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Supercape

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  1. Ok. Slick will be (probably) sitting in a lab for the Knuckles scene... so feel free to cut to Butler Street
  2. GM From Nick's mouth came a voice that was not Nick. More like the running of a blade over a tombstone combined with the last words of a dying and ancient man. The words where not grammatical or logical, and ran in a peculiar halting lilt. The overall effect would be judged disconcerting to most. "Irishman... in Irish Street... Bathed... in Blood and Poppies... Butler Street... Slash... Grip me firm... Rend...."
  3. Thats good enough for Drifter! Knuckles if holed up just of Yeats in Southside: A ramshakle street of run down houses called Butler street. (Chosen because Yeats was Irish like Knuckles) The houses are large tall and run down. The area is known for illegal immigrants, drugs and vice. Feel free to describe your contacts and phone calls!
  4. This was an error: Both Dragonfly and Drifter have heard of Knuckles
  5. In case needed, Slick's disguise roll for the thug 1d10+13=18
  6. Slick "Hey, no offence taken. Perhaps Mumblin' Bob can't be of any help." Slick's muscles and skin danced and bulged for a few seconds. Some dark oily tears formed over his body. The sight was not pretty. After a few seconds, Slick had assumed the form of the lead thug (who stood to one side open mouthed). It was not a perfect fit, but it took more than a casual glance to notice any difference. "Perhaps I could be of help instead?" Slick smiled. "The names Slick ladies and gentlemen. I've been scouting out this place for a week or so now. And I think its time to finish the Job." Slick produced the drug sample. "But first, I'm going to see exactly what this is. " Slick produced his small, sleek (And expensive) cell phone, and started exchanging numbers. "Sounds like you guys can hit O'Hagan whilst I look into this?"
  7. Power Level: 7 (114PP) Trade-Offs: +3 Attack -3 Damage, +3 Defense / -3 Toughness (or "None") Unspent PP: 0 Gold Status: 0/30 In Brief: Lowlevel "Kingpin" character and underworld bare-knuckle fighting champ. Alternate Identities: Billy O'Hagan Identity: Public Birthplace: Freedom City Occupation: Drug dealer, criminal, prize fighter Affiliations: Various underworld crews. Family: Younger brother Seamus O'Hagan, a boxer and thug in Dublin. Father is Catholic Priest in Freedom City (Paddy O'Hagan) Age: 35 Apparent Age: 35 Gender: Male Ethnicity: Irish Height: 6'2" Weight: 120Kgs Eyes: Green Hair: Red Description: A muscular, broad shouldered man with a fighter's build. Several battle scars on his body, and a broken nose. A tattoo of Jesus crucified on his left bicep, and of a dancing devil on his right. Knuckles usually wears his long red hair in a ponytail, wears sunglasses, and is often barechested. He usually has a solid iron knuckleduster on his left hand, with celtic goblinfolk adorning it. He usually has a large revolver tucked into his trousers on obvious display. History: Knuckle's mother came to Freedom when she was 17, and three years later she was pregnant - the local Catholic priest had had an affair with her. Five years later, with two young sons, she was an alcoholic destitute and lived by prostitution. Another five years later, she killed herself. Whilst his father always tried to look after his illegitimate sons, they ended up placed in an abusive catholic orphanage. Knuckles grew up big, strong and tough beyond reckoning. He constantly fought. By the age of 15 he was practically a career criminal. By 18, he was known as one of the hardest men in the city, and was regularly winning underground illegal boxing matches. Knuckles is a brutal, savage and impulsive man, and these qualities have given him an impressive reputation. Combined with his natural leadership, he has consolidated a nice little posse on the street, and is feared and respected everywhere. He only really cares for his younger brother, who is just a shade less psychopathic than Knuckles. As soon as he had enough money he shipped him out of the ghetto back to Dublin to live with his aunt - although by all counts, the younger brother is following in his brother's footsteps. Personality & Motivation: Knuckles is a brutal and impulsive man who loves a fight and loves being undisputed leader of the pack. He is not totally without wits, and has a street cunning. Powers & Tactics: Knuckles has no powers, he is simply a very skilled fighter. A lifetime of watching his back means he reacts quickly to any threat and his street skills make him an expert in intimidation (his normal way of interacting, and often way of fighting). Whilst he loves a brutal fist fight, he is never without firearms. Complications: Example: Impulsive: Knuckles tends to act without thinking and can be goaded. Family duties Knuckles cares for his younger brother. Psychopathic At the final analysis, Knuckles is a bullying psychopath, who loves watching others suffer, and intimidating or frightening people. Abilities: 6 + 4 + 8 + 2 + 2 + 6 = 28PP Strength 16 (+3) Dexterity 14 (+0) Constitution 18 (+4) Intelligence 12 (+1) Wisdom 12 (+1) Charisma 16 (+3) Combat: 20 + 20 = 40PP Initiative: +10 Attack: +10 Grapple: +13 Defense: +10, +5 Flat-Footed Knockback: -2 Saving Throws: 4 + 6 + 7 = 17PP Toughness: +4 (+4 Con) Fortitude: +8 (+4 Con, +4) Reflex: +8 (+2 Dex, +6) Will: +8 (+1 Wis, +7) Skills: 53R = 14PP Bluff 2 (+5) Drive 3 (+5) Gather Information 2 (+5) Intimidate 12 (+15) Knowledge (Popular culture) 4 (+5) Knowledge (Streetwise) 9 (+10) Notice 9 (+10) Sense Motive 9 (+10) Stealth 3 (+5) Feats: 15PP Evasion 2 Fearless Improved Initiative 2 Startle Uncanny Dodge (Visual) Equipment 2 All-Out Attack Defensive Attack Elusive Target Improved Block 1 Power Attack Takedown Attack 1 Powers: 0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage Brass Knuckles Touch DC 19 Toughness (Staged) Damage Heavy Pistol Ranged DC 19 Toughness (Staged) Damage Abilities (28) + Combat (40) + Saving Throws (17) + Skills (14) + Feats (15) + Powers (0) - Drawbacks (0) = 114 Power Points
  8. Slick Slick sure as hell didn't. Hadn't even heard of the guy. So it was Nick, Drifter and Dragonfly. Looked like handy friends, and smelled like them too. Would have to keep his eye (And nose) on Drifter. He looked like he liked smiting the unrighteous just a little harder than was strictly necessary. All kids too. Slick had been keeping under the radar for seventy odd years. And he knew it wasn't worth dropping the disguise without a reason. Still, better introduce himself. "You guys, that was amazing. These streets sure'as hell need cleaning up. Knuckle's guys bin all ovah. Ain't no place for a man o' the road to sleep these days." He went up to Nick. "The names Bob. Mumblin' Bob. On account of me mumblin'. Let me help, these guys won't notice me. " He mumbled.
