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Supercape

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  1. GM Mr. Murk nodded. "I appreciate your point, and your question. Unfortunately, I have no answer" he explained. "I, too, would not have anyone killed. The question is, however, would I spend my energy saving the mortal or the immortal, if I was to expend any energy at all?" "And therein lies the difficulty, does it not? The truth of the matter, so unapalatable, is that I would save more life by saving the latter rather than the former. It is a distasteful truth, but why that should not shied away from. Would you rather save a babe or an old man? Tell me, honestly, that if you could not save both, and could save either, whom would you save, and why?" "There is no right answer, but it is right to give answer..."
  2. Fluff: By design, the "Death" abstract entity is very vague. I think it much better to keep it so, to avoid stepping on toes. Its not going to actually feature anywhere, no running into Father etc. Attractive is complex, as what is attractive to one is not attractive to another. However, the qualities of being vibrant, healthy, and energetic, alongside unblemished and unmarred by pathology are fairly universal. Or, if you wish, Nightlife by default looks very bad, and this form counters that appearance. Base forms skill bonuses are that way by design (And will flesh out with PL heists in the future) V/D "Bone" means essentially slashing, bludgeoning, piercing. All have the bone descriptor of course! YOu are right about the bone telekenisis, PP score corrected.
  3. GM "I can" affirmed Sgt Shark, full of Spartan efficiency with his words. Poetry and war were not strangers, but one did not mull over the best use of iambic metre when was being shot at. He leapt clean out of the water, so fast his swimming that he propelled himself halfway up one of the bridges struts. His iron claws clenched over concrete and steel, and he started rapidly scuttling up. And he ripped out his nose plugs. As dangerous as her scent was, he wanted his full senses. What was burning?
  4. It was a fair question, although I had no answer, and I will mull it over - however, I have slowly come to the conclusion that bonds and ties and even backstory are best refined during actual play, hence I have started become more "bare bones" about these things initially. Its not that they are not important, but I have come to prefer them to be more fluid initially, at least until I get a handle on how the PC plays "In practice". YMMV of course!
  5. GM Jones took his finger of the trigger, although he looked like he dearly wanted to press it. "Yeah, good work" he conceded. Jones was a big man anyway, and in that Frankenstein patchwork armour he was clearly a force to be recognised with. But he wasn't smart. He didn't really know what he was dealing with. And his adrenaline had been surging so hard the past half an hour, it was beginnig to subside. And thus the impetus to act was turned down. Not turned off, but muted. "It ain't going to be long before these guttersnipes get their act together. And then its going to more than these junk bots coming at us" he said, which was indeed astute and true. "So whatever you are going to do, do it fast...."
  6. Captain Cosmos I got a gun? Really, if someone starts declaring they have a gun when they visibly have one, you know they are bluff and swagger. Although possibly losing it too.... Slowly, he started ascending. "What do you think happens if you shoot? You think thats going to help your situation? At the very worst, right now, you are going to be charged for armed robbery. If you shoot that man, I'm going to be forced to move. And move hard. If you survive, its still going to hurt, and you will be going down for murder" he said, firmly. "So if you are going to pull the trigger, pull it now. And see what happens..."
  7. Sgt Shark Sgt Shark was already tearing off his dressing gown as he read the incoming emergency. His muscles writhed under his grey skin, responding to the flush of catecholamines that came with the crisis. To action! Wait! He could use some help! "Come on! We have souls to save!" he barked at Aquaria, his tongue licking his mutated lips. With a mighty leap he was out of the house, and plunging into the tepid waters of the Thames, plowing through river, below the surface, unseen, sleek, and silent!
  8. Diamondlight Now that does sound a bit paranoid, but really there is no good way of disecting out what is perception and what is truth... He had no intention of being bait. But it was a good plan. Perhaps the only viable plan. That, he had to concede, and he said as much. "Your plan is good. Just because I don't like being live bait doesn't mean I won't do it. But, forgive my feelings on the matter...I am very much up for being a superhero, but taking caution over my life is something that is also very important to me..." Honesty, oft the best policy! "So whats your plan? I hope it has some...ah....safety considerations!"
