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ooc Fight them on the Beaches (OOC)
Supercape replied to Supercape's topic in Rivers, Lakes and Oceans
Several outside. There are five people unconscious left on the ground floor, that Fax has triaged (of sorts!) Rounding up/downishywishy a STR of 65 would hold up the building. Or, if using extra effort, a STR of 60 (for 1 round, but whose counting). Chromiums current lifting STR is 40. It would seem a reasonable stunt to get super STR 6 (+30 additional effective str) of his metallic cybernetics array - but that is entirely your decision based on your head-cannon of how chromium functions! -
Lets skip that hp in the spirit of honesty and good narrative. Do you want to post that clumsy swing!?
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GM The light engulfed the Mushroom Man who let loose a horrible sound that sounded awfully like a virulent form of gastritis after a particularly spicy meal. Despite the unpleasant sound, the job was done. The mushroom man stiffened and fell flat on his...well...almost face. With a squelch. The other five mushroom men strained, as if they wished to emit something noxious from some orifice. In fact, this was the case; but obviously they were not of human or even animal biology. And "pop" of popping spores, and they emitted a fine grey dust into the air. With all five so determined, it was thick and vital - and how this fungal dust entered the nostrils, the skin, the eyes! Penny dashed away, as quick as a bolt of lightning, and Boddyflock was not far behind. But his men, alas, had not his tactical acumen or expertise. They were engrossed with the addictive, livid, excitement of cutstab...and would not retreat. Alas, the fungal dust overcame them in a moment, and they were rolling around on the mushroom floor, vomiting, sneezing, trembling, and other less palatable biological functions were less loose. Perhaps this was the aim. It was excellent fertilisation.
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- puzzle box
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Five Mushroom Men left. They are all going to release spores! Ill treat this as an "aid" attack with abit of wibbly wobbly to stop it getting out of hand. The combined effect will be a Nauseate 10 cloud area attack. i.e. DC 20 Reflex Saves and DC 20 or 15 Fort Saves. Penny Coin: Reflex Save: 1d20+12 26 with evasion 2 avoids the cloud altogether. Reflex Saves: 5#1d20+10 20 11 12 13 14 Boddy Flock makes his reflex save (and has evasion 2), the other sprites do not. Fort Saves: 4#1d20+2 10 4 18 3 awful rolls, and to keep things simple, I will say they are all completely helpless from the Nauseate effect. Meaning Oswald is up next!
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ic Fight them on the Beaches (IC)
Supercape replied to Supercape's topic in Rivers, Lakes and Oceans
GM Fascimile could tell that none of the unconscious victims of the explosion were dead. Or even dying - at least not in the next minute or two. Broken bones, bloodied noses, but nothing a bit of hospital care couldn't put right - or at least almost right. That didn't mean they were out of danger, not by any means. Masonry was falling all around them. Splintered glass fell everywhere. Crunching sounds above indicated the top floors were collapsing in on themselves. They had seconds. And the dust was so bad it was getting hard to breathe. -
ooc Fight them on the Beaches (OOC)
Supercape replied to Supercape's topic in Rivers, Lakes and Oceans
Thats good for me. And yes, thats a good assumption for Chromium! -
Cap Cosmos "No, I don't" replied Buddy. "I got some, but its way off your...ah....request" he said, carefully. "I don't expect you will let me go, but I kind of guess...kind of hope, you won't shoot me either. Not really in your interest to kill me for no good reason" Surely they weren't that stupid? He had reported enough to know nobody killed if it wasn't out of rage or for a purpose. And he couldn't see what the hell purpose shooting him would serve. Maybe to show they were serious? "But you got to get out of here at the end of the day, right?" he asked. "I'm guessing you have some plan for that. But it probably involves a bit of negotiation. You probably want the world to see exactly whats going on here, and you got to play your chips carefully?"
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Diplomacy: 1d20+10 16
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it does indeed. Tough Save: 1d20+7 24. He is down! (KOd or burnt or sliced or cutstabbed depending on your preference!)
