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Supercape

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  1. Taking 10 for a grapple attack (roll 15). Of course, he man not be a minion in which case: Grapple Attack: 1d20+5 11 he probably misses! Grapple roll if the take 10 works: Grapple Roll: 1d20+22 25 pretty bad, but may be enough.
  2. Cap Cosmos Nice moustache! However stylish the facial hair, this looked pretty serious. And Trish was...odd. As before, but more so. For a moment, Cap thought about leaving the scene to play out. But no. Not when someone had a gun pointed in their face, and was in serious danger of eating led. He flew through space. Not space as one would normally conceive of it. He bypassed space. Straight through the walls he flew, and in a moment was next to the gunman. "You called, Sir?" he said, almost mockingly, and proceeded to grab the gunman in his grip of iron!
  3. GM "This peice of trash? No" replied Jones, honestly. The guard was out cold, but not dead. Probably a few broken bones, but still breathing. "I'm no killer. What, you never wanted to punch the lights out of a school bully? Or careless driver? We all want to. Now, I do" he said, grimly, walking back to the elevator shaft. With another punch and snip! of his gauntlets, the elevator cable was cut, and the shaft now blocked off. "That should stop anyone coming down here. Unless they got a death wish!" he said. He turned back down the corridor and the secret labs. "So, you want to do some demolition work with me?" he offered.
  4. Justice - Bruised - 1 HP
  5. That works fine! Fax - bruised - 5HP
  6. GM Zam! The Justice blast slammed into the security guard, who was thrown several feet down the corridor, his blaster pistol dropping from his hands. He managed to give a last groan on the floor before falling unconscious. The other guard pannicked, and fired repeatedly at Justice, obviously (and perhaps rightly) considering her the more serious threat. The blaster-bolts went wild, scorching the walls and hitting the emergency ceiling light that exploded in sparks and flickered the red light. But the adrenaline - fueled firing was so rapid that, even if unaimed, you could get lucky. And lucky is what the guard got - Zam! one blaster bolt straight into Justice. Jones cut short the salvo, though. He charged at the guard and hefted him up to the ceiling, before slamming him down, hard, on the floor.
  7. Thats enough to bluff and hit; and Tough Save: 1d20+4 19 knock him out! Lets move into combat! The other guide will switch target and fire at Justice: Fires at Justice: 1d20+4 24 yoikes! But fortunately minions cannot crit non-minions. So a "mere" DC 20 Toughness save. Jones will charge the remaining guard. Taking 10, he hits, and Tough Save: 1d20+4 13 the guard is out. So all rather short!
  8. Shifting to four dimensional - so still taking its toll on his brain - but now has seeing and hearing through walls, and permeate 3! Having a look around to see what he can spy? If needed, a notice roll: Notice Roll: 1d20+6 16
  9. Cap Cosmos It was happening too fast. Not enough time to catch my Goddamn breath wait...I don't need to breathe...still... He took a deep breath, even if he didn't need too. Slow it down...SLOW IT DOWN.... Now the payback for having so many dimensions. And it would get worse. He concentrated, and reduced their number. Four dimensions, bypassing space itself. Instead of a blurred echo he appeared slightly faint. With space no longer a consideration, he could hear and see through walls. And, if necessary, move through them too. The pressure on his brain was still there, but it was worth it. Now, whats happening....?
  10. Bit early to tell thier intentions yet, but they are admiring the destruction and dont look like like they have been inside!
  11. That is a splish-miss rather than a spash-mash. @Avenger Assembled if you could post IC Frosts attack, then Thevshi can follow.
  12. Yeah, its a good point and as you say not entirely clear. ts a fuzzy area as far as I can see (for things like grapples. Its easier with straight punches). One thing I am not quite clear on is how the squid leader got a damage effect in? If he spent previous round grappling (standard action) then he couldnt initiate damage until following round? Sorry to be rules-lawyer. From house rules: Im probably missing something so let me know if I am!
  13. Cool. I will leave this open a few days more then, probs at the weekend, start thinking proper. Is there any requests from Dok / Tiff?
  14. EDIT: Accendental double post! Please refer to above!
  15. GM The first punch was so powerful, Dreadnought thought he could hear the giant's jawbone crack. A minute later, a cracked molar, as big as a man's forearm, would land in the centre of the Welsh Village, and become a myth for decades to come. It even gave the small village a small economic boon from tourists keen to see the mysterious giant tooth in the village green! But the second, follow up punch, full of every bit of force, power, and might Dreadnought could summon, sent the giant far into the air, temporarily blocking out the sun. The mighty giant was quite unconscious when he reached the apex of his ascent, and even if he had not been, the crunching impact of his fall would certainly have finished the job. As tough as Dreadnought was, 'twas perhaps fortunate that he had scooted out of the way when he did...
