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Supercape

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  1. Starshot Starshot nodded, hefting the gas grenade in his hand. "Just say the word and ill let loose some hell." "And the word is... bite." He explained; if Starshot heard that word in their conversation, he would fire. "I'm going to try and get an angle. Ill keep them in my sights whilst I stay hidden. And if I see any trouble, ill fire whether you say the code word or not." With that, he melded into the shadows, searching out some vantage point in the caves where he could both fire his gun and throw his grenade. He had a suspicion he would need to do both...
  2. GM Hong Kong was a major city. And that meant a major airport. And that meant major security. Harry said he would wait in the airport and gave her a burner phone. He looked pretty eccentric, but his papers checked out, and he started spending some dollar in the airport. No doubt some cameras would be checking up on him, but he wasn't doing anything other than buying some books, a tie, and eating noodles. The customs official looked at Tsunami carefully. A fairly tired old man, kinda guy who looked like he followed the rules, but not with any enthusiasm. "Business or pleasure?" he asked in flawless English - and Cantonese. His eyes travelled around Tsunami's face.
  3. Gamma Buzz Study Group: The Sound of an Eclipse (2 Posts) Survival CLass: Survival in the hereafter (5 posts) Never Was (4 posts) Deviations (3 Posts) Starshot Shoaling Patterns (6 posts) Roll to Snakebite Rev Vignette (1.2K words) -> Snakebite Haven Operation Ares (5 posts) Vignette (1.1K Words) Snakebite Vignette (1.2K Words) Diamondlight Vignette (1.2 K Words) -> Roll to Snakebite House of the Caged Sun -> (4 Posts) Roll to Snakebite GM Curse of the swamp hag (6 Posts) Rider of the Storm (8 posts) Hong Kong Hair (12 Posts) Hot and Bothered (11 Posts) Cool Drugs (4 Posts) Animal Whip (2 Posts) Digital Hex (12 posts) Total GM Posts = 55 = 110 Bonus Posts Allocated Thusly; 15 to Snakebite to bring to 25 = 3 PP (+6 From Vignettes) 20 to Haven to bring to 25 = 3 PP (+2 From Vignette) 11 to Gamma Buzz to bring to 25 = 3 PP 25 to Echohead to bring to 25 = 3 PP 25 to Captain Cosmos to bring to 25 = 3 PP 10 to Peak to brink to 10 = 2 PP 4 Posts lost to the void
  4. GM "Glad you missed it. The war, I mean," said a relieved Harry Cane. He peered down over Hover Kong, the cockpit windows drumming with heavy rain. "Oh I can get us down at the main airport, no trouble. Murk has his devious hands everywhere, he can pull of the paperwork. Although how a blind man knows his way round paperwork so well beats me. Besides, I work for you, not him. Sure, I signed the codus, but that doesn't make him my boss." Big Les started descending, Pressure built up in Harry's ears; he blew his nose to pop them. "As far as the rumour goes, Wrack is being held by Mr Silk. Nobody knows where, although the best guess is his factory come headquarters by the docks. Superior Silks. Dr Sin has his eyes on that little prize. Maybe he even has some spies within the factory, although his spies would be made of stronger stuff than me. Mr Silk has a reputation for sheer brutality that even the Viet Cong would find uncomfortable." "HK Airport is is then, unless you say otherwise. And Mr Murk left a little present under your seat..." Indeed he had; a brown paper bag full of HK currency, and forged papers...
  5. Gamma Buzz "And like, Puma Negra...." said Baz, thinking back to his non-humanoidish sister in arms. Well, mutated non human humans needed to stick together, right. "She is like the human, but a tiger. A tiger human. I mean a human tiger. Except a puma, not a tiger." He babbled. "Well, what I mean is she is super cool with teeth and everything! Wait... humans have teeth, too, right? I seem to remember having some. I mean she has claws! And is really fast and strong and ker pow! Slash! Slash! Maim! Devour! Rend! .... ah... except in a non lethal and heroic way, too. And she looks cool."
