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Tough Save 2: 1d20+8 18 Another bruise! In response, it will bite Lobo! Bites Lobo: 1d20+4 7 missing. Round 3 16 - Lob - Unharmed - 1 HP 14 - Giant Ant - Bruised x2 And Lobo will spot the Truck hurtling towards them. It might swerve? It might break? Who knows? It may squish an ant! The Ant does not notice, and it is dumb as a nepotistic head of state.
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GM The Ant was bigger than Lobisomem, and had the thick chitin of an insect, now magnified in thickness several times over. It was hard and fibrous, but Lobisomems mighty jaws clamped through them. The Ant thrashed around, this way and that, unbalanced and mindlessly furious. Lobisomem could feel sickly sweet juices flowing into his mouth. Whether they were palatable, unpalatable, or delicious, well... Despite the thrashing of the ant, it could do no more than wobble this way and that. Its head did not fall off but it was torn and bruised. With a little rather creepy muscular jerk, it went stiff, and through off Lobisomem from its neck. Then it wobbled again, unable to coordinate its six spindly legs. It still looked hungry. But now it was hurt and hungry...
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OK! So thats a DC 30 TOughness save. Toughness Save vs Lob: 1d20+9 22 which means it is bruised and dazed! If you wish, it would be fair enough to apply lethal damage to the ant as its essentially mindless. Round 2 16 - Lob - Unharmed - 1 HP 14 - Giant Ant - Bruised And Lob is up again!
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Black Smoker MC Veteran Power Level: 5 (75/75 PP) Unspent Power Points: 0 Description: The Black Smokers usually have several tattoos, including that of their Motorcycle Club. They wear street casual clothes or work overalls when doing mechanical work. They wear leather jackets with an ornate “Blacksmoker” logo on the back. All of them work out, and are pretty strong and tough. History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: The Blacksmoker veterans have no powers. They are reasonably experienced fighters. Whilst they carry knives and shotguns, they generally refrain from lethal damage (i.e. attacking with fists or salt ammunition). They brawl often, but use lethal force only if they themselves are under lethal assault. Abilities: 4 + 0 + 4 + 2 + 2 + 2 = 14 Strength: 14 (+2) Dexterity: 10 Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 10 + 10 = 20 Initiative: +4 Attack: +5 Defense: +5, +3 Flat Footed Grapple: +7 Knockback: -1 Saving Throws: 4 + 3 + 5 = 12 Toughness: +3 (+2 Con, +1 Leather Jacket) Fortitude: +6 (+2 Con, +4) Reflex: +3 (+3) Will: +6 (+1 Wis, +5) Skills: 72 Ranks = 18 PP Bluff 2 (+3) Craft [Electronic] 2 (+3) Craft [Mechanical] 8 (+9) Craft [Structural] 4 (+5) Disable Device 4 (+5) Drive 8 (+8) Intimidate 4 (+5) Knowledge [Pop Culture] 4 (+5) Knowledge [Streetwise] 9 (+10) Language 1 (Varies) Notice 4 (+5) Sense Motive 4 (+5) Stealth 2 (+2) 4 PP / 16 Ranks of Varied skills according to member Feats: 11 PP Equipment 6 Favoured Opponent [Bikers] Improved Initiative Jack of All Trades 2 Custom Feats according to Member Equipment: 6PP = 30EP Standard Core Rule Book Motorcycle [9 EP] Multi Tool [1 EP] Knife [Strike 1, Mighty, Improved Critical 1, Thrown] [4 EP] Leather Jacket [Protection 1] [1 EP] Shotgun [13 EP] with Rocksalt (non lethal) ammunition [1 EP] BP: Blast 6 AP: Blast 5 (Feats: Masterwork 2 (+2 Accuracy), Flaws: Limited to Blast 3 vs Protection) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness Damage Knife Touch/Throw DC 18 Toughness Damage Shotgun Slug Ranged DC 21 Toughness Damage Shotgun Pellets Ranged DC 20/18 Toughness Damage Individual Members
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So with Titanium etc reactivating my complications monster. Fluff is fairly set, but if you have a great idea, let me know. Pitch has lost her cane on the basis its too damned dangerous (and with Steam having a cane and Murk probably getting one, I am getting cane overload...) If you can spot any mechanical issues or have ideas, please let me know. One possibly contentious issue is how to format and legality of the Tazel Array - the "together" powered that are not summon. I have had this discussion before on Pitchs initial sheet and it was allowed then, but drawing attention to it now. Technically could not be linked (as firing up and speaking in tongues are separate powers activated separately). Pitch Power Level: 11 (250/250) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 DC, -1 Defence / +1 Tough In Brief: Infernal Biker with a Demon in her belly. Catchphrase: “Fire me up!” Theme: Alternate Identity: Carmen Cantos (Secret) Birthplace: Mexico City Residence: Freedom City Base of Operations: Freedom City Occupation: Journalist, Rock Report Magazine Affiliations: Blacksmoker Motorcycle Club Family: None (Known) Description: Age: 31 (6/6/86) Apparent Age: 25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6” Weight: 55Kgs Eyes: Brown Hair: Dirty Blonde (Dyed) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire her up”, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang (The Blacksmokers), not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic: in particular, dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. His luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter, leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. When she became a rock music journalist, she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ˜Grease” Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned black magic. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon the “infernal forge”, the ways of hammer, steel, smoke and fire. Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionat”, in good and bad ways, able to love and hate quickly. She has an anarchic streak and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Tazel, the demon residing in her belly can be expelled and commanded, but usually is used to fire up Pitch, giving her exceptional strength and resilience. She will use this power in conjunction with her own sorcery, commanding fire, steel and smoke, usually in a blistering full on attack. Pitch has no particular martial art expertise but is what might be called an experienced brawler. She is also a reasonably skilled writer and reporter, and will often try to work out what is going on via subterfuge. Pitch drives a customised bike that is pumped full of infernal oil. It can become smoky, concealing its appearance (which she activates when she drives a pitch), and is faster than most normal bikes, as well as being able to drive up walls and even through the air. As Carmen, she often keeps a set of kunckledusters in her jacket, as befits her biker girl image. On her bike, she has a length of chain concealed in the body of the bike, that she will use when Pitch. Power Descriptions: Commanding the infernal forge dimension via her black magic, Pitch’s powers are all about smoke, fire, and metal, often in combination. For instance, she hurly smouldering blackened shards of metal or chains at her opponents. Pitch can “Forge walk”, moving from one hot metal to another (as all hot metals have some connection to the infernal forge). She will appear to get sucked into one piece of metal (an engine is a good example), in a flurry of oily smoke, and then pop out in a cough of smoke at the other one. Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable, such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him. Greased: Pitch’s “Headquarters” are not really hers, but her friend Axel “Grease” Robinson’s. It’s a working garage, and clubhouse of the Blacksmokers MC (Motorcycle club), or at least, what little remains of them. Whilst Pitch has technically bought an HQ and minions, and is on good terms with the Blacksmokers (hanging out with them), there agenda’s could clash. Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24 Strength 12/24 (+1/+7) With Rage, up to 30 (+10) Dexterity: 14 (+2) Constitution: 14/24 (+1/+7) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 20 = 40 Initiative: +6 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +11/+17 (Additional +3 with Rage active) Knockback: -6 Saving Throws: 5 + 5 + 10 Toughness: +7/+12 Fortitude: +7/+12 (+2/+7 Con, +5) Reflex: +7 (+2 Dex, +5) Will: +12 (+2 Wis, +10) Skills: 88 Ranks = 22 PP Bluff 8 (+12) Concentration 8 (+10) Craft (Artistic) 4 (+5) Craft (Mechanical) 4 (+5) Diplomacy 4 (+8) Drive 4 (+6) Gather Information 6 (+10) Intimidate 8 (+12) Knowledge (Arcane) 4 (+5) Knowledge (Pop Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform [Singing] 2 (+6) Perform [Stringed Instruments] 2 (+6) Profession [Writer] 8 (+10) Sense Motive 8 (+10) Feats: 25 PP All-Out Attack Attractive