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Supercape

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  1. Rev "I do like a fight" said Rev. "But do you know what I like even more? Winning a fight. And we are in no shape to win right now. So, we need to.... ah.... perform strategic manuevering to ensure sucessful victorious! Thats what they say, right? Sounds a darn heck a lot better than run away!" She threw away the empty fuel tank and belched methane. She gave a thumbs up and ignited the tip of her thumb, like a little zippo lighter. "Refuelled, anyway" she said. "Ready to set fire to some vampires if they get in our way. But for now, lets beat it. Gotta get to the Dune Buggy, left it parked outside..." "But first, lets see if we can rig a little surprise for our friends. Muahahahahaha!" It felt good to give an evil laugh. She wished she had an evil, waxed moustache to twirl, but an evil laugh worked fine. Especially when she was being evil. The plan? Rig up some of the fuel tanks to go boom when someone opened the door.... "Stay clear of this, Pete" she said - probably needlessly, but still... With due care she loaded up the open topped fuel tanks by the door, complete with a contraption to spark into the fuel when the door opened. Springs, ignition plugs, and something clever all made up the trap. She was rather proud of it. But she didn't rely on it. As soon as someone opened the door - and hopefully blew up the tanks (and spilled burning petroleum over the door entrance) she would let loose her very best fireball. Like a baseball bowler, she peeled back one of her arm and lit an ignition flame, ready to hurl!
  2. I wrapped my brain about how to model it but it seemed Conductive as an extra was the best way. Possible house rule extra? Helps model things like Electricity, Heat, Spectral Insect Swar,m? You can melt the thugs gun and s/he gets a Reflex save to drop it (or take the pain)? Given enemies are rarely in contact with each other it's not particularly effective. Arguably it has disadvantages too (like grapples or snares, it would have a disadvantage in that you would damage the team mate or the bonds that wrap around the target). But I thought it was pretty cool After further thought its not the same as contagious which would be - if the target is affected (misses save, gets damaged/nauseated/etc) then anything touching target whilst it is affected (which may be for some time) has to save. Which is, I think, generally more effective (but also potentially more dangerous to surroundings and allies). Anyways, thanks to the Refteam and you for due consideration and flexibility
  3. GM "Formidable!" said the Duke with a clap of his hands, proceeding to lead them out of the venue and up some rather creaky old wooden stairs, to the hired rooms of the pub directly above the stage. Drinks and food could be ordered, but this did not seem to be the Duke's desire. Although, as they entered his hired room, Bernadette and Summer did see some champagne on ice by one of the battered leather chairs. Battered leather was an appropriate flavour for the whole room, elegant, regal, cheap and antiquated all at the same time. Like some mid-ranking lord had owned the place three hundred years ago and it had been essentially left to rot since then. Nevertheless, the Duke had an array of equally old and battered books strewn haphazardly about the place - on the floor, on the chairs, balanced precariously one a top the other. Maybe two dozen in all. Glancing through the titles, they seemed to be old tomes on irish history, mythology, on arcane magics and alchemy (even with a touch of science and chemistry thrown in). Some were on music theory, or at least how music theory applied to magic and sorcery - precisely which chord structures would summon the devil, precisely which time signatures would ward of ghosts, and so on. "So, does either of you know anything about the occult?" asked the Duke. Summer shook her head emphatically.
  4. GM Alarms, and lots of them. Well hidden, high tech, of all sorts of flavours. Infrared beams, hidden camera's, pressure pads - all to name but a few. The intricate advanced technology was quite at odds with the shack in the woods. The owner - or at least the person who had set the traps, was clearly quite the whizz with technology, and quite paranoid as well. This was the kind of surveillance equipment a world class spy organisation would create. Fortunately, they seemed to be alarms, not explosives. No mines, no hidden shotguns or dart-slingers. No swinging trees or poison gas grenades. The equipment here was designed for one thing only - to spy on people outside the house. Fortunately, they were also relatively easy to circumnavitage - the pressure pads and beams didn't extend into the sky. Although the camera's did - if they happened to be facing skyward. they were able to rotate upwards but seemd to spin slowly, covering everything around them. With a bit of calculation, with a bit of speed, Luke could fly a jagged path and land on the shack without the camera's pointing his way...
