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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Supercape
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GM A line was thrown. The Yacht now had two coastguard speedboats by its side, with a few armed police in each one. In fairness, they had thrown the line to Sakurako, and had not drawn their weapons. "Ho there! Are you a member of this yacht's crew?" shouted out one of the police, leaning over the side of the speedboat. "We have received information leading us to suspect this vessel is transporting drugs..." Both of Sakurako's parents shook their heads emphatically at their daughter. Whatever else they had done, drug smuggling was not part of the deal. Someone had planted false information. Quietly, efficiently, and electronically. It did not take a genius like Endeavour to guess who. "Stand fast whilst we search the ship..." he ordered, as the two speedboats pulled in towards the Yacht...
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GM "<What foul sorcery! You dress in the armour and steel of the devils who pillaged this land!>" hissed Feigr Iss, spinning around. Between Black Knight and Phantasmo, he was set at from all angles. Yet the short dead spirit was not easily undone. "<You are fools to face me on this sacred rock! In all this land, here the spirits of the dead are strongest! It is here I was reborn!>" "Uhhh...ohhh...he said this mountain is sacred, where dead spirits return...." shuddered Agna. Without a pause, Feigr Iss walked through the wall of Ice he had created, as if was nothing but air. On the other side, the heroes could hear him laughing. Now, he was on the other side of the ice wall, and the two women, Black Knight, and Phantasmo were on the other! "I...don't feel so good..." said Tanya, her red hair waving in the wind, her teeth chattering, her eyes pale and shining. And then, at Feigr's command, Phantasmo felt a creeping cold sensation in his legs, as the ice of the mountain crawled up his legs, encasing him...
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Round 2 19 - Fiegr Iss - Unharmed 8 - Phantasmo - Unharmed - 2 HP 7 - Black Knight - Unharmed - 1 HP As I see it now everyone is on the same side of the Ice Wall. But, what have we here? Feigr Iss: Move Action: Walk through his wall of ice to the other side! Standard Action: Encase Phantasmo in Ice! (A Snare 8 Effect, Perception Range - this is a Reflex Save DC 18 For Phantasmo!) [Feigr Iss has Permeate 3, limited to Ice, and Vision Penetrates, limited to Ice!] Also can you have a DC 20 Sense Motive Rolls
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GM Down down down Endeavour sank, like a stone. But this was not unhelpful. They were not far into the ocean, in relatively shallow waters. The light was dimn, but the sun shone strong on a cloudless sky. It was actually a rather beautiful and serene sink. A school of fish swarmed past her as she hit the ocean floor, some twenty or thirty feet from the surface. It took some time, but the debris of the microbot could be found, and collected. In the silt and dark, it was hard to be sure that every nut and bolt was found, but a couple of minutes sifting through the floor, where she found an old boot, a tin of beans, and, somewhat curiously, a kitchen sink, various pieces of the machine were located. Sizzled, blackened, and broken, but intact...
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Swimming is fine: You will miss some sinking pieces with that roll, unless you want to risk suffocation...! But enough to analyse, repair, examine at a -2 penalty.
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GM "Spo---Spp--Sp-Sp-Spores?" said Officer Grimes, white as a sheet. His gun tumbled out of his hands onto the floor. He looked at it like it was a hand grenade. "God help me, I don't want to turn into one of those things!" he proclaimed to all and sundry. Despite Jason using words of a more obscure background such as Viciissitudes he had got the broad brushstrokes of the speech. Officer Groats picked up the gun and emptied the shells onto the floor, giving his colleague a dirty look. "I never thought I would say this to a lawyer but; what can we do to help, Sir?" he said politely. "Ya can all get me out of this here cell before I turn into a mushroom!!!" screamed the Emo girl, to the enthusiastic grunts of the drunk hobo.
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That will do the trick (DC 15)
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A diplomacy roll sounds in order then!
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GM The lance of lightning exploded over the ocean with a burst of light, smacking the microbot with full force. For a moment, in hung in the air, encased in electric sparks and a mesh of white light. "Run Run Run! You cannot Hide!" it (or rather, Hannah) squarked. And then, it promptly exploded, debris raining down into the ocean, and black acrid smoke sailing up into the skies. A few of the larger pieces of the little robot set alight on the ocean waves for a moment, before promtly sinking. "I don't think we need to Defend ourselves!" said Sakurako's father, a little chuckle on his lips.
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Actually that hits! Its Toughness Save: Tough Save: 1d20+5 8 A monumental fail (by 14) As its a minion, its destroyed!
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GM A tinny squark came out of the Microbot as it stopped, a hundred feet from the Yacht. "You led me a good chase, sister! But I am everywhere!" came the voice of Hannah through the Microbots speakers. Clearly she was, at some level, guiding the little robot. "And...what do we have here? Our parents? I could do with a little talk with them.." she hissed through the speakers, before regaining composure again. "But first things first! You have something I want..." A blast of purple ionic energy pulsed from the microbot and streaked through the air, landing squarely on Endeavour...
