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GM The infected man tried to get up. He half succeeded. With a pull from Arcturus he was free of the fungus. At least, sort of. It still was woven into his skin, and he looked red and grey in various blotches. Deeply infected. "Thanks, Mister...uh...bear-man?" he asked, weakly, leaning into Arcturus. "My names Salvador. Everyone calls me Santa..." he said, gurgling slightly. The froth in his mouth looked a strange colour. "I clean these sewers. Its a Sh$£"%tty job, I can tell you..haha..." he joked, faintly. The smell of sewage was pretty pervasive at this point. "I guess we fell into one of the old tunnels. Man, I wasn't sure if this was myth or legend. All sorts of stories about these places. Cults, conspiracies, murder...that kind of thing..." Santa added, weakly. Acturus could see, and Lobisomem could smell, a swarm of rats scuttling around the fallen subway carriage. And, a few dozen feet away, leaning against the old brick of the forgotten deep tunnel, a man. He was a punk, really, slightly short, but strong. A mohican, a leather jacket, a knife. He appeared to be talking to an oversized rat on his shoulder...
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Starshot Starshot beckoned the crew to come out of hiding and keep weapons low. He didn't want the animals startled. The peace had been brokered, anyway. There was no immediate danger. If the alpha had backed down, or at the least not responded with aggression, the rest of the herd were unlikely to. He breathed out slowly. "Looks like they are more interested in dribbling acid on the grass than spitting it at us" he said. "And thank the Gods for that. I don't like acid" He recalled a painful week recovering from a bad encounter with the Gzerth Spitting Bisnake. That had taught him a lesson he wouldn't forget quickly. "They wont attack" he explained, firmly and with more certainty than he possessed. "They might even help, if we can direct them in the direction we are going. I'd rather follow these beasts than carry on cutting down the grass...."
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Rev is intimidating! Intimidate: 1d20+7 25
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GM And so...one trudge through a blizzard later...! It really was heavy snowfall, and the walk was slower than one might have expected. But even so, they were not far at all from Russov Energy. It was an old power plant. It looked like it was originally there to mine coal or oil or gas (it was not quite clear which), and it was thus somewhat antique and rusty. Large iron and steel girders, bricks and pipes in a rather haphazard architecture. But one could spot the odd "bolt on" of newer building work. Shinier, steelier, more plastic and electric. On the rim of the plant was what looked like a security station. Several guards congealed around it, all with some form of light body armour and high tech energy rifles, like the patrol. It was hard to judge their number in the blizzard, but at least two dozen such guards? The security station could just about accommodate Dreadnought. It was a moderately sized building, with a small kitchen, some bunks, and a station full of security camera feed. "Wait here" said the captain of the patrol. "I'll get you drinks. Blizzard will be the clearing in a few hours" he said, pointing at a camera station displaying weather fronts. "You want coffee, or vodka?"
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- foreshadow
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Rev This was way out of line. It was getting physical, the slurs were getting hideous, and Zhu was getting frightened (by Rev's estimation). She took the bowling ball in both hands and gazed like stone at the gang of four. "You just stepped on to a road of pain, fellas" she said, voice low. It was not loud. When things got real scary, people didn't scream and shout. "You got one chance to step off it. And you gotta step off it now. I know what you are feeling, you don't want to lose face. You don't want to back down. That would sting, yeah? Sting bad" She squeezed the bowling ball in her fingers. It cracked, splintered, and came apart like a soft boiled egg, full of shards and dust that fell to the ground. "But if you don't step off this road, and apologise, and suck up that feeling. Then you are going to lose your face in a whole different way. And its going to sting in a whole different way...."
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Rev For her part, Rev picked up a bowling ball and raised her eyebrows. What was this guys beef? It was hopefully a flash in the pan. But it was not necessarily so. Things could get ugly. But for her part, she had no fear. Titanium steel subdermal armour tended to give one a sense of confidence. It was not the anger or threat or fear that made her boil, however, it was the implied racial slur. OK. Not perhaps strictly racist, but that xenophobia, that "Foreign trash" vibe. She bit her lip. It was hard to call the man out. And she didn't want to get into trouble. She didn't need that. But hell, she couldn't back down. "Cool your jets, big man" she told him in a loud voice. "Its my friends first time bowling. This stuff happens. We all gotta roll with it..."
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Sleuthed by Thevshi[/url] Mr. Murk 11 PP to Spend. not spending them all but there are a couple of things to flesh out to make him the master of mystery etc. Skills: 5 PP Add 4 Ranks to Knowledge [History] to make 12 (+15) Add 4 Ranks to Knowledge [theology and Philosophy] to make 12 (+15) Add 8 Ranks to Knowledge [Current Events] to make 8 (+11) Add 4 Ranks to Gather Information to make 10 (+15) Feats: 2 PP Add the Contacts and Well Informed Feats.
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Mr. Murk "This little club will suffice, madam" smiled Mr. Murk, doffing his bowler hat. Perhaps then, we might meet again once you have seen enough of the world to refine your opinion of it? I am sure you will have a most interesting time in doing so. There is a lot of it to see. But then, you have a lot of time to see it in!" he added. He gave a little card with his name on. Erasmus Murke. A law company. "If you do ever need my services, as a Lawyer, or indeed for anything else, I would be most happy to help. Free of charge" he offered. The card was elegant and had an antique style, and had address and contact numbers on. "Until then, madam, I bid you good day. Or year. Or century. Perhaps even longer!"
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- voin zhenshchina
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Bloody Mess Bloody Mess knocked the side of his head with a bloody fist. "Hey? What da? Get out of there! There's a damn woman in my head! Get her out!" he muttered. He would have been quite concerned, and ready to engage in a massive session of head butting the pavement. But right now, there was someone trying to splat him. Someone whom, he thought, had a pretty good chance of being able too. "I'm gonna give you a good old uppercut, you bozo!" he shouted at. "You hear? I'm gonna upper cut you! That's right, I'm gonna upper cut you so bad!" he declared, quite oblivious in his state of excitement and rage that he was telling his target exactly what he was going to do. He then proceeded to execute a rather sloppy uppercut. "What? You saw that coming?" he gasped, quite shocked as the blow missed. "To the heck with this! I need my body back!" he concluded, before darting into the Chevvy and seeping back into his body that ballooned up to its normal consistency and beyond, the super powered charged blood swelling his muscles till it looked like they might burst.
