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Supercape

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  1. GM "In a hurry are ya?" answered Filth, puzzled. He probably wasn't the sharpest guy in the world, but he was not stupid either. He looked down at the gun, and then at Bloodline, more directly. He paused a moment, then lifted the rat to his ear, and listened. "My rat here, he tells me some heavy duty stuff going down. In the tunnels of the Filth gang. Which is,....errr...me and my friend here, for now" he conceded, indicating the rat. "Ever since we had " he said, angrily. He pause, eyes closed, for a moment or two, whilst the rat on his shoulder looked hard at Bloodline. "Wow! You got some real heavy pitches and fires huh? Like some medieval mob, or like burn down Frankenstiens castle or sumthin'" he rambled. "Tell ya what, I'll show you a way outa here if you give me that fancy gun of yours. If i have that, I can make the Filth gang strong again! Yeah!"
  2. This looks very good. There are a few issues: Firstly, whilst they all add up, some of the format is a bit confusing. Legit, but confusing. I am not sure if it is entirely consistent. I wonder if you could scan this to see if it could read a little easier? E.g: Attack +5 base, +7 melee, +7 Improvised Thrown Weapons (In Alternate Form, +4 base, +6 mellee, +6 Improvised thrown weapons) Many ways to skin a cat of course! On that note however, you can probably free up a PP (see below) and makes things easier by just giving a +7 base attack (quite reasonable for a soldier!). As it is you are paying 13 PP for +5 base, +7 mellee, +7 thrown. 14 PP would give you a +7 base attack and make things look a lot easier (as well as being able to fight by swinging a dumpster in your hand) Profession skills are generally not used here, so feel free to drop that. If you want you could put in some soldier type skills, such as a few ranks in medicine, stealth, swim, climb, survival. I am not entirely sure how he has become a world expert in intimidating people. I can dig him being very good at it, but 15 ranks feels, and this is a purely personal opinion, like overkill / for mechanical purposes. Just for consideration. Its legit. I am not entirely sure he needs Benefit (US Army Captain) if he already has security clearance. Maybe, but maybe not. You can just say he has US Army Captain ID. Does he have access to restricted military files or equipment? To a degree, any job has some perks (a doctor could use hospital equipment or medicines, for instance). Is there something particular you wanted with this? FInally the Vulnerabilities in Alternate Form would probably be considered to be temporary like a temporary disability and therefore worth 1 PP less. That one is up for debate to, of course. On the basis of temporary disabilities in containers or powers being worth 1 less, I suspect it is fair to apply that to alternate form vulnerablities too...
  3. Supercape

    Lucky Shot(IC)

    GM Deadshot paused, drumming his glass. "It's true. I don't want King Cole around here. Guess nobody does" he said, slowly, matching the Kings stare but not defeating it. The half drunks in the bar stood silent, listening and watching the face off. Deadshot commanded respect. That much was clear. He was a veteran and a large man. A man who could probably make mincemeat of any street thug. A man who probably had. But the King of Suits was another deal altogether. "I served in the army, cape. Had a bellyful of blood, guts, and sweat. Loved every minute of it. Thing is, I don't like being given orders. I am my own man...but thing is, I would rather have you giving me an earful, and a street bozo bleeding on my floor than have Cole march in here and take me down" "And I ain't about to mess with you. Not here, not now. Not my style" he conceded. "So tell me what you want, and I'll.,.." Crack crack--crackety crack---- Not sniper fire this time. Machine guns. Bullets ripped through the Deadshot bar, and all jumped for cover. The King of suits thought he saw one of the barflies hit. Couldn't be sure. Glass, wood, chippings. The gunfire didn't let up. Carl screaming as he fell for cover, lead bleeding afresh.
  4. Well they are minions, so you can take 10 an automatically hit them. Even with Power attack that will hit. unfortunately, without takedown attak thats only one a round, although with surprise, that takes two of them out! Feel free to posst that!
  5. GM Crack crack! Two more random, blinded gun shots pierced the tunnels. Bloodline could hear the frustrated ramblings of the man and woman he left behind.... "why didn't the crucifix work...?" "Why didn't he kill us....?" As Blood line took another turn, all the time aware of the echoes of the hunters that resonated through the tunnels, he came apon a most curious site. The man was a punk, or looked like it. A little on the short side, a little on the scrawny side. A lot on the ginger side. He was sitting in the tunnel, lamp by his side, and talking to a rat. Something about the rat seemed creepy, and familiar... "Hey punk! what are you doing here! This is my turf! The Filth gang! The hardest, meanest gang you ever crossed, sucker!" Filth, for he was the leader of the gang, certainly looked the part, dressed in ripped denim, studs, and a "limp bizkit" T shirt. Something about him though...it was hard to take him entirely seriously, he just kind of failed an intimidating. But there was something slightly spooky or crazy about him...