  5. Rev Cyborg Chick? Dumbo robot bimbo? Lexa rather fancied being a Dumb robot bimbo. It sounded cooler than a chick. She didn't really fancy being a terrorist. But on the other hand, turning this place to a smouldering pile of ash sounded good. That... now that was something she wanted. She took one of the gasoline tanks and started drinking as fast as she could, emitting methane from her neck ports as she started to refine it. In between gulps, she pressed the intercom. "Who are you calling chick? I'm a cyborg bimbo. Get it right! - gulp - so whats your game here? you telling the day shift I'm a terrorist? without - gulp - any evidence? How about I tell the day shift you are bunch of sucking vampires and if the don't believe me, they get to asking you questions at noon, under a blazing sun? How's about that then? gulp gulp..." She flicked the intercom off. "How long till Dawn, Pete?" she asked. "Cos I fancy our chances a lot better with the Sun in the sky...." Right now, beaten up as she was, she would have taken a string of garlic, a holy cross, or a silver mirror. She would have taken pretty much anything. But at least she could feel her fuel tank recharging....
  6. GM Summer nodded, pale faced, he hand o her mouth. "Oh gosh, I mean, yes. I'm ok. That scream! Couldn't hear for a moment, thought I would go permenantly deaf..." Clearly, a terrible fate for a musician, and Summer's face showed it. "I'm sorry... sorry I wasn't much help. I'm not a fighter, not like you. Just got a lot of fingers, not much good, except for plucking strings." "Nonsense my dear! I bet you would be a splendid pickpocket!" piped up the Duke, face flushed with excitement. He seemed to rather enjoy the wild action. "Oh gosh, I couldn't do that" replied Summer. "I mean, its wrong, stealing!" The Duke shrugged. "Oh all the best things are wrong. What would life be like if we did the right thing all the time? It would be quite wrong!" he said, rather pleased with his zen wisdom. "What did they mean? The... pulling?" said Summer. "Something's up, isn't it..." "Yes, I fear it is" nodded the Duke. "Something tugging, pushing. Like the wail of a siren. Look, I am no expert in the supernatural, but I am a historian of sort, and I know my music. Would you care to help in a spot of research? I have some notebooks, and one of those electrical computators - what do you call them again, aha! A computer!" From across the venue, the grim face of the Leprachaun studied the three of them carefully, bottle of whiskey in his hand. He chugged away at it, trying to use the booze to dilute his glum face, with limited success. "You will pay for this, Duke, so you will!" he muttered, eyes sweeping across the carnage of the venue. "Why of course, Sir! Life afford me many obstacles, but money is not one of them. Gold and Silver shall be yours. Maybe a balloon and a whistle if it would cheer up that billious frown!" "Idiot!" retorted the Leprachaun, voice considerably louder, the glumness in his face now peppered with rage.
  7. Supercape

    Half-Life IC

    Gamma Buzz Baltazar didn't stop to wonder how he felt about that. A hope, dashed? or a sense of relief? There was plenty about the past he lamented, but the thought of changing it was giddying to the point of nausea. No, perhaps the past was what it was. It was the present he wanted to change. The present was an echo of the past. "Sounds best left alone" he blurted, trying to stop himself from being sucked into that vortex. "I mean, whats to change, anyhow?" Plenty, but I can't admit that to Lawrence... or even myself... "Goddamn superheroes, we are! Swinging through the city, catching crooks, saving pedestrians, fighting aliens and zombies and ninja babes from the planet Zuzu, eh?" I can think of a few other things to do witih ninja babes from the planet Zuzu. They sound smokin'! "What's not to like? Superheroing, here we come!"
