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Supercape

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  1. If its ok with you, as Flintlock flagging a bit with investigation, can I burn an HP for inspiration?
  2. It looks like Lord Steam did not get his sheet edited with +1 PP (Last edit June 6).
  3. "Well, they fell for it good and proper" said Flintlock to the empty building, hands on hip, inspecting the roof. Satisfying as it was, bullet holes where she expected bullet holes to be was not advancing her investigation. It was a long shot perhaps, but it was the best shot she could have. The building had been, to her eyes, stripped bare. But there was the meeting room, with the ledger. She had been in a most furious rush beforehand, and drunk as a skunk. She felt a little more sober now, although her head pounded something rotten. It was worth another look. She would do her best to be meticulous this time. Not a trait she did well at, but she could focus if she had too. Up the stairs then, to search further...
  4. The Devolved Rat arguably couldn't. But given the potential cheese of Metamorph anyway, I was disinclined to "lose" the devices when in that form. Cleaner to have the devices present in all three forms. I havent quite decided on whether the Devolved Rat could use those devices. I guess its a roleplay thing. Perhaps just use them in a dumb way! As for the other powers like radio communication; given they represent an AI in her head, I think its still usable, again albeit in a dumb way. I roleplayed this quite amusingly in the past.
  5. And updated this... Rules: Straight INT. Enhanced traits allowed. Boost allowed. Variable traits only allowed if a very good reason and fitting with the descriptor (I couldn't find any evidence of such...) Normal caveat: did my best, accidents happen! Feel free to post corrections. "Genius" at INT 16 may be being generous, but if 20 is best in the world, Im going to extrapolate that 18 is the best in a city, and there are probably several geniuses in most cities. So 16 seemed fair. Without further ado... Superhuman (26+) 40 Miss Americana/Cyberskin (Arguably also zero INT!) 38 Terrifica 36 Psyche 30 The Speaker 30 Moon Moth 30 Mater Vyrdna 30 Synapse 28 Dragonfly 26 Doctor Warp 26 Brain Rat (Red Rat Evolved Form) Peak Human (20-25) 24 Elite 24 Silver Spider 24 Doctor Deoxy 22 Lord Steam 22 Mr Blue 22 Endeavor 22 Nighthawk 22 Riff 22 Reagant (not in alternate form) 22 Red Moon 20 Emerald Spider 20 Net Fly 20 Leviathan 20 Roulette 20 The Traveller 20 Comrade Frost 20 Foreshadow II 20 Revenant Genius (16-19) 18 Midnight 18 Set 18 Ace Danger 18 Galvanic 18 Phantasmo 18 Hronos 18 Nightingale 18 Phantom 18 Nevermore 16 Adept 16 The Handyman 16 Presto 16 Arrowhawk 16 Ardent 16 Miracle Girl 16 Red Rat (normal form) 16 Voin Shenshchin 16 El Huracan 16 Woodsman 16 Velocity 16 Sparkler 16 Hologram 16 Cavalier 16 Wraith 16 Nick Cimitiere 16 Equinox 16 Ouroboros Normal Human (10-15) 14 Citizen 14 Willow 14 Tsunami 14 Errant 14 Ruby Voxx 14 Eclipse 14 Miras 14 Rock 14 Glamazon 14 Paradigm 14 The Eternal Dragon 14 Pacer 14 Flintlock 14 Triasoka 14 Queenie 14 Fleur de Joie 14 Starshot 14 Volcanic 14 Giain Knight 14 Torpedo Lass 14 Upgrade 14 Punchline 14 Gauss 14 Bombshell 14 Gryphon 14 Grimalkin 14 Echo 14 Geckoman 14 Kit 14 Gabriel 14 Cobalt Templar 14 Blue Stinger 12 Starlight 12 Barrier 12 Bliss 12 Harrier 12 Temperance 12 The Stranger 12 Waverider 12 Grim 12 Asad 12 Jack of All Blades 12 La Renarde Bleue 12 Wail 12 Cannonade 12 Wander 12 Skaere 12 Miss Grue 12 Sun Walker 12 Arcturus 12 Corona 12 Thoughtspeed 10 Bonfire 10 Sandman 10 Meatheral 10 Argonaut 10 Phalanx 10 Kanunu 10 Seika 10 Fast Forward 10 Blue Jay 10 Cassandra Alkaev 10 Hyperslice 10 Ghost Girl 10 Fascimile 10 Sea Devil 10 Frostbyte 10 Wayward 10 Edge Block Heads (9 or below) 9 Bird of Arms 8 Reagant (in Alkahest alternate form) 6 Ape Rat (Red Rat Devolved Form)
