do some advertising and sponsorship. I used to do a little when I was an athlete, but now its got a little strange. What is your preferred combat style? Beat em up! Have you ever received any awards or honours? No What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? Maybe fighting a bit better, and sneaking a bit better. How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? I am a bit jealous, but not hugely. I prefer to learn on my own. Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? Get up, stretch. I mean, really stretch – I get so stiff at night. Sometimes some yoga. Then I normally have an early morning run. Eggs for breakfast. Then my day gets really random. I sometimes have some odd jobs or acting stuff, so go off for that. I try and squeeze in a gym session, or a training session with Uncle Billy. Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? I like action movies. Like, really the eighties were the absolute best, for sure. And I love going to the cinema. What do you do for fun? Watch a movie. Do you have a costume? What does it look like? Sort of. Its like a baseball costume but with lot of sponsors names sewn in, and its padded so I don’t get shot. How do you normally dress when not in costume? Jeans and T shirt. Sneakers. Baseball cap. What do you wear to bed most nights? A t shirt. Do you wear any special jewelry? What is it, and what does it look like? No Do you have a special place where you keep your valuables? I don’t have enough to have a special place for them! What's your preferred means of local travel? How about long distance? Anything really. Flying is great but expensive. Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? No. I ain’t gonna die! If your features were to be destroyed beyond recognition, is there any other way of identifying your body? I guess having four arms is pretty obvious. What would you like to be remembered for after your death? Kicked ass! Do you believe you pose a threat to the public? Why or why not? No. I can’t see how I could. What do you perceive as your greatest strength? I want to do the best I can. What do you perceive as your greatest weakness? I can be a bit reckless! As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice... Always pick yourself up when you get knocked down.
  2. 20 Questions 1. Where is your hero from? San Fransisco, USA. 2. How would your hero physically describe him/herself? Is this different from how others would? Four armed and athletic! 3. Does your hero have distinguishing speech characteristics or recurring mannerisms? Cracking my knuckles. 4. What is your hero's motivation? Err, well, survive first off. Get some money. And then try to save the world. And be famous. That’s quite a lot, isn’t it? 5. What are your hero's greatest strengths and weaknesses? My enthusiasm is my greatest strength, backed up by determination. My weakness is my enthusiasm. Backed up by recklessness! 6. What does your hero love? What does your hero hate? I love my family, and my friends, Baseball, San Fransisco, Pizza. I hate bigots and meanies. 7. How would you describe your character's mental and emotional state? Full of enthusiasm and fun, but a little insecure. 8. What does your hero fear the most? Someone coming after my family. 9. What is your character's greatest ambition? Be the worlds most famous superhero! 10. How does your hero feel about the state of the world and his/her place in it? Its pretty strange. And I feel pretty strange in it. 11. Does your hero have any prejudices? How does he/she get along with others? No and great! 12. Where do your heroes loyalties lie? In what order? To my friends and family, to other mutants, to America, to the world (in that order). 13. Does your hero have a lover or partner? How do they feel about the hero now? No 14. Does your hero have a family? What is the relationship there like? Yes, its pretty great with my uncle and my brother. 15. How would the people closest to your hero describe him or her? Determined, full of energy, competitive. 16. Is your hero a role model? Yes! 17. How spiritual is your hero? Does your hero follow a religious tradition? Not really. Maybe I am Christian. 18. Is your hero part of a team, or would he/she like to be? Why? No. 19. How does your hero feel about the place of metahumans and aliens on Earth? If they behave themselves and are nice, no problem! 20. If you could give one piece of advice to your hero, what would it be? Pick yourself up and dust yourself off when you fall down.
