-
Posts
21,019 -
Joined
-
Last visited
Content Type
Profiles
Forums
Freedom City Guidebook
Freedom City PBP: A How-To Guide
Gallery
Events
Everything posted by Supercape
-
So Revenants reputation is causing problems for a devout innocent nun. Worth of an HP! Revenant - 2 HP Nightingale - 1 HP
- 5 replies
-
- nightingale
- revenant
-
(and 1 more)
Tagged with:
-
GM "Mind?" asked Sister White, somewhat surprised. "Wait..." she said, tapping her fingers together. "You are Revenant, are you not? The...undead....ah...lawyer...." Her forehead furrowed and she put her fingers, in a nervous manner, around her cross. She took a step back. "I am...sorry....for your...condition..." she said, trying to choose her words carefully, but not too carefully. "But your presence is not a Godly thing. A shell without a soul...I cannot let you in. I pray for you, whatever you are, that you may find true peace and rest in God's embrace. As it is, you are stuck in Limbo, an..." She disliked the word. "Abherration" she said, almost whispering. "You should be dead. I am afraid I cannot allow you here. This place is much about souls as the mortal flesh. Here, we find purity"
- 18 replies
-
- revenant
- nightingale
-
(and 1 more)
Tagged with:
-
They cannot make those toughness saves, so they are both down. You have takedown feat for the remainder of this scene! Post awaaaay!
- 126 replies
-
- earth victoriana
- ulysses
-
(and 1 more)
Tagged with:
-
Rene Lord Steam Pitch Bloody Mess Red Rat Starshot GM Misc Ref point to the Red Rat GM/Rollove posts to push Rat as high as she can go, then Starshot as far as possible, then Steam as far as possible, then Mess.
-
GM Grunt brought up his gun and...well, grunted. "The jobs in the Engine room then. Time to take him down" barked the heavy set dog-man, his eyes cool, his forehead curled in the slightest furrows of...enjoyment. Grunt lived for the job, and like a blunt instrument, paced off to the Engine rooms Blood span her pistol into its holster and gave a slight smile, her lips a deep and pure red, like her eyes and hair. "Yeah, engine room, we really want your bazooka firing in there..." she said, giving a 'knowing' smiled to Roullette. "Are you coming or you grabbing an escape pod?" she asked as she went to follow Grunt. Everything about her was ambigious - was she mocking? laughing? serious? or everything at once?
-
It does indeed hit, his Defence is +14, meaning its a DC 32 Toughness Save 1d20+15=23 and a weakish Toughness roll, making him bruised and dazed! On the flip side, Velocity gets a shock touching him - a DC 15 Toughness Save (Essentially at present he has a Damage 5 Aura) Post away!
-
1d20+10=29 Notice 1d20+2=7 INT NOt sure how Direction Sense would interface with that. At least he can retrace his steps if lost!
- 40 replies
-
GM Through the desert night air, cool dark and sandy, bullets flew. Crack Crack Crack they flew, past Foreshadow and into the distance. It cannot have been an easy thing to fire on a Camel, but the riders did so anyway. "Spray and Pray" one might say, as the flashes of gunfire spluttered from the hot barrels. Whilst Foreshadow could feel one or two whistling past him, the barrage of bullets simply whistled into the sand. Two riders got close, riding past the Van and leaning to the side, hoping to stick their curved swords into the beat up vehicle. But Synapse turned the wheels, weaving away from them. The two riders pulled hard on their reins, to the sound of Camel protest, and quickly spun the beasts around, to take chase.
- 115 replies
-
- foreshadow ii
- synapse
-
(and 1 more)
Tagged with:
-
So four crocodile fanatics are left. I will rule that SYnapses driving allows only two to strike with swords. the other two will fire submachine gun fire at Foreshadow. 1d20+5=8, 1d20+5=6, 1d20+5=12, 1d20+5=15 So the first two can't even hit the Van! The bullets also go amiss! Round 2: 29 Foreshadow - 1 HP - Unharmed 15 Synapse - 2 HP - Unharmed 8 Croc Cultists [4] Foreshadow is up again!
-
Unidentified Life Form Undetectable, your Ladyship! True, very true! Answered the Rat, stroking her chin as she holstered her gun. The alien, or aliens - at least they were not a threat. At least, not a threat to her. On the other hand, stealing cosmic cubes seemed a dangerous proposition. "Ho there!" she called out to the invisible Alien. "What manner of cube was that? I come in peace...Earth comes in peace...but the configuration of that device is most perturbing. Is it any energy source? A weapon?" she asked to the air.
-
GM With a screeching roar, the young men with lean, tattoo'd bodies and sharp knives leapt from the smoky walls, over slumbering and not so slumbering smokers and hedonists. They were quick, lithe, and...although young and inexperienced...possessed of a furious determination, a barely conscious death wish. And it was death they wished to deal. The knives flashed and blood was drawn. Synapse felt their sting. Ulysses skin was impenetrable to such steel. "Oh my word..." gasped Singh, as he turned to face Synapse and Ulysses. A knife was sticking out of his chest, sunk in to the hilt. He coughed a little blood, and sank to his knees, quite amazed at the sight. His lovely linen suit started turning red... The priest fluttered his eyelids, mumbled some otherworldly prayer, and flung some powder into the burning incense. A sickly sweet smell started to fill the air, some kind of soporific drug...
