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Supercape

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  1. Yep, meant dimensional pocket! :oops: I was thinking more of the granularity of the power: Full action flaw? (like the rest of the power) Limited / Drawback (needs canvas or surface to paint target "into") Able to see the target move and act in the painting (pocket) - would this be a custom power feat? Also: How to split up the total mass of dimensional pocket - so could put different villains and objects in different paintings. Not sure if this is a mechanical advantage? Feels a bit strong to be an extra - another custom feat? Any other thoughts?
  2. Supercape

    The Lab

    Everyone but Miss A has chipped in the PP on edits. Miss A will do so, once Electra plucks up the courage to edit her! So its good to go.
  3. " He scratched his head. "" he remember the shadow in the corner of the church, and how Rozello had clammed up.
  4. Any comments on other aspects of the build - or indeed fluff (I will expand on the latter of course) - in particular how to catch people in paintings (dimensional portal)?
  5. Cheers durf, sounds good.
  6. "Curses! How could my idiot beam fail! It was... well... it was Idiot proof!" moaned Dr. Simian, grappling with Miss Americana. Supercape flew up to the disabled fizzing idiot beam. It didn't take long to determine it wasn't working. His super senses soon realised the power supply had all but died from the radiation burst he had unleashed on it. "Game over, Dr. Simian! Who is the fool now?"
  7. Dr. Simian's roll: 1d20+20=24 Dr Simian is grappled. Miss Americana holding a giant Ape on top of a large building... ...Its like King Kong, only in reverse! :D
  8. Quentin walked over to Etain, and peered over her shoulder. The script he recognised, but he couldn't really understand the context. Load of mumbo jumbo as far as he could tell - if he had come across it, his eyes would have glazed over and he wouldn't have seen a thing. "What is it?" he asked Etain "Witchcraft? Etain Mahor? I presume that refers to you - or am I jumping to conclusions?" Was Etain a Witch?
  9. How would the brush be built then? Device 1 (Easy to loose; PF: Restricted (Power Rank limited to ranks of Craft (Art) Skill) Would I apply the drawback (needs to paint/gesture) to the device (lord that would be nice), or the individual powers? I am slightly inclined to the latter, as for instance the dimensional pocket power may end up having a flaw like needs a canvas to paint onto. However, the magic paintbrush powers come under PP already, and I would rather it apply to the device as a whole (saving me shaving off a PP from somewhere else!) Would still appreciate any advice or look at the dimensional portal power (painting stuff onto and off a picture), and to a lesser degree the teleport power. The first one feels difficult to build.
  10. That's not a half bad idea, although it would mean rethinking a lot of the PPs for mystic paintbrush. I am toying with replacing it with Unreliable, a straight 50% flaw, or 5 uses only (only so much magic ink) to replace. It would mean adding 1 PP to the paintbrush for requiring Craft (Art) +10 or more to use (for instance), or, if one is feeling like adding more detail, maximum PP of the brush limited to Craft (Art) skill. Which I find a pain :x
  11. New point: I gather the flaw Check Required don't fly, for quite understandable reasons. I confess this is something I was very attatched too! I wonder, in this case, if it was accepted the DC of the check was power level +5, it would amount to a 45% failure chance - presumably close enough to 50% to warrant a flaw? I couldn't lower the chance any more as Craft (Art) is at PL caps. I could potentially cheese it by raising INT (damn expensive, but still), but I wouldn't. I do appreciate this is a pain, but I don't really want to do the basic 50% unreliable flaw as it dosen't capture the essence of the magic brush. If Rene gets his INT or skills drained, it would render him stuffed for painting powers (for instance). Or if it ends up in the hands of another mystic, there artistic skill becomes paramount. Any suggestions.