  6. Gazooks! The peelers are afoot! It was all so much simpler when law enforcement was done by the army and navy; largely buffoons in uniforms. Gunpowder? Ah, but what type? How she wished for the nose of a dog. No police to be seen though. Surely the tapes and get out signs were not meant for her. I mean, laws were so tedious. With a swish of her knife, she theatrically cut through the tape and entered the building. For all her boldness, she did her best to be quiet. Whilst she would prefer to use her tongue, or, if need be, her sorcery, there was no actual need to draw attention to herself. Sometimes, Incognito is best! she said to herself with a smile. With that in mind, she dusted down her pirate dress, readjusted her her pirate hat, and strode in...
  7. If she is not disturbed - and she may be - then taking 20 on search roll (total score 22)
  8. By David Jones! Every sailor has nightmares of drowning, and Flintlocks nightmares were more vivid than most. Fish! A thousand fish, spawn of Nyub Siggurath! Aiieee! Aiieee! She wiped hands through hair wild and damp with sweat. No, surely it was just fish. But what was this peculiar vision? What was the symbolism? Or was she finally going mad, one insane ritual too many. Whatever the case, she felt uncomfortably like she now had more questions that when she began. Time then, for detective work, the mundane way. Climbing down from the rooftop, she made her way back to the market, searching for clues...
  9. Devolved Form aka "Ape Rat" Summary of Changes Character Name: Red Rat Power Level: 9/13 (205/205 PP) Unspent Power Points: 0 Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness In Brief: Mutant Super Spy with Soviet Computer in her head. Abilities: 16 + 12 + 16 - 4 + 2 + 6 = 48 Strength: 26 (+8) Dexterity: 22 (+6) Constitution: 26 (+8) Intelligence: 6 (-2) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 20 + 20 = 40 Initiative: +10 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +18 Knockback: -4 Saving Throws: 2 + 2 + 5 = 9 Toughness: +8 Fortitude: +10 (+8 Con, +2) Reflex: +8 (+6 Dex, +2) Will: +6 (+1 Wis, +5) Skills: 108R = 27 PP Acrobatics 4 (+10) Skill Mastery Bluff 8 (+11) Climb 4 (+12) Computers 4 (+7) [12 (+15 Enhanced] Skill Mastery Diplomacy 4 (+7) Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 4 (+7) Handle Animal 8 (+11) Intimidate 8 (+11) Knowledge (Civics) 4 (+7) Knowledge (Streetwise) 4 (+7) Knowledge (Tactics) 4 (+7) [12 (+15) Enhanced] Language 4 (English, French, German, Hungarian [native], Russian) Notice 8 (+9) Pilot 4 (+10) Search 4 (+7) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Survival 8 (+11) Feats: 20PP Ambidexterity Attractive to Animals ("Animal Magnetism") Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Equipment 15 (See top sheet) Evasion 2 Grappling Finesse Improved Disarm Improved Grab Improved Initiative Improved Pin Jack of All Trades Master Plan Power Attack Quick Draw 1 (Draw Weapon) Skill Mastery 1 (Acrobatics, Computers, Drive, Sleight of Hand) Uncanny Dodge (Auditory) Powers: 6 + 2 + 4 + 14 + 5 + 1 + 5 + 17 +1 + 1 = 56 Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc]) [14 PP] "Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols" Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP] AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP] AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP] AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart” AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] Feature 1 (Use hands as feet and/or feet as hands) [1 PP] Super Senses 1 (Scent) [1 PP] Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage EMP Bullet Ranged DC 20 Fort Nullify Electronics Explosive Bullet Ranged DC 20 Tough Damage KO Dart Ranged DC 20 Fort / Poison Fatigue Rocket Bullet Ranged DC 20 Tough Damage Taser Bullet Ranged DC 20 Reflex Dazzle (Visual + Radio) Totals: Abilities 48 + Combat 40 + Saving Throws 9 + Skills 27 + Feats 25 + Powers 56 - Drawbacks 2 = 205/205 Power Points