  6. GM "I was in the war," said Harry, biting his teeth together. "Ugly. I... I didn't have a good time. Like I said, no hero. But one thing I can't stand is torture. Guess that's why Murk sent me." "Although truth is I dont know why Murk does anything. Nobody knows why Murk does anything. Not even Murk himself. Is he cryptic, or full blown Mad?" He shook his head. "Anyway, no offence. Vietnam. Beautiful. But... but bad memories." He shuddered. He nooded down to the Hong Kong skyline below. "Where do you want to set down? Murk didn't give me much. But he has set up a Club Immortus there, dont know if you ever visited. Nice place. Good food. But no runway." "He said he got wind of one of the signaturies, a witch called Wrack, has been kidnapped and subjected to just the kind of experimentation the Codus is there to prevent. Endless torment. Some guy called Mr. Silk using her. He sounds like a nasty piece of work. Criminal. New kid on the block. Having a war with Dr Sin, and winning, by some accounts. On account of sheer brutality and determination."
  7. GM The plane took off - engine and chasis juddering as the old plane sped along the ground until it gathered enough speed for lift. In the air, things were not a lot better; worrisome vibrations and the odd clanking nouse. Harry gripped his cane and... alarmingly... closed his eyes. The Plane kept steady, and soon the pitter patter of rain became a full on torrent. "Nothing like a storm, eh?" It was a storm and more. And under Harry's control. It swirled behind them, and then turned into a full on tail wind. Doubling, trebling the speed of the old aircraft. "Big Les can handle it!" shouted Harry, over the storm. It was too noisy to speak over the sound for the next few hours. But as they approached Hong Kong, the storm subsided, and the plane relaxed into a more solid and steady state. "Vietnam, eh?" said Harry, loudly. "Murk said you were from Vietnam? I swear the toad knows everything..."
  8. Gamma Buzz "Not so fast, sucker!" said Baltazar, wagging his finger at FX. "You forget! I have amazing cockroach agility!" he declared, cartwheeling one way then somersaulting the other. "And amazing cockroach strength!" he added, backflipping, the forward flipping. The driving a glowing green fist into Fx's head. "And cockroach radiation! Wait... thats just me isn't it? Not normal cockroaches. Anyway, its pretty amazing! KER-POW!" he shouted, pleased with the way FX blocked the cockroach knuckles with his face. "Gamma Buzz, Baby!" he yelled, firing a quick burst of green laser vision beams into the sky to celebrate.
  9. OK I think a couple more posts and we can wrap. @Nerdzulcan you give a post and any thoughts?
  10. Buzz will acrobatic bluff as move action Getting a 21 then punching, power attack all out shifted (so -2 Defence) Getting 24 Thats all looking positive! So DC 23 Tough Damage and DC 15 Fort Nauseate effects (assuming it hits)
  11. Diamondlight This was going well. Aquaria seemed to have the strength of an ox. A giant, steroid induced ox. And the ox's entire family. Or even herd. So August decided to give the fish-woman a chance to punch! to SMASH! He teleported right next to Aquaria and the Vampire lady, and extended out one of his laser blades. "You haven't seen anything yet, unholy spawn! Take a look at this! a blade of pure HOLY SUNLIGHT!" He brandished the blade in a neat flurry, trying to draw the vampires attention. And giving Aquaria the nod. A go get her! SMASH! nod.
  12. Ok DL is going to move to melee with the woman Then use set up feat to try and bluff/feint and allow Aquaria to SMASH [url=https://orokos.com/roll/1003194]Bliff Setup[/url]: [u]1d20+18[/u] [b]26[/b]
  13. GM There were guards, of course. A couple of Hong Kong thugs, smoking, carrying baseball bats for regular intimidation, but also clearly carrying concealed firearms in case of a more serious attack. They didn't look high calibre, but the would be enough to scare of the random thief, and didnt break the illusion of a second rate operation. They kept on smoking, chatting. They didn't notice the Raven climb up the building. On top, the Raven was virtually silent. A couple of skylights, open a fraction to let out the hot air - possible the Raven could squeeze through, or maybe pick open. Or even smash. Below, the factor was running on a skeleton crew. Maybe a dozen workers, putting together and packaging textiles. the clothing varied from expensive to luxurious. And, as might be guessed, mainly silks. Silk suits, silk dressed, silk nightwear. Some of it was even of the saucy variety one might see at a Burlesque show. Two more guards. These guards were professional, alert, in pristine black suits. No smoking, no drinking. Trained killers, most likely. These guys were the polar opposite to the cheap thugs outside. And amidst the looms and machines, a bolted and locked trapdoor to... what?
