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Supercape

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  1. Rene shrugged. "Ghosts do not bother me any more than people do. That is to say...they bother me. Monsieur Nick, can you tell us what these Spirits remain in this world for? and how they would be disposed to us?" "Or even better, can we meet them? a seance?" "In any case, the mansion is full of fantastic scenery. Ze landscape is magnificent, if only I had a canvas!"
  2. "Yes, I read it somewhere... can't remember where. Probably in the Times or something on some lazy Sunday afternoon. Whoaaaaa!" He stopped his chatter as a boulder whizzed past his field of view. "That was too close... they can see again. Not that I know how they see... light waves, infrared, who knows... but that burst dazzled them before..." Another explosion of light erupted beneath him, bathing the creatures in an electromagnetic burst. "...and I hope it will again. I don't like the having rocks thrown at me" he continued, swooping off several yards to his left. "They seem remarkably resilient... except to each other... if there is some way we can throw them into one another maybe?"
  3. Ok, seeing as being blind is such a massive advantage for us (I seriously suspect we may have been really pounded if not!) STandard Action: Burst of Light Dazzle! Move ACtion: Fly --> I dont care where - just as long as its at the same height and not where I was!
  4. Indeed! I am happy to edit if it offends to much, but he is basically insubstantial - 3 [energy] and was underground, sulking! any suggestions as to how that might work better feel free and I will amend.
  5. "Heh, oui, Monsieur Mercury. A Mansion is tres bon, is it not? I think we should consider it a possibility at the least. But... it has a history, does it not?" He looked at Nick carefully. He trusted the man, but after two centuries of dealing with the arcane, trust was a relative thing and tempered with caution and wisdom. "And not one I am familiar with. Perhaps you could enlighten us Monsieur Cimitiere?"
  6. Again sorry for the balls up! 1d20+9=26 Sir Knight laughs at your ursine attempt at intimidation with his sense motive! NO chance to beat that grapple. Attempting a disarm does still technically require a "to hit" roll: although his defence is only +1 at this point and your attack is +11. I took an outrageous liberty and rolled that for you. Guess what, you made it. Are you surprised? DIsarm attempt: 1d20+2=10 You have the sword - in your hand if you wish!
  7. "That may be to our advantage..." mumbled Rene. "Low rent, for starters..." he chuckled. In truth, his artistic talents and fame had made him a fairly rich man - certainly enough to pay for an excellent wine cellar and small art collection of his own. "But if we are to choose a location, it is a momentous decision. I would suggest we ask for guidance beyond that of maps and mortal men. Perhaps the augury of Modrossos? the Ember Eye of Ios? or even..." he lowered his voice "the ritual of Abdul Alhazred?"
  8. "Oui, oui, I am interested" replied Nick, nodding at the people he wasn't so familiar with. He knew Nick, Marcus, Etain and now Mercury and Warlock. Crow was still unknown to him. "There are, as I imagine you know, threats...from beyond... that threaten ze world and there are times we must pool our knowledge, wisdom, and strength to fight these threats. We should all act as one. " He chuckled, with just the hint of cackle. "Oh I know we are foolish sometimes, keeping our secrets to ourselves, hiding ourselves away in our dark secret chambers, our in sanctum's, castles, or other dimensions, and I know that will not change. But also, I know the strength of many is much greater than the strength of few."
  9. Rene meeting Warlock / Kid Cthullu 1d20+14=25 for Arcane DC 15: About five years ago, a rift opened between our world and the world’s beyond. DC 20: A fragment of the horrible creature known only as “The Unspeakable One†came into being somewhere near the Riverside. Nothing specific to Kid 1d20+5=8 for Art, burning an HP (down to 4) for 1d20+5=14 with the +10 bonus is 24... DC 10: A husband and wife art team: Herbert and Lavinia were known for making strange and provocative art, and enjoyed mild success. DC 15: It was rumored that they dabbled in the mystical arts from time to time. DC 20: They were also heavy drinkers and users of drugs, and Lavinia died from an overdose. Herbert died soon afterwards. Nothing to specific, but it may come up.
