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Supercape

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  1. GM Thursday 5th June Late... Sidewinder Tattoo Parlor It was hard to say when custom grew short in a Tattoo palor in Riverside. The place kind of buzzed along until the earlier hours of the morning, along with all the other new age shops, bookstores, gay and lesbian bars, and every other kind of new millenia bohemian and hippy who wandered the streets. It was, overall, a pretty friendly atmosphere, but, like all of Freedom City, pass midnight and dark, things sometimes got unfriendly. Drink had been drunk, and, given the bohemian artistry of the place, drugs had been smoked. And nasty things did happen. It was happening to one man right now, Vince Cotton. He had had a few many to drink, and was stumbling out of a gay bar worse for the wear, badly singing some club tune. Vince was a regular guy, but dressed up too well for a night in an alley. Gold watch, diamond cuff links, and a wallet stuffed with cash that nearly fell out of his pocket. He happened to be a literary agent for one of the biggest book publishers in Freedom, or indeed the states. And his job paid very well, including a rather vague notion of expenses that allowed him to party hard, and free, most nights. Drunk as he was, he barely felt the kick that took him tumbling into some trash cans and cut his head open on the metal edge of the can. He sobered up as best he could, but his legs had gone from under him. The two guys who approached him could have easily just picked up his wallet and left it at that. They didn't look like those kind of guys. The shaved heads, leather jackets, and nazi tattoos gave one the impression that it was about cutting a hole in some homosexuals heart first, and the money was just the bonus prize. If only it had been the other way round... Snickt! was the sound of a flickknife opening...
  2. Player Name: Supercape Character Name: Axel “Grease†Robinson Power Level: 6 (90/90) Trade-Offs: +2 Attack/-2 DC, +2 Defence/-2 Toughness Unspent Power Points: 0 In Brief: Veteran biker and mechanic, uncle figure to Carmen Cantos. Alternate Identity: None Identity: Birthplace: Texas Occupation: Mechanic Affiliations: Various biker gangs (especially the Blacksmokers), Pitch Family:Jason Robinson (son), Leah Robinson (Daughter), Peggy Robinson (Sister) Description: Age: 58 Apparent Age: 58 Gender: Male Ethnicity: Caucasian Height: 6’2†Weight: 150Kgs Eyes: Blue Hair: Black (Receding, in a ponytail) Axel “Grease†Robinson is a large man, stuffed with fat and muscle, and with plenty of tattoos, some quite shameless. He has dark black hair tied back in a ponytail, a medium length beard, and bright blue eyes. He usually has oil and grease somewhere on his body. He wears a gold earring in on ear. He has a few scars from old fights. Despite his age and a fair bit of fat, he is in good shape, and his size, weight, and strength can be quite impressive. Power Descriptions: Axel has no powers. He is a good mechanic, and a tough fighter. He also knows a smattering of the occult arts. History: Axel grew up in Texas to a stiff, violent father and drunk mother. He soon ran away and joined the Blacksmokers biker gang. Axel was tough, and had more brains than the average biker. He was a great mechanic, and soon became a leader, second only to his friend Carlos Cantos. Carlos was charismatic, charming, and smart, and also a black magician. Initially his prowess lead the Blacksmokers to fame and wealth, but it all eventually imploded on itself. Axel left the disintegrated Blacksmokers gang to set up shop in Freedom City. But try as he might, he could not forget what had happened. He was a fierce opponent of such dark arts in the biker gangs he grew up with, even turning into an occasional demon hunter on the side. But his life was turned even more upside down when he met Carmen Cantos, the daughter of his friend, who in turn unleashed the bound Demon Tazel. He watched as Carmen became Pitch, superhero and master of the infernal. Personality & Motivation: Axel has a criminal record, no question, up to an including armed robbery, but he has largely put that past him, although he may not be entirely clean. Now, he devotes his life to his garage, repairing, building, and customising bikes (as well as selling various rock and biker goods) and he has a good reputation for it. He feels pretty bad about his old life, and has therefore taken Carmen Cantos, daughter of his friend Carlos, under his wing. She is pretty independent, but he is one of the few people who knows she is Pitch, and the troubles she has. Axel has become something of a demon-hunter over the years, and dislikes all black magic. Whilst he and Pitch are on the same side, he is not always comfortable around her and particularly the spiteful demon Tazel. Powers & Tactics: Axel prefers just to scare off and intimidate people, and he is quite good at it. If push comes to the shove, he is a strong