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KnightDisciple

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  1. Gabriel was a bit taken aback by the odd way Wave-Eye discussed things. He was slow to respond, not wishing to turn things into an over-long lecture, but also wishing to make clear his thoughts and beliefs. "Ah, yes. I'm Catholic, specifically. And yes, Christianity is one of the largest faiths in the current world, though numerically there are a couple others in the same general league. I'm not sure how accurate it is to say they "dominate", though. As for why I pray? It's not about whether or not we have free will, or even a slot-machine approach to power. It's about communication with God, and it's as much about how it changes me as anything else."
  2. Gabriel waited while Crow seemed to run plans through his mind for a couple of minutes. When the young man began to speculate and plan out loud, Gabriel began to nod. "That seems logical. Those who operate on mind games would use mind games to defend themselves. And it's dangerous to assume he didn't mean to be followed...Yes, I'd wager you're right on all counts. He's taken this from "convenient hidey-hole" to "fortified position", most likely." He raised an eyebrow at the question. "I can be pretty distracting. You think a few passages from 'Midsummer Night's Dream' might get them paying attention to me?"
  3. Gabriel rose into the air and made sure not to outpace Wave-Eye's rooftop leaping. He shrugged at the other hero's question. "Hard to say. Maybe they found evidence of illegal activity, maybe they threatened her life, or maybe her family's lives. We'll just have to figure it out when we talk to her, I suppose." He had to process the next question for a moment, trying to decide how it was meant. "I'm...not entirely sure what you're asking. I mean, he came to me as an Archangel of God after I'd prayed to be able to make a difference."
  4. "Flying just lets me rest my feet, like this!" And suddenly Corbin was floating cross-legged in the air, displaying a surprising amount of flexibility for a young man as large as some of the players in the game they were watching. He kept his eye on the ball as Erin put it into play, his own "team" quickly responding to her strategy. He managed to stop the ball cold before bouncing it almost lazily toward Erin's goal. "Anyways, use the bar if you're gonna arm wrestle. It's marble."
  5. "I'm afraid I'm not eligible for knighthood from England, and currently America doesn't hand them out." He kept a straight face while he said this, but the humor sparkled in his eyes. "Hm. Well, it's a lead nonetheless. I'll make sure she understands we'll be there to help." He took a moment to get the address for Double Decker from Morris, before the police car arrived to help take him to safety. "Go in peace, Morris." He turned back to Wave-Eye, raising an eyebrow. "Let's save the judgement one way or another until we talk to her. I've got a knack for figuring people out, so. As for having a connection to the "mighty spirit", if you mean the Archangel Gavriel, yes. He's the one who...Hm. I think the proper word is "unlocked" or "triggered" my powers; I had the potential before that, but Gavriel helped unleash it. It makes for a handy surprise when people try to shut my powers down by cutting off magical or divine sources, and I sound-blast them into unconsciousness anyways."
  6. "Cleanliness is next to godliness. Or so I've heard." The slight smile that came to his face faded quickly, though. He was silent for several moments as he stared at the warhouse. When he spoke, it was flat, emotionless, as if reading from a boring book. "Pretty standard warehouse. It had stone floors. Mostly bare walls. High ceiling, I think a couple catwalks. Seemed like it was divided into a couple sub-sections, but both looked to be set up the same, just a high wall halfway down. Poor lighting, either natural or artificial. Also apparently a weak point in between here and the Fae lands."
  7. Gabriel gave curt nods to the other heroes as they came, though he did raise an eyebrow at YB's rather...expressive...outfit. 'Rare to see British heroes who are so openly British here in the states. Welcome to Freedom City!' He paid particular attention when Mr. Schultz outlined his plan to save the hostages, and what parts each of them would play in the operation. He nodded as he was asked to help negotiate. "It sounds like a good plan. Do you want me to stick to negotiation, or try to keep them really distracted with some flashy oration? Either way I should be able to at least get them calmed down a bit."
  8. To speed things along, I'm going to just say "he fails the check". But! I will attempt to get a GM post and CT post up shortly. I'm a little disappointed with how the fight went; you guys were fine, but I feel like he didn't quite give the showing I wanted, so I'm going to GM-Fudge things a bit. Anyways, that'll come later. But yes, Nick knocked him down, good job.
  9. Gabriel warily watched the large man vacate the premises, not entirely trusting him to not turn and attack, even with 2 heroes nearby. When the man was gone for sure, even to his ears, he closed his eyes for a moment in concentration. Wave-Eye might catch a very slight, brief hum in the air before Gabriel relaxed, the spear disappeared, and he walked over to listen to the victim speak. He nodded a couple of times while Morris spoke, sympathy leaking out on his face. "Sounds worse than I thought. But it also sounds like you've done nothing wrong. Your boss has put herself in a bad position, but then again, it's hard to say "NO" to a group of villains. The police are on their way now, and I'll make sure they send an alert to the League and AEGIS. Doomsday weapons and villain groups tend to grab attention. Though..." He looked thoughtful. "Where are they holed up? I might try to get a little more information directly, get a feel for the level of threat out there." He spent a moment making sure Morris would stay calm before turning and taking a few steps to his fellow hero down the alley. He reached out a hand while smiling in greeting. "Nice to meet you, Wave-Eye. Bit surprising to see you inland, I suppose, but such is the life of a hero, eh? Name's Gabriel, if you didn't catch it before."
  10. Corbin had gotten up to get himself some water, as the chips had dried out his mouth a bit. "The Jets are leveraging too much on Tebow. Whatever you think about the guy's skills, he's only one player who's on the field about half the time. The Heroes don't have any big names, but they worked to get themselves solid across the board. Also, any time you add a new QB it throws things off. Kind of two strikes against the Jets, if you'll pardon the mixed sports metaphor." He smiled at the others and shook his head at Quo-Dis's...enthusiasm, while Trevor's succinct analysis was short and to the point as always. When Erin brought up foosball, he set his glass down and walked over. "I'll have a go at it, even though you want to play the boring way."
  11. Skill Mastery 30 on Gather Info, using Well-Informed, what would I know about Wave-Eye (since he's a pretty distinctive figure)>
  12. Cobalt Templar hadn't panicked when he saw Trap Door grab the Bauble. He had become concerned when his grip started to slip. It almost fell completely when Sage dove right through the space he occupied, but he managed to hold onto it even as she knocked Trap Door right into la-la land. "Okay, the fact that I didn't even feel that is really, really weird." He glanced at the developing fight, at his teammates involved...and at the priceless artifact in his hands that held the key to making everything right. He closed his eyes and sighed before sending a message over their mental link. --I'm...I'm going to get the Bauble away from the fight guys.-- He started moving away, bringing the fragment of space-time in close to his ethereal body, trying not to run, trying to stay in visual range...but trying to get far enough away he'd have time to react if someone tried to come after the Bauble. And him.
  13. I think I'll just take 2 move actions to get further away from the fight. The Bauble's too important to lose.
  14. Gabriel had been finishing up a class lecture when one of his students had all but shouted that City Hall was under siege. After giving the student (who'd obviously been surfing on his smartphone rather than paying attention in class) a classic Mr. Keefe Glare, he dismissed them and asked that they be cautious and ready to evacuate if the university gave the signal. The fact that this let him slip into his office, lock it up, and slip out unnoticed in the panic helped. It wasn't long before Gabriel was in the air, and really just a few moments before he was in the air over the police, quickly landing at the far side of the police blockade, quickly moving inside with friendly reassurances and a couple quick reminders of his Freedom League Reserve membership. He approached the ring of law enforcement officials, his face grim and his stride purposeful. "Ladies and gentlemen, I hope you don't mind my coming here. It's my hope we'll be able to resolve this with words, and that I can help that goal in some way. May I join you?"