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Endevour - 2 HP - Unharmed! Then, Microbot will sneak up on y'all This time, however, it knows your immunity! Activate its AP - Basically a energy blast (non lethal). Fires at E: 1d20+5 23 is a hit so a Toughness 20 Save for Endeavour. It was firing at a range of 100', which gave it a -2 attack penalty (but as you are flat footed / surprised, still an relatively easy hit). Initiative rolls! Initiative: 1d20 1...
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Its a deal! Post away!
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GM "What in darnation just happened?" said Officer Grimes, brought to the two heroes by the more panicked Officer Groats. He hefted his shotgun as if he was disinclined to use it. On the other hand, the sight of Officer Groats sweaty palms on his revolver would bring anxiety to all but the surest of hearts. Or the bulletproof. "Have we got some kind of contamination here?" he asked the pair. "Don't you worry about Ms Marigold. Charged dropped" he explained, tearing up the paperwork in font of Jason's eyes. "I got bigger fish to fry that a bit of loitering. Like some damn alien fungus invasion!" he finished, almost shouting the words. "From Mars!" he added after a small beat, for effect. "Are we infected? Are you infected? We need a damn quarantine? I'm not worrying about whether Ms Marigold walks. I'm worried about what she walk on!" "Wha--what---infected---wha--?" said the sweaty Officer Groats, wobbling his revolver at everywhere. "I don't want ta turn into that! Get away! Get away!" he said, waving his firearm around at everybody.
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Nice work
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DIplomacy is a full round action at minimum (normally much longer). Intimidate or Bluff can be done as a move action however (with the penalty for not speaking a known language...but then, what languages would he understand??? ) The Area Damage can certainly affect the wall, but he will have cover from it.
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Ok a DC of 29 it cannot possibly make, so post away whatever "Knockout" you want (such as tearing the tendrils off her body, or just knocking out the woman). However, you do also get the "benefit" of the poison, a DC 12 Save, which you will almost certainly make, but still! Roll that fort save and post away.
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Damn...I have to finish this... "Burning, I'm pretty good at that, and I haven't burned out yet! I can take anything you can throw at me, and I eat demons for breakfast. What do you think that means I will do to you?" she said. "Time to start talking, or feel my full wrath!" She let loose with both hands, throwing loops of jagged chain, spears of black smoky metal, shards of twisting shrapnel, and more besides, all firing towards the elusive magician, whose cryptic taunts only inflamed her power more!
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Ok so for next round: Intimidate as a -5 action: Intimidate Magician: 1d20+7 24 good start Then surging to get two standard actions. Both of these will be all out attack shifted (-2 Defence, +2 Attack) First an autofire metal burst, second a snare (chain) and using an HP to cancel the fatigue of surging. Lets go crazy on him! Surge Attacks on Magician: 2#1d20+13 26 17 I imagine that means the bursts of metal will hit but the chain will not. Still, hopefully getting somewhere.
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OK can you throw me a DC 10 Reflex roll not to tumble after your punch and teleport - its icy, with poor visibility, etc. The amount you tumble will be 10 feet plus 10 per 2 points of failed save (at which point you grab onto something!) Unfortunately the left hook fails to hit! Post away! Which means Black Knight is up! (and facing the wall of ice)
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I think that is an automatic save (in M&M) so lets swing with that. You have the reroll correct, which means no damage at all! Round 2: 10 - Ulysses - Unharmed - 2 HP 5 - JS - Unharmed - 1 HP 0 - Fungus - Unharmed Ulysses is up! No environmental factors. Ms Marigold is having a tonic clonic seizure (INT DC 10 or Medicine DC 10 roll to recognise this). Of course her other problems like having fungus tendrils sprouting from her may be more serious...
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GM Meanwhile, one of those very drones was whizzing over the ocean, silent and smooth, at a steady pace. It was not fast, but it was fast enough, around 30 miles per hour. Its little LED lights blinked, and the gun on its base swivelled, to point towards the Yacht. "Always beware, my daughter. The past has, it seems, caught up with us all" she said, drying her tears and her daughters. "I'm too old to fight, damn it! But I will fight nevertheless, even if it kills me!" said her father, slamming the yacht with his fist once again. "...Your heart..." whispered his wife. "Damn my heart! Doctors tell me this, tell me that...no salt in my food, pills for this, pills for that!" he retorted grinding his teeth. His blood pressure was surely not helped by the situation. And the microbot sped over the ocean, in plain sight, approaching the Yacht...
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True, but it is upcoming! Ill make an IC post to that effect. Its pretty easy to spot (although Ill offer an HP if you are so emotional and distracted you miss it!)
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So - range counts! COnsidering all the range penalties, at what point do you wish to open fire with your wand on the Microbot? Decide that and then roll for your attack (of course if you delay too long, the Bot might fire first!!!)