Critical Strike Equipment 8 Favoured Opponent (Infernal) Improved Initiative 1 Jack of All Trades Minions 5, Progression [5 minions] 2 Power Attack Rage 2, Increased Duration [10 Rounds] 1 Equipment: 8 PP = 40 EP Multi Tool [1 EP] Camera [0 EP] Brass Knuckles (Strike 1, Mighty) [2 EP] Chain (Strike 2, Mighty, Extended Reach 1 [10’], Improved Trip, Improved Disarm) [6 EP] Headquarters: “Greased Gears” Chop Shop [9 EP] Size: Medium [1], Toughness 10 [1], Features: Fire Prevention System, Garage, Gym, Living Space, Security System 2 [DC 25], Workshop [7 EP] Vehicle: “Infernally powered Motorcycle” 22 EP STR 25 [3 EP], Toughness 10 [5 EP], Size: Medium, Features: Concealed appearance [Smoky], Hidden Compartments 1 [DC 20], Smokescreen, Oil Slick [4], Powers: Speed 6, Super Movement 2 [Wall Crawling 2] [9] Powers: 58 + 1 + 9 + 47 + 4 = 119 Tazel Array (57PP Array, Feats: Alt Power 1) [58 PP] BP: Summon 12 (Extras: Continuous, Heroic, Feats: Mental Link, Drawbacks: Full round to expel [3], Disorientated 1 round after expelling [1]) [57 PP] “Tazel Expelled” AP: Alt Form 8 (Extras: Continuous) [48 PP] Immunity 13 (All heat effects, Cold environment, Suffocation [Smoke], Disease) [13PP] Super Senses 5 (Counters Visual Obscure) [5 PP] Enhanced Trait 22 (+12 STR, +10 CON) [22 PP] With Comprehend 5 (Speak, Understand, Read all languages and animals, Flaws: Animal Comprehend limited to animals associated with Dev’lry [e.g. rats, snakes, pigs]) [8 PP] With Feature 1 (Mimicry) [1 PP] Immunity 1 (Aging) Immunity 10 (All Infernal and Celestial Effects, Drawback: Power loss [entire spinal tattoo covered]) [9 PP] Infernal Forge Array (40 PP Array, Feats: Alt Power 7) [47 PP] BP: Snare 12 (Extra: Constricting, Feats: Turn on/off constricting as free action, Tether, Reversible, Chokehold) [40/40 PP] “Chains” AP: Damage 11 (Extras: Area [Cone], Feats: Affects Insubstantial 2, Decrease Area 11, Incurable) “Breathe Hellfire” [36/40 PP] AP: Damage 11 (Extras: Range [Perception] 2, Feats: Affects Insubstantial 2, Incurable) “Hellfire Ignition” [36/40 PP] AP: Blast 12 (Extras: Autofire, Feats: Improved Critical 2, Ricochet, Variable Descriptor [Metal]) “Throw Metal Shards” [40/40 PP] AP: Move Object 11 (Extras: Damaging, Range [Perception], Feats: Precise, Flaws: Limited to Metal) “Command Metal” [34/40 PP] AP: Suffocate 10 (Extras: Range [Perception] 2) “Smoke” [40/40 PP] AP: Transform 10 (Metal object -> Metal Object, Extras: Duration, Flaws: Range [Touch]) (40/40 PP) “Meld Metal” AP: Environmental Control 5 (100’ radius, Distraction DC 5, Extreme Heat Extras: Range [Perception]) linked with Obscure 5 (Visual and Olfactory Senses, 100’ Radius, Extras: Range [Perception]) [20+20=40/40 PP] “Hot Smoke” Protection 5 (Drawbacks: Power loss [Entire spinal tattoo covered]) [4 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/22 Tough* Damage Knuckledusters Touch DC 17/23 Tough* Damage Chain Equipment 10’ DC 18/24 Tough* Damage Chain Power Ranged DC 22 Reflex Snare (Constrict) Metal Shards Ranged DC 27 Tough Damage Hellfire Breath Touch/Cone DC 26 Tough Damage Hellfire Ignition Perception DC 26 Tough Damage Smoke Perception DC 25 Fort Suffocate Totals: Abilities 24 + Combat 40 + Saving Throws 20 + Skills 22 + Feats 25 + Powers 119 = 250/250 Power Points
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Round 1 16 - Lob - Unharmed - 1 HP 14 - Giant Ant - Unharmed Lob is up!
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Starshot "I'm not comfortable camping out here in the grass" said Starshot, pondering the situation. "Too exposed. And if those grass eaters come charging, we would be in serious trouble" he explained. "But we have lot of walking to do, and some of it may be hard. It is not going to be easy, and if we are tired, it will be all the worse for us" he continued, as a counter argument. "I would take your view on this. For me, I would press on. The risks are too great here. We are cut into a trench, and if there were a stampede, we would be in great difficulty. Not to mention we do not know what else lurks within the grass. But I trust your judgement, it depends on your honest appraisal of your endurance" he said, himself both honest and direct. "If you feel that conserving energy is more important, then we shall have to make best of the camp, and light fires. We must order consider him..." he pointed at Phalen. "And the impact of ferrying him across this land...."