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ooc Fight them on the Beaches (OOC)
Supercape replied to Supercape's topic in Rivers, Lakes and Oceans
Nobody panic! Nobody is dead! However, the building is about to collapse, and its a 250 Ton building to hold up / in place as is (always open to other solutions!) also DC 15 Medicine roll to triage the people lying down, if you wish. Also, an HP each for rushing into a collapsing building! Fax - Bruised - 6 HP Chromium - Bruised - 3 HP -
ic Fight them on the Beaches (IC)
Supercape replied to Supercape's topic in Rivers, Lakes and Oceans
GM The bank had people tumbling out of it, and in worse shape than elsewhere. The other explosions were merely distractions for this event, it seemed. People here had bleeding heads and broken bones. Possibly worse, inside. And inside it was dusty. One could barely see, and barely breathe (if, of course, one needed to breathe). Masonry was falling from the walls and ceiling at alarming speed, and the very building creaked and groaned. It would surely be minutes, maybe seconds, before the entire building collapsed. On the floor, Chromium and Fascimile could see five people on the ground, either moving very little, or not moving at all... -
GM Dreadnought smashed the Giant heartily, and sent him flying a few feet, the force sending rumbles through the green valleys. Klara's fist again smashed, knocking the Giant back a step or two, seeing stars. Yes sir, there was an awful lot of smashing going on! "SMASH!" yelled the giants, almost in unison. This was not some form of telepathy or mind synchronicity. No, they just seemed to all have one default tactic. And they stuck to it. In fairness, it probably worked against most puny mortals. This was another matter, of course, but their skulls were thick and it took some time for the reality of the situation to permeate through them into their brains. And Smash they did. One giant stepped on Klara, one giant stepped on Dreadnought!
- 66 replies
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- codus immortus
- dreadnought
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Klara is shaken 1 round. Her attack, however, still hits! DC 25 Toughness save: Tough Save: 1d20+12 26 Giant makes it. Dreadnought is also shaken 1 round, meaning attack roll is at -2: a total of 11. However, as you say, the Giant is prone, so +4 for a total of 15 which does in fact hit. Tough Save: 1d20+12 29 vs DC 37 is bruised and dazed. Incredibly, not KOd! So two giants can act this round, and, predictably and slowly they will do exactly the same as before! Demoralise fast: 2#1d20+8 13 25 for Dread and Klara respectively. Then, SMASH (Again!) Smash: 2#1d20+4 16 21 I think that hits both (as Dreadnought all out power attacked), so another Toughness save DC 27!
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Edit made! Pan is up!
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GM The landscape parted as dreadnought charged, a tremulous furrow cut into the earth. Then, came the blistering CRUNCH! of impact. The giants new how to fight, clearly. They were riddled with battle scars and the stigmata of brutal combat. But at that size, they presented a relatively easy target. The Giant flipped in mid air, and landed on his face a dozen feet away. "OW!" he grumbled as he spat out a tooth. The other two giants were bold and fearless, even facing such titans as were before them. BAM! BAM! Giant man-sized fists slammed into the earth. Giant feet crunched into the soil. Both furious, both determined to stamp the insect-heroes beneath them!
- 66 replies
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- codus immortus
- dreadnought
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That hits! Tough Save: 1d20+12 23 a better roll, but still fails by 12, so dazed and staggered. It is also knocked back a few feet (10 to be precise. Thats giants for you...-18 Knockback!) In response, the two non-hit giants will smash Voin and Dreadnought each. First off; demoralising as a move action -5: Intimidate / Startle: 2#1d20+8 23 19 so beat that (23 for Voin, 19 for dreadnought) with Will/sense motive/intimidate. Then, the smash attacks: Smashy: 2#1d20+4 11 19 i believe Dreadnought catches a blow, for a DC 27 Tough save. Round 2 23 - Voin - Unharmed - 2 HP 20 - Dreadnought - Unharmed - 1 HP 0 - Giants [1,2] - Unharmed 0 - Giant [3] - Staggered
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Apologies, didnt realise it was an area effect! That incinerates half the mushroom men, who are down to six! Unfortunately, it also catches the Fun Guy due to Ozwalds frazzled brain, he, however, has enough defence to dodge the fire. Still, it is antagonistic, and a complication, meaning Ozwald is at : Oz - Unharmed - WIS 4 (Will +7) - 2 HP Edit to IC upcoming
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GM Even with the alarms blaring and the people screaming, it was not hard to navigate towards the sound. Whatever else, the mysterious figure was not subtle. He was arguably even clumsy. Driven by determination, absent of guile. Robin past one security out cold, and probably injured given the bruising and swelling on his cheek. She had her taser in his hand, but had clearly been struck before discharging it. She looked like she was breathing and alive, at least. Down one flight of stairs, Robin caught sight to the figure. He was holding up another security guard by the neck, with one arm, dangling him a foot off the ground. It was Jones, the Janitor! And more than that, he was dressed in some cobbled - together exoskeleton. One leg and two arms, half completed, joined to some franken-armour breast plate. Humming with power. The two arms ended in large powerful pincers. Even more shocking - the cobbled together armour had pieces of the Justice Armour prototype in it!