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- foreshadow ii
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In the spirit of fairness, using the above roll and screwing it up for a power attack. Move action: Moving back into body.
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Bagged and Tagged by Thevshi[/b] Starshot I have noticed things don’t add up! (Looks like it adds up to 239 PP spent and he only has 238!) Don’t know how that got through but it looks like it can be sorted with a Vet award and spending PP. So firstly, Using up a Vet award to pay off 15 PP equipment (Reducing paid PP equipment to 15) Freeing up 15 PP (Reducing spent PP to a nice and proper 224) This means 12 PP spare, but for now, only spending 8 to do a bit of fleshing out and raising him to PL 11 Combat: Increase Defence by 2, for A defence of +12, Flat Footed +6 [4 PP] Feats: Add Two Ranks of Attack Focus [Ranged] [2 PP] NB: This changes his “trades offs” to +3 Att/-3 DC, and +1 Defence/-1 Toughness NB: This changes his attack bonus to +12 Melee, +14 Ranged Skills: Add 2 PP / 8 Ranks. Knowledge [Earth Sciences] 4 Ranks for a Bonus of 4 [+6], 2 Ranks of Stealth for 10 (+16), and 2 Ranks of Survival for 16 (+18)
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My first ever character, now shiny and Titanium! He was never my strongest but I kept him around for a while. Bringing him back partly because he is "free" and partially because I realise he might be an interesting space character. I have refined his powers into the "golden zone" around radiation (mainly) rather than the "do anything" Quantum descriptor. I am very open to fluff or mechanical suggestions on this PC. Perhaps even a name change? (to avoid a clash with my site name?). Captain Quantum maybe? Also very open to suggestions about how to use him meaningfully. Supercape Power Level: 13 (250/250) Unspent Power Points: 0 Trade-Offs: +5 Tough / -5 Defence, +1 Attack/-1 Damage for Nuclear Glow Power. In Brief: Master of Sub atomic physics Alternate Identity: Quentin Quill Identity: Secret Birthplace: London, United Kingdom Occupation: Lecturer / Professor Affiliations: Cambridge University (former), Freedom City University (current) Family: All Deceased Age: 45 Apparent Age: 45 Gender: Male Ethnicity: Caucasian Height: 5'11" Weight: 210 lbs. Eyes: Bright Blue Hair: White Description: A slightly stocky chap who is not in great shape but still has a certain robust muscle to his broad frame. Supercape wears a baggy, flowing costume and enormous cape that change colour and cut at his will. He tends to favour blue and white colouration. History: Quentin was a fairly charming academic/polymath with some radical ideas on quantum mechanics and cognition. He studied at Cambridge university and taught there, until his radical ideas lead to something "clicking". He found himself able to psychically sense and manipulate on the sub-atomic scale. Quentin immediately started blabbing about his idea's, which lead to the University electing not to continue with his employment. So, Quentin has come to Freedom City to teach. On the outside, he lives the life of a comfortable academic. However, he realises he now has considerable power, and feels morally obliged to use it for good. Whilst he is a charming man and good debater on one to one situations, he has never liked crowds or, worse, being idolised. To compensate for this (?) flaw, he dashes into action wearing a spiffy and massive cape which frequently changes hue and cut. Excellent to hide behind. Personality & Motivation: Supercape is at heart an academic with curiosity and intellectual rigour at heart. He is also a loyal and honest man. He has a strongly held sense of ethics based on utilatirianism. Whilst the "end justifies the means" technically, he is more akin to Mr. Spock than the Punisher. He dislikes violence and destruction and will always attempt to use reason and diplomacy. That's logically ethical to his mind. However, he is a kindly, bumbling buffoon rather than a cold logical machine. Powers & Tactics: Supercape has the psychic ability to perceive mass and energy and manipulate atomics telekenetically. This doesn't mean he can actually move matter, but he is able to affect these forces directly. Most usually, this means nudging a few atoms to degrade and releasing a large amount of different types of EM radiation. He can bathe individuals in this radiation, or cause explosions of light and energy. Supercape protects himself with an quantum forcefield, that is either a shining sparkling field, or a subtle invisible effect (the “Phase Shield”) that partially removes him from the mundane four dimensional world! Supercape has an extraordinarily high will power, perhaps because his psychic powers and awareness extend so far into strange realms giving him a truly metaphysical outlook on life. He is also a world class physicist and possesses an amazingly keen mind. Tactically, Supercape is a cautious, cerebral hero, prone to doubt and inactivity, which can make him ineffectual. He prefers to think out a problem than fight it directly. When forced to fight, he will hold back from his full force in most cases. He tends to use his toxic irradiation powers sparingly, and only rarely will he unleash the full nuclear explosive power he can muster. Complications: Academic Reputation: Quentin is quite vain about his academic credentials, and whilst his life is fairly leisurely, he has the political infighting of the university to contend with, and debates to win. Man of Inaction / Monologue: Supercape loves a monologue and a debate, even if the timing is highly inappropriate. Engaging an enemy in an academic debate is worth stopping any fight for. In