  3. Curveball Knowledge [Pop Culture] DC 10: Curveball is Jasmine Jagger DC 15: Curveball used to be a pro-baseball player until she mutated. DC 20: Curveball has a number of oddball sponsors. She mutated, along with her brother, in Berlin where she was visiting as a tourist when there was a Darwin-X outbreak. DC 25: Curveball is often found on the “freak” scene, sponsoring odd films and products, and appearing in obscure art house films. This DC also allows a full comprehensive list of her sponsors. Knowledge [Life Sciences] DC 25: Curveball’s anatomy is very effective for throwing, but there is a potential side effect in that her arms easily dislocate [a skilled martial artist might also exploit this understanding of anatomy, activating a complication] Knowledge [Business] DC 20: Curveball has various low grade sponsors which keep her in a degree of money, although she has little business acumen – and in fact is rather taken advantage of.
  4. Diamondlight Sometimes, reasoned August, panic served its purpose. Like scattering crowds. As a reflex, one which he wished he had inhibited, he formed a sword of blue light from each hand to the tune of an energy hum. His stance was defensive, rather than aggressive. But, even so, he was still wielding to sabres of light in each hand. "My purpose?" he replied in his pan-European accented German. "I was having a very nice coffee. And a Danish pastry" he replied, voice smooth and calm. "Then I saw a sniper take aim up here" He paused a moment. "When somebodies about to get shot, I didn't have time to ask questions. I stopped him" he explained. "What's your purpose here? More than ornamental, I would think?"
  5. GM Hattie fell into Doctor Deoxy's arms. She was bruised badly, but not dead - nor close to it. She was a strong, robust woman, over six feet of thick bone and thicker muscle, and it would take more than being fused with a self assembling meta-ceramic house to break her. Yes, her bones were not broken, as far as Doctor Deoxy could see. "Oh God thank you!" gasped Hattie, clutching the Doctor with strong hands. And, if one was to be astute about the matter, a little bit of love was in the air. "Never mind that little rat!" vibrated the building. "Take a listen to this!" And once again, a horrible high pitched scream went through the air, playing havoc on any inner ear that might be listening. Hattie decided to take the full blast, and promptly leaned forward and vomited over Doctor Deoxy. "Errr....sorry!" she mumbled.
  6. The House will emit another Ultrasonic blast! This is a Nauseate 8 Sense Dependent Area Attack (Reflex 18 to clamp hands over ears and avoid, then Fort 18 vs Nauseate) Plus, a DC 10 Distraction Environment to maintain sustained powers. Then, Manneq is up!
  7. Thats fine, and we can say Hattie is free from that. Also, gain an HP for the action! (Now 1 HP) Post away IC
  8. GM "What, you think they let me learn motors and stuff?" sniffed the Nose. But he did sniff. "No oil leakage. Lubricant's intake. Metal smells the right heat. No fried wires. Tyres a little burnt on the front left. I'd go easy on the back axle, metal smells a bit worn" he summarises. "But yes, it should be good to go. If you can get it on the right side. See? See how useful I am! I am your friend!" he smiled, although admittedly his nose was so gargantuan it somewhat blotted out his lips.
  9. Round 1 35 - Dr D - Sickened Status (DC 18 to Recover) 0 HP 21 - The House/Imprint - Unharmed 5 - Manneq - 2 HP 4 - Block Head Dr D is up, and can make a recovery Fort Check vs Sickened to kick off.
  10. GM As Mannequin drifted in he took the tail end of the ultrasonic vibrations - enough to be unpalatable but not horrendous. Instead, the sonic waves congealed into the deep vibrations in the audible range. Imprint was once again speaking, via the rumbling resonances of the building itself. "You are stopping progress, gentlemen! Pro-gress! Can't you see how self-assembling buildings under my command can solve the worlds housing problems! And I can dictate, er, conduct the whole process! Entire cities with full surveillance and control! No more crime! No more homelessness! No more undesirables!" she declared lost in the rapture of such a splendid vision of the future.