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GM Frost's comebacks were irritating the Hornet more and more. He flexed his fists in his jade armour. This was the thing; superficially, the Hornet was as cool and cunning as Dr Sin, and certainly as cruel. He had a cold intellect that rivalled most men. But he lacked patience. Anyone challenging his authority, or intelligence, got under his skin and got under badly. He did not like Frost challenging him. He did not like Frost keeping his cool when he did not. "Enough GAMES!" he screamed, throwing the Go board to one side, the pieces scattering and clinkering on the floor. "I do not know what you are up to, you abomination!" he shouted at Frost. "But you are playing me!" It was beyond his endurance that he could not discern what it was. And more, it was absolutely intolerable that Frost had made him lose his compure (rather than the other way around). "TELL ME WHAT YOU ARE DOING HERE, OR I WILL BLAST YOU INTO THAT NOTHING!" He raised a hand, and the men around them raised their Daka-weapons ready to fire - at the Hornet's command.
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Initiative: 1d20+8 22 for the Hornet Initiative: 1d20+6 8 for his minions Round 1 31 - Tsunami - Unharmed - 3HP 22 - The Hornet - Unharmed 13 - Kamala - Unharmed - 2HP 12 - Frost - Unharmed - 1 HP 8 - Daka armed minions [6] - Unharmed 8 - Normal minions [6] - Unharmed Meaning Tsunami is up
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GM Tyhe eldritch fire spewed forth, hitting the closest mushroom men, who emitted a horrible high pitched inhuman shriek as the fire consumed them. They flailed around a bit, but soon fell down, burning and charring. The smell of roast mushrooms filled the cavern. The other mushroom men looked angry and scared - although given they were mushrooms and eyeless ones at that, their capacity for facial expression was limited at best. The Fun Guy, the King of the Mushroom men, patted down his sleeves. "What? I'm trying to help!" he gasped at Oswald. Then he grew angry. And mad. Although he was probably mad already. "IM NOT GOING TO ROAST TO DEATH IN THIS HELL HOLE!" he screamed at the top of his fungus infected voice. "Ex-pun-giate! Ex-pun-giate!" they mumured in fungal unison, advancing onwards. "Expungiate? is that even a word?" asked a confused and alarmed Penny Coin, holding her sword ready. "Its something to do with a pun!" proclaimed Captain Boddyflock, who clearly had lost all patience with jokes and puns. "Methinks it is CUTSTAB TIME!"
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Actually, that does hit! And its a toughness roll the mushroom man cannot make, so he is engulfed in fire! Its wibbly wobbly initiative time. So the Pan is up!
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Cap Cosmos Buddy kept his cool. A point blank shot at this range would sting even him; but it probably wouldnt splatter his brains all over the floor. As far as he could see, the chances of rustling up a million dollars in an hour was slim to zero. If one was being generous. Surely some other game was being played here? Tricia looked remarkably cool. His suspicion that she was in on this ratched up from possible to probable. But why? "OK OK, I get it" he said, placatingly, to the leader. As far as he could see, then, he had an hour. After that, he would have to swing into action; and probably everyone would learn that Buddy Brand was Captain Cosmos. He didn't like that, but he didn't like blood on his hands either. "Maybe I can help, somehow?" he asked the leader. "Nobody wants blood, right?"
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Sense motive x2: 2#1d20+10 23 12
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Captain Cosmos Buddy caught the same inflection on the word "Mister"... Now, it was entirely possible that Trishia and these goons were in cahoots. No evidence, but it was sure possible. Why, though? What motive did she - or they - have? Money? It felt too obvious. Too clumsy. 1 billion? That was an unreasonably high figure. Did they really expect one billion dollars to be mobilised in an hour? Buddy thought it unlikely. Just how "professional" were these guys? "How are we going to get a billion dollars together sitting here?" he asked the leader, politely. "How is anybody going to get a billion dollars together anywhere...in an hour?" he asked, again trying to be polite. "You gotta be reasonable, or we are all going to lose...."