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Supercape

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  1. Player Name: Supercape (Platinum Reward) Character Name: Doctor Zero Power Level: 10/12 (180/180PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Communist Hero frozen in the 80s, now thawed! Alternate Identity: Doctor Lev Losev Identity: Secret Birthplace: Moscow, Russia Occupation: Physician Affiliations: None Family: None (Alive) Description: Age: 60 (DoB: 03/03/1953) Apparent Age: 30 Gender: Male Ethnicity: Caucasian Height: 6’1†Weight: 100Kgs Eyes: Blue Hair: Brown Doctor Zero is a handsome, square jawed tall man with a magnificent physique. He is muscular and broad chested, with a triangular shape. His hair is short and wavy, and his eyes a glistening blue. He looks a picture of health. Power Descriptions: Doctor Zero’s powers are fundamentally invisible – being augmented strength, agility, intelligence, and heightened senses. He uses three devices: a sleek looking pistol with a faint blue glow on either side (his freeze gun), that fires various ice and cold based powers, his costume – which includes noisy boot jets, and a mask which includes enhanced vision and can glow red when used. History: Doctor Losev was a skilled and intelligent physician and psychologist, destined for great things in the USSR. Born and brought up in the height of the cold war, he quickly lapped up soviet doctrine and propaganda, and became a valuable asset to the state. The combination of talent, dedication, and loyalty soon had him transferred, with full honours, to a top secret research station in Siberia with the honorary title of captain in the Russian army. Here, he worked on the Soviet super-soldier programme, alongside their special forces and special weapon programmes. Ultimately, he developed his formula, and, in the spirit of all fanatical scientists, used it on himself. The serum dramatically improved his physical and intellectual abilities. Serum Zero, as it was called, started to be rolled out into the soviet agencies, but by this time, the research had come to the attention of Mastermind, who wished to appropriate such dangerous technologies for himself. The supervillain supercriminal soon saw to it that the Siberian research station was destroyed from within, by sabotage, and mopped up with mercenaries disguised as Americans. What was Doctor Losev to do when the prize of the USSR was attacked by America? In a flash, he rescued the armoured suit and Freezonium pistol of the special weapons division, and went to serve his country as Doctor Zero! Alas, strong as he was, he was no match for the Mastermind and his cunning plans. He fought bravely, but the facility was lost. Seeking revenge, he flew after the strange craft (that he believed was American), over the Arctic. It was here that he ran out of fuel, and collapsed, thundering into the freezing wastes. This would have killed any man, but not Doctor Zero. The special formula he had been subjected to put him into a state of suspended animation. Here, he would sleep for thirty years until found by a Norwegian Survey Team… Personality & Motivation: It may be well into the 21st Century, with communism collapsed, but not in Doctor Zero’s mind! He is not strictly speaking a nationalist (although he is fond of Russia), but he is a political fanatic. For all his mighty intellect, Doctor Zero is not particularly sensible. Whilst his politics and ideals collide with the modern world, his ethics do not. He is all about protecting the common man, stamping down on criminals (in this respect he is quite right wing by today’s standards), and eliminating corruption. For all his idealism – and this is important - he is a hero. He would lay down his life to protect an innocent. Powers & Tactics: Doctor Zero prefers to fight tactically if at all possible, carefully planning an attack to use surprise, deception, and superior positioning. He has considerable military training and a superhuman intellect that he would always like to use – for the pleasure of narcissism as much as the tactical edge. Having said that, he can never resist a monologue on politics or ethics to a foe if at all possible. When fighting, he will usually use his freeze gun to incapacitate his enemy first. He prefers not to injure if possible (as a doctor, even a military one, he prefers to use minimal damage). If disarmed he is still an able hand to hand fighter. Complications: