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That is, unfortunately, a miss! Devil Ray will respond! 1d20+8=9 a spectacular miss Move Action: March up to Tsunami. Ill pause the combat at this point to see what Blod and Crimson are doing, but post away Thev.
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Pitch (PL 10/15) - Supercape (Impervium)
Supercape replied to Supercape's topic in Archived Characters
Spotted an error: Mind Control (infernal creatures) duration extra should bring it to sustained, not continuous. I have corrected. -
GM "Your guess is as good as mine" answered Dr Ridderwell, still full of enthusiasm. "Probably better, in fact. It could be either, or both. If you were to twist my arm - and that's not an invitation by the way, my wrestling days are behind me - I would say its Terran. But really, it is beyond esoteric. One could spend a lifetime unravelling it" He paused, concerned for a moment. "One word of caution. Somehow, it seems to be resisting our attempts to analyse it - it changes as we observe it, and never seems to like our probes our analysis, as if it was...shielded in some way..." he shrugged. "Shall we take a look? I think Lord Harrow is still investigating..." he explained Meanwhile... Just behind the Baron and his group, Megan appeared, fading into view. Initially she felt a little sluggish, but within seconds her mind was once again crystal clear...
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GM "That seems a good a place as any" agreed Robert, as he sat back in the chair. "Very well, we will replace you back there. Our agents are in place and will be briefed on your status. Please bear in mind the need to keep intervention in the past to the barest minimum" As he spoke he seemed to get fuzzy in image, and Megan started to feel drowsy. "Incidentally, you are not actually here. Your real body is under sedation in a secure facility. This is just a virtual reality construct we have projected into your head. We are scanning your brain and of course we will be selectively deleting some - ries. The process is quite pre - except for - before we send - back. Please do - be alarmed if - holes in what - recall. And some of the - scussion - we ju - had - selectively - emoved. " And with that, Megan fell into a non-slumber... Continued in Stopwatch
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This all looks good to me! A powerful NPC with a rich story. :approved:
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GM "I cant entirely say. Partly because I don't know. Partly because I can't let you know, because if you know, you may act on the knowledge..." he sighed. "Yes, this agency is a headache..." "The one thing we must stop happening is you and I...err...getting together. Procreating, whatever. Every version of collapse is the same, or he is every version. The more you can prevent him from happening in any future, the less powerful he becomes. Potentially, even, he won't be driven insane, a dream I hardly dare hope..." "So that is what I ask you. Make sure that does not happen. And before you ask, there is more here than just your intentions. The stopwatch is keyed to you and I. And it is powerful. It could transport me back to when we first met. It could rewind time. We don't know. And given its power, it could even be used to steal your DNA and create a child out of utero. So, be alert..." "We have all the time we need here. But I have said as much as I feel I am able to...are you ready?"
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Loose stools and a powerful cough are indeed a potent mixture! Get well soon
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GM "But of course!" replied Lord Steam. "I am sure the funder of this marvellous display could call in a few favours!" he smiled. Without further ado, he marched up to the reception area and introduced himself. "Good afternoon, Sir" he started on the attendant. "May I introduce myself, Lord Lucien Lockwood, funder of this exposition of anticipated antiquities and delicious delights!" he said in an almost sing song voice. "I would be most indebted to you, my good man, if you could see to it that we have a look at that big diamond you have here. Splendid peice of gem, I hear. Most keen to see it with my good chums here!" he concluded, indicating El Heraldo and Blod.
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GM "Ha ha" laughed Handsome Jack, his body convulsing. "Nothing is too small, or too big, for Handsome Jack!" he retorted, shaking his fist at the mirror, and by extention, Roi. "French are you?" he asked, presumably noticing Roi's accent. "New to Freedom City? Lost your way a bit, and hope to find it the arms of an angel?" "You can see Angel, for sure. But then - then you owe me a favour. Handsome Jack has always got business to settle, you see? Handsome Jack has a touch of the black heart, like the sad angel and her sad songs. Handsome Jack might need a bit of new blood to settle old scores!"
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GM Meanwhile...at the Bridge... The Captain fingered his shotgun as he heard Devil Ray over his radio. "Understood...I'm sure you can manage..." he said with a leaden voice, before flicking off the radio. He turned to address the frightened sea hand who had first alerted him to the danger. "The man is dangerous, as I am sure you know. Expensive, too. But our employers are not short of resources, and not tall on morals..." he said, almost sighing. "Devil Ray is not an honorable man. And this world has become dishonourable, curse it. I am only content on the Sea. There at least, things are straight and true. The ocean may be harsh at times, but she never lies...she is what she is..." His face was furrowed with anger and concern. "Tonight, I shall make sure that we have some honour!" he said, slamming his left fist down on the bridge.