  11. Ok I think its time to roll some initiatives and get the house (haha!) in order. Init: 1d20+6 21 Imprint Init: 1d20 4 Block Head
  12. Notes: To replace preexisting sheet as large update. Blakely is unchanged bar a change in type of Favoured Opponent.
  13. Character Name Charles Blakely Esq Power Level: 6 Power Points: 90/90 Unspent Power Points: 0 Trade-Offs: +2 Attack / -2 Damage Birthplace: Earth Victoriana Dimension, Canterbury, England Residence: Steam Mansion, Freedom City Occupation: Butler Affiliations: Lord Steam (less directly, Gov’t of Earth Victoriana) Family: Horatio Blakely (Brother, Admiral), Maurice Blakely (Son, Newspaper Writer) Description: Age: 59 Apparent Age: 59 Gender: Male Ethnicity: Caucasian Height: 5’10” Weight: 70 Kgs Eyes: Grey-Blue Hair: Grey-Black Charles Blakely looks like a mature man who is still in fair shape, and has a refined air about him. There are is faint vestigial military manner to him. History: Charles Blakely grew up in a military family and, like his brother, signed up as a young man. His career ended with a Zulu spear to the knee. He had an Indian wife (now deceased), and had a young son, and needed gainful employment. Fortunately, he was a hard working, experienced man and found gainful employment with Lord Steam. Personality & Motivation: Charles Blakely is an astute man, but measured, polite and diplomatic. He has a slight snobbery towards rapscallions and riff raff. He has a desire to see the world. Powers & Tactics: Charles Blakely has no powers but is a very skilled butler. He has many skills that compliment this role, and also has a background as an accomplished rifleman doing tours in Africa and India. He does not enjoy violence, however. If pressed, he has his war memento, an ancient antique bolt-action rifle. His main function is as an aide, and, at times, he steps in as official diplomat. Abilities: 0 + 0 + 0 + 4 + 6 + 4 = 14 Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 12 + 12 = 24 Initiative: +4 Attack: +6, +8 Rifles Defence: +6 Grapple: +6 Knockback: -0 Saving Throws: 4 + 4 + 3 = 11 Toughness: +0 Fortitude: +4 (+0 Con, +4) Reflex: +4 (+0 Dex, +4) Will: +6 (+3 Wis, +3) Skills: 112R = 28 PP Bluff 4 (+6) Craft (Cooking) 8 (+10) Craft (Mechanical) 4 (+6) Diplomacy 8 (+10) Drive 4 (+4) Gather Information 4 (+6) Handle Animal 4 (+6) Investigate 4 (+6) Knowledge (Art) 4 (+6) Knowledge (History) 4 (+6) Knowledge (Tactics) 4 (+6) Language 4 (English [Native], French, German, Latin, Urdu) Medicine 4 (+7) Notice 8 (+11) Pilot 4 (+4) Profession (Butler) 12 (+15) Ride 4 (+4) Search 8 (+10) Sense Motive 8 (+11) Stealth 4 (+4) Survival 4 (+7) Feats: 13 PP Attack Specialisation (Rifles) Benefit 2 (Diplomatic Immunity, Earth Victoriana Cultue) Equipment 2 Favoured Opponent (upper upper class) Improved Aim Improved Initiative 1 Jack of All Trades Precise Shot Teamwork 3 Equipment 10 EP = 2 PP Antique Bolt Action Rifle: Blast 4 (Feats: Improved Range 1, Progression Increase Range 1) [10 EP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Tough Damage Rifle Ranged DC 19 Tough Damage Totals: Abilities (14) + Combat (24) + Saving Throws (11) + Skills (28) + Feats (13) + Powers (0) - Drawbacks (0) = 90/90 Power Points