  8. GM The Priest took a step back, another one... raising his hands and his bible in front of him, turning his head away so to avoid eye contact. "No! No! Stay back.. fould...er... foul spawn of Beelzebub! Or is it Mammon? One of them, anyway, or maybe both! Yes! Both, that sounds good, doesn't it! Both of them! And their chums, and their hordes of little servants, jumping around with forked spears ... is it forked? those spiky things with two... wait... three prongs. That's a trident, isn't it? Yes! With their tridents! Fear the devil, child of Satan, for eternity awaits... eternity in a pit of lava being poked by demons with tridents!!!" "You better listen to him!" shouted Juan. "It sounds pretty scary to me!" Tazel was invisible, and only spoke a whisper. But the acute senses of La Puma could pick up the groan of despair. "Idiot!" "We had... ah... best leave this place immediately, so that your soul is saved, child!" continued the priest. "And before those dog-children attack and gnaw your bones! Yes, before they do that. That's pretty scaring and intimidating, right? You best listen, mark my words!"
  9. Nothing particularly exciting about Notice The Pastor however is clearly acting oddly, with similar mannerisms in his body to Juan.
  10. Thanks Fox, I think the reasonable way of countering would be anything sufficiently conductive? Like immersion in water as the main way, but arguably other ways such as contact with power cable - I have clarified this in sheet. The Conductive Extra is made up; its essentially a slight variation on the contagious extra but applies to anything in contact, not just metals. The reflex save is a way to avoid the contact (thus its contagious extra with a wider target but save allowed). Open to suggest how to make this more sensible but hopefully have annotated it better now. I think it would be essentially be built as Contagious, then make the Affects only metal extra limited to initial target only, then add in additional save (Reflex) limited to contagious items to, which all adds up but I think is spectacularly ugly and more confusing... Haven Network: Yes I agree with you, but I decided to err on the side of caution rather than cheesing it. I have altered slightly to incorperate the new cost. PP annotation editted.
  11. Haven Power Level: 10 (202/250) Unspent Power Points: 48pp Trade-Offs: +2 Attack/-2 DC w/ Sword, no Trade-Offs otherwise In Brief: Computer Hacktavist downloaded into programmable matter Alternate Identity: Previously; Milo Makino Birthplace: Tokyo Residence: Emerald City Base of Operations: Emerald CIty Occupation: Computer Engineer Affiliations: Computer Hackers around the globe, particularly Japan, Korea. Family: None alive Description: Age: Downloaded aged 37 Gender: Previously Male Ethnicity: Previously half Korean, half American Height: 6’0” Weight: 60Kgs Eyes: Varies, or shining with blue light. Hair: Varies, or none (previously, black) In his default form, Haven looks like a swam of tiny cubes and wires that are held together by buzzing electric fields. Even in this strange humanoid form, he prefers wearing super smart designer suits – black cloth, black tie, spotless white shirt. He can rearrange his matter to any shape, including growing extra limbs as required. However, due to his preference for snappy suits he will usually have to keep wearing his suit or disposing of it somehow (complication see below). History: Milo was born in Tokyo but spent most of his life travelling between Japan (where his father was based) and America (where his mother was). Both were computer hackers, and Milo demonstrated the same knack, the same brilliance, and the same rather stiff personality. His mother succumbed to a neurodegenerative disorder when he was aged 14. A year later, Japanese organised crime took vengeance on his father. At the age of 15, young Milo took to the shadow and began working as a computer hacktivist and fraudster. In his thirties, he started to show the same signs of neurodegenative illness as his mother. He took the bold move of stealing cutting edge computer technology and reprogramming it to upload his consciousness. No longer human – and perhaps no longer the same person, the entity known as Haven moved to Emerald City to start again, still determined to fight crime and corruption. Personality & Motivation: Haven has a somewhat stiff, driven, determined personality. He is crisp and to the point, but is well intentioned, seeking to better society and ease suffering. The slow and painful