  6. It was awesome!
  7. GM It seemed to happen almost in slow motion, as if Tsunami had stopped time. Whatever horror the barnacles had come from, their insidious infection was deep and powerful. Powerful enough that Tsunami could not stop it. It was like a train crash about to happen... The power of Wave-Eye was staggering. The water smashed into the barnacles that blistered, shattered, and exploded around the engine room. It was raining splintered and whole barnacles. Something was eerie and nauseating about them. Then, a deeper explosion. As the barnacles ripped off the engine, the smoke and heat magnified for instant, before condensing into a deafening slam of twisted metal and fire. Captain Bloods laughter could be heard for an instance, before the sound of water rushing in through the holed ship drowned him out. Sammy Smooth screamed. "I can't swim!"
  8. Tiny chance he stares you down:1d20+10=25
  9. Im not entirely sure if initiative is needed at this moment.... 1d20+10=19 Heck, I am going to roll with the drama as this is the big problem with the barnacles! Barnacle and Engine explosion! This is a damage 10 area effect. DC 20 Reflex save to have a DC 20 Toughness, otherwise Toughness 25 save. Evasion counts as normal. If you need to make any type of save, the Barnacles hit you and will start to encrust on you, a contagious snare 5 effect (so Reflex 15 save) then, the water starts pouring in... HP to all for the horror, GM fiat over time stop (due to spooky magic) and lives at stake! Tsunami - 3 HP Glamazon - 3 HP Temperance - 4 HP Wave Eye - 1 HP
  10. "Thanks Mr. Mayor" she said, forcing it out of her mouth stiffly. She wouldn't go as far as adding "Sir". "You have been real helpful". Stepping out side of the hall, she stopped a moment to consider what the man had said, and the options. Things where obscure of course. That was the way of things. And Tazel was unlikely to help. He fed on obscurement. "Those words. Something about life, energy...and the things that were summoned...dissapearing into the river source? it might jus' be poetic. Might jus' be coincidence. Easy to get fanciful about these things. But any half crazy kid writer might put life and a river source together.,.." Speaking aloud didn't help none. It was just a fanciful notion, that was all. Best see how NIck and Equinox were doing... She kicked started her bike, and flew back to the scene of the crime. If crime it was...
  11. Notes: This is a major rebuild (PP +45, PL +1, New minion) so I have resubmitted. There are no major changes to old build (and Tazel remains very similar).
  12. Player Name: Supercape Character Name: Axel “Grease†Robinson Power Level: 6 (90/90) Trade-Offs: +2 Attack/-2 DC, +2 Defence/-2 Toughness Unspent Power Points: 0 In Brief: Veteran biker and mechanic, uncle figure to Carmen Cantos. Alternate Identity: None Identity: Birthplace: Texas Occupation: Mechanic Affiliations: Various biker gangs (especially the Blacksmokers), Pitch Family:Jason Robinson (son), Leah Robinson (Daughter), Peggy Robinson (Sister) Description: Age: 55 Apparent Age: 55 Gender: Male Ethnicity: Caucasian Height: 6’3†Weight: 150Kgs Eyes: Brown Hair: Black (Receding, in a ponytail) Axel “Grease†Robinson is a large man, stuffed with fat and muscle, and with plenty of tattoos, some quite shameless. He has dark black hair tied back in a ponytail, a medium length beard. He usually has oil and grease somewhere on his body. He wears a gold earring in on ear. He has a few scars from old fights. Despite his age and a fair bit of fat, he is in good shape, and his size, weight, and strength can be quite impressive. Power Descriptions: Axel has no powers. He is a good mechanic, and a tough fighter. He also knows a smattering of the occult arts. History: Axel grew up in Texas to a stiff, violent father and drunk mother. He soon ran away and joined the Blacksmokers biker gang. Axel was tough, and had more brains than the average biker. He was a great mechanic, and soon became a leader, second only to his friend Carlos Cantos. Carlos was charismatic, charming, and smart, and also a black magician. Initially his prowess lead the Blacksmokers to fame and wealth, but it all eventually imploded on itself. Axel left the disintegrated Blacksmokers gang to set up shop in Freedom City. But try as he might, he could not forget what had happened. He was a fierce opponent of such dark arts in the biker gangs he grew up with, even turning into an occasional demon hunter on the side. But his life was turned even