  15. "...dear friends, once more, or close the wall up with our English dead." Gabriel finished the line without even thinking about it, mostly engaged in watching the rune take form...and preparing to grab the boy and try to run away, if it came to that. But then the rune snapped into place and even Gabriel felt something shift a bit. Then the boy knocked a hole in the way, and he couldn't help but chuckle. "Metropolis will give us a few minutes before he fixes that, I imagine..And yes, that is the place." His face became serious as he stepped up and through the portal, his gaze locked on the warehouse. "I'd hoped to never come back here...not the best of days, that one."
  16. Doktor'd! Cobalt Templar There's a lot going on here! :arrow: Updated History a bit. :arrow: Removed one of his Complications (he's not on Young Freedom anymore) :arrow: Put 6PP into Strength and 4PP into Constitution, bringing them to a natural 22 and 20, respectively :arrow: Adjusted the values on saves, ability bonus notations, and his unarmed DC in his DC block accordingly :arrow: Brought Enhanced Strength in his Ring down to 6, and Enhanced Con down to 8; this freed up 10PP inside his array :arrow: I removed his Area Damage from his Holy Fire Control, because I never use it, freeing up 1PP :arrow: I brought his default Flight down to Rank 6, freeing up 2PP :arrow: I gave him 1 default rank of Space Travel, for 2PP :arrow: Gave him an 8PP Array that can give him either Flight 10 or Space Travel 5 as he needs :arrow: Gave him the Selective Power Feat on his Create Object, and gave it an Alternate Power of Move Object 2 :arrow: Reorganized his Ring's power listing, making it not so spread out as well as putting all his constant/passive powers in one spot, with his more active powers/arrays below them Link to post so you can see it formatted. Code-blocked Sheet: [floatr][img=http://www.freedomplaybypost.com/wiki/images/4/4d/CobaltTemplar1.JPG][/floatr][b][u]Player Name[/u]:[/b] KnightDisciple [b][u]Character Name[/u]:[/b] Cobalt Templar [b][u]Power Level[/u]:[/b] 12 (197/197PP) [b][u]Trade-Offs[/u]:[/b] 0 (Normal); -5 Defense / +5 Toughness and -5 Attack / +5 Damage (Giant Form) [b][u]Unspent PP[/u]:[/b] 0 [b][u]Progress to Gold Status[/u]:[/b]: 74/90 (41PP earned pre-bump, 10PP earned post-bump, 15PP bump; Silver Status earned with [url=http://www.freedomplaybypost.com/viewtopic.php?f=20&t=4043]Gabriel[/url]) [b][u]In Brief[/u]:[/b] A teenage boy who aspires to be an archeologist stumbles across an ancient artifact: a ring that grants him incredible power! Now, as the Cobalt Templar, Corbin Hughes must work to discover the origins of his powers, and his destiny, all while fighting to protect the innocent from evil! [b][u]Alternate Identity[/u]:[/b] Corbin Alphonse Hughes [b][u]Identity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] St. Louis, Missouri, USA [b][u]Occupation[/u]:[/b] Claremont Student [b][u]Affiliations[/u]:[/b] The Claremont Academy [b][u]Family[/u]:[/b] Albert Hughes (Father), Sarah Hughes (Mother) [b][u]Age[/u]:[/b] 18 ([i]DoB:[/i] October 27, 1993) [b][u]Apparent Age[/u]:[/b] N/A [b][u]Gender[/u]:[/b] Male [b][u]Ethnicity[/u]:[/b] Caucasian European Mix (1/2 German, 1/4 Norwegian, 1/4 French) [b][u]Height:[/u][/b] 6'6" (9ft Giant Form) [b][u]Weight:[/u][/b] 250 lbs. (1,800 lbs Giant form) [b][u]Eyes[/u]:[/b] Brown [b][u]Hair[/u]:[/b] Black [b][u]Description[/u]:[/b] [spoiler]Corbin is a tall, broad-shouldered teenage boy. Though he's still "filling in," he is already quite fit and muscular; combined with his height, it means he tends to stand out in a crowd. His dark hair is worn in a fairly short cut, just above "buzz cut;" Corbin says he likes not having to mess with it. His face is clean-shaven. Whenever possible, he wears loose, plain-color t-shirts and cargo shorts. When the weather is colder, he'll throw on jeans, and eventually a hooded sweatshirt or the like when he's outside. His one indulgence is a peculiar-looking [url=http://fc02.deviantart.net/fs43/i/2009/072/d/5/Steampunk_Pocketwatch_by_purpleglovez2.jpg]pocket watch[/url] that he says his father bought for him several years ago. Otherwise, all of his clothes seem to be the sort of thing you'd find in a Wal-Mart, rather than a Ralph Lauren. The Cobalt Templar is decidedly more exotic-looking. His image evokes an armored knight, though one with plenty of colored paint; his costume is primarily cobalt blue, with maroon red trim (base layer, mask, and most of the armor is cobalt blue; armor has maroon red trim). The base seems to be a thick cloth, itself almost metallic-looking. Over that, he wears a what looks like a strong armored breastplate covering most of his torso, long armored gloves that go past his elbows, leg-plates that reach halfway up his thighs, and armored faulds that protect his upper legs and lowest torso. His identity is protected by a domino mask, with a simple helmet worn over his head. Much of the Templar's armor seems to have an odd mix of classical and futuristic lines, giving him a rather other-worldly appearance. Topping all of this off is a maroon cape that not only seems somewhat frayed, but is actually noticeably transparent; sometimes it will move as if flapping in the wind, even if there is no wind to move it.[/spoiler] [b][u]Power Descriptions[/u]:[/b] [spoiler]Cobalt Templar's costume is just for show; the ring that is his source of power actually reinforces his body with a sort of force field just around skin level, meaning he is always protected. The "armor" is just a construct of its power; the material feels like something between plastic and aluminum if examined more closely. The ring's power allows him to effortlessly and almost instantly shift between his "civilian" wear and his "work" attire. As well, the powers of the ring allow him to survive in the most hostile of environments, including space. It greatly enhances his accuracy in combat through unconsciously guiding his aim and swings. It even helps him unconsciously sense danger, giving him an edge in combat. His flight seems unsupported by any wings or other visible means of propulsion, simply lifting him into the air as if gravity were an option, rather than a law. He is able to see in even the deepest of darkness. The most obvious powers of the Cobalt Templar center around his control of the unearthly cobalt fire that the ring produces. Strangely enough, he is not limited to burning things with blasts of this fiery power. Not only can he form hand-held weapons out of it, he can also create various simple objects, including walls, chairs, and the like. A quick, intense burst of the flames can blind foes for precious seconds. And most amazingly, the ghostly flames can wrap harmlessly around people and objects, quickly moving them out of harm's way. His unique artistic streak shines through in his power usage here, as his attacks almost always look at least slightly different each time, manifesting the blasts and strikes of energy in unique ways. He will even use it to taunt enemies on occasion, drawing mocking pictures with his fire constructs.