fighter, veteran of many gunfights and brawls. Abilities: 6 + 0 + 6 + 2 + 4 + 4 = 22PP Strength: 16 (+3) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 16 + 16 = 32PP Initiative: +4 Attack: +8 Grapple: +11 Defense: +8, +4 Flat Footed Knockback: -2 Saving Throws: 2 + 3 + 6 = 11PP Toughness: +4 (+3 Con, +1 Leather Jacket) Fortitude: +5 (+3 Con, +2) Reflex: +3 (+0 Dex, +3) Will: +8 (+2 Wis, +6) Skills: 68R = 17PP Bluff 4 (+6) Craft (Electronic) 4 (+5) Craft (Mechanical) 10 (+11) Craft (Structural) 4 (+5) Disable Device 4 (+5) Drive 6 (+6) Intimidate 8 (+10) Knowledge (Arcane) 4 (+5) Knowledge (Popular Culture) 4 (+5) Knowledge (Streetwise) 8 (+9) Languages 2 (English [Native], Portuguese, Spanish] Notice 4 (+6) Sense Motive 4 (+6) Survival 2 (+4) Feats: 8PP Equipment 2 Favoured Opponent (Bikers) Favoured Environment (Bars) Improved Initiative 1 Improved Sunder Jack of All Trades Second Chance (Hellfire/Infernal Blasts) Equipment [1+1 + 8 = 10 EP] Leather Jacket (Protection 1)[1 EP] Multi Tool [1 EP] Large Intimidating Revolver (Blast 4) [8 EP) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Staged Damage Revolver Ranged DC 19 Staged Damage Totals: Abilities (22) + Combat (32) + Saving Throws (11) + Skills (17) + Feats (8) = 90/90
  3. Player Name: Supercape Character Name: Tazel Power Level: 8 (165/165PP) Trade-Offs: +3 Attack / -3 Damage, +4 Defence / -4 Toughness Unspent Power Points: 0 In Brief: Infernal one foot high flame Alternate Identity:None Identity: Public (but rarely seen) Birthplace: Infernal Realms Occupation: Infernal Creature Affiliations: Pitch, Carlos Cantos, other infernal creatures Family: None Description: Age: Immortal (not applicable) Gender: None Ethnicity: None Height: 1 foot Weight: Virtually none Eyes: Red Hair: None Tazel looks like a wisp of flame, about one foot high, with glowing red eyes. He can, if he wishes, fade to invisibility, but if is touched or touches something, he will flare again, burning whatever comes into contact with him. Power Descriptions: Tazel's powers revolve around being a creature of living flame - small but fast and deadly. All his powers have the infernal descriptor. History: Tazels history is unknown. He has been bound into complete servitude by the Canto bloodline, and whilst he hates them and will conspire at every point to undo them, he has to obey Pitch / Carmen perfectly. He was bound about thirty years ago. Whilst he has to be completely obedient, he need not reveal his own past or thoughts. Personality & Motivation: Tazel is an infernal creature. He is not the most powerful (he allowed himself to be bound by Carlos Canto), but he has a cunning streak and a persuasive tongue. He seeks the ruination of all mankind and particularly misery on the Canto family, but of course is powerless to do so other than by deception. Powers & Tactics: Tazel likes to use his words to manipulate, but if forced to, or inclined to, fight, he will dart around and strike with his infernal fire. Abilities: -10 + 0 + 6 + 2 + 0 + 6 = 4PP Strength: 0 (-) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 14 + 16 = 30PP Initiative: +4 Attack: +11 (+7 Base, +4 Size) Grapple: +0 Defense: +12 (+8 Base, +4 Size), +8 Flat-Footed Knockback: +1 Saving Throws: 3 + 6 + 6 = 15PP Toughness: +3 (+3) Fortitude: +6 (+3 Con, +4) Reflex: +6 (+0 Dex, +6) Will: +6 (+0 Wis, +6) Skills: 52R = 13PP Bluff 8 (+11) Diplomacy 8 (+11) Intimidate 12 (+9 with Size) Knowledge (Arcane) 4 (+5) Knowledge (Philosophy and Theology) 4 (+5) Languages 0 (Latin [Native]) Notice 4 (+4) Sense Motive 8 (+8) Stealth 4 (+16 with Size) Feats: 3PP Improved Initiative 1 Instant Up Taunt Powers: 9 + 6 + 1 + 10 + 18 + 16 + 14 + 21 + 5 = 100PP Concealment 4 (All Visual Senses; Extras: Continuous; Feats: Selective; Limitations: Passive) [9PP] Comprehend 3 (Read, Speak, Understand all Languages) [6PP] Feature 1 (Mimicry; +10 to Bluff Rolls to imitate voices) [1PP] Flight 3 (50 mph; Extras: Continuous; Feats: Subtle) [10PP] Immunity 18 (Ageing, All Heat/Fire Effects, Disease, Environmental Effects [Hot, Cold], Poison, Starvation and Thirst, Sleep, Suffocation (smoke) ) [18PP] Insubstantial 3 (Energy [fire]; Feats: Innate; Flaws: Permanent (+0) ) [16PP] Shrinking 12 (Diminutive; Feats: Innate, Normal Toughness; Flaws: Permanent (+0) ) [14PP] Strike 5 (Living fire; Extras: Aura, Duration (Sustained); Flaws: Permanent (+0), Feats: Affects Insubstantial 1)[21PP] Super-Senses 5 (Counters Visual Obscure) [5PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECT Strike Touch DC 20 Toughness Damage (Energy) Totals: Abilities (4) + Combat (30) + Saving Throws (15) + Skills (13) + Feats (3) + Powers (100) - Drawbacks (0) = 165/165 Power Points