  16. Both those hit, Dreadnought is now at 0 HP Tough Rolls: 2#1d20+11 31 14 bruise, dazzed, and - due to the second hit - KOd! the two remaining giants will once again try to stomp on Dreadnought and Klara: Attack!: 2#1d20+4 16 8 Both missing! Round 4 23 - Voin - Bruised - 2 HP 20 - Dreadnought - Bruised - 0 HP 0 - Giant 1 - Bruised 0 - Giant 2 - Unharmed
  17. Sgt Shark The Sarge once again felt the sharp electric twang flow through his body. Damn it Its only a squid! he tried to tell himself, but he couldn't recall every facing a squid this large or strong. If he hadn't had volts sparking thropugh his head, maybe he would have realised it was an alien. "Grrrrangh! Strong!!!!" he called out to Asad and the Sea Devil, as a gritted way of warning. He could smell the smell of singed flesh. But he was as tough as old nails, and instead of succumbing to the pain, he gritted his teeth. "That all you got?" he said directly to the Squid leader, showing him his tingling teeth and black eyes. "I'm going to enjoy eating you. Slowly. Alive...." he muttered, not breaking eye contact. Ignoring the pain of electrocuted nerves, he tried to break free of the countless tentacles!
  18. Tough: 1d20+10 23 enough for a bruise And grapple roll Grapple Roll: 1d20+25 29 lets go with that! So I think he gets to go again Move Action: Intimidate (at -5) Intimidate: 1d20+11 29 nice, and if that succeeds, Squid will be at -2 on checks (like grapple) for... Standard Action: Try to break free! Grapple Roll: 1d20+25 34 not bad, but I suspect may not be enough.
  19. Whilst we are not quite in combat, lets have some initiative rolls! Initiative: 1d20+4 6 for Jones Initiative: 1d20+1 9 for Guards
  20. GM The thing about secret labs were that they were secret. No maps or directions! Just shiny steel and shiny glass, and emergency red lighting. You didn't go down here unless you knew your way around! "Put your hands up! And drop the weapon!" called out one of the guards. Justice heard the thummm of Jones' powered armour heating up. "I can't drop nothin!" grinned Jones, answering correctly both literally and philosophically. "DROP IT!" screamed the guard targetting Justice, indicating she should drop the mighty justice blaster!
  21. Free action: Switching to 5-D form nand gaining quickness 5 (x100 speed) which should be enough for a quick change as per IC. Then dashing out ready to take 10 (accurate +2 attack roll for 17, and a DC 28 Tough save if hits) on any minion! And of course, the very beginnings of psychosis!
  22. Cap Cosmos Enough of this! With a clench of his fists, he increased his dimensions. Five dimensions, to be precise, neatly side stepping time. His movements became a blur, and in the blink of an eye, he has pulled out his costume of unstable molecules tucked into his wallet, and had changed. He didn't know quite what to do with his civilian clothes. Mmm...that wasn't so easy. He decided to stuff them under the bath and hope he could collect them later. Even in those few seconds, he could feel the pressure on his brain. To much information. Jumble. Associations and salience when there was none. Enough to live with...for now. But even minutes could lead to hallucinations. In a blur, he dashed out of the toilet ready to punch someone!
  23. Reflex Save: 1d20+12 28 makes his reflex save, so down to a DC 21 Fort Save Fort Save: 1d20+12 30 sorry! Post that IC if you would, and then... Round 2 31 - Tsunami - Unharmed - 3HP 22 - The Hornet - Unharmed 13 - Kamala - Unharmed - 2HP 12 - Frost - Unharmed - 1 HP @Thevshi the Tsunami is up! (and faces a fort save vs the gas unless she moves!)
  24. Starshot "Powers back. Thats a win" "Lets leave the ATV" he concluded. "Its going to be too slow" He didn't really expect the ATV to have trouble with the terrain. It was, after all, an All Terrain Vehicle. But it would slow their operation for, all in all, a marginal gain. He did wonder about the lake, though. What on earth was down there? Given the planets propensity for large and dangerous fauna, he almost didn't want to know. But then again, being Starshot, he kind of did. "Start the sensor scan, Sorreen. Meet you up there in a minute. Lets move to wrap up operations here" All in all, they had restocked, resupplied, and hopefully would get a good scan of the surounding area thanks to the Xeno's formidable sensor array. A win by any count.
  25. GM Justice slid, rather elegantly, down the bolt and cable. Sparks sizzled as her guantlets gripped the cable and friction did its work. The shaft was dim, dimmer even than the rest of the building, although lit in the same red hue of emergency lighting. But she could see that the shaft went deep, and at the bottom they were a level or two underground. Secret Labs, indeed. Jones was tearing open the door to the bottom levels when Justice landed. And he was doing so with ease. The whole of his cobbled together powered armour seemed to be designed for wreckage. Not quite combat. But then again, wrecking and combat had a lot of overlap. "So, you kept up!" he said, sundering the last remains of the door. "FREEZE!" Two security guards aimed rather impressive looking energy pistols at the two of them. They were twnety feet down the corridor and clearly more professional than anyone Jones or Justice had encountered in the building. This was a secure basement facility, and security was several levels tighter. "See? Secret laboratory!" said Jones with a nasty smile at Justice. Two red dots appeared from the laser - targetting of the guards pistols. One on Jones, one on Justice!
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