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Supercape

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  1. So lets just carry on with what walks - Suffocation for Pitchs Action!
  2. OOC for thread. Tag please!
  3. 1d20+5=13 failed Reflex So lets see about toughness: 1d20+10=23 so ill take that Bruise? or Bruise and Injury? either!
  4. Pitches Sense Motive - 1d20+6=20 He is good! She probablly deserves a little more than that as a Reporter, but hey ho!
  5. I can see trouble ahead...I can see that much... Carmen smiled, keeping her cool as well as she could. "It's about the music isn't it?" she asked. "That's why I'm here? Or do you see something else in me?" she asked. Give him a little rumble, Tazel, lets see what he knows... The slightest glimmer of flame, like a glow, appeared in Carmen's mouth, like a haze. The vaguest puff of smoke, thick and black, like a puff of a cigarette, came from her mouth. If one hadn't been looking at her, one wouldn't have noticed a thing. She studied him directly, Hand on her cane. Wondering exactly what John Perdition knew. Or didn't.
  6. You sure win the tie with your Init bonus and Dex. They just hit lucky with a roll! So lets say you have a prepared or delayed action. She sees the Luddites come in a draw their cosh - so its pretty clear they are going to attack Pennyworth.
  7. He's got a point Tazel. If he got into a deal, he got short-changed... So what the hell is the deal? Carmen had the uncomfortable feeling. But it was to late to walk away now. "So did you cut a deal, John? What exactly happened when you were bleeding out in Prison? Some Angel come down and give you a second chance?" she asked, softening her tone and even getting sweet on him. The John Perdition of old might have fallen for a pretty smile and all that went with it - although something told her that the John Perdition of today was a different man. How, different, well, that was anyone's guess. But I am to find out, Tazel. So grab hold of your hat...
  8. Pitch took a few steps closer, smoking away and growing in confidence. That shut it up! Even with all the ghastly drawings and inscriptions she had seen in the Cantos diaries. This horror had them beat hands down. She would need a stiff whisky and a good shudder when they got back to the home of... ...no, she couldn't afford to think about that murder, not yet. Not until they were all safe. She raised the Cantos stick and laughed - soundlessly, but still - at the horror, raising her finger to a wag, and then putting it across her throat as a sign of the creatures imminent demise. And then, clenching her fist, she forced the smoke to curl down its throats once more!
  9. GM Outside the Sterling... Pennyworth was in fighting spirit, but not form. He staggered slightly, and muttered under his breath how he was going to "sort out those damn plebs", blubbering his cheeks as he did so. An intelligent man, it was far to say his judgement had been robbed by too much fine liquor. As Carrie followed, she caught sight of them. Six of them, as far as she could see. The streets were not exactly crowded, but not empty either. The gaslights cast a dim light over the streets - you couldn't see far, and certainly not into the dark alleyways. But from what she could make out, there were six of them, three groups of pairs. Luddites, too, she guessed. Wearing farm clothes and the typical Luddite uniform she had been briefed about, the thick trenchcoat, no doubt covering a stout short club underneath. And they were coming in on Pennyworth - not too fast, but fast enough...
  10. OK, So Carrie notices a bunch of Luddites about to Pounce on Pennyworth as he staggers back! Could we have initiative rolls please! I'm not going into detail with Luddite stats, but the usable basics are (not complete, just the stuff that will come into play). they are a slightly heavier than your standard Thug, chosen as the heaviest of the heavies. Luddites [6] Initiative Roll: 1d20+0=20 I should add that the Luddites have spotted Pennyworth, not Carrie, so she has them flat footed. The challenge here is not really about a threat to Carrie, but the threat to Pennyworth. At the moment the Luddites are spread out in three groups of two, all about 25 feet away, approaching inwards.
  11. GM As the Russians prepared coffee (with the odd dash of vodka) and saluted the motley crew that had visited them (and in one case, crossed tongues with Steed in the amorous rather than adversarial manner), the winds of the Arctic continued and the stopwatch prototype fragments, all three in one place, gave a peculiar tingling sensation. Deja Vu was rife - except it was not Deja Vu, as Hronos could confirm, The three prototype fragments were unstable and powerful. "Much as like fame and money, I like freedom more" explained Steed. "I got a good word in with the United States. So keep that thing. By rights its mine, which means by rights I give it away" she said, grateful that she could part with it. "Ill see you in Russia!" she laughed, as she turned back to her friendly Russian companion. "And I'll see you in Fiji!" laughed Lvov, as he saluted Hronos, Vahnyu, and Robert. ~ To be continued...~
  12. So Pitch is going to try and intimidate John...I guess its probably some kind of demon laughing in her face, but you never know! 1d20+11=20
  13. Pitch knocked back what she told herself was absolutely her last Whiskey. She didn't often trust Tazel, he was a master deceiver. But then, every know and again, like every master deceiver, he told the truth. She fixed John with a glare. "Well John, truth is, I'm not some chick who walks around with her eyes closed to the hidden things in the world" she said, her voice laced with steel and sarcasm. "My father ran a biker cult and was up to his neck in sorcery, demons, and voodoo. I don't pretend to know half of it. But I tell you this, I have felt the breath of demons. So when you tell me a story about back street witchcraft and selling your soul, and get to sing like that with a scar across where your throat should be, I get nervous. Not because I'm ignorant, but because I;m not!" "So why don't you tell me exactly what you know about demons and sorcery? and what kind of hell you have fallen into..."
