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Everything posted by Supercape
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THe Grue Captain is up, and will try a mental blast 13 on Fleur. That translates to a DC 28 Will Save for Fleur. He has a move action left, and will use it to give a verbal command to Android Captain...who awakens! The remaining Grue will attack Gabriel once more. No 1 is dazed, No 3 is KO, no 5 is shaken (-2) And we have....1d20+8=10, 1d20+8=28, 1d20+8=20, 1d20+8=25, 1d20+8=27, 1d20+8=28, 1d20+8=22 No 2 Hits (Gabriel immune to crits), No 5 rolls 25, -2 for shaken still just hits (23), No 6 hits, No 7 hits (but not crit), and no 8 hits. So thats 4 hits. Thats four DC 23 Toughness Rolls, and the poison is four DC 15 Fort Saves versus Nauseate 5 for Gabriel. Ill wait for those saves from Fleur and Gabs before moving on to next round.
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Which captain? 1 and 2 work fine. For ease, Ill say no 4 is the third target. All attacks hit. nos 1 and 2 have bruises, so a -1 penatly after the base rolls of 1d20+8=23, 1d20+8=27, 1d20+8=23 lordy, rather good. That translates to rolls of 22, 26, and 23, which is fail by 5, 1, and 4 respectively. So Mutant 1 no bruised x2, dazed until 14, Mutant 2 buised x1, Mutant 4 bruised x1
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1d20+9=13, 1d20+9=18 So thats Will drained by 9, and Damage save drops to 9, which is a fail by 18. Bruised, Staggered, Dazed. Post away! Nocturne is up!
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Synth nodded at the man, impressed at his entrance and appearance. "Synth" she replied, to both Atomic Bob and Vector. "I hope you can see in the dark, its almost pitch black down here" she commented, straining her eyes. Her senses were sharper than normal human organs, but she still could not see without light. "I heard something on the Radio, I presume this place is under attack - although I have no idea by whom, or by what, or where. But they cut the lights, and something is stopping the evacuation..." "I have an eye out upstairs" she explained, quite literally. She moved, slowly, in the darkness, to the collapsed door frame. The man (or woman) could be seriously injured...
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GM The man in the smoking jacket grunted and groaned, his face and body warping and struggling against Etains spell in a quite unearthly manner, the powerful spirit therein resisting with all its might. "Lowsome?" he replied "I think you misjudge my strength, and my status, fey witch! I am no chained and brutish denizen of the realms infernal!" He struggled once more, a shimmering effect around him, still able to move but drained of effervescent strength. "My business is suffering, witch. The vanities and insecurities of men shall be made plain in front of the Camera Inferna, and this will be their downfall!"
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Round 2 [19 - Silver Scream - Powers deactivated - Unharmed - Trapped in film] 17 - Etain - Unharmed - 2 HP 11 - Nocturne - Unharmed - 2 HP - Fatigued 4 - Smoking Jacket Man - Slowed Silver Scream is effectively trapped at the moment, and Smoking Jacket Man comes into the fray. Etain is up again!
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GM "The camera? I felt something....strange...." whispered the Silver Scream, as she flickered and faded, to reappear once more in the still playing film. Not that the film was looking to healthy - it was become increasingly blotchy, scratched, sticking and jumping more and more often. Only the horrible ghostly screams that came from it seemed real at all. "What is this?" said the Silver Scream back in the film. "Trapped! This film is ruining me! I will be the star I once was! not trapped in this demeaning film!" she shrieked, voice full of anger. She looked around in the film, scared for a moment. "And...not alone! the damned are here! The camera...it feeds on souls and spits them out...and I am no exception...just stronger!" "Destroy it! Destroy it! Or I will destroy you all!" she shouted, her face against the film screen, thumping it.
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It is an interesting question, and not one that is made explicit in the books. However, it has been clarified on Atomic Think Tank here (go down to Improved Throw feat). Acrobatics effectively replaces Dexterity for the purposes of trip resistance, and since Improved throw makes you choose between them, it seems reasonably clear that you would have to resist with Strength. Here is further clarification.
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That is, predictably, a miss on El Sierpe. As for Acrobatic Bluff, 1d20+9=13 is a success for you, meaning he will be flat footed when El Heraldo comes to play! Post away.
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Feel free to do so! DC 20 As for Etain: 1d20+5=17 without much surprise, fails reflex roll. 1d20+9=21 will is a bit stronger, so its just slowed Post away Roo.
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Meaning... Round 1 46 - Towers - Unharmed 19 - Glow - Unharmed - 4 HP 19 - Police - Unharmed 17 - Silver Spider - Unharmed - 4 HP 8 - Entourage* *Effectively only the second body guard and his lawyer will have the wits and will to act. Towers will sprint forward, overrunning the cops and Jennifer, and out of the building. The overrun attack is essentially a trip attack, with +5 to opposed roll for using speed 5. First he will also trip up Bill and Ted. He can take 10 to automatically hit them, and then use his opposed overrun rolls of 1d20+15=35, 1d20+15=18 which are essentially unresisted. Onto the floor with them! Them, courtesy of his improved overrun feat, and Attack roll for trip on Jennifer...1d20+12=30 should hit! and its opposed rolls time.... Towers has +6 for his DEX, +5 for his Speed, and +4 from Improved Trip feat. He also has Improved throw, and will dictate that Jennifer has to oppose his trip with her strength. 1d20+15=28 oppose that!