  10. Ok I had to edit my OOC last post as I completely screwed up thinking Rene was trying to snare him instead of send him to sleep, which kinda screws up your post. Sorry! I knew he was doing something non lethal but had a brain fart. Could you re-edit and combat continued - you still have him pinned.
  11. Rene reached into his pocket and brought out an envelope. "An invite from Monsieur Cimitiere..." he replied. "Did you receive one? Monsieur Cimetiere may look a little..." he shrugged, with a smile on his face "...unusual, even for these times, but he is extremely capable. I have met few mages of his power in my time, and zey have been master mages. He is somewhat of a specialist, however... but I will let him explain, unless you know already. " He made a sweeping gesture around the house. "It has something to do with zis building, I think. Even I can sense something here, something elemental and arcane. "
  12. "I am excellent, Mon ami dont" replied Rene, pleased to see the huge man again and giving him a hearty slap on the back. Despite his age, he remained in good vigour and health. "And how are you? Bristling with ze passions of youth, I see!" he gave a glance at Etain so quick that one could barely notice it. "Tres Bon. I applaud living life to ze fullest. One only lives once, you know. At least, usually. " He wandered over to Evander and shook the man by the hand. "And you look like an astute young man, if I may so. Keen glint in your eye too, Monsieur... Evander, did you say your name was? or Mercury? Ah forgive me, I am but a helpless old man, and my memory plays tricks on me at times. The long walk here has tired me out I am afraid... So, you are a Magician, or Sorcerer, yes? "
  13. Rene's wisp of somnolence curled back to embrace Sir Thomas, even as another impression snarled from Rene's mind through the air like a lazy afternoon and hit him in the head. He shook his head again. "Witchcraft! What witchcraft if this? I haf faced worth! and nothing shall impede me in my most valiant quest!" he roared, rattling his armour as he shook. Rene sighed. For all his talk, the man had the heart of a lion to match.
  14. Rene up Homing Fatigue 1d20+8=13 Sir Knights Reflex 1d20+7=24 lordy! Rene will do the same shifted -2 attack +2 damage 1d20+6=18 1d20+7=21 le sigh!
  15. GM Sir Thomas and Arcturus ended up in a dirty brawl. Whilst Sir Thomas was a more experienced fighter, a veteran of many a brawl - and not just fancy swordsmanship, but brawling too, Marcus was heavier and stronger. Limbs and steel entwined and tumbled, but the Bear had the upper hand. "You won't get the better of me, I have slain four score of your kin and more - you will be no different, you haven't half the skill or strength of the others!" roared Sir Thomas, as he clumsily pummeled Arcturus with the hilt of his sword whilst rolling around in the embrace of the bear.
  16. Sir Knights Grapple (for the Grapple hits!) 1d20+12=21 You have him pinned, but not bound (as per house rules). He looses his dodge bonus, is at extra -4 defence, and is immobile. (Incidentally you loose your defence bonus too). Sir Knight is going to do a attack shifted pummel with his sword, attack +8, Damage +12 as a move action, and will intimidate you as a move action. 1d20+8=9 Gazooks, that won't hit! The intimidate... 1d20+3=7 well, bad rolls all round.
  17. The first taxi had refused to take him there. The second, he had to pay double, and listened to the drivers ignorant drivel about ghosts the whole ride. Of course, amidst a desert of ignorance there can be a grain of truth... He stepped out of the Taxi and duly paid the man. "Merci for the ride, Monsieur driver, your wisdom was quite exceptional. " Your lack of it was quite exceptional... The house looked fantastic he conceded. He could spend weeks painting it. He almost wished had brought his easel. He adjusted his beret, and strode in to the amassed gathering of Mages, making sure he huffed and puffed and put on a good show about how venerable and creaky he was. "Greetings all. My, that Hill is steep isn't it? Played havoc on my hips walking up it. My feet are quite swollen... Ah Monsieur Nick! and Monsieur Marcus! delighted that you are here..." he scowled slightly at the others, although the perceptive would notice a twinkle in his eye and the flutter of a smile as he did so. "As to the others, I am Rene deSaens, and I am of course delighted to meet you!"