more upside down when he met Carmen Cantos, the daughter of his friend, who in turn unleashed the bound Demon Tazel. He watched as Carmen became Pitch, superhero and master of the infernal. Personality & Motivation: Axel has a criminal record, no question, up to an including armed robbery, but he has largely put that past him, although he may not be entirely clean. Now, he devotes his life to his garage, repairing, building, and customising bikes (as well as selling various rock and biker goods) and he has a good reputation for it. He feels pretty bad about his old life, and has therefore taken Carmen Cantos, daughter of his friend Carlos, under his wing. She is pretty independent, but he is one of the few people who knows she is Pitch, and the troubles she has. Axel has become something of a demon-hunter over the years, and dislikes all black magic. Whilst he and Pitch are on the same side, he is not always comfortable around her and particularly the spiteful demon Tazel. Powers & Tactics: Axel prefers just to scare off and intimidate people, and he is quite good at it. If push comes to the shove, he is a strong fighter, veteran of many gunfights and brawls. Abilities: 8 + 0 + 6 + 2 + 4 + 4 = 24PP Strength: 18 (+4) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 16 + 16 = 32PP Initiative: +4 Attack: +8 Grapple: +12 Defense: +8, +4 Flat Footed Knockback: -2 Saving Throws: 2 + 3 + 6 = 11PP Toughness: +4 (+3 Con, +1 Leather Jacket) Fortitude: +5 (+3 Con, +2) Reflex: +3 (+0 Dex, +3) Will: +8 (+2 Wis, +6) Skills: 64R = 16PP Bluff 4 (+6) Craft (Electronic) 4 (+5) Craft (Mechanical) 8 (+9) Craft (Structural) 2 (+3) Disable Device 4 (+5) Drive 6 (+6) Intimidate 8 (+10) Knowledge (Arcane) 4 (+5) Knowledge (Popular Culture) 2 (+3) Knowledge (Streetwise) 8 (+9) Languages 2 (English [Native], Portuguese, Spanish] Notice 4 (+6) Sense Motive 4 (+6) Stealth 2 (+2) Survival 2 (+4) Feats: 7PP Equipment 2 Favoured Opponent (Bikers) Improved Initiative 1 Improved Sunder Jack of All Trades Second Chance (Hellfire/Infernal Blasts) Equipment [1+1 + 8 = 10 EP] Leather Jacket (Protection 1) [1 EP] Multi Tool [1 EP] Large Intimidating Revolver (Blast 4) [8 EP) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Staged Damage Revolver Ranged DC 19 Staged Damage Totals: Abilities (24) + Combat (32) + Saving Throws (11) + Skills (16) + Feats (7) = 90/90
  13. Player Name: SupercapeCharacter Name: Tazel Power Level: 8 (165/165PP) Trade-Offs: +3 Attack / -3 Damage, +4 Defence / -4 Toughness Unspent Power Points: 0 In Brief: Infernal one foot high flame Alternate Identity:None Identity: Public (but rarely seen) Birthplace: Infernal Realms Occupation: Infernal Creature Affiliations: Pitch, Carlos Cantos, other infernal creatures Family: None Description: Age: Immortal (not applicable) Gender: None Ethnicity: None Height: 1 foot Weight: Virtually none Eyes: Red Hair: None Tazel looks like a wisp of flame, about one foot high, with glowing red eyes. He can, if he wishes, fade to invisibility, but if is touched or touches something, he will flare again, burning whatever comes into contact with him. Power Descriptions: Tazel's powers revolve around being a creature of living flame - small but fast and deadly. All his powers have the infernal descriptor. History: Tazels history is unknown. He has been bound into complete servitude by the Canto bloodline, and whilst he hates them and will conspire at every point to undo them, he has to obey Pitch / Carmen perfectly. He was bound about thirty years ago. Whilst he has to be completely obedient, he need not reveal his own past or thoughts. Personality & Motivation: Tazel is an infernal creature. He is not the most powerful (he allowed himself to be bound by Carlos Canto), but he has a cunning streak and a persuasive tongue. He seeks the ruination of all mankind and particularly misery on the Canto family, but of course is powerless to do so other than by deception. Powers & Tactics: Tazel likes to use his words to manipulate, but if forced to, or inclined to, fight, he will dart around and strike with his infernal fire. Abilities: -10 + 0 + 6 + 2 + 0 + 6 = 4PP Strength: 0 (-) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 14 + 16 = 30PP Initiative: +4 Attack: +11 (+7 Base, +4 Size) Grapple: +0 Defense: +12 (+8 Base, +4 Size), +8 Flat-Footed Knockback: +1 Saving Throws: 3 + 6 + 6 = 15PP Toughness: +3 (+3) Fortitude: +6 (+3 Con, +3) Reflex: +6 (+0 Dex, +6) Will: +6 (+0 Wis, +6) Skills: 52R = 13PP Bluff 8 (+11) Diplomacy 8 (+11) Intimidate 12 (+9 total with Size) Knowledge (Arcane) 4 (+5) Knowledge (Philosophy and Theology) 4 (+5) Languages 0 (Latin [Native]) Notice 4 (+4) Sense Motive 8 (+8) Stealth 4 (+16 with Size) Feats: 3PP Improved Initiative 1 Instant Up Taunt Powers: 9 + 6 + 1 + 10 + 18 + 16 + 14 + 21 + 5 = 100PP Concealment 4 (All Visual Senses; Extras: Continuous; Feats: Selective; Limitations: Passive) [9PP] Comprehend 3 (Read, Speak, Understand all Languages) [6PP] Feature 1 (Mimicry; +10 to Bluff Rolls to imitate voices) [1PP] Flight 3 (50 mph; Extras: Continuous; Feats: Subtle) [10PP] Immunity 18 (Ageing, All Heat/Fire Effects, Disease, Environmental Effects [Hot, Cold], Poison, Starvation and Thirst, Sleep, Suffocation (smoke) ) [18PP] Insubstantial 3 (Energy [fire]; Feats: Innate; Flaws: Permanent (+0) ) [16PP] Shrinking 12 (Diminutive; Feats: Innate, Normal Toughness; Flaws: Permanent (+0) ) [14PP] Strike 5 (Living fire; Extras: Aura, Duration (Sustained); Flaws: Permanent (+0), Feats: Affects Insubstantial 1)[21PP] Super-Senses 5 (Counters Visual Obscure) [5PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECT Strike Touch DC 20 Toughness Damage (Energy) Totals: Abilities (4) + Combat (30) + Saving Throws (15) + Skills (13) + Feats (3) + Powers (100) - Drawbacks (0) = 165/165 Power Points
  14. Player Name: Supercape Character Name: Pitch Power Level: (11/15) (250/250P) [257] Trade-Offs: None Unspent Power Points: 0 Progress To Gold Status: 77/90 In Brief: Daughter to a famous Black Magician and Hells Angel, with the power to bind the infernal. Residence: Freedom City (Various Rents) Base of Operations: Anywhere (Sort of HQ in Greenbank) Catchphrase: "Fire me up!" Alternate Identity: Secret Identity: Carmen Canto Birthplace: Mexico City Occupation: Rock Music Journalist Affiliations: Rock Report magazine, some biker clubs (particularly the Blacksmokers) Family: None (Known) Description: Age: 27 (DoB: 6/6/1986) Apparent Age: 20-25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6†Weight: 55Kgs Eyes: Brown Hair: Brown (usually dyed to dark blonde, occasionally red) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire her upâ€, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). Power Descriptions: Carmen’s own power is a type of black magic that revolves around control of metal, smoke, and fire. Her power comes from a magical plane called “The Infernal Forge†which she can draw on. She can summon chains to bind people, or hurl fire or metal (or burning metal) at her enemies. She is able to control fire, and hurl balls of smoke that suffocate people. These powers tend towards the visible – with fire and smoke being hurled around, and the sound of a “forgeâ€, metal on metal. This is particularly so when she uses her hands to hit metal, changing its shape. She also is almost always in possession of her fathers “devil stickâ€, which looks like a blackened wood cudgel with a brass head in the shape of a goat. Apart from its functions as a club and (for her) a walking stick, it can also bind devils, grants mastery over animals associated with the devil, and grants the holder the ability to “see†devils. The stick is relatively innocuous at rest, but emits an unearthly screeching when its primary powers are being used. Tazel, the demon bound to her, normally resides “within†her and can grant her increased physical power as above. The demon, whilst malign, is totally under her control. She can eject him and command him to act independently. Tazel then appears as a small whispering fire, about a foot high. Pitch (or Carmen) is able to pour some of the Infernal Forge energy into machines or mechanical devices, supercharging them for a few minutes. The object will change appearance, emitting a sulphur smelling smoke, and looking like a heavy metal artist has painted it. This “infernal oil†power can be set to be dormant until the object is exposed to flame, when it will become supercharged. Pitch might use this power to soup up her motorcycle (the most common application), giving it incredible speed. She could also use it on her shotgun, on other vehicles, firearms, or even building equipment. Whilst Carmen has plenty of metaphysical power, she is not averse to using mundane equipment in her persona as a cool, tough, biker / rock chick. She drives a modified motorcycle (adapted for her disability), which has a shotgun and a weighted metal chain stored in it. Of course, she loses these weapons in more polite society or when police are around. She might carry these weapons as a hard ass biker, Carmen Cantos, but usually does not as Pitch. She is the owner of the Cantos Diaries, written by her father, a tome of sorcery and infernal knowledge. Whilst it appears to be a large leather and rather battered regular diary, its inside are a mess of scrawls and diagrams. It is largely incomprehensible, and one is left with the uneasy feeling that the messages inside change from day to day. Whilst it is painful to read and understand, it contains much hidden and black knowledge. The twisted scrawls of the Cantos Diaries can be used for plot device, inspiration use of HP, or even complications (by deceptive or misleading information). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang, not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic – in particularly dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. Carlos’ luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter – leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. As she became – or rather fell – into becoming a rock music journalist – she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ‘Grease’ Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned the ways of her fathers’ sorcery. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon “the infernal forgeâ€, the ways of hammer, steel, smoke and fire. But there was more in the diary. It seemed that Carlos, ever the cunning, had left a back door to get out of whatever strife he was in. His daughter, immune to any infernal power, would be even stronger than him, and his key to escape… Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionateâ€, in good and bad ways, able to love and hate quickly. Perhaps her most striking feature is loyalty – if somebody helps her or is her friend, she will always come to their aide. She has an anarchic streak – and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Pitch’s main problem is mobility. Her only way of travelling fast is to “Forge walkâ€; hot metal (such as in engines or drum fires) is all, at some level, connected to the Infernal Forge, and if she touches such hot metal she can teleport to another piece of hot metal. Usually when fighting she will hurl metal, smoke, and fire at her enemies. If fighting infernal creatures and she has the opportunity, she may use her devil stick to banish them or to command them. If for some reason she needs to come into physical contact (e.g. to use the devil stick) she might hurl a chain at an enemy and then pull them to her. If she is deprived her powers or they are ineffective, she is still a skilled fighter. Although not trained in any specific technique, she has been around and in brawls most of her life, and would not be adverse to using firearms or other weapons. Empowered by Tazel, she is ferociously (but not superhumanly) strong, and is able to let rage and anger empower her further. Whilst she is a wild fighter, and reckless at times, she is not averse to gaining the upper hand through more subtle approaches. She has, for instance, bound certain animals to her will in order to spy through them. With Tazel inside her, she can speak and understand any language. However, it is Tazel that speaks, not her. Whilst his ability to speak in any tongue or voice is handy, he will try to twist the meaning of translations if he can. He must obey (via a mental link), but translations can be subjective... Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run. Kiss Goodbye: Her Infernal Forge magic is based on passions like anger and fury, emotions she can easily summon up. But if she is kissed (by anybody, anywhere), she loses this power until she can expose herself to a flame. On a similar note, she can also not use her powers if particularly calm or at rest. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. She can’t settle. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable – such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him. Big Daddy Cane: The Cantos devil stick allows the holder to summon the essence of Carlos Cantos (its creator and Carmen's father) and look like him, although it costs. It is possible that the essence of Cantos may flare and overcome the holders will. It might cause jerk, blurting out, or plain possess the holder. In essence, the Carlos devil stick is a dangerous device. Greased: Pitch’s “Headquarters†are not really hers, but her friend Axel “Grease Robinsonâ€. Whilst he is normally more than happy for her to hang out there and use the digs, “the Greaser†is also a working garage with people going