  14. Lord Steam Power Level: 8 (250/250) [256] Unspent Power Points: 0 Trade-Offs: +4 Attack / -4 Damage, +4 Defence / - 4 Toughness In Brief: Steampunk Sherlock Alternate Identity: Lord Lucien Lockwood Birthplace: London (Earth Victoriana Dimension) Residence: Just outside Freedom City (Steam Manor) Occupation: Diplomat, Detective, Aristocrat Affiliations: FC Police Department, Earth Victoriana Government (Ministry of Extraordinary Affairs) Family: Lord Lombard Lockwood, Ederly Aristocrat Description: Age: 37 (DOB 03/03/1981) Apparent Age: 37 Gender: Male Ethnicity: Caucasian (1/4 Indian) Height: 6’1” Weight: 85 Kgs Eyes: Green Hair: Brown Lord Steam dressed in antique Victorian clothes of the finest cut (and yes, he pulls it off, although he looks eccentric). He is a handsome tall man with long, Bryon-esque hair. He has an athletic, yet somewhat gangly frame. He usually carries his antique (and very valuable) brass tipped walking stick with him. History: Lord Steam is a genius. He grew up in Earth Victoriana London, to a wealthy and elderly father and a beautiful (disappeared without a trace) mother. He studied at Oxford studying engineering, and soon excelled. But his real love was detective work. Actually, his really real love was mingling in high society and dazzling everyone with his brilliance. After an indiscretion with Lord Bellowforth’s young wife, it was agreed by all that it was best that Lord Steam made himself absent. An excellent position on the newly discovered “Earth Independence” dimension had opened, and Lord Steam became an official ambassador to Earth Prime. Since his seemingly indefinite time in this dimension, Lord Steam has thoroughly enjoyed himself as a detective, man of leisure, and his very occasional demands as a diplomat, and is quite keen to remain in his advantageous and interesting position. Personality & Motivation: Lord Steam is a restless and curious soul, unable to keep his nose out of trouble. Despite his intellect - and it is an intellect he uses - he is by nature somewhat reckless, a thrill seeker. One must also consider his upbringing - he believes in doing the right thing, in manners, politeness, law, and social order. In some ways, his aristocratic upbringing holds on to the code of "chivalry" from days past. He is no stick in the mud, however. He is also charismatic and charming, and loves throwing a good party and the company of equally charming women. He has a taste for all the fine expensive things in life, and only the best will do! Powers & Tactics: Lord Steam has no super powers, but is a genius and extremely charming. He is a master of all forms of detective work and an expert in mechanical engineering. He has all manner of intriguing and useful gadgets; in particular a spiffy walking cane (full of concealed tricks), and a spring powered Grapple-hook gun (The latter is of course not something one would bring to a dinner party normally). If in a fight (which he prefers to avoid, as it hurts), he is a capable martial artist, trained in the EV Japanese/British hybrid martial art of Bartitsu. Complications: Antiquated Attitude: Lord Steam is somewhat antiquated in his view on servants, class, and even (in some regards) women, although always polite about it. (He has no prejudice on race or sexual orientation, and is actually very familiar with Asian cultures). Curiosity killed the Cat: The finest mind means the finest curiosity. Poking his nose in, and never letting go till the mystery is unravelled! Schmoozer: With an eye for the ladies, fine