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Supercape

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  1. Toss me an Initiative Roll! Because you are fighting Boomstick! 1d20+6=17
  2. GM The Man in black dropped the knife as he saw Havoc approach. "Whatever you say, man. Whatever you say" he said, walking back to his Van. He walked without undue speed or slowness, and when he got there, he reached for his bag. "I'm truly sorry. I don't want any trouble tonight. But there are bigger things afoot tonight. I got soldiers to protect. I got a nation to protect. And nobody ain't listening. I don't give a bean about those scum on the floor, but you, that's another matter. So, I'm gonna have to be gentle on you and hope that you don't talk once you get to know what tonight was all about..." He pulled a submachine gun out of the Van, and in one deft motion, clocked it...
  3. GM The scene played out as Havoc had called it. The Shanks barely grunted as they shuffled up to the man in black, and the knives whistled in the dark. The man in black was fast. Military trained. Havoc recognised the fighting - it was no particular style, just the effective, efficient style of martial art of the American armed forces. Designed to be learned fast and without any flashy moves or grace, just brutal and deadly. He brushed away the knife and kicked the man in the groin - hard. He was a big man, and very strong. The Shank passed out from the pain. The other two briefly paused in concern, but the man in black had no mercy. He practically ripped out the arm of one of them, and took his legs out with a crunching kick to the knee. The other turned and ran, but not before the man in black kicked hard, slamming him to the floor with a boot to the back. As the Shank with a broken leg moaned away, the man in black picked up a fallen knife and briefly examined it. "Sorry boys, I ain't in the business of killing American's, but today ain't a normal day, and I can't afford any screw ups. It just ain't your lucky night..." he said, slowly, before advancing on the fallen men, knife in hand...
  4. OOC for thread, featuring Havoc and Asad! We kick off with a story for Havoc, but it will soon move to include Asad (absurdist if you could just keep your eyes open) Could both of you tag this thread! TO begin with, I will presume that Havoc or his alter Ego witnesses the military man and his assailants in whatever capacity you like, Stickie - walking down the road in ID, on patrol as Havoc, buying a hot dog, etc. You may roll Knowledge [streetwise] Untrained DC 10
  5. GM 29th October, 21:00 on the dot... The man was dressed in unremarkable black casual clothes but even someone with casual military knowledge would know he was equipped well. Guns, explosives, night vision goggles and all sorts of equipment lay to either side of him. He was operating out of a van, unmarked, with a license plate that, if one was to hazard a guess, was probably ripped off or falsified. The guy was a professional. He was atop a rooftop, using binoculars to scan a building in the distance. "Hmmm" he murmured to himself, and stood up, satisfied. With military precision, he packed away his guns, explosives and gadgets into a plain duffel bag and slung it over his shoulder. For all his planning, he could not have planned for the unexpected. Three youths approached him as he slung his bag into the van. Thee youths from the Fens. They were tough, they were tough, and they wore the colours and clothes of a local gang. A glint, and a knife came out.
  6. 1d20+5=8 Mess / Freddy 1d20+13=25 Hound / Harry I think Mess has run out of Steam, will just carry on warming up. Harry will wait for Lucy to come back, conference with her I guess.
  7. Feeling Talkative Tazel? She picked up the feather and twirled it in her fingers. Tazel was bound to obey her every command. Nearly every command, that was. Some knowledge was forbidden, or closed, or had whatever hocus pocus law applied to it. No matter how strong her father had applied his sorcery to the little demon to bind it to the Cantos line, and its strength was very strong indeed, she could not force every secret out of him..of it. Oh, she could command it to tell her what it had seen, or heard, or what had happened. But not the deep mysteries of its history. Mores the pity. Of course, Tazel could tell her. But it could, on these matters, also lie. And she kinda figured Tazel liked lying. She reached below her and opened up the secret compartment Axel had installed in the bike, carrying the Cantos diaries and a handy shotgun. Never hurt to be prepared, he had said. She placed the feather in the compartment and shut it. Damn it, I gotta find John and work out what the Hell is happening... Tazel, what news? and who the hell is Meremoth?
