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Supercape

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  1. Sgt Shark BIg male? Sgt Shark wondered exactly what Aquaria was thinking. She seemed so impenetrable, so alien, so unknowable. Even if she didn't stink of ecstacy and stop him thinking straight. The alarm jolted him out of his thoughts. Why now? he pondered in an instant. This can't be coincidence? True, alarms went off, but rarely. And more rare still was a visit from another superweirdo...Superhero...I mean....probably.... He gritted his sharp teeth and felt a tingle down his claws. "Time for eating, and time for...well....seeing what set that alarm off....!" he grunted, eyes black as the ocean depths as adrenaline started to hit his blood stream. He turned and stomped back into his house, to see if he could find out the cause of the breach. He almost welcomed the distraction.
  2. It can! I guess you are still mimicking motorcycle with speed 5?
  3. Diamondlight Conspiracy theorists...don't tend to be exactly stable. Paranoid personality disorder common. Although they might be right...it all depends on quality of evidence, and breadth of attitude. August did not study psychology for nothing! He took the bed, and kept alert. It seemed violence was not on the menu; at least not for now. And he was best pleased. He didn't enjoy fighting. At least, he didn't ejoy physically fighthing. He considered the words, and the person who spoke them. "mmm...although the larger the group involved, the more difficult it is to keep a conspiracy secret" he commented. "But you have a point...the Swiss banking system is hardly a bastion of moral fortitude" he commented. Indeed, although he had a vein of patriotism, he found the banking in Switzerland disgusting. "But thats just some dots. How do you connect them?" Here was the real essence of her psychology...was this justified speculation or paranoid thinking?
  4. GM Jones finger was on the remote. And by golly, he did look tempted. But, angry as he was, he was not quite suicidal. He wasn't going to blow the building up with him inside. Probably. The urgency of the situation hang in the air, but there it was - some wiring, some cabling, some awful cobweb of half completed undisciplined scientific work, and somehow the jigsaw all fell together in the mind of Justice. BZZZZZT! With the voltage of her own armour expertly applied, their came an explosion of sparks. The seeping of burning smoke, and an overwhelming smell of ozone. The half-finished killbots jolted and seized, and in one case span around on one heel declaring that it must "HUMAN ALL KILLS! HUMAN ALL KILLS!", before collapsing.
  5. Nightlife (AKA “Graveyard Shift” AKA “Shifty”) Power Level: 8 (180/185 PP) Unspent Power Points: 5 Trade-Offs: -2 Attack / +2 DC, -2 Defence / +2 Toughness In Brief: Sometimes undead master of bones! Catchphrase: “Time to die”, “I come alive at night!” Themesong: Bon Jovi “Wanted Dead or Alive” Alternate Identity: Ariel Cloud Birthplace: Freedom City Residence: Freedom City, Downtown Base of Operations: Freedom City (Loiters around graveyards..) Occupation: DJ Affiliations: None Family: Death Description: Age: 22 Apparent Age: 22 Gender: Female Ethnicity: Caucasian. Sort of. Height: 5’9” Weight: 55 Kgs Eyes: Green Hair: Blondish. Appearance: As default, Nightlife is a palid, anorexic and wan figure that looks half dead at best. Her hair is half falling out and thin, her skin is as white as snow, and so thin you can see pale veins beneath. However, this 'betwixt life and death state is something that she would appear as if her alternate forms are nullified and she is unable to change back. When alive, she is a tallish, slimish woman with a healthy glow, olive skin, and short cut blonde hair, usually dressed in party / club clothes, and often with headphones on. When dead, her eyes become white, her skin takes on a slightly green hue, and her hair becomes shocking white. She often dresses more "punk" when undead. This form has a dusty constitution; she is able to reform it into whatever shape she