  4. Player Name: Supercape Character Name: Pitch Power Level: (11/15) (250/250P) Trade-Offs: None Unspent Power Points: 1 Progress To Silver Status: 70/60 In Brief: Daughter to a famous Black Magician and Hells Angel, with the power to bind the infernal. Alternate Identity: Secret Identity: Carmen Canto Birthplace: Mexico City Occupation: Rock Music Journalist Affiliations: Rock Report magazine, some biker clubs (particularly the Blacksmokers) Family: None (Known) Description: Age: 27 (DoB: 6/6/1986) Apparent Age: 20-25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6†Weight: 55Kgs Eyes: Green Hair: Brown (usually dyed to dark blonde, occasionally red) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire her upâ€, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). Power Descriptions: Carmen’s own power is a type of black magic that revolves around control of metal, smoke, and fire. Her power comes from a magical plane called “The Infernal Forge†which she can draw on. She can summon chains to bind people, or hurl fire or metal (or burning metal) at her enemies. She is able to control fire, and hurl balls of smoke that suffocate people. These powers tend towards the visible – with fire and smoke being hurled around, and the sound of a “forgeâ€, metal on metal. This is particularly so when she uses her hands to hit metal, changing its shape. She also is almost always in possession of her fathers “devil stickâ€, which looks like a blackened wood cudgel with a brass head in the shape of a goat. Apart from its functions as a club and (for her) a walking stick, it can also bind devils, grants mastery over animals associated with the devil, and grants the holder the ability to “see†devils. The stick is relatively innocuous at rest, but emits an unearthly screeching when its primary powers are being used. Tazel, the demon bound to her, normally resides “within†her and can grant her increased physical power as above. The demon, whilst malign, is totally under her control. She can eject him and command him to act independently. Tazel then appears as a small whispering fire, about a foot high. Pitch (or Carmen) is able to pour some of the Infernal Forge energy into machines or mechanical devices, supercharging them for a few minutes. The object will change appearance, emitting a sulphur smelling smoke, and looking like a heavy metal artist has painted it. This “infernal oil†power can be set to be dormant until the object is exposed to flame, when it will become supercharged. Pitch might use this power to soup up her motorcycle (the most common application), giving it incredible speed. She could also use it on her shotgun, on other vehicles, firearms, or even building equipment. Whilst Carmen has plenty of metaphysical power, she is not averse to using mundane equipment in her persona as a cool, tough, biker / rock chick. She drives a modified motorcycle (adapted for her disability), which has a shotgun stored in it. She also carries a knife down her boot (and brace). Of course, she loses these weapons in more polite society or when police are around. Whilst her shotgun is loaded with non-lethal salt rock, her knife is potentially more lethal, and she will only engage in knife fighting in serious circumstances. She has no wish to kill. She is the owner of the Cantos Diaries, written by her father, a tome of sorcery and infernal knowledge. Whilst it appears to be a large leather and rather battered regular diary, its inside are a mess of scrawls and diagrams. It is largely incomprehensible, and one is left with the uneasy feeling that the messages inside change from day to day. Whilst it is painful to read and understand, it contains much hidden and black knowledge. The twisted scrawls of the Cantos Diaries can be used for plot device, inspiration use of HP, or even complications (by deceptive or misleading information). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang, not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic – in particularly dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. Carlos’ luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter – leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. As she became – or rather fell – into becoming a rock music journalist – she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ‘Grease’ Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned the ways of her fathers’ sorcery. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon “the infernal forgeâ€, the ways of hammer, steel, smoke and fire. But there was more in the diary. It seemed that Carlos, ever the cunning, had left a back door to get out of whatever strife he was in. His daughter, immune to any infernal power, would be even stronger than him, and his key to escape… Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionateâ€, in good and bad ways, able to love and hate quickly. Perhaps her most striking feature is loyalty – if somebody helps her or is her friend, she will always come to their aide. She has an anarchic streak – and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Pitch’s main problem is mobility. Her only way of travelling fast is to “Forge walkâ€; hot metal (such as in engines or drum fires) is all, at some level, connected to the Infernal Forge, and if she touches such hot