  10. Evolved Form aka "Brain Rat" Summary of changes Character Name: Red Rat Power Level: 9/13 (205/205 PP) Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness Abilities: -4 + 12 + 10 + 16 + 2 + 6 = 42 Strength: 6 (-2) Dexterity: 22 (+6) Constitution: 20 (+5) Intelligence: 26 (+8) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 26 + 26 = 52 Initiative: +10 Attack: +13 Defense: +13, +7 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 5 + 2 + 5 = 12 Toughness: +5 Fortitude: +10 (+5 Con, +5) Reflex: +8 (+6 Dex, +2) Will: +6 (+1 Wis, +5) Skills: 88R = 22 PP Acrobatics 4 (+10) Skill Mastery Bluff 8 (+11) Computers 4 (+12) [12 (+20 Enhanced] Skill Mastery Diplomacy 4 (+7) Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 4 (+7) Intimidate 8 (+11) Knowledge (Civics) 4 (+12) Knowledge (Streetwise) 4 (+12) Knowledge (Tactics) 4 (+12) [12 (+20) Enhanced] Language 4 (English, French, German, Hungarian [native], Russian) Notice 8 (+9) Pilot 4 (+10) Search 4 (+12) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Feats: 19PP Ambidexterity Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Equipment 15 (See First Sheet) Evasion 2 Grappling Finesse Improved Disarm Improved Grab Improved Initiative Improved Pin Jack of All Trades Master Plan Power Attack Quick Draw 1 (Draw Weapon) Skill Mastery 1 (Acrobatics, Computers, Drive, Sleight of Hand) Uncanny Dodge (Auditory) Powers: 6 + 2 + 4 + 14 + 5 + 1 + 5 + 17 + 1 = 55 Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc]) [14 PP] "Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks:Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols" Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP] AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP] AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP] AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart” AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] Quickness 2 (x5 speed, Flaws: Limited to Mental Only) [1 PP] "Evolved Brain" Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Bloc kATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Damage EMP Bullet Ranged DC 20 Fort Nullify Electronics Explosive Bullet Ranged DC 20 Tough Damage KO Dart Ranged DC 20 Fort / Poison Fatigue Rocket Bullet Ranged DC 20 Tough Damage Taser Bullet Ranged DC 20 Reflex Dazzle (Visual + Radio) Totals: Abilities 42 + Combat 52 + Saving Throws 12 + Skills 22 + Feats 24 + Powers 55 - Drawbacks 2 = 205/205 Power Points
  11. Character Name: Red Rat Power Level: 9/15 (216/250 PP) Unspent Power Points: 34 Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness In Brief: Mutant Super Spy with Soviet Computer in her head. Alternate Identity: Noemi Von Neumann Birthplace: Budapest, Hungary Residence: Bedlam Occupation: Taxi Driver Affiliations: None Family: None (Alive) Description: Age: 70 (Cryogenically frozen for decades) Apparent Age: 25 Gender: Female Ethnicity: Height: 5’8” Weight: 70Kgs Eyes: Green Hair: Blonde Noemi has a Slavic look, with chiselled features. It is not immediately apparent, but her body is in phenomenal shape. Her musculature is well developed. She usually wears glasses and has her hair up, and somehow nobody recognises her as the Red Rat...?! The Red Rat wears close fitting grey spandex and a short Brown-Red Jacket with a Bright Red "Rat" Motif on the back. She carries two super-high tech pistols of Soviet Design. History: Noemi Von Neumann was born into a poor family in Budapest at the height of communist power. As a young woman, she was politically active, and soon joined the underground movement of artists, philosophers, and anarchists who wanted change. She studied a little, read a little, and shouted a lot. And she was caught. A few dozen radicals, including her, were used as human guinea pigs for the Soviets' Super Programme. They were exposed to the virus Darwin-X, a highly unstable and dangerous pathogen. Only Noemi survived. The virus had triggered off something in her, making her body evolve and adapt. Darwin-X was in almost all cases lethal, and if not, then dangerous. Only a few candidates were any good. The Red Rat only knows of herself, but there may have been others. Nicknamed the “Red Rat” (after a lab rat), she was brainwashed. A soviet computer