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GM "You ask questions I cannot answer" shrugged old Harrow, unhappily. "That is why we have intervened at the juncture we picked you out of. The Stopwatch, Robert, yourself, all in one space-time area. It is fragile and dangerous. You see the dangers, the possibilities?" "If we can find out more at this point, it opens the possibility for future intervention. Or past intervention. But at this moment, or relative-moment, we are somewhat ignorant. That is why we have placed several agents there. You are no doubt aware that our agents are trained to interfere minimally - they act in stealth or by impersonation, and do minimal damage. You, of course, will be under no such restrictions. Provided I do not expand any further your knowledge. The more information I give you, the greater the potential for you interfering with the past. You appreciate the conundrum, I am sure..." He paused and massaged his head. "In any case, you, being from that time space area, are at much greater liberty to act than our agents. And you particular abilities lend you considerable effectiveness. So, I am inclined to take a risk and return you..."
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GM "That is one theory, yes. Possibly the best theory. Our so..Collapse..is, however, somewhat insane from his own powers. His perceptions are so distorted. Whilst his power is great, his focus is not. Could he have created the Stopwatch? it is certainly possible. It shares many of his characteristics. There is, like him, only one Stopwatch in the multiverse. Or rather, all Stopwatches are one, linked together..." He scratched his head. "The advanced science of the far future at my fingertips..and yet I still do not fully understand the mathematics of this..." he said, irritated with himself. "As for the Stopwatch, it is keyed to my own being. Or rather, to any Robert Harrow. In possession of the Stopwatch, I, or any Robert Harrow, is able to control the flow of time - stopping it or speeding it up. If he has it, he will be faster even than you...for all your speed, you cannot outrun time..." "But that, as they say, is just the beginning. Or the end. Or the middle. Its all a bit relative here. The Stopwatch is in some way keyed to you, and Collapse, and myself. And we cannot penetrate why..."
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Ok lets move into initiative time! Round 1 25 - Blod - 2 HP 24 - Tsunami - Fatigued - Unharmed - 2 HP 21 - Crimson Tiger - Unharmed - 4 HP 13 - Devil Ray - Unharmed Blod is currently at the Bridge so not engaging in combat, although it would be worth rolling initiative if you can, please, TiffK Tiger is still down under the pier and not in combat with devil ray (Thunder, you can narrate the conclusion to the brawl as you wish). Tsunami has just been spotted by Devil Ray. She has initiative, although as Devil Ray spotted her, he is not flat footed.
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GM Devil Ray took a quick look at the propeller, and the vacuum it was helplessly spinning in. He needed to break quickly to avoid getting caught in the propeller - which may have led to a messy end for the armoured mercenary. Turning his attention upwards, he propelled himself to the surface, and through the air, landing with a dull boom onto the aft of the ship. "Captain...something...or somebody...is keeping the water from the propellers. You aren't going to be able to sail..." he said, a slightly distorted voice sounding into his radio. He scanned left and right...and left again... "You!" his voice crackled, as he pointed out Tsunami to his left, crouching.
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1d20+6=11 Spotted! (Blod remains unseen!)
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"No! No!" wailed Rene in fear as Gallia started to depart, he wrung his hands in desperation. His head spun with mixed emotions that tumbled down through the centuries... "You!" he gestured to Deadbeat "Stop her! Stop her!" he said. "I'm sorry friend, you are on your own here..." said Deadbeat with a sad smile. "I just came to help you out, y'know? I'm happy to help, but, y'see...I'm tied to this world, and you, by something you lost..." He gave a little whistle and a wave, and then, in a blink of an eye, he was gone. "Like I need another mystery!" cursed Rene at the empty space. I lost something? He did seem...familiar....
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Ill just go for a thematic "Noooo!" and Deadbeat evaporating into a puff of mystery!
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A few crunch points: Abilities dont seem to add up (I count 56) Skill Mastery cannot be taken for concentration (you cant take 10 on concentration) COmprehend doesnt seem to add up to 4PP - how many ranks of comprehend have you got?
