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Supercape

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  1. Just a note, no need to confirm criticals in M&M, they are automatic. Which means a DC 29 Toughness save! (15 base, plus 9 STR, plus 5 critical). Toughness Save vs KK: 1d20+4 22 which is a good roll in response, leaving him dazed again, and bruised 2 Grapple roll vs KK: 1d20+9 13 for grapple, which means he is pinned and helpless. You still have a move action if you want to take it?
  2. Starshot Gear's got some sense. Got a vantage point...he noted almost reflexively, impressed with the alien and his speed. Following suit, he put his gun over his shoulder and climbed a tree next to Gears. He was a good climber, but couldn't match Gear for speed. He pulled himself up twenty feet or so, and taking cover, pulled out his gun, taking aim. "So if you have any great plan, now's the time" he said. "I hunt beasts. Things that bleed and bite and usually aren't too smart about it. Drones, well, its been a while..." he confessed. Not that he hadn't had a few scrapes in his journeys with Zaul Zeno as his unwitting minion. But still... I'm guessing my friend has the smarts where drones are concerned. Probably smarts in a lot of ways...just not a hunter! "If it's just shoot them down...well, I can do that...."
  3. Turning into one of the most complex combats I have run, but here we go! Round 6: 16 Kid K - 3 CON drained, 2 HP 14 Billy Bob, prone, bruised x2, dazed (till 13), staggered, on fire... 13 Duke, raging [4 rnd], mind controlled [3 rnd], bruised, dazed (till 13) 13 Swamp Horrow, Bruised, Injured 10 Rosa Sanchez Kid K is up. Captain Hammer is about 70' away.
  4. GM "That thing will kill us all!" yelled Billy Bob at, it seemed, everyone. He tried to jab at the thing as it swung around, only clipping off some still writhing vines. "Noooo!" screamed the swamp beast, flailing around. Duke picked up his brother like a feather. "Eat fist..." he mumbled, and smashed a telegraphed arm straight into Billy Bob, who crumpled like a sack of potatoes. Dukes strength was extraordinary to begin with, but fired up, it was unbelievable. Billy Bob sailed through the air, flying through burning shattered wood, landing a few dozen feet away, amidst the wreckage of the shrine. He looked like he was been tossed into a pyre. He screamed as the flames licked him. His machete tumbled through the air, and landed with a boiiiing! a few feet away, embedded in a stout tree root. "Me hurt! Killl mee! Killl mee!" screamed the Swamp Beast. "Kill her!!!! Kill herrr!!!!" it added, seemingly wanting both outcomes. One of his massive arms collided with Duke, who took a few steps back, head wringing. In fury, he tore off the vines that wrapped themselves around his face. "Hurt Billy Bob...." he explained, like a mantra to himself.
  5. Ok. Billy Bob: Move Action to stand up, Standard action to hack at the Swamp Thing. Hacks Swamp Beast: 1d20+6 11 missing. Duke will continue his mind controlled mission: Hammers Billy Bob again: 1d20+4 19 another hit, again, Damage 7 (DC 22) attack. Toughness save vs Duke: 1d20+1 12 is enough to give him a second bruise, daze him, and stagger him. Also; knockback of 50 feet. I'm going to keep that a little more realistic, even for Dukes incredible strength, and half that two twenty five feet, knocking him into some burning wood just to keep us all on our toes! Swampbeast will flail away at you lot. Random attack: 1d2 1 he attacks Duke. Swamp beast is blind but has the blind fighting feat, reducing his miss chance to 25%: Blind Miss chance: 1d4 2 which does not happen. Attack roll is: Attacks Duke: 1d20+5 21 which hits Duke. Duke gets a Damage 8 (DC 23) toughness save. Toughness save vs Swamp Beast: 1d20+5 15 which means dazed and bruise. Also, he is hit by the vines, a snare 5 aura and his reflex save is Reflex Save vs Snare: 1d20+2 21 so he actually shakes them off!
  6. you still have the move action every round? anything you want to do with that?
  7. Ok, so we are all outside the building, which is collapsing. Round 5: 16 Kid K - 3 CON drained, 2 HP 14 Billy Bob, prone, bruised, dazed 13 Duke, just outside burning shrine, raging [3 rnd], mind controlled [2 rnd] 13 Swamp Horrow, Bruised, Injured 10 Rosa Sanchez Kid K is up again.