[/spoiler] [b][u]History[/u]:[/b] [u]Early History:[/u] [spoiler]Albert and Sarah Hughes had not originally planned to have a child just yet. After all, they were up-and-coming businesspeople in two different, rapidly growing companies! They were young; there was plenty of time for kids when things settled down a bit! But, sometimes life doesn't turn out how we plan for it. So, they buckled down and worked hard to make sure Sarah could take sufficient maternity leave to stay healthy. More efficient that way and all. Truth be told, they were both happy about the event, unplanned that it might have been. They adjusted their lives and plans, and several months later, Corbin Alphonse Hughes was born (October 27, 1993). None of them realized what an incredible destiny lay ahead of him. Corbin grew up in ever-increasing affluence, as both Albert and Sarah worked their way up from junior investors, to senior investors, to assistant vice-presidents. More and more Albert and Sarah found themselves on the road, leaving Corbin with family friends or caretakers (as they had no other close living relatives). They tried to stay connected with their son, but the onset of his teenage years made it increasingly difficult. Compounding the problem was the fact that while young Corbin seemed to have a mind well able to grasp all the various "business lessons" his parents gave him, he lacked a [i]desire[/i] for said lessons. Oh, he'd learn what they were telling him, and talk about how to apply it. But it was blatantly obvious his heart and mind were elsewhere. You see, Corbin had grown up with a love for books, especially adventure stories and (oddly) history books. As he grew, he read and watched stories about men who went to dangerous places on earth to dig up lost treasures and knowledge. He just [i]knew[/i] he was going to do that one day. And while many childhood career dreams change almost daily, this one stuck with Corbin even as he became a teenager. Oh, his idea of what that sort of work entailed became more realistic; he knew he'd likely never run across a single ancient "booby trap" of any sort, let alone the kinds of things Indiana Jones was dodging in his films. But still, something about working to uncover the past, to decipher the clues, intrigued him. Plus, just the general study of history was fun. The fact that he'd managed to pick up a few ancient languages over the years helped; he had a bit of a knack for them. His friends at school occasionally ribbed him about it, but his warm nature combined with his large size meant he never got any real trouble from other students. In fact, Corbin often sought to stand up for the various "underdogs" who got picked on at the school, his own size often stopping incidents before they started. All in all, things weren't too bad for Corbin, despite his workaholic parents who were only home half of the time.[/spoiler] [u]Stirring of Destiny[/u] [spoiler]Of course, it was too good to last. Just after his sophomore year of high school ended, Corbin's parents broke the new to him. Albert had been appointed Chief Human Resources Officer of Rath and Stromberg Investments, and his mother was to be the Chief Analytics Officer at the Rhodes Foundation. They were moving to Freedom City, out on the East Coast. And they were doing so during the summer. Corbin was horrorstruck. All this time, they'd managed to stay in one place. His parents were the ones who traveled, not him. And now? He had to move across the country, away from every one of his friends, just so they could move up a couple pay grades. Only the news that they were taking him on a long-desired trip to the Middle East, specifically Israel, helped. Volatile as the region could be, Corbin's interests were piqued. After all, there were so many historical sites! So much archeology! Even better, his parents were arranging the trip with actual archeologists, not a generic tourism firm. Only the best for their son. It didn't take away all of his anger, but Corbin was content to take the trip, nonetheless. So it was that Corbin Hughes, nearly age 17 traveled to the ancient lands of the Middle East. There, he visited several ancient sites, including Jerusalem, Nazareth, Tel Megiddo, and Masada, to name a few. It was at Masada that his life changed forever. At Masada, Corbin was exploring some of the less-public areas of the ruins with two Professors of Archeology; Jacob Smith from the US, and Chaim Amar from Israel. Corbin, being younger and more athletic, was carrying around a couple of cameras and his "rough and tumble" sketch pad, occasionally going into areas the two Professors had more difficulty accessing. Two-way radios ensured they were always in communication. At one point, the discovered a tunnel entrance behind some crumbling rock. After a short distance sloping downwards, the tunnel ended at a 20-foot deep straight shaft. After talking it over, Corbin rigged up a safety line and lowered himself down the shaft. At the bottom, he found another tunnel, this one leading only a few yards deeper into the earth before ending at...a stone door. There were several lines of Hebrew scrawled across the door; Corbin took out each camera in turn, and took several pictures of the door. He then radioed the professors, asking what his next move should be. Before they could respond, the door opened of its own accord. This was also reported, and dismissed as "settling rock", though Corbin wasn't sure. He proceeded carefully into the chamber. The chamber was 10 feet in diameter, in a perfect circle; the only feature in the room was a 4 foot tall pedestal in the exact center. It was a smooth cylinder, with, of all things, a ring slotted into a notch on the top, once more in the exact center. The walls were nearly covered in writing and pictographs; Corbin quickly started taking as many panoramic pictures as possible, trying to capture the whole wall on film. Just as he finished his slow turn in place, he noticed the door slowly shut. When he tried to shove it open, it wouldn't budge. His radio was suddenly filled with static, but he managed to roughly communicate that he was trapped. The inside of the door had a few markings as well; belatedly, he took a few more pictures. Suddenly, he noticed the faint blue glow lighting the walls alongside the flashlight strapped to his shoulder. He turned, and saw the ring apparently on fire. Specifically, a deep cobalt blue fire. Oddly, the ring was completely unharmed, as was the stone around it. Suddenly, Corbin heard a voice echo in the chamber. [b]:Chosen.:[/b] He looked around, but saw no way someone could be speaking into this room. The same voice, same word rolled across the room again. Louder; dust fell from the ceiling. Corbin's eyes became glued to the ring as his right hand slowly reached forward, until it was inside the blue flame, touching the ring. Moving on automatic, he slowly pulled the ring from the notch, before his left hand reached up, grasped the ring, and guided it on his right ring finger. The pedestal slowly sunk into the floor until it was flush, and the voice echoed once more. "[b]CHOSEN![/b]" Suddenly, with an ear-splitting *crack*, the chamber began to collapse in on itself. The next few moments are still blurry in Corbin's memory; all he can really recall is blue fire, and crumbling rock, and a feeling of weightlessness. When he was next fully aware, both Professors were standing over him, marveling at how he got all the pictures out intact; he must have taken a small side passage that opened up as that section of the dig collapsed. Neither commented on the new ring on his finger. Corbin himself forgot it as he was quickly flown back to the States, to his new home in Freedom City, by his worried parents. It was two weeks later, while he was roaming his family's new house in North Bay, that the ring that he'd essentially forgotten about suddenly flared with light.Albert Hughes was actually home at that time, and came running when he heard Corbin cry out. He came to a dead halt when he saw his son kneeling on the floor, staring in shock at the ring on his hand. The ring that was surrounded by ethereal blue flames, which were flowing forth to form...a rock on the floor. One that wasn't scratching or burning the expensive wood paneling. After several long