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Supercape

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  1. GM The leap frogger was half way over a mesh fence when Jann caugh up with him. He fumbled a bit for some firecrackers to lob, but the truth was he was balanced on a ten foot high fence, exhausted, and facing a winged opponent. "Aw man! Let me go! Here, I'll give you the rubies! It was just a bit of fun, man! C'mon, ya gotta give a guy a break!" he sighed, fumbling this time for the rubies he had stashed away from Verity. The cop car had it's sirens on in the background, as the cops dutifully trundled Blowfish and the Pilot into the boot. "Look, its hard streets..." pleaded the freerunner. "The gangs are going crazy. New ones springing up all over. The Cheesemakers, the Beastly Boys, the Chain Sores...." he muttered, almost bitter at the competition. "Give me a break! I'll tell you all about them if you let me go!"
  2. GM The plane's front tyre burst, a victim of horrible shearing force. It was only a second, and then the whole plane started to roll, the fuselage crumpling like a wet paper-mache. It completed two full rolls down the runway until it exploded in a ball of rather pretty orange flame. Down the runway, safe (lamentably or fortunately depending on ones viewpoint) lay blowtorch and the pilot, both out cold. Perhaps worse. With his most excellent of eyeballs, Jann could spy them at this distance, illuminated by the flames behind him. No bones seemed to be poking out of skin. No fountains of blood. Nothing to indicate perilous injury, although he was no doctor. The last leap frogger, high on Zoom, paused. Perhaps common sense was kicking in. The reality of the situation. Bravery was ebbing. Practicality was on the rise. "I ain't going to no razafrikin jail!" he proclaimed. With a turn of the heel, he sped off at remarkable speed down the runway, in the other direction. To the side, a police car was pulling up. A rather fast police car, driven by two rather startled police officers...
  3. GM The pure force ripped out the pilots seat belt, and threw him into Blowtorch. Together, they both rocketed out of the Plane, tumbling through the air, hitting the grown and rolling over and over. It looked like a bone crunching event. One could almost hear the cracking of ribs and skulls as the two men bounced down the runway, leaving the plane unmanned and speeding ... But... Jann caught sight of the pilot wheel, jerking to one side. He felt the Plane start to turn...at far, far to high a speed to turn... And the wings begin to judder...
  4. That is certainly a hit, the pilot is flat footed as he is strapped into his chair. HOwever getting knockbacked it a little more tricky as he is strapped in! Anyway, lets do the damage first: Save vs Damage of Jann: 1d20+1 6...which is not good. Enough to Knock Him out. Ok so I am going to waive the rest and says its sufficient to rip out his safety belt (a bit of a stretch perhaps, but its cool). He will collide with Blowtorch, and give him a damage 7 save: Ill reduce that by 2 points as a generousity due to the cramped quarters and safety belt, and Tough vs Domino Knockback effect: 1d20+6 9 he is staggered, bruised, dazed. He is also knocked out of the plane for another damage 5 effect. Toughness Save vs Thrown out of a plane: 1d20+5 7 and that's it, he is knocked out. And now, the tough part: With the ping ponging of the protagonists, the plane goes into a spin. Getting out is a tough call, Ill give that a Reflex DC 25 to get out in time. Or, Jann can try a Pilot skill roll, trained, DC 15, to regain control of the plane. If neither are made, Plane goes into a spin and its a Damage 10 (TOughness 25) effect. And possibly worse from fire...
  5. So Blowtorch will just climb into the plan at this point, and that means Jann is up.
  6. I think we waived your last HP point so I think you are ok!
  7. Ok not a large push but seeing as it down and from a moving plane, potentially dangerous! I'll give Jann a reflex DC 20 roll to just get his wings flapping in time and maintain his backside of the runway. If he fails, a DC 20 Toughness save. Ill give the same to the Leapfrogger, although for him, its clinging on to the open doorframe. Reflex Save vs Fall: 1d20+8 12 nope and TOughness save vs fall: 1d20+2 16 bruised.
  8. Ok so I have been a bit slack but roughly speaking I think we are at... Round 5: 24 Final Leap Frogger, unharmed, zoomed. 22 Blowtorch, unharmed 16 Jann - 2 HP - Fatigued 11 Pilot - Unharmed The FLG will zip up to the roof of the plane, and then try to Rush Jann off the plane. Rush Jann: 1d20+5 22 I believe that hits. Therefore, opposed STR checks: Rush STR test: 1d20+2 12 with SPeed 5 active, that is 17. Jann can, I think, reasonably add his flight rank to his roll.
  9. GM With Arna acting as interpreter, some parley could be obtained. But it was not speedy, and the expedition was already lost to sight. "He says the meteor needs to be removed from this site. It is upsetting the...spiritual balance...or something like that. If it is destroyed, then it must be completely. Burned, he said. Although I don't think he knows how to burn a meteor. Some ritual, perhaps..." "But he says that it does not need to be destroyed, just removed....." Arna bit her lip, speaking in English to Mr. Hale. "But that's what Lord Crane wants to do, doesn't he? Extract the meteor for his own gain? Some industrial purpose? If that's so, Lord Crane, despite his vileness, is actually doing want Midnight Spear wants...." She did not translate this to Midnight Spear of course...this was a grave matter for Mr Hale and Arna. And time was pressing. The snow was falling heavily, and the expedition tracks were slowly fading...