system was installed in her skull, nicknamed “Slave”, complete with cybernetic eyes that replaced her own. The Slave System is advanced, but normal humans are unable to tolerate it. The Red Rat, with her adaptive genetics, was able to bond with it. Now an agent of the Soviet Union, she was put on cryo-stasis until she was needed for certain missions in Europe Over the years she had been awakened a few dozen times, sometimes to upgrade Slave, sometimes to spy. When the Wall came crashing down, the unit handling her disbanded, and she was left for years, untended, unwatched, and asleep in a Berlin Cryo-unit deep underground, until a UNISON team found the old site and awakened her. Playing ball initially, the Red Rat soon went on the run. She had no wish to be anyone’s puppet anymore… Personality & Motivation: Noemi is an easy go lucky personality, who usually talks to her passengers when working, and loves hearing stories. She hits bars, coffee shops, and galleries in her free time, and hangs out with Artists, Poets, and Bohemians. She is basically a woman who likes standing up for, and helping people. However, she is also a militant believer in liberty, and not just in an abstract way. She may not be Patriotic, or Pro-American, but she will defend liberty with a real passion. When Devolved, the Red Rat becomes crude, unmannered, and simple, almost a feral thing. The Devolved Red Rat can be more caring and emotional, and believes itself to be a pure, spiritual thing, unfettered by modernity. It views Slave as a super smart God like figure in its head. Slave views it as an intolerable primitive. When Evolved, the Red Rat becomes egocentric and arrogant, believing itself to be the next stage of human evolution. It has a paternalistic but condescending view on primitive homo sapiens. It does its best to outwit Slave and is nasty to the system. Slave takes on an almost worshipful, sycophantic relationship to the Evolved Form. It is not clear if Slave is actually self aware or just a very well programmed computer system. When the Red Rat is in her normal human form, it speaks to her obediently and mechanically, and keeps interjecting communist propaganda, almost like an information station. Powers & Tactics: The Red Rat is a mutant with the ability to adapt to the environment. A relatively minor power, it also allows her to “evolve” into a weedy but brainy form, or “devolve” into the mirror opposite. It has also allowed her to tolerate the cybernetic system in her head. This gives her advanced visual senses and tactical advice. She had pilfered two high – tech soviet pistols, snub nosed and sleek, that are activated by SLAVE. Whilst they can be destructive, they are spy pistols – firing knockout poison darts, EMP rounds, or non-lethal ammunition, all silently. The Red Rat is in excellent physical shape, partly as she recovers quickly from physical training. She is also an expert martial artist and markswoman, and a highly trained spy. Tactically, she will prefer guile and surprise to a straight up fight. Power Descriptions: The Red Rat's powers are largely unseen. However, when she makes her body adapt to hostile environments, this can be visible; for instance, growing fur, or gills. Her devolved form looks like a primitive Neanderthal, with a large muscular hairy frame and small forehead, whilst her evolved form looks the opposite: a feeble shrunken body and massively enlarged head. Complications: Outlaw: Technically, Noemi Von Neuman is an ex-Soviet Spy and wanted by UNISON for questioning. Slave? The Soviet Computer, in her head, may be called Slave, and may be under her control. Or it may not. Slave is programmed never to harm Russian / Soviet agents or government, and also to filter out (via her eyes), any capitalist propaganda (and replace it with Soviet style propaganda). Things might be invisible to her, or changed. If really pressed, Slave can completely blind Red. It might also be distracting, spouting communist propaganda at her at critical times. Slave could potentially be controlled by Soviet