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Everything posted by Supercape
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It should indeed. Could you throw me a notice roll with that? Its an easy spot in principle but given the distance now, its a -10 penalty. (DC 10 but with that penalty)
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ok his STR is only +2 so as you burnt an HP I'm going to waive that and say you succeed.
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And Jann is up again!
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GM "You...got us....you scum..." muttered the Leapfrogger. "You weren't meant to be there....we had it all planned out..." he added, bitterness rising in his voice. "But I'll be damned if I spill my guys to you. If I'm going down, I'll cut a deal with the cops. Not you....If I go down at all!" he added at the end. A spark of defiance lit him, and it propelled him to action. More accurately, it propelled his elbow into action. Caught up together, it was hard to avoid. He slammed his elbow into a Jann's face. He was a fairly strong guy, thanks to training in Parkour, with plenty of hours put into the gym and Callisthetics. "Take that, bird-brain!" he said, satisfied with his mental and physical defiance.
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Ok he will automatically beat that! Round 5 22 - LF 2 Bruised x2 22 - LF 4 7 Bird of Arms So the Leapfrogger will try punching his way out of the grapple. Both he and BoA are flat footed so he stands a reasonable chance: Punches Bird of Arms: 1d20+5 22 that is a hit, and thius a Toughness 17 save.
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GM "Ah saw her" said Joe Powder, a faint glint in his eyes. "No red blooded men could miss her. Now, I don't be meanin' no disrespect. You are a lucky man, sir. Just plain speakin' that's all. I ain't fancy with words" he added, keen that the Black Knight not take offence. "I ain't be havin' no intentions towards your lady. I got a job to do, and so have you. And I'lll look after your lady, if it comes to that" "So we have a deal my friend. My fellow...now what did you call it?" he furrowed his brow. "Victim of fate? Yah, you speak true words. Truer than you know. Ahm bound to my guns, and ah gotta hunch jes' like you bound to that sword. Am I right?" he asked, a penetrating question. And on this matter, the Black Knight knew. In this dimension, his sword was a pair of six-shooting pistols strapped to the belt of Joe Powder...
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Opposed STR roll for drag: 1d20+2 20 yup!
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Attack hits: Grapple ROll: 1d20+7 23 so Grappled but not pinned!
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GM "Ah see" said Joe Powder, not used to taking a diplomatic approach. But he was not opposed to it either. "That's a fair deal, pard'ner. Ah never killed a man if I could help it. Now truth is, it often can't be helped, and ah be doubtin it can be helped today. But I ain't gonna stop you trying. No sirree...." He spat in his hand and offered it to the Black Knight. "I'll be followin'. From a distance, behind you. See if you can't get things done your way" He narrowed his eyes slightly, keeping his saliva-tainted hand out in expectation of a handshake deal. "And yah don't want to be crossin' me, pard'ner. Nobody want's to be crossin' Joe Powder, and that goes double when ya makes a deal with him..."
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GM The man leaned back, rolling with the blow. He gurgled a bit, but did not drop. "Yughl...yughl....yughly pha....wait..." he put his hand out for a pause, cleared his throat, and spoke more clearly. "You'll pay for that, pidgin-breath!" he spluttered, this time in an understandable voice. His other hand wandered behind him, and closed round a bent metal bar. Not much good for building with, any more. But rather handy to swing with! And swing it he did, fast and hard. Perhaps it would have left a nasty crack on Jann's skull. On another day. But this day with a mighty Clang! it collided with another one of the poles a few inches from Jann's face, leaving both poles humming with vibration.
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Round 4 22 - LF 2 Bruised x2 22 - LF 4 7 Bird of Arms The last remaining Leapfrogger will pick up a metal pole and swing it at Bird of Arms, all out attacking +2 (and defence -2 this round). Swings pole at Bird of Arms: 1d20+7 19 but missing.
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GM "The Black Knight, eh? Sounds like somethin' meddy - eevil" pondered the cowboy. "Well I ain't got no quarrel with you, boy. Unless you get in mah way. Then I gotta do what I gotta do" he smiled. It was not exactly a nice smile. A bit cocky, even. "Mah name is Joe. Joe Powder, to be givin' ya it in fuhl" he said. He had at least one tooth missing. Another was silver capped. "Ah come here to destroy somethin'. Yah know there be a meteor landin' near here? Ah came here to destroy that. Ain't right for man to get his hands on it. And ah' bet those Englishmen want to get their stuck up hands on it. Ahm I right?" he demanded. "Ah'd be guessin' you know what their intentions are..." he added, insistent now.
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Saves vs BoA2: 2#1d20 19 19 again being Lazy. He actually is very fortitous. Save made vs Stun. Tough DC is 21 with fatigue, and he is bruised. So LF1 takes a bruise. Post away IC and I will set up next round.
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GM The cowboy nodded is head, his face pretty well concealed behind a gambler's mask and thick moustache. He followed; quietly, slowly, his hands on his guns. Once behind a rock of ice and cold stone, free from inquisitive gaze, he tipped his head. It was a subtle gesture of thanks. He spoke quietly, raspy, a smoker's voice, deep and quiet. Imposing and forceful. "You sure don't look like those Englishmen, boy-ah" he murmured. "Something odd about you, I reckon..." he added, scratching his stubble. He caught sight of the Black Knight's sword and he instinctively started his hand towards a pistol, unconsciously. He caressed the handle with a vibration. "And that there sword. Don't see many of them these days, not with black powder and steam cannons..."