  14. GM "Great!" said Harry, flashing a smile. "Big Les here is a bit old, but she will do the job. Fought against the Nazi's, fought in Vietnam... but that's another story..." He shuddered again. "And not a pleasant one." He shook his head. "I wont lie, she shakes and ain't built for comfort. And even with my magic cane and a tail wind, it ain't going to be a short trip. If you know a faster way, i am all ears. But Big Les will be sad, wont you, baby?" He gave the old aircraft a gentle pat. As far as Tsunami could see, it was an old fighter plane. American. And yes, it was a little worse for wear, but Big Les still looked in working order. And besides, it did have parachutes under the seats...
  15. No problem. Gather Info is a little weak for a well protected criminal organisation, But, You can find out that the owner of Superior Silk is a Mr. Bruce Yum-Fat, aka "Mr Silk" reknowned for his excessive appetite and love of the high life. You also find out that whilst he does deal in textiles (particularly, Silk), the organisation is rumoured to be involved in smuggling.
  16. As per chat, we are narrating a getawat for Machete Max - Feel free to narrate some frustrating swimming in the dark, and pounding a hole in the ship and watching it sink. Whoopsie! (Or whatever you wish CHimera to do)
  17. @Tiffany Korta With Ravens skills, gliding power, and grappling gun you can narrate (although you may want a "close call" narration) a landing on the factory roof. Could you throw me a stealth and notice roll for when its needed?
  18. GM "God dang, I knew it!" smiled Harry Cane. "Rain just dont touch you. The legendary Tsunami, youngest immortal we found yet!" Harry jumped out of the airplane, agile, confident, still holding his wooden cane. The rain was on him, and he was getting wet, but he paid it no mind. In fact, he seemed to enjoy it. "Murk told me about you. But he's a devious conniving man, always in the shadows. I wouldn't trust him as far as I can throw him, and hes big and I ain't that strong. But one thing for sure, he likes his ink. If he signed something, you can be sure he keeps his word on it." He raised his goggles. Blue, deep blue eyes. "Yeah, I signed it to. Helped me out of a few very painful scrapes over the last few decades. I'm no hero, Tsunami, but you can be sure the Codus Immortus is something I keep my word on. And one thing I'm not fond of is torture..." He shuddered. "...anyway, an immortal by the name of Wrack got caught up in something in Hong Kong. It don't look good. I'm no superhero, but I got a plane and with this here..." He waved his cane. "...this here magic stick, I can rustle up a wind that will get us there in no time!"
  19. GM The Factory was surrounded by a fence - easy to cut through, but the astute eyes of the Raven could see the whole thing was rigged with an electric current. Not a painful one, a barely perceptible one. But a current that, if it fluctuated, would raise an alarm. Eight feet of alarmed fence. But, on a positive note, the Raven could see an angle of entry. Some of the buildings nearby had ceilings just as high, or higher, than the factory. Madam Ravan would have no problem climbing to the roof of one of them. The jump? A little more tricky... the gliding wings of the Raven could do the job, but it might be a fine cut; the tallest adjecent building was only ten feet taller. And twenty feet away from the factory.
  20. OOC for This Tsunami will (hopefully) join up and get caught up! @Tiffany KortaI have left the intro as open as I could, so feel free to narrate the precise details (e.g. Holiday, gossip, investigation) Feel free to Gather Information or other preperation.
  21. GM Hong Kong, Night time The moon was on form, tonight, shining over a cloudless city, surrounded by twinkling stars. It was a beautiful city. Madame Raven knew that on the ground, ugliness was afoot. A trial of gossip and rumour had pointed the way, and her spirit of adventure had driven her. Here, at Superior Silk Industries. At first glance, it looked ramshakle, a production factory for textiles, a rather high end product. Then why did it look so broken? Because it was not. This was a facade. Well hidden camera's, superior locks, and subtle reinforcements all made this more of a fortress than a factory. And the remarkable Raven could see it all. Something bad was happening at Superior Silk Industries, something tonight. the company had a crooked reputation (although it did produce fine garments). Criminal activity under the disguise of legitimate (even successful) business. Exports to Europe, America. Conflict with Dr Sin and his leutinenats. Bribery and corruption with the Chinese goverment. And a deeper layer of rumour - hard to believe. Sorcery, Kung Fu, Masters of Ki, Ninja's. The usual hotch potch of Martial Art baloney, for sure, and yet the Raven detected some grain of truth within the soup of gossip.