moments, Corbin gained control. He looked up at his father, genuine fear filling his eyes, right before he passed out. When he came to, his father was examining the ring. He explained that he'd attempted to remove it, but it seemed unwilling to budge. Corbin manged to take it off with no problems, but when he tried to place it on the coffee table, it hovered in the air for a moment before settling. As an experiment, his father slipped it on his hand; nothing happened. When Corbin donned it again, the ghostly flames wreathed his hand for several seconds. Father and son looked at each other, and knew everything had changed. Just two weeks before Corbin's junior year started, his parents managed to work some connections, and get Corbin in to speak to some of the faculty at Claremont Academy. In the couple of weeks since the "awakening" of the ring, Corbin had managed to gain a notable amount of control, discovering another power, or variation of a power, every few days. The Claremont instructors spoke with him, asking about the situation surrounding his acquisition of the ring, what it could do, how well he could control it, and so on. Albert and Sarah were visibly uncomfortable with the whole situation. They wanted to know why they couldn't just have Corbin take off the ring and get rid of it. Corbin insisted he ought to [i]do something[/i] with this power. The instructors noted that the ring's nature wasn't fully known yet; attempting to discard it so casually might have dire consequences. Thus, it was decided that Corbin would spend his junior (and presumably senior) year at Claremont Academy, not only continuing his traditional education, but also learning to control the powers granted to him by the ring. Corbin's feelings were mixed, especially as his parents arranged for him to live on campus 5 nights a week (Sunday-Thursday). Corbin got the impression his parents wanted to forget about the whole "kid with powers" thing by shoving him off in a corner. The fact that they more strictly enforced his access to any and all money from his trust funds only reinforced this notion. He knew they loved him, but he also knew they liked order and predictability in their lives. Right now, he was almost the polar opposite of either of those things. So Corbin accepted his lot at life, and started trying to fit in at Claremont.[/spoiler] [u]Fun Times at Claremont:[/u] [spoiler]At Claremont, Corbin found himself soon a part of Young Freedom, the premier team of young heroes at the school for young heroes. Between his team and other friends he made, the transition to Claremont wasn't nearly as painful as he thought it might be. He even found love among his fellow students. Of course, it wasn't all fun and games. Being a part of Young Freedom for 2 years, Corbin found himself sucked into a multi-dimensional "adventure" that had them visiting multiple worlds, until they finally settled on the world of Wander's birth, a dead Earth that was soon awash with Terminus forces. Ultimately they faced down the Knight of Entropy himself, and actually managed to temporarily slay him. The next year was odder, but no less dangerous, including a trip to Tronik and a meeting with the Erde version of himself. The tension that emerged between Corbin and half his team left him frustrated the last couple months of his senior year, a frustration he only partially excised with his parting gifts and letters to his team-mates. He graduated near the top of his class and with his choice of where to attend college.[/spoiler] [u]Recent Times:[/u] Currently Cobalt Templar is starting classes at Freedom City University while still trying to get some hero work in on the side. He's maintaining his relationship with Quo-Dis, which now often means traversing the USA on a weekend to spend some time with her. He's not in any team at the moment, but who knows what the future holds... [b][u]Personality & Motivation[/u]:[/b] [spoiler]Corbin Hughes is boy of contradictions. Despite his athletic build and apparent love for rock-climbing, he's looking to become an archeologist and historian. On top of that, he has a not-very-secret love of drawing and painting, something which he has some decent talent at. That he loves to read is well known to his friends; occasionally, he can be found lounging in odd nooks around Claremont, casually reading a book. That these "nooks" are sometimes 10 feet off the ground seems no concern to the boy. Corbin tends to read various sorts of suspense books, as well as alternate history fiction, classical epics, westerns, and sword and sorcery. His taste in movies tends to run similar to his literary tastes, with more allowance for individual films that he enjoys. As for music, he enjoys most blues and jazz, as well as soft, blues, folk, southern, and classic rock and roll.[/spoiler] [b][u]Powers & Tactics[/u]:[/b] [spoiler]Cobalt Templar has gone from a cautious fighter to, if not reckless, certainly a more straightforward combatant. He relies upon his incredible resistance to injury to see him through a fight, and he often abandons caution even more to give himself a better chance at a telling blow. He is equally capable of fighting up close or at range, though against notably tough foes he will try to get close, as his melee abilities have a greater chance of bypassing their defenses (via concentrating all that energy into something that cannot leave his hands).[/spoiler] [hr][/hr] [b][u]Complications[/u]:[/b] [b]The Fires of Hell Shall Not Prevail:[/b] Beings which channel the energies from the deepest pits of Hell (or similar places and energies) tend to have a better chance of hurting Cobalt Templar, despite his not-insignificant protections. A GM should feel free to let Cobalt Templar earn a Hero Point by somewhat increasing the effectiveness of hellfire-based attacks, or other effects and powers of a similar nature, against him. [b]Secret (Identity)[/b]: While his parents and the people at Claremont know of his powers, the Cobalt Templar is not at all officially connected to Corbin Hughes. Which is how Corbin would like to keep things. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. [b]With Great Power...:[/b] Corbin's own sense of responsibility and personal code of ethics mean that he feels he must be a hero, since he has powers. Often, he will prioritize protecting and rescuing bystanders over pursuing escaping villains. A GM should feel free to give him a Hero Point when Cobalt Templar faces a choice between protecting bystanders and dealing with villains. [b]You Must Know No Fear!:[/b] Corbin's powers (or the ones still granted directly from the ring) tend to have serious troubles when he's experiencing serious amounts of fear (such as from the powers of a villain). Often, they work with less effectiveness, or stop working entirely. A GM should feel free to grant Corbin a Hero Point if he fails a save versus a fear affect, which should cause him to lose power, perhaps by losing ranks in his attack powers, defenses, and so on granted by his ring. [b]Dethroner of Omega:[/b] Corbin, or "Cobalt Templar the Swordsman" as the Furions have dubbed him, is one of the members of the iteration of Young Freedom that faced off against Omega on a dead world, and helped "kill" the Knight of Entropy. While many would consider him a hero, this has obviously earned him the ire of the Terminus (or at least made him the target of ambitious Annihilists). A GM should feel free to give CT a Hero Point when his participation in the defeat of Omega brings the forces of the Terminus to him (perhaps attacking him unawares, or drawing him into a conflict he may have otherwise avoided). [b][u]Abilities[/u]:[/b] 12 + 6 + 10 + 4 + 4 + 