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Ok ill throw in a Reflex Save and run through the zombies. Reflex Save picking through zombies: 1d20+8 20 Ill edit post to include that
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GM The Leapfrogger slumped back. He was most flexible, as could be seen as he bent over almost double, hanging off a collapsed scaffolding. He was out cold. There were distant sounds of police sirens. The other two took a look at each other, doubt creeping in. "Just our luck" mumbled one, who started crawling and jumping through the debris, at an impressive pace, thanks to precision vaulting and tumbling. The other, spitting blood and a tooth, threw another firecracker at Jann. Crack! came the now familiar sound as the flash of magnesium and the sound of thunder hit Jann square in the chest.
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Being Lazy with dice roller: Saves vs BoA: 2#1d20 3 17 So even with a +4 Fort Save he is knocked out. Round 3 22 - LF 1 Bruised, Dazed 1, Staggered 22 - LF 2 Bruised, Dazed 22 - LF 4 7 Bird of Arms LF 1 will throw a firecracker at Bird of Arms: Throws Firecracker at Jann: 1d20+5 21 this just hits with the -1 dodge penalty and fatigue penalty. Which means a Reflex 15 save vs auditory and visual dazzle. LF 2 will move all out through the scaffolding and fall out the building the other side (taking 10 on acrobatics check for fall and movement). Thats an effective fall of four feet which is waived (falls under 10 feet no damage). LF 4 will carry on running but you can't see anything, or, realistically at this distance, hear anything. Bird of Arms is up!
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Not sure if the hammer man is a minion, but if so taking 10. Shifting +3 DC/-3 Attack for an attack roll of 20 and thus a fort 18 save vs stun.
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The Red Rat "Professor! Professor! I could do with a hand! or a paw!" she implored via the earpiece. What was keeping him? The box, it must be the box. She did not fancy, particularly, getting her head pulped by a hammer, although there was at least a sliver of consolation in knowing SLAVE would be pulped alongside her. Activate Taser Round There was a slight fizz as the round charged up in the chamber of her gun. "It's hammer time" she said, with a quick aim at the man, followed by a squeeze of her trigger. I could do with a motorcycle... She gave a quick look around to see if there was any vehicle to appropriate. Nothing to see...for now. Something powerful and zippy would be just the ticket. So, instead, she started to run the gauntlet back to the Professor... ...through grasping hands and slack jaws....
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GM There was a groaning, a clanking. A metal bar leaned, and fell just by Jann's feet. And then the whole darn scaffolding came down like a house of cards. Dust flew up everywhere, and wooden planks added to the jumble. The gang seemed pretty confident, but when it was raining metal poles, nerves got jangled. Screams sounded around the abandoned floor. There was a tinkling sound as multiple highly polished, expensive, panes of glass shattered, impaled by falling metal. It was rather hard to see what was happening now. The lights were off and it was dim. And dusty. A scream of "idiot!" came from one Leapfrogger, lithely moving through the web of metal poles towards the far wall. His nose was bleeding. He spared a moment to throw another firecracker... Fzzz...CRACK! it went, smacking into a leaning pole a few feet from Bird of Arms. It was loud and bright, and could easily deafen and blind (at least transiently) whomever it hit. The other two froggers just groaned. They were not trapped, but battered.
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So on this round LF4 will simply run down the street, all out. This means he is now 120' Down the street. Only LF 3 can act. He will move 15' through the wreckage as a move action (getting an acrobatics check of 21 with skill mastery) and throw another Firecracker at Bird of Arms. Whilst not flat footed, I will subtract 1 from dodge at this point just because its harder to move. Throws Firecrackert at Bird of Arms: 1d20+5 9
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Round 3 22 - LF 1 Bruised, Dazed 1, Staggered 22 - LF 2 Bruised, Dazed 22 - LF 3 Bruised 22 - LF 4 7 Bird of Arms At the moment the cascade reduced movement to 25% unless you make acrobatics check (acrobatics check - DC 15 to get that down to 50%, or 25 to get it down to 25% penalty, but if you fail, you get nowhere!) BoA and LF1,2,3 are all within about 20' of each other. And about 40' from the nearest wall. They are on the second floor (20' Up).
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ok lets call that a Damage 4 and Snare 4 Effect on the gang and, for Bird of Arms (at the Epicentre) a bit tougher, A Damage 5 and Snare 5 Effect. For the three gang members in the effect: Metal Cascade Tough Saves: 3#1d20+2 6 13 20 for toughness vs DC 19. And Snare effect from falling bars: 3#1d20+8 19 15 26 LF1: Bruised, Dazed, Staggered LF2: Bruised, Dazed LF3: Unharmed Make them rolls! The cascade will also make flying impossible and movement down to 25% (without the sure footed). You can make an acrobatics check - DC 15 to get that down to 50%, or 25 to get it down to 25% penalty, but if you fail, you get nowhere!
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Lets say that is a few bumps and grinds but nothing more. With that, he can easily catch up with any gang member in the rennovate dbuilding (inside) as a move action. Standard action?
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GM Rob staggered towards the Leapfrogger and sort of slumped into him, clumsily pinning him to the floor. It was hard to say who would pass out first. Jann flew outside. The gang were running up New Jersey, straight north. It was a dark night but for now street illumination was good enough to see them. They had chosen their escape plan well; whatever else, they had planned this carefully. On the street in front of Jann was an old building, perhaps used for administration or business. Brick, and rather nice. And full of scaffolding and boards. It was being renovated, and was quite abandoned. The first three gang members twirled up the scaffolding and dived in, like trained free runners. The last spun round and threw something at Jann. It was a good throw but Jann was a moving target. Behind Jann he heard a Crack! of loud sound and a brief magnesium flare as the projectile hit the outside of the Eclipse.