addition, he tends to use the maxim "think before you act" to the extreme, making him indecisive at times. Pomfretphobia ever since Dr Simian blasted his mind with the amazing Idiot Beam, Supercape has had a fear of Monkeys and Apes. And of becoming an Idiot. Secret Shame Over ID: Supercape is absolutely petrified of his secret ID being revealed. He thinks it would mean the end of his cosy little academic career, and he is secretly ashamed of his antics and "ridiculous" cape. Quantum Wave Collapse: Supercape works with barely understandable sub atomic physics. With other such effects active (particularly in the hands of an antagonist with good physics skills) his powers might fail, or worse, act in a catastrophic manner. Abilities: 2 + 0 + 2 + 12 + 10 + 4 = 30 Strength: 12 (+1) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 22 (+6) Wisdom: 20 (+5) Charisma: 14 (+2) Combat: 16 + 16 = 32 Initiative: 0 Attack: +8, +14 Nuclear Glow Defense: +8, +4 Flat Footed Grapple: +9 Knockback: -15 (-9 With Phase Forcefield AP) Saving Throws: 7 + 6 + 13 Toughness +18 (+1 Con, +12 Force Field, +5 Costume) Fortitude +8 (+1 Con, +7) Reflex +6 (+6) Will +18 (+5 Wis, +13) Skills: 80 Ranks = 20 PP Bluff 4 (+6) Computers 4 (+10) Concentration 16 (+21) Craft (Electronic) 4 (+10) Diplomacy 8 (+10) Knowledge [Earth Sciences] 4 (+10) Knowledge [Physical Sciences] 16 (+22) Knowledge [Technology] 4 (+10) Language 4 (English [Native], French, German, Greek, Latin) Notice 12 (+17) Search 4 (+10) Feats: 2 PP Benefit 1 (Wealth; Well Off) Jack of All Trades Powers: 83 + 25 + 3 + 17 + 12 All powers have the radiation and quantum arrays. They originate psychically (in that his psychic powers can be nullified, but immunity to psychic phenomena will not protect) Sub-Atomic Manipulation Array (76 PP Array, Feats: Alt Power 7) 83 PP BP: Disintegration 10 (Extras: Range Perception, Feats: Precise, Subtle, Indirect) [76/76 PP] AP: Damage 13 (Extras: Range Perception [+2], Area [Burst, 1-650’ r], Feats: Decrease Area 13, Increase Areas 3, Subtle, Precise, Indirect, Affects Insubstantial 2, Variable Descriptor 2 [Any EM Energy], Incurable) [76/76 PP] “Nuclear Explosion” AP: Dazzle 13 (Radio and Visual, Extras: Range Perception, Area [Burst, 65-6500’], Feats: Increase Area 6, Subtle, Indirect, Selective [Can choose which sense types to effect], Precise) [75/76 PP] “Nuclear Pulse” AP: Nauseate 12 (Extras: Range Perception [+2], Area [Cloud, 1-300’ radius], Feats: Increase Area 2, Decrease Area 12, Subtle, Indirect) [76/76 PP] “Nuclear Fallout” AP: Nullify 12 (EM Energy Effects, Extras: Alt Save [Fort, +0], Affects Objects, Range Perception, Duration [Sustained +2], Feats: Indirect, Precise, Selective, Subtle) [76/76 PP] “Nuclear Suppression” AP: Damage 12 (Extras: Sustained Duration Aura [+3], Penetrating, Feats: Accurate 3, Affects Insubstantial 2, Incurable, Selective Aura) [67/76 PP] “Nuclear Glow” AP: Communication 20 (Radio, Anywhere in the Universe, Feats: Dimensional 2 [Alternate Realities], Subtle 1, Flaw: Limited [One way]) [13 PP] linked with ESP 20 (Radio Senses, Anywhere in the Universe, Extras: No conduit, Duration [Sustained], Feats: Dimensional 2 [Alternate Realities], Subtle) [63 PP]) Total cost [76/76 PP] “Quantum Entanglement” AP: Teleport 20 (Anywhere in the Universe, Extras: Affects Others, Accurate, Feats: Change Direction, Change Velocity, Progression Mass 4 [2500lbs], Flaw: Long Range) [66 PP], linked with Super Movement 2 (Dimensional 2 [Alternate Realities], Extras: Affects Others, Feats: Progression Mass 4 [2500lbs]) [10 PP] Total Cost [76/76 PP] “Quantum Tunnel” Force Field Array (24 PP Array, Feats: Alt Power 1) [25 PP] BP: Protection 12 (Extras: Impervious, Sustained [+0]) [24/24 PP] “Power Field” AP: Protection 12 (Extras: Sustained [+0], Subtle) [13 PP] linked with Immunity 7 (Environmental Conditions, Suffocation, Extras: Sustained [+0]) [7 PP] linked with Super Movement 2 (Permeate 2) “Phased Shield” Immunity 3 (Radio Dazzles [2], Own Powers [1]) [3 PP] Super Senses 17 (Accurate [All Radio], Analytical [All Radio], Counters Concealment [All Radio], Detect Dimensional [1]. Detect EM energy [3], Detect Quantum [1], Extended 1 [x10, All Radio], Radar sense [1], Radio Sense [1]) [17 PP] Supercape Device (Device 3, 15 DP, Hard to Lose) [12 PP] Flight 3 (Feats: Environmental Adaptation 3 [Zero, low, high Gravity], Subtle) [10 DP] [Gravity Descriptor] Protection 5 [5 DP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Disintegration Perception DC 20 Fort and DC 25 Tough Drain + Damage Nuclear Blast Perc/Burst DC 28 Toughness Damage Nuclear Pulse Perception DC 23 Reflex/Fort Dazzle Nuclear Fallout Perc/Cloud DC 22 Fort Nauseate Nuclear Supress Perc DC 22 Fort Nullify Nuclear Glow Touch/Aura DC 22 Toughness Damage Totals: Abilities 30 + Combat 32 + Saving Throws 26 + Skills 20 + Feats 2 + Powers 140 = 250/250 Power Points
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From the album: Supercapes Visions