  8. That looks good for me, Thev. As far as Robert goes, I am holding off the Hero Point, for now, as Robert being kidnapped is the plot driver. That being said, if and when he does reappear and forces some more definitive problems at the time, the HP will flow! The reason for not giving now is that he may just appear in the future without actually having caused any problems! Alternatively he could cause several seperate problems. So rather than just give 1 HP flat now, Ill hold off and award as and when. For reference: Velocity - Unharmed - 2 HP Hronos - Unharmd - 1 HP
  9. "Szechuan is my favourite!" said the Hound cheerfully! despite his super powered nose, he actually had quite a taste for spicy food, relishing the aroma's and complexities of world cuisine. "I'll keep with mah steak!" grunted the Mess, hauling another lump onto the grill and licking his lips. "You and your damn steaks!" snapped the Hound. "Have you any idea how much the food bill is for this place? All to keep your damn iron levels up? Sheesh, your super blood better be worth it!" The Mess cracked his knuckles and flexed his muscles. "You better believe it, Harry, next time I come saving your ass! Besides, I like 'em!" he said, licking his lips. The Hound just grunted before turning his attention back to Lucy. "We got a half lead, anyway. That hair we found, its human, but stronger than steel. Looks like we got some super duper gal. Figure thats how they hauled away the statue, some super tough super strong lady. Course, I may be jumping to conclusions, but its a start..." he shrugged. "Now, we just gotta figure out where to go from here..." he said, scratching his hair, which obstinately stayed looking like a dark brown haystack.
  10. Carmen curled up in a blanket too, feeling the cold and trying to clamp the heat to her body. She wasn't used to the chill, and she was feeling tired. She had at least taken some food. She pondered the situation, and it was not easy pondering. The crew of the ship were injured and cold. They would soon be tired, and rations were running out. They were still no closer to finding out what was plaguing the island, and why. They were at least, closer to Acheron's home, where hopefully there may be more clue as to what mess the singer had got himself into, and rations and heat might be better. But she had no idea how the people she left there, including Billy, had fared. It was, all in all, a mess. She turned over, and tried to huddle herself into the heat. Tazel, i'm signing off for the night. Wake me if there is any threat...she said sleepily, before clamping her eyes shut and trying to rest...
  11. "Nobody owns the soul. That's what makes it a soul" said Carmen defiantly. No matter what any tome or book might say, it was the creed she lived by. Shackles, chains, and deals be damned. "And I ain't met anybody whose innocent yet, either" she added, revving up the engine. He was a smooth customer, this Jerome. She gave him that. Another day, she might have bandied a few more word with him. A few, but not many. He was all silver tongue and insinuation. No matter what, she had the heart of a power chord racked up to eleven and Johnny Rotten screaming defiance down the microphone. Screw the man. "I can listen real good, mister. Its believing that's the trick isn't it? You strike me as the kind of guy who is real good at saying one thing when the truth is a whole different hill of beans. Do me the courtesy of not denying it, huh?" she said, giving him an engine rev and a shrug. "I might believe you better if I knew what your game was. But as it is, you won't even give me a lie about that, much less the truth" she explained. "So as it stands, when somebody comes up to me babbling about souls being marked and owned, my experience is to treat those words as twisted..."
  12. TO try and get the chap to spill some beans as to where our man might be!
  13. "Heck, no offence, but the boss might give me a dressing down for not interviewing your dead ancestors" said Carmen with a smile. It was only a half joke too. She half wished she had taken a few photographs and scribbled some notes. Much as she respected the dead and magic n' all, there was always a reporter twisting away inside of her. "But I guess you will have to do! And nobody would really have believed it anyway...." she said, blinking and rubbing her eyes. "I cant say I fully do, and I was here, and I've seen a thing or two..." she whispered. "What about you? I mean, you can't just sit back and ignore this can you? The axe is sitting above your neck, even if it a spectral one. You gotta do something! otherwise your interview with me is going to be your last!" she said, the enormity of the situation hitting home to her.
  14. Damn, I'm not drunk...I'm just pissed! Still he had a point. She had had a few. Maybe she was over the limit, maybe she was under. But she was wobbling around the legal limit. She had planned to drive home and finish off the bottle, kill the pain down her leg and the pain her heart and pass out for the night, fed up with the day and oblivious for the night. But this guy was right. Which just made her madder. "So something tell's me you walked into my life just to crawl under my skin and toast my soul a little more, I am right?" she goaded, gritting her teeth a little harder. "Well, Jerome Voyeur, you got a good look today, didn't you? What did you make of our mutual friend John? what is his story? innocent as he sounds?" she asked, her skin crawling away and telling her to fire up the engine and make a dash for it. She really didn't like Jerome. But then, she really didn't like being in the dark either.