metal she can teleport to another piece of hot metal. Usually when fighting she will hurl metal, smoke, and fire at her enemies. If fighting infernal creatures and she has the opportunity, she may use her devil stick to banish them or to command them. If for some reason she needs to come into physical contact (e.g. to use the devil stick) she might hurl a chain at an enemy and then pull them to her. If she is deprived her powers or they are ineffective, she is still a skilled fighter. Although not trained in any specific technique, she has been around and in brawls most of her life, and would not be adverse to using firearms or other weapons. Empowered by Tazel, she is ferociously (but not superhumanly) strong, and is able to let rage and anger empower her further. Whilst she is a wild fighter, and reckless at times, she is not averse to gaining the upper hand through more subtle approaches. She has, for instance, bound certain animals to her will in order to spy through them. With Tazel inside her, she can speak and understand any language. However, it is Tazel that speaks, not her. Whilst his ability to speak in any tongue or voice is handy, he will try to twist the meaning of translations if he can. He must obey (via a mental link), but translations can be subjective... Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run. Kiss Goodbye: Her Infernal Forge magic is based on passions like anger and fury, emotions she can easily summon up. But if she is kissed (by anybody, anywhere), she loses this power until she can expose herself to a flame. On a similar note, she can also not use her powers if particularly calm or at rest. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. She can’t settle. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable – such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him. Big Daddy Cane: The Cantos devil stick allows the holder to summon the essence of Carlos Cantos (its creator and Carmen's father) and look like him, although it costs. It is possible that the essence of Cantos may flare and overcome the holders will. It might cause jerk, blurting out, or plain possess the holder. In essence, the Carlos devil stick is a dangerous device. Greased: Pitch’s “Headquarters†are not really hers, but her friend Axel “Grease Robinsonâ€. Whilst he is normally more than happy for her to hang out there and use the digs, “the Grease†is also a working garage with people going in and out, and Axel may not approve of all black magic and sorcery going on in there… Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24PP Strength: 12/22 (+1/+6) [with Rage: 18/28 (+4/+9)] Dexterity: 14 (+2) Constitution: 14/26 (+2/+8) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 22 + 20 = 42PP Initiative: +6 Attack: +11 Grapple: +12/+17 [+15/+20 with Rage] Defense: +11 (+10 Base, +1 Dodge Focus, +5 Flat-Footed) [-2 with Rage] Knockback: -5 Saving Throws: 4 + 4 + 10 = 18PP Toughness: +4/+11 (+2/+8 Con, +3 Protection) Fortitude: +6/+12 (+2/+8 Con, +4) [+15 with Rage] Reflex: +6 (+2 Dex, +4) Will: +12 (+2 Wis, +10) [+15 with Rage] Skills: 84R = 21PP Bluff 8 (+12) Concentration 4 (+6) Craft (Artistic) 2 (+3) Craft (Mechanical) 2 (+3) Craft (Writing) 6 (+7) Diplomacy 4 (+8) Drive 6 (+8) Gather Information 4 (+8) Intimidate 8 (+12) (+12/+16 in Fired up form) Knowledge (Arcane Lore) 4 (+5) Knowledge (Philosophy and Theology) 2 (+3) Knowledge (Popular Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform (Singing) 4 (+8) Perform (Stringed Instruments) 4 (+8) Sense Motive 8 (+10) Feats: 8PP Attractive (Street cred / cool) Benefit: Owns the Cantos Diaries (Reference book adds +4 to any Knowledge rolls re: Infernal) Dodge Focus Equipment 9 (Free from Orichalum Award) Minion 6 (Free from Orichalum Award) Favoured Enemy (Infernal Creatures) Improved Initiative Rage 2 (+4 Strength, +2 Fort, +2 Will, -2 Def, 10 Rounds) Ultimate Effort (Will Save) Equipment: 9PP = 45EP Multi-tool [1EP] Knife [4EP] Shotgun + Stun Ammo (Salt Rock) [14EP] Masterwork Camera [1EP] Vehicle: Supercharged Motorcycle Size: Medium; Strength 20; Toughness 10; Features: Hidden Compartments 3 [DC 30], Smoke Screen; Powers: Speed 5 (250mph) [17EP] HQ: “the Grease†Garage. Size: Small, Toughness +10, Communications, Fire Prevention System, Garage, Living Space (above), Power System, Security System (DC 20), Workshop [8 EP] Powers: 6 + 17 + 1 + 9 + 45 + 2 + 1 + 56 = 137PP All powers have the infernal and magic descriptors unless otherwise specified. Boost 2 (Any one mechanical Trait, Extras: Affects Objects Only (+0), Total Fade (+1) Feats: Slow Fade 2 [10 minutes total], Triggered 1 [Object exposed to flame]), Flaws: Affects Others Only (-1) Drawbacks: Power loss 1 [Not on religious or sacred objects]) [6P] “Infernal Oil†Example uses Device 5 (Cantos Devil Stick, 25 PP Container, Flaws: Easy to Lose, Feats: Indestructible, Changes Appearance [From Carmen's cane to Pitch's Devil Stick]) [17PP] [device][/device]Comprehend 2 (Speak to, Understand Animals Flaws: Limited to animals or objects associated with devilry) [2PP] (E.g: Goats, Rats, Pigs, Snakes, Black dogs / cats / birds) Morph 4 (+20 disguise, One form, Carlos Cantos [Father], Drawbacks: Move Action [-1 PP], Requires user to look at own reflection [-1 PP]) [2 PP] Devil Binding Array (12PP Array, Feats: Alternative Power 3) [15PP] Base: Mind Control 11 (Bind Devil; Extras: Conscious, Duration (Sustained); Flaws: Limited (Infernal Creatures), Range 2 (Touch); Feats: Mental Link ) {12 DP} "Bind Demon" AP: Animal Control 11 (Extras: Conscious, Sensory Link, Flaws: Limited to animals associated with devilry, Range 2 (Touch); Feats: Mental Link) {12 DP} "Bind Beast" AP: Nullify 11 (Exorcism, All Infernal Powers; Flaws: Range 1 (Touch), Feats: Selective) {12PP} AP: Confusion 11 (Extras: Contagious, Flaws: Range 2 (Touch), Feats: Reversible) {12 DP} "Possessed by a demon" Strike 2 (Feats: Mighty, Affect Insubstantial 2) [5PP] (No infernal descriptor) Supersenses 1 (Visual Infernal Awareness) [1PP] Immunity 1 (Aging) [1PP] Immunity 10 (All Infernal Effects; All Celestial Effects Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [9PP] "Spinal Tattoos" Infernal Forge Magic Array (35 PP Array, Feats: Alternative Power 10) [45PP] Base: Snare 11 (Extras: Constricting, Feats: Chokehold, Custom (Turn on/off constriction as a free action), Reversible, Tether, Drawbacks: Reduced Range 2 [Max 250' Range] ) [35PP] “Infernal Chains†AP: Damage 11 (Extras: Cone Area, Flaws: Range (Touch), Feats: Decrease Area 10 [10-110foot cone], Affects Insubstantial 1, Increase Area 2 [to 550' cone] ) [35PP] “Breathe Fire†AP: Damage 11 (Extras: Autofire, Ranged Feats: Improved Critical 1, Variable Descriptor 1 [Metal] ) [35PP] “Metal Shards†AP: Deflect 7 (Extras: Range 2 [Perception] Reflection, Redirection, Flaws: Limited to Metals) [54PP] AP: Damage 11 (Extras: Duration [Concentration], Feats: Affects Insubstantial 1, Reversible) [35 PP] "Ignite" AP: Element Control 11 (Fire; Extras: Damaging, Feats: Affects Insubstantial 1, Precise) [35PP] "Control Fire" AP: Move Object 11 (Extras: Damaging, Range [Perception], Flaws: Limited to metals, Feats: Affects Insubstantial 1, Precise) [35 PP] "Control Metal" AP: Transform 8 (250lbs, Narrow to Narrow [shaping Metal], Extras: Affects Objects Only (+0), Duration (Continuous), Flaws: Range [Touch], Feats: Innate) [35 PP] "Forge Metal" AP: Obscure 5 (100' Radius, Visual plus Olfactory, Extras: Range [Perception]) linked with Environmental Control 5 (100' Radius, Extreme Heat, Extras: Range [Perception]) [20 + 15PP = 35PP] "Hot Smoke" AP: Teleport 10 (1000’ as Move Action, 200,000 miles as full action; Extras: Accurate, Affects Others, Flaws: Medium (Hot Metal), Feats: Change Direction, Easy, Progression 3 [1000lbs]) [35PP] “Forgewalking†AP: Suffocate 11 (Extras: Range, Feats: Affects Insubstantial 1) [34PP] “Choking Smoke†Protection 3 (Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [2PP] Regeneration 1 (Resurrection 1 / week) [1PP] Tazel the Demon Array (55 PP Array; Feats: Alternate Power 1) [56PP] Base: Alternate Form 8 (40PP Container; Extras: Continuous) [48PP] "Demon rumbling in the belly" mmunity 9 (Environmental Conditions [Hot, Cold], Heat Damage, Suffocation [smoke], Starvation and Thirst) [9PP] Enhanced Strength 12 [12PP] Enhanced Constitution 12 [12PP] Enhanced Intimidate +4 [1PP] "looks like hell" Feature 1 (Conceals Appearance) [1PP] Super-Senses 5 (Counters Visual Obscure) [5PP] Comprehend 3 (Speak, Understand, Read All Languages) [6PP] Feature 1 (Mimicry: +10 on Bluff checks to imitate voices) [1 PP] AP: Summon 11 (165 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Summon/Expel [-1]) (55PP) "Tazel expelled" DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/22 Toughness* Damage (Physical) Metal Shards Ranged DC 26 Toughness Damage (Physical) Ignite Ranged DC 26 Toughness Damage (Energy) Breathe Fire Cone DC 26 Toughness Damage (Energy) Infernal Chain Ranged DC 21 Reflex Snare Smoke Ranged DC 21 Fortitude Suffocation Devil Stick Touch DC 18/24 Strike* Damage (Physical) Possession Touch DC 21 Will Confusion Bind Devil Touch DC 21 Will Mind Control Bind Animal Touch DC 21 Will Mind Control Exorcism Touch DC 21 Will Nullify * +2 DC if rage active. Totals: Abilities (24) + Combat (42) + Saving Throws (18) + Skills (21) + Feats (8) + Powers (137) - Drawbacks (0) = 250/250 Power Points
  5. Hi folks, Pitch has nearly hit 250 (and will at the end of this month), giving me 50 PP or so worth of spend. As this is a fairly major edit, including going up 1 PL and adding in a minion that has featured in more than one thread already (As well as being referenced), I am going to resubmit from scratch. All help on fluff and on mechanics or powers much appreciated. Pitch is probably my most complex character in both these areas, but much fun. I feel that PL 11 is ok for her - a strong superhero but not world class - although the pecularities of her build make her much more effective against infernal creatures.