Brainwashed: His time working for ultra-secret Soviet projects meant he had to undergo extensive psychological “programmingâ€. It is feasible that some subconscious directives, triggers, or knowledge lurks under the veneer of rationalism if somebody found out how to manipulate him… Member of the Communist Party: Doctor Zero is a fanatic communist who loves to lecture on the evils of corrupt capitalism. Issues such as freedom of speech and democracy are not on the agenda for him (as in he neither opposes them nor advocates them). Even his alter Ego is a member of the communist party of America. As such he experiences fear and suspicion, and often comes into open conflict with “the systemâ€. Monologue: In conjunction with his beliefs, he is a lover of oration and speech, pausing at vital moments to lecture his opponent and thus allowing them to time to recover and counter attack or escape. Hippocratic Oath: As a physician, Doctor Zero will always do his best to heal and help the injured, even his enemies. Out of Gas: His suits jet-boots have only limited fuel, about five minutes worth of full flight. Its enough for short jaunts, but he can’t fly long distances on them. Dried out: Freezonium, the mysterious chemical that powers his ice gun, is able to induce extreme cold. However, to produce ice (the snare, obscure, and blast effects) requires at least some moderate amount of humidity in the atmosphere. In very dry environments, or air-sealed environments, this can run out very quickly, meaning he would be unable to create ice. Even in humid environments, ultimately the gun will run out of Freezonium ammunition. Abilities: 16 + 16 + 12 + 16 + 2 + 6 = 68PP Strength: 26 (+8) Dexterity: 26 (+8) Constitution: 22 (+6) Intelligence: 26 (+6) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 20 + 20 = 40PP Initiative: +8 Attack: +10 Grapple: +18 Defense: +10 (+10 Base), +5 Flat-Footed Knockback: -5 Saving Throws: 2 + 0 + 5 = 7PP Toughness: +10 (+6 Con, +4 Costume) Fortitude: +8 (+6 Con, +2) Reflex: +8 (+8 Dex) Will: +6 (+1 Wis, +5) Skills: 68R = 17PP Intimidate 8 (+11) Knowledge (Behaviour Sciences) 8 (+16) Knowledge (Life Sciences) 14 (+22) Knowledge (Tactics) 4 (+12) Language 4 (English, French, German, Mandarin, Russian [Native]) Medicine 8 (+9) Notice 8 (+9) Perform (Oratory) 2 (+5) Survival 4 (+5) Feats: 6PP Attractive Benefit (Use Tactics Skill for Master Plan) Fearless Jack of All Trades Master Plan Uncanny Dodge (Auditory) Powers: 0 + 0 + 0 = 0PP Device 7 (Ice Gun, 35PP Container; Flaws: Easy to Lose ) [21PP] Freezonium Array (32 PP Array Feats: Alternate Power 3 ) [35PP] Ice X: Snare 10 ( Extras: Contagious Feats: Tether, Ricochet; Drawbacks: Destroyed with any heat/fire damage (-1)) {31PP} Ice Bolt: Blast 10 ( Extras: Autofire; Feats: Richochet) {31PP } Zero Ray: Paralyse 10 (Extras: Ranged [ b]) {30PP } Blizzard Bomb : Obscure 10 (Snow Extras: Independent (+0) Feats: Slow Fade 1 [1 minute]) linked with Environmental Control 10 (Extreme cold Extras: Independent (+0) Feats: Slow Fade 1 [1 minute] ) {16+16=32PP} Device 3 (Suit; 15PP Container Flaws: Hard-To-Lose, ) [12PP] Flight 5 (250mph ) [10PP] Immunity 1 (Ice X) [1PP] Protection 4 [4PP] Device 1 (Mask; 5PP Container Flaws: Easy to lose ) [3PP] Super-Senses 5 (Direction Sense, Infravision, Microscopic Vision 2 [Cell Sized], Ultravision )] [5PP] Immunity 1 (Environmental Cold) [1PP] Immunity 2 (Aging, Poison Flaws:Limited to half effect ) [1PP] Quickness 2 (x5 Speed Flaws:Limited to mental ) [1PP] Super Senses 3 (Extended normal hearing [x10], Extended all vision [x10] () [3PP] Drawbacks: (-0) + (-0) = -0PP Totals: Abilities (68) + Combat (40) + Saving Throws (7) + Skills (68) + Feats (6) + Powers (42) - Drawbacks (0) = 180/180 Power Points
  2. Ok so now Synth is - or will soon be archived (not bad, but didn't quite hit the spot, not enough story engine), I am tossing about alternatives. I have an emryonic idea here - an 80s Soviet Superhero, all fanatic brainwashed communist and cheesy sexed up 80s TV doctor/super spy. Awakes from frozen slumber (yes, its a mirror image of Cap America in some ways). A man out of time in the city of tomorrow. I'd like comments and ideas etc on how to spice the guy up and make him fun. I certainly don't want a dull grey Communist hero, I'm thinking Barbara Bach in the Spy Who Loved Me - or Doctor Killdare or Charlies Angels type of flavour. Just with "Long live the Proleteriat!" monologues.
