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Supercape

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  1. GM Starshot didn't like being shot at, but he had no doubt this would not be the last time he had a blaster bolt scream past him. Or, quite probably, into him. Body low, he scuttled to one side, quick and stealthy, like a predator. Like a panther. Like a snake. The Electric Fence? Designed to keep people out, he could use it to his advantage. He changes stance quickly, turning to his side, weight on one leg. Then, with a quick burst of energy, he stood up and landed a straight kick, right at the pirate. His intention: to kick the pirate right into the fence. It was shock tactics.
  2. Move action: Shift to one side Standard Action: Kick Pirate into fence. Namely, a shifted +2 DC / -2 Attacl attack, and lets try for some knockback for an electric fence fun. Kikcs Pirate: 1d20+12 29 that should hit! Although I note it should be a +10 attack with the shift and therefore a 27 result. DC 25 Toughness save and fingers crossed for KB!
  3. Starshot Starshot felt the Needle hit with satisfaction, but he also felt the winds of fortune shifting slightly now. Well, 'twas expected. War was brutal and chaotic, no matter how fine a soldier exerted his will to make it otherwise. Lamentations had no space in his heart or head. Not now. Instead, he pulled out his whip and took a stance. "Surprise" he said with a deep, gravel voice like tombstones falling to dust. He took a spin with his whip, and cracked it theatrically. Perhaps too slow... This is war, not a cowboy show! he told himself angrily. He wasn't going for an impression, but an effect.
  4. Ok, so! Move Action: Draw Whip Standard Action: Attack the Unharmed Pirate with no shifting. Attacks Pirate With Whip: 1d20+12 14 yeah, well I guess that misses!
  5. GM Ember, for his part, crawled out of Dreadnought. It hurt. A horrible tingling in his skin that erupted into burning pain in transient bursts. It was a horrible feeling that seemed to extend to his heart and dark, primitive parts of his brain. The tribe gasped and called thanks to the Gods as Ember seeped back to the ashes of the fire that does not die, and swirled into a regular fire. For now, Ember was gone, replaced by a nice hearty fire. The blackened burn skin of Dreadnought faded, but slowly and not completely - for now. The pain lingered like an ugly embrace, but the skin and pain would get better in an hour or so. For now, there was at least some relief. But Dreadnought felt something of the fire on his skin linger. Some mark, some change. For Ember was not merely a fire, but what was behind the fire. Destruction. Transformation. Creation. "Thank all the Gods!" said the Chief as the Seer danced madly. "Giant! Your story shall live forever in our histories! And beyond forever, for it must never be forgot! The Sky Maidens shall sing of your victory with every wind that blows the Sun! I can hear them now!" Morgen was more cautious in her celebration. "What will you do now, Giant? Return to the Skies to feast with the Gods?"
  6. Starshot Starshot was quiet, and still. At least for a moment. So far, so good. Better than good, in fact. He had a mixture of momentum and surprise on their side, and that was as good as he could have hoped for. Don't think..act and think together....and be in the moment... Philosophy giving his nerves an icy focus and a fiery speed, he stayed still, and quickly sidled up to the perfect angle. He put his pipe to his lips. He was careful not to inhale. His implants could fight of any poison, but he would be a fool to get a needle in his mouth right now. Quietly, he blew hard, and propelled the poison coated dart out...
  7. Ok, so presuming Starshot has the jump on the Pirate being Stealth, going for an all out power attack (-5 Def, +5 DC) with the Blow Pipe Blow Pipe on Pirate: 1d20+14 19 that might hit? if flat footed or even possibly if not! in either case, DC 19 Fort Save vs Paralysis! (and a poison effect)
  8. you can indeed! Enters hole...errr....: 1d20+14 22
  9. Probably lob his Gas Grenade into the opening from the explosive? (Nauseate 5, Cloud, Ranged)? and take cover whilst doing so?