death of his mother drove him to create the “Haven” – a virtual reality that he, and others, can escape to free from the burdens and pains of life. It is also a safe place to hold meetings between various collaborators or enemies. Haven seeks to resolve things efficiently, effectively, and humanely (in that order). Powers & Tactics: Havens reprogrammable matter can take a variety of forms; something he uses primarily as a spy aid. He is also able to induce electromagnetic currents; EMP blasts, lightning flashes, and magnetic fields. Most usually, he will fire red electric bolts from his weaponised eyes - doing so will make his eyes glow red (as opposed to his usual blue). His HAVEN alt form allows he, and any who wish to join, access to a virtual reality that Haven controls. Participants can leave at any time. Whilst in this network, thought speed is massively sped up and there is access to incredible computer power and data storage. The downside is that those in the network have absolutely no access to their body which is totally paralysed, helpless, and not aware of any sensation (including things like thirst or hunger), meaning they (and Haven himself) is extremely vulnerable. Haven can plug himself into a power source to slowly regenerate wounded components, which he will do if injured in a fight. He also needs to periodically recharge to maintain normal operation and use powers. Typically he prefers not to fight at all, but in a manner similar to his blunt and efficient personality, he has no hesitation in doing so if it is effective. However, he is deeply reticent about maiming of killing. Power Descriptions: Many of Havens electromagnetic field powers are undetectable without super senses, however his most commonly used offensive power – his EM vision, appears as bolts of blue sparking energy rapid fired from his glowing blue eyes. Complications: Suited up: Even though he can change his appearance, Haven has a particular fondness for a real crisp suit and will wear one as default (potentially making him identifiable). Touch me, I want to feel your body: Havens tactile senses are slightly worse than normal humans. In addition, he feels uncannily smooth to touch; the perceptive will notice this unnatural phenomena when touching him. Those with analytical tactile senses will penetrate his disguises immediately. Enemies: Cyber criminals and Far east organised crime have plenty of bone to pick with Haven. A possible plot hook and/or complication. he has also managed to create plenty of antipathy amongst corrupt mega-businesses, whose IT systems he is constantly probing. Recharge Needed: Haven regularly needs to plug himself into a power source; not just to repair himself, but to maintain his powers or even his basic functions. No transmission: Aside from the effects on his powers (not a complication, a drawback, see powers below), strong magnetic fields will also cause his voice to progressively become static and eventually render him completely mute. Abilities: 0 + 12 – 10 + 10 + 4 + 0 = 16 Strength: 10 (+0) Dexterity: 22 (+6) Constitution: - Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 20 + 20 = 40 Initiative: +10 (+6 Dex, +4 Imp Init) Attack: +10, +12 w/ Swords Defense: +10 Grapple: +10 Knockback: -4 ATTACK RANGE SAVING THROW EFFECT EM Blast (Crit 18-20) Ranged (1,000 feet max) DC 25 Toughness (Staged) Damage (Energy) EM Field Perception DC 15 Will Nullify EM Pulse Touch Burst Area, 250 feet max DC 20 Will Nullify Lightning Arc Perception, 80 foot line DC 18 Fortitude (Staged) Stun Synaptic Stimulation Perception DC 18 Will Confuse TASER Fist (Crit 19-20) 5 feet DC 25 Toughness (Staged) + DC 20 Fort (Staged) Damage (Energy) + Stun Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Wakizashi (melee) Touch DC 17 Toughness (Staged) Damage (Physical) Saving Throws: 0 + 6 + 8 = 14 Toughness: +10 (protection) Fortitude: Immune Reflex: +12 (+6 Dex, +6) Will: +10 (+2 Wis, +8) Skills: 18 PP – 72 Ranks Bluff 4 (+4) Computers 15 (+20) [Skill Mastery] Craft (Electronic) 15 (+20) [Skill Mastery] Diplomacy 4 (+4) Disguise 0 (+10 with Morph) [Skill Mastery] Intimidate 4 (+4) Knowledge (Technology) 15 (+20) Language 2 (Chinee [Mandarin], English, Korean, Japanese) Notice 4 (+6) Sense Motive 4 (+6) Stealth 4 (+10) [Skill Mastery] Feats: 13 PP Ambidexterity Attack Specialization: Swords Benefit: Wealth 2 (Ill gotten gains from hacking cyber gangs) Eidetic Memory Equipment 5 Improved Initiative 1 Inventior Skill Mastery 1 (Computers, Craft Electronic, Stealth, Disguise) Equipment: 