  10. GM Jann smashed through the window and the door flew open. It almost came off. If the plane took off it would be a windy journey inside. The pilot looked startled. On one side, he had Blowtorch hanging on. On the other, Jann also hanging on, the flapping wings impeding him in such cramped quarters. "Shoot him!" demanded Blowtorch. The Pilot was rattled, but did not want to go to jail. Or be caught. And this was the greater fear, perhaps multiplied by a furious looking large man to his left. He was already holding his pistol, and he aimed it to his right... Bam! Bam! Bam-Bam! Four shots slammed into the Bird of Arms at point blank range. It was hard to miss, really, and the Pilot knew how to shoot. Not a second later, something zipped overhead. The final member of the leapfrog gang, high on zoom, full of macho desperation, eyes fairly popping out of his head with the buzz. He was always agile, now he was faster than a speeding car. Over the roof of the plane he ran, and then down the other side, landing heavily on Jann. Only when they had collided did an inkling of his reckless folly seep into his drugged brain. He went tumbling, his hands grasping for anything to hold onto... ...but down he went, colliding with the runway beneath them, and in a second he was twenty feet behind the plane, rolling, rolling, like a bowling ball...
  11. Ok so the Pilot is armed. And...not particularly dangerous but firing point blank at a flat footed Jann, so I will give him a generous +2 attack. The Pilot is using the Solider Archetype but with Pilot +8 skill. He is less equipped though (Just a light pistol) Shoots Jann: 1d20+7 18 bam bam bam, thats a toughness 18 Save for Jann. Ill post that IC. If you want to do a narrative response to being shot, feel free, other wise let me know and I will edit the last IC and expand...
  12. GM "They sure do" sighed Arna as she through away the cut rope. The expedition trudged off without them. In this heavy snow it would be hard to track them if there was much delay. Area took up the role of translator. "He says he is midnight spear. A hunter. A...shaman...I think. We are heading towards holy ground. Or something like that. Spiritual, maybe that is a better word. He wants to know what we are doing... what we intend. The...spirits...should not be disturbed. He says they are restless and vengeful ever since the star fell. I think he means the meteor..."
  13. I think that is sufficient damage to wave, partially for narrative flow... However it's a small plane and cramped inside. Depending on how you feel about wings, I would be inclineded towards activating a complication of making him flat footed in the plane?
  14. Lord Steam Unnerved but unshaken, Lord steam studied the...well, what was it exactly the Speaker was fiddling with....? "Ghosts? Why I am no expert on ghosts. Spirits of the deaday. Stories. Myths. Hallucinations, for the most part. Memories perceived as real. For the most part, that is. I, for one, have never seen one. At least, not since Mr Edwards spiked the rum with amazonian mushrooms at the philosophy club at Oxford. And I am fairly sure it wasn'the real. Pour Edwards, got thrown out of University for that. The Dean was seeing frogs for weeks afterwards..." He was babbling on a bit. He refocused and directed a question at the Speaker. "Why do you ask? And what the devil are you playing with?"
  15. GM As it happened Anna, ever astute, noticed the slackness of rope behind her and turned around. She stifled a gasp as she saw the Hunter. But she recognised the language. She hissed something at him and he hissed back. They clearly understood each other, but what were they saying? Something about being silent? The Hunter put his finger to his lips and shook his head. He had a threatening air but was not violent. Yet. Perhaps Anna could translate but she could not speak aloud and was being dragged away by the rope around her waist...
  16. GM The flames flowered over the pilots cockpit, probably blinding the pilot. Not that it mattered...it was a straight runway and one only had to hold the plane steady astream it coasted forward. Blowtorch, for such was the name of our flamethrower villain, jumped into the passenger door. He was a ignore man and strong, but not agile. He clung to the doorway awkwardly, the door flapping wide. "Planes can be hazardous to birds..." he yelled over the increasingly loud engine. And with a signal to the pilot, the plane jolted forward with a startling burst of speed, ready to ram the bird of arms...
  17. In which case it's time to get rammed by the accelerating plane! Can you throw me a reflex save dc 15 or suffer a damage 7 impact effect... effectively a slam.
  18. The Red Rat The rat picked up a shovel. She could use it to shovel things. Or to whack a brain controlled zombie goon on the head. Well, it would conserve ammunition. She understood that conserving ammunition was important in a zombie apocalypse. At least, that's what the TV shows implied. But now, this was interesting. A shielded house.... It was worth investigating. She turned the Wheel and sped up to the front door. Probably best not to ram it. She might need her ride. No, instead she got out and tried the front door by hand...