wine, and parties, Lord Steam can be distracted... Silver Spoon: Lord Steam can live without the necessities of life, but he simply must have the luxuries. He might refuse to use “common” things (public transport, cheap meals, cheap tools, etc). Equally, if a particular antique (or something artistic / splendid) captures his eye, he simply must have it! Steampunk Mechanic: Whilst clever with steampunk technology, modern stuff can sometimes defeat Lord Steam (particularly computers or electronics, but potentially some mechanical or structural work too). Abilities: 4 + 8 + 8 + 16 + 12 + 12 = 60 Strength: 14 (+2) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 26 (+8) Wisdom: 22 (+6) Charisma: 22 (+6) Combat: 24 + 24 = 48 Initiative: +8 Attack: +12 Defense: +12, +6 Flat Footed Grapple: +16 Knockback: -2 Saving Throws: 2 + 6 + 2 = 10 Toughness: +4 (+4 Con) Fortitude: +6 (+4 Con, +2) Reflex: +10 (+4 Dex, +6) Will: +8 (+6 Wil, +2) Skills: 220 R = 55 PP Acrobatics 8 (+12) Skill Mastery Buff 8 (+14) Craft [Art] 4 (+12) Craft [Chemical] 8 (+16) Skill Mastery Craft [Mechanical] 12 (+20) Skill Mastery Craft [Structural] 8 (+16) Skill Mastery Diplomacy 8 (+14) Disable Device 12 (+20) Skill Mastery Disguise 8 (+14) Drive 8 (+12) Skill Mastery Handle Animal 4 (+10) Intimidate 4 (+10) Investigate 12 (+20) Second Chance Knowledge [Art] 4 (+12) Knowledge [Behaviour Sciences] 8 (+16) Knowledge [Civics] 8 (+16) Knowledge [Earth Sciences] 4 (+12) Knowledge [Life Sciences] 4 (+12) Knowledge [Physical Sciences] 8 (+16) Knowledge [Technology] 12 (+20) Language 8 (English [Native]. French, German, Greek, Italian, Japanese, Latin, Spanish, Urdu) Medicine 4 (+10) Skill Mastery Notice 12 (+18) Second Chance Perform [Keyboards] 4 (+10) Perform [Oratory] 4 (+10) Pilot 4 (+8) Skill Mastery Ride 4 (+8) Search 12 (+20) Second Chance Sense Motive 12 (+18) Stealth 4 (+8) Feats: 63 Attractive [High Society Natural] Benefit 6 (Wealth 3 [Filthy Rich], Earth Victoriana Culture, Diplomatic Immunity, Aristocrat) Chokehold Connected Critical Strike Defensive Attack Distract (Bluff) Eidetic Memory Elusive Target Equipment 17 Evasion 2 Favoured Opponent 2 (Robots, Criminal Masterminds) Grappling Finesse Improved Critical 1 (Unarmed Strike) Improved Disarm Improved Grab Improved Initiative 1 Improved Pin Improved Sunder Improved Throw Improved Trip Inventor Master Plan Minions 6 (Blakely) Power Attack Redirect Second Chance 3 (Investigate, Notice, Search) Set Up Skill Mastery 2 (Acrobatics, Craft [Chemical, Mechanical, Structural], Disable Device, Drive, Medicine, Pilot) Takedown Attack 1 Uncanny Dodge 1 (Auditory) Weapon Bind Equipment 85 EP = 17 PP Headquarters: Steam Mansion (Toughness: 10 [1 EP], Size: Large [2 EP], Features: Communications, Dimensional portal [Earth Victoriana], Dock, Garage, Grounds*, Gym, Hangar, Infirmary, Laboratory, Library, Masterwork Living Space, Pool, Security System 5 [DC 40], Stables**, Staffed, Workshop) [24 total EP] *Grounds increase size to gargantuan for the purposes of gardens, estates, etc (used in 3E), Stables function as a garage for horses etc. Alternative HQ [Identical Mansion based in Earth Victoriana Dimension, London] [1 EP] Vehicle: Bessie the Steam Powered Car (Toughness: 10 [1 EP], Size: Huge [2 EP], Defence Bonus -2, STR 40 [2 EP], Features Alarm 1, Caltrops, Oil Slick, Retractable Weapons, Smokescreen [5 EP], Powers: Speed 