2 = 38PP Strength: 44/28/22 (+17/+9/+6) Dexterity: 16 (+3) Constitution: 32/28/20 (+11/+9/+5) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) [b][u]Combat[/u]:[/b] 24 + 12 = 36PP Initiative: +7/+3 Attack: +12/+7 (Giant Form) Grapple: +15, +28 Ring, +32 Giant Form Defense: +12 (+6 Base, +2 Dodge Focus, +4 Enhanced), +3 Flat-Footed, +7 Giant Form Knockback: -8/-1 [b][u]Saving Throws[/u]:[/b] 2 + 4 + 8 = 14PP Toughness: +17/+12/+5 (+11/+9/+5 Con, +6/+3 Protection, 10 Impervious (Giant Form only)) Fortitude: +13/+11/+7 (+11/+9/+5 Con, +2) Reflex: +7 (+3 Dex, +4) Will: +10 (+2 Wis, +8) [b][u]Skills[/u]:[/b] 44R = 11PP Acrobatics 8 (+11) Craft (Artistic) 8 (+10) Knowledge (Business) 8 (+10) Knowledge (History) 8 (+10) Language 4 (Arabic, English [Native], Greek, Hebrew, Latin) Notice 8 (+10) [b][u]Feats[/u]:[/b] 8PP All-Out Attack Dodge Focus 2 Luck 2 Power Attack Precise Shot 2 [b][u]Powers[/u]:[/b] 90PP [b]Device 22 ([/b]110PP Container, [i]Flaws:[/i] Hard-To-Lose, [i]Feats:[/i] Restricted 2[b])[/b] [90PP] (Power Ring [Blessed/Holy, Magic]) [device][b]Enhanced Constitution 8 ([/b]to 28/+9[b])[/b] [8PP] [b]Enhanced Defense 4[/b] [8pp] [b]Enhanced Feats 3 ([/b]Improved Initiative, Quick Change 2[b])[/b] [3PP] [b]Enhanced Strength 6 ([/b]to 28/+9[b])[/b] [6PP] [b]Immunity 9 ([/b]Life Support[b])[/b] [9PP] [b]Protection 3[/b] [3PP] [b]Super-Senses 2 ([/b]Darkvision[b])[/b] [2PP] [b]Super-Strength 7 ([/b]Lifting STR 61 [[i]Heavy Load:[/i] 58 tons 1,760 lbs.][b])[/b] [16PP] [b]Flight 6 ([/b]500mph / 5,000ft per Move Action[b])[/b] [12PP] [b]Space Travel 1 ([/b]1[i]c[/i][b])[/b] [2pp] [b]Speed of Flame 4 ([/b]8PP Array; [i]PFs[/i]: Alternate Power 1[b])[/b] [9PP] [array][b][u]BP[/u]: Flight 4 ([/b]Rank 10, 10,000mph / 100,000ft per Move Action[b])[/b] [8PP] [b][u]AP[/u]: Space Travel 4 ([/b]Rank 5, 25[i]c[/i][b])[/b] [8PP][/array] [b]Fires of Creation 1 ([/b]5PP Array; [i]PFs[/i]: Alternate Power 1 [b])[/b] [6PP] [array][b][u]BP[/u]: Create Object 1 ([/b]1 5ft cube, Toughness +1, Lifting Strength 5 [[i]Heavy Load:[/i] 50 lbs.], 10 10ft Range Increments / 100ft Max Range; [i]PFs[/i]: Precise, Selective, Tether[b])[/b] [5PP] [b][u]AP[/u]: Move Object 2 ([/b]Effective Strength 10, Heavy Load: 100 lbs[b])[/b] [4PP][/array] [b]Holy Fire Control 12 ([/b]24PP Array; [i]PFs[/i]: Affects Insubstantial 2, Alternate Power 2[b])[/b] [28PP] (Fires of Judgement) [array][b][u]BP[/u]: Blast 12 ([/b]10 120ft Range Increments / 1200ft Max Range[b])[/b] [24PP]"Rain of Fire" [b][u]AP[/u]: Strike 3 ([/b][i]Extra[/i]: Penetrating 12 [DMG 24], [i]PF[/i]: Mighty[b])[/b] [16PP] "Unlimited Blades" [b][u]AP[/u]: Growth 4 ([/b]9ft height, 10ft reach, Large size; [i]Extra[/i]: Linked [Density], [Protection], [Super-Strength][b])[/b] [12PP] [b]+ Density 4 ([/b]+8 Str, [b]Immovable 1[/b], [b]Super-Strength 1[/b], +2 Toughness Mass x3; [i]Extra[/i]: Linked [Growth], [Protection], [Super-Strength][b])[/b] [12PP] [b]+ Protection 1 ([/b][i]Extra[/i]: [b]Impervious Toughness 10[/b] Linked [Density], [Growth], [Super-Strength][b])[/b] [11pp] [b]+ Super-Strength 2 ([/b] [i]Extra[/i]: Linked [Density], [Growth], [Protection][b])[/b] [4PP]; [b]Temporary Drawback ([/b] -4 Defense, -4 Attack[b])[/b] [-16pp] [12+12+11+4-16=23PP] "Giant's Strength" [u]Results of Form[/u] [spoiler]+16 Strength (+8 modifier), +4 Con, +3 Toughness, Large Size (-1 Attack/Defense, +4 Grapple, -4 Stealth, +2 Intimidate, 10ft space, 10ft reach), Immovable 1, +1 Super-Strength, -4 Attack, -4 Defense. Strength total: 44 (+17); Constitution Total: 32 (+11); Toughness Bonus: +17 (10 Impervious); Defense Bonus: +7; Attack Bonus: +7; Damage Bonus: +17; Super-Strength 10 (Effective Strength 94)[/spoiler] [/array][/device] [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC24/21 Toughness (Staged) Damage (Physical) Unarmed(G) Touch DC32 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Strike Touch DC27 Toughness (Staged) Damage (Energy) Abilities (38) + Combat (36) + Saving Throws (14) + Skills (11) + Feats (8) + Powers (90) - Drawbacks (0) = 197/197 Power Points Doktor'd!
  17. Gabriel actually laughed at the thug's words. "Seriously? Do you seriously not know who I am? I'm all over Southside, and I have been for a couple of years, Mr. Mountain. But to refresh your memory, the name's Gabriel." The spear was now resting against Gabriel's shoulder, while his free hand pointed two fingers at the thug. The air around the fingers shimmered a bit, and a low hum could be heard. "It's not my business whether he'll end up with some criminal charges attached to his name. It is my business that you not threaten him, and that he be able to pass on his hard-earned knowledge to the police. But what you should really concern yourself with is the fact you don't scare me at all. I've taken down demons bigger than you,fought half a hundred undead warriors alongside a couple of necromancers, and faced down were-sharks, just to hit the tip of the iceberg. You're not even a speed-bump in my day, buddy. So stand down before I knock you senseless, or decide to reduce you to a vomiting wreck."
  18. Tagged with awesome sound.
  19. Gabriel lapsed into silence, a bit unsure of what to say. He'd heard some basic info about the younger hero (it was obvious he wasn't into his second decade yet) in front of him. But only the basics, really. Not enough to have prior insight. So seeing him pull out what looked like the stencil for a magical rune intrigued him. The hero in white floated a bit closer, his eyes taking in the design of the rune. 'Hm. Sympathetic rune...Oh! Interesting. A link between here and there. He must be powering it somehow; those things don't just power themselves up.' Then the boy's remark about an explosion registered, and Gabriel unconsciously floated back about a half-foot. He got read to try and grab the boy if things went south.
  20. Suddenly, there was a bar of metal holding back the wall-like man's fist. Just past the edge of the fist rests the end of the bar, which apparently bears a shining spearpoint. On the other end of it is a man clad in white and silver, holy symbols and angelic script scattered about his armor. There's a sarcastic smile on his face as he speaks; his tone is friendly, and his words casual, but something in his bearing suggests this is not a man to trifle with. "Well, maybe he will. I'm always curious about the goings-on in my neck of the woods. Besides, we live in America, don't we? Free speech, First Amendment to the Constitution, all that fun stuff. Don't you remember it from school?"
  21. Tagging this for later.
  22. Gabriel was taken aback by the youth's statement. He almost retorted something off the top of his head, then stopped to really think about it. Perhaps he was a bit hasty in generalizing, though he didn't think his extreme caution with the Fae was unjustified. "Maybe you're right." He lapsed into silence while Crow fiddled with the sigil (whose purpose he could at least guess at, though with the way he kept turning it about...).Finally he was asked for the address. "It's over at-" (OOC: Insert street address here.)
  23. Gabriel was a sharp man, and he'd gained a fair bit of skill in reading body language while he'd been actively mentoring kids in Southside, before hero-ing took up so much of his schedule. So the grimace on Crow's face wasn't lost to him, and it made him frown slightly as he paused, floating barely an inch above the roof. "Is something wrong, Crow? I didn't hurt you worse than I thought when I subdued you, did I?" His concern was sincere, but as the young man wasn't clutching himself in pain he wasn't rushing to his side. Still, the upcoming fight required they have their head in the game with no distractions.