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Fleur - 3 HP Fleur will still be nauseated as she is "infected", but is at no further risk of worsening. Captain is bound! 1d20+10=18 Post away! GK up next!
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Initiative time! Bil and Ted: 1d20=19 Entourage: 1d20+0=8 Towers: 1d20+26=46
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GM... "Oh man, this is the good stuff, I'm gonna kick ass at the next match!" "What the hell!" screamed Towers in a high voice as Ted opened the door. His snort of surprise sprayed the dusty powder of refined MAX and WHIZZ all over his neat suit. Everybody could see, and jaws hit floors. Hank was taking money with one hand and passing packages of the drugs in the other, all whilst Towers entourage looked on. "I...can explain everything...." gabbled Towers assistant, a lawyer by trade. But it would take more than a few legal loopholes to get him out of this one, and everybody knew it. "Screw this! I'm outta here!" yelled Towers, as he leapt out at superhuman speed, knocking Bill, Ted, and Jennifer flat on their behinds as he propelled himself out of Hank's Emporium.
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So ill give the Snakes an Initiative of 13 and lets bring them in. I suggest we start combat now they are involved. 27 - Glow - Unharmed - 2 HP 25 - El Sierpe - Unharmed 20 - El Heraldo - Unharmed - 4 HP 13 - Snakes 5 large, 10 small. (NB I think the bruise will have gone for EH on journey) For reference Meaning Glow is up first! given the parley and situation nobody will be flat footed at this point.
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GM "Yeah...I guess you are right" answered Bill ponderously. "We gotta deal with that then...so where is Mr. Towers? Man, I gotta get his autograph, my kid loves him!" he said, face broadening into a smile. "Must be back there, with Hank. I'm sure we can get this straightened out. Towers doesn't take drugs, clean as a whistle! man, that guy can move though!" he said with enthusiasm. Ted was already moving, hoisting his belt over his portly belly, and reaching for the door to the back room. "No no man you can't go in there....!" said the still groggy bodyguard, on the floor and nursing his head.
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You can, although I think exactly what you know of her and the DC of that is best left to PurpleProse, so i will let her arbitrate that. (I dont think she has done a Reputation table yet!) Purple if you could let Aoiroo know what DC would allow what knowledge. I presume that Sombra-La achieved great fame within her own dimension, and that the demon in question (who is a powerful dimension hopper) would at least have heard of the name. However its your character so let me know if this is not the case. And give 'Roo a DC and info for that! (or no DC at all, and say its off limits). Your call on that one.
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Pausing here for Eve and Dok to converse and if they wish act. More drama will happen, or of course you can make it happen!
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GM Accurso lightly stepped up to the shut off levels of his Castle, talking to an aide just as the door closed. "Make sure my brother is well and...prepared..." he said in soft tones "I think the Martel girl is ready...set up the baseme" *click* And then the doors shut. The band carried on playing, an elegant slow piece that felt modern and old at the same time. The guests were alive with chatter and buzz, filling out their cards and loosening ties and corsets. Inhibitions started to drop and laughter, pleasant and infectious filled the great ballroom. Surrounding the hall, the impassive security officers and dressed up Halbediers looked on in almost impassive silence...
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Ok feel free to use some basic legalese to not be dragged down to the station, or distract cops...! I leave it to your discretion!
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GM "Coby Towers....the Coby Towers?" "Illegal substances?" "Kick you?" "Self-Defence?" Bill spoke, Ted licked his pen and wrote it down faithfully. "Excuse me ma'am" said Bill "are you saying that you" he jabbed a finger at Jennifer "used....self-defence....on him?" he asked, somewhat incredulous. "That must be some kung-fu class you go to..." He scratched his head. "I don't know what to make of this. I suppose we should take you both down to the station...and you, Sir, as you are a witness...." he said, to the eager-to-help / harm Jackson, who beamed with delight. "Oh and there was another one here officer...a young mutant called Glow. She has quite a track record. I wouldn't be surprised if she has something to do with this! that would explain how this man here was beaten so soundly!" Bill nodded slowly, pursing his lips and licking off a last crumb of donut. "I guess that would make sense...." he said more to himself than anybody else.
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DC 10 Knowledge (Civics) check (untrained) to get yourself out of trouble!
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And we are back! Could I have a Hearing Notice Roll from you guys to here what Accurso says as he departs...DC 15, with a -4 Penalty for range.
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For Jackson being a dick, for the thug getting you into trouble, and for Bill and Ted being fat lazy cops... 1 HP each! Glow - 4 HP Silver Spider - 4 HP Girls are in trouble!