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Pitch (PL 10/15) - Supercape (Impervium)
Supercape replied to Supercape's topic in Archived Characters
Player Name: Supercape Character Name: Tazel Power Level: 8 (150/150PP) Trade-Offs: +3 Attack / -3 Damage, +4 Defence / -4 Toughness Unspent Power Points: 0 In Brief: Infernal one foot high flame Alternate Identity:None Identity: Public (but rarely seen) Birthplace: Infernal Realms Occupation: Infernal Creature Affiliations: Pitch, other infernal creatures Family: None Description: Age: Immortal (not applicable) Gender: None Ethnicity: None Height: 1 foot Weight: Virtually none Eyes: Red Hair: None Tazel looks like a wisp of flame, about one foot high, with glowing red eyes. He can, if he wishes, fade to invisibility, but if is touched or touches something, he will flare again, burning whatever comes into contact with him. Power Descriptions: Tazel's powers revolve around being a creature of living flame - small but fast and deadly. History: Tazels history is unknown. He has been bound into complete servitude by the Canto bloodline, and whilst he hates them and will conspire at every point to undo them, he has to obey Pitch / Carmen perfectly. He was bound about thirty years ago. Whilst he has to be completely obedient, he need to not reveal his own past or thoughts. Personality & Motivation: Tazel is an infernal creature. He is not the most powerful (he allowed himself to be bound by Carlos Canto), but he has a cunning streak and a persuasive tongue. He seeks the ruination of all mankind and particularly misery on the Canto family, but of course is powerless to do so other than by deception. Powers & Tactics: Tazel likes to use his words to manipulate, but if forced to, or inclined to, fight, he will dart around and strike with his infernal fire. Abilities: -10 + 0 + 6 + 2 + 0 + 6 = 4PP Strength: 0 (-) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 14 + 16 = 30PP Initiative: +4 Attack: +11 (+7 Base, +4 Size) Grapple: +0 Defense: +12 (+8 Base, +4 Size), +8 Flat-Footed Knockback: +2 Saving Throws: 3 + 6 + 6 = 15PP Toughness: +3 (+3) Fortitude: +6 (+3 Con, +4) Reflex: +6 (+0 Dex, +6) Will: +6 (+0 Wis, +6) Skills: 44R = 11PP Bluff 8 (+11) Diplomacy 8 (+11) Intimidate 12 (+9 with Size) Languages 0 (Latin [Native]) Notice 4 (+4) Sense Motive 8 (+8) Stealth 4 (+16 with Size) Feats: 2PP Improved Initiative 1 Taunt Powers: 9 + 6 + 10 + 8 + 16 + 14 + 20 + 5 = 88PP Concealment 4 (All Visual Senses; Extras: Continuous; Feats: Selective; Limitations: Passive ) [9PP] Comprehend 3 (Read, Speak, Understand all Languages) [6PP] Flight 3 (50 mph; Extras: Continuous; Feats: Subtle ) [10PP] Immunity 8 (Aging, Disease, Environmental Effects [Hot, Cold], Poison, Starvation and Thirst, Suffocation (all) ) [8PP] Insubstantial 3 (Energy [fire]; Feats: Innate; Flaws: Permanent (+0) ) [16PP] Shrinking 12 (Diminutive; Feats: Innate, Normal Toughness; Flaws: Permanent (+0) ) [14PP] Strike 5 (Living fire; Extras: Aura, Duration (Sustained); Flaws: Permanent (+0) ) [20PP] Super-Senses 5 (Counters Visual Obscure) [5PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECT Strike Touch DC 20 Toughness Damage (Energy) Totals: Abilities (4) + Combat (30) + Saving Throws (15) + Skills (11) + Feats (2) + Powers (88) - Drawbacks (0) = 150/150 Power Points -
Player Name: Supercape Character Name: Pitch Power Level: (10/15) (205/250P) Trade-Offs: None Unspent Power Points: 45 Progress To Gold Status: 70/90 In Brief: Daughter to a famous Black Magician and Hells Angel, with the power to bind the infernal. Alternate Identity: Secret Identity: Carmen Canto Birthplace: Mexico City Occupation: Rock Music Journalist Affiliations: Rock Report magazine, some biker clubs. Family: None (Known) Description: Age: 27 (DoB: 6/6/1986) Apparent Age: 20-25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6†Weight: 55Kgs Eyes: Green Hair: Brown (dyed to dark blonde, occasionally red) Carmen looks like a slightly scruffy but sexy rock musician / biker. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire her upâ€, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). Power Descriptions: Carmen’s own power is a type of black magic, that revolves around control of infernal metal, smoke, and fire. She can summon chains to bind people, or hurl fire or metal (or burning metal) at her enemies. She is able to control fire, and hurl bolts of smoke that suffocate people. These powers tend towards the visible – with fire and smoke being hurled around, and the sound of a “forgeâ€, metal on metal. She also is almost always in possession of her fathers “devil stickâ€, which looks like a blackened wood cudgel with a brass head in the shape of a goat. Apart from its functions as a club and (for her) a walking stick, it can also bind devils, grants mastery over animals associated with the devil, and grants the holder the ability to “see†devils. The stick is relatively innocuous at rest, but emits a unearthly screeching when its primary powers are being used. Tazel, the demon bound to her, normally resides “within†her and can grant her increased physical power as above. The demon, whilst malign, is totally under her control. She can eject him and command him to act independently. Tazel then appears as a small whispering fire, about a foot high. Whilst Carmen has plenty of metaphysical power, she is not averse to using mundane equipment in her persona as a cool, tough, biker / rock chick. She drives a souped up powerful motorcycle (adapted for her disability), which has a shotgun stored in it. She also carries a knuckleduster (or stores it in her motorcycle) as a weapon of a rock biker anarchist. Of course, she loses these weapons in more polite society or when police are around. She is the owner of the Cantos Diaries, written by her father, a tome of sorcery and infernal knowledge. Whilst it appears to be a large leather and rather battered regular diary, its inside are a mess of scrawls and diagrams. It is largely incomprehensible, and one is left with the uneasy feeling that the messages inside change from day to day. Whilst it is painful to read and understand, it contains much hidden and black knowledge. The twisted scrawls of the Cantos Diaries can be used for plot device, inspiration use of HP, or even complications (by deceptive or misleading information). History: Carmen’s story starts with her father, Carlos Canto. He was a practicing occultist in a biker gang, not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic – in particularly dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. Carlos’ luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter – leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. As she became – or rather fell – into becoming a rock music journalist – she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ‘Grease’ Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned the ways of her fathers’ sorcery. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon “the infernal forgeâ€, the ways of hammer, steel, smoke and fire. But there was more in the diary. It seemed that Carlos, ever the cunning, had left a back door to get out of whatever strife he was in. His daughter, immune to any infernal power, would be even stronger than him, and his key to escape… Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionateâ€, in good and bad ways, able to love and hate quickly. Perhaps her most striking feature is loyalty – if somebody helps her or is her friend, she will always come to their aide. She has an anarchic streak – and has broken the law on numerous occasions with petty offenses. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Pitch’s main problem is mobility. Her only way of travelling fast is to “Flame walkâ€, jump into fire and come out the other end, and her disability makes traveling otherwise even more difficult. Usually when fighting she will hurl metal, smoke, and fire at her enemies. If fighting infernal creatures and she has the opportunity, she may use her devil stick to banish them or to command them. If for some reason she needs to come into physical contact (e.g. to use the devil stick) she might hurl a chain at an enemy and then pull them to her. If she is deprived her powers or they are ineffective, she is still a skilled fighter. Although not trained in any specific technique, she has been around and in brawls most of her life, and would not be adverse to using firearms or other weapons. Empowered by Tazel, she is ferociously (but not superhumanly) strong, and is able to let rage and anger empower her further. Whilst she is a wild fighter, and reckless at times, she is not averse to gaining the upper hand through more subtle approaches. She has, for instance, bound certain animals to her will in order to spy through them. Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Blaze walks with a noticible limp. This makes things like acrobatics and so on very hard or impossible for her, and she cannot run far. She would not be able to operate normal vehicles, and is easy to unbalance. Should she be without a cane or her callipers for her right lower leg, she would be very unsteady, unable to run. Pain and Addiction: The nerve damage her father caused has left her with intermittent neurological pains. This can make her tired and irritable, and misuse things like painkillers or sleeping pills or alcohol. Enemies: Demons, and perhaps even given her fathers’ fame, some mundane groups like rival biker gangs. Kiss Goodbye: Her Infernal Forge magic is based on passions like anger and fury, emotions she can easily summon up. But if she is kissed (by anybody, anywhere), she loses this power until she can expose herself to a flame. On a similar note, she can also not use her powers if particularly calm or at rest. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. She can’t settle. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artifacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable – such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must reingest him. Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24PP Strength: 12/22 (+1/+6) Dexterity: 14 (+2) Constitution: 14/24 (+2/+7) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 20 = 40PP Initiative: +6 Attack: +10 Grapple: +11/+16 Defense: +10, +5 Flat-Footed Knockback: -5 Saving Throws: 5 + 3 + 8 = 16PP Toughness: +4/+10 (+2/+7 Con, +3 Protection) Fortitude: +7/+12 (+2/+7 Con, +5) Reflex: +5 (+2 Dex, +3) Will: +10 (+2 Wis, +8) Skills: 72R = 18PP Bluff 8 (+12) Craft (Artistic) 2 (+3) Craft (Mechanical) 2 (+3) Diplomacy 2 (+6) Disable Device 2 (+3) Drive 4 (+6) Gather Information 4 (+8) Intimidate 8 (+12) Knowledge (Arcane Lore) 4 (+5) Knowledge (Philosophy and Theology) 4 (+5) Knowledge (Popular Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native]. Spanish) Notice 4 (+6) Perform (Singing) 4 (+8) Perform (Stringed Instruments) 4 (+8) Sense Motive 4 (+6) Survival 2 (+4) Feats: 9PP Attractive Benefit: Owns the Cantos Diaries (+4 to Knowledge rolls re: Infernal) Equipment 7 (Free from Orichalum Award) Fascinate (Bluff) Favoured Enemy (Infernal Creatures) Improved Initiative Power Attack Rage 2 (+4 Strength, +2 Fort, +2 Will, -2 Def, 10 Rounds) Ultimate Effort (Will Save) Equipment: 7PP = 35EP Multi-tool [1EP] Knuckleduster [2EP] Shotgun + Stun Ammo (Salt Rock) [14EP] Masterwork Camera [1EP] Vehicle: Supercharged Motorcycle Size: Medium; Strength 20; Toughness 10; Features: Hidden Compartments 3 [DC 30], Smoke Screen; Powers: Speed 5 (250mph) [17EP] Powers: 13 + 1 + 1 + 4 + 27 + 2 + 1 + 49 = 98PP All powers have the infernal and magic descriptors unless otherwise specified. Device 4 (Cantos Devil Stick, 20 PP Container, Flaws: Easy to Lose, Feats: Indestructible) [13PP] Comprehend 2 (Speak to, Understand Animals; Flaws: Limited to animals associated with devilry) [2PP] (E.g: Goats, Rats, Pigs, Snakes, Black dogs / cats / birds.) Devil Binding Array (11PP Array, Feats: Alternative Power 2) [13PP] Base: Mind Control 10 (Bind Devil; Extras: Conscious, Duration (Sustained); Flaws: Limited (Infernal Creatures), Range 2 (Touch); Feats: Mental Link ) [11 PP] AP: Animal Control 10 (Extras: Conscious, Sensory Link, Flaws: Limited to animals associated with devilry, Range 2 (Touch); Feats: Mental Link) [11 PP] AP: Nullify 10 (Exorcism, All Infernal Powers; Flaws: Range 1 (Touch) ) [10PP]Strike 2 (Feats: Mighty, Affect Insubstantial 1) [4PP] Supersenses 1 (Visual Detect Infernal) [1PP] Immunity 1 (Aging) [1PP] Immunity 2 (Poison, Disease; Flaws: Limited [Half]) [1PP] Immunity 5 (All Infernal Effects; Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [4PP] "Spinal Tattoos" Infernal Forge Magic Array (22PP Array, Feats: Alternative Power 5) [27PP] Base: Snare 10 (Feats: Reversible, Tether) [22PP] “Infernal Chains†AP: Damage 8 (Extras: Cone Area, Feats: Decrease Area 6 [20-80foot cone] ) [22PP] “Breathe Fire†AP: Damage 10 (Extras: Ranged Feats:Affects Insubstantial 1, Variable Descriptor 1 (Metal/Fire) ) [22PP] “Infernal Blast†AP: Element Control 10 (Fire: Feats: Precise) [21PP] AP: Teleport 8 (800’ as Move Action, 2000 miles as full action; Extras: Accurate, Flaws: Medium (Fire), Feats: Change Direction, Change Velocity, Easy, Progression 3 [1000lbs]) [22PP] “Firewalking†AP: Suffocate 7 (Extras: Range) [21PP] “Smoke†Protection 3 (Drawbacks: Power Loss [entirety of spinal tattoo is covered]) [2PP] Regeneration 1 (Resurrection 1 / week) [1PP] Tazel the Demon Array (48PP Array; Feats: Alternate Power 1) [49PP] Base: Alternate Form 7 (35PP Container; Extras: Continuous) [42PP] "Demon rumbling in the belly" Comprehend 3 (Speak, Understand, Read All Languages) [6PP] AP: Summon 10 (150 PP; Extras: Fanatical, Heroic, Duration [Continuous]; Feats: Mental Link; Drawbacks: Full Round to Expel [-3]) (39PP) "Tazel expelled" DC Block ATTACK RANGE SAVE EFFECT Unarmed* Touch DC 16/21 Toughness Damage (Physical) Infernal Blast Ranged DC 25 Toughness Damage (Varies) Breathe Fire Cone DC 23 Toughness Damage (Energy) Infernal Chain Ranged DC 25 Reflex Snare Smoke Ranged DC 22 Fortitude Suffocation Devil Stick Touch DC 17 Strike Damage (Physical) Bind Devil Touch DC 25 Will Mind Control Bind Animal Touch DC 25 Will Mind Control Exorcism Touch DC 25 Will Nullify Totals: Abilities (24) + Combat (40) + Saving Throws (16) + Skills (18) + Feats (9) + Powers (98) - Drawbacks (0) = 205/250 Power Points
