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Everything posted by Supercape
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Pitch caught her breath. In this regard, he was right. She felt the disc, barely. Through her rage, it felt like a dull thing of no consequence. "No use wasting my damn breath on you, as you seem to hear well enough, you pompous ass!" she said, through gritted teeth. The voice may have been softer in volume, but not in manner. Her blood was up, and that was a furious thing to witness. She brought her hand up throwing a bolt of red purple fire into the skies, up, up, into the man of cape and smoke. The flames wreathed around him. "You talk in riddles, dont ya? What do you want, buster? to feel like some self righteous know it all?"
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Ok darn it, lets try and set him on (hell)fire: Non shifted attack: 1D20+11 => 30 bah, not quite a critical. Its a DC 26 Toughness save though, and a continuous duration power, so she can keep him alight. Its non lethal damage though (handwaved by hellfire stuff).
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OOC for Ulysses and Jason Stackhouse get embroiled in some chemical dumping shenanigans. Ulysses will be a bit delayed here - but will come in soon. As always, please use this thread for ideas and comments / suggestions on narrative as well as rolls etc!
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GM January 2nd 2015, Late Evening... Lantern Hill Police Station... Not a big Police Station, not a popular shift. A spooky shift, even, being so close to the graveyard. The police got by on strong coffee and grim humour. And gave the hobos, the lunatics, the goths practicing black magic, and the vandals pretty short shrift. If their police station was a little crumbly and a little drafty, then so were the cells. This latest arrest was a new one, even to them. They didn't know whether to call a psychiatrist, a doctor, a lawyer, or doctor metropolis. So they called the weirdo. Yeah, you know, the weirdo new Lawyer in Freedom City. And in Freedom City, calling a lawyer a weirdo was pretty stiff competition. Why, they already had "the Revenant" down in the Fens. But this guy was seven foot and blue and green and looked like a freak. Well, they said, lets try him out. And so they made the call... "We got some nut jo...I mean, we made some arrest, Some young woman, looks like some hippy environmentalist, you know what I mean...I mean, yeah, some decent protesting woman, sure...*ahem*...well, she is just gibbering, saying that they dumped something in the graveyard. Said the dead rising. Well we get that a lot on lantern hill, especially on April Fools day, if you know what I'm saying. Thing is, her eyes have gone totally green....we don't know what to do with her, so, we thought given you are...err...a bit...well...err....well....anyway, could you come and help?" asked the poor duty officer over the phone.
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APPROVED! Edit: Approval suspended pending a few tweaks by Caelcormac! Edit: Tweaks done! Approved reinstated!
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So you guys can make Disguise rolls, if you wish taking 10 (not enough time for taking 20). As Ms D has effectively masterwork disguise kits you get +2 to that roll, and she can also aid you (automatically succeeding given her skill) for another +2. You also get +2 for having an appropriate costume. Note that as per Disguise rules it is only when people are actively looking and studying you suspiciously that disguise checks are made - even a result of 1 will fool casual looks. (Dont worry Secret IDs will remain secret by the end of the thread unless you specifically want them not to!) Also, could you throw me notice rolls in the library. Finally the "dude" harrassing you is just a bit of light distraction (or possible complications if you wish).
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GM "Very...modern..." said Ms. D her face a stone mask of unreadability behind jet black sunglasses as she let the two heroines out of the van. If nothing else, the dealer of information was good at what she did. She had earphones and cuff commlinks for every body. And a computer for herself in the Van. Inside the Library... It was moderately busy, with every section of Freedom City society milling around quietly, from quiet academics, to quiet students, to quiet retired citizens, to (surprisingly) quiet schoolkids. Even some quiet hobos trying to get warm. They where all pretty quiet. Except one youth with spiked up blond hair, a tight shirt emblazoned with "Freedom City University" and high cheekbones, an aura of arrogance swirling around him, who clicked his fingers at the two heroines and sidled up to them. "Yo! What are two hot babes like your hot selves doing here?" he said, trying to be cool.
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and the Vodkas are hitting you both: DC 15 Fort Save!
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GM "Sure, lets win some money...!" said Sasha Shots, excitedly. Some money later... "Two more vodka martinis!" yelled Sasha, getting angry. The cards had not gone her way. But, to be fair, her skill in poker was limited. She had a tendency to throw good money after bad, refusing to loose. A reporters personality, perhaps. It suited the pool of sharks that was the world of media, but in poker, it was the worst and first mistake to make. Chips flew from her hands like bullets from a Gatling Gun. "I don't know what you are looking so smug about mister!" she said with an ill coordinated wink and snarl at Geckoman, who sat - could it be said smugly? - behind double the amount of chips he had started with. Poker face - My po - poker face! oh - oh oh oh - oh...sang some pop star in the background. "At this rate, you will be taking me out to dinner tomorrow night too, at the Geckomansion, or whatever your secret base is called...say, what is your secret base called? the Geckocave? The Geckocastle? The Geckolair?" she said, he words tumbling out a little slurred.