5 [5 EP], Super Senses 1 [Radio] [1 EP], Armament Array [16 PP Array, 2 Alt Powers, Total EP Cost 18: Blast 4 with Autofire, Penetrating, “Gatling Guns” Alt Power: Nullify 8 all flame/heat powers, Touch Range, Cone Area “Retardant Spray”, Alt Power: Damage 8 Line Area “Flamethrower”) [34 EP Total] Alternative Vehicle [“Nessie”, Identical Car base in Earth Victoriana] Usually Carried Equipment Multi Tool [1 EP] “Adventuring” Equipment (When out on a job) Flash Goggles [1 EP] Rebreather [1 EP] Tool Belt [15 PP Array, Feats: Alt Power 5) [20 EP] BP: Magnesium Flare (Dazzle 5, Extras: Area Burst) [15/15] AP: Incendiary Bomb (Damage 5, Extras: Range, Area Burst) [15/15] AP: Shiny Brass Hammer (Strike 2, Feats: Mighty) [3/15] AP: Splendid Sling Shot (Blast 2, Feats: Subtle) [5/15] AP: Methylene Cutting Torch (Corrosion 1) [3/15] AP: Sodium Light Glow Stick (Environment Control 2 Bright Light, Feats: Slow Fade 1) [5/15] Usually stored Equipment (E.g. In Boot of Car) Master work Mechanical Tools, Masterwork Investigating Kit [2 EP] Powers 10 + 6 = 16 PP Device 3 (15 DP, Flaws: Easy to Lose, Feats: Subtle [Appears to be a cane]) [10 PP] “Splendid Antique Cane” Cane Array (12 PP Array, Feats: Alt Power 3) [15 PP] BP: Damage 2 (Feats: Improved Critical 1, Mighty, Variable Descriptor [Slash, Pierce, Bludgeon]) [5/12 PP] “Blow from a Cane” AP: Paralyse 4 (Extras: Poison) [12/12 PP] “Poison Tip” AP: Stun 4 linked with Dazzle 4 (Visual, Extras: Alt Save [Fort +0], Flaws: Range [-1] Melee) [8+4=12/12 PP] “Mace Spray” Device 2 (10 PP, Flaws: Easy to Lose [-2]) [6 PP] “Grapple Hook Gun” Grapple Hook Array (8 PP Array, Feats: Alt Power 2) [10 DP] BP: Blast 4 (Feats: Improved Critical 1, Subtle, Drawback: Maximum range 100’ [-2])[8/8 DP] “Propelled hook!” AP: Flight 2 (25 Mph, Feats: Subtle, Flaws: Limited to towards Grapple hook point up to 100’ away) [3 DP] Linked with Super Movement 1 (Swinging) [2 DP] “Ascend!” AP: Trip 4 (Feats: Improved Critical 1, Subtle, Drawbacks: Maximum Range 100’ [-2]) [4/8 DP] “Go for the feet!” DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Tough Damage Cane: Blow Touch DC 19 Tough Damage Cane: Spray Touch DC 14 Fort Dazzle + Stun Cane: Tip Touch DC 14 Fort Paralyze Grapple Gun Ranged DC 19 Tough Damage Grapple Gun Ranged Trip 4 Opposed Trip Brass Hammer Touch DC 19 Tough Damage Mg Flare Ranged/Burst DC 15 Ref/Fort Dazzle Incendiary Bomb Ranged/Burst DC 20 Tough Damage Sling Shot Ranged DC 17 Tough Damage Cutting Torch Touch DC 16 Tough/Fort Damage + Drain Totals: Abilities 60 + Combat 48 + Saves 10 + Skills 55 + Feats 63 + Powers 16 = 250/250 PP
  15. GM At this reassurance, the Nose smiled. It was an awkward smile, as one might expect from a man with such a face, who had been punched in his truly enormous nose so many times he had lost count. "Yippee!" he mumbled. "Goody Gumdrops!" he mumbled more, for emphasis. It was not entirely clear whether his joy was genuine, or his cynicism was. Quite probably, it was both. "I can track the woman, yes! Easy easy, for the Nose! But we must go to where she last was! Where I picked up the scent!" he explained. "Where you valiantly fought. And bled. And bled quite some more, if I smell correctly...and the Nose always smells correctly!" Police Sirens spliced through the night air. And close by, too. "But you wouldn't let the Nose be taken by those nasty cops, now, would you?"
