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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Supercape
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Quentin was not exactly rich, but he was well off, and he had chosen a good seat right near the front of the stage, second row. Finishing off his wine, and flicking through the over priced programme he had sworn not to buy (but did anyway), he wandered over to his seat. It looked like a busy night. He didn't really appreciate the slightly loutish and drunken figure in front of his seat. Particularly as he was tall and had an unruly mop of hair that added an extra few inches of height. Just enough to irritatingly block his view. He was tempted to fry off a few inches of the fuzz, and perhaps would have, if he had more confidence in the accuracy of his powers. Instead, he just sat a little more stiffly and craned his head, waiting for the show to start.
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Slick was jogging at, for her, a leisurely pace, down the riverside, and had been doing so for nearly an hour. She was even become slightly sweaty and having to breathe a little more heavily. Her pleasant diversion was diverted by the sound of a distant roar and twisting metal. It didn't sound pleasant, but it did sound interesting, and worth a look. She increased her speed, drawing surprised gasps from onlookers. Vaulting clean over large cars was equally impressive. In a few moments, she reached the origin of the noise. A near naked man was not that unusual in Freedom, although noteworthy enough. The fact he was the size of a Buick was rather more unusual, however. This was clearly not normal. She only noticed Cannonade when the giant started windmilling his fists at the figure. Ok. Time for action. Her body started to trickle its characteristic oily secretion as she ran towards the two figures. No intention of being held in one of those sledgehammer paws. She thought if he tries that, he will find I am a slippery customer!
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Life Sciences roll for Slick 1d20+5=10 Fairly rubbish, but (s)he is no expert. (I guess Slick is "she" for now!)
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GM The Thug hit the deck, landing at the top of the stairs, face down. It was as if he had had a tombstone placed on his shoulders. "What the whuuuuuuuuuuff..!" was all he could explain as he had the air sucked out of his lungs from the impact and pressure, and a cloud of dust kicked up from his fall straight into his lungs. He coughed loudly, his hand still on his machine pistol that intermittently spat out some wild, ineffective, bullets as testimony to his surprise.
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And its next round time! Sparksmith 20 HP2 Unharmed Hulking Figure 19 Bruised x1, -2 Toughness Drained (recovers in 2 rounds) Guardian 16 HP0 Bruised x1 Supercape 11 HP0 Unharmed Sparky is up (OP as discussed in chat, Intimidate can be done as move action at -5, which I applied!)
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Editted HP: Nick, the Necromantic ward applies once you are through the door (feel free to include a shiver down your spine or something, you have the requisite supersense and, more importantly, its cool) With 34, I'm not going to roll, zero chance of resisting that grapple - he is pinned! I'll do GM IC post Then its Dragonfly up!
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This round has started, but for reference Thugs - 19 - One is Knocked out Nick - 17 - 1 HP - Unharmed Dragonfly 13 - 2 HP - Unharmed Drifter 10 - 2 HP - Unharmed 2 More rounds of +2 Masterplan in play. Nick's up next.
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GM As the Drifter sped around the corner, the two thugs had just noticed him and where beginning to rise when the stone flew though the air. With unerring accuracy, the stone thudded straight into the solar plexus of one of the bare chested thugs, who promptly doubled over and hit his head against the iron railings that adorned either side of the staircase. "You lucky..." shouted the other thug, pulling his machine pistol and letting loose a stream of bullets at his adversary. He was hardly a trained marksman, but he was no amateur, and it was close range. Only the Drifter's speed and agility saved him as the bullets whizzed a hair's breadth away from his body, into the pavement behind him.
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A Knockout it is! Moving onto round 1 Thug B has the initiative and is opening fire 1d20+2=16 The bullets literally whistle past your ears! failed by 1!
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Thugs is Flat Footed, so that's an easy hit. Also, remember the +2 from masterplan is in effect for 3 rounds (including this one). Not that you needed it, but its there nonetheless. 1d20+3=19 for Toughness. Fail. As he is a minion, you can choose what outcome you would desire: I imagine a KO in this case!
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Not far. As you are just running round the corner. Probably 10 feet in front of you, 5-10 feet up some stairs (that lead up to the door). Not quite in melee range, but no penalty to range (if you want to throw something, for instance).
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Surprise round you have sir. For clarification: In surprise round it is move action or standard action only, not both.
