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Supercape

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  1. GM "Oh sure Honey" replied Jessica, scuttling over to the reception staff... A few minutes later The interview room was rather small, but would suffice. Jessica had two hot cups of coffee in front of her. "Guess you don't drink huh?" she asked, gulping down one rather feverishly. "All the more for me then, tin man!" she smiled, caressing the second cup. The cameraman, a young youth just the wrong side of tubby but with a handsome and intelligent face enscapsulated with a trendy haircut, gave a deep groan and sigh. "Cut it out Jess, he's a damn robot, not a dude to flirt with" he said, preparing the camera and starting to shoot. "Yeah yeah yeah, that's what they all say....say, you don't mind being filmed do ya? yada yada yada editing rights and all that, you got em. Anyway, what did you want?" she said, her words flowing swiftly and without pause but well elocuted for all that.
  2. NPC "Hey if I was the police I would be on the raid, wouldn't I?" explained Harry, opening his arms and eyes wide. "Do I look like I am on the police? Am I running towards the raid, or away from it. And running fast too. C'mon, every second we delay is a second closer to a pair of handcuffs. For you and me both, pal!" He wiped his brow and showed the man his anxious sweat. "Do I look scared? You bet, pal. I'm not too fond of the slammer. And I'm dead fond of staying out of it? What's the worst that could happen? The police catch up with us and they cuff me, giving you a chance to escape? What ya got to lose?"
  3. Harry takes 10 (with SM) for 20
  4. Dropping out of combat for a bit, as Captain and DR not engaging. If you want to pound the Freebooter, let me know and we will keep the initiatives.
  5. GM "Ye will have to better than that, my pretty wench!" laughed the Freebooter, rubbing his stubbled jaw. "I'll have ye guts for gart...ohohoh!" he interrupted himself, eyes darting towards the bridge. "What's this? Have ye brought some friends? or some foes? Ye be a tricksy madam, there be no doubt! Three landlubbers to fight! Well, I'm not sure I fancy me chances against three of ye!" he said, before calling out across the bridge. "You there! Yes, you, going around all invisible! I see ya! No tricking the Free Booter! Tell me, friend of foe? Fiend or Fancy? What be your intentions!" he said, dancing a little tap on his feet. "And who started the ship?" he asked, as the engines kicked into gear once more... The ship was slowly drifting away from the port, into the sea. And the storm had hits its peak...driving rain, flashes of lightning, and a rolling deck...
  6. So Devil Ray is moving to Bridge, to meet the Captain. As this is not being observed by the three heroes, I will skip that bit. Although the engine does restart! The Freebooter: Here it is a bit tricky as he has blindsight. I shall say that is in the radio medium as that makes the most sense, therefore he will "Spy" as in detect Blod coming out of the Bridge. And I guess, he will see Tsunami too. Three against one? Free Action: Talk Standard Action: Delay, prepare a leap overboard if he is attacked!
  7. GM A little later... At the Daily Word Office "Sure sure, like some robot comes marching into the office, pull the other one, honey!" said Jessica Jeggar, flipping her stress ball from hand to hand whilst answering two e mails simultaneously. It wasn't until her distracted brain clicked it might be Hronos that she slammed down the phone and rushed to reception. "Hey, its Herronus! the Robot thingy thats all involved with the space-time continuousum!" she smiled, trying to smooth down her ruffled hair and look less scruffy. Unfortunately, she always looked like a caffeine-high scruffball - even when she wasn't being saved from rampaging dinosaurs. "What can I do for you?" she asked "I already got the headlines and the story!" she explained, holding her hands up and spreading them, gazing lovingly at the imagined front page. "Metal Man is Magnificent!" she said, dripping enthusiasm and glazing her eyes.
  8. Yep, 1d20+8=21 which I think means he shrugs off Post away! then I will get to the NPCs
  9. GM The clearing was pretty broken up from the rage of the dinosaur. Broken tree's, splintered branches, ruffled earth everywhere. It was pretty clear that the beast had "Landed" somewhere, in a circle - or perhaps sphere that was around 30 or so feet in radius. In this area, the ground and flaura looked different, although Hronos could not place the change. What he did catch, however, was subtle markings at the epicentre. Hard to spot, but what looked like the imprint of a small tripod, and the marks of bare feet there too. And some strange markings on the ground, hand made, presumably made by a stick or similar object.
  10. Can you throw me rolls for Knowledge [Life Sciences] DC 20 Knowledge [Physical Sciences] DC 25 Knowledge [Earth Sciences] DC 20 Also if searching for clues, a Search roll!
  11. Razzafrazin' yes! 1d20+10=20 although his initiative bonus is actually +8, Im giving him a +2 situational bonus for making the move on Agnes. 1d20=4 for Brains and Ticker. So that means: 23 - Roi (in the Wild Joker) - Unharmed - 2 HP 20 - Hatchet - Unharmed 18 - Agnes - Unharmed - 1 HP 4 - Brains and Ticker (Looking down the Alley) We shall Kick off with an Attack Roll from Hatchet. Basically, a grapple attack as a standard action, and a startle as move action 1d20+4=23 its a good startle, so oppose that with Will/Sense Motive/Intimidate. 1d20+8=21 and its a pretty good attack too, which I guess hits. 1d20+10=12 failed at the last hurdle on his grapple, but roll anyway!