  3. NPC "Seems like we got plenty of heat then" muttered Harry, dejectedly. If there was one thing that ruined his day, it was getting shot at. "Mr. Zhou is certainly getting his money's worth. But we can't back out now. We need to disentangle this. And not get killed. Yes, I have to say I'm a big fan of not getting killed" he continued, shifting his eyes around the bar even as they spoke. "Thing is, we aren't much closer to finding this girl than when we started. All we got know is that half of china town - and probably not the good half - is after her. And from the sounds of it, they aren't having much luck either. Which is probably a good thing for little miss mystery..." He downed the last of his drink. "Take care Mr. Chen, and keep your eyes open. I think this has become a lot more serious than just a missing girl..." he said, dusting off his bloodstained Mac and exiting the bar.
  4. First off Id suggest editting a character as opposed to reposting! Whizztastic character! A few crunchy points - sorry. I'm feeling ill and light headed, but I spot these! 1. Blast 10 is a 20PP power, so it will need a Device 4 Power (12 PP if its easy to lose) 2. I'd throw in Disguise to the skill mix, something like Disguise 0 (+0) [+10 with Morph] 3. Put in flat footed Defence of +3 4. Put in the multiplied for Quickness like so: Quickness 9 (x1000) and similar the speed for Speed 10 5. Specify that you can understand rather than speak languages in Comprehend 1 A suggestion: Complications like "do good" and "Save innocents" are pretty much taken for granted here. Its fine to add that as fluff, but you dont need to put them down as specific things to get HP from. Whilst the site does accept flawed and messed up personalities, everyone is pretty much a hero - everyone here has those complications (more or less). Everyone would get an HP for protecting innocents heroically. I say that because if you subtract those two from the list (motivation and honor) you are left with just one other: Secret ID. That's fine, a staple complication. But you may wish to contemplate adding more flavour here. Of course this is largely personal taste, but complications are one important part of the engine of good stories (and fun?). Whilst crowbarring an ill suited complication into the mix, or just shoving one to HP whore, are both bad ideas, I would just suggest reflecting a moment and see if you can spice up that side of things. Even simple things like allergic to diary products (due to alien metabolism) or exuding an unpleasant odour when he lies can add to a thread (silly examples of the top of my head).
  5. NPC "The Red Pole eh?" replied the Hound, taking a stiff Bourbon and noting down the name. He still felt jittery after being shot at. And his mac still had Mister Chen's blood on it. He scratched the back of his head. "Damn, it ain't even noon, and already we are dodging bullets. Well, must mean we are getting closer, at least" he said, giving the Mess a friendly elbow. It jolted his arm sufficiently for him to dribble some Guinness down his t-shirt and give Harry a withering look. "By rights we should go back to the barn and clean up" he said, chewing his pencil. "But I gotta hunch we are onto something here. You were saying something about...the Golden Serpent? guess there are some colorful names in the Triads, I'll give you that..." he said, stabbing his pencil back down to his notebook and giving Mr. Chen an expectant look.