pleases, including things like floating through the air and seeping through gaps and cracks. History: Death is an abstract entity, its thread passing through Gods and Space and Time. And at one point in its infinite (and beyond) existence, Death decided to create life. A sort of experiment. Death ground the bones of a thousand forgotten corpses to dust. In the cauldron of oblivion, he brewed the dust under enchanted moonlight, adding to his mix black orchids and mushrooms from the wild fae realms that were blacker still. The dying breaths of a thousand souls fell into the cauldron and from it was born the daughter of death. She was human, really, as Death had intended. It was just that she was the daughter of death. Death placed her on earth by an orphanage, another abandoned baby that grew through the care home system relatively unscathed, although many professed she was somewhat odd, especially at the dead of night. In fact, some souls were outright creeped by her! By the time she was twenty, the Daughter of Death was a lover of life, a hit on the party scene, dancing and DJing her way to fame. She truly came alive at night. And then she died. She didn’t know quite how, but one frosty midnight, where the moon shone full and bright, she simply died. Not that that stopped her. Quite the reverse! She now understood that she was able to die whenever she pleased, becoming a creature of bone dust, a cloud of undeath. Awesome! Now its time to be a superhero! Personality & Motivation: Nightlife is a confident, sassy, fun loving woman who loves a party. She is generally friendly and supportive, and has her finger on the pulse of night life (obs!). She has seen a fair bit of misery in the care home system, and seen plenty of problems on the streets (and she is very anti-drugs because of it). She has a love of superheroes, idolising many of them, and when she found out she had her own powers, she felt it only naturalise to become her heroes! Powers & Tactics: Nightlife can create bones out of her body on a whim, throwing them to injure, or ensnare her targets. They appear at rapid speeds and can explode when fired, creating even more havoc! She can also move any bones, and hence is able to move many living creatures (or even some corpses), even breaking them with her power. She is highly resilient to injury and immune to any biological attack or need (such as sleep, food, or oxygen!). Normally, she is what might be called “Super-Alive”! her skin glows, her senses are super acute, she heals remarkably quickly (particularly from serious injury) and as a result, she is very attractive. She can become “undead”. In this form she is basically bone dust, although she can assume any shape, fly, and solidify her form. However, Nightlife can only change from “dead” and “alive” forms at night. She will usually operate at night because of this. She prefers to use her “dead” status when a hero, as it preserves her identity, but she would not be averse to using her “alive” form for related espionage or social challenges, and even as a full blown hero (if she has a mask!) It is possible that she can assume a “half-dead” form, either voluntarily or via something like nullify during the daytime (meaning she could not assume her dead or alive form). She becomes a rather pasty looking, normal woman in this case, deprived of the powers of death or life (although still able to command bones!) Power Descriptions: Nightlife’s only visible powers are the spontaneous creation and propulsion of bones from her body. She is able to move bones remotely, and can do this essentially invisibly. Complications: Daughter of Death: As Nightlife is linked to an abstract entity, she may be a person of interest to various other divine persons or abstract entities, or even worldly sorcerers. This may be a benign interest, but others may view her with suspicion or malice. Many supernaturally sensitive persons (such as shamans or witches) will be uneasy around her, recognising her for what she is. Some theologans or spiritualists may find her an abomination. Dreadful Dust Changing into her “dead” state