5 PP = 25 EP (24 used) Headquarters: Hidden underground base. Toughness 10 [1], Size Medium [1], Features: Communications, Computer, Concealed 5 (+30 DC), Fire Prevention System, Living Space, power System, Security System 5 (DC 40), Workshop [1+1+16 = 18ep] Twin Wakizashi (Strike 2, Mighty, Masterwork, Thrown, Multiple Weapons 1) [6 EP] Powers: 7 + 42 + 32 + 5 + 10 + 6 + 3 = 105 Additional Limbs 4 (10 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph], Drawbacks: Move action to activate [1], Power Loss: Magnetic fields [2]) [7 PP] Electromagnetic Array 17 (34 PP Array, Feats: Alt Powers 8) [42 PP] BP: Blast 10 (Extras: Autofire, Feats: Improved Critical 2, Precise, Variable Descriptor 1 [Electromagnetic]) [34/34 PP] AP: Blast 6 (Extras: Range [Perception], Duration 2 [Sustained, countered by current being conducted away eg immersion in water], Conductive [Variant of contagious extra: damages anything in direct contact, but allows reflex save to drop/remove contact], Feats: Precise, Subtle, Flaw: Original target limited to metal objects) [32/34 PP] “Induce current” Electricity and Heat Descriptors AP: Confuse 8 (Extras: Duration 2 [Sustained], Feats: Subtle) [33/34 PP] "Synaptic Stimulation" AP: Move Object 10 (Extras: Range [Perception], Damaging, Feats: Precise, Subtle, Flaws: Limited to metals) [32/34 PP] “Magnetism” AP: Stun 8 (Extras: Range 2 [Perception], Area: Line, Feats: Triggered 1 (Movement between two metal surfaces), Flaws: Limited, line must be between two metal surfaces) [33/34 PP] “Lightning Arc” AP: Nullify 10 (Electronics, Extras: Area Burst [50-250'r], Effortless Feats: Subtle, Precise, Progression Area 2 [x5], Flaws: Range Touch) [34/34 PP] "EM Pulse" AP: Nullify 5 (Electronics, Extras: Duration-Sustained [+2], Effortless, Range-Perception, Feats: Selective, Subtle, ) [32/34 PP] "EM Field" AP: Strike 10 (Feats: Improved Critical 1, Extended Reach 1) linked with Stun 10 (Feats: Improved Critical 1, Extended Reach 1) "Taser Fist" [12+22=34 PP] AP: Alt Power: HAVEN NETWORK, Container 6 [30 PP] (Extras: Affects Others, Area [Burst], Duration [Continuous], Feats: Progression increase area 2 [120’ r], Selective, Subtle, Flaws: Paralysed/Helpless [-2], Insensate except for radio and mental senses [-1]) [34/34 PP] Communication 2 (Radio, 100'r, Extras: Area Omnidirectional, Feats: Subtle, Flaws: Limited one way) [3 PP] Data Link 2 (Radio, 100', Feats: Subtle) [3 PP] Comprehend 5 (Speak all, read all, understand all, you are understood, Decryption) [10 PP] Feature 3 (Virtual reality environment, Internal Computer, Internal Library) [3 PP] Quickness 18 (1,000,000x speed, 1 second=10 days, Drawbacks: Limited to mental) [9 PP] Supersenses 2 (Radio, Analytical Radio) [2 PP] Immunity 32 (Critical Hits, Fortitude Saves) [32 PP] Morph 2 (+10 to disguise checks, any form, Extras: Duration (continuous), Drawbacks: Move action to change, Power Loss 2 [Magnetic fields]) [5 PP] Protection 10 [10 PP] Regeneration 10 (+5 Recovery Bonus [Total of +0 as construct], Disabled 5 [1/min], Feats: Regrrowth, Flaws: Source [Plugged in]) [6 PP] Super Senses 3 (Radar sense, Accurate) [3 PP] Drawbacks: -1 + -3 = -5 Disability (No sense of smell, uncommon, minor) [1 PP] Vulnerability (Magnetic effects, Common, Moderate x1.5 DC) [3 PP] Totals: Abilities 16 + Combat 40 + Saving Throws 14 + Skills 18 + Feats 13 + Powers 105 – Drawbacks 4 = 202/250 Power Points
  12. Supercape

    Half-Life IC

    Gamma Buzz "I knew it! Freezing water! And then... unfreezing it! Whats that, melting it? No.. entropy or something...." Baz scratched his head. "Maybe your father would know. All physics and stuff... but it sure looked cool. Up, down, back in the glass, what a party trick, eh?" Baz was no master of physics, but he did have a knack for creativity. What could you do with that? Could they go back in time and stop his kid self playing with the pretty glowing cockroaches next to the illegal nuclear dump sight? Or would that cause a paradox, or something? His mama wouldn't like that. He was meant to be a Superhero, she would say. It was fate, or karma, or God's will or something. Easy for her to say, she wasn't freaking freak! "So, like when you are a superhero and have a cape and everything, you could rewind accidents! Stop car crashes, that kind of thing? Could save a lot of lives, like that. Actually, you will probably be in demand from a lot of people wanting your services, people who regret there actions, eh? Sort of like reloading a saved game when yoy lose a life!"