  9. I am not sure how to answer that. Lives in Freedom City? Wants to be a Superhero? How else does one start off? We have a ton of undead PCs and I am not sure they have any better connection. I am totally open to ideas on that front, but I'm not convinced its necessary to be honest. Bar the cape, its a fairly straightfoward "Got powers, go hero" story, and thats not any more or less than most PCs.
  10. Sounds good! Do you want a cyber-space scene?
  11. GM The language was English. Or close enough. A mangled pidgin-English spoken through still-simian vocal cords and littered with alien and obscure words. Their meaning was still comprehensible, if a little unclear. "Who are you?" Well that was clear, and arguably reasonable! "We hunting Sqvrgh DInosaur for Lord-Urghrghu. Make big science with new meat-flesh! Big tasty suppering too!" Slobbering lips added the point that food was food. "What you doing? We not getting pink two leg flesh today. But if it being on Gruuur menu?....."
  12. Diamondlight After me? Yes --- if there is indeed a "Swiss Conspiracy" --- they would be after me indeed. But...I wonder if there is more swirling around this than first meets the eye....this Lady may be jumping to conclusions, although I don't think she is completely off the mark either... "I can't say I like the thought of being bait..." he said, softly and earnestly. "I am known as Diamondlight" he said, by way of introduction. "I don't hide my identity, though. I am also August Zoss" he added. "I suppose you could say you have me hooked. I am invested, if you pardon the financial implications of the word" He didn't know if she knew of Zoss. Probably, if she was swiss. But it was best to find out her nature by honesty rather than deception right now. Often, in his experience, honesty was the best deception. "And you? What dragged you into his web?"
  13. Scot free it is! If you want to give up the chase to help civilians (and earn an HP) please do so!
  14. Lord Steam "The multiverse is indeed a magnificent place!" said Lord Steam, giving Delta a raised and pleasant eyebrow. Clearly it was not just he who had travelled different dimensions. Although, in fairness, he had only traversed two. Even that was quite outstanding in his mind. "And full of magnificent threats! Not least, the Terminus!" He was a detective and engineer first. But that didn't mean his magnificent (and humble, of course) mind had not soaked up a lot of other facts and figures. He said no more though, wondering if their host might spill some beans to Delta's astute question. And of course, he took out the Champagne bottle from Blakely's hamper, presenting the label to Hazmat for approval!
  15. GM The speeds where equal, but where Sir Prize had to concentrate on driving a vehicle (despite his evident skill in the matter), the two heroes had little or any such difficulty. It was like running for them - it came naturally. They were not controlling the vehicle. They where the vehicle. It was only a matter of time before they caught up down the beach, and Lady Key turned around, acute of eye and ear, as they did so. She gave a grin of excitement and wild enthusiasm... ...and dropped a grenade behind her. It was a makeshift bottle full of makeshift fluids. But Lady Key knew her chemistry, and knew her explosives, and knew how to make an impact. The cunning lady timed it almost perfectly, so that both heroes felt the blast of smoke, and heard the deafening boom...
  16. Ok that works for me As you both approach - nay, catch up, Lady Key will throw a grenade behind her. This is a flash bang whallop grenade, Dazzle 6 and Damage 6, Both Area (Burst), so a Reflex Save vs DC 16 first, then a DC 16 or 13 Reflex save vs aud+visual dazzle, and DC 21 or 18 Toughness Save. If you do fail the dazzle, and wish to get a complication (and it fits you head-logic!) you can narrate crashing into something on the beach for some effect (like a bruise+daze from the impact, or something else amusing you can think of you can crash into which will impede you)
  17. Sense Motive: 1d20+5 8
  18. For some reason, although accounted for in Power Totals, I missed off the Immunity to Fort Saves (30 PP) and Protection 10 (10 PP) Powers which are now added in! To clarify, Nightlife is always immune to Fort Saves. However, if at zero Con ("Dead!") this means she is a construct (and thus vulnerable to attacks with affects objects extra)), whilst if at normal, 10 Con ("Alive!") she is just plain immune to Fort saves completely!