  6. Morsi concentrated, a moment, then another. Each time a brief flare of orange light beneath his skin, where the fission chips had been inserted. "So, now you know exactly what I can do, and it seems you are the perfect counter-measure. No doubt you will take me to some secret government research agency which will spend months if not years dissecting my brain for this technology. Perhaps literally dissecting..." "I do not claim to be a good man, nor a bad man either. I am a scientist, pure, and simple. But even scientists need to make money. I could, perhaps have been more wise about who I took money from. I am a Muslim, devout and true. And I did not feel able to take offers or money from the west. I do not condone terrorism, but I have no love for the West, who support Israel and drop bombs on us with impunity..." "And so I took money from nobility. Prince Amir Kahn. An oil prince, with more money than God, Allah forgive me. A man who professes to be of the faith and yet...carries on like some Playboy, women, drink, drugs I would guess. A man who thought he could buy his way into heaven by sponsoring me, giving the Muslim world technology that would surpass the West..." "And it is true, it is extraordinary. Except...also unhealthy. Having this much gamma radiation in your body poses a grave risk to life. Cancer, particularly. I am working on a method to counteract that...but..." he shrugged his shoulders. "My time is limited. Pancreatic Cancer. Inoperable. I have but a few months left. I would not spend them in some American Jail! I would rather die!"
  7. "Ahm telling, ya that broad gets crazier and crazier" said Harry "the Hound" Hound, munching on a pretty low grade hot dog as he strode in. "She saved out asses from some serious whuppin, and she handles the accounts better than both of us put together. And hey, she;'s a pretty face..no no...jes being honest. Even if she, you know, differently alive..." Harry the hound had crumpled hair, crumples shirt, and crumpled mac. He even had a piece of gun stuck to his shoe. He looked nervous and wound up. In short, he looked like he always liked. His Partner was shorter, only five foot, dressed in jeans and a t shirt that fitted his form. He was a wide as he was tall, big spade like hands and muscles that looked like balloons with bulbous veins running down them. For all his unsual experience he looked pretty friendly, a big smile on his face. "Hey there Lucy! What have you got for us this time? A electric monkey? A zombie with a chainsawn?" Eddie "The Mess" Furlong liked watching bad movies. "Hey, who da hell are you?" he asked Bloodline, with a jabby finger that could have been used to hammer in da nails. "Shes with us! Dont ya lift a finger on a dame! he spluttered, almost a reflex.
  8. Not M is gloriously unstartled (for reasons to become clear). Anyone up for something else or move to combat?
  9. GM Smack smack! The two exterior cameras were out of commission, thanks to some super throwing by Dancia. The guards turned there heads to look up, and shouldered their weapons, on the look out for trouble. One kept by the entrance, the other moved outside. They stayed in radio contact, and with Dancia's super hearing, she could make out their conversation. "Check it out...could just be a malfunction" "Both at the same time? Some luck. I really hope its a malfunction" "Do you think...she has come back?" "How the hell do I know? Doc says she was so diseased it was a miracle she made it out of here at all. Lets just hope she dropped dead" "I hope you are right. She is...she was...pissed. Let the whole menu of biological weapons free in the ground level. Just glad we didn't work down there..." "...yeah, instead we get to stay for her encore..." "...stop thinking that bad karma, man. You think it, it comes true. Stay focussed. Get those Cameras back up!"
  10. GM Mr Gold shrieked in pain and shock when the acid jumped onto him. There was a horrible corrosive smell in the air, and not just of burning cloth. "You dog!" he screamed, patting at the acid to no avail. "Not even Spetznas use acid! Not even the worst of the KGB interrogators!" he shouted, before his eyes focussed on Blue Jay with pure rage. "I was...holding back...I believed that there was something in America good, to protect. But to hell with that! I am Ground Zero. Agent of Russia! Pupil of the Sleeper! Long live Russia! Long live Russiiaaaa!" And with that came the brief moment of sucking, stronger, chaotic, and unstable. This time, Gold foldied his arms out like a crucifix, and a massive detonation of energy streamed from him, his eye burning with energy, an impossible force gouging out the air and rock around him.