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And up on the street, above the stalled subway carriage, we shall need some initiatives! The Giant Ant is....(Peek if you want to metagame! ) - and its initiative is Initiative: 1d20+3 14
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GM "Sure...sure...not die...." whispered the man. He then promptly decided to pass out, for adrenaline could only take one so far. And so he fell, onto the mighty arms of Lobisomem, and - in so doing - managed to dribble blood all over her arms. Click click click, clickty - click click. And there it was! crawling out of a manhole, and now but a hundred feet away, a giant ant! sniffing the trail of blood. Most vile and unpalatable, it drooled a sickly ichor. Six spindly legs propelled it forward at a most unnerving rate. It must have been six feet high, and twice as long. Great bulbous eyes and insectoid chitin. It looked very hungry. And its dramatic appearance lead to a most violent screaming and most speedy fleeing from those pedestrians and drivers unfortunate enough to see it...
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Gran, could you throw me a DC 10 Reflex roll, otherwise you get tossed about enough for a Damage 5 effect. All relatively minor, but of course he is still "normal". And enough to cause injuries to many in the carriage!
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Rev "No no! Steal, never. That would be illegal and stuff" said Rev, uncharacteristically nervous. "I got a sheet already. Not steal, no way. Accidentally appropriate goods that have gone mysteriously missing, possibly" she said, worried. "What I mean to say is, I would love to get my hands on some engines, you know, play around, repair them. Seriously, own my own garage. I could do good work. And, you know, solve crime and save the day, and all that stuff" she added, smiling at the thought. "Don't know about looking good on the beach though. Does this skin gel melt in the sun? If it does, I'll end up looking like the Freaky Melto from Freaky Melto 4. Man, that film had the worst SFX I have seen" she said sadly. "And that's some pretty stiff competition. So, gotta be careful in the sun. It will ruin my complexion!"
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GM "Yeah yeah, I guess. Huh, Giant Ants, though! What will they think of next!" sighed the suited man, adjusting his tie. At that very moment, the lights flickered. "Oh what in darnation...?" moaned the suited man. "Is this what I pay my taxes for?" Then, there was a horrible, horrible screeching sound, and the subway carriage came to a jarring, terrible, halt...bodies flew this way, and that, colliding with each other and off the walls and beams, a cacophony of bruises, broken bones, and possibly worse. The suited man tumbled through the air and crashed into the three punks who were flat against the door window. Broken glass shattered, and sparks flew from the overhead lighting, flaring, and then...darkness and screams....
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Bloody Mess With a hop, then a skip, and then (yes, you guessed it!) a skip, the little blob of animated blood, the little image of Bloody Mess in Red, propelled himself towards Malcolm. "Gotta feeling you be needing a bit of lefty, and a bit of righty! And Bloody Mess gonna give you both, double portions!" he yelled. He was aware that the Hound was in trouble. And all sorts of other stuff was happening too, but it was all a bit much to take in right now. Bloody Mess reckoned it was better to swing yer fists first, think later. Or maybe just swing yer fists and stop there. Yeah, that would be better.... His tiny bloody fists gave a quick left right left of splattering jabs at Malcolm. "Come on then! Lets see how you like them!"
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- foreshadow ii
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GM Through screams and glass, and the most terrifying gusts of wind, Wayward propelled the motley crew down the stairs. Zap Zap Zappedy Zap Zap! came the blistering blasts of booming beams, slicing through glass and into the crowd. It would surely not be long before someone was hit. It was a miracle nobody had been so far. Or was it? "Don't you move you gaggle of goons!" came the squarking voice. "You may call me the DEVIL DRONE! I am here to ransom you all! I will NOT be silenced! Now SMILE! I'm recording this and broadcasting it around the world!!!" The door to the top floor of the tower was just by the stairs, ready for escape. But was it open??? Below, some more stairs to lower levels, all of them next to glass windows. Of course, there was a third route to take... Straight down to the ground. Quite a fall....