in and out, and Axel may not approve of all black magic and sorcery going on in there… Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24PP Strength: 12/22 (+1/+7) [with Rage: 18/28 (+3/+9)] Dexterity: 14 (+2) Constitution: 14/26 (+2/+8) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 22 + 20 = 42PP Initiative: +6 Attack: +11 Grapple: +12/+17[+15/+20 with Rage] Defense: +11 (+10 Base, +1 Dodge Focus, +5 Flat-Footed) [-2 with Rage] Knockback: -5 Saving Throws: 4 + 4 + 10 = 18PP Toughness: +4/+11 (+2/+8 Con, +3 Protection) Fortitude: +6/+12 (+2/+8 Con, +4) [+9/15 with Rage] Reflex: +6 (+2 Dex, +4) Will: +12 (+2 Wis, +10) [+15 with Rage] Skills: 84R = 21PP Bluff 8 (+12) Concentration 4 (+6) Craft (Artistic) 2 (+3) Craft (Mechanical) 2 (+3) Craft (Writing) 6 (+7) Diplomacy 4 (+8) Drive 6 (+8) Gather Information 4 (+8) Intimidate 8 (+12) Knowledge (Arcane Lore) 4 (+5) Knowledge (Philosophy and Theology) 2 (+3) Knowledge (Popular Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform (Singing) 4 (+8) Perform (Stringed Instruments) 4 (+8) Sense Motive 8 (+10) Feats: 8PP Attractive (Street cred / cool) Benefit: Owns the Cantos Diaries (Reference book adds +4 to any Knowledge rolls re: Infernal) Dodge Focus Equipment 9 (Free from Orichalum Award) Minion 6 (Free from Orichalum Award)>Axel "Grease" Robinson Favoured Enemy (Infernal Creatures) Rage 3 (+6 Strength, +3 Fort, +3 Will, -2 Def, 10 Rounds) Ultimate Effort (Will Save) Equipment: 9PP = 45EP Chain [6 EP] Multi-tool [1EP] Shotgun + Stun Ammo (Salt Rock) [14EP] Vehicle: Supercharged Motorcycle Size: Medium; Strength 20; Toughness 10; Features: Hidden Compartments 2 [DC 25], Smoke Screen; Powers: Speed 5 (250mph) [16EP] HQ: “the Greaser†Garage. Size: Small, Toughness +10, Communications, Fire Prevention System, Garage, Living Space, Power System, Security System (DC 20), Workshop [8 EP] Powers: 6 + 17 + 1 + 9 + 45 + 2 + 1 + 56 = 137PP All powers have the infernal and magic descriptors unless otherwise specified. Boost 2 (Any one mechanical Trait, Extras: Affects Objects Only (+0), Total Fade (+1) Feats: Slow Fade 2 [10 minutes total], Triggered 1 [Object exposed to flame]), Flaws: Affects Others Only (-1) Drawbacks: Power loss 1 [Not on religious or sacred objects]) [6P] “Infernal Oil†Example uses Device 5 (Cantos Devil Stick, 25 PP Container, Flaws: Easy to Lose, Feats: Indestructible, Changes Appearance [From Carmen's cane to Pitch's Devil Stick]) [17PP] Comprehend 2 (Speak to, Understand Animals Flaws: Limited to animals or objects associated with devilry) [2PP] (E.g: Goats, Rats, Pigs, Snakes, Black dogs / cats / birds) Morph 4 (+20 disguise, One form, Carlos Cantos [Father], Drawbacks: Move Action [-1 PP], Requires user to look at own reflection [-1 PP]) [2 PP] Devil Binding Array (12PP Array, Feats: Alternative Power 3) [15PP] Base: Mind Control 11 (Bind Devil; Extras: Conscious, Duration (Sustained); Flaws: Limited (Infernal Creatures), Range 2 (Touch); Feats: Mental Link ) {12 DP} "Bind Demon" AP: Animal Control 11 (Extras: Conscious, Sensory Link, Flaws: Limited to animals associated with devilry, Range 2 (Touch); Feats: Mental Link) {12 DP} "Bind Beast" AP: Nullify 11 (Exorcism, All Infernal Powers; Flaws: Range 1 (Touch), Feats: Selective) {12PP} AP: Confusion 11 (Extras: Contagious, Flaws: Range 2 (Touch), Feats: Reversible) {12 DP} "Possessed by a demon" Strike 2 (Feats: Mighty, Affect Insubstantial 2) [5PP] (No infernal descriptor) Supersenses 1 (Visual Infernal Awareness) [1PP] Immunity 1 (Aging) [1PP] Immunity 10 (All Infernal Effects; All Celestial Effects Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [9PP] "Spinal Tattoos" Infernal Forge Magic Array (35 PP Array, Feats: Alternative Power 10) [45PP] Base: Snare 11 (Extras: Constricting, Feats: Chokehold, Custom (Turn on/off constriction as a free action), Reversible, Tether, Drawbacks: Reduced Range 2 [Max 275' Range] ) [35PP] “Infernal Chains†AP: Damage 11 (Extras: Cone Area, Flaws: Range (Touch), Feats: Decrease Area 10 [10-110foot cone], Affects Insubstantial 1, Increase Area 2 [to 550' cone] ) [35PP] “Breathe Fire†AP: Damage 11 (Extras: Autofire, Ranged Feats: Improved Critical 1, Variable Descriptor 1 [Metal] ) [35PP] “Metal Shards†AP: Deflect 7 (Slow and Fast Projectiles; Extras: Range 2 [Perception] Reflection, Redirection, Flaws: Limited to Metals) [35PP] AP: Damage 11 (Extras: Duration [Concentration], Feats: Affects Insubstantial 1, Incurable) [35 PP] "Ignite" AP: Element Control 11 (Fire; Extras: Damaging, Feats: Affects