  22. GM It was raining. A warm rain that muted the sun and carpeted the dry island. A healthy rain, one might say, one that promised green amid the desert. A beautiful rain, that splintered the horizon into a double rainbow. An uncommon rain, for these time of the year in Socotra. A rain that smelt of a storm to come. Through the rain, flew an old aircraft. World War 2, by the look of it. It sailed through the air unpetrubed by cloud or rain, looping into a curve and descending gracefully. Finally, it reached a dirt track and landed, flawlessly. The precision was remarkable, for it was only a couple of dozen of yards of taxiing until it reached right by the feet of Giang Trang, aka Xian Lou Khan, aka Tsunami. The hood of the plane opened up, and a man stood up. He was dressed in antique fighter pilot wear, complete with jacket and goggles. Sunburnt, one might say, or sunweathered, with bleached blond hair, stubble, and a handsome (if worn) face. Bizzarely, he was holding a wooden cane, one you might see an elderly gentleman (or gentlewoman) use to walk. In his other hand, a silver compass. He consulted it for a moment, and, ensuring that the needle had stopped right at Giang, introduced himself wih a short bow. "Giang Trang I presume? I am Harry Cane. Mr Murk sent me."
  23. We are approaching a wrap guys! Machete Max and the Zombies are busted. So feel free to suggest any finishing touches that you would like for your character development. Will Machete Max get away? How are you going to deal with the fat man gangster Blowfish? What has Eyeball been doing? And most importantly... what will become of poor old Beanpole? (And any other thoughts you have) Oh, and lets have a Swimming and Notice roll from @Spacefurry
  24. GM The ocean was cold at this time of year, and, this being Freedom City (the good, the bad, the ugly), it was not the purest of water. Especially by the docks. It was hard to see through - the darkness and the rich sediment conspired to make Chimera almost swim blind. She could see the shimmering fuzzy lights of the Lost and Forgotten ahead, although the old ship was barely seaworthy at this point. And where was Machete Max?
  25. Synth Power Level: 10/15 (248/250) [251] Unspent Power Points: 0 Trade-Offs: +2 attack/-2 DC; +2 defense/-2 toughness In Brief: Socialist Synthetic Organism. Alternate Identity: Winter Snow Birthplace: Northern Scandinavia Residence: Freedom City, Downtown (Run down flat) Base of Operations: Freedom City Occupation: Refuse Collector Affiliations: Freedom City Refuse and Sewer services Family: None Description: As Synth (As Winter Snow) Age: 14 (18/8/2010) Apparent Age: 25 Gender: Female Ethnicity: Caucasian Height: 5’9” Weight: 70Kgs Eyes: Blue (Brown) Hair: Blonde (Black) Synth can take on the appearance of any human. As such Synth has no gender, but “her” main secret ID (Winter Snow) is female, so “she” tends to use this pronoun. In natural state, Synth is a pale white, hairless human with no apparent gender. The skin is slightly translucent, and her appearance as a whole is pretty unnerving to look at. She rarely, if ever, takes on this form (although morph can be nullified…) When Synth activates “hypertrophied” muscles, Synth looks visibly (and extraordinarily) more muscular. Winter Snow, her main Secret ID is a tall woman with messy drab brown hair, brown eyes, pale skin and a bland appearance. She is often rather dirty. As a “superhero” (and there is time to change), she wears a dark all spandex number made of morphic molecules. She changes her appearance slightly, her eyes becoming blue, her hair lighter and her skin darker. History: Synth was created in a top secret laboratory in northern Sweden, led by Dr Ingvar Nyberg. Unknown to the team of scientists, the facility and research was funded by SHADOW to investigate creating the perfect “Aryan”. The team had access to Utopian (particularly, Superior) DNA. Synth grew up quickly, maturing in a year with full cognitive faculties and superhuman physical abilities. With such success, SHADOW moved in to reap its reward. Dr Nyberg managed to smuggle Synth out. The research team are gone, presumed (?) dead. With no identity, Synth moved to America. After some adventures as a superhero, Synth went into temporary retirement as part of self-discovery. She has worked a number of menial jobs, and had a number of identities. She settled down as part of the refuge collection service of the city. She would have been happy enough doing this, until she found