  6. "A drink?" smiled the Mess, as he concentrated on the bullet wound in his arm. He may not have been a surgeon, but it was fairly simple to use his blood to push the bullet back out and seal up the wound to stop the bleeding. His arm hurt, and a big black bruise was swelling, but he wouldn't bleed out. "Now your talking" he said, flexing his arm. "I'll have a Guinness. Or make that two. Or make that..." "Yes yes we get the point..." interrupted the Hound, snuffing out his cigarette with his heel "Sorry about him, Mr. Chen. But he does have a point. He needs to keep his fluid and iron levels up for his, you know..." he explained, waving his hand at the lump of swollen muscles that was Bloody Mess. "You got it!" said the Mess, giving the thumbs up. His swollen physique was gradually returning to normal, which was still like a brick wall. "Let's hit the nearest bar! and somewhere out of Chinatown, I think! I don't want to be spitting out another bullet!"
  7. "And we'll deal with them just like we dealt with you, sucker!" laughed the Mess. "Lets take a ride! I think there is someone you want to apologise to before you get locked away!" With another few mighty steps he launched himself into the air, back out the window, and down to the ground, where the Hound and Mr. Chen were waiting. "What took you so long?" asked the Hound, lighting up a cigarette and studying the assassin with a smile on his face. "I'll be faster next time" laughed the Mess, as he stuffed the face of the assassin into Mr. Chen's view. "Here's your killer, Mistuh Chen" he said, as politely as possible. "You know him? he said he was sent by some...errr...Angthing of Sungthingorother..." he mumbled, before rattling the man with his mighty limb. "Here, you tell him what you told me!" he shouted at the man.
  8. "The what of what?" grumbled the Mess, barely understanding. He stood up, throwing the man to the wall and holding him there by his neck in an iron grip. "I don't know what the hell you are talking about" he yelled right into the man's face "The Soon of Ang? What kinda stupid name is that? And where do I find this dude, heh? where were you gonna pick up your wages for tonights work?" He looked around the floor and room, and with his other hand, grabbed the huge gun that had been placed by the window. With a grunt, his fist contracted around the steel, and crushed the barrel. "Don't think you will be getting many bullets out of that little piece, my friend. Not tonight!" he said, his face alive with anger. If there was one thing he didn't like, it was being shot at.
  9. Nora positively gorged on blood! (and wasn't exactly a child, just a bit short in the brains department). However, she was not exactly a vampire either. She was created by one, but other than being undead and drinking blood, the similarity stopped.
  10. GM Backstage... The showgirls and singers didn't have their own rooms, just cramped and smoky halls lined with cramped and smoky mirrors, the flutter of make up powder intermingling with the ever - present waft of cigarettes. "Look who it is, the weeping angel" sneered Molly Webb, another singer. She was taller than Agnes, and older too. Perhaps, in her youth, she would have even been more beautiful. But, whilst still striking and full of swish and allure, her features had begun to draw in, taking the sting out of her looks. She had broken many hearts, and no doubt would break several more, but the years of alcohol would not leave her unravished for much longer. "Cry me a river honey, you do it so well!" she laughed as she powdered her nose. Molly's tounge was a sharp as a sword and full of acid. She wielded enough power in the club that a few nervous laughs followed her taunt. "And you leave that nice young Frenchy you were talking to alone. I fancy a bit of continental for breakfast!" she giggled. Just outside... Croak put an iron arm on Roi as he got up. "You ain't going anywhere near backstage, sonny" he croaked, the scar across his neck livid and dancing as he spoke, his eyes communicating the anger. "Staff only. And the Angel, she's mine, you get it?" Hatchet raised an eyebrow and looked on, studying the scene for across the smoke filled club.
  11. 1d20+14=18 Intimidate roll.