- 135 replies
-
- earth victoriana
- synapse
-
(and 1 more)
Tagged with:
-
The thuggee are going to rush y'all! Being a bit mad, that means all out attacking, so -2 to their defence, +2 to their attack. Being a bit sexist still, its 2 kinves on Singh, 1 on Synapse, 2 on Ulysses 1d20+4=21, 1d20+4=12, 1d20+4=20, 1d20+4=23, 1d20+4=21 Singh takes 1 knife: 1d20+0=4 Synapse takes 1 knife Ulysses takes 2 knives, one of which is a crit. However, his impervious toughness means that he can shrug them off without a scratch. Each knife is DC 17. Need one from Synapse. More pertinently, Singh failed by 13, so is Dazed, Staggered, Disabled. more pertinently, the Priest is throwing some powder into the burning incense. This is a Nauseate 0 Power, but will increase +1 every round until a maximum of Nauseate 5. So start with some DC 10 Fort Saves please! The Thuggee have +5 to their Fort save because of being so used to the strange drugs they ingest. And I am waving the first roll. then, Ulysses is up.
- 126 replies
-
- earth victoriana
- ulysses
-
(and 1 more)
Tagged with:
-
1d20+4=20 Also (Just) Kod. Feel free to post something awesome.
-
Posted IC! I am here! Fatiguing Pitch/Carmen straight off, as a complication. If she gets a good nights rest that will go I guess. As always, feel free to play Tazel!
-
Damn it, why I am going to Tokyo to interview some AI? asked Carmen as she stretched in her 1st class seat and had a top quality whisky. The vibrations of the plane always set off her pain, running down her leg like an electric spark every minute, jolting her brain, making her body squirm. Damn, the pain was bad today. She quaffed her whisky and some painkillers, washing it down with some amitryptiline and a small dose of tramadol. A heady concoction, all prescribed. But still. Her sleep on the flight was still fitfull, still distrurbed, a hazy blur of sedation, sleep, and wakefullness. By the time she landed in Tokyo, she felt exhausted and red eyes. A coffee. A second. A third. It helped, but she felt done over as she entered the electric neon wilderness. "Taxi!" she said, perhaps to loudly, as she exited the airport.
- 12 replies
-
- sanshain kinp�ge
- tokyo
-
(and 2 more)
Tagged with:
-
That hits. a DC 21 Toughness Save: 1d20+4=18 and one is down. Lets be cool (if you wish) with Takedown attack 2 and an extended reach staff, alongside Synapses good drive roll, if you wish you can throw in another attack (either moving from side to side smashiing skulls, or whirling the staff around, or whatever cool thing you wish!)
-
1d20+6=18 he is a minion, but I am going to Fiat that he makes that roll with just a bruise, just to keep things a little interesting! So, Synapse - 2 HP! I appreciate thats a bit of a fudgy thing (on the one hand, he gets two benefits: a reroll and not a minion, on the other, still bruised, and well, I would like him in play for one round!) Post away!
- 126 replies
-
- earth victoriana
- ulysses
-
(and 1 more)
Tagged with:
-
ooc Sweet Dreams (Aren't made of this) (OOC)
Supercape replied to Brown Dynamite's topic in Archives
1d20+2=4 for Renes Initiative -
Which means! Round 1: 17 - Synapse - Unharmed - 1 HP 13 - Cultists [5] - Partial Concealment 13- Priest 4 Ulysses 3 Singh Synpase is up!
- 126 replies
-
- earth victoriana
- ulysses
-
(and 1 more)
Tagged with:
-
Weaving works! That means you get a free attack, HG - you are up again!
-
"Hey I can see!" said the Mess, as Nick illuminated the place, and he found himself in the chamber of horrors, fists swinging this way and that. "Awesome. Now then..." He cracked his muscles, his muscles swelling and bulging with turbo charged blood. The haemoglobin was practically sweating out of him. There was blood, and there was his blood. Blood squared. Blood cubed. He wound up his fist to let crack at the nearest vampire-thing, and, whilst his force was to be commended - a brutal uppercut that would have knocked the head of a marble statue, his execution was too slow, his ambition to great. "Man, sloppy" he grunted to himself.
- 53 replies
-
- bloody mess
- revenant
-
(and 2 more)
Tagged with:
-
He swings 1d20+10=11 He misses.
-
"Thats a lot of blood" commented both Harry and Freddy at the same time. Indeed it was. "How did the stiff...I mean the deceased, die?" said the Hound to Jerry, licking his thumb and bringing out the archetypal low tech information device. A pen and a notepad. "I mean, it is a lot of blood, 'scuse me for saying so, sir" he said, all apologies. "But what happened? A bullet? A chainsaw?" he asked, dancing his feet in and out of the pit he was digging himself.
-
Pitch paused, waiting, and listening to the sounds of fire and wings outside. Can't say I would ever have guessed I would do this... "Cunning is a double edged sword, bird. And much as I would like to flee..." She actually gulped the words... "...I can't leave her out there...with that..." she thumbed out of the old Church at the sounds of demons. She nodded to Axel and Rachael. "You guys, go" she said, both kindly and snappy, to them both. She didn't expect either of them to like fleeing either. She knew she didn't.
-
1d20+10=29, 1d20+10=24 Mess is rocking. I suppose the thugs clubs are bludgeoning damage? (To which he has limited immunity) - in any case, made them both! Except, whoops, he has a bruise already so I guess it was 28 and 23, still enough. Except, whoops again, there was a third club! 1d20+9=26 done.