on of her work friends murdered in a dumpster. Anger aside, she felt she could no longer just live the simple life…she had a duty to clean up the city, in more ways than one… Possessed of superhuman senses and spending days rummaging around the rubbish of the rich, famous, criminal, and ordinary citizen alike, Synth often comes across some interesting stuff… Personality & Motivation: Synth is reflective and introspective. She harbours an unsettling (albeit unwarranted) guilt about her origin, and her overcompensation can make her slightly paranoid ("they aren't getting my DNA!"). She leans heavily to liberal socialist politics, finding much to admire in democracy and little to admire in capitalism. That said, she is not a political person but finds her expresses her beliefs in everyday empathy. As synth also carries the imprinted memories of a dozen scientists (and their brain patterns), she can also get a little odd, or unpredictable, if those personalities reassert themselves. That said, those brain patterns are generally of (relatively) benign and sensible scientists, and the imprinted memories usually have a rather vague quality rather than full blown personalities (unless…) Powers & Tactics: Synth has the ability to change her body to any humanoid. The change takes several seconds of concentration. As an artificial organism, Synth has several superhuman traits. Synth has superhuman strength, agility, endurance and speed. Synth’s senses are extremely acute. Synth ages extremely slowly and is almost immune to poisons and diseases. She can control her own biological functions voluntarily (such as heart rate or digestion). She can also, with time, grow extra superficial organs (such as a sixth finger or second nose). Synth can her change muscle function; normally (as it is most comfortable). Synth’s muscles are extremely efficient, able to function with minimal metabolic demands. Alternatively, they can hypertrophy and gain additional power, or become loose and elastic, meaning Synth has remarkable contortionist abilities. Synths own stem cells can cannibalize other flesh, regenerate and heal herself and others, or (her preferred tactic due to her pacifist tendencies), subdue others by a sedating poisonous touch. Due to imprinted memories, Synth is an expert in many biological / psychological fields. Synth has only basic martial art training and will always prefer non-violent or non-lethal conflict resolution. In a fight, Synth will use a combination of strength, speed, and advanced knowledge of pressure points / anatomy to subdue. Complications: Inhuman: Regular medicine, unless done by true experts, will be ineffective on Synth, or possibly harmful. In addition, certain acids, poisons and diseases might be more dangerous to her synthetic flesh. Ugly: Whilst Synth can choose attractive forms, the “natural” state is pretty hard on the eye (and sensitive to sunburn!). In addition, growing a nose on your elbow, or a thumb out of your forehead is clearly disturbing to look at. Note: whilst Synth can adopt extremely attractive forms, she lacks any kind of know how in how to seduce or leverage her beauty (hence, no attractive feat). Memories: Synth has the imprinted brain patterns of several top scientists which can bubble, distract or even change her personality, particularly if Synth is tired or drained. Whilst most of these brain patterns are benign, this is not automatically so. In addition, whilst Synth can normally access these “echoes” to gain expert knowledge of biological sciences, this might not always be the case. It is possible certain psychology experts or psionic / mental powers might take advantage of this part of her. Not a thread to wear: Synth cannot mimic clothes with her morph power. When she is dressed up a superhero (in her morphic molecule costume) this is not an issue – the morphic molecules will cover this gap. However, without her costume things get more complicated; she will need to acquire clothes to complete a disguise. Bad Hair Day: Whilst Synth can morph into any humanoid, for some reason she finds it difficult / slow to grow hair – any growth requires concerted effort and time, and may easily fall out if she does not attend to it. This might slow her down when morphing, or, if she loses hair, make her easily stand out. This is the reason she normally keeps her “regular” hair short. Pacifist: Most heroes use violence sparingly; Synth takes this to the extreme. She will almost always act, and insist others act, in the