technology, or even hackers. Nuclear Mutations: Radiation sends her powers crazy. Aside from the loss of her mutant powers she can have all sorts of other problems, such as breaking out in green boils, or her mouth sealing over. Split Personality: In her devolved form, Red is crude, aggressive, and unsubtle. In her Evolved Form, Red is arrogant and aloof. Of course, both forms feel that their personality is best, and may be reluctant to change back to her normal form. She cannot sustain her evolved or devolved form indefinitely, fortunately, Taxi Driver: Noemi works for “EZ Cabs” in Bedlam, with a hard nosed boss, “Easy Steve”. Easy Steve has plenty of enemies, and by default, so do his drivers. Abilities: 6 + 12 + 10 + 6 + 2 + 6 = 42 Strength: 16 (+3) Dexterity: 22 (+6) Constitution: 20 (+5) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 26 + 26 = 52 Initiative: +10 Attack: +13 Defense: +13, +7 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 5 + 2 + 5 = 12 Toughness: +5 Fortitude: +10 (+5 Con, +5) Reflex: +8 (+6 Dex, +2) Will: +6 (+1 Wis, +5) Skills: 92R = 23 PP Acrobatics 4 (+10) Skill Mastery Bluff 8 (+11) Computers 4 (+7) [12 (+15 Enhanced] Skill Mastery Diplomacy 4 (+7) Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 4 (+7) Intimidate 8 (+11) Knowledge (Civics) 4 (+7) Knowledge (Streetwise) 4 (+7) Knowledge (Tactics) 4 (+7) [12 (+15) Enhanced] Language 4 (English, French, German, Hungarian [native], Russian) Notice 8 (+9) Pilot 4 (+10) Search 4 (+7) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Feats: 25PP Ambidexterity Attractive Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Equipment 15 Evasion 2 Grappling Finesse Improved Disarm Improved Grab Improved Initiative Improved Pin Jack of All Trades Master Plan Power Attack Quick Draw 1 (Draw Weapon) Skill Mastery 1 (Acrobatics, Computers, Drive, Sleight of Hand) Uncanny Dodge (Auditory) Equipment Headquarters: "The Safe House" [26 EP Total] Size Medium [1 EP], Toughness 15 [2 EP], Features: Communications, Computer, Concealed 7 / +40 DC, Defence System / Knockout Gas, Fire Prevention System, Garage, Gym, Hangar [Retractable Helipad], Infirmary, Living Space, Power System, Security System 5 (DC 40), Workshop [23 EP] Vehicle: "The Ratcopter" [42 EP] Size: Large [1 PP] Toughness: 10 [3 EP] STR: 30 [2 EP] Features: Remote Control, Smokescreen [2 PP] Powers: Flight 6 (500mph, Feats: Subtle) [13 EP], Concealment 1 (Normal Hearing, Extras: Continuous, Feats: Selective) [4 EP], Concealment 2 (Radio Senses, Flaw: Permanent) [4 EP], Super Senses 13 (Analytical all hearing, Accurate Radar, Extended Radar, Extended All Hearing, Radio, Ultrahearing, Penetrating Hearing) [13 EP] Total Cost 42 EP Concealable Microphone [1 EP] Multi-Tool [1 EP] Mini-Tracer [1 EP] Alternate HQ (Same type, based in Freedom City and Emerald City) [2 EP] Alternate Vehicle (Same type, base in Freedom and Emerald City) [2 EP] Powers: 6 + 2 + 4 + 14 + 5 + 1 + 5 + 17 = 54 Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc]) [14 PP] "Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols" Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP] BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP] AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP] AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP] AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart” AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Damage Rocket Bullet Ranged DC 20 Tough Damage EMP Bullet Ranged DC 20 Fort Nullify Electronics Explosive Bullet Ranged DC 20 Tough Damage KO Dart Ranged DC 20 Fort / Poison Fatigue Taser Bullet Ranged DC 20 Reflex Dazzle (Visual + Radio) Totals: Abilities 42 + Combat 52 + Saving Throws 12 + Skills 23 + Feats 35 + Powers 54 - Drawbacks -2 = 216/250 Power Points
  12. I think Doctor Warps Vignette bonus is missing...? Also, Flinltlock should be 6 PP (4 +1 + 1) not 5 (you may have editted as 6, just on above it looks like 5) Also, in the spirit of honesty, very generous to give Starshot 2 PP as a vignette, but I think he only deserves 1...