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Black Smoker MC Power Level: 5 (75/75 PP) Unspent Power Points: 0 Description: The Black Smokers usually have several tattoos, including that of their Motorcycle Club. They wear street casual clothes or work overalls when doing mechanical work. They wear leather jackets with an ornate “Blacksmoker” logo on the back. They are in good physical shape. History: The Blacksmoke MC was set up decades ago by Carlos Canto, an outlaw biker who had a skill with black magic. The MC started being associated with sorcery and infernal packs, all though in truth this was all instigated by Carlos. This came to an end when the FBI busted Carlos, and ended up killing him (apparently). The MC survived by is now a pale shadow of its former glory. These days, they could hardly be classed as an outlaw gang at all, more a club of bikers who have an unruly defiant nature (and a few convictions for petty crimes like drunken brawls). Personality & Motivation: The Blacksmoke MC members are best thought of as law compliant anarchists. They live mainly by there own rules, but do not clash (other than superficially) with the law. They might fight a bit, or do work on stolen cars, but nothing more than that. On the flip side, they try to be helpful to the local community when they can, holding charity events for good causes, and helping out the local community when they can. Powers & Tactics: The Blacksmoker veterans have no powers. They are reasonably experienced fighters. Whilst they carry knives and shotguns, they almost always refrain from lethal damage (i.e. attacking with fists or salt ammunition). They brawl often, but use lethal force only if they themselves are under lethal assault – partially because they aren’t killers, partially because they don’t want the heat of a murder investigation. Abilities: 4 + 0 + 4 + 2 + 2 + 2 = 14 Strength: 14 (+2) Dexterity: 10 Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 10 + 10 = 20 Initiative: +4 Attack: +5 Defense: +5, +3 Flat Footed Grapple: +7 Knockback: -1 Saving Throws: 4 + 4 + 5 = 13 Toughness: +3 (+2 Con, +1 Leather Jacket) Fortitude: +6 (+2 Con, +4) Reflex: +4 (+4) Will: +6 (+1 Wis, +5) Skills: 64 Ranks = 16 PP Bluff 4 (+5) Craft [Electronic] 2 (+3) Craft [Mechanical] 8 (+9) Craft [Structural] 4 (+5) Disable Device 4 (+5) Drive 8 (+8) Intimidate 8 (+9) Knowledge [Pop Culture] 4 (+5) Knowledge [Streetwise] 9 (+10) Language 1 (Varies) Notice 4 (+5) Sense Motive 4 (+5) Stealth 4 (+4) Feats: 9 PP Equipment 6 Favoured Opponent [Bikers] Improved Initiative Jack of All Trades Equipment: 6PP = 30EP Standard Core Rule Book Motorcycle [9 EP] Mechanical Tools [0 EP] Multi Tool [1 EP] Knife [Strike 1, Mighty, Improved Critical 1, Thrown] [4 EP] Leather Jacket [Protection 1] [1 EP] Core-Rule Shotgun [13 EP] with Rocksalt (non lethal) ammunition [1 EP] BP: Blast 6 AP: Blast 5 (Feats: Masterwork 2 (+2 Accuracy), Flaws: Limited to Blast 3 vs Protection) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness Damage Knife Touch/Throw DC 18 Toughness Damage Shotgun Slug Ranged DC 21 Toughness Damage Shotgun Pellets Ranged DC 20/18 Toughness Damage Abilities 14 + Skills 16 + Feats 9 + Combat 20 + Saves 13 = 17 Individual Members (Each with 3 customised PP)
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The Demon Tazel Power Level: 8 (180/180) Unspent Power Points: 0 Trade-Offs: +3 Attack / -3 Damage, +3 Defence / -3 Damage In Brief: Fiery Demon Age: Unknown (Probably countless ages) Gender: None Ethnicity: None Height: 1 foot Weight: Zero Eyes: Red History: Tazel is an immortal infernal being of indeterminate age (does time even have meaning in such dimensions?). He was, by Earth reckoning, bound to the Cantos bloodline by Carlos Canto a few decades back, and is compelled towards completely obeying them. Now, it is true that for twenty years or more that order was to do nothing at all but wait, but on release by Pitch, despite every fury of Tazel, the pact still held. Personality & Motivation: Tazel is a spiteful, manipulative, and cruel demon who delights in deception and anguish. Unfortunately, he is completely beholden to the Cantos bloodline (at this point, that means Pitch). Powers & Tactics: Tazel uses deception and stealth firstly, but can also ignite with furious hellfire of various hue if he needs to fight. His insubstantial form and small size can make him a slippery for in combat, which delights him. Power Descriptions: If visible, Tazel’s fire power is usually an angry red-ember, and caresses his fiery form. He can expel this fire out from his body in a fiery explosion if need be. Abilities: -10 + 10 + 10 + 2 + 2 + 6 = 20 Strength: -- Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 6 + 14 = 20 Initiative: +9 Attack: +3 base, +4 Size, + 11 total Fire Aura , + 7 Total Fire Burst Defense: +11 (+7 base, +4 Size), +8 Flat Footed Grapple: -9 Knockback: +1 Saving Throws: 1 + 3 + 5 = 9 Toughness: +5 (+5 Con) Fortitude: +6 (+5 Con, +1) Reflex: +8 (+5 Dex, +3) Will: +6 (+1 Wis, +5) Skills: 15 PP = 60 Ranks Bluff 12 (+15) Diplomacy 8 (+11) Intimidate 12 (+9 total with Size) Knowledge [Arcane] 4 (+5) Knowledge [Theology and Philosophy] 4 (+5) Notice 8 (+9) Sense Motive 8 (+9) Stealth 4 (+21 with Size) Feats: 6 Attack Specialisation 2 (Fire Aura) Evasion 2 Improved Initiative 1 Instant Up Powers: 8 + 9 + 1 + 29 + 10 + 17 + 15 + 15 + 6 = 110 All powers have the infernal descriptor. Comprehend 5 (Speak to and Understand Animals, Speak and Read and Understand Languages, Flaws: Animal comprehend ranks limited to animals associated with Devil’ry [e.g. Rats, snakes, goats]) [8 PP] Concealment 4 (All visual senses, Extras: Duration [Continuous], Feats: Selective, Flaws: Passive) [9 PP] Feature: Mimicry (+10 to bluff checks when impersonating) [1 PP] Fire Array (28 PP Array, Feats: Alt Power 1) [29 PP] BP: Damage 5 (Extras: Continuous Aura [+4], Feats: Affects Insubstantial 2, Selective Aura) [28/28 PP] AP: Damage 8 (Extras: Area [Burst, Targetted], Selective Attack, Feats: Affects Insubstantial 2) [28/28 PP] Flight 3 (50 mph, 400 feet / round, Extras: Continuous, Feats: Subtle) [10 PP] Immunity 17 (Aging, All Fire Effects, Cold Environment, Disease, poison, Sleep, Starvation, Suffocation [Smoke]) 17 PP Insubstantial 3 (Energy/Fire, Flaws: Permanent [+0]) 15 PP Shrinking 12 (Diminutive, Feats: Innate, Normal Tough, Normal Move) ]15 PP] Super Senses 6 (Visual counters all obscure, Radius Vision) [6 PP] DC Block ATTACK RANGE SAVE EFFECT Fire Aura Touch DC 20 Tough Damage Fire Burst Area Burst DC 23 Tough Damage Totals: Abilities 20 + Combat 20 + Saving Throws 9 + Skills 15 + Feats 6 + Powers 110 = 180/180