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NB: We are on an Icy Mountain Top! Environmental condition is extreme cold, but BK and Phantasmo are both immune to cold environments. The area behind the wall is currently unseen. Of course, you could teleport above into the air or something. More concerning is the ice and rock and falls. Moving around is a DC 10 Climb skill. Moving around the Ice Wall is more difficult, a DC 20 Climb Roll and will take a full round. Also, you will be flat footed unless you wish to risk dodging. Doing so on icy rock means a DEX CHeck. DC 10 to avoid slipping (prone), DC 5 to avoid falling. Let me know what you want on your round.
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GM Feigr Iss hissed, crouched over, hand on spear. His eyes were black, yet somehow still shone a deathly cold in the cold and clear air. He spoke in his native and old tongue, and raised his hand. From the icy rocks, cracks and splinters of ice grew, coldness in the air, then, a wall of ice fell upwards, like a waterfall in reverse, but hard and crystal clear, sealing off Tanya and himself from Agna and the two heroes. Tanya, for all her boldness, and hanging around Phantasmo the unliving had just made her bolder, could not help but scream. To her credit, she stamped and strangled it to death halfway through. Agna gulped, shaken. "Ah...ah....he said that I am his heir...and that Tanya is the heir of Erik the Red! And he will have his vengeance!" she said, shaken. Protect my kin...Protect my kin...came the ghostly and faint voice of Erik once more, whispering through the mountain air.
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19 - Fiegr Iss 8 - Phantasmo - Unharmed - 2 HP 7 - Black Knight - Unharmed - 1 HP To start with, Feigr Iss will summon a wall of Ice, cutting of Tanya and himself for Agna, Black Knight, and Phantasmo. Thats a nasty piece of civvie endangerment, so an HP to you both (included above)
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"Arck..." stifled Carmen, a cramp in her stomach. She could feel Tazel swarming and writhing. He would not enter holy ground, or warded ground. And whilst she could, that would mean he got dragged out of her, forcibly and painfully. "I...grr..." she said, fighting the awful vomit. "I need to go and...pee...." she said, the awful feelings stripping away her cool exterior and making her regress to infantile emotions. She staggered away round a corner, into what she hoped was a public toilet, and bent over. The wisps of flame and smoke were hard to see, as Tazel popped out. It hurt, this time. It was never pleasant, but now it hurt. Fortunately, the flaming demon was shifting and shifty, Invisible to the eye if he wanted to be. And demons preferred to make there presence unknown to the world. As soon he was out, he was gone to the eye. And stay that way...she added, although she hardly needed to. "I'm...fine...really sorry..." she blurted to the hologram. "I have some pain...from my leg..." it was, pardon the pun, a lame excuse, but she was feeling pretty lame. "Lets get this show on the road..." she said, weakly.
- 12 replies
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- sanshain kinp�ge
- tokyo
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"Bullets are for cowards and guttersnipes, Monsieur!" retorted Rene. "My boot, on the other hand, is a perfect match for your rear end!" he finished, kicking the Bandit solidly in his ass. "Begone, begone! If I ever hear of you robbing again, I shall put a bullet in your ass, not my boot!" he shouted at the departing scoundrel. "'Tis less than he deserves, Father. But I have a feeling wrath will be flowing more freely 'ere the day ends" he said, his words spiced with grim flavour. "this Village sounds dire indeed, and our carriage is wrecked. If you care to tend to the needy there, I think we shall need travel by horse. Otherwise, it will be a long walk. Can you ride?" he asked, politely. Part of him wished the Father would abstain from this danger, but he knew the Father had more to him than met the eye.
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1D20+11 => 29 Also, Ill burn an HP to drop off that fatigue!
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Also, Agna is the descendent of Dead Ice / Feigr Iss (native greenlander). Tanya, with that pale skin and red hair, might be a descendent of somebody else.
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GM "Shoot, thats you worth..I mean worst day?" said Sasha, the faintest of slurs in her words. She held it in well, but the wine was flowing like water. "You should come and work for a day on a daily paper. Its Hell on Earth, I swear. Deadline this, slander that...why, its enough to drive a woman to drink!" she said, taking her own advice with another generous glass of Merlot. She didn't spare Geckoman's glass from her liberal administration of the bottle. "Damn this, two lemon sorbet's and a thousand dollars in gambling chips!" she said, gaily, at the Matre' D, who politely nodded. "Oui Oui Madame, please, follow me!" he said with the slightest and faintest of sneers that escaped the tipsy Sasha's notice. And onto the Gambling floor they went... With, predictably, two complimentary Vodka Martini's in hands, courtesy of the House. And strong ones too. "I want to get lucky tonight!!" she winked at Geckoman, sweeping her arm over the spectrum of gambling devices. "Whats it to be? Roulette? Craps? Poker! I looove poker!"