  13. GM The men looked surprised by the birds. White doves? In Wharton forest? "Was in Himmell!" The second man, taller, older, more broken of nose, and clearly more aggressive than his marginally more thoughtful partner, fired a shot at the wings. Not a bad shot. But hitting a moving bird was no easy thing. Snap went some bark, exploding off the tree he had hit. More German shouts. The briefest of debates. The men ran after the birds. Wesley and the Russian, half carrying the count, came out of the woods to the hole in the ground. "Good the trick. Bird in sleeves" came the Russian's comment. Possibly even a seal of approval. If he was disappointed, he did not show it. He still held his big pistol in his big hand. "Now...down we go...I am afraid I am not much of a climber...." said the Count drily. Wesley looked away, sidling up to Presto. "Do you trust the Count?" he whispered. "I...can't look at him...its like his skin is crawling. Like an insect, or something. I know he looks normal. But...I just feel like....he isn't human...you know? What do we do?"
  14. Yeah I think that works for me! (to be honest, if it works for the player, it works for me!) Besides which, Perform (Stage Magician) rolls - well, this may well be your only such roll on this site, so lets use it!
  15. No, they cant see him yet. Basiclly they are just looking at the "blast site" of the lightning. Of course, without further distraction, they wont be distracted! So its all up to you
  16. By Dagon, what were they speaking? She had sailed the seas for three centuries, and spoke several languages fluently. And yet this, she could not even recognise. Whatever they spoke, she could only guess that the Police had come. Possibly the fire brigade, possibly the ambulances. But mainly the police, The sirens, the gunshots. But it was still, as far as her mind could make out, a mystery. She cursed every colour of the rainbow. Oranges, reds, greens. Everything was maddening. Only the impenetrable blackness was worse. Forcingg her eyes to look, forcing her ears to hear, she kept watch. Perhaps some clue as to what the blazes had happened...
  17. GM A moment later, back in Dwaynes most splendid room... The ice in the ice bucket was still crisp and cool, and so was the impressive vintage in it. With a few clicks the computer flicked onto Dwaynes very unique transmissions. And shocking it was. Four beefy men, dressed lightly, cracking knuckles. Standing over a petrified Dwayne, who was shaking to the point that one might be concerned he was having an epileptic seizure. Next to him, a shrunken figure, who could not have been more than four foot tall, and barely skin and bones. But with the face of a young and beautiful woman. The face of Jenny X! "Dwayne, I need you to listen. To help us. We don't want to hurt you. But...well...we need to help us, one way or another. There are ways we can make you help us. And you wouldn't want that, would you..." One of the four beefy men approached the terrified Dwayne, holding a syringe full of ominous purple hued liquid...
  18. GM "Echo!? A fine name. Yes, I like it. A name that defines one. I must follow. Hehe...yes! Call me Deadbolt. Because I was always turning locks. Because I am nearly dead. Because I have fled" he explained. "I fled to this strange place. I had too. They were going to lock me away..." he said, almost sad for a moment. "I left my wife, my daughter...to come here...." He snapped back, almost angrily. "You don't understand, do you? My name is Doctor Woecroft. I am a psychiatrist in Freedom Fortress. A different dimension. A much less fortunate dimension. Something alien hit us. They released a virus onto the world and have been watching us tear each other apart for the last decade. It causes madness, psychosis, paranoid delusions. Hyperdopaminergic transmission in the fronto-limbic system. We tried everything!" He put his grey fleshed head in his grey fleshed hands. "I was in charge of the asylum. So few of us left now. The virus, everywhere. I...was infected. I had no wish to submit myself to the very awful experiments I had performed. So I fled. Stole a dimensional lenser, and came here. I had to get away! They want me!" he blurted.