  12. Right, done! Aside from all comments on build, mechanics, fluff and ideas, particular help needed with: Dimensional Pocket: This power is about painting a subject onto a canvas (or other appropriate surface), and potentially trapping it there. Could also be used to store objects of course, painting them in and out of the picture. Its a complex but I thing fun power. I wasn't quite sure how to build it. Ideas? I would quite like to be able to see what the subject is doing in the painting - would this be a custom feat? Note that the subject wouldn't actually be subject to "attacks" or environmental conditions in the painting (dimensional pocket). One problem here is that whilst net "Carrying" capacity is fixed, hypothetically it could be split over several paintings. I am not sure how to build this, and indeed if it offers any significant advantage. Perhaps a custom feat? or an extra? It would have the Check required (Art craft) feat, like all magic paintbrush skills. Would it qualify for a limited flaw (needs canvas / picture to paint subject "into"). Next complex power is Teleport: The idea is similar, that the paintbrush allows one to paint oneself into a picture - so If you have a picture (or even large enough photo of) the Taj Mahal, one could paint oneself there. This looked like a limited flaw to me (would need the picture, and of course it could be taken away). In addition, it could potentially paint a target onto the picture, as an attack, bringing someone with the painter (not that I could see Rene using it much, in fact - more probably as transporting someone with him by them choosing to fail reflex save). Other notes, some of them brought up by Rav: Under defence caps: deliberate and intentional. Limited immunity to aging: he is still growing old, but does so at a reduced age - hence, has a body of a sprightly 60-70 year old man, but is in fact four or five times older. Supersenses: added. The concept here is that he can see "in his mind's eye" how things are, like an impressionist painter. Skills reworking - not sure I understand this, care to elaborate? Exotic saves are indeed below par, as are defensive caps. Will is of course pretty high. I have deliberately got low reflex and defensive values as a man of his age is not going to be leaping around. I emphasise this is quite deliberate and he will likely remain low or even under caps. Think Prof X without the wheelchair.
  13. Still working on it, will get back to you imminently!
  14. I would appreciate any comments - fluff or mechanics, on my upcoming Gold reward character (may just be end of this month). Been itching for a mystic character to get involved in these threads. The character is venerable, and may well be more of a social character than bish bash bosh - he dosen't meet defensive caps, although he is no pushover. Players Name: Supercape Characters Name: Rene de Saens Power Level: 8 (120/120PP) Trade-Offs: None Unspent PP: 0 Gold Status: 0/30 In Brief: Mystic painter. Aged French Antiquarian. Alternate Identities: None Identity: Public Birthplace: Paris Occupation: Artist, art dealer. Mage. Affiliations: None Family: None alive! Age: 243 (DoB: 7th July, 1977) Apparent Age: 70 Gender: Male Ethnicity: French Caucasian Height: 5'7" Weight: 70 Kgs Eyes: Brown Hair: White Description: Slightly stooped with age, but not bent over, and has some wiry robust health. Has a white goatee and hair, wears a beret, glasses, and bohemian artist clothes. Power Descriptions: Mystic History: As a young man, fought in the french revolution and ended up helping Broken Crow, master mage of the time, track down and destroy an aristocratic necromancer. Broken Crow was impressed with the man's bravery and aptitude, and pointed him down the path of the mage. Personality & Motivation: Irritable classic "artiste". Also, sworn to defend earth from mystic threats. Powers & Tactics: Not a physical fighter, uses deception and sows confusion. And powerful mystic blasts! Note: He dosen't recant spells to use mystic powers, as they are actually more related to his mystic mind "painting" the magic into reality. Hence, his basic