  18. After trying to get a cup of Earl Grey from the reception staff for five minutes, Quentin gave up and (without any real displeasure) took a glass of red wine instead, noting its quite respectable body and blend. He hadn't really caught up with Stesha and Derrick properly, so he quickly sauntered over to the couple who were basking in the joy of the day. "Congratulations to the happy couple - the dashing bride and blushing groom!" he winked "Spiffing wedding, only to be outdone by the reception and, I am sure, the honeymoon. Wherever that may be. Oh, and for you..." he made a show of reaching into his jacket and pulled out an elegant crystal rose made of quantum material that sparkled gently in the lights. "...just don't look at it too hard, or subject it to Hiesenbergian fractal analysis..." he smiled.
  19. 1d20+2=7 You have caved its head in (or whatever). Feel free to edit post to include whatever approrpriate "evil dead" rib cracking / skull cracking but PG-friendly description you fancy!
  20. Etain / Aoiroo - INterested in communal HQ Nick / TrollThumper - Interested in communal HQ Rene / Supercape - Interested in communal HQ Arcturus / GranspearZX - No view on HQ Equinox / Ecal - No view on HQ Mercury / Griffalo - Interested in communcal HQ Warlock / Lonsetar - Interested in communal HQ For reference. 5 PP is enough to build a comprehensive HQ. It seems there is enough interest in this from chat and this thread. Griff, dont worry about not chipping in yet, it will take a moth or two to set up both in terms of mechanics and in terms of "story" - it would probably come as a result of the social thread I guess. All one has to do is just put aside 1 PP. I think TT is doing the thread now. At some point if the HQ is go ahead greenlighted we will need a thread to discuss the in's and outs of it. The most important initial decisions are the name and whether it would be a "secret" HQ (known only to members) or "open" HQ (known to the public, or to all mages, or anything inbetween).
  21. Next round, Bookeeping! 21 - Nick - 0HP - Entangled 13- Lumbering Zombies - 24 Pinned (And thus cant attack), one escaped. 12 - Voodoo Goons [8] - Pinned x3, Helpless x5 8 - Carrefour 2 HP- Unharmed - Pinned, Stunned 4 - Rene - 3 HP - Unharmed For the sake of cool, and because I slightly fudged the zombies actions when they were summoned last round, the one escaped zombie is in melee range of Nick as it lumbered through the grappling undead limbs last round. Meaning Nick can punch it, and it can Punch Nick (to no effect of course, given his Imprevious Jacket!)
  22. Rene was no fan of necromancy, and the sight of zombies, bones, and skeletons was beginning to make the Frenchman loose his cool. The dark angry green cloud seeped back to the voodoo priest, and hit him, seeping into his nostrils, mouth, ears, and lungs, and dancing around his body as he writhed in angry jerks. "Hmmm. No more than you deserve, diabolique!" spat Rene as he shook his fist and painted another black wisp into reality that curled around the Voodoo Priest - "Rest your weary head, Monsieur.. the fight is over..." sang Rene in a far from friendly voice. "Never" shouted back Carrefour, his body and mind all defiance and determination. "I will not have my prize wrested from me, no matter how strong you are!"
  23. Indeed. Well first of Rene's CLoud of Stun... 1d20+8=27 damn I meant to get Improved Crit on that you know! Anyway thats a DC 18 Fort Check 1d20+6=11 Huzzah! He is stunned! Not just dazed, but stunned too! Rene will then follow it up with a Mystic Blast of his own: a Sleep Spell this time, trying to sap him unconscious. 1d20+8=13 which just hits Will Save vs DC 18 1d20+10=26 no joy there.
  24. The Knight was no fool, and clearly a veteran. He pulled his sword back, and the kick only met the hard steel of his shield. He shook his head once again, and moved his feet. Rene did not like the way this was going. "I am not sure this..." he started, but decided against further talking. He was talking to two men in full battle lust. Instead, he closed his eyes and a subtle impression of slumber drifted towards the armoured warrior. Like a hazy afternoon in a landscape picture. After all, Marcus was his friend, even if he did look full of battle rage right now.
  25. Yes, thats a miss no matter how you cut the mustard! Rene is going to try something a little more subtle - a sleep spell on Sir Knight. 1d20+8=12 Which... misses... It may home in next round however!
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