  24. CLARION'D by GIZMO Gabriel 9PP to spend. 2PP to make Wisdom 18 (from 16). 2PP to raise Fortitude Save by 2 points. 2PP to raise Reflex Save by 2 points. 1PP to raise Knowledge (Art) to Rank 8. 1PP to gain Distract (Intimidate) 1PP to gain Fascinate (Bluff) Also, fixed an error on his Perform numbers; the highest version of each was at +40, but should have been +30. This correction has been made. [floatr][img=http://www.freedomplaybypost.com/wiki/images/e/e4/GabrielHF1.png][/floatr][b][u]Player Name[/u]:[/b] KnightDisciple [b][u]Character Name[/u]:[/b] Gabriel [b][u]Power Level[/u]:[/b] 15 (235/235PP) [b][u]Trade-Offs[/u]:[/b] None [b][u]Unspent PP[/u]:[/b] 0 [b][u]Progress To Gold Status[/u]:[/b] 85/90 [b][u]Identity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] Limerick, Ireland (Chalk it up to the Almighty's sense of humor) [b][u]Occupation[/u]:[/b] Drama Teacher [b][u]Affiliations[/u]:[/b] Freedom College [b][u]Family[/u]:[/b] Angus Keefe (Father), Bevin Keefe (Mother), Brody Keefe (Older Brother), Doyle Keefe (Younger Brother), Riona Keefe ("Baby Sister"), Brogan Keefe (Paternal Grandfather), Bridget Keefe (Paternal Grandmother), Colin Doherty (Maternal Grandfather), Moreen Doherty (Maternal Grandmother) [b][u]Age[/u]:[/b] 28 ([i]DoB:[/i] March 21, 1984) [b][u]Apparent Age[/u]:[/b] N/A [b][u]Gender[/u]:[/b] Male [b][u]Ethnicity[/u]:[/b] Irish Caucasian [b][u]Height[/u]:[/b] 6' [b][u]Weight[/u]:[/b] 170 lbs. [b][u]Eyes[/u]:[/b] Blue [b][u]Hair[/u]:[/b] Red [b][u]Speech Color[/u]:[/b] Maroon [b][u]Description[/u]:[/b] Tall and fairly thin, Carson is nonetheless a comparatively unremarkable figure in his civilian guise. Often electing to wear jeans and a plain polo shirt, Carson manages to strike a balance between "comfortable" and "professional" that many people find baffling. He almost always has an easy smile on his face. Gabriel is a bit sterner figure, but still one that tends to put innocents at ease when they meet him. His outfit, once reminding others of a heroic priest-figure, now seems more like a warrior-priest. Loose white pants, rugged gray leather boots, a gray cloth belt, and a baggy white shirt form the base of his outfit. Covering everything but his mouth and lower nose is a white mask pulled over his head. Over his chest is a sculpted breastplate; at a glance it looks almost like silver, but its obvious strength and lack of corrosion bely that. His hands have fingerless gloves that seem to have an inner layer of cloth or leather, but an outer layer of fine chainmail (of a material similar to his breastplate); over his forearms are smooth vambraces of the same otherworldly material. His lower legs bear smooth greaves of the same holy metal as the rest of him. And over his head is an open-faced helmet of that polished silver-steel. Most amazingly, the metal seems to actually [i]flex[/i] with him when he moves, which seems to make it extraordinarily comfortable to wear. Finally, a predominately white leather duster sits on top of everything else, with a black trim bearing intricate gold patterns consisting of Celtic knots and crosses. The most amazing part of this outfit is its ability to, in a flash of light, exchange itself for his normal outfit (though leaving the, ah, bottom-most layer intact) from its hiding place as an elegantly simply silvered wristwatch. [b][u]Power Descriptions[/u]:[/b] At its most basic, all of Gabriel's abilities loop back to his innate mastery of Sound. His Charisma, his more explicit powers, everything. It all goes back to those little vibrations moving through various sorts of matter. Just as noticeable as his armor is Gabriel's new weapon. Where before he relied solely on his sonic powers, he now has a shining spear to help surprise unsuspecting opponents, or those who display unusual resistance to his favored powers. The spear itself is exactly as long as Gabriel is tall (6'), with 10 inches being the the leaf-shaped blade; said blade has a smooth curve, and flares out to 4 inches wide before narrowing down again. The whole weapon seems made of silver, yet notably stronger than said metal has any right to be. The spear has incredible power within itself, shining out when Gabriel wishes it. Just as incredible is its ability to turn into into a great shining silver trumpet, or its ability to turn into a simple silver ring on his right hand (so that it's available when he wants it without being obvious). All in all, Gabriel looks the part of the guardian angel so many already think of him as. [b][u]History[/u]:[/b] [b]Early History[/b] [spoiler]Carson Finbar Keefe was born on the Emerald Isle, that ancient land known as Ireland. Raised on the outskirts of Limerick, he grew up in a large, loving Catholic family. His father and paternal grandfather own and operate a pub, The Falcon and Cent. His mother and paternal grandmother both helped raise the kids, seeing as his paternal grandparents lived in a small cottage just down the road from his parents' house. His maternal grandparents were present almost as frequently, often coming over for big family dinners and get-togethers on the weekends. They lived and worked in Dublin, his Grandpa Colin being a board member in a mid-sized business in the city. Thus it was that the Keefe family never had to live hand to mouth. They have never been rich, but they had what they needed, and that was good enough. Besides, family weekends were always fun! As he grew older, Carson started experiencing a sense of dissatisfaction. At first, he couldn't even pin his finger on it. His mother could tell something was often bothering her middle son, but she couldn't tell what it was. It wasn't until Carson was in high school that he began to grasp the meaning of this sense of discontent. Like many others, he saw a world that felt so flawed, with so many people wandering around with little hope. But Carson wasn't a superhero. He wasn't even a normal genius; his grades were merely on the high end of average. No, his real talent lay in acting; from the tender age of 6, he'd often been the leading man in any plays his school put on. The fact that he could sing as well as he could act helped during the Christmas plays, for sure. But how to fit his love of acting with this sense of, dare he say it, holy discontent? Then he thought of the drama teacher at his school. Miss O'Brian, a kindly lady in her late 50's. Not only did she struggle to make sure kids like him had a chance to express themselves, she often helped serve as a mentor or a tutor. Suddenly, he had a sense of certainty. He'd be a teacher like her! Well, maybe eventually be a real actor, too. Like Peter O'Toole, or Liam Neeson! That would be really nifty... So it was that Carson redoubled his focus on the fine art of theater performance. His parents were touched by the drive and focus he displayed. Once they sat down and talked with him, and he confirmed that his desire was genuine, they got behind him 100%. But Carson took things even more seriously. Several times a week, he would kneel down before going to sleep, and fervently pray that the Lord would grant him the strength to help the unfortunate, the influence to change lives, and the skill to help those who needed it. He prayed for success in his studies, and more generally for the strength and guidance to accomplish this task. Of course, it was only a couple of years later that something more incredible happened to Carson.[/spoiler] [b]Origin of a Hero[/b] [spoiler]Three nights after he turns 17, Carson was on a walk in the nearby park, enjoying the early evening weather and view. Suddenly, a brilliant light blinded him, causing him to stumble backwards. As his vision started to clear, he heard a voice. [b]"Fear not, Carson Finbar Keefe. My visit to you is one of greatest import, for you have a great destiny ahead of you. Your prayers have been heard. Now, they shall be answered, in a way more wonderful than you could have dreamed."