  8. GM Duke smashed his fist into the ground, all his weight, muscle, and fury behind it. One could only imagine what would have happened to a face that received it. But whilst Duke was strong, we was clumsy, and Billy Bob was a lot faster than his cousin. He rolled to one side. "What you doing? Ya idiot! I'm going to cut off your stinkin'" he shouted at his brother, then rolled again, the other side, to avoid another pounding fist. Rosa was tearful with confusion, and singed from a few embers. She still held the faintly smoking flare gun in both hands. "What...what are you?" she asked, talking to both Kimo and what remained of her brother. "It huuurttts!" moaned the twisted creature, who hurtled, blindly, out of the shrine, wiping away burning splinters and full of...fear? "Wiiiitch! Wiiitch!!!!!" he groaned. The shrine was ablaze now, and threatening to collapse on itself from all the damage it had taken. And in response to the blaze of fire and light, a call came across the wetlands. "I'm coming!" yelled the Captain, as he started to pick his way through the treacherous swamp...
  9. So Billy Bob is dazed thanks to Duke (and prone) Duke will hammer at his brother again, rolling Beats up brother: 1d20+4 6 even with a prone opponent bonus, that will miss. Rosa will take no action other than full defence (+4 dodge bonus) although unlikely to come up. The Swamp thing will charge out of the fiery building. Now, he is not exactly attacking, so will not damage you, but can I get another DC 10 Reflex roll from Kimo to get out of his way (if you wish too) as you are in his path.
  10. I think thats reasonable; she wont be exactly resisting.
  11. Cool, so Kid is up again, although maintaining a concentration duration mind control, so only a move action left, If you want to change dukes commands that will need that move action.
  12. GM Billy Bob surged forward, his machete in hand, angry but not out of control. "What did you do to her? She raised us both, you scum! I'm going to make you pay..." he said, but not too loudly. He was looking at the deformed swamp beast. And with good reason, for that very same creature hammered at the fragile burning wood and broke in, standing next to Rosa and Kimo. It was eyeless, and blind, flailing and lost, but strong and vital all the same. "Or I'll let him do it!" said Billy Bob, growing with confidence every stride through the muck. Dukes rage had not diminished, and he charged, running full pelt into Billy Bob, knocking him sprawling and winded just outside the shrine. The wood creaked, groaned, and burning embers rained down on Rosa, the beast, and Kimo...
  13. So Billy Bob is going to spend his action moving towards the burning shrine (though the difficult terrain), but not entering it. Duke is going to try and charge him, Charges Billy Bob: 1d20+6 16 which just hits Billy Bob. Duke, Raged, has a STR of 24 so a damage 7 effect on Billy Bob (DC 22), who rolls Tough save vs Duke: 1d20+2 14 meaning dazed and bruised. The Swamp Horror is going to bust into the burning shrine as per upcoming IC. Round 4: 16 Kid K - 3 CON drained, 2 HP, Inside burning Shrine 14 Billy Bob, just outside burning shrine, bruised, dazed (until init 13) 13 Duke, just outside burning shrine, raging [2 rnd] 13 Swamp Horrow, Bruised, Injured, Inside burning shrine. 10 Rosa Sanchez Kid K is up but with burning embers landing on him Ill ask for a DC8 Concentration check to maintain the Mind Control (not enough to injury him more than superficially but hard to concentrate!)
  14. Could you throw me a CHA roll DC 10 to calm down Rosa?
  15. Ok so Billy Bob does not normally have a high will save (+2) but currently is Raging, bringing him up to +4. Will Save vs Mind Control: 1d20+4 6 he is fully mind controlled! post IC and I will continue the round from there.
  16. GM "What the hell?" muttered Billy Bob as the shot fell of Kimo's chest. The Swamp horror started bashing his way into the shrine, the vines crawling all over him. "Rosaaaa!" came the mournful wail. It was not clear if Rosa panicked, or the panic drained away. But something cold and brutal came over her. "Get away from me!" she whispered. And fired the flare gun straight into the thing that had been her brother. The brute screamed, on fire, staggering backwards, shards of burning wood exploding around them. And now that horrible shrine to Set was on fire too, with Rosa and Kimo inside! "I rip head off!" screamed Duke, throwing his shotgun to one side and gazing straight at Kimo.
  17. OK, so finishing off the round, Rosa will fire the Flare Gun at the Swamp Thing. It isn't dodging, so its going to explode on him, and the shrine. He has a damage 5 effect: tough Save vs Flare Gun: 1d20+8 19 he receives a bruise and an injury. The shrine is now on fire! Round 3: 16 Kid K - 3 CON drained, 2 HP, Inside burning Shrine 14 Billy Bob, 30' away, outside burning shrine 13 Duke, 30' Away, outside burning shrine, raging [1 rnd] 13 Swamp Horrow, Bruised, Injured, Just outside splintered remains of burning shrine. 10 Rosa Sanchez Kid K is up!