spells appear as wisps (quite visible, except for Morpheus Grasp which is only perceivable by mystic senses or psychic characters) of lightning, fire, shadow, whatever emitting from the ground, sky, walls etc. and floating towards target (indirect 3, homing 1) Complications: Creaky bones has a variety of old age complaints, a bit hard of hearing, needs reading spectacles, joints hurt in the winter, and so forth. Hazy Memory Tendency to forget important things. Anything for Art Aside from a passion for objects d'art, he can use sub-optimal tactics purely because they would be more "artistic". Give me liberty! Passionate - too passionate, about life, liberty, and politics. Abilities: -2 + -4 + 0 + 2 + 20 + 4 = 20pp Str 8 (-1) Dex 6 (-2) Con 10 (+0) Int 12 (+1) Wis 30 (+10) Cha 14 (+2) Combat: 8 + 4 = 12pp Initiative: +2 (-2 Dex, +4 Improved Initiative) Attack: +4 Grapple: +0 Defense: +2 (+2 Base), +1 Flat-Footed Knockback: -0 Saving Throws: 0 + 2 + 0 = 0pp Toughness: +8/0 (+0 Con, +8 [Amulet of Protection]) Fortitude: +7/0 (+0 Con, +7 [Amulet of Protection]) Reflex: +0 (-2 Dex, +2) Will: +10 (+10 Wis, +0) Skills: 56r = 14pp Craft (Artistic) 13 (+14) Diplomacy 9 (+11) Knowledge (Arcane Lore) 13 (+14) Knowledge (Art) 4 (+5) Knowledge (History) 4 (+5) Languages 13 (Arabic, Atlantean, Egyptian, English, French [Native], German, Greek, Hebrew, Italian, Latin, Russian, Sanskrit, Spanish, Summerian) Feats: 7PP Artificer Beginner's Luck (representing suddenly remembering being taught that skill many years ago, but damn, his memory is bad...) Benefit 2 (Wealth 2) Connected Improved Initiative 1 Ritualist Powers: 1 + 7 + 30 + 5 + 7 +12 + 3 = 65PP Immunity (Aging, Disease; mystic; Flaws: Limited [half effect]) [1pp] Luck Control (Favoured of the fates; Force a Reroll; mystic; Power Feats: Luck 4)) [7pp] Magic Array (mystic; 27 pp Power Feats: Alternate Power 3) [30pp] Base Effect: Mystic Blast 8 (mystic; Power Feats: Accurate 2, Affects Insubstantial 2, Variable Descriptor 2 [any mystic], Homing 1, Incurable, Indirect 3) [27pp] Alternate Effect: Fatigue 8 (Morpheus' Grasp, mystic, mental; Extras: alternate save (will), range, sleep (+0), mental (+0); Flaws: Action (full round); Power Feats: Accurate 2, Insidious, Homing 1, Indirect 3, Reversible, Sedation, Subtle) [26pp] Alternate Effect: Snare 8 (mystic; Extras: transparent; Flaws: action (full round); Power Feats: Accurate 2, Affects Insubstantial 2, Variable Descriptor 2 [any mystic], Homing 1, Indirect 3, Reversible) [27pp] Alternate Effect: Stun 8 (mystic; Extras: Range; Flaws: action (full); Power Feats: Accurate 2, Affects Insubstantial 2, Variable Descriptor 2 [any mystic], Homing 1, Indirect 3, Reversible) [27pp] ESP 2 (Mental Senses, 100 feet; Mystic; Power Feats: Dimensional 2 (mystic dimensions), subtle) [5pp] Super Senses 7 (Mind's eye; Mystic; Mental sense ["see's" surroundings as if they where an impressionist painting], Accurate, Acute, Ranged, Danger Sense [Mental], Awareness [mystic]) [7pp] Device 3 (Amulet of Protection; Mystic; Hard to Lose; 15 PP) [12 PP] Enhanced Trait 7 (Fortitude +7; mystic) [7dp] Protection 8 [8dp] Device 1 (Mystic Paintbrush; Mystic; easy to loose; Power Feat: Restricted [Craft (Art) Skill of 10+ Needed Drawback: Cannot use if unable to gesture as if painting 5dp) [3pp] Enhanced Trait-5 (5 Alternate Powers for Magic Array; mystic) [5dp] Alternate Effect: Illusion 8 (visual senses, mystic; Extras: Duration (continuous); Flaws: Action (full round); Unreliable (50% failure chance); Power Feats: Progression, Area 11 (4.7 Miles) [27pp] Alternate Effect: Teleport 8 (2000 miles long range, mystic; Extras: Accurate, Attack (+self) [reflex], Range (perception); Flaws: Long Range, Limited [Requires a picture of target area to paint onto], Unreliable (50% failure chance); Power Feats: Change Direction, Change Velocity, Progression Mass 1 [Carry 250 lbs]) [27pp] Alternate Effect: Dimensional Pocket 8 (mystic; Extras: alternate save [will], range (perception); Flaws: Unreliable (50% failure chance), Action (full) PF Custom 2 (Can see into pocket via the picture, Can split total mass over separate