  19. Sgt Shark BIg male? Sgt Shark wondered exactly what Aquaria was thinking. She seemed so impenetrable, so alien, so unknowable. Even if she didn't stink of ecstacy and stop him thinking straight. The alarm jolted him out of his thoughts. Why now? he pondered in an instant. This can't be coincidence? True, alarms went off, but rarely. And more rare still was a visit from another superweirdo...Superhero...I mean....probably.... He gritted his sharp teeth and felt a tingle down his claws. "Time for eating, and time for...well....seeing what set that alarm off....!" he grunted, eyes black as the ocean depths as adrenaline started to hit his blood stream. He turned and stomped back into his house, to see if he could find out the cause of the breach. He almost welcomed the distraction.
  20. It can! I guess you are still mimicking motorcycle with speed 5?
  21. Diamondlight Conspiracy theorists...don't tend to be exactly stable. Paranoid personality disorder common. Although they might be right...it all depends on quality of evidence, and breadth of attitude. August did not study psychology for nothing! He took the bed, and kept alert. It seemed violence was not on the menu; at least not for now. And he was best pleased. He didn't enjoy fighting. At least, he didn't ejoy physically fighthing. He considered the words, and the person who spoke them. "mmm...although the larger the group involved, the more difficult it is to keep a conspiracy secret" he commented. "But you have a point...the Swiss banking system is hardly a bastion of moral fortitude" he commented. Indeed, although he had a vein of patriotism, he found the banking in Switzerland disgusting. "But thats just some dots. How do you connect them?" Here was the real essence of her psychology...was this justified speculation or paranoid thinking?
  22. GM Jones finger was on the remote. And by golly, he did look tempted. But, angry as he was, he was not quite suicidal. He wasn't going to blow the building up with him inside. Probably. The urgency of the situation hang in the air, but there it was - some wiring, some cabling, some awful cobweb of half completed undisciplined scientific work, and somehow the jigsaw all fell together in the mind of Justice. BZZZZZT! With the voltage of her own armour expertly applied, their came an explosion of sparks. The seeping of burning smoke, and an overwhelming smell of ozone. The half-finished killbots jolted and seized, and in one case span around on one heel declaring that it must "HUMAN ALL KILLS! HUMAN ALL KILLS!", before collapsing.
  23. That works!
  24. Nightlife (AKA “Graveyard Shift” AKA “Shifty”) Power Level: 8 (180/185 PP) Unspent Power Points: 5 Trade-Offs: -2 Attack / +2 DC, -2 Defence / +2 Toughness In Brief: Sometimes undead master of bones! Catchphrase: “Time to die”, “I come alive at night!” Themesong: Bon Jovi “Wanted Dead or Alive” Alternate Identity: Ariel Cloud Birthplace: Freedom City Residence: Freedom City, Downtown Base of Operations: Freedom City (Loiters around graveyards..) Occupation: DJ Affiliations: None Family: Death Description: Age: 22 Apparent Age: 22 Gender: Female Ethnicity: Caucasian. Sort of. Height: 5’9” Weight: 55 Kgs Eyes: Green Hair: Blondish. Appearance: As default, Nightlife is a palid, anorexic and wan figure that looks half dead at best. Her hair is half falling out and thin, her skin is as white as snow, and so thin you can see pale veins beneath. However, this 'betwixt life and death state is something that she would appear as if her alternate forms are nullified and she is unable to change back. When alive, she is a tallish, slimish woman with a healthy glow, olive skin, and short cut blonde hair, usually dressed in party / club clothes, and often with headphones on. When dead, her eyes become white, her skin takes on a slightly green hue, and her hair becomes shocking white. She often dresses more "punk" when undead. This form has a dusty constitution; she is able to reform it into whatever shape she pleases, including things like floating through the air and seeping through gaps and