  13. GM "Injuring?, we weren't injuiring..." "Yes you were...." squeaked a down security guard, his face contorted in pain, curled up in a fetal ball, clutching the area between his legs which had recieved a sharp and effective blow from a baseball bat. "Well, that hardly counts..." "Yes it does..." squeaked the security guard, wincing, praying for unconsciousness. "Well, maybe it counts a little," conceded Mindy with a shrug, her face slowly swelling into a giant bruise. "But its rock and roll, right?" she asked Bernadette. "Punk! Sock it to the man! All that..." She paused, trying to think through the spinning concussed head. "And... and something felt like it was pulling us here, goading us.... I felt it. Maybe Mandy did, too. Maybe she could tell us... if you HADNT KNOCKED HER OUT!" Her angry propelled her too her feet again, but she wobbled and sanked back to her knees. "Ah shoot. You had to cheat by making it a fair fight, didn't you!"
  14. Supercape

    Half-Life IC

    Gamma Buzz Baz wasn't jealous. No envy gripped him, at least with regards to wealth. When you could fire our laser beams from your eyes, who needed money? But being a human being... that was something Lawrence had that he didn't, something so painful he couldn't acknowledge it, at least not directly. It was there, bubbling, seething, raw pain, but he could only look at obliquely, only skim past it. And move on. Distract. Something else. "So, can you show me your powers? Err... we can do that, right? We aren't going to get kicked out or anything?" He cast his red eyes around the room, scanning for bugs or invisible drones. He couldn't see any, but if they were invisible, he wouldn't anyway...right? "I mean, can you freeze some water? Or superspeed up the wall or something? Is that how it works...." Vaz drummed his fingers on his scalp exosceleton, trying to think of all the fun ways one could warp time.
  15. Rev "Paul from accounting?" said Rev. "Accounting? Never did like them. All spread sheets this and paper clips that, mainling spreadsheats to get their kicks for the day. I'd shove their paperwork up their backside. Except it's on a computer. Wait. I'd still shove it up their backside!" She unclipped Pete as best she good. Feeling empty. "And I'm not leaving you. Can't leave you. I'm selfish like that - I couldn't look myself in the mirror if I left you." She took hold of Pete, hopping to drag him out, if she had to. "I'd like to burn the whole place to the ground. But right now, I gotta get you to a hospital, and I need a drink. No, not that kind of drink. I need fuel. Gotta recharge the tank if I'm going to breathe fire..." She looked around. "Any suggestions?"
  16. Supercape

    Half-Life IC

    Gamma Buzz "Sounds like you have a cool mum" said Baltazar, thinking of his own mother back in Mexico. Not the best of mothers, but not the worst either. Hard working, caring, a fine cook, but also an exhausted insomniac who could be distant, who only managed by kicking him and his sister out of the house to go an entertain themselves whilst she slept. Perhaps slept with the help of Tequila. Perhaps Baltazar was being harsh. He missed his mother. But... perhaps, he realised, only because she was absent right now. He sat down, head in his hands, insect tear ducts pulsing. He literally hurt Baltazar to cry, but he felt the damp on his eyeballs all the same - and they were not tears he regretted, despite the sting. "Sorry..." he said to Baltazar. "I need to be here. But my mother is still in Mexico, back home. It hurts, sometimes. Homesick, I guess." He pinched his nose and quelled the tears and the emotion behind the tears. "Tell me about your family..."
