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Supercape

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  1. Cap Cosmos "it could be you lying" replied Buddy. "How do I know?" He paused, giving her the Buddy Brand look. An honest, but scrutinizing look. "You are the one trying to shut this down. And you are the one sloping off quietly. Tell me, what have you got in your hands? What have you got in your pockets?" he asked. "Nothing to hide? Then let's get to the bottom of this. Or are you in a hurry?"
  2. GM The explosives where a mix of effective chemicals (which, by any estimation, would take considerable skill to make. This was not a matter of downloading some recipe from the dark web or using some dog eared anarchists cookbook). The timing mechanism was also well constructed. Not flashy, but reliable, and effective, and looking suspiciously like it was "fool proof". At least as fool proof as one could make explosives. Fools and explosives was not a good mix. "Come on!" demanded Jones, getting agitated. The clock was ticking....
  3. Thats fine by me! Info as per upcoming IC!
  4. Cap Cosmos "Fair" said Captain Cosmos, offering a hand to the fallen gunman. Perhaps it was a trap, perhaps he should so good faith. Perhaps, perhaps, maybe, maybe. But Buddy always went for the civil option. He believed in people, even after years in the media! "This is a distraction, then" he concluded, hoping that his dot-joining was right. "A feint?" That had been his suspicion, but having it confirmed would be nice. "A distraction for who though? the police, the media? someone else?" All the capes in Freedom City?
  5. Flux The shift was beyond anything Flux had encountered before, and he was pretty good at encountering strange anomalies. He could certainly sense something, but it was a jumbled mess of input. "Wait...is this real? Or a projection of some kind?" Collapse. He knew the name. He could hardly forget a figure from the future who was so powerful he forced dimensions to merge into one another. He thought about it everyday, and the potential was so worrisome he had many fretful sleepless nights. His only consolation was that Collapse existed somewhere in the future. Sort of. Now what was happening? Was the day drawing closer? If the Robed figure was trying to stop Collapse, then he was doing the right thing. If it was possible to stop Collapse at all. "Collapse....he did say he was trying to stop Collapse, am I correct?" he half-muttered, his worlds as cold and clammy as his skin.
  6. GM "Hmmm...so it is in Freedom City. Lamentably, Freedom City is a big place...." A puzzle! Wonderful! Lord Steam could build any type of fantastical engineering device of cogs and pistons. But he was no more than passingly familiar with the technology of this world, and all the strange esoteric energies it seemed to attract. "How do we...ah...narrow the field?" he posed, leaning on his stick. "Do we have any...clues?" Clues were a most splendid thing!
  7. Mr Murk "Complex, is it not?" Mr. Murk did not rush to answer, for the answers were not be rushed. In truth, he had mulled over such philosophies for thousands of years. These concepts were not easy, and not clear. "But to answer your concern about elitism" he started. "There is no simple answer. What is Elite? and what is Elitism? both concepts deserve considerable attention. However, what I think you are saying are immortals superior to mortals? And to this I answer yes, but in one aspect and one aspect only. They are superior in life expectency. That, and nothing more". "That affords much to an immortal, although after the years roll on and over, the pleasures and joy of life become muted. The same old patterns, repeating again and again" he sighed. "I digress. Immortality, so rare, also affords terrible vulnerability. Aside from prejudice, fear, and envy, we can be subjected to Promethean unending torment. I shall not horrify you with the tales of the past, which are quite beyond the pale. However, it has lead to me to one firm belief: that we are few, and need protection" "This is what drives me. To prevent the horrors that can to us befall..." "As for your point about some terrible immortals out there, I would curtail them and contain them with all my method and will. And yet, my principles must apply to all, not some. Do not mistake the pact as blanket protection. No, it is protection against the worst torments of immortality. Not..what was that amusing gane now...not a get out of jail free card"
  8. GM Even at this distance, even through the wood and leaves of the jungle, Delta's advanced scanners could start pickinng out the details of the base. It was a dome, essentially. An almost perfect dome, situated elegantly in a slight basin in the jungle, with a canopy of trees grown overhead in a manner that could only be described as by design. The metal appeared shiny but without any tell-tale glint that would indicate its presence to those above. It must have some special photonic property; something very advanced. Something very clever. There was one main entrance, big enough for a large truck, or dragged dinosaur, to enter. Two other side entrances, man-sized. All with sliding doors that melded almost imperceptibly with the shiny metal exterior. The whole base was large, hundred of metres across at least, and fourty metres high. It quite possibly extended significantly into the ground beneath it. And Delta could spot no weaponry or other defences.
  9. Hi, sory for huge delays this month, I have been swamped with work and not-work work. Thats a mighty range on that scanner! Supersenses is an odd beast and has taken me a long time to sort out in my head. That power may be a little off, notation wise, but I am thinking it is: Radio Sense [1 PP] (Detects radiowaves) Radar Sense [1 PP] (Detects positions) Accurate Applied to Radar Sense [2 PP] Acute, Ranged, Radius applied by default to both Radio and Radar Sense [0 PP] Danger Sense [Radio Senses] [1 PP] Extended 2 (x100, Applied to Radar Sense) [2 PP] Uncanny Dodge as Feat [1 PP] Radar Sense Counters Concealmenet [2 PP] For a total of 10 PP, so I am not sure where the last PP is spent on that? Im going to go with the above for now, but if you can correct my thinking, please do so!