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Move action, move towards Malcolm (I presume he is fast enough fully boosted). Standard action: Straightforward Punch! Punches Malcolm: 1d20+14 24 In this form, thats a DC 21 Tough Save
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Rev Rev leaned against a wall, tossing her advanced chemistry book to one side. She really ought to study chemistry, she thought. Learn SFX's tricks. "Me, I'm going to study science stuff, and all that science that goes with it, you know? Learn from the queen, over here" she added, jabbing her thumb at SFX. "Who knows, when we break out, er....graduate from here, I'll get her to open a shop with me. You know, a greasy garage full of grease and oil and sweat, changing number plates on stolen cards. That would be awesome, right?" she asked SFX deadpan. She couldn't keep it deadpan for long, and gave SFX a wink. "Don't worry I'm not that serious. I'd gladly open a shop with you though. Cars and special effects and solving crime. Well, that would be an odd combination. Maybe The Chop Prop Cop Shop?" she suggested.
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Starshot Still tempted, Starshot mulled over how to proceed with his bold plan. It was very disappointing, but he had to concede that both Laark and Soreen were right on this matter. He was annoyed, for it was his nature to be bold. But his boldness was always tempered by a hint of reason. Sometimes one could be too bold. There was no easy way to ride the beast. Still, it would have been fun to try! "You are right...the grass makes it too dangerous" he said, full of regret. "At least these tanks are no threat. I hope" he added. "They seem more interested in blade grass than eating us. As long as we aren't green, tall, and extremely thin, we should be fine" he said, cheering himself up. "I think then we should give these bold beasts wide berth then, leave them to their meal. Carry on down the road they have carved out for us!"
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A very good question, and duly answered! (Magic Paintbrush)
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GM And...meanwhile....below that very exchange, on the most splendid Subway System of Freedom City... The Subway had a kind of languid chill today, and nobody was in good spirits. The festive air had evaporated and the bleakness of the new year gently swung into play. Lingering vexations about in-laws and expensive toys broken on Boxing day by crying children crawled into the gestalt. Marcus Irons, student, was travelling from A to B for one reason or another, in a half empty carriage. A couple of street punks huddled in one end pretending to be tough but they did not look like a serious threat. Various non-descript persons say here and there, peppered randomly on worn seats. A man in a business suit, fretting over the paper, decided to make comment to Mr. Irons. "Look at this rubbish!" he said meekly, albeit still irritated. "Giant Ants seen in Subway! Gah! What next? Demonic rats and Mutant fungus? I tell you, they couldn't make it up! Tsk!"
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Notice check of Lobisomen please; the DC indicates at what distance you will notice the mystery! Arcturus: Can I have a sense motive check DC 20?
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GM "Help! Help! Oh my saints!" gasped the stranger, inhaling deeply. "I didn't realise how ug--I mean large, you are in person!" he spluttered. "Something attacked me in the Subway...horrible, like an insect. Something terrible! Wants to chew the meat of my bones!" he gasped. "Hurt me too, real bad!" he gasped, the adrenaline wearing of and the reality of blood loss kicking in. He half fainted onto Lobisomen. "Please! You got to stop it! Its probably caught me scent, but even if it hasn't its on a rampage by the subway station!" he gasped.
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January 17th, Evening time Freedom City, somewhere in the Northen parts, or thereabouts or so on... To the door of Lobisomem did come a stranger. Knocking, he came. The stranger was tall, and he was thin. But it was neither his excess of height nor his paucity of girth that defined him, no, it was not. The most striking feature about the stranger was his blood stained clothes. All bloody he was, from his brown shoes, up over his jacket, and even to the congealed blood on his head. "Let me in! Please, I need help!" he banged. "Please!" he banged louder. "There is something out there....coming to get me...." he said, louder still. Desperation powered his fist, and the knocks become some virulent in force, that they did surely threaten to crack bones in hand...
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Flintlock "Sorcery! Sorcery! The Yellow King! Ah! Carsonne, the red dusted walls and black rivers! What cold fortunes...what cold fortunes!" mumbled Flintlock, then she bolted straight up, eyes wide like saucers. "By Nero's rosy cheeks, what horror!" she proclaimed, staggering slightly. "I saw something most wicked and cold. A shade, a shadow, who sought the child of our poor victim, although for what purpose I do not know. Whether our victim be the adoptive mother or friend of the child, I could not say either. But one thing I do know is that the shade saw me! Through TIME ITSELF!" she flared up dramatically. And then sat down, shuddering with an inner frost. "I would think that the escaped child, oh! How i hope the child escaped! is our best lead. But wait, we must also learn what manner of shade this is, and why it seeks children? For this surely was not its first act of malice. Detective, what say you? Have their been children in the other crime scenes?"