[/b] When he could see more clearly, there before him stood an angel! Flowing robes, glowing hair and eyes, white wings, and...a trumpet? Carson quickly crossed himself and muttered a short prayer. "Why...why have you come to me? And which angel are you?" Then his courage took some root, and he straightened a bit as he clutched his rosary. "How do I know you're truly an angel, and not working for the Enemy? He can disguise himself, can't he?" The angel slowly walked forward, stopping right in front of Carson. There he(?) knelt, slowing reaching his free hand out...to grasp the rosary. It did not react at all with the being at first; after a few moments, it took on a deep, unearthly glow. And Carson knew this angel was genuine. [b]"I applaud your courage, Carson. You will need it for the years ahead. I am indeed a true angel. An Archangel, in fact. I am Gavriel, Herald and Messenger of the Most High. I have come because you have been chosen, Carson Finbar Keefe. You have been chosen to be an agent for Good in the world. Your current dreams are worthy, yes. Such is the work of many Saints. But you shall have a task higher still. You will be endowed with a small fraction of my power. You shall craft sound into a weapon against the forces of Evil, large and small. You have great things ahead, Carson. Or should I say...Gabriel."[/b] And with no warning, Gavriel was simply gone. Carson looked down, to find himself clad in simple white clothes. Shirt, pants, gloves, boots, coat...mask, hood? Almost all of it, shining white. He felt power welling up within himself. He had a grasp on at least the basics of what to do, though he knew he needed practice. And oddly enough, he suddenly knew how to play the trumpet, as well as a couple of other similar instruments. But...what would he tell his parents. In the end, Carson broke down and told his father and mother what had happened. He made them promise not to speak of it to any of the other family, and to instead help cover for him as he took the time to start mastering his abilities, while still working hard to go to school. At first they were reluctant, but after Carson showed them his new outfit (which sadly he could not simply summon and de-summon at will), and some of the things he could do, they became convinced. So Angus and Bevin worked hard to help their middle son. They served as sympathetic listeners as he related his frustrations with school, his powers, and the continuing uncertainty of where exactly he should go. Carson graduated high school, and immediately entered the closest university with a strong fine arts program. There, he honed his dramatic and vocal skills, while also working on methods to do the same for his future students. He applied all his energy to the program, graduating with a Masters in Theater Education, and a Minor in Counseling, in only 5 (grueling) years. It was perhaps his happiest moment yet, one full of a sense of accomplishment and purpose. Not two days later, he awoke in a cold sweat. He'd had a dream, one with a sense of purpose. But all he could remember was flashing images of his heroic identity fighting criminals and super-villains in a city. Carson got up and went about a typical morning in his house. But when he happened to glance at the paper, something caught his eye, tugged at his heart, and left his rosary feeling warm on his chest. Specifically, there was a story about another conflict between superheroes and supervillains in Freedom City, seemingly the center of such activity in America. At that moment, he knew where he had to go. "Ma, Da, I know where I'm going to teach. Freedom City." At first, they looked at him with confusion. Then they saw the certainty, the conviction, in his eyes. Slowly, his father nodded, pride shining in his eyes. His mother managed to avoid crying, though a single tear slipped out of one eye as she gazed on her boy, now a man. "If that's what you feel you need to do, son, we'll help you get everything squared away." His parents kept his word. Oh, he didn't move to Freedom City the next week or anything. It took Carson just over a year to get a passport, work visa, and various certifications before he was able to move to America. During that time, he'd been helping his father at the pub, as well as doing some teaching at the local schools. Between all of that, and a bit of help from Grandfather Colin, he managed to arrange for halfway decent housing close to the campus. While he had an Irish driver's license, he didn't want to try dealing with either public transportation or getting his own car for a while. Besides, walking did him good.[/spoiler] [b]Recent Times[/b]It hasn't taken Carson long to find himself in the thick of the action in Freedom city. Demons, mobs, undead, sorcerors, time travel, and so much more. He's seen a lot and fought more. Along the way, he's made friends, and a few enemies; he's now allies with several of the more powerful and well-known heroes of the City, and there's even rumors from his friends he might end up on the Freedom League roster. All in all, Carson has found himself doing good things for people who need it. [b][u]Personality & Motivation[/u]:[/b] Carson is, at heart, an optimistic people-person. He loves talking to and helping people, be they a close friend or stranger. He believes that most people can, and will, do good things if given the chance and a little encouragement. He believes that if enough people honestly stand up and try their best, the world can be made a better place. He's realistic enough to acknowledge it would be a long, slow, painful process; that people would still disagree and argue and fight and mess up. But the goal, the ideal, is something Carson believes is worth fighting for. This belief in the potential for good in people is what drives him to be a teacher at Freedom College. Seeing that more kids from poor and broken homes ended up there, he sought to be a beacon to the students. Not only does he teach drama/theater classes, Carson volunteers to mentor a couple of kids each year. He views these mentorships as one of his best opportunities. Carson always strives to provide the best positive role model to the students he helps; his words are backed up by sincere actions. He acknowledges that sometimes, students will still make bad choices, and that he cannot blame himself. Once he has done his best, the rest is up to the students. As Gabriel, his focus has been on helping "the little guy," such that he tends to target non-powered petty criminals. Some of these people he tries to help start down the road to redemption; some, he realizes, won't be swayed by his words alone. It makes him sad when he has to use force on a teenager who's robbing a convenience store to feed a destructive habit, or even to try scraping together money to feed themselves and/or their family. But Gabriel believes in the law, and in right and wrong, strongly enough to not let that sadness stop him from doing the right thing. That said, he's not afraid to mix it up with more powerful foes, since they can often offer an even greater immediate danger to civilians.