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That means Thugs go first. Surprise round? I'm going to say Drifter has to make a relatively easy (DC 10) Stealth check to make sure he dosen't botch it. If successful,... surprise!
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Feel free to edit, VC Once you have done so, post here to say you have done so and its onto the next round
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Supercape is up for some heroic jinx. However, I am GM'd out at he moment, running two threads (I would recommend one at a time!)
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Supercape Understandable concern. "It's not anti-matter, its anti-energy. Complex stuff. You see, if you differentiate the Heisengbergian fractal of the imaginary power to the nth degree..." Realising this wasn't really a maths class, he caught himself. "Never mind. The energy pulse will be selective, just neutralising the infection. There may be some slightly local effects however, so you may wish to take cover. You look like a big strong lad though!" He hoped Sparksmith would be back soon. Guardian was indeed tough, but this creature was powerful. He extended his mind's eye into the hulking figure and once again tried to weaken its molecular bonds. Goodness the creature was tough! but he felt the cohesion weaken slightly this time.
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And Supercape is up! Free Action: Talk Standard Action: Drain Toughness 10 1d20+17=18 At last it fails something!!! Thats, oh, a mighty -2 Toughness for Anti Liebniz!
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Ok Folks it looks like Initiative Time! 1d20+2=19 I am on a roll with Invisible Castle today!
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Ok forgot to note he shook off another bruise. That looks like another mighty DC 32 attack 1d20+17=28 Bruised him. NO effects from his radiation aura. You have a move action if you wish to take it.
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And Guardian is up!
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"Thanks again, Stesha. I look forward to meeting Derrick. And yourself, of course. Who would have thought a bunch of drunken university students would actually end up brightening my day!" He smiled warmly. He was getting more used to the plant thing. He always did like the smell of freshly cut grass. He opened the door to his office for Stesha to let her out. "'Till the next time!"
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Slick fancied stretching his legs. And stretching his skin. Or what passed for skin anyway. Business meetings at Fassbinder Pharmaceuticals had left him particularly bored. Bored of business, and bored of being Felix Fassbinder. He stood by the mirror of his mansion and decided he wanted some diversion. Which meant, in his case, a new identity. With some concentration, and a minute or two of skin peeling away and trickling the oily petrochemical that characterised his metabolism, he had decided on a new form. Slick stood in front of the mirror as an attractive young woman with slicked back short hair, bright blue eyes, and an athletic physique. The woman was dressed in runners garb: trainers, aathletic lycra shorts, and a sleeveless t shirt. In this form, she used a variety of names but often called herself Nell McNameless, a slight joke and testement to the vague celtic look of the woman. She took the lift down to the garage and picked up a motorcycle, driving into the main part of Freedom. Parking the bike by the river, she started a leisurely jog down the river, to many admirers: some polite, some leery. She had been around long enough to not particularly care one way or another about either. She had to deliberately run slowly, for her, at least. For observers, it would look almost like a sprint. But she would maintain this for most of the river length, enjoying the sights, sounds, and even the admirers. And of course, always keeping an eye out for any wrongdoing.
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GM A massive roar emitted from the cage Sparksmith had created, and it fizzed with energy. One moment letter, an enormous red fist smashed through the energy barrier. Then another. A short circuit of black lightning appeared, and the cage integrity collapsed, leaving a snarling, glowing, and very angry giant looming over Sparksmith with fury in its eyes. "CRUUUUUUUSH LLLLLLLLLLITTTTTTTTLE MAAAAAAAAN!" It bellowed, its scream actually blowing Sparksmith's hair. Its muscles contorted and bulged with frightening power.
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And Anti-Liebniz is up Smashing through the cage with fist DC 33 1d20+10=16 toughness save for cage. Its smashed! (Damage +17 attack) Move action, a -5 intimidate check on Sparksmith 1d20+9=28 Damn, its going his way at he moment! Resisted with Will or sense motive (whatever is highest)
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The car didn't sound appealing. Well, to be frank, it didn't sound like it would even work if she hadn't used it for a month. He could always fly back, but he didn't really fancy doing the hero thing unless, well, he was being a hero. He could walk. But enough exercise for one day. He toyed with the idea of hailing a cab, but he thought that would offend Stesha. It was a kindly offer. Flower Power it was then. "Well, a trip to my office sounds bang on! saves all that bother with sneaking around changing costume!"