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Pitch Power Level: 11 (250/250) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 DC, -1 Defence / +1 Tough In Brief: Infernal Biker with a Demon in her belly. Catchphrase: “Fire me up!” Theme: Alternate Identity: Carmen Cantos (Secret) Birthplace: Mexico City Residence: Freedom City Base of Operations: Freedom City Occupation: Journalist, Rock Report Magazine Affiliations: Blacksmoker Motorcycle Club Family: None (Known) Description: Age: 31 (6/6/86) Apparent Age: 25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6” Weight: 55Kgs Eyes: Brown Hair: Dirty Blonde (Dyed) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire her up”, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang (The Blacksmokers), not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic: in particular, dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. His luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter, leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. When she became a rock music journalist, she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ˜Grease” Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned black magic. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon the “infernal forge”, the ways of hammer, steel, smoke and fire. Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionat”, in good and bad ways, able to love and hate quickly. She has an anarchic streak and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Tazel, the demon residing in her belly can be expelled and commanded, but usually is used to fire up Pitch, giving her exceptional strength and resilience. She will use this power in conjunction with her own sorcery, commanding fire, steel and smoke, usually in a blistering full on attack. Pitch has no particular martial art expertise but is what might be called an experienced brawler. She is also a reasonably skilled writer and reporter, and will often try to work out what is going on via subterfuge. Pitch drives a customised bike that is pumped full of infernal oil. It can become smoky, concealing its appearance (which she activates when she drives a pitch), and is faster than most normal bikes, as well as being able to drive up walls and even through the air. As Carmen, she often keeps a set of kunckledusters in her jacket, as befits her biker girl image. On her bike, she has a length of chain concealed in the body of the bike, that she will use when Pitch. Power Descriptions: Commanding the infernal forge dimension via her black magic, Pitch’s powers are all about smoke, fire, and metal, often in combination. For instance, she hurls smouldering blackened shards of metal or chains at her opponents. Pitch can “Forge walk”, moving from one hot metal to another (as all hot metals have some connection to the infernal forge). She will appear to get sucked into one piece of metal (an engine is a good example), in a flurry of oily smoke, and then pop out in a cough of smoke at the other one. Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable, such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him. Greased: Pitch’s “Headquarters” are not really hers, but her friend Axel “Grease” Robinson’s. It’s a working garage, and clubhouse of the Blacksmokers MC (Motorcycle club), or at least, what little remains of them. Whilst Pitch has technically bought an HQ and minions, and is on good terms with the Blacksmokers (hanging out with them), there agenda’s could clash. Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24 Strength 12/24 (+1/+7) With Rage, up to 30 (+10) Dexterity: 14 (+2) Constitution: 14/24 (+1/+7) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 20 = 40 Initiative: +6 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +11/+17 (Additional +3 with Rage active) Knockback: -6 Saving Throws: 5 + 5 + 10 Toughness: +7/+12 Fortitude: +7/+12 (+2/+7 Con, +5) Reflex: +7 (+2 Dex, +5) Will: +12 (+2 Wis, +10) Skills: 88 Ranks = 22 PP Bluff 8 (+12) Concentration 8 (+10) Craft (Artistic) 4 (+5) Craft (Mechanical) 4 (+5) Diplomacy 4 (+8) Drive 4 (+6) Gather Information 6 (+10) Intimidate 8 (+12) Knowledge (Arcane) 4 (+5) Knowledge (Pop Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform [Singing] 2 (+6) Perform [Stringed Instruments] 2 (+6) Profession [Writer] 8 (+10) Sense Motive 8 (+10) Feats: 25 PP All-Out Attack Attractive Critical Strike Equipment 8 Favoured Opponent (Infernal) Improved Initiative 1 Jack of All Trades Minions 5, Progression [5 minions] 2 Power Attack Rage 2, Increased Duration [10 Rounds] 1 Equipment: 8 PP = 40 EP Multi Tool [1 EP] Camera [0 EP] Brass Knuckles (Strike 1, Mighty) [2 EP] Chain (Strike 2, Mighty, Extended Reach 1 [10’], Improved Trip, Improved Disarm) [6 EP] Headquarters: “Greased Gears” Chop Shop [9 EP] Size: Medium [1], Toughness 10 [1], Features: Fire Prevention System, Garage, Gym, Living Space, Security System 2 [DC 25], Workshop [7 EP] Vehicle: “Infernally powered Motorcycle” 22 EP STR 25 [3 EP], Toughness 10 [5 EP], Size: Medium, Features: Concealed appearance [Smoky], Hidden Compartments 1 [DC 20], Smokescreen, Oil Slick [4], Powers: Speed 6, Super Movement 2 [Wall Crawling 2] [9] Powers: 58 + 1 + 9 + 47 + 4 = 119 Tazel Array (57PP Array, Feats: Alt Power 1) [58 PP] BP: Summon 12 (Tazel, Extras: Continuous, Heroic, Feats: Mental Link, Drawbacks: Full round to expel [3], Disorientated 1 round after expelling [1]) [57 PP] “Tazel Expelled” AP: Alt Form 8 (Extras: Continuous) [48 PP] Immunity 13 (All heat effects, Cold environment, Suffocation [Smoke], Disease) [13PP] Super Senses 5 (Counters Visual Obscure) [5 PP] Enhanced Trait 22 (+12 STR, +10 CON) [22 PP] With Comprehend 5 (Speak, Understand, Read all languages and animals, Flaws: Animal Comprehend limited to animals associated with Dev’lry [e.g. rats, snakes, pigs]) [8 PP] With Feature 1 (Mimicry) [1 PP] Immunity 1 (Aging) Immunity 10 (All Infernal and Celestial Effects, Drawback: Power loss [entire spinal tattoo covered]) [9 PP] Infernal Forge Array (40 PP Array, Feats: Alt Power 7) [47 PP] BP: Snare 12 (Extra: Constricting, Feats: Turn on/off constricting as free action, Tether, Reversible, Chokehold) [40/40 PP] “Chains” AP: Damage 11 (Extras: Area [Cone], Feats: Affects Insubstantial 2, Decrease Area 11, Incurable) “Breathe Hellfire” [36/40 PP] AP: Damage 11 (Extras: Range [Perception] 2, Feats: Affects Insubstantial 2, Incurable) “Hellfire Ignition” [36/40 PP] AP: Blast 12 (Extras: Autofire, Feats: Improved Critical 2, Ricochet, Variable Descriptor [Metal]) “Throw Metal Shards” [40/40 PP] AP: Move Object 11 (Extras: Damaging, Range [Perception], Feats: Precise, Flaws: Limited to Metal) “Command Metal” [34/40 PP] AP: Suffocate 10 (Extras: Range [Perception] 2) “Smoke” [40/40 PP] AP: Transform 10 (Metal object -> Metal Object [Change shape only], Extras: Duration, Flaws: Range [Touch]) (40/40 PP) “Meld Metal” AP: Environmental Control 5 (100’ radius, Distraction DC 5, Extreme Heat Extras: Range [Perception]) linked with Obscure 5 (Visual and Olfactory Senses, 100’ Radius, Extras: Range [Perception]) [20+20=40/40 PP] “Hot Smoke” Protection 5 (Drawbacks: Power loss [Entire spinal tattoo covered]) [4 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/22 Tough* Damage Knuckledusters Touch DC 17/23 Tough* Damage Chain Equipment 10’ DC 18/24 Tough* Damage Chain Power Ranged DC 22 Reflex Snare (Constrict) Metal Shards Ranged DC 27 Tough Damage Hellfire Breath Touch/Cone DC 26 Tough Damage Hellfire Ignition Perception DC 26 Tough Damage Smoke Perception DC 25 Fort Suffocate Totals: Abilities 24 + Combat 40 + Saving Throws 20 + Skills 22 + Feats 25 + Powers 119 = 250/250 Power Points
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GM The head security officer, who had that military air to him, stayed on English. "Lost in blizzard, is it?" he said, scratching his beard. "Well, the snow is falling hard, and thick. I can understand" he said, slowly. "We work in power plant, near here. Private property. But we can get you on your feet again. At least till blizzard passes" he said. "But you understand, this is private property, yes? No...how you say it...monkey business? If we find you are spies" he shrugged, giving them hard looks. "Boss may want to be speaking to you about Frakking, yes? Russov, he own power plant and he is the man around here. He owns energy. May be being upset about competition?" he smiled. It was not, however, a particularly nice smile. "But we can warm you up. Maybe even you drink a bit of vodka? You coming?"
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- foreshadow
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COnsiders Foreshadows Bluff: 1d20+5 17 Its a tall order bluff so I would give Foreshadow a -5 penalty on that, but you are believed!
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Rev Rev didn't really need encouragement, she just needed to get that off her chest. "Sure, sure. I bet Jack can handle his balls really well!" she said with a wink at Jack. In any case, the guy looked strong enough to lift and throw an Ox. She only understood half of what SFX said, but is sure sounded cool. "And you know, I think you are right about the friction analysis of the Rsquared Dsquared" she said, nodding in agreement without knowing what she was talking about (other than knowing that she did not know). "You got the brains! Hard core maths, man!" she completed with encouragament, giving SFX a high five. She took up a ball and hefted it. "I can sure give this a go!" she said, with a smile, and proceeded to hurl the ball down the bowling lane. She only sued a small part of her strength, but the ball still shot out like a cannonball, smashing into the pins with juddering first. "Bullseye!" said Rev, pumping her fist.
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Rev Whilst the thought of bowling was exciting, whilst the thought of hurling a ball at rocket speeds with mechanically powered cyborg arms was awesome. Well, it was cheating. Rev had been racing cars at sixteen. It was a competition. Whilst one might bend the rules, outright cheating - it rankled. You wouldn't race a V8 against a mobility scooter. "Look guys, I mean, this is cool and all. But, you know how hard I can throw a bowling ball, right? I mean, it don't quite seem like a fair game" she said, shrugging and looking away when she saw the balls. "I'd love to play, but hey, I'm not sure I can!"
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GM There was indeed little or no light in the long forgotten ancient tunnel. Who could say exactly how long it had festered here, unknown and unseen? The smell of damp mushrooms and raw sewage was strong here, strong enough for all to smell. But Lobisomem, with the most magnificent of noses, could smell more, underneath. A sickly sweet smell, like that of infected wounds. A rotting smell, like that of decaying corpses. But something was alive down here. Lobisomem could smell rats. The smell of rat was strong. And of course she could smell the bear in the carriage.... "Help...help...." cried the man with the fungus all over his body. He reached out to Arcturus, his flesh becoming welted and inflamed. His skin was become puffy, and his breathing ragged. The mutant fungus was still there, but inert.