  17. GM And what a sight it was. The venue was a mess. The rumbuctious crowd had created quite the soup of spillt drinks and detritus even before the (soon to be infamous) brawl of the bitches. But with the massive sonic waves, everything was now ten times worse. Glass, drinks, unconscious bodies, sparking electricals, flickering lights. It was hard to see properly, but even a quick scan in the erratic light was enough to see that this was a glorious, mess. "Glorious!" grumbled Mindy, before spying her unconsious sister. "Mandy!" she yelled, trying to stand up from her knees. But the knees protested, and gave way, sending Mindy flat on her face again with an alarming thud. A black bruise appeared over one eye, and she started a nose bleed. "What you gonna do that for?" she said, scowling at Bernadette. "Aren't you superheroes meant to be arresting robots or ninjas or something? We were just trying to win the competition! You spoiled it ALL, cheating with your talent and skill! Couldn't you just have stayed away?"
  18. GM "Gas leak? Are you yanking my chain?" laughed the priest. It was not a particularly nice laugh either. The priest was vexed, his fingers tapping an agitated beat on his bible, his frown deepening, his jaw tight. But he did not advance. A half step back. Only a half. "There is no gas leak. We both know that. There is skullduggerry afoot! Devil-worship! Why, I can smell the sulfur, I can smell the brimstone!" As invisible as Tazel was, there was no doubt - a touch of sulfur and brimstone was in the air, even cutting through the pale candlesmoke. Was it Tazel? Was it the candles? Was it from somewhere else, from something else? "God is my shephard and all that" continued the Priest, swallowing at his words. "Thy rod and thy staff and etc. I am invincible..ah...in the eyes of God and so on. Now, young child, I suggest you leave this place and I shall perform an exorcism! Yes, an exorcism! there is a fiery devil to be rid of, and our souls are imperished... yes, imperished!"
  19. That will fail for reasons.... dum dum daaaaah!
  20. Cool! Right lets see what he wave: The area attack will hit both [url=https://orokos.com/roll/986088]Tough Rolls[/url]: [u]2#1d20+6[/u] [b]20[/b] [b]7[/b] which is dazed for Mandy and KOd for Mindy Mindy will roll [url=https://orokos.com/roll/986090]Toughness[/url]: [u]1d20+5[/u] [b]15[/b] for duplicate action, which is another bruise (4 now), and Staggered. Lets call it there. With Mandy out and Mindy on her knees, its game over for the punkettes!
  21. Peak Power Level: 7 (105/105) Unspent Power Points: 0 Trade-Offs: +3 Attack/-3 DC, +3 Defence/-3 Toughness In Brief: Mountain Rescue Hero Alternate Identity: Rocky Rambeaux Birthplace: Alaska Residence: Freedom City, Around the world Base of Operations: Freedom City, Around the world Occupation: Rescue Affiliations: UNISON Family: Rochelle Rambeaux (WHO Infectious Diseases Consultant), Rema Rambeaux (Swimmer) Description: Age: 35 Gender: Male Ethnicity: Primarily Caucasian Height: 6’1” Weight: 95gs Eyes: Green Hair: Brown Rocky looks like a powerful built, athletic man. He has a square jaw and sparkling eyes, but he wouldn’t be called handsome – he has a broken nose, thin lips and bags under his eyes. As Peak, he wears a black costume emblazoned with a “peak” sign, along with a utility belt, pistol, boots and gloves. History: Rocky was born to a well to do, adventurous family. His mother was a physician, his father a botanist. All five of them travelled the world. When Rocky (the middle child) was twenty, halfway through his medical degree, his parents died on a mountain expedition, caught in an avalanche. Rocky scraped through his medical degree, shattered by the bereavement. He resolved to use his family wealth, his skills and intelligence to set up the Peak Foundation, dedicated to rescue operations in mountains and other hazardous areas (such as caving, or exploration). Personality & Motivation: Rocky has a rather blunt, determined personality – he gets the job