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Supercape

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  1. "Be jolly careful" camle Supercape's voice over the intercom. "I am detecting the warp core powering up. That might be a good sign, in that he is taking off. On the other hand, he may be preparing to disintegrate you!" The interior of the ship was decked out like a mixture of a high tech space craft and a wooden pirate schloop, complete with cutlasses, rafts, and portholes. The whole effect was both wonderful and gaudy at the same time. Four burly, and distinctly alien pirates were waiting to greet the heroes, with blaster pistols aimed squarely at their faces. "Cap'n wants to see you" said the leader, who looked like a first mate - if the first mate had four arms, purple skin, and the jet black eyes swivelling around what amounted to a face. He motioned down the hall to what appeared to the brig.
  2. no problem! I am considering making this a "Glitch in Floor 13" thread, with a few natural hazards for us to contend with, if people are happy with that?
  3. "I've never been in this state before, Doc" replied Slick "its something quite new" "Iv'e been close. And I suppose I may have been like this when I was a kid. But not in living memory. The closest I get is something semi-fluid when I am changing form. I don't really know what my innate form is - I don't even know if I have one." He paused a while. "To be honest, I have probably repressed my innate form. Well, you understand... we are both German, we do like our psychoanalysis..."
  4. Supercape furrowed his brow. Distance was not relevant to teleportation via quantum entanglement, but other factor could come into play. "Interference" from indeterminable sources. Churning seas and ancient magical cities might qualify. "I think I can" he said after some concentration. "Forgive me if this is not exactly pinpoint, but I can sense the a city fitting your description, in a location you describe, and I would Imagine the world is not exactly riddled with such places..." After a few moments more, he continued "and I am not going to be precise with the architecture, either, but I'll take my best guess at a palace in the south." Stretching out his hand to the other heroes, he furrowed his brown still further, until the two points in the multiverse locked together in his mind. There was a wobble in the dimensions around them, and more than the conventional three. The wobble suddenly jumped to a massive distortion, and the group promptly vanished from Freedom City...
  5. "Hey, no problem" replied Felix "I am sure Mr McRock can oblige!" He gave a nod to the rocker who nodded back as he wailed out a rock version of Tutti Frutti which had the older party-goers roaring approval. "And a Slow dance sounds most enticing. I may have to take you back on your unspoken offer!" he winked. Felix went over to scrawl something on a piece of paper and showed it to the band, who nodded their approval. Sleaze drawled into the microphone, whilst supping a beer "and heres one for all the luuuuuuuuuuvers here tonight....hit it boys!" Mindy and Cindy started looking around for a dance partner as the slow song hit the air. Mindy decided to head towards Doctor Archeville, and Cindy towards Corbin...
  6. "I don't blame. Unmitigated rubbish, the lot of them" sniffed Quentin. "Now, I imagine the reason for your missing the tripe on the TV may have something to do with your space-travelling ways? Stesha told me a bit. Sounds awfully dramatic. Fighting galactic wars on the far side of the milky war or something? I confess to being pretty ignorant about all of this. " With an effort, he slowed down his speech to sub-blabber levels. "The thing is, I have just discovered how to traverse the multiverse via quantum entanglement. Just a bit of nudging this way and that, and bingo, three dimensional translocation via uncertainty compensated singularity!" "I haven't gone far yet, but if you could give me any Idea where to avoid, or what's actually out there, I would be most grateful. "
  7. Good enough not to get blasted...
  8. Slick gazed at the young woman. Somehow his heart wasn't in social distractions. In all honesty he would rather just be drinking and stewing in his melancholia. Feeling numb, he still responded as decades of ingrained behaviour had forged him. But he felt like it was lacking something today. Like he was an autopilot. "" he said in German "or, Good evening, rather", he continued in English. "The show is wunderbar! excellent production? wouldn't you say?" He held out his hand "Auric van Ardenne" he introduced himself "pleased to meet you, Ms?..."
  9. "Right then!" proclaimed Supercape. We have here a large, 3 Kg block of potassium. He showed it for Etain to see, making sure only his rubber gloves touched the dangerous element. "And we have there" he continued "a robotic arm, a blast shield, and a bowl of water" He grinned "prepare for basic chemistry lecture.... the marvels of oxidation!" he spent about a minute explaining the science behind the process, as a token gesture to get to the "experiment" itself. "If you would now place yourself behind the blast shield, I will get the robot arm to pick up this, and we get to the fun stuff!"
  10. Its a totem through which one can store ones soul, thus letting your body live on for ever as an undead. More malignantly, you could use it to capture the souls of the dying in it. However, possessing the totem, one could also command the stored soul. Its dangerous! and EVVVVVVIL .
  11. Ok - what a horrible lot of rolls the PCs made! By my calculations we stand, at new round, thusly: TOP! - ?HP (Used 1) - Edge - Bruised, Stunned, Staggered 24 - ? HP (Used 2) - Grim - Bruised 22 - 1HP - Carrie - Unharmed ( + Concealed from smoke) 21 - Tsar - Unharmed 13 - Cossasks - all KO'd [10 - Bystanders] 9 - 1 HP - Cannonade - Bruised -1 - Rasputin - Unharmed
  12. Just noticed, I dont think you rerolled reflex as 1d10+22 (as per HP rerolls)... (but as 1d20+12). Scrap that fort reroll, go back two posts... COuld you make the reflex roll as 1d10+22? That is pretty likely to get you to 30 and therefore the fort DC drops to 23.