  10. Starshot "Good...good..." said Starshot softly, studying the expertly produced sensor readouts. "The fortress itself will be tough. We can't just strike it like we did their outpost" he concluded. He did not like the look of it at all. It was shielded by the mountains. Neither a direct assault nor a stealthy strike looked possible, let alone appealing. The smaller settlements looked much more promising. This might turn out to be a war of attrition, no matter how unpalatable the possibility. "We might have to take this slowly. Cut off their supplies, their support. Fight dirty. Hmmm....war is always dirty...." He froze for a moment thinking back to Germany. A paralysis seized his throat. He grunted it away, a garbled shriek. "Lets look at those mining settlements first. Which one is the biggest?"
  11. Thanks Thevshi! Edit to IC made. @Tiffany Korta you are up!
  12. GM Jones looked at his collection of explosives. "Er....." His brow furrowed, wondering whether he could bluff his way out of his ignorance. Unfortunately, his ladder of eloquence was short, and his well of ignorance was deep. "No..." he mumbled, changing tack to face-saving. Heart and determination were always sure substitute for capability, right? "I'm here to blow stuff up!" he said proudly, not quite understanding the irrelevance of his statement. But not quite missing its lacklustre content. He passed the explosives to Justice. "Here, make your self useful!" he demanded.
  13. Sgt Shark Sulfur? Why Sulfur? he couldn't really recall much chemistry. And right now, he didn't have time to. He logged it in his head as something odd, and focussed on the trapped people on the carriage. "Get out!" he roared, bluntly and with all his teeth and black eyes punctuating the point. He wasn't going to be able to calm them down - and arguably, they shouldn't be calm. His only gambit was to make them more terrified of staying than moving. "GET OUT I SAY!" he roared again, leaping into the carriage. He tried to tear off one of the doors - sturdy enough for regular use, but of little consequence to his might!
  14. Cap Cosmos Inside, Buddy let out a sigh of relief. And that was exactly what happened on the outside. And I thought some interviews could get tense! Looking at events from afar was nothing like being in the trenches experiencing them. Lesson learned. "Now....well, lets take a moment...." he said, softly. Just a moment, to let the adrenaline levels drop just a bit. Just a moment, to let the new landscape kick in. "...how about you make me understand what's going on here, guys?" he said to everybody. "...let's just start with that. Before anyone tells anyone what to do..." Out of the corner of his eye, he saw Tricia fiddle with something, and start to edge out of the room. He tensed again, sensing a culprit... But did not act. Not quite yet. Let her hang herself with her own rope, and let the gunmen speak.
  15. Diamondlight "I had an inclination to go to the Opera" replied August, smiled on his face. "I believe Bern is hosting the opening night of La Boheme tonight" he said. He had mulled over going himself, but he was more a fan of modern art. "As long as I can get tickets, that might be a good place" he suggested. "Plenty of politicians and businessmen. Artists and Hangers On" he mused, tapping his chin. "The only disadvantage is it might be too crowded, and put others in danger. Which I am even less inclined to do. Which means we may have to make adjustments...."
  16. Notice: 1d20+6 20 (Sorry for delay, its been hell at work and outside it recently)
  17. GM "Lord Uplift working on SCIENCE!" said the monkeys, with almost theological awe. One tapped his head. "Make Monkey Smart! Lots of thought rain!" This was greeted with nods of reverence. "Lord Uplift making all animals smart. Only fair. Fair's fair!" "Fair's fair!" came the ritualised answer. "Wants to make beasts from land-of-past smart too. Ones that came before men. Fair's fair!" "Fair's fair!" The stomp through the jungle was shorter than one might expect. For through the jungle ahead, below them, shielded by a canopy of thick trees, the explorers could see the glint of metal. A super-glint of super-metal of a super-base! It certainly looked very advanced!
  18. Bluff would work better I think, but its a sufficiently rubbish roll... Lets match it against their rubbish sense motive: Sense Motive: 1d20-1 8 Well there you go!
  19. There will be some talky first, but could you roll initiative?
  20. I suppose: Skill Matery Climb (26) to reach the Bridge. Then Notice roll: Notice Roll: 1d20+13 28 to assess the scene and also see if his amazing nose can pick up anythng? I guess it will boil down to Super STR the cars back onto the bridge, but let me know!
  21. GM The Monkeys were confused. This was not, it seemed, part of their plan. Despite being vastly more intelligent than regular monkeys, they would hardly be called smart. No smarter than the average human, at most. "Lord---he want to speak to you!" they summised. When the situation was quite outside their parameters of operation, they defaulted to the best option. Take the problem to someone smarter than they were. "Lord Uplift want to speak to you! He smarty!" They ushured the foursome through the jungle with blaster carbines at the ready. They did not seem ready to shoot the mysterious strangers, but neither did they seem ready to dop their weapons or their guard...
  22. Not bad indeed!
  23. GM And a fine and speedy plan it was, too. The two vehicles (or man-vehicle in the case of Chromium) skidded on the beach sand, kicking up a rather nice looking plume of sand in their wake. It was a testement to everyones skill and agility that a crash did not happen. Instead, Chromium and Sir Prize ground to a semi-elegant stop on the beach, and the waves lapped inches from their feet. Sir Prize was impassive behind his medieval helm, but had a sort of joy in his voice. "Very well, to Arms it is, then! What a day! A bold day! A day for beating hearts and clashing steel!" And in his case, a whirling spiked morning star, advancing on Chromium whilst Lady Key slowly peeled herself off the bike, rather white faced with the excitement...
  24. Just to keep score Fax - 6 HP - Bruised (And off saving civvies!)
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