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Supercape

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  1. Anti Liebniz had defence of 18, so your attack hits. As I see it, Autofire 2 caps out additional damage bonus at +5, making your attack toughness DC 35 - yoikes! 1d20+17=28 for Anti-Liebniz Bruised and Stunned
  2. Next round incoming! SParksmith 20 HP3 Unharmed Hulking Figure 19 Unharmed Guardian 16 HP0 Unharmed Supercape 11 HP1 Unharmed
  3. Supercape "Right then, time to start acting like a superhero." Muttered Supercape He had the cape, he had the power, now, he would display the courage. He hoped. With a swish of cloth, he reformed himself on the other side of the room, hidden in the dense smoke. It was hard to see in and out of it, but of course he didn't need to see. Sensing the mass of Anti-Liebniz, he mentally started disentangling the atoms in the hulking brute. But the beast merely roared. It was no good, he could barely shift more than a few electrons. "Damm that thing's tough" he shouted out. "Maybe too tough..." he added to himself. But there may be other possibilities...
  4. Ok. Supercape finally getting in on the action: Free Action: Movement ARray to Teleport. Atomic Array to Drain Toughness Move Action: Teleporting behind the main particle accelerator Standard Action: Drain Toughness on Anti-Liebniz Drain Toughness is perception range, automatic hit... DC 20. Anti Liebniz has +17 Fortitude save! 1d20+17=37 ... right....
  5. With that, Guardian not only hears a load brutish growl, but can roughly place it: coming from the central laboratory just down the corridor. He can see an open door at the end. There is a little more smoke here - his superbreath didn't fully penetrate this area.
  6. Ok, Smoke, fire damage, smashed windows from your superbreath. Notice (Auditory) check please!
  7. Ok that looks like a DC 32 Toughness save Liebniz toughness roll 1d20+4=14 KO!!!
  8. Trollthumper: Nick has noticed that whilst there are a large number of ghosts clambering around O'Hagans hole, absolutely none are inside or are entering. This is clearly odd.
  9. 4 Stories, each about 10 foot high. Probably a cellar. Two rooms per floor but big ones - one back, one front. Its tall, thin, but deep.
  10. GM Through the remains of the smoke, the hulking figure charged. It had the face of Liebniz, but it wasn't him. For one, he was 9 feet tall and nearly as broad, with huge muscles. His skin glowed a bright red. Most oddly of all was how the light was all wrong. It was like someone had taken a negative picture of Liebniz and it was that negative that was charging right at the two superheroes. Whilst the brute had the strength of a battering ram, he was not the most agile of creatures. Both heroes stepped aside at the badly aimed charge, and whilst the brutes sheer size means they felt the air rustle as he passed by them, that was all he did. Anti-Liebniz charged into a brick wall, which promptly collapsed under his weight. It seemed not to phase the creature a bit.
  11. Anti-Liebniz is Charging 1d20+10=17 A miss!
  12. Next Round: SParksmith 20 HP3 Unharmed Hulking Figure 19 Unharmed Guardian 16 HP1 Unharmed, Fatigued Supercape 11 HP1 Unharmed Liebniz 7 Unharmed (In cage with 1 Injury)
  13. Supercape "No need for pretence now", muttered Quill, and in a Flash, his clothes turned into the costume of the mighty Supercape. Peering into the smoke, he looked shocked. "No, it cant be. Wrong shape. Wrong energy. Wrong Mass. Wrong everything." But that voice... it was unmistakable. And he heard it just before. "Liebniz? Is that you?"
  14. Hulking figures Initiative for next round: 1d20+1=19 Supercapes actions: Activate Forcefield: Free Change Costume: Free Stand Up: Move Examining Situation: Standard
  15. GM The main accelerator room is still full of smoke, and its difficult to see. It would have been impossible, had it not been for the gust of wind produced by guardian. The room was full of trashed and broken equipment. Some of the damage was from smoke and fire, but much from blunt trauma. In the centre of the room stood the particle accelerator, a giant circular tube, emitting a pulsating white light, brilliant enough to be clearly visible through the remains of the smoke. The pulsating beam was firing into a huge humanoid figure, about nine, maybe ten feet tall, who could barely be seen in the smoke. He was emitting a red glow. As Quill and Sparksmith made their entrance, the huge figure turned around. His features could not be made out, but a pair of glowing white eyes could be seen, and a deep bass voice uttered an oddly familiar sound. "QUUUUUIIIIILLLLLLLLL"
  16. Liebniz is up and flailing against the Cage DC 24 Attack, Cage is Injured 1d20+9=28 Cage not damaged further!
  17. Supercapes Reflex Roll 1d20+2=17 pah! 1d20=10 pah! Supercape hits the deck Im going to rule, as this happened midflight, in the air, he is going to hit the end of the corridor quite hard, a DC 15 Attack. He hasn't activated his forcefield yet, so toughness only +5 1d20+5=12 And he is bruised EDIT: As Sparky was holding on to Supercape and Sparky made it... Supercape is ok!
  18. No problem there
  19. GM Liebniz struck against the cage with fury. The cage had the strength of welded steel, but the combination of Liebniz' now impressive strength and the radioactive energies causes some impressive buckling. Nonetheless, there was no immediate danger of the radioactive scientist getting out. "QUUUUUUUIIIIIIIIIIILLLLLLLLLLLL" He roared, his pre-existing fury compounded by the frustration of his captivity. His scream of fury was literally drowned out by a stream of water that sizzled as it hit his skin. Not knowing what else to do with a dangerous red glow, the firefighter's had hit him with the hose on the engine.
  20. Liebniz is up (Quill no action but talking and coughing this round) Trying to break out of Sparkies cage, a DC 24 Strike (DC 5 Aura, mighty, STR 18) Toughness save of the object 1d20+9=22 Object is "injured", -1 to further saves New Round: Sparky 20 HP3 Unharmed Guardian 16 HP 1 Unharmed Supercape/Quill 11 HP1 Unharmed Liebniz 7 Unharmed
  21. Supercape Quill took a deep breath, and quickly coughed violently. The air was still full of smoke, and he had forgotten its effect on his eyes and lungs. "Sparksmith, I presume... hehe.. " and another cough. "Something happened here... the Super High Impact Particle Collider. We call it the SHIP collider. It had a surge of energy. I think poor Liebniz got a dose of something. It should wear off. But we have to watch out. He is practically a plague carrier. And so are several others I imagine." "If I can get to the Collider, I can probably create a pulse that reverses the local effects. But there is a bigger problem. Something much larger and stronger is out there, feeding off the Collider as we speak..."
  22. Well hit sir! 1d20+4=15 for the first Radmans tough! KO!!!! 1d20+4=9 Second one is pounded even harder! Two knockouts!
  23. 1d20=18 Good try, but Liebniz is trapped. Two new players in the initiative stakes Supercape 1d20=11 Liebniz 1d20=7
  24. Good enough for +2 bonus to skill checks and attack bonus!
  25. Ok Next round: Sparky 20 HP2 Unharmed Guardian 16 HP1 Unharmed 2 Radmen 5 Unharmed 3 Firemen 3, 1 is stunned and bruised by Radmen.
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