  15. 1. If one views a role playing game as mix of role-playing (story telling focus) and game (tactical challenge focus), what kind of mix do you like? Ideally, pretty much 90% story telling focus. It's not that I mind the tactical stuff - in fact, I enjoy it, it's just I get that buzz elsewhere, from computer and board games. For me, I can only get the roleplaying buzz from RPGs, so that where I want the focus to be. I don't mind tactical stuff creeping in, but so often I find it gets in the way of my role playing perspective. Also, as I usually have no huge desire for my PCs to "win" (I find it awesome whatever happens) I never really have the drive to do the tactical stuff. 2. Our site operates a policy that no PC should die without player permission. Failure, however, is another matter. A villain could get away, an innocent (or beloved) could die, calamity could happen, your PC could get the snot beaten out of him and humiliated (publicly or privately). How do you feel about the prospect of failure? What chance of failure would you like, and what type of failure would you tolerate, expect, or indeed wish? I like failure as it makes victory all the sweeter. On the whole though, Superheroes should succeed more than they fail. And major, devastating failures like death of a beloved need to be a collaborative discussion. I would be happy with anything up to and including a 50% fail rate. I confess I always love the classic superhero meets villain, gets snot beat out of him, crawls away, reflects, and comes back wiser, to defeat the villain in second round. Or maybe there are more reversals. 3. Superheroes have great power, the power to impose their will upon the world. This can mean the chance to escape the moral complexities of the world, or it can mean even greater moral complexities. What do you want? Do you like your antagonists as well defined, clear-cut evil, or your antagonists (and protagonists) to be more ambiguous, greyscale and three dimensional? (we should note that this site does not condone vigilantes or the like) Very much three dimensional. Its all about having to make decisions. The highest point an RPG can reach for me is when I find out something new about my PC, and possibly, myself, through a choice made in a conflicting situation. I have never believed in abstract concepts of "good" and "evil", although there is clearly action that is awful by the standards of the vast majority. The most interesting villains to me are people like Magneto. 4. This site is unambiguously about superheroes. However, within those parameters, there is a fairly wide canvas. Three main categories that formed are the combat focus, The investigative focus, and the Social focus (which does not necessarily mean just chatting and making friends, but social conflict too). There are other themes and sub-themes, too many to mention here. Do you have any thoughts or preferences about themes? How much combat would you like in a thread, for instance? How would you feel if combat could be avoided by a subtle approach? I like all three, although I don't like threads without any conflict. There has to be conflict and violence in a thread, but conflict and violence does not have to mean physical. I quite like detective threads and I like mysteries. But more important is the clash of wills and agenda's. 5. Finally, do you have any other comments on what your priorities or preferences are in playing a RPG, and more specifically, a superhero RPG? I have found I prefer to play at the middle or lower level of PL range (PL 12 is very top end), and on the smaller more intimate scale (well, by superhero standards anyway!) compared to the grand canvas of the world. Daredevil is much more intriguing to me than Superman. I like buttons being pushed, and that feeling of being out of control rather than in control. I find the Superhero archetype an endlessly fascinating window into the psyche of man. But above all, its about fun!
  16. "Anothe bell? He has quite a collection already!" said Rene, chuckling to himself to cheer himself up, although in truth he was in no laughing mood. "I wonder what Henri would make of that racket" he said, deflating slightly now that Jingles had left. He had half a mind to ask him. Deadbeat was as comfortable in the land of dreams as he was. He thought about what Jingles has said. Whatever else, the clown was a gloater, and revealed to much of himself. A powerful friend? well that could mean anyone, or anything. He dismissed that for now. What concerned him more was Jingles mission to punish those that mocked him. Given Mallory's apparent anger at being turned away by Whizzo's circus, that certainly indicated a target for the night. And the night, said Jingles, was his... Damn, i'm tired... He turned to walk out of the Circus. Time to see Whizzo's Circus, and see about defending the night...
  17. THe SW2 fragments could add up to a rough prototype stopwatch, yes. Or at least the core of one.
  18. "No, I thought I would share it with my girlfriend" said Carmen, lying through her teeth and giving the man some serious negative vibes. She took her hand away from her pocket. How the hell did he know what was in there? Did he have X-Ray Vision or something? Well, this was Freedom City, after all. For all she knew those sunglasses really where x-ray spectacles. Instead, she gripped the Cantos Cane and drummed her fingers on the brass goats head, and put her other hand on the handle of her bike. "I ain't got any candy, Mister. Bad for your teeth, just like a punch in the face. So how about you introduce yourself? Or do I just call you Mr. Voyeur?" she asked, levelling her speech. Her heart was still pounding over her failure with John, and her head was still spinning over the whole damned mystery. She felt like she was sinking... Tazel, any sign of John? and don't lie, just give it to me....look for him!!!