done. He has enough of a persona, enough integrity, and enough enthusiasm to carry people with him, but he is not naturally a people person. Whilst his priority in life is Rescue, Peak will happily solve and fight crimes around the World, particularly if they need an adventurous and skilled man such as himself. He also has a tertiary interest in research in remote / hazardous environments – particularly if it might one day save people (such as medical research). Powers & Tactics: Rocky has no natural powers. He is a trained doctor (specialising in trauma) and is also very skilled in many survival skills. He is a world class Climber. He is more about rescue, command, and preserving life whatever natural occurrence imperils people – but if he has to fight he is an able martial artist, and will use either a brawling style of hand to hand combat or his trusty side arm in a fight. Complications: Disability, Fingers: Rocky lost the tips of his two smallest fingers (right hand) to frost bite a few years ago. He remains an able climber but this slows down his typing and he may have problems with some fine manipulation of certain objects (like playing a musical instrument, or picking a pocket) No time for cowards: Rocky cannot abide cowards (perhaps because he blames slow response of rescue services for his parents death). He will sometimes berate them, and will not have them on any team. This antagonism is severe; even a lack of bravery in the face of certain death will vex him. He makes unreasonable demands. Bob’s your Uncle: Robert Rambeaux is a successful lawyer and also out for the family wealth. He can occasionally pop up to put some legal obstacle in front of Rocky (or his siblings), such as denying access to wealth or resources, or holding up some administrative process (such as visas). Robert is an unpleasant boil on society, actually enjoying making his nieces and nephews life awkward (although he would draw the line at murder or violence) Abilities: 4 + 6 + 4 + 4 + 6 + 2 = 34 Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 20 + 20 = 40 Initiative: +7 Attack: +10 (+11 with Masterwork Pistol) Defense: +10 Grapple: +14 Knockback: -2 Saving Throws: 4 + 1 + 3 = 8 Toughness: +4 Fortitude: +8 (+4 Con, +4) Reflex: +4 (+3 Dex, +1) Will: +6 (+3 Wis, +3) Skills: 15 PP = 60 Ranks Climb 12 (+16) [Skill Mastery] Diplomacy 4 (+5) Intimidate 4 (+5) Knowledge (Earth Sciences) 4 (+5) Knowledge (Life Sciences) 4 (+5) Language 4 (English [Native], French, Mandarin, Spanish, Urdu) Medicine 8 (+11) [Skill Mastery] Notice 4 (+7) Pilot 4 (+7) [Skill Mastery] Sense Motive 4 (+7) Survival 8 (+11) [Skill Mastery] Feats: 8 PP Benefit: Wealth 2 Endurance Equipment 15 (Free from Vet Reward) Favoured Environment (Mountains) Fearless Improved Initiative 1 Jack of All trades Skill Mastery 1 (Climb, Medicine, Pilot, Survival) Equipment: 15PP = 75 EP Utility Belt Masterwork Medical Kit [1 EP] Combined Binoculars/Night Vision Goggles [2 EP] GPS Receiver [1 EP] Multi Tool [1 EP] Rebreather [1 EP] Masterwork thermal clothes (+2 to Saves vs Hot and Cold environments) [1 EP] Masterwork Light Pistol with Stun Ammo (Blast 3, Masterwork, Stun Ammo) [8 EP] Freedom City Headquarters: Peak Rescue Base (Toughness +10 [1 EP], Size: Huge [3 EP], Communications, Computer, Dock, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 3, Stabled, Staffed, Workshop Alternative HQs in Andes, Himalayas (Identical except replace Dock with isolated) [2 EP] Vehicle: Rescue Helicopter (STR 50 [2 EP], Toughness 12 [1 EP], Navigation System 2 [2 EP], Powers: Communication 6 (Radio, 20 Miles, Extras: Omni-Directional, Feats: Subtle, Flaws: One Way) [13 EP], Flight 5 (250mph) [10 EP], Super Senses 5 (Radio, Radar, Accurate Radar, Extended Radar 1 [-1 per 100’]) [5 EP] Total cost 36 EP Alternative Helicopters in Andes, Himalayas bases (Identical) [2 EP] Totals: Abilities 34 + Combat 40 + Saving Throws 8 + Skills 15 + Feats 8 + Powers 0 - Drawbacks 0 = 105/105 PP
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