  10. Starshot "Damn...." cursed Starshot aloud, hoping he would beat the Robot to the Fence. But the situation on any battlefield was mercurial. He had not been a soldier for seventy years, but the lessons learned there were hard and not forgotten. One made do with with the situation now. Clinging to the situation one hoped for caused paralysis and death. He must not be trapped behind the fence. No cover. Impetus lost. Instead, with adrenaline in his muscles, and his cybernetic implants fizzing with energy, he lunged forward with a burst of speed and jumped upwards, diving over the fence... ...landing in a crouch and spending a fraction of a second in a pose. Before moving forward in another burst of speed, and moving into a flying kick aimed straight at the Robot. I hope this hurts you more than me! And it appeared to. His foot crunched heavily into the Robot's chest, sending it flying and fizzing, a trail of sparks following. It landed clumsily, and jerked still, with smoke belching from many joints and the power cell clearly dying. Not stopping, Starshot, turned and quickly hurled the gas grenade through the hole in the wall. That should slow them down, but the show is not over yet! He crouched down and pulled out his blowpipe. Keep them distracted, disorientated, confused... With that philosophy in mind, he crept quietly round the building, searching for an entrance...
  11. An unfortunate position! Move Action: Extra Effort double jumping distance and clear the fence, but burning the fatigue away with an HP straight away (bringing him to 2 HP) Standard Action: Charging the robot as per house rules...(+2 to attack roll, -2 to defence) MAking this count so shifting +2 to DC, -2 to attack ( a net +2 DC, -2 Defence) Charges Robot: 1d20+12 23 I hope that hits, if so a total Damage 10 (DC 25 Tough) effect.
  12. Rev "Whoa! Another day in Freedom City!" Rev had been with Selena. She had wanted to get out of the School. There was a lecture on ethics and philosophy that, by her judgement, could not have been more dry if Captain Dry had set up a Drying Machine on a particularly dry day in the desert. Even still, that was bizarre. "Its a little bit totally awesome, isn't it?" she asked Gauss. "But, you know, its probably something we should do something about. You know, like phone the police or the detectives, or take photographs or something. Something like get in there and stop the robbery and be awesome?" she suggested, hoping that Gauss would agree heartily to the matter. She didn't know Gauss that well, but as far as she was concerned Gauss was awesome until proved otherwise. Even if proved otherwise, she would probably awesome. "What do you think? Do you think we should stop the robbery, or do you think the robbery is something we should stop?"
  13. GM And so, back at the tribe... Understandably, the tribe were both scared from the meteoric blast, hiding under rock and tree, but also scanning the sky. It was fear, and awe, and looking for some divine intervention. They were presumably hopeful that such divine intervention would be positive. But the Gods ever work in mysterious ways, and who could know their hearts or intent? Instead, Dreadnought landed roughly, causing a small impact that juddered nerves but did not uproot trees or shatter rock. Much. The Seer was the sole tribesman to be out in the open, grasping at his bald head and shouting at the skies. His intent and perception seemed confused - but such was his way. A sane man would not try to pull out his own hair when he had none. The Chief seemed more pleased. "What news, Giant? The Ski Maidens have blown a mighty wind and the Trolls beneath have stirred in their slumber most loudly! Are the Gods angry?"
  14. GM The icy mist was seeping slowly back into the hole that, whilst distorted to a chaotic crack by the meteor, was not gone. It was seeping slowly, like a glacier. It seemed to be struggling to just maintain coherence, and even its slow crawl was an effort. "How right! Meteors, the lance from the skies! They have destroyed, and changed the earth on many times. How Lemuria feared and worshipped such sky spears!" it wailed. "And now, change again! For change to happen, their must be destruction! Ah, how terrible! How much more beautiful is icy certainty!" "I am gone, but the hole remains! And Ice will always return - and win in the end!"