causes a quite visible and lingering cloud of bone dust that can has a characteristic odour. This is far from subtle and may cause problems particularly if Nightlife is trying to be subtle or deceptive Don’t Stop The Party Nightlife is a party girl, prone to burning the candle at both ends, drink (although she doesn’t normally get drunk) and dance and PARTY. She is usually listening to music and can be distracted. No Soul To Speak Of Nightlife's soul is corrupted by her divine / abstract lineage. She has a soul and all the vulnerabilties of one, but on the flip side she has no advantages of a regular one in the most part. This means that beneficial effects like healing, boosting, and so on may well fail. Killing Trance Of course, as a hero, Nightlife would never kill voluntarily. However, if she ever did, by accident or other circumstance, she would find the passing of that soul quite overwhelming to her own sensibilities (as existing behind life and death). At best, she will be fascinated, but quite possibly distracted disorientated or even catatonic! Abilities: 0 + 2 + 0 + 2 + 4 + 10 = 18 Strength: 10 Dexterity: 12 (+1) Constitution: 10 Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 12 + 12 = 24 Initiative: +5 Attack: +6 Defense: +6, +3 Flat Footed Grapple: +6 Knockback: -5 Saving Throws: 0 + 4 + 6 = 10 Toughness: +10 (+10 Protection) Fortitude: Immune (Either as construct or complete immunity depending on alternate form) Reflex: +5 (+1 Dex, +4) Will: +8 (+2 Wis, +6) Skills: 72 R = 18 PP Bluff 4 (+9) [Potential additional +8 when Alive/Attractive in play] Craft [Artistic] 4 (+5) Craft [Electronic] 2 (+3) Diplomacy 4 (+9) [Potential additional +8 when Alive/Attractive in play] Intimidate 10 (+15) Knowledge [Art] 4 (+5) Knowledge [Pop Cultue] 4 (+5) Knowledge [Streetwise] 4 (+5) Notice 4 (+6) [Or 13 [+15] When in Alive Form) Perform [DJ] 10 (+15) Perform [Dance] 6 (+11) Search 0 (+1) [Or 4 (+5) When in Alive Form) Sense Motive 8 (+10) Stealth 4 (+5) Feats: 3PP Benefit 1 [Wealth, Well Off] Favoured Opponent: Undead Improved Initiative 1 Powers: 30 + 37 + 30 + 10 = 107 All powers have divine and necromancy descriptors in addition to others noted. Alternate Form 5 (Extras: Continuous, Feats: 1 Extra Alternate Form, Drawbacks: Can only activate/change at night [-1]) 30 PP “Life and Death!” Base Form: “Alive!” [6 + 16 + 3 = 25 PP] (Glowing with health!) Enhanced Attributes 6: Notice +9, Search +4, Attractive 2 (6 PP) Regeneration 14 (+9 To recovery check, Disabled 2 [1/hour], Injured 3 [1/minute], Feats: Persistent, Regrowth) [16 PP] Super Senses 3 (Extended 1/x10 to normal visual, auditory, hearing) [3 PP] Alternate Form: “Dead” [-10 + 7 + 2 + 14 + 12 = 25 PP] (Cloud of bone dust) Reduced CON to Zero (Becomes a construct) [-10 PP] Flight 2 (25 mph, Extras: Continuous, Feats: Subtle) [7 PP] Immunity 2 (Critical Hits) [2 PP] Insubstantial 2 (Extras: Continuous, Feats: Selective, Subtle) [14 PP] Morph 3 (Any Form, +15, Extras: Continuous) [12 PP] Bone Array (33 PP array, Feats: Alt Power 4) [37 PP] [Also Has Bone Descriptor] BP: Blast 10 (Extras: Autofire, Feats: Variable Descriptor [Bone*], Improved Critical 2) [33/33 PP] AP: Snare 10 (Extras: Autofire, Feats: Reversible, Improved Critical 2) [33/33 PP] AP: Telekinesis 8 (40 STR, Extras: Damaging, Perception Range, Flaws: Limited to things with bones in them [-1], Feats: Precise, Subtle) [26/33 PP] AP: Blast 8 (Extras: Burst Area, Feats: Progression, Decrease Area 8, [1-40’r], Variable Descriptor 1 [Bone*]) [33/33PP] AP: Snare 8 (Extra: Burst Area, Feats: Progression, Decrease Area 8 [1-40’r], Reversible) [33/33 PP] *Projected bones can be of variable form (i.e. Slashing/Piercing/Bludgeoning) Immunity 30 (Fort Effects) [30 PP] Protection 10 [10 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Tough Damage Bone Blast Ranged DC 25 Tough (Autofire) Damage Bone Cage Ranged DC 25 Reflex (Autofire) Snare Bone Explosion Range/Burst DC 25 Tough Damage Bone Cages Range/Burst DC 25 Reflex Snare Totals: Abilities 18 + Combat 24 + Saving Throws 10 + Skills 18 + Feats 3 + Powers 107 = 180/185 Power Points