last violent way possible unless the situation is extreme or there is no alternative. She will use stunning strike, fatigue and chokeholds as a default. No Nazi (also Plot Hook): Synth is wanted to by SHADOW; they invested in her creation and want her tissue to complete their experimentation. Indeed, other organisations who are out for the same thing. Hardwired into her DNA is an unreliable, but occasionally effective, block against her powers (such as the fatigue or vampiric powers) working on the old Aryan ideal. Some members of SHADOW, products of eugenics or individuals with highly “Aryan” DNA, might be immune to her cellular attacks. This is much to Synth’s annoyance; she hates Nazis (Who doesn’t?) Abilities: 16 + 30 + 16 + 8 + 4 + 4 = 78 PP Strength: 26 (+8) Dexterity: 40 (+15) Constitution: 26 (+8) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 24 + 24 = 48 PP Initiative: +19 (+15 Dex, +4 Improved Initiative) Attack: +12 Defence: +12, +6 Flat Footed Grapple: +27 (Additional +2 if using hypertrophies muscle) Knockback: -4 Saving Throws: 7 + 0 + 6 = 13 PP Toughness: +8 (Con) Fortitude: +15 (+8 Con, +7) (Impervious +10 if Cellular Fortification active) Reflex: +15 (Dex) Will: +8 (+2 Wis, +6) Skills: 25 PP = 100 Ranks Acrobatics 15 (+30) Skill Mastery Bluff 4 (+6) Climb 2 (+10) Diplomacy 4 (+6) Disguise 8 (+10) – Additional +20 from Morph Skill Mastery Escape Artist 3 (+18) – Additional +12 when using elastic muscle (+30) Skill Mastery Knowledge (Behaviour Sciences) 8 (+12) – Additional +4 from powers for 12 (+16) Knowledge (Life Sciences) 4 (+8) – Additional +10 from powers for 14 (+18) Knowledge (Streetwise) 4 (+8) Language 4 (English [Native], French, German, Russian, Swedish) Medicine 4 (+6) – Additional +10 from powers for 14 (+16) Skill Mastery Notice 14 (+16) Search 4 (+8) Sense Motive 4 (+6) Sleight of Hand 4 (+19) Stealth 12 (+27) Swim 2 (+10) Feats: 17 PP Acrobatic Bluff Blind-Fight Chokehold Defensive Attack Evasion 2 Grappling Finesse Improved Critical 1 – Unarmed Improved Grab Improved Initiative 1 Improved Pin Jack of all Trades Skill Mastery 1 (Acrobatics, Disguise, Escape Artist, Medicine) Stunning Attack Takedown Attack 2 Uncanny Dodge (Auditory) Powers 4 + 6 + 2 + 3 + 2 + 9 + 2 + 30 + 7 + 2 = 67 PP All powers have genetic descriptor Muscle Array (3 PP array, Feats: Alt Power 2, Drawbacks: Move action to switch) [4 PP] BP: Enhanced Trait 3 (Endurance 3) [3/3 PP} “Efficient muscles” AP: Enhanced Trait 3 (Escape Artist +12) [3/3 PP] “Hyperflexible muscles” AP: Super Strength 2 (+10 STR, Drawbacks: Noticeable) [3/3 PP] “Hypertrophic muscle” Enhanced Trait 6 (Medicine +10, Knowledge [Life sciences] +10, Knowledge [Behaviour sciences 4) [6 PP] “Implanted memories” Features 2 (Autonomic control: Can voluntary control involuntary nervous system such as heart rate, digestion, etc, Growths: Can, with a minute’s concentration, grow-or reabsorb-on her skin additional functional organs such as a nose, finger, or ear, as well as nonfunctional things such a skin tumour) Immunity 6 (Critical Hits [DC only +3 rather than +5], Aging, Sleep, Poison, Disease, Flaws: Limited, only half effect) [3 PP] Leaping 2 (x5 Distance, total: Running 90’, Standing 45’, High Jump 22’) [2 PP] Morph 4 (+20, any humanoid, Extras: Duration [Continuous], Flaws: 1 round to morph) [9 PP] Speed 2 (x5, 25mph) [2 PP] Stem Cell Array (26 PP Array, Feats: Alt Power 4) [30 PP] BP: Alternate Form 4 (20 PP Container, Extras: Continuous, Feats: Subtle) [25 PP] “Cellular Fortification” Impervious Fortitude Save 10 [10 PP] Regeneration 10 (Ability Damage 2 [1/hour], Recovery bonus +1, Bruised 1 [1/round], Injured 3 [1/minute], Staggered 3 [1/minute]) [10 PP] AP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Feats: Incurable, Improved Critical 1) [26 PP] “Cellular cannibalism” AP: Fatigue 8 (Extras: Poison, Feats: Improved Critical 1, Sedation) [26 PP] “Cellular Poison” AP: Healing 8 (Extras: Energising, Total, Feats: Persistent, Regrowth, Flaws: Tiring) [26 PP] “Cellular Repair AP: Nullify 8 (All genetic powers, Extras: Disease, Feats: Improved Critical 1, Subtle, Flaws: Range [Touch]) [26/26 PP] “Cellular Infection” Super Senses 7 (Extended x10 Visual, Extended x10 Auditory, Extended x10 Olfactory, Low Light Vision, Acute Olfactory [Scent], Analytical Tactile, Tracking [Olfactory] 1) [7 PP] Swimming 2 (5mph) [2 PP] Powers: Abilities 78 + Combat 48 + Saves 13 + Skills 25 + Feats 17 + Powers 67 = 248 / 250 PP
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