  11. Ok so he is putting everything into a last furious blast, using extraordinary effort to exhaust himself, and create a damage 19 burst! So that is a DC 29 Reflex Save to avoid, or (if failed), a DC 25 Toughness save.
  12. Supercape

    Mall Rat

    GM The muscle tightened his grip on Mr. Swish's arm, eliciting a yelp and a plea. "I'm gonna rip yer arm clean from its socket, ya dirty no good...oh pardon me Miss..." grunted the goon, as Ms Grue interjected between the two of them. For a moment he seemed torn...between tearing an arm of now, or tearing it off later. "Honeycheeks, yer got some sweet sweet lips on yer. Yer know I gotsta bust this guy up, for da boss, ya see. Its business." he explained almost apologetically. He took in the full length of Miss Grue, savouring her curves. "Godammit, I don't know how I miss someone like you working the joint. You got class baby, and grit too. I'm gonna buy you a drink when you get off shift, ya know what I mean. Yeah, you and me honeycheeks..." he said, licking his lips and giving her a wink. He seemed to have forgotten about Mr Swish who was still held in his simian grip, although it seemed to slack as his attention wandered.
  13. GM "The Sleeper? Nobody knows about the Sleeper. Just rumour, just hearsay...haha...but he is real, I know that..." replied Blonsky. "You can read my mind I am sure. So I will save you the bother. THe Sleeper always makes sure he is never seen, never heard. At least not directly. Precautions against mind readers" "The story is, back in old USSR, they had a telepath. A mind controller who took his work seriously. Nobody ever knew if could actually control minds or if he was just a brilliant scientist, a brainwasher as you say. My guess, is he was both. He put secret agents in places all over the world. And the beauty was, they did not even know they were secret agents. But with the right trigger...bam! They became fully operational agents of Russia!" "After the fall of the USSR, the sleeper went to sleep, as the joke went. Until our friend the Doctor revived him. " "Him, I have met. A product of superior Russian Super Soldier Serum, from cold war. Deadly, devoted. Brilliant doctor of medicine himself. But completely stuck in the ways of communism. Not like modern Russia. We adapt, we survive..." "THe Doctor used his only formula to create our Athletes. You see the results? Impressive, no? But useless too...serum also lethal. Not good for soldiers, but for a few weeks to bring back our glory...very good. The Doctor saw that, at least!"
  14. GM The crackling of energy was fierce and furious. Initially, Morsi glowed in resistance, a bright purple-green blaze that swept across Asad's arm. For a moment, a standstill moment, the two of them locked, Morsi's coherent energy form and Asads arm. But in the tug of war, Morsi was outmatched, and inexperienced. Crackling defiance all the time, the energy dimmed, pulsed, and dimmed, and was slowly sucked into Asad's body, volt by volt, watt by watt. In the last little spark of energy, a fizz was heard, and lines of glowing orange light stretched back to the inert body of Doctor Morsi on the floor. Each line whipped towards one of the several chips he had implanted under his skin, which also glowed faintly... And then Morsi was gone. And flesh and bones Morsi sat bolt upright, as if electrocuted. "How did you do that! So much power? Impossible! Impossible!" he blabbed.
  15. Perceiving invincibility, Morsi will not dodge, and takes the "hit". 1d20+4=12 Means he is down 13 PP. From the looks of it your drain power seems to be all energy powers at once? (I would make note of that in your next edit if so). In which case I am going to essentially rule that the alternate form container goes bye-bye (largely because its simply to much of a hassle to do otherwise!)
  16. "Why if it isn't wee little Angnus all grown up now! I remember you as a little girl, singing on me lap and asking for another wee tune!" he said, smiling with joy as he recognised. "Tell me know, didn't you go sell out and go to London? Singing some songs and whatnot? I hope you let them know that yer Uncle Strings taught you everything know!" he said, and sat down to strum out a tune, beautifully played, terribly sung. "Lucy Diamond, in the skies, in the fields Everywhere a Diamond, glittering in greens Glittering in Snows Where she came from, nobody knows Wild was her hair, wild was her song, Wild has the power within her... All that she touched, lost senses lost reason All that she kissed lost mem'ries of seasons A plagues of madness fell upon all Some fled for days, some fell for ladies And may fell rageful for all war and violence which never faded Lucy the lovely, Lucy the cold Lucy her madness will lay down the bold Ah Lucy the lovely, Lucy the cold, Lucy the madness will... "Ahs shut your bladdy fracking mouth, Strings!" says Charlie Conrag, the group elder, who threw an empty tin of lager at Stevies Strings head, which bobbed off his head and saved repetition of glorious out of tune singing. "Well, Lucy liked it, thats for sure. Didn't so much as touch me, but everyone else, they turned mad. Some quick, some fast, some short. Before you know it, the whole place was abalze, people fighting, people running. Like pandemonium, it was!"
  17. Supercape

    Mall Rat

    Could we go for a sexy bluff roll there? DC 20 - the guy is pretty loyal and angry, but a sweet smile will buy some time.