  6. Craft (Electronic) ?
  7. GM "Holy Cupcakes!" gasped Brock over the wireless, using his own communicator. "I mean, I'm coming down...right now! I mean...ah...you know CPR, Right?" he asked. As it happened, all W.E.S.T operatives were trained in basic first aid and field medicine. Being trained in it, and actually doing it were different things, however. The laboratory itself was a mess. Bones had gone to town mixing chemicals, doing genetic modifications, and it had rather pillaged the whole laboratory in its quest. But the AI was not physically based here. At least, not any longer. The computer systems were empty, and there was only one place it could have gone. But that place was very big indeed. Bones had downloaded itself through, and into, the Internet!
  8. GM As the killbots came on line, the quick thinking Justice took a good long look at the systems they were connected to. "KILL!" squarked one of the robots, aiming a Multi-Meson Manipulator Magneticannon at Justice. Mmmm.... Was the sound it made. And yet no florid burst of exotic particles slammed through the air. The weapon attached to its arm was non-functional. The power system was all linked together, and in a magnificently haywire cobweb fashion. The whole thing was ripe for overloading! A chaotic prospect, yes, but a surge of power would surely fry all the killbots it was connected to!
  9. GM The Hornet spun in the water, a dizzying feat of unintended acrobatics. He landed elegantly, the water dripping from his emerald armour. And he looked up.... WIth the flick of his wrist, a little puff of gas, and a buzzing dart skimmed through the air towards Tsunami... "Now you will feel the sting of the Hornet!" he said, soft but firm. And then, he backflipped four dozen yards behind another warehouse, his emerald form glinting under the starlight until he dissapeared from view...
  10. Ok, sorry for delay! Work and health... The new blast misses, and the homing blast hits! Tough Save vs Water Blast: 1d20+12 28 He gets a bruise. The hornet will respond with his own homing dart! Homing Dart: 1d20+12 23 which I think hits, and is a Fort Based DC 22 Paralyse effect. (Thats a Tsunami!) And then leap 50' Away behind a building. Now you cant see him but of course you can move to do so!
  11. GM As it happened, Sgt Shark was more than happy to eat raw fish. It was just that most people didn't share his palate. Certainly not when it came to eating live fish. He quite relished the opportunity to eat it right now, in front of her. He took the fish in his clawed hand, and bit right into it, tearing off almost a half of it straight away. He felt the flesh, the juices, in his mouth and dribble slightly down his chin. "Very nice" he said. In his mouth, the flavours swirled up into his nasal cavity, without impediment from his plugs. "But I think cooking is an idea..." He also enjoyed cooked foods. He was hardly an expert cook, although he was trying to learn. His hyperacute olfactory senses had opened up a whole new world of flavours, herbs, and spices!
  12. Cap Cosmos And so, the first chink in the facade was apparent. "Nobody gets hurt. Sounds like a good deal to me" he said to the leader. He looked up to the other gunmen. "No good having money if you aren't alive to spend it" he commented. He took a relaxed, easy posture and turned back to the lead gunman who was clearly having second thoughts. "What do you want me to do?" he asked, simply. "I can't just walk away. Not when bullets are on the menu. But I do want to get us all out of this jam, and hopefully have a word with your employer..."
  13. GM The tubes and umblical veins that connected the researcher to the sludge seemed to keep her alive in that they fed her, watered her, and even passed her oxygenated bolld. It seemed they could be removed without harm - or, more accurately, minimal harm. Maybe some blood and bruising. But no more. However, the researcher seemed quite out of it. Perhaps she was drugged, or shocked, or just shut down physiologically. There really was no way of knowing - and she seemed quite unrousable. "Don't! Without my experiments, she will die in at least fifty years time!" squarked Bones.