  9. Untrained Streetwise from Slick 1d20+3=4 Slick is not slick.
  10. Dragonfly knows zip Drifter: Knuckles O'Hagan is known as an hard case bare-knuckle Irish fighter on the street.
  11. GM The thug went white. "What are you?" he stared at Nick, reevaluating his life and all he had known. "Its the new stuff. We call it the Schnizzle. The Superhigh. The Green. It gets you high man. Real high. Like nuthin' else. " "We gets the Green from Knuckles O'Hagan man. He holed up real tight. REAL tight. Not nobody get in and out of there. Man, his guys are 'packin heavy artillery. " "Don't no nuthin' else man. We just gets the green from Hagan, that's it. He wants us to push that dope hard man. Get the kids hooked up. And they get hooked real good."
  12. NIck +2 modifier for your rolls - a ghost kind of helps intimidation!
  13. COmbat over folks. Let the interrogation begin! Depending on your mode of interrogation, Sense Motive and Intimidate rolls. Also, Knowledge (Streetwise) if you have it.
  14. Slick Slick didn't much care to have that kid get off so easily, and ran off at superhuman speed, to once again grab the kid by the scruff of the neck. He smelled of sweat and... drugs. But a new drug. Potent. One for the lab. Slick grabbed a small tube, and pulled out a tiny sponge wire, scraping against the kid's skin. One for the lab Slick thought. The kid was too frightened to speak. Perhaps not surprising. And the sight of a dirty old man sniffing a young emaciated kid didn't look to good, to be honest. Perhaps time to let the kid go and speak to the new crowd. Without even realising it, Slick released the kid from his iron grasp, and the kid sprinted off at full pace.
  15. GM With gun's misfiring and one of their number on the floor, the thugs had enough sense to know when the game was up, no matter what street bravado they may have had. The first (Shirtless) thug, probably the "leader", dropped his knife. "No way man, take it easy, it's cool" he babbled The second thug just dropped to his knees, petrified, making a cross sign and looking at Nick uneasily. The leader spoke again "We wasn't doin nuthin man. Just hangin out. No need to get heavy." Meanwhile, the poor Kid, petrified and still sweaty, started to sprint away as fast as his young legs would carry him...
  16. Thug's Toughness save against Drifter 1d20++2=12 As a minion, thats a KO
  17. And fails 1d20=10 (forgot to add +3 to make it 13) Post away IC!
  18. Slick This is all get way out of control Still, shuffling and mumbling bob couldn't be a threat. Last person the mooks would be looking at right now. Slick shuffled just to the edge of the mooks vision, and then the shuffling old vagrant became a lithe tiger, shifting silently at inhuman speed, circling to behind the thug holding the terrified kid. Gotta get that gun out of action first... Slick prayed that the idiot wouldn't panic. There was enough blood on the streets.
  19. Slick trying to sidle up behind Thug A making a stealth roll with +2 due to circumstance 1d20+5=14 Thugs Notice check 1d20=8 Got the drop behind Thug A, but thats it for this round.
  20. As it stands Slick 33 HP 2 Unharmed Drifter 12 HP 2 Unharmed Nick 10 HP 2 Unharmed Thugs 8 - Unharmed (But one with delayed action due to gun at head, lets call him Thug A) Dragonfly 7 HP 2 Unharmed
  21. Oh and Hero Point for all due to the Kid being in danger
  22. Thugs Initiative 1d20+1=8 Slick's initiative 1d20+3=22 woohoo! However, this doesn't take into account the thug has a gun at the young kid's head folks... I'm going to have to wing that as a delayed action just for this round. Depending on your descriptors and what you do, he may get a panicked shot off.
  23. GM "Holy Crapcakes" the first thug said, as Nick sauntered into view. The odds had just shortened, considerably. The thug holding the kid started to panic. He drew a pitol and held it to the young kid's head. Back of weirdo or the kid gets it! We ain't out for trouble! He stammered, clearly contradicting himself. The other two thugs were getting nervous, the stakes had been raised and they had lost their cool.
  24. Not quite enough to shake them (DC 20 as they are street-tuff!)
  25. GM The thugs were shaken by Drifter, but they had been on the street a little too long to balk at the first sign of trouble. Plucking up courage, one guy, stripped to the waist and wearing jeans and sunglasses, pulled himself together. He drew out a small but nasty looking knife from his belt. Back off, sucker! he snapped. The two other thugs adopted more mean and aggressive postures. One of them grabbed the kid by the scruff of the neck as he tried to run.
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