Insubstantial 1, Precise) [35PP] "Control Fire" AP: Move Object 11 (Extras: Damaging, Range [Perception], Flaws: Limited to metals, Feats: Affects Insubstantial 1, Precise) [35 PP] "Control Metal" AP: Transform 8 (250lbs, Narrow to Narrow [shaping Metal], Extras: Affects Objects Only (+0), Duration (Continuous), Flaws: Range [Touch], Feats: Innate) [35 PP] "Forge Metal" AP: Obscure 5 (100' Radius, Visual plus Olfactory, Extras: Range [Perception]) linked with Environmental Control 5 (100' Radius, Extreme Heat, Extras: Range [Perception]) [20 + 15PP = 35PP] "Hot Smoke" AP: Teleport 10 (1000’ as Move Action, 200,000 miles as full action; Extras: Accurate, Affects Others, Flaws: Medium (Hot Metal), Feats: Change Direction, Easy, Progression 3 [1000lbs]) [35PP] “Forgewalking†AP: Suffocate 11 (Extras: Range, Feats: Affects Insubstantial 1) [34PP] “Choking Smoke†Protection 3 (Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [2PP] Regeneration 1 (Resurrection 1 / week) [1PP] Tazel the Demon Array (55 PP Array; Feats: Alternate Power 1) [56PP] Base: Alternate Form 8 (40PP Container; Extras: Continuous) [48PP] "Demon rumbling in the belly" Comprehend 3 (Speak, Understand, Read All Languages) [6PP] Feature 1 (Mimicry: +10 on Bluff checks to imitate voices) [1 PP] AP: Summon 11 (165 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Summon/Expel [-1]) (55PP) >"Tazel expelled" DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/21 Toughness* Damage (Physical) Metal Shards Ranged DC 26 Toughness Damage (Physical) Ignite Ranged DC 26 Toughness Damage (Energy) Breathe Fire Cone DC 26 Toughness Damage (Energy) Infernal Chain Ranged DC 21 Reflex Snare Smoke Ranged DC 21 Fortitude Suffocation Devil Stick Touch DC 18/23 Strike* Damage (Physical) Possession Touch DC 21 Will Confusion Bind Devil Touch DC 21 Will Mind Control Bind Animal Touch DC 21 Will Mind Control Exorcism Touch DC 21 Will Nullify * +3 DC if rage active. Totals: Abilities (24) + Combat (42) + Saving Throws (18) + Skills (21) + Feats (8) + Powers (137) - Drawbacks (0) = 250/250 Power Points
  15. During the day, but of course in a reasonably thick forest the light is a bit subdued. Not to the level of obscurement.
  16. GM Sergeant Bowen cleared his throat, loudly, to interrupt the interesting dynamics of the traveller community. You could tell he was not a fan of them, but on the other hand, they had just had a serious fire and lost some of their company. Sympathy was there, against natural resistance. "Easy boyos. No need to have any more lunacy here, is there?" he said, patting the air to dampen the spirits. "What we need to know is, where did this Lucy go? We dont want any more of this nonsense now, do we?" He was still undecided as to the legitimacy of the story. It looked like he thought it was just a bunch of drunk travellers having a fight. But he had resolved that it needed a bit of the investigatin' A few moments later... Strings, Charlie Conrag, Officer Bowen, Synapse, and Young Brittania made a squeeze in the police vehicle. But it sufficed. The long windy, bendy roads of Wales were enough to give car sickness to anyone not robust of stomach. "There! Thats where she must have gone! She headed this way, and she said something about the ruins..." The ruins were in ruins, all right. Atop a hill, crumbling so badly it was hard to say if it had been a fort, a castle, a mansion, or just a pile of bricks and mortar nobody had ever bothered putting together. The wind was cold, and the drizzle relentless. Bleak it looked, although it had a romantic beauty. Bustling out of the car the five took stock. The ruins looked like they could collapse at any moment, but they could also provide shelter, and a place to hide. "This will make a fine tale!" smiled Stevie Strings, marching forward, his guitar in his hand.
  17. GM The woman in the suit looked impassive. It was hard to read her under the tinted lenses and gas mask. "I didn't do anything" she said, voice slightly distorted. Dancia could almost persuade herself that it had a bubbling, croaky quality. "I came here for Singh. For vengeance. This facility is developing illegal bioweapons. Singh will pay...and I need him....." She turned the gun on Dancia. "What did you do? Spirit him away? Where did he go!" she demanded, itching with menace. Behind them both, the strange zap device that Singh had been working on still hummed with power. It must have shot both Singh and Marcus in the scuffle they had. Although what remained of them, if anything, was a mystery.