[/spoiler] [b][u]Powers & Tactics[/u]:[/b] Most of Gabriel's powers revolve around disabling foes, rather than directly beating them unconscious. Often times, he will batter a foe or group of foes with a hit from each of his varied tricks, keeping them severely off-balance, leaving them vulnerable to a final knockout blow from his sonic blast. Gabriel's supernatural charisma is, in his mind, his most powerful tool. With it, he can often convince petty criminals to lay down their weapons, and cooperate with the police. In turn, he will speak with the police afterwards to ensure the criminals (often fairly young) receive good treatment, and get as much of their prison time converted to things like community service. It also helps convince civilians to clear the area, and can occasionally allow him to put a more threatening opponent off-guard long enough to get a better hit in. [hr][/hr] [b][u]Complications[/u]:[/b][b]Demons, Why Did It Have To Be Demons?:[/b] Gabriel has had a large number of encounters with demons, with the worst outcome being a withdrawal by his opponent. These encounters have left him with a natural caution for the demonic, and a reputation among their kind that makes them particularly hostile to him (not to mention their dislike of his faith and the One whom he works for). A GM may give Gabriel a Hero Point if he finds himself a specific target of one or more demons, whether as part of a longer-term plot, or the focus of their ire in a fight. [b]I Hate Faeries!:[/b] Due to a trip to ancient Ireland, as well as several poor meetings at other times, Gabriel has a bit of intense dislike reserved for faeries, or most anything having to do with them. The only real exception so far is the heroine Grimalkin, whom he has had several friendly meetings with in the course of his hero work. A GM may feel free to give him a Hero Point if this dislike drives him to sour an initial meeting with another hero who derives his power from the Faerie Realm, or if it causes him to recklessly attack faeries (as opposed to watching out for himself and his comrades). [b]Old Wounds:[/b] Gabriel has acquired a fair number of scars during his comparatively short time as a hero; the worst set by far are the large ones across his chest, dealt to him by a "super-ghoul" in October of 2010. Any and/or all of these wounds can occasionally give him trouble, be it due to cold weather, wet weather, or even being around too much necromantic energy (which resonates with the cause of his chest scars). A GM should feel free to give him a Hero Point if the flare-up of these scars is induced, giving him a small to moderate penalty of the GM's choosing, while making sure said flare-ups don't work as a sort of "evil indicator" or the like. [b]Responsibility:[/b] Carson is employed as a Drama/Theater teacher at Freedom College. He has to balance his time spent as Gabriel with his job, especially since he views his work as equally important. A GM should feel free to give Gabriel a hero point when his hero work and teaching work come into notable conflict. [b]Secret (Identity):[/b] Gabriel has several people he wishes to protect, most notably his family. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. [b]Shepherd of The Flock:[/b] Gabriel feels intensively protective of others, especially those without powers to fight back against powerful villains. Thus, he may be borderline reckless attempting to protect those he feels need it. A GM should feel free to give Gabriel a hero point when his protective instinct drives him to reckless decisions. [b]Relationship:[/b] Carson Keefe is in a romantic relationship with Sonya Sokolova; anyone who knew of his dual identity might seek to harm him through her (though she's not an easy target), and if she's in danger for one reason or another, Carson may not think rationsally. A GM should feel free to give Gabriel a hero point whenever his romance leads to immediate and dangerous difficulty in his life. [b][u]Abilities[/u]:[/b] 4 + 4 + 6 + 4 + 8 + 10 = 36PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 50/30/20 (+20/+10/+5) [b][u]Combat[/u]:[/b] 16 + 16 = 32PP Initiative: +6 Attack: +8, +12 Spear, +12 Sonic Control Grapple: +11 Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -6/-4, -3/-1 Flat-Footed [b][u]Saving Throws[/u]:[/b] 7 + 8 + 9 = 24PP Toughness: +12 (+3 Con, +4 Defensive Roll, +5 Holy Armor), +8 Flat-Footed Fortitude: +10 (+3 Con, +7) Reflex: +10 (+2 Dex, +8) Will: +13 (+4 Wis, +9) [b][u]Skills[/u]:[/b] 124R = 31PP Acrobatics 8 (+10) Bluff 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Diplomacy 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Gather Information 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Intimidate 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Knowledge (Arcane Lore) 8 (+10) Knowledge (Art) 8 (+10) Knowledge (Streetwise) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Notice 12 (+16) Perform (Acting) 10 (+30/+20/+15) Perform (Wind Instruments) 10 (+30/+20/+15) Sense Motive 12 (+16) [b][u]Feats[/u]:[/b] 31PP (+3PP Vet Reward) Attack Specialization (Sonic Control) 2 Beginners Luck Defensive Roll 2 (+4 Toughness) Distract (Intimidate) Dodge Focus 4 Equipment 3 (15EP) (+3 Veteran Reward) Fascinate (Bluff) Improved Initiative Inspire 5 Leadership Luck 5 Rallying Cry Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate) Ultimate Bluff Ultimate Diplomacy Ultimate Intimidate Ultimate Gather Information Uncanny Dodge (Auditory) Well-Informed [quote name="Equipment 3PP= 15EP"]Headquarters ([url=http://www.freedomplaybypost.com/viewtopic.php?f=40&t=4052&p=147243#p147243]Monastery[/url]) [quote]Size: Huge (3EP), Toughness +10 (1EP) Features: Isolated, Living Space, Personnel (Monks), Gym, Library, Masterwork Infirmary, Power System, Animal Pens, Chapel Power: Super-Movement (1EP) [b]Super-Movement 1 ([/b]Dimensional Movement (Sanctuary<->Earth Prime), [i]Extras[/i]: Portal, Duration (Continuous) [i]Flaws[/i]: Limited (Others); Action (Standard)[b])[/b] (Dimensional Portal inside the Monastery, effectively a Feature) (1EP) [b]Masterwork Infirmary ([/b]+2 to Medicine checks[b])[/b][/quote][/quote] [b][u]Powers[/u]:[/b] 8 + 14 + 10 + 2 + 1 + 43 + 3 = 81PP [b]Device 2 ([/b]10PP Container, [i]Flaws:[/i] Hard-To-Lose[b])[/b] [8PP] (Holy Armor) [device][b]Features 1 ([/b]Quick Change[b])[/b] [1PP] [b]Immunity 2 ([/b]Critical Hits[b])[/b] [2PP] [b]Protection 5[/b] [5PP] [b]Super-Senses 2 ([/b]Darkvision[b])[/b] [2PP][/device] [b]Device 4 ([/b]20PP Container, [i]Flaws:[/i] Easy-To-Lose, [i]Feats:[/i] Subtle [Transforms into a Ring], [i]Features:[/i] Masterwork Wind Instrument [Transforms into a Trumpet][b])[/b] [14PP] (Heavenly Spear) [device][b]Light Control 5 ([/b]25ft radius, [i]Flaws:[/i] Range [Touch][b])[/b] [5PP] [b]Strike 10 ([/b][i]Feats:[/i] Accurate 2, Mighty[b])[/b] [13PP] (Blessed/Holy, Piercing, Silver) [b]Super-Movement 1 ([/b]Dimensional Movement 1 [Earth-Prime and Sanctuary] [b])[/b] [2PP][/device] [b]Enhanced Charisma 10 ([/b]to 30/+10[b])[/b] [10PP] [b]Flight 1 ([/b]10mph / 100ft per Move Action[b])[/b] [2PP] [b]Immunity 1 ([/b]Own Powers[b])[/b] [1PP] [b]Sonic Control 12 ([/b]34PP Array, [i]Feats:[/i] Alternate Power 9[b])[/b] [43PP] (Mutation) [array][u]Base Power[/u]: [b]Dazzle 12 ([/b]Auditory Senses, [i]Extras:[/i] Area [General, Burst, 60ft radius], Selective[b])[/b] [34PP] [u]Alternate Power[/u]: [b]Blast 12 ([/b][i]Extras:[/i] Autofire [b])[/b] [34PP] [u]Alternate Power[/u]: [b]Communication 6 ([/b]Auditory, 20 miles ["Anywhere In Freedom City"], [i]Extras:[/i] Area, Linked [Comprehend, Super-Senses], [i]Feats:[/i] Selective, Subtle[b])[/b] [14PP] [b]+ Comprehend 3 ([/b]Languages 3 [Speak Any, All At Once, Understand All], [i]Extras:[/i] Linked [Communication, Super-Senses][b])[/b] [6PP] [b]+ Super-Senses 3 ([/b]Extended Hearing 4 [100,000ft / 20-mile Notice Increments], [i]Extras:[/i] Linked [Communication, Comprehend], [i]Flaws:[/i] Limited [Speech], [i]Feats:[/i] Selective[b])[/b] [4PP] (Far-Hearing, The Tongues of Men & Angels, Ventriliquism) [14 + 6 + 4 = 24PP] [u]Alternate Power[/u]: [b]Confuse 12 ([/b][i]Extras:[/i] Area [General, Burst, 60ft radius], Selective[b])[/b] [34PP] [u]Alternate Power[/u]: [b]Drain Toughness 12 ([/b][i]Extras:[/i] Affects Objects, Range [Ranged][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Enhanced Charisma 20 ([/b][i]Extras:[/i] Linked [Enhanced Skills][b])[/b] [20PP] + [b]Enhanced Skills