pockets/pictures), Reversible, Progression 1,[x2 total mass]: Drawbacks: Power loss [requires some surface to paint onto])) [27pp] Alternate Effect: Animate Object 6 (Animates Pictures 90 PP worth; mystic; Extras: range (perception), duration (continuous), horde; Flaws: Full Action Required, Unreliable (50% failure chance)Power Feats: Progression 3 [10 Objects]) [27pp] Alternate Effect: Obscure 8 (Visual senses; mystic; Extras: Duration (continuous), Range (perception); Flaws: Action (full round); Unreliable (50% failure chance)Power Feats: Variable Descriptor 2 (Can Paint any colour or environmental effect, mystic descriptor) Dimensional 2 [any mystic], Progression Area 7 [up to x250 area = 47 mile radius]) [27pp] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 0pp
  15. Supercape

    The Lab

    I have done a wiki link for the Lab, based largely on Rav's concept and my floor plan (and backed up, I hope, by the tacit agreement of everyone!) As per Doc A's suggestion, it may be useful to link this to character reference sheets. Thanks to everyone for chipping in a PP. Of course, the Lab welcomes new members (providing they are at least 10% geek, and scientific types!) if you wish to chip in a PP. We always have plans for a few new facilities! :D
  16. Good stuff!
  17. Recently....noooooo..... But that won't matter. Its enough to home in like a signal beacon with even a faint trace. Post as above, its not going to be a roaring tome of Necronomicon standards, but other than that the artistic licence is yours. In essence, it will give "proof" historical that the Inquisition made some deal with Latet Anguis in Herba, Una, for her help in tracking down witches in the New World. The Inquisition clearly felt they had the legal expertise to make sure Una never took advantage of this deal.
  18. Quentin 1d20+3=13 But, taking 20 which will take longer, a couple of arbitary hours, will certainly turn up something. A reference to the Latet Anguis in Herba, a pact made with Una (from FC sourcebook) by some unscrupulous INquisition agents, to help track down some witches living in FC 4-5 centuries ago.
  19. Quentin shrugged. Quite the woman of mystery, which of course he totally respected. Although by Jove it was intriguing! did the woman always talk in riddles? By Jove? hmph. He was even thinking in Latin now. " This was probably going to take some time, but there did not appear to be a rush. With luck, something would turn up sooner or later.
  20. For clues, its a search check.
  21. Radiation on Antannae vs DC 25 1d20+7=13 Fizz Bang poof!
  22. Supercape experimentally looked left and right. Yes, it appeared his thinky was still working. Dr. Simian was roaring with laughter "Muahaha! so much for your puny human intellect, and your ridiculously large cape!" he mocked, secretly jealous he didn't have such a sparkly big cape himself. He was soon roaring with anger as Miss Americana's laser beams hit his beloved contraption! Supercape soon followed suit, bathing the device a warm red-green haze of radiation, that caused the contraption to glow and fizzle slightly. "Don't be so confident, Dr. Simian! it looks like we still have a few brain cells to rub together!"
  23. " He looked at Etain, at Rozzello, and back at Etain. "" He followed Etain into the cool and slightly dusty air of the Crypt. Tomes and other relics lay around everywhere in the modestly sized underground room. The number was not many, but still, there were plenty of very old parchments on bookcases, all carefully labelled and indexed. ""
  24. Quentin gave the door a little push. Damn with a few seconds concentration he could open up the hole and teleport them inside. As he was contemplating his dilemma, the sound of footsteps on the stairs reached them. "Oh dear" he muttered. "Quick! Hide!" he gazed around, and saw there was absolutely nowhere to hide. A locked door behind them, a stone staircase leading upwards. "Oh dear" he muttered again. "Ms. Etain... can you keep a secret..." he gulped.
  25. Completely arbitary toughness of +8 1d20+8=22 Only injured for now!
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