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Hell Q Introduction Who are you? Sum yourself up in one sentence. Pretend Voodoo sorcerer bonded with a psychic parasite Do you have any nicknames, street names, titles, or nom de plume? Lord Lament! The Duke of Despair! The Sultan of Sorrow! What is your full birth name? Luther Earl LeGrasse Where do you live? Freedom City and New Orleans. Mainly the former. How old are you? What year were you born (if applicable)? 26. In 1991 Physical Traits What is your gender? If not applicable, please explain. Male How would you describe your heritage? Mixed. Really mixed. How tall are you? 5’8”. With shoes on. What is your body type? Slender Do you have any particular weaknesses, such as allergies or physical disabilities? Photosensitive Epilepsy How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? Dramatic. With a touch of stealth if need be. Describe your skin, eye, and hair color. Brown skin, Brown eyes. Used to have black hair. How do you wear your hair, if applicable? Do you have facial hair? I don’t, but as Lament I stick on a white goatee wig. Do you consider yourself attractive? Do others? Not really. Do you have any scars, tattoos, piercings, or birthmarks? No. Do you resemble anyone famous? I am famous! Do you have a dominant hand? Right What kind of clothing do you wear? Stage costumes. I am a master of disguise, muahahaha! But as Lament I wear an outrageously tall top hat and ragged jacket, both purple in colour. Do you wear makeup? Of course! Dark shadowed black or bone white! What is your vocal range? Is your voice distinctive in some way? Its quite low and rumbling and I can project! Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? I can’t help humming along to a tune or tapping my feet when I hear music. History Where do you come from? New Orleans Have you made any major moves, or do you live in your hometown? No. My family go back three generations in New Orleans. I have a house there and am often visiting, but now I live in Freedom City. Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? I don’t have strong feelings either way. Perhaps I am a touch cynical, and I could not call myself a patriot. I am more invested in the local politics of Freedom City and New Orleans. How do you feel about the place you come from? I love it. Where is your home town? What was/is it like? It was wonderful, full of jazz and rich smells, and a vibrant street life. Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? I was a runt, I had a few run ins with bullies but I usually talked my way round them. Is there something you've always been really good at or really bad at? How has that affected your life? I am excellent at stage magic. So good, I made a career out of it! Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? No, my family are all live and I had a positive upbringing, although we were not well off. Briefly describe a defining moment in your childhood and how it influenced your life. My first magic tricks, aged thirteen on the Streets of New Orleans. I was hooked on doing it! What stupid things did you do when you were younger? I played truant a few times. Went in under age to bars. Where did you go to school? How much school did you have, and did you enjoy it? Yeah I enjoyed it. I can’t say I was smart, but I was smart enough. I had lots of friends. Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? A huge amount of mementos of my family. I keep them stored in my New Orleans House When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? I do believe in helping out, but the truth is, I have to. The psychic parasite in my body demands feeding! Is the reason you give people for becoming a hero different than your real reason? If so, why? Of course. I don’t want everybody knowing I have an alien psychic parasite of horrific power stick to me bones! Do you have any deep, dark secrets in the past that may come back to haunt you? Other than a few minor criminal infractions, no. I would hardly call them deep or dark. Do you represent yourself as being different from who you really are? Why? Absolutely. It’s the stage! Do you have any sort of criminal record? If so, is it public knowledge? Its not public knowledge. I broke a few minor laws as a teenager. Nothing serious. Family What are your biological parents' names? Vincent LaGrasse, Magreet Lagrasse Were you raised by them? If not, please explain and describe who raised you. I was What was their standing in the community? What did/do they do for a living? They weren’t well off, but they were respected. My father worked in a whisky distiller, and my mother worked as a cook part time. They threw some great summer parties. Where are your parents now? New Orleans Did your family stay in one area or move around a lot? They stayed in New Orleans How did you get along with their parents? How do you get along with them now (if applicable). Pretty well and pretty well. They were laid back, let me do my own thing, never pushed me one direction, and encouraged me in my career. How do your parents view you now, or how would they? With pride, more or less. Do you have any siblings? If so how many and what are their names? Describe your relationship with them. Ella Lagrasse, and Violet Lagrasse What was your birth order in the family? Middle Where are your siblings now (if applicable)? Do they have families of their own? What do they do? Both in New Orleans. No children yet. Ella works as a council member. Guess she wants to be mayor one day. Margreet is a Jazz singer. Do you stay in touch with them or have you become estranged? Frequently, but it’s a little harder these days. Do you love or hate one member of the family in particular? I suppose I have my best memories of my mothers cooking, but other than that, not really. Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? I think Margreet understands me best. But its not a big thing. Are there any black (or white) sheep in the family (including you)? If so, please explain. Not from my families perspective! Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. John Legrasse, he was a detective. Busted up a cult in 1907. All a bit spooky. Do you have a partner and children currently? If so, please describe them. No If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? If I can rid myself of this parasite, sure! What type of person would be your ideal mate? Good cook, music lover, a little on the short side. Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. My family are probably my closest friends. I have a good relationship with some musicians and managers from my show. Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend? No If you were to go missing, who would worry about you? My family, my manager. Probably my fans. Have you lost any loves? If so, how did it happen, and what did you do? Got my heart broken five years ago by Betty Raymond. Smokin’ hot singer. She ran off with her drummer. Do you have any bitter enemies? If so, please describe them and their history with you. No What is the worst thing someone has done to you? I got beat up pretty badly when I was seventeen by some punks in a bar. Where do your loyalties lie? In what order? I am not sure I have any particular loyalties, or at least a loyalty that trumps other ones. I have a duty to my family and my friends, my city, my world. But doesn’t everyone? And no one loyalty is absolute. Who or what do you trust the most? Why? My family. People I know. I don’t trust the government much. Who or what do you despise? Why? Bullies, probably. Racists, maybe. I don’t like philistines or pretentious art critics much. What qualities do you admire most in other people? Are these qualities you possess? Laughter, I think. Well, it can be cruel and malicious, but that laughter of genuine appreciation and shared love. What qualities do you hate most in other people? Do you have any of those qualities? Cruelty, I think. I’m not cruel. Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? Yes, as Zombo! Nobody knows that Zombo and Lament are one and the same. Do you work well on teams and in groups? Are you a leader or a follower? I’d like to say in teams, and as a leader. But my condition can make that difficult. Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them? No Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? No Personality & Beliefs Who are your heroes? Several famous stage magicians and jazz musicians. Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? No, I can’t say I have. A couple fell into drugs and alcohol, which soured the idolisation. But I didn’t lose the admiration for past achievements. Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? There is a part of me that likes bringing cruel people to account. Maybe I have a vengeful side underneath the nice exterior. But the truth is I have to feed the Void inside me. Is there anything that would make you give up hero work, or even switch sides? If I managed to rid myself of the void! I can’t see anything that would make me switch sides. What are your short term goals (what would you like to be doing within a year)? Survive, to be honest. It would be good to recover my career. What are your long term goals (what would you like to be doing twenty years from now)? Rid myself of the Void. What is your greatest fear? Why? What do you do when something triggers this fear? The Void becoming too hungry, and feeding off me. Is there anything you would give you life for? People? I don’t think I could make that call until I was in that position. How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? Yeah, I desire it. You are a fool not to. I grew up in a poor household which was warm and loving, but yeah, money does grease the wheels of life. How do you generally treat others? I try to cheer them up! Are you a trusting person? Has your trust ever been abused? I can’t say I particularly trust or distrust. I guess I default to trusting people, but can lose that trust quickly. Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? Extrovert! How do you act around attractive, available members of your preferred sex? I get a little bit more dramatic. What are your most annoying habits? I am always looking to be the centre of attention. Do you feel contempt for any general category of people? Who are they, and why? I can’t say I do. Maybe people who like country and western music. What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? I like all kinds of foods. Anything spicy! I savour every mouth slowly. What is your favorite drink (alcoholic or otherwise)? Bourbon. What is your favorite treat (dessert)? Crème Brule Are there any specific foodstuffs that you find disgusting or refuse to eat? Anything bland, I guess. What is your favorite color? Are there any colors you dislike? Purple. I think grey is a bit dull. What sort of music do you like? Is there any that you hate? I love Jazz. I hate Country and Western. And Heavy Metal. If you have a favorite scent, what is it? Anything floral. Do you have a favorite animal? Snakes! What is your most treasured possession? Why? The poster for my first ever paid show. Quite a landmark. Do you enjoy "roughing it", or do you prefer your creature comforts? Creature comforts! Is there a job or a task you would absolutely refuse to do? Shovel shit. Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you? It’s a bit of a grey area. I don’t really follow a religion, but religious beliefs are woven into me, for better or worse. I don’t pray but I have a sense something is watching me. But not necessarily in a benign way. Was your faith influenced or molded by anyone special? My parents. If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? I do not. Could you kill? Have you killed? I could, as a last resort, but I have not yet. What circumstances led to you forming that conviction, or taking that action? I don’t kill because I would have to live with myself afterwards. Are there circumstances under which you believe it is permissible to kill? What are they? To save others. How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? Its entirely dependent on circumstance, other than to say it would always be shocking. I mean, that’s somebodies life ended, BAM! Gamed over. How would you react if something important was stolen from you? I would be pretty furious and try to get it back. How would you react to public humiliation? I would go into a horrible melancholia and doubt myself, but come back with a better show. How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? I would be upset and angry. It has not happened yet. What do you consider to be the worst crime someone could commit and why? Murder. For obvious reasons. If your life were to end in 24 hours, what five things would you do in those remaining hours? Go to a small music club, listen to Jazz, get drunk and eat steak. Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? Not in my hero skills. Who taught you the most about your heroing abilities? What was your relationship with that person? Self taught Do you have any particularly unusual skills? How did you acquire them? I am a master of disguise, sleight of hand, and showmanship. Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? Yes, I am a showman. The Great Zombo! Voodoo master! What is your preferred combat style? I’m not that much of a fighter, but I guess it would be a defensive flavour. Have you ever received any awards or honours? Several, for my shows. What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? I would like to be better at playing the drums. How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? I study them intently (and maybe have a little hint of jealousy!) Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? I don’t have one. My life is pretty chaotic. I usually stay up late and wake around noon. Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? I play the drums, and read a bit. What do you do for fun? Listen to music, drink, play cards, socialise. Do you have a costume? What does it look like? A big tall purple hat, a ragged purple jacket, a false white beard, and masses of make up. With a machete at my belt. How do you normally dress when not in costume? Smart casual. I do like a bit of purple! What do you wear to bed most nights? Depends how hot it is! Do you wear any special jewelry? What is it, and what does it look like? No. Do you have a special place where you keep your valuables? A safe in my New Orleans Home. What's your preferred means of local travel? How about long distance? By car, or plane. Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? Yes, I would leave it to my family. If your features were to be destroyed beyond recognition, is there any other way of identifying your body? I don’t think so. What would you like to be remembered for after your death? A fantastic entertainer who brought a bit of joy to the public. Do you believe you pose a threat to the public? Why or why not? Yes. I have a hungry parasite in my body. I do my best to keep it fed, but it is, honestly, a danger. What do you perceive as your greatest strength? My charm. What do you perceive as your greatest weakness? My height. As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice... Get rid of the damn Void, make a heap of cash, retire to a mansion on the beach.
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The Hound "Sweet Mary mother of Jesus" cursed the Hound, hopping from side to side and chasing his tail. It looked like he was dancing on hot ashes. And it sounded like he was talking English through the vocal apparatus of a dog. He was beyond skittish. He didn't want one of those boots kicking him. That would be bad. Possibly lethal. "Hey you, Mr. Stompy, that's right you!" he yelled at Jack. "You got a good shoe cleaner? With all that stomping your feet? Yeah?" he said, encouraging the battle brother. "Guess what you stepped in? That's right. A canine special. Delivered out of the back door. Fresh and pungent. You get my drift? Har har har! That's what happens if you stomp your feet without looking, my friend. Good luck getting that out! Har har har!"
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- foreshadow ii
- bloody mess
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Goddamn it darnation and so on! Im ill. Anyway: Standard Action: Total Defence Move Action: Feint (at -5) on Jack that he will give to Foreshadow, with set up feat!
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As the previous attack was buffetted off by impervious, going for a power attack, fully shifted: Power Attack on BB: 1d20+9 10 and there we go. For a move action, leaping / running into the car to get back into his own body. Looks like need some other bloody powers!