  15. Moving all out to the Camp. A few proactive rolls if / when needed: Initiative: 1d20+10 26 Initiative Notice: 1d20+10 13 Notice
  16. Starshot "Now!" It was as good a time as any. One camera down - the approach was blind, the distraction present, and the robot inside. And so he made the call, and made it loud. He had Phalens Blaster Rifle strapped to his back, and a gas grenade gripped in his fleshy right hand. He started mentally commanding his cybernetic one to fly back to him. Maybe they could meet (in many senses of the word) halfway on the advance. Now, he started forward at full pace. There was no time to delay, and he would move as fast as he could. The sands would be difficult, but so be it. They must all charge, and wreak havoc. He would be first into the fray, with his speed (at least he presumed), and he would not shirk for starting the havoc. The pirates were slavers, brutes, and beyond reprehensible. He was not a man for cruelty, nor brutality. In fact, he despised such philosophy. But his mercy would be in short supply today.
  17. GM The other goons eyes followed the head, and widened considerably whilst doing so. So wide, one might worry about those very aids falling out of the skulls they normally resided in. "Agh!" came the eloquent comment from more than a couple of mouths. Following such eloquence, the goons followed the natural course of action indicated by said comment. That is to say, they ran. Some dropped their weapons, some clung to them like a baby to a bauble. Who was to say which was the wiser? But with the Gas Man and the Guards gone, the entrance to the building site was no quite deserted. The inside - well, that might be a different matter.
  18. Flux "Nothing significant..." he replied. "Or at least, nothing suspicious" "There are trace amounts of hyper dimensional energy distortions that don't match with the worm hole. Or at least, don't match with the worm hole as I understand it..." He paused a moment pondering how to advise. "To be honest I don't have any idea if the readings are a function of the ship, the wormhole, or a combination of the two..." "I really need to examine the interiorof the wormhole or another ship coming out of it. Ideally both. You may wish to delay the ship for a bit if you are feeling prudent..."
  19. Flux This was peculiar. Was the discrepancy a feature of the wormhole, or the ship? N=1 was not enough to draw conclusions. More data needed. He opened up a quantum tunnel to Etten, tramitting a radio signal to him. "Etten, this is Quill. That stop coming out of the wormhole. Anything unusual about it? I am detecting some odd energy signatures..."
  20. TALES TOLD by HGM Flintlock 16 PP to Spend Saves 2 PP Increase Reflex by 2 to make +10 (+3 Dex, +7) Skills 4 PP +2 Ranks Bluff to make 10 (+18) +2 Ranks Perform [Dance] to make 2 (+10) +2 Ranks Ride to make 2 (+5) +2 Ranks in Acrobatics to make 4 (+7) +8 Ranks in Concentration to make 12 (+20) Feats: 7 PP 1 More Rank of Equipment Critical Strike Improved Initiative 1 NB: This updates Initiative in Combat section to +7 Leadership Redirect Set Up Trance Equipment Add Sword (Cutlass) Strike 3, Mighty, Improved Critical [5 EP] Sorcery Array: 3 PP Add 3 Alt Powers (Nauseate, Summon, Nullify) Meaning the Array looks like this: (Also deleting Alt Save from Suffocate – no reason it should be will and should default back to Fort) Sorcerous Summoning Array (42 PP Array, Feats: Alternative Power 8) (Magic, Summoning, Spirit) [50 PP] BP: Astral Form 8 (2000 miles, Feats: Dimensional 2 [Magic]) [42/42 PP] “Project Spirit” AP: Illusion 10 (Extras: Duration [Sustained], Flaws: Phantasm, Feats: Progression Area 2 [25’ radius]) [42/42 PP] “Summon Spirit” AP: Move Object 10 (Extras: Damaging, Range [Perception], Feats: Affect Insubstantial 2) [42/42 PP] “Poltergeist” AP: Suffocate 8 (Extras: Duration [Sustained], Range 2 [Perception], Feats: Variable Descriptor 1 [Water, Muck, Mud]) [41/42 PP] “Davy Jones” AP: Create Object 10 (Extras: Duration [Continuous], Range [Perception], Feats: Affects Insubstantial 1, Variable Descriptor 1 [Lovecraftian horror, e.g cyclopean masonry, blasted ice, splintered obsidian, non-Euclidean architecture]) [42/42 PP] “Summon from other dimension” AP: Confuse 10 (Extras: Aura, Contagious, Duration 2 [sustained aura], Feats: Reversible, Selective Aura, Flaws: Range 2 [Touch]) [42/42 PP] “Summon crawling chaos” AP: Nauseate 7 (Extras: Area [Cloud], Duration 2 [Sustained] Range 2 [Perception], Flaws: Sense Dependent [Olfactory]) “Summon Terrible Stench” [42/42] AP: Nullify 10 (All Summoning Powers, Extras: Effortless, Range [Perception], Feats: Selective [can choose which powers to nullify]) [41/42] “Banish” AP: Summon 8 (Extras: Narrow [Marine Leviathan], Fanatical, Heroic, Feats: Mental Link) [41/42] The DC Block Needs a major update to: DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Tough Damage Flintlock Pistol Touch DC 19 Tough Damage Knife Touch/Throw DC 16 Tough Damage Sword / Cutlass Touch DC 18 Tough Damage Poltergeist Perception DC 25 Tough (or grapple) Damage/Grapple Suffocate Perception DC 18 Fort Suffocate Stinking Cloud Perc/Area DC 17 Fort and Reflex Nauseate Crawling Chaos Touch/Aura DC 20 Will Confuse Banishment Perception DC 20 Will Nullify Thank you!
  21. Supercape

    Hot Shot

    GM And but a few moments later, outside the ship, at the docks! "Hey! Look who it is!" grinned Ztye, reflexively pointing his camera away from Chill Pill (who looked rather dejected), onto Bonfire. "We were awesome! We found nothing! Awesome, huh?" asked Zyte, not letting the complete absence of anything awesome detract him from his assessment of such as absence as, in fact, awesome. Chill Pill was trying to ignore the various sailors and loaders pointing at him. His confidence was wilting by the picosecond. "This isn't, you know, quite what I thought being a superhero would be like. Are you sure this is good for my image?" he asked Zyte. "Sure, sure! Mingling with the people of Freedom City! Shows your human side!" said Zyte, keenly. "Trust me!" Chill Pill didn't look very trusting. And he gave a grimace towards the new Hot Shot, Bonfire, who (by his estimation) was stealing the show. "What did you find? Anything awesome?" Zyte asked Bonfire, filming every second.
  22. Starshot Once satisfied that everyone knew the plan, and everyone knew that plans could change, Starshot took a couple of the grenades. Positioning themselves as near to the camp as they could get whilst under cover, they waited, watching both the security combat robot and the cameras. Waiting for that ideal permutation of ritual. The combat robot half way through its "internal" cycle, inside the camp. The cameras at the beginning of the "blind spot" in their sweep. Then, he threw his hand off his arm, and let it fly! A moment later, he signalled everyone to make a dash for it, through the sand... And as soon as his hand reached the building, it would let loose a grenade on the cameras covering the approach...
  23. GM The mist "looked" up, as its blue form was best able to do. "From the sky! Not again!" it cursed. But all the curses in the world would not stop the meteor. The mist flowed around, trying to scramble back into the hole in the hill. And then the meteor struck. The shockwave would have levelled a few city blocks. The sound would shatter eardrums. It was as if the Gods had struck the earth with every lightning bolt, hammer, and fist at once. The blaze blossomed into a million shards of fire. No tree stood for a mile around, but splintered and sundered in the wake of the blast. And the landscape would never look the same again. And on the ground, the mist was oozing weakly across the burnt moss and grass, trying to flow back into the hole from whence it had came...
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