  14. Roo could you post me a Stealth Roll? Its fairly easy to keep out of Sight in dimly lit and relatively uncrowded late evening London, DC 10, but you can if you wish follow at a close range (say 25 feet) for DC 15, or within 10 feet for DC 20, it depends how safe or close you want to play it.
  15. Without further ado, September 2013 PP Awards! There were a few late posters who have been added. As a reminder, please try to ensure your threads are posted by the end of the month, or with a few days of the end of the month, otherwise you risk having them not counted at all! A simple suggestion is to add the threads you join into the "active threads" list as and when you join them. But for now, lets got on to business! Aoiroo Changeling 1 PP Catalyst 1 PP Silhouette 1PP bumping her to PL14! Arichamus King of Suits 1 PP Heraldo 2 PP Osprey 1PP Wave-Eye 1PP Avenger Assembled Edge 3 PP Harrier 3 PP (and now Maxed ) Citizen 1 PP Comrade Frost 2 PP Azuth65 Silver Spider 1 PP Wisp 1 PP Blue Rose Kit 1 PP Electra Wander 1 PP Fleur 1 PP Miss Americana 1 PP Papercut 1 PP Fox Giain Knight 1 PP Dragonfly 3 PP Gizmo Jack of all Blades 3 PP Midnight II 1 PP Wail 3 PP Ghost Girl 1 PP Set 4 PP HG Morrison Foreshadow II 1 PP Glamazon 1 PP Knight Disciple Fenris 1PP Cobalt Templar 1 PP Gabriel 1 PP Raveled Blue Jay 1PP Scuffles Glow 1 PP Sorus Blue Fox 2 PP Willow 2 PP Supercape Supercape 4 PP Rene 1 PP Lord Steam 1 PP Bloody Mess 3 PP Pitch 4 PP Tiffany Korta Blodeuewedd 2 PP Merge Trois 1 PP Revenant 2 PP Young Brittania 1 PP Totally Fallacious Boreas 1 PP Thevshi Tsunami 3 PP Velocity 2 PP Synapse 3 PP Thunder King Crimson Tiger 1 PP Solar Sentinel 1 PP
  16. Unfortunately, yes. We would like our characters to meet PL caps (PL 10 in this case). As it stands he is PL 9 Attack and Defend. Ultimately I think you may just be cramming too much super into to little PP. Having said that there are a few shaves you could do, like cutting down 4 points of notice, or a few points of CHA. Enhanced Strength is costed at 20 when its actually 19 with the power loss flaw. Fortitude is also over caps! The maximum allowed is PL +5, in this case +15 (which is darn high!). So you could shave a few points there.
  17. No, thats just her looking nervous! I guess you could give your man a Sense Motive Roll, but thats your call as a GM!
  18. A short while later... The ATU was apparently inactive, but bound anyway. Robert and the two Russians were warming themselves up in the base with hot coffee and thermal blankets. And Boris was securely fastened and under guard. Captain Lvov was less than impressed with both Boris and the crackled Radio messages he was getting from Moscow. Everybody was denying everything and blaming everybody else. "Bah! Nobody, apparently knows anything. Which means that everybody knows something, Nobody knows everything, and Somebody wishes they knew nothing!" he sighed, his experience of Russian Politics giving him an accurate cynicism. "This will be mopped up with typical Russian efficiency. Nothing happened. You understand?" he asked. "Boris here is a top secret agent of Russia. A dutiful son and valuable asset. The exchange is simple. He gets back to Russia, nobody complains, the device we found...well it becomes the device you found. Now it is property of the world..." he sighed. "And I get job in Siberia" he groaned, then laughed. "Ah well! I don't take these things to seriously. This is life, this is politics, huh? Keep head down, watch the changing of the guard above you, and enjoy life, that is my motto. He grinned. "Maybe I get posted to Fiji, instead, hey?"