  19. To all Freedom City Play by Post Players! This questionnaire, unlike the others on the site, is purely optional and comes with no PP reward. And unlike the others, it is directed at you, as a player, rather than your character. So why fill it in? You don’t need to. The reason for doing so is to give a short indication of what you are looking for in in a role playing game, or more specifically, this role playing game. There are a multitude of ways people play and enjoy role playing games, and no way or preference is right or wrong. However, by indicating your own preference, you are giving a signpost to GMs and other players. It is only a sign post. Do not think of it as a chain or cell. By indicating your preference you are not cutting yourself out of potential game play. What you are doing is helping everyone enjoy themselves. If you love detailed combat play over the city with huge knockback distances, and the GM gives you a convoluted spy/detective story, it’s a raw deal. Sure, you may have fun, but you could have had more fun if everybody knew what you wanted. And of course preferences change. Some days you might want that convoluted spy/detective story, or a superhero horror story in a ghost house. This is nothing but a guide, not a binding statement. The questions are deliberately wide, so feel free to answer them how you see fit. You can answer them in detail or in brief, but try and keep them a manageable, readable size! J It is important to remember there is no right or wrong way to answer these questions. There is no place for any smugness or superiority in saying one style or preference is better than another. To answer these questions, please reply to this thread with a post below (one post for all five questions) and link it to your signature for reference. 1. If one views a role playing game as mix of role-playing (story telling focus) and game (tactical challenge focus), what kind of mix do you like? 2. Our site operates a policy that no PC should die without player permission. Failure, however, is another matter. A villain could get away, an innocent (or beloved) could die, calamity could happen, your PC could get the snot beaten out of him and humiliated (publicly or privately). How do you feel about the prospect of failure? What chance of failure would you like, and what type of failure would you tolerate, expect, or indeed wish? 3. Superheroes have great power, the power to impose their will upon the world. This can mean the chance to escape the moral complexities of the world, or it can mean even greater moral complexities. What do you want? Do you like your antagonists as well defined, clear-cut evil, or your antagonists (and protagonists) to be more ambiguous, greyscale and three dimensional? (we should note that this site does not condone vigilantes or the like) 4. This site is unambiguously about superheroes. However, within those parameters, there is a fairly wide canvas. Three main categories that formed are the combat focus, The investigative focus, and the Social focus (which does not necessarily mean just chatting and making friends, but social conflict too). There are other themes and sub-themes, too many to mention here. Do you have any thoughts or preferences about themes? How much combat would you like in a thread, for instance? How would you feel if combat could be avoided by a subtle approach? 5. Finally, do you have any other comments on what your priorities or preferences are in playing a RPG, and more specifically, a superhero RPG?
  20. Carmen spun round, in an angry mood, the spirit of punk surging inside her. "I'll give you dollface, buster" she said, starting to reach for the knuckleduster in her pocket. She stopped, a little startled by the man. He was out of time. Fifty years or so she guessed - sleek suit and hair, sunglasses, thin red tie. Would explain the antiquated language too. But what was he doing outside a bar in Freedom City? Guy just step though a time warp or something? or took a wrong turn to a fancy dress party? "Yeah, sure is a helluva thing. You sneaking up on me like that, I mean. What gives? What's you story? Or you aiming to make one?" she asked, still simmering but curious all the same.
  21. Thev: Thats enough to form a legal opinion that John Smiths Charges are pretty thin. The evidence against him is weak.He was charged for using the Stopwatch fragment and drawing a TRex into the city, but basically he has solid arguments in his defence. The case is complex but it looks like it is crumbling and it is only a matter of time before it will be dropped.
  22. Carmen walked into the Monastry and even spent a moment to examine the architecture, which, in her opinion, had an eerie beauty. She was tired, she was hurt, she was cold, and she was even hungry. But she was going to go down fighting. She grabbed a blanket - some of the gear that the sailors had brought and wrapped it around her. Rock and roll clothing looked good but didn't keep her warm much. She hadn't expected hailstones on this island. "Lets get some food inside us huh?" she mumbled as she walked up to the captain. "Look, I appreciate your trust. And I'm gving it back to you, too. I don't want people to know I'm Pitch. It's dangerous for me, for anybody, to know that I spit hellfire and...othet stuff..." she said, alluding to Tazel. "That's why I keep it secret. I'm not going to keep it secret if it costs lives, though. I made that mistake once already today, and it cost somebodies life. Not again. So we both gotta trust each other, huh? There's nobody better who can get you out of this mess. I know its a lot to ask, but I can chain up, kill, and bind demons than pretty much anybody. I can't say your in safe hands, but there the best hands you could wish for" she said with the best smile she could manage. "So lets lick our wounds and get back to Acheron's place, huh? we got provisions to eat? how are your sailors doing?" she asked.
  23. 1d20+6=17 surprised, or shocked? Love it by the way! Turning around, what does she see?
  24. You are welcome to make a civics roll too - thats enough to know that John Smith is located in a plush but not extravagent six bedroom house on the ouskirts of south Freedom City in the country side. He is on bail on charges of endagerement to the public.
  25. Ok so its probably time to make a fort roll against cold, I'm going to fudge this a bit to make it easier, lets make it every few hours, starting off with DC 15 now, getting +2 for your high survival skill and +5 for good quality clothing. Then, can you give me a DC 10 notice roll - base, however there will be a range penalty (i.e. your roll will determine the distance you see the thing).
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