cracks. History: Death is an abstract entity, its thread passing through Gods and Space and Time. And at one point in its infinite (and beyond) existence, Death decided to create life. A sort of experiment. Death ground the bones of a thousand forgotten corpses to dust. In the cauldron of oblivion, he brewed the dust under enchanted moonlight, adding to his mix black orchids and mushrooms from the wild fae realms that were blacker still. The dying breaths of a thousand souls fell into the cauldron and from it was born the daughter of death. She was human, really, as Death had intended. It was just that she was the daughter of death. Death placed her on earth by an orphanage, another abandoned baby that grew through the care home system relatively unscathed, although many professed she was somewhat odd, especially at the dead of night. In fact, some souls were outright creeped by her! By the time she was twenty, the Daughter of Death was a lover of life, a hit on the party scene, dancing and DJing her way to fame. She truly came alive at night. And then she died. She didn’t know quite how, but one frosty midnight, where the moon shone full and bright, she simply died. Not that that stopped her. Quite the reverse! She now understood that she was able to die whenever she pleased, becoming a creature of bone dust, a cloud of undeath. Awesome! Now its time to be a superhero! Personality & Motivation: Nightlife is a confident, sassy, fun loving woman who loves a party. She is generally friendly and supportive, and has her finger on the pulse of night life (obs!). She has seen a fair bit of misery in the care home system, and seen plenty of problems on the streets (and she is very anti-drugs because of it). She has a love of superheroes, idolising many of them, and when she found out she had her own powers, she felt it only naturalise to become her heroes! Powers & Tactics: Nightlife can create bones out of her body on a whim, throwing them to injure, or ensnare her targets. They appear at rapid speeds and can explode when fired, creating even more havoc! She can also move any bones, and hence is able to move many living creatures (or even some corpses), even breaking them with her power. She is highly resilient to injury and immune to any biological attack or need (such as sleep, food, or oxygen!). Normally, she is what might be called “Super-Alive”! her skin glows, her senses are super acute, she heals remarkably quickly (particularly from serious injury) and as a result, she is very attractive. She can become “undead”. In this form she is basically bone dust, although she can assume any shape, fly, and solidify her form. However, Nightlife can only change from “dead” and “alive” forms at night. She will usually operate at night because of this. She prefers to use her “dead” status when a hero, as it preserves her identity, but she would not be averse to using her “alive” form for related espionage or social challenges, and even as a full blown hero (if she has a mask!) It is possible that she can assume a “half-dead” form, either voluntarily or via something like nullify during the daytime (meaning she could not assume her dead or alive form). She becomes a rather pasty looking, normal woman in this case, deprived of the powers of death or life (although still able to command bones!) Power Descriptions: Nightlife’s only visible powers are the spontaneous creation and propulsion of bones from her body. She is able to move bones remotely, and can do this essentially invisibly. Complications: Daughter of Death: As Nightlife is linked to an abstract entity, she may be a person of interest to various other divine persons or abstract entities, or even worldly sorcerers. This may be a benign interest, but others may view her with suspicion or malice. Many supernaturally sensitive persons (such as shamans or witches) will be uneasy around her, recognising her for what she is. Some theologans or spiritualists may find her an abomination. Dreadful Dust Changing into her “dead” state causes a quite visible and lingering cloud of bone dust that can has