  14. A rubbish medicine check, but a good Life Sciences check!
  15. Sgt Shark At least she is armour so I dont have to see the horror beneath! ....nor smell the full delight of her smell! Curse me! "Freinds?...oh yes, freinds..." he said, trying to focus his brain to the mamallian parts. "Yes, I have friends. Freinds. Freinds I have. Did I say I have friends? I have freinds... He jammed his nostril plugs up tighter and refocssued again. "Please, ah...come in...." he said. It was a pleasant enough house. The Sergeant was not short of money, although he was not rich either. He had a nice converted shower and bath of huge proportions to wet his skin in, but otherwise it was a fairly unremarkable house. "I am not sure we need any help right now. But you are welcome. And...what is that you are holding?" Normally he would have smelled the fish a mile away. But he had taken precautions against smelling anything.
  16. Sgt Shark "Sea Devil?" This was serious. Of all the threats he had faced, none were so utterly terrifying as Sea Devil. He had had some time to plan his strategy, and he had devised a cunning strategem to counter the threat. That was tactics for you. He opened the door, dressed in a dressing gown and slippers, a copy of the Times under one arm, and two enormous pink nose plugs, greasy and perfumed, stuck up each nostril. "Good to see you hear. What brings to to London?" he asked the armoured fiend. Gods I can even smell her through this...he cursed as his brain started to alight with primal passions.
  17. If you are going into combat, then yes, otherwise we can play this out!
  18. GM The Sludge had a rather crisp toughness to it, like that of a crustacean or insect. One could not quite say that Replica tore through it like paper, but it was not far wrong. Replica tore through it like cardboard. It was not difficult, and she could throw aside various bits of meat as she did so, some stuck together and some entwined with bits of bone or exoskeleton. The sludge quivered, and released a cloud of noxious gas, but this was of no consequence to Replica. "You are not meat! You are metal!" squarked Bones. Or more accurately, the small camera probe inside the sludge that was busy taking samples and shining a light on the horrific mess. Fortunately, coated in slime, one of the researchers could be found in the centre, amazingly still alive! Her breathing was shallow and she appeared quite unconscious. Several suckers and umbliical cords connected her to the main sludge, serving some peculiar life sustaining function.
  19. Mr Murk Mr Murk said listening, both kind and attentive. He loved people's stories. And many of them were sad. Like, in some ways, his own. Blind his eyes, yet the tears still fell. "I do it by weeping" he said, quietly, softly, his face so still, yet his eyes doing the expression. "Of course, I do not see the physical decay of bodies. Perhaps I am blessed to miss that. But I sense the failings of mortals as they come to an end all the same..." He let the moment linger. "But there are other ramifications too, beyond that of our peculiar suffering. If an immortal is to live for ever, then it is only a matter of when, not if, he acts in reprehensible fashion. Equally, it is only a matter of when, not if, a reprehensible character acts heroically. Thus, can we consign an immortal to death under any circumstance? The loss of infinite years, and the assurity of redemption at some point...."
  20. Diamondlight Feeling somewhat reassured that he wasn't going to get splattered by some cosmic beam, or punched in the face, Diamondlight relaxed and tuned out his powers. He went to study the news clippings, soaking up all the jigsaw of information on them. "I take your point" he said. "Switzerland hasn't exactly been rife with superheroes. Or supervillains, for that matter, unless you count the bankers..." he quipped, stroking his chin as he contemplated both the words and the images. "But what are you saying? Is there some politico-social drift? Or some strange influence on the area. Something in the water, so to speak..." He turned to face the woman again. "No...I think you are talking about some conspiracy aren't you?" he asked. "But who are the conspirators, and what possible motive could they have?"
  21. Take care Tarra! And in other news, work has been extremely busy for a variety of reasons, and also very taxing emotionally and mentally (more than its normal level of taxing). In addition, I have had some grumbling infection that has put me on antibiotics. Sum total = total wash out. Ill try to make a few posts but going to be v slow for a couple of days at best, until the weekend crawls to the rescue, and I am feeling a little less ill!
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