  18. GM "My cover was shred one way or another. Where were you going to take me, I wonder? What sinsiter outfit would vivisect my body and brain to get hold of my fission chips? Still, it matters not now. Either I use these to transform lives and the world, or I die with them. I will not have them missapropiated by secret services or private princes, particularly not the United States!" he said. Amirs fist move through his incorpreal radioactive body and accumulated an impressive glow. "See? You cannot harm me, not in this state...I have left my body behind..." he explained, pointing at the comatose physical body of Dr Morsi, still glowing from several points where the fission chips had been embedded under ship skin. "I, on the other hand, can hurt you plenty. My body is magnetised plasma!" he said, and reached out with grasping hands to plunge his arms through Amir.
  19. Carmen groaned. From pain partly, but from something deeper. There it was - an open door to freedom revenge, and quite possibly obliteration. Whatever I do, I'm going to be screwed...which ever way I turn, its a bad turn... .... ....Then do nothing... It was as crazy a thought as any. Non action was not an excuse. One had to diffuse a bomb if it was going off, not just stand there and say "I didn't plant it". That was the easy way out. But, on the other hand, where had her fighting spirit got her? Nearly killed her, nearly killed John Perdentine. Tazel silent, either killed or taken over by some other entity. And she all she had done with her intererference was throw fuel on the fire. It was not her nature to sit still, and thats what they were playing on. So she sat still. If nothing else, to defy her nature. She gritted her teeth, screwed her hands on the bedroom sheets into knots, fighting against the will to act. Patience, patience, patience... Just see what the Doc has to say...
  20. Done. You notice several security cameras around the entrance and inside the building. All seemed to be controlled by the reception area where the two guards are.
  21. GM The building had a pretty low level of security outside - just wire fencing that it looked pretty easy (and was pretty easy) to climb under. Dr Singh had a laminate ID card that allowed him to get into the building via a swipe system. The laboratory building was average sized, two floors, glass and steel, large grounds. Using her X Ray Vision, Dancia could see a basement level, and plenty of security scanners everywhere. "Keep your eyes open. Our ex-employee may be back..." said Dr Singh to the two security guards in reception, and all three looked nervous at the prospect. The security men seemed on edge and extremely well equipped - with state of the art submachine guns, grenades, and gas masks. More akin to an army unit than your security officer. Despite the distance, Darcia's super hearing could pick up what he said. "Sweet Mother Lane, what are they doing in here? Building a nuclear bomb?" hissed Marcus, following her under the perimeter fence at Darcia, pointing at the two armed guards. "I knew the heat was on them, but it looks like they are preparing for a riot!" "We are so going to get our asses busted if we get caught, you know? So...better not get them caught. Yours is far to pretty to get caught!" he winked at her. "Still, I don't know how we can follow the Doctor in there, not with those guards and all those cameras..."
  22. Rene nodded, familiar as anyone was with the dreamlands. Of course, as the old saying went: if you think you understand the dreamlands, you don't understand the dreamlands. "Suggestions depend on what the aim is. Escape to the land of the waking? I am sure it can be easily achieved, but only puts off what may come the next eve, when slumber arises again. My suggestion is to find out what seeks us, and for what purpose. And in the meantime, to stay alive!" "i do wish we landed on something more charming and artistic than a western set, however" he sniffed. "Mayhap you yanks like it, some kind of sweep for collective unconscious guilt over slavery and conquest" he said, not without a gentleness. But what he said did concern him. The unconscious was the oil for the flames for dreams. He was thus somewhat concerned. "What seeks us then, and to what purpose? Perhaps we should have a drink and a round of questions at the bar? All westerns have bars, don't they? with the swinging doors?"
  23. GM Marcus squirmed at the order. For all his love for Dancia, his reporters nature made that hurt. "Ouch! Well, if you throw in another date, its a deal! A proper one this time, and no backing out!" he said, grabbing her arm and leading her out of the restaurant. He threw more than sufficient money at the waiter and gave him an easy going smile and a wink. Nodding at Dancia in a gentlemans conspiracy. "Gotta take this one home, cant keep my hands off her!" he said suggestively, giving a less seen wink to Dancia to play along. Outside they hailed a cab and started following Singh with the classic line "Follow that car!", accompanied but yet very immodest amounts of money. "Right you are son, sure can do!" he said, laughing at revving up the engine. It was not long before it was apparent that Singh was heading back to his lad, which seems to have been boarder up and shut down. Still, they left their cars and climbed through the wire fence saying "Do not enter, biohazard!" a claim they clearly thought was preposterous. "I wont lie. Darcy, this looks all kinds of wrong, but I think we have to follow them. This is going ot be dangerous..."
  24. Post that away, and then Morsi will try to touch you again: 1d20+10=22 I think thats another DC 25 Tough Save?
  25. No worries Tiff that sounds good. Ill jump in with the twosome at some inopportune time!
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