  16. GM "What's with the Shakespeare?" grunted Slate. "You got a pair of plums in your mouth?" He discarded the issue as soon as he spat it out of his lips. "As for the slayer...murderer. You and me both, lady. I seen some bad business and plenty of it. This looks like its going to win 2018 already" he said, not pleased about it. "But if you want to see it..." Then see it, Lady Horus would...! For a moment later.... Slate had kicked out the police officers who were of variable quality and variable professionalism. He and Lady Horus stood alone over the pulped corpse. It wasn't, as Slate had said, a pretty sight. No, one would had to concede that it was quite the opposite of pretty, unless one was of a most vile disposition. Which, in Bedlam, was of course possible. "Guess she got on somebodies wrong side, huh?" said Slate, frowning. "Bout all I can tell is she was a she. And blonde".
  17. For clarity...Create Object active!
  18. Diamondlight "I don't like the look of that" mumbled Auguste. "I can't fly" Whilst there was no conveniently placed ladder, it didn't mean there could not be one. Not for him, anyway. He pressed his palms together in a moment of concentration and gathered his inner focus. He didn't strictly need to, but it was good practice, he felt. He pictured a ladder of perfect proportions. And then, there was one. After a fashion. It was made of faintly glowing silver blue light, but it was a ladder all the same. "Perfect!" he said, congratulating himself, and proceeded to climb up it.
  19. GM "No!" spat the Nose back, defiant. "My knowledge is my only chip. If I go to prison, you know what will happen to me?" he said. "I'm not a fighter. I'll be beaten and butchered within days. I would rather die!" he said. "So I won't say a word! My own skin comes first, you see?" he said, more slyly. "I'll help save the girl, if you save me. And by that, I mean you won't hit me. You won't beat me. And you won't throw me to the cops" he said. "That's the deal. Nothing better will ever be served" he said. "Because I am a coward. And when a coward is fighting for his life, he is very very brave...."
  20. GM Y Dderwen nodded slowly, observing the three of them. "I didn't see it. But the forest did. And I am the forest. Or the forest is me. Its hard to explain. I sound like Lucy sometimes" he said, a sadness to his smile. "Someone stole Morgen's body and her icy shell. Can't say whom it was. Dressed in green, like an insect. Seven strong men with spades and hammers that worked like they had a fire up their backside. Eyes bloodshot, bodies full of sweat and blood. Something propelled them, for they worked without sleep or rest for three days" he said, almost impressed. But certainly concerned. "Lifted out be one of those vehicles that fly in the sky" he said, vaguely, wafting his hand in the air not interested in modern words like "Helicopter". This would explain Frosts zero readings. "Out of this land, I can tell you" he explained. "But I can feel the way they went" he said, by way of consolation. "Right here, I can feel everything that happened and is happening. And Morgen was woven into this hill so very very deeply..." He wiggled his mossy eyebrows. "They went East, to a big city. Do they still call it Hong Kong?"
  21. GM The spear went straight into Creek's neck. Well, it went straight in a few inches. A little dust came out and it came to a juddering halt. Creek turned his head around to look at the spear and knocked it out casually. "Takes quite a spear to get that far. But it don't matter if it went right through me, son" he croaked. "I can't die. I can't be hurt. You could throw me in a volcano and I'd come out untouched. You could drop a mountain on me and I wouldn't feel it" he said, quite sure of himself. "But if you want to waste your energy trying to hurt something that can't be hurt. Trying to stop something that can't be stopped. Then you go knock yourself out..." His eyes were beyond darkness. "Or I'll knock you out for you..." he said, firing once again...
  22. It is indeed a critical. And he is completely immune to that. He will intimidate as a move action: Intimidate: 1d20+8 10 I guess that wont work. Shooting again: Shooting again: 1d20+10 15 which I think is a miss.
×
×
  • Create New...