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"I dunno about this, Harry, mumbled the Mess, shaking his shoulders in an attempt to limber up. "I ain't gonna be bustin' some schmuck's head open. It ain't fair, it ain't right. I got the advantage..." he said to himself. "Just take it easy on him then, my friend!" replied the Hound, stroking his chin at the possibilities. He was sure Harry could handle himself against any regular fighter in the ring. He could pretty much handle himself against most metahumans when it came to a straight game of pugilism. What he wanted to know was who the champ here was...partly, despite his confidence, because he didn't want his friend in trouble. "You got it!" replied the Mess, giving a thumbs up. "I'll keep it low-key!" he said, giving a few jabs and crosses to his shadow to warm up.
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I know kids today dress...strange...but this is... "Excuse me madam" he said, a trace of stiffness in his voice, but with words laced with politeness. "Are you well? did you fall? I heard a scream...." he turned his head this way and that puzzled. Perhaps it had just been that outrageously dressed woman, although she didn't look the screaming type - and given her footwear falling over was probably a daily occurance. "I...don't recognise you madam, are you a student here?" he asked politely. She looked like a student, he conceded, just a very studenty-student. He would have recognised someone like her, he reasoned - although new students arrived and the occasional outrageous makeover was part of university life.
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GM The vampire started reforming as soon as Revenant poured forth her own strength. He was starving - it took some skill to feed him without him gorging. The to and fro of strength was enough to fatigue Revenant and Save the vampire - although he looked and probably felt pretty worse for the wear. "The Master - it seems we are as disposable to him as mortals!" he cursed. "His Elixir was just another way to chain us to him. Not that I would be believed, he has tentacles everywhere within the world of the night!" he fumed. "You must stop him! he will destroy us all!" he said, grasping on to Revenant with weakened hands, half stumbling into an embrace.
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"Awesome!" laughed the Mess, excitedly, slapping out his hand for a shake. "My names Mess. Bloody Mess" he explained. "I should have brought my superhero costume, but I left it in the caddy" he said, slapping his forehead. "I guess I'll have to make do for now..." he shrugged, the tattered t shirt still hanging off him. He jabbed a finger towards the construction site. "Do you know where this Riveter guy is? I gots some hunches he is around here, but...no idea where?" he asked, scratching his nose. The Hound was a mile away after his spurt of speed. And he didn't want to go back to get him whilst the Crusader launched himself into a fight. Either the Mess would miss the fun, or the Riveter would be a handful. Either way, he wasn't going to let the Crusader waltz into a fight and leave the Mess behind...
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GM At the top of the tower, by the helipad, two maintenance men were flashing the golden G sign over the skies, using a converted spotlight. The night was black, and quite chilly. At the top of the tower, exposed to the winds, the two men were cold and miserable. "Hey at least it ain't raining" said one, puffing into his chilled hands. "Look! Look!" pointed the other. "Its her...that...you know...disaster girl...the one Jack Jackson is always writing about. What's her name now?" muttered the other, shorter and balder one. The first maintenance worker sighed and pointed, with a facepalm, to the "G" on the spotlight. "Glow! thats it!" said the shorter worker excitedly.