  18. GM "Wait..." said Billy Bob, sensing something was up. He gripped his Machete tightly. "What's going on...oh no...." he caught sight of the monstrous swamp thing that had been, or perhaps still was, Rosa's sister. "They killed mama!" roared Duke, his thin, close set eyes howling wide. Something red hit his head, and veins pumped out of neck and temple. He shrieked, and awful high pitched mewl for somebody so massive. His shotgun came up... "Wait...wait...." mumbled Billy Bob, losing his cool, and starting, without any hint of success, to pull Duke back. Duke's fury was complete. He pulled the trigger. The noise echoed over the wetlands, and the shot hit Kimo squarely, to the scream of Rosa...
  19. Billy Bob is delay action. Duke will go into a rage (literally, using the feat), and fire his shotgun at Kid K Fires Shotgun at Kimo: 1d20+6 25 thats a hit, but not a critical. However, as Kimo has protection activated (as per core rule book) its a lower damage, so a DC 18 Toughness Save be mindful you have a 3 point CON plenalty so -2 to toughness. If you would like, perhaps post a reaction to be shot in the chest IC (plus any thought processes internal monologue, etc)? You are not up yet however. If you would just like to pass to the rest of the round without posting, let me know.
  20. You fail the grapple. Her toughness save is Toughness: 1d20+2 11 which is enough to blast her to pieces in whatever you want. Not enough to grapple! You still have a move action.
  21. GM Black muddy water exploded around Vesper, and she passed out completely. Her predecessor, however, just had the earth explode off her, showering Kimo in dirt. Her hands, exposed, curled for a moment in a death rattle, but then the body climbed out, silent and mailgn. She was not exactly rotting, but she was leathery skin and bones only; her organs rotted away. Only bulging black eyes remained, oozing something horrible and liquid. No voice, just a groan. Outside, Rosa screamed and came in, still clutching her flare gun, with both hands, shaking, holding it like a weapon. "Duke and Billy Bob are here!" she gasped, fearfully, to Kimo. "We're a coming to get you! Knock knock!" laughed Billy Bob. "I tink dey kiled mama...." moaned Duke. Billy Bob stopped laughing. One could practically hear his machete being drawn. And now, a worse horror: Something rumbled by the crumbling splintered Shrine. Something awful. It was man sized, but broad, green, black, and blind, its skin crawling with animated muck and vines that slithered over its powerful body. It sniffed the air and then moaned... "Roooosssaaaaaa!"
  22. Right, given Vesper is essentially prone, staggered, and barely resisting, and physically is PL 2, I'm just saying that knocks her clean out. The Zombie, on the other hand, as its just hands, I'm ruling the other way, in that she is so covered, she automatically makes the reflex save, although must roll the toughness save, which is DC 19. Toughness save vs Shockwave: 1d20+2 21 And she just makes it. For her action however, she will just be climbing out of the soil. Duke and Billy Bob are now in the fray, although still 30' from the temple/shrine. Initiative: 1d20+10 14 Billy Bob, and Initiative: 1d20+4 13 Duke So I will post some IC stuff and then we are up to Round 2: 16 - Kid K - 3 CON drained- 2 HP 14 Billy Bob 13 Duke 13 - Swamp Horror 10 - Dr Rosa Sanchez 3 - Zombie Meaning Kid K is back up.
  23. Initiative rolls please. Vesper will have a nominal initiative of 10, as will Rosa, although both will essentially be non-combatative (Vesper is only about PL 2 combat wise, and already staggered). Zombie Witch: initiative: 1d20 3 Swamp Horror: Initiative: 1d20+0 13 Also, can Kimo make a DC 10 Reflex save to avoid the grasping Zombie hands (this is a kind of fudged surprise attack, but rather than use defence, whether he can jump out of the way fast enough, or kick the hands away etc).
  24. GM Vesper laughed contemptiously at the both of them. "Weak! Ignorant! You lack courage, you lack conviction...." she taunted. "I was born weak, feeble, a sickly child. But with will you can grasp more" she said, clutching the earth. "I found the old witch living her, learned all I could from her. And the killed her hahaha! She was a witch after all. I've seen the horror of the past, the snakes, the things that live underground, and between worlds! hahaha!" she laughed, like a steely madness. "And I have imposed myself on the earth and the bones, the fangs and the venom!" Rosa stormed outside, Flare Gun ready, whilst another mournful howl echoed across the wetlands. "And as for that old witch? Well, the Orchid dies when plucked by the hand of the living. So one has to use the hand of the dead!" she screamed, clutching at the black rich muddy earth with both hands. The skeletal hand hanging up twitched and spasmed. And from the earth, burst two withered ancient dead hands, with leathered skin and crumbling flesh, clutching at Kimo...
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