  12. The Crowd seemed to be funelled into one small emergency exit by some Zoo staff - and although they are getting out its a terrible crush. It appears a pretty silly thing to do, at best. The Calm will restore order, hardly any regular bystanders will make that save, and you only need to calm a critical mass to stop the crush getting dangerous. For the purposes of story, just narrate them (or, if you wish, the vast majority) being calmed. 18 - YB - 2 HP - Unharmed 14 - EH - 3 HP - Bruisedx2
  13. "I suppose its more effective than suncream" shrugged Rene with an old curled smile. He straightened up a little, creaking slightly, and proceeded to rap on the bathroom door. "Mr. Alculard?" he asked, putting his head and mouth close to the door. "My name if Rene DeSaens. I am with a Mr. King" he said, giving a wink at the King of Suits. "We are aware of ze particular...affliction you have. We wish you no harm, but come on behalf of ze authorities to explain some of ze ground rules here. To be more precise, what is, and what is not, on ze menu!" he said with an unbidden slight chuckle. He gave another wink at Marceau. Something about a vampire locking himself in a bathroom was slightly amusing, or ludicrous. Perhaps, he wondered, he should be more careful or alert, but - after all - one must take some joy in your work, he reasoned to himself.
  14. "Good idea!" nodded Supercape giving Merge the thumbs up. "You aren't as stupid as you look!" he replied, impressed with Merge's smarts, and rather disappointed he had not thought of that himself. Normally he might have... Liebniz...I mean heavy Metal...sends me into a panic... It might have been an excuse, he reflected, but no - he wasn't vain enough to accept when his brain failed. It was, he realised, the truth - and a painful one at that. Unconsciously, or perhaps consciously... I feel responsible... And, to be honest, Heavy Metal frightened him. With an outstretched hand - for show and focus rather than necessity, he projected his mental senses to the atoms of the floor - concrete, wood - metal. He just needed to loosen the atomic bonds a little... And when that happened, a collapse was in order!
  15. Supercape will transform the floor to liquid! (as per transform power!)
  16. Avalanche cant beat that. Therefore, it is snowing!
  17. Crimson Tiger is up!
  18. GM It was off-piste. Normally, things would have been relatively safe. The risk of avalanches would be small at worst - even off - piste slopes wouldn't allow anything more than a tiny risk of avalanches. But then, the screeching ultrasonic waves of the time agents had been extremely loud. And calculated. They had, it seemed been well trained. Deprived of the ability to catch up Fenris, or stop Velocity, they had made a desperate gambit. Far above, the rumble of snow indicated the avalanche was now inevitable. It was gathering speed, and gathering mass. And it was headed their way...
  19. There are avelanches approaching! Not far off, but not hitting this round.
  20. GM The snake gazed at Young Brittania with big ponderous eyes, hissing once, and then twice, and then folding up in a confused manner. Large as it was, it had crumpled a few scales and bruised and swollen bumps had flowered on its enormous length. It was hurt. And didn't much fancy further punishment. The screams hadn't stopped, of course. There was even a distant sound of sirens that the miraculous hearing of El Heraldo picked up. Along with the cries. For some reason, the dashing crowds had been funnelled into one exit point, were they were making a good job of stampeding into a tiny place, crushing themselves in the process...
  21. that sounds excellent to me, enough to calm it even though it is smarting! 18 - YB - 2 HP - Unharmed 14 - EH - 4 HP - Bruisedx2, staggered Combat over.
  22. "That's the place" said Supercape, intuitively, folding up the list and stuffing it a pocket that appeared on his costume as if by magic, sparkling slightly. At least, I hope it is. But its the best lead we have right now, and pretty good at that that. If she does deal in empowering lost causes, a supply of desperate homeless people would be ripe pickings. Not for the first time, Supercape lamented that Freedom City, so abundant of marvels, should still have homelessness. Such was the machines of cities, it seemed. "And if you know the place, Smokey, you are just the man to get use there. Although first, we have to get out of this establishment, wherever it is. It feels...odd" he added, giving voice to the uncomfortable sensation his supersenses had given him. "Anton, I thank you for your help, and your fine playing. I have to go, and try and make sure nothing distasteful happens. It was a pleasure" he smiled, bowing. "Play it again!" he added, before striding out of the bar. Destination: Port Royal.
  23. Ill presume she can speak to the Hound...via one of her comprehend skills?
  24. "Id keep yourself under the Radar, Rach" suggested Pitch, without stopping her. She walked over a little to pick up the black cantos cane, hefting it in her hand. She continued to take a tight rein on the hellhound, limping up to it and keeping the chain taught. The hellhound was bound tight and defenceless, but she wasn't going to get caught out by it. She took a sorry look at her motorbike, wondering if it could be salvaged. She had to rely on it, as it was adapted for her paralysed foot. It didn't look too bad. Perhaps she could even fix it herself, but she suspected Axel might need to work his oily charms on it. Although it would cost. She dragged herself up to the Hellhound, still smoking herself, and gripped the chains tightly. "So, demon. Who sent you, and why?" she asked in a threatening tone...
  25. "Money then?" asked Lord Steam. "I thought you had more style than just money. Although I can see you are a women who likes to keep herself in luxury" he snorted. He gazed at the Art Deco statues. "Although then again, maybe I spoke to soon when it came to you and style" he conceded. Spinning around, he pointed his cane at her. "So, is that it? you tell a bank computer to double your money? or triple it? why stop there?" he asked. "And why do you think we are going to let you waltz away in your delicious manner, happy to have outwitted us?"
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