  19. Scanning this, rather than fine toothing it: 1. We dont use the Professions skill here. We feel that professions skills can be mimicked by Perform, Knowledge, and Craft skills - or others. If its wealth you are after, the Benefit (Wealth) Feat (1, 2, or 3 ranks) is what you are after (see house rules). As an architect, I suggest he should have at least some ranks in Craft Art (for sketching and photography, perhaps no more than 2), and Craft (Structural) (he could probably build some stuff even if he mainly designs it). 2. Hero Array looks a bit wonky. Rather than giving the alternate powers Dynamic Feats, the Hero Array should buy them as Dynamic Feats (as 2 PP rather than 1PP per Dynamic Feat). Superspeed in a Dynamic Array is going to get seriously complicated. Its possible, but its seriously complicated and potentially not even legal as we don't allow nested array. My Suggestion here is two buy a simple 20 Point array with three dynamic alternate powers, a total cost of 25 PP (minus your power loss crystals). Each dynamic Power is easily broken down into 2PP segments. (Feats can get messy in Dynamic Array) Flight 10 Super Strength 10 Linked Speed 10, Quickness 10 This makes it nice and easy to break up and manage in game. Star Vision Array: Blast 7 is good, although technically he will have a Damage 7 attack at +11 accuracy so its PL9 caps. Thats ok, as he punches at PL 10 caps. But you may want to boost that up one more rank of accurate to bring it to PL 10 caps. Super Senses: Extended Hearing is a bit odd - legal - but odd in terms of how it works fluff wise. More importantly, The extended Sight 2 will only apply to his Regulart Vision, not his Visual detect, Infravision, or Ultavision. Extended (All Visual Senses) its 2 PP/Rank of Extention. I would suggest dropping the Extended hearing saving you 2 PP, and Buying Extended Visual (All) for 4 PP Dazzle: If you have the distracting flaw on this it comes out at 12 PP, well under budget. If you drop distracting, you get 20 PP, just over budget. For ease, I would suggest making it the same as your Blast power. Now, the Serious Issue: His Defence is only +2 With Toughness +12, you will want to bring his defence up to +8 to reach PL 10 caps. Bear in mind at least 1/3 of his total defence bonus needs to come from base defence (in this case +3 which is a bit inefficient, you best go with +4). Of course you could shift more, giving Toughness +14 and Defence +6 (or anything up to Toughness +15 and defence +5) but this is your biggest thing to address!
  20. Spider, I have deleted the link, hopefully temporarily. The reason is this was a link to a bit torrent site that apparently has a reputation for piracy. This may be over cautious, and is certainly no reflection on you - please do not take it as such - it is merely a precaution I have taken after concerns raised by someone with far more legal knowledge than myself! it may well be that this can be cleared up and the link put back on as soon as possible. If you have a link to the Icon programme from one of the legacy CoH sites that might be better / safer.
  21. If he scored 21 on his toughness save, only bruised! You need to get dazed to be knockbacked, so no probs! :)
  22. So here is my thought. Modern day Robert is time-napped to the future. This seems the best way to have a motive to go the future. I can expand on the motivation for the kidnapping if you wish. How does this sound? May need refinement but it feels like a good way of propelling you guys onwards. It makes Robert important. You could need John Smiths expertise to activate the Prototype fragments and travel forward. If going this Route, THevshi I would like your thoughts on how far you want to play on having a "helpless" (although how helpless he is another q) relative and how Velocity might be manipulated or held to ransom or conflicted on this.
  23. HAVOC CREATED by Thevshi Now Tazel is a different matter... Firstly he comes out to 128 PP...see, I told you things were awry. So, nothing technically horrendous as we have 22 PP to spend, but this needs tidying up. So, on that note 3 PP Spent to boost each Exotic Save by 1 (In line with being broadly PL 8) 5 PP Spent on Skills: Intimidate 9 (-6 Size, +3 CHA) +9 Total: As I figure he is a ghostly flame demon, he should be able to intimidate a bit despite his size! Notice 4 (+4) Stealth 4 (+16) 4 PP: Flight increased to Flight 3, Adds Subtle 1 1 PP: Add Immunity to Starvation and Thirst. He gives Carmen this, so I figure he could survive on his own too. 9PP: Add Power: Concealment 4 (All Visual, Continuous, Passive, Selective feat) 3 + 5 + 4 + 1 + 9 = 22 PP So basically I am rounding him out to be a bit more spectral and ghostly. My rationale for this is I may expel him more which I think might be interesting story wise as he is hard to control, leaves Pitch vulnerable and we may have many complications! The Tidied up Tazel Sheet is thus:
  24. EXPELLED by Thevshi So, massive apologies, I screwed up in the last Pitch/Tazel edit. Nothing major for Pitch, other than the Tazel expelled feat. It doesn't give enough PP for Tazel, wasn't updated, and didn't tidy up the power. This should be: AP: Summon 10 (150 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Expel [-3] ) [48PP] "Tazel Expelled" Now, nothing is actually broken in terms of I have enough PP to work it all out the way it stands, it just doesn't add up. If somebody could replace the Tazel the demon array AP Summon power with the above I would be grateful, nothing else needs changing.
  25. What, and trust you? This is a country singer, Tazel, not some power mad supervillain or creature from mad dimension...where is exactly is the threat? She paused for a moment. Tazel, of course, did have a point. Never mind...I don't trust him...it...whatever... She pressed a hand to her forehead. "I'm sorry John, long drive, too much whiskey" she mumbled, trying to drown out Tazel and focus. "So what are we talking here? Some voodoo vibe? You sacrifice a goat to get your singing voice back?" she asked, politely, but with the edge of sting into her voice. She felt herself starting to look around her, check out the bar, its exit. She looked nervous. It paid to be nervous, sometimes...
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