  12. "Take it easy, sunshine!" yelled the Mess in the man's ear, his arms, ballooned with strength, held the man in an unbreakable grip. "I can crush your ribs like prawn crackers" he said, thinking of the taste in his mouth. He gave an experimental shift of his arms that pushed some air out of the man's lungs. "And we haven't even started on how my knuckles are going to dance with your face, and my boot kick your ass" he chuckled. "Because I don't like getting shot much, see? And you don't like getting sent to hospital with dust for bones. But seeing as we are all cosy here, what I do like is people who talk. You get it?" He gave another squeeze and bellowed in the man's ear. "Who sent you? who do you work for?"
  13. NPC "You are the man!" said Harry, giving two thumbs up and resisting the urge to high five the man. Partly because it would look distinctly stupid, partly because he reckoned the man would probably break half the bones in his hand if he did so. "Hector is it?" he needlessly asked, his mind dashing through the various lowlifes he had come across to see if any would fit the bill. He knew a few Hector's of course from his many years in the force, but nobody slotted into place. "You got it! Come on Fre...err...Fernando..." he twisted. "That's right. Fernando the Furious! Short on hight, Tall on fist!" he blurted. "Who are you calling sho...?" began the Mess. "Nobody, Furious Fernando!" interrupted the Hound, giving his partner a friendly clip round the ear. "Your up! lets get going! Come on honey!" he added to Revenant as he grasped each of his partners - more as shields than anything - and marched into the frenzy.
  14. Harry "the Hounds" notebook of important contacts: Ricky Ferreti No good barfly toad. Hangs around the Fens. Runs when he can. But his nose is so close to the gutter, he picks up plenty of dirt. And even though he is a slimy one, he usually comes good and tells the truth. So far. Sam Gannon Public defender. Smart ass lawyer who thinks he knows it all. Hell, he probably does. He is a good guy, sent us a load of work. Ok, so a lot of it was charity cases who couldn't pay a dime, but its work even so. He is good for our reputation. Lance Ricks Police guy. Don't hold that against him. He knows his stuff. A whizz with all that computer stuff and looking at pictures and everything. We go back, I helped him sort himself when he started using. Good kid, need to make sure he stays on the straight and narrow... Detective Kimberly Stine Fens detective. Killer smile. Killer legs. Killer...oh hell, killer everything. Bet she breaks a few hearts down at the cop shop. Best keep on her good side. She knows whats going down. More to her than a pretty smile. And pretty legs. And pretty...[entry redacted].
  15. No indeed! With a +24 Bonus cant lose but 1d20+24=43 for the fun of it!
  16. "I'm on it!" roared the Mess, taking a few heavy steps towards the window, then crouching down. For all his bulk and muscle, he was fairly limber and agile. He could make the leap without difficulty. The short and wide lump of muscle was propelled upwards by his mighty limbs like a hurricane. A splattering of his blood trailed behind him, testament to his own bullet wound, a forgotten irritation now. "I'm coming for ya, bozo!" he yelled as he sailed through the street, landing like a cannonball through the other window. Glass splintered and shattered, sailing through with him. Shaking his head and throwing off the glass, he reached out...
  17. Hound is just taking cover from this point Mess is leaping up to the window, and presumably through it? and then grappling the assailant. 1d20+10=17
  18. "Ah, just the man!" smiled Supercape, genuinely pleased to see Smokey and not have a blast of some awful fire or electricity in his chest. "You probably don't want to hear this, but the world you stand on is in danger. Now, ordinarily I imagine you would be more inclined to sell your services to the highest bidder. But unless you have a secret hideout in a nearby galaxy, or, even better, alternative universe, I would suggest you pay attention. Galactic destruction would suit you no better than it would I..." "Your..friend...Knives just got involved with an entity that seems to play with dimensional anomolies the way you would play with a ball. And right now we need to find him as quickly as possible, and stop this madness..." He gave a raised brow to Trigger. "Don't we?" he asked.