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And its Initiative time. Agna (it seems to flit between Agna and Arna, me bad. Lets say she is called Arna as a nickname!) and Tanya will be initiative 10 and fundamentally non combatant (for now!) Feigr Iss Initiative: 1D20+2 => 19 Roll em, guys!
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"Enough with the damn cryptic talk, man! I've had it to here with it!" she screamed back, red with rage. Of course, being smoky and on fire made that red hard to see. But there was a noticeable flare to her flames. "I don't know who you are, Mr. Tarot...you ain't a devil, probably a sorcerer, but people are dying on this island, and you ain't helping! So ALLOW ME TO BE PERSUASIVE!" she shouted at full volume, eyes sprouting angry burning smoke. She threw up a chain of black and burned metal, spinning through the air, letting all her fury seep into her veins and marrow, and all caution flung to the wind. This guy was going to give her answers!!!
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SO, lets start off with that Will Save, with her will save at +11 1D20+11 => 23 And a success. So part of me wants to choke him ouut with a suffocate, as he is made of smoke and all that may not work! This is unlikely to work too, but hell, lets do it: A Chain! Going to try an intimidate at -5 for a move action: 1D20+7 => 19 And then the actual Snare, and as she is in full angry mode, going to go +2 all out attack (for a -2 Defence Penalty) 1D20+13 => 25 should hit! So a DC 21 Reflex Save, unless he is all insubstantial! Finally, as a Free Action, Raging! (for the next 10 rounds, +6 Strength, +3 Fort, +3 Will, -2 Defence), Lets get that will save up!
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GM "That's quite an admission..." said Mikoto, drawing her breath and wringing her hands. "The synth - womb... you must understand, we wanted you very much. Our love for you, it knows few bounds. The technology we used was revolutionary, extraordinary, and also...it would offend the sensibilities of some. Playing God, they said. We had to shroud it in a veil of secrecy. And the experiments...the experiments..." she sighed. "I would spare you the sweat and tears, the horror of all our experiments. The failures were...distressing...to say the least. I did not know that any of your sisters survived. But it would be possible...." she looked distraught. "A sister in some ways, sharing some, but not all of your DNA. Yes, it is possible. I..would rather not think of it..." she said, before bursting into tears and holding her head in her hands. "What happened? What did you do? What did you say?" said Hikaru, first aid kit in hand, stern and angry. The sight of his beloved wife so upset had hardened his gaze on his daughter.
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You are up IC!
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GM Agna knew her stuff. Feigr Iss spoke in an centuries old dialect, but she could handle it. Languages and words was her business. And translate she could. Shivering, she clamped her jaw shut and stopped her teeth chattering. "Well Mr. Knight. You are quite the charmer, taking me to the top of a freezing mountain and talking to a ghost on our first date!" she said boldly to the swordsman. She exchanged words with the zombie, talking for him and the two heroes. "He...wants to know why you are here....why you are slaying the Viking dead....he says...he wants vengeance on Erik the Red and all his folk. This land was torn for him...and his kin..." She paused, shocked. "And...he says that I am one of his kin..."
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Shuriken is from M&M COre rules (Blast 1, Autofire). Throwing Mastery 6 would add to throwing attacks. There may be some fudge here about whether that actually stacks with Blast (which would put you at caps). Techinally, Shuriken is a blast attack so I suppose, again technically, that would not stack (A "Thrown" attack is something else). That might be waved. Although I think the safest thing to do would be just bump Throwing Mastery up to 7 and use playing cards, safety pins, or whatever else you fancy. Distracting on datalink may well come under scrutiny, which is not to say it wont be allowed. But the distracting flaw on primarily non-combat skills is looked at a bit carefully, to see if it truly is worthy of a drawback. Looks fun. I imagine those skills could do with fleshing out with earned PP. A personal note, I would probably drop the souped up Motorcycle at this stage. Just get a regular free one. Frees up 4 PP you could spend elsewhere?
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GM The Huntsman fell to the floor, lifeless and bloody, like a rag doll. It might have been the sunlight, streaming through the canopy of leaves, that did it. But one could almost imagine he was relieved. "Oh...my...GOD!" screamed Vince, white with fear and red with excitement. "You killed him! I mean, actually killed him! He's dead!" he said, shocked. He poked the corpse with his shoe. "I mean...he is dead, isn't he? I hope he is! Oh, but what a terrible thing to say!" he said, hugging himself anxiously. "But..he was shooting at us, right? He was going to kill you, and...well, I have had a hell of day!" he said, slumping to a tree, sliding down it, sitting down, dazed. "Is that it? No more being tortured by bikers or shot at by old men? I could do with a cocktail or seven" he said, hugging his knees. "You don't get days like this in publishing, I can tell you. Well, except when 'Rascal' Riley is on the prowl after too much cheese and wine..." he said, eyes wide with shock.
- 50 replies
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- skaere
- the huntsman
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