a characteristic odour. This is far from subtle and may cause problems particularly if Nightlife is trying to be subtle or deceptive Don’t Stop The Party Nightlife is a party girl, prone to burning the candle at both ends, drink (although she doesn’t normally get drunk) and dance and PARTY. She is usually listening to music and can be distracted. No Soul To Speak Of Nightlife's soul is corrupted by her divine / abstract lineage. She has a soul and all the vulnerabilties of one, but on the flip side she has no advantages of a regular one in the most part. This means that beneficial effects like healing, boosting, and so on may well fail. Killing Trance Of course, as a hero, Nightlife would never kill voluntarily. However, if she ever did, by accident or other circumstance, she would find the passing of that soul quite overwhelming to her own sensibilities (as existing behind life and death). At best, she will be fascinated, but quite possibly distracted disorientated or even catatonic! Abilities: 0 + 2 + 0 + 2 + 4 + 10 = 18 Strength: 10 Dexterity: 12 (+1) Constitution: 10 Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 12 + 12 = 24 Initiative: +5 Attack: +6 Defense: +6, +3 Flat Footed Grapple: +6 Knockback: -5 Saving Throws: 0 + 4 + 6 = 10 Toughness: +10 (+10 Protection) Fortitude: Immune (Either as construct or complete immunity depending on alternate form) Reflex: +5 (+1 Dex, +4) Will: +8 (+2 Wis, +6) Skills: 72 R = 18 PP Bluff 4 (+9) [Potential additional +8 when Alive/Attractive in play] Craft [Artistic] 4 (+5) Craft [Electronic] 2 (+3) Diplomacy 4 (+9) [Potential additional +8 when Alive/Attractive in play] Intimidate 10 (+15) Knowledge [Art] 4 (+5) Knowledge [Pop Cultue] 4 (+5) Knowledge [Streetwise] 4 (+5) Notice 4 (+6) [Or 13 [+15] When in Alive Form) Perform [DJ] 10 (+15) Perform [Dance] 6 (+11) Search 0 (+1) [Or 4 (+5) When in Alive Form) Sense Motive 8 (+10) Stealth 4 (+5) Feats: 3PP Benefit 1 [Wealth, Well Off] Favoured Opponent: Undead Improved Initiative 1 Powers: 30 + 37 + 30 + 10 = 107 All powers have divine and necromancy descriptors in addition to others noted. Alternate Form 5 (Extras: Continuous, Feats: 1 Extra Alternate Form, Drawbacks: Can only activate/change at night [-1]) 30 PP “Life and Death!” Base Form: “Alive!” [6 + 16 + 3 = 25 PP] (Glowing with health!) Enhanced Attributes 6: Notice +9, Search +4, Attractive 2 (6 PP) Regeneration 14 (+9 To recovery check, Disabled 2 [1/hour], Injured 3 [1/minute], Feats: Persistent, Regrowth) [16 PP] Super Senses 3 (Extended 1/x10 to normal visual, auditory, hearing) [3 PP] Alternate Form: “Dead” [-10 + 7 + 2 + 14 + 12 = 25 PP] (Cloud of bone dust) Reduced CON to Zero (Becomes a construct) [-10 PP] Flight 2 (25 mph, Extras: Continuous, Feats: Subtle) [7 PP] Immunity 2 (Critical Hits) [2 PP] Insubstantial 2 (Extras: Continuous, Feats: Selective, Subtle) [14 PP] Morph 3 (Any Form, +15, Extras: Continuous) [12 PP] Bone Array (33 PP array, Feats: Alt Power 4) [37 PP] [Also Has Bone Descriptor] BP: Blast 10 (Extras: Autofire, Feats: Variable Descriptor [Bone*], Improved Critical 2) [33/33 PP] AP: Snare 10 (Extras: Autofire, Feats: Reversible, Improved Critical 2) [33/33 PP] AP: Telekinesis 8 (40 STR, Extras: Damaging, Perception Range, Flaws: Limited to things with bones in them [-1], Feats: Precise, Subtle) [26/33 PP] AP: Blast 8 (Extras: Burst Area, Feats: Progression, Decrease Area 8, [1-40’r], Variable Descriptor 1 [Bone*]) [33/33PP] AP: Snare 8 (Extra: Burst Area, Feats: Progression, Decrease Area 8 [1-40’r], Reversible) [33/33 PP] *Projected bones can be of variable form (i.e. Slashing/Piercing/Bludgeoning) Immunity 30 (Fort Effects) [30 PP] Protection 10 [10 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Tough Damage Bone Blast Ranged DC 25 Tough (Autofire) Damage Bone Cage Ranged DC 25 Reflex (Autofire) Snare Bone Explosion Range/Burst DC 25 Tough Damage Bone Cages Range/Burst DC 25 Reflex Snare Totals: Abilities 18 + Combat 24 + Saving Throws 10 + Skills 18 + Feats 3 + Powers 107 = 180/185 Power Points
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