  19. Rearly I cannot see how Jann, with his attack bonus could miss hitting a plane that is slowly moving along the runway. No need to spend an HP. The plane has a toughness of 8 and the flamethrower a damage 6 effect so feel free to roll that
  20. GM "I think this one is better, I am sorry to say..." said Arna, thankful for the blanket. "Something here...the geography is all wrong..." she said, worried. And so, as the night crept onto dawn... It was indeed a terrible snowfall. Visibility was poor, and the expedition had to trudge through a foot of snow. Mumbling and grumblings of discontent were all around. "Not far now! Almost there!" called Lord Crane from the lead, but whether he was believed or not was another matter. The howl of wolves could be heard. This did not raise spirits, but guns were kept at the ready. Mr Hale Esq. Did not hear a thing. But he felt a sharp stabby thing at his back. A knife probably. And a voice, quiet as a summer breeze. He could, however, not understand a word. It was some Greenlandic language - he knew that much from his time with Arna. With a swish the man behind him took a few steps forward and cut the rope between Mr Hale and the rest of the party. He was a small, wiry man, dressed in heavy furs. He had the native look in ethnicity, like one of the northern american native tribes. His intent, however was unclear. He carried a speak and a knife, and a quiver full of arrows on his back. A hunter, no doubt. But whilst he had cut the rope, he did not try to stab Mr. Hale...or, thank heavens, Arna, who trudged on unknowing...
  21. GM The move caught Blowtorch by surprise. Perhaps the boldness of it. The flamethrower slipped from his hands and into Janns. He swore loudly and bared his teeth. Slowly he pulled out a rather magnificently unpleasant knuckleduster from his jacket. It had "B U R N" written on it. He slipped it over his right hand. "Bird's don't have teeth, chicken-breath. So lets get with some dental surgery...make you look the part..." he grinned, and gave a strong wide telegraphed punch at Jann. The Plane started forward, throwing him a little off-balance. Enough to swing wide. The whole plane started coasting down the runway, gently picking up speed. On the subject of speed, the zoomed up leapfrogger jumped onto the wing, still unused to his boost. Perhaps he whirling arms might have hurt somebody. Perhaps even himself. But he was almost too fast too co-ordinate. "Frek this!" swore the other leapfrogger, clutching his bruised head. He nimbly jumped off the Pick up truck and ran as fast as he could. Jann noticed he had that rather valuable first edition of dark side of the moon in his hand. At least he had taste.
  22. STR vs disarm: 1d20+5 8 so you can disarm him - I think also actually grab the weapon into Janns hands. The Pilot will start the plane taxi-ing along the runway... Round 3: 24 Final Leap Frogger 24 Other Leap Frogger 22 Blowtorch 16 Jann - 1 HP - Fatigued 11 Pilot (out of view) Ok So FLF will strike again: Strikes Jann: 1d20+5 8 a straight miss. OLF will start running all out, his nerve cracked, trying to make a run for it. Blow torch will punch Jann in the mouth. With his brass knuckles (move action to put on). Punches Jann: 1d20+10 14 but a miss all the same. Jann is up again.
  23. GM The free runners head slammed into Blowtorch, who took a step back. "You headcase!" he grunted, determined as ever. He was not exactly nimble, but he was bold. He took a short jump from to the roof of the truck, then another short hop onto the wing of the plane, spinning round to stand a few feet above Bird of Arms. "I sure like standing on wings..." he explained, and with a satisfying hiss, a small ball of flame, like a sizzling golf ball, was fired from his weapon. With a puff, it hit Jann square, exploding into fire. The Leapfrogger below Jann took something out out of his Jacket, and stabbed himself with it. A hyperdermic needle.... Hie eyes rolled and his body jerked, with tremendous speed. It could only be zoom, and he was up, flailing his limbs like a high powered windmill. Not used to the speed quite yet, he could not control himself. Which was fortunate, for at that speed being hit by a flailing limb would be most unpalatable.
  24. ok that works! His toughness is +6 so Tough save vs BoA charge: 1d20+6 24 I think is enough to save vs any attack with improvised weapon (just). Ill give the object of attack (the leapfrogger) a toughness 22 save: TOugh vs being used as weapon: 1d20+2 14 is bruised and dazed. This round the pilot will poke his head out the door but that's it. NB: Given evasion 1 we can discount the bruise you got previously (mechanically- you can narrate some smoke and crisps) Round 2: 24 Final Leap Frogger 24 Other Leap Frogger Bruised, Dazed. 22 Blowtorch 16 Jann - 2 HP - Fatigued 11 Pilot (out of view) So the Leap Frogger will use a move action to inject himself with Zoom! Users gain Super-Speed 5 (250 MPH, with the Rapid Attack or Strike power feat) for an hour, after which the user is exhausted. After a dose wears off, the user must make a Fortitude save (DC 15) or suffer immediate heart failure, shifting the user’s condition to dying. This is also the case if a user falls unconscious while on zoom. And the whallop Jann with his superspeed! Strike 5, Mighty (I think) but only +5 Attack: Attacks Jann: 1d20+5 20 is still a miss. Blow Torch will jump onto the plane wing and fire some bursts of flame at Jann. Fires fire at Jann: 1d20+10 25 which does hit, and is a Damage 6 (+1 from vulnerability) effect...or a Toughness 21 save. Then Jann is up
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