  19. Ace rolls. For the Sense Motive, you get the feeling that Deadbolt, for it is he, does not trust you, despite his words.
  20. Depending on your actions, feel free to roll things like Stealth, Bluff, Intimidate etc! Or, if just trying to command attention, a straight CHA roll! (DC 10) EDIT: Or even a perform stage magic roll!
  21. GM "Gott in Himmel!" shouted one man, as the other jumped to the air. Both men were clearly shocked, and, reflexively, brought out guns. Not big ones, like the Russian, just small everyday, inconspicuous ones. Ones than still fired bullets, nevertheless. Their reaction was spiced up by some most choice and fruity expletives, that echoes around the trees. German expletives; somehow, those words seem to penetrate the language barrier. There followed a brief discussion, in German, about what to do, which Presto could not make head nor tail of (lacking fluency in said tongue!) The words were brief, and so was the discussion. Both men approached, cautiously, towards the lightning bolt. Quick and powerful it had been, but also somewhat odd in a forest without a storm. And the colour, blue, off strange hue.
  22. The Handyman: 20 Questions 1. Where is your hero from? Freedom City 2. How would your hero physically describe him/herself? Is this different from how others would? A bit rugged, but not handsome. A slightly imposing air, but otherwise of fairly average build. 3. Does your hero have distinguishing speech characteristics or recurring mannerisms? He smokes a bit, and has a tendency to deal a pack of playing cards when waiting or bored (doing trick and stunt shuffles). 4. What is your hero's motivation? Serving AEGIS 5. What are your hero's greatest strengths and weaknesses? His greatest strengths are his skill at deception and sleight of hand, plus his powers. And, of course, the inventiveness with which he uses them. His greatest weakness is his psychological conditioning; he can be manipulated and controlled. 6. What does your hero love? What does your hero hate? He loves his mother and sister, and hates his brother. 7. How would you describe your character's mental and emotional state? Very fractured. Firstly, he has had some scrambling of his brains after being exposed to a quantum field gun. Secondly, and much more importantly, he volunteered for experimental psychological rehabilitation, leaving him with many of his criminal flaws plus complete obedience to his job. 8. What does your hero fear the most? Intimidation. 9. What is your character's greatest ambition? Save the world. Or steal something hugely valuable. Or both. 10. How does your hero feel about the state of the world and his/her place in it? The world needs AEGIS, and he is proud to be part of it. 11. Does your hero have any prejudices? How does he/she get along with others? None. He gets along well enough with others, being friendly and charming; unless he is found stealing from them. 12. Where do your heroes loyalties lie? In what order? AEGIS, the Government, the Military. 13. Does your hero have a lover or partner? How do they feel about the hero now? No. 14. Does your hero have a family? What is the relationship there like? He has a rather sultry and chaotic sister, Amber, with whom he has a warm (and chaotic) relationship. He has a tough as nails and hard as stone brother, Ace, with whom he has an exceptionally poor relationship (Ace was a bit of a bully, and despised his brother for being a crook). He has an infirm mother, whom he worries about. 15. How would the people closest to your hero describe him or her? Charming, conflicted, and friendly. 16. Is your hero a role model? Both yes, in his role as AEGIS agent, and no, if one truly knows him. 17. How spiritual is your hero? Does your hero follow a religious tradition? He is a lapsed catholic. 18. Is your hero part of a team, or would he/she like to be? Why? He is part of AEGIS, and fanatically loyal to them. 19. How does your hero feel about the place of metahumans and aliens on Earth? Potential threats. Potential assets. But mainly the former. 20. If you could give one piece of advice to your hero, what would it be? Fight the conditioning!
  23. Could you throw me another diplomacy roll, as well as a sense motive roll.
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