  18. We are back on! Ok ill presume you can have binoculars if you wish! Spotting the T is not difficult. DC 0 base, but with the normal range modifiers (or, if using binoculars, -1 per 50 feet penalty). This is to give an indication of how far away you spot him. The Osprey has extended vision naturally, so -1 per 100 feet
  19. GM Indeed it was. Blackpool had set the trap for the crack of dawn. High, he said, to disperse the pheremones. Early, he said, when London was quiet. The top of the shard was procured for that very purpose. The roof, such as it was, was small, cold. The height was giddying. "Don't look down" suggested Blackpool. He looked down, and felt sick. He very nearly was sick. His face turned a mixture of deathly pale and sickly green. "Here, you do it..." he said, giving Catalyst the cannister full of pheremones. "It shouldn't be long now...keep your eyes peeled!" The sky had a crystal clear quality to it. The rising sun lit the sky dimly, but it would not be long before full light and the rumble of London's rush hour. At this height they had a magnificent view of London, and further. Their quarry would be easy to spot....
  20. Hi Blind Guy, Its fairly simple. Once you have paid for you minion, you can increase the number of minions you have by paying additional power points. The additional power points are similar to the "progression" feat in the way they work, using the standard increment (1,2,5,10,25,50,100, and so on) So if you had, say, minion 6 (90 P) for 6 PP, you could have two minions for 7 PP, five for 8 PP, 10 for 9 PP, and 25 for 10 PP. There are some caveats to this, partially house rules, partially the system base rules. First off, if you buy multiple minions like this they must be reasonably similar. You could not use this method to by an assassin, a nerdy tech, a robot butler and a faithful dog. You could say they are all "agents" and might have slightly different skills and abilities. Of course, from a purely practical point of view building 10 seperate "agents" with slightly different skills and abilities would be pretty annoying. If you wanted a faithful hound and a robot butler, you still can, its just that you have to buy those minions separately. Secondly, the house rules here limit the amount of minions (or summoned things) to 25, simply to keep things manageable. Lastly, the house rules here are that you can only have one "heroic" minion, sidekick, or summoned things. Finally, I would add that the site in general does not condone "remote" heroism. This is not a hard and fast rule, but it is a strong guideline. Sitting in your HQ and operating via your remote controlled drones is unlikely to fly (at least if this is the primary way of operating). I cant give you a firm line on that, as there isn't one - everything is judged on case by case basis, but I point this out as a heads up.
  21. APPROVED! As discussed in chat, Emotional Control as a free action is something a little bit edgy, so other peeps may want to scrutinise that. The alternative options would be to make it PL 6, reaction effect, or PL 12 for a standard action (or even a mix of the two) however, its good to go for me.
  22. Sorry I was listing relevant immunities (Heat,Suffocation) which nobody has. I think everyone has drowning, cold, high pressure. I think everyones suffocation immunity was to drowning, not smoke or general. ]As regarding the spirit sense. Yeah, I think that flies for Captain Blood (Ghost,spirit, etc). Probably not for the blistering barnacles. Although if you want to narrate something about a vague sense of "the spirit of the malevloent sea" or something, that would be fine.
  23. Ok I think it is time for combat! Cannonade going on 9. Can I have an initiative roll from you, Roo?
  24. Notes: We have an extreme heat environment. Which is unlikely to be pertinent, but there it is! The smoke provides partial olfactory and visual obscure for all of the engine rooms, and is thick enough for full olfactory and visual obscure by the engines themselves. The smoke is thick enough to effectively cause suffocation unless you are immune to it. So hold your breath! For reference: Glamazon - no immunities/supersenses. Tsunami - no immunities, accurate detect water mental, Temperance, no immunnities, no super senses, Wave Eye, No immunities, Tremorsense. Also: Thevshi, I am not sure if the Time stop would effect down here, but at this juncture I am inclined to GM fiat it is not, as it will essentially scupper the plot (pardon the pun). Would some handwavium Barnacle Curse counter the time stop? (your thoughts!)
  25. GM As the water swirled into door, Wave Eye and Glamazon took to either side. Both had the strength of dozens of men, if not more. Even their mighty grip alone crushed the handles on the door, and ripping it asunder was as easy as tearing paper. Inside the engine room, there was smoke. And not the nice kind. Thick, acrid smoke that hit the lungs like an arrow. It was hard, or impossible to breathe, and it only looked worse inside, thicker, denser, and hotter. The engines - well, presumably they were in meltdown. but it was impossible to see them clearly. Note only was smoke belching every way, but a veritable mountain of the twisted mutated barnacles had encroached every bolt, nut, and crank of the engines. The waves of barnacles seethed slowly, rolling, waving, as they embraced the engines. Captain Blood was there, ghostlike and arrogant. Hearing the door, he spun round. "So! Me hearties! Followed me to the bowels did ye? Ready to go down with the ship???"
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