  13. Wood unlikely but plenty of plastic and glass.
  14. Pah! all this talk of Gods and Pawns. Why, a man could start to contemplate free will, destiny, and fate. And end up drinking too much champagne from melancholy reflection Slick lay slumped in the box, watching the drama and song unfold before him. Curse the damn opera!. He had a good mind to complain. The quality was superb. If he was going to watch German Opera, it should be badly done and so shield him from the emotional trauma. No, forget complaining. Litigation. We contend that the performance was unduly high calibre, and no warning was given. He took another swig directly from his champagne bottle.
  15. "I don't rightly know the answers to those questions, doc" replied Slick. "I guess nobody will, unless you have a time machine and can go back to world war II Nazi experimentation camps. Which I don't think would be on the top of anybodies list for a time machine. Come to think of it, you probably have one, don't you?" "No... don't answer. I don't want to go back. But if I knew I could, I might. " "What I do know is that I was never normal, but these oil like qualities came after the experimentation, around the age of four. That's about it. I have some fragments of my medical records from the camp, but that's about it. You could always ask Overshadow if he knew anything about it, I guess, if you fancy meeting him over a beer".
  16. Seven long flights of stairs later... floor 22... "Huff...Puff...Here we are!" said Supercape, brightly "Floor 22! most of our...wheeze...chemical laboratories are here!" The whole floor was set out neatly, with six equidistant chemical labs on the periphery, and what appeared to be a central area for storage of hazardous chemicals. "Now then, potassium...potassium..." rummaging through the stores, he brought out a sealed container. "Here we are!" with a schoolboy smile on his face he scuttled off to Laboratory 22.1, the nearest one. "Come on, come on! violent chemical reactions don't happen every day, you know!" Unnoticed to all, a glitch appeared on the computer screen behind them Error: Safety Protocols Offline!
  17. Fail by 10, so bruised, stunned, staggered. You could blow an HP to reroll fort save, of course.
  18. Grim is immune to cold environmental effects. This is cold damage! (Which would cost 5 PP!)
  19. One day until the big show, so that does give a chance to use the artificer feat if you wish and have the resources to do so. Rene will construct a small compass: Tracking 1, ranged detect Necromancy superpower [mental] which comes in at 3 PP. 2 Hours to design, at a -5 penalty to creating it. DC is 17. He will take 10 on the check to succeed automatically. Constructing it takes 12 Hours, the rest of the day. (will skip -5 penalty to half construction time). DC is 13 with the penalty, which he will make automatically. By midnight the device will be half finished, it will be ready by the event tomorrow morning.
  20. Fortunately, Rene had heard of just the man. Nick Cimitiere, some kind of specialist in necromancy, and protector of the dead - or so the rumour went. He sat down by his favourite Cafe, brought out his mobile phone (he did love some aspects of modern technology), and proceeded to make a few phone calls to some friends and acquaintances - art dealers, minor mystics, and the like. Numbers lead on to other numbers, and further calls. He ended up talking to quite a few goths - a youth fad he was quite bemused by. One hour, and half a crossword later, he had scrawled down some noted on the fellow. Sounded like the man for the Job. The private viewing was not until tomorrow afternoon. Tonight, he would be at Lantern Hill Cemetry to see if this Nick turned up. He bought two tickets for the viewing, ever the optimist.
  21. Rene using Nick and Eric reputation thread. He is burning 1 HP to get 5 ranks in gather information (beginners luck feat) for a total +7 bonus. I will give him +2 bonus for Nick, as it is in field, and -2 for Eric, as it is out of his field. For Nick 1d20+7=18 with +2 Bonus Just hits the DC 20 For Eric 1d20+7=9 with -2; nada.
  22. "Hey that's an idea!" replied Slick good naturedly. "I just might do that, once I get some damn equipment to do it with!" "Pfft" he commented when Miss Americana left the room "That's one tough dame to crack, eh? Doc? she should loosen up a bit, you know" he rippled somewhat, as if to emphasise her point. "I don't mean anything by it you know, just trying to get her to unwind a little. She's not my type anyhow. I prefer brunettes. On a woman, at least..."
  23. In answer to Heritage: Still need saves (reflex / fort) from Grim and Edge, then move into next round...
  24. "Looks like Potassium to me!" exclaimed Supercape, peering at the image. "Nice effect, by the way", he commented. "Chemistry labs are mainly on floor 17, so its probably a trip up again. Will stairs do. Its only a few flights. Otherwise I can bring us up again. " "A bit of fooling around with potassium and water never hurt anybody!" he smiled, remembering his chemistry lessons at school in England "of course, it has a whole lot of other uses. But the water thing is fun!" As the gravity slowly resumed, he lead Etain and Dragonfly out. A small glitch appeared in the forest, followed by a buzzing sound and a crackle of electricity. It only lasted a moment.
  25. "Shoot" moaned Slick "although I am sure I can improvise given sufficient... stimulation" unlike his more restrained physician, he had no inclination to stop cackling. Besides, he was quite aware he was using this as a mechanism to defuse his anxiety. "And believe me, you are all the incentive I need to control my body chemistry, doll. Or rather, too loose control of it! hubba hubba!" He purred seductively.
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