  19. "Ouch!" cursed the Mess as a bullet ripped through an inflated arm with a splendid display of blood. "I can't say I'm to fond of getting shot..." he muttered, his teeth clenched from the ache in his arm. "Keep him still, Harry" He took a few steps forward, and then, focussing his attention on the bleeding wound, tightened his fists, envisioning the blood stopping, and coagulating to iron hardness, plugging the wound. "That should hold him..." he finished, to the sound of a relieved sigh from his partner, who was not liking all the blood and danger one bit. "Now let's get that shooter!" he roared, turning his attention back up to the sound and light of gunfire. "Yes, let's you do that..." moaned the Hound.
  20. 1d20+10=20 which I guess is an injury and a bruise Mess, for his turn, will for full action, heal Mr. Chen (Healing 8, stabilise feat).
  21. GM The air, heavy and wet, was now alive not just with the crawling and creeping denizens of the swamp, but the screams of terror from the swamp people. Not all fled, not all cowered, but all wailed. A futile spear, a futile dart, and a futile arrow whizzed through the air in half hearted defiance at El Heraldo, but the back of the people had broken. Broken crow prized one eye open. "You sound like a General..." he laughed at El Heraldo's rousing speech. "And now, we charge into the future..." he said, raising his hands in a prayer to unknown gods and forces. "It has been interesting knowing you..." he said with a smile at Young Brittania. "And to know that there are heroes for justice and liberty in the future is warming to the soul. But remember, it is vital that you..." Broken Crow faded, evaporating into fog and mist, as did their surroundings. For a moment, there was a sense of a lurch. And then, the vision cleared and they were back in a swamp. The air, whilst hot and wet, was no longer oppressive, and the sun seemed to sing of joy rather than of gravity. They were, undoubtedly, back in their own time, in their own world...
  22. NPC "Guns! I hate guns!" screamed the Hound in terror, as he rolled over, grabbing Mr. Chen by the lapels and pulling him, with bloodied hands towards a stand, out of what he hoped was line of sight. "I hate bullets even more" he grumbled. "Oh save me from bullets. Don't people understand in this damn country? Bullets are dangerous! they can kill people!" he moaned, adrenaline whitening his face as he tried to stop Mr. Chen bleeding with his hands. He pulled out his phone with wet hands, dialing 999. "Well don't just stand there!" he yelled at the Mess, who wriggled out of the last spasm of his blood exploding with power. "Do your thingy!" he explained! pointing at the bullet wound and the seepage of blood that oozed through his fingers...
  23. Supercape (8 Posts) Rene (15 Posts) (5 Posts) (3 Posts) (1 Post) Bloody Mess (12 Posts) (2 Posts) Lord Steam (6 Posts) Synth Nothing, and on reflection, please Archive. Mission failed. GM (10 Posts) (14 Posts) (7 Posts) (3 Posts) (6 Posts) (1 Post) NPC / Non Cannon (2 Posts) (4 Posts) (19 Posts) (4 posts) (6 Posts) Misc: Ref point to go to Supercape, then rolling over to Rene. GM/NPC Posts to add to Supercape as far as he can go (then Rene, Mess, Steam). I think its a total of 41 GM and 17 (half of 35) NPC to make +58 Booster points. So push SC up to 50, leaving 16, 1 Going to Rene to push him to 25, then 11 to Mess to push him to 25, Final 4 to Steam to Push him to 10. Supercape roll over points to Rene, Mess, Steam (If there are 50 Posts, Pushing Rene and Mess to 50).
  24. "We can indeed" said Supercape, casting his supersenses over the area one more time to make sure he had not missed anything. "Hold still for a moment" he added, as he took hold of Trigger with a palm. Space and Time spiralled for a moment, causing a brief distortion that looked most peculiar, and despite all reasoning, looked like it occurred in more than three dimensions. In a moment, they were outside the building, on the pavement. "Knives? your friend?" asked Supercape as if nothing had happened. "Or perhaps I should say colleague" he corrected himself. "Whoever he is, he has gotten in way over his head with this Azel. If he knows anything about her, then it is time for him to come clean, before Azel clean's up" he explained, in slightly ominous tones. "I don't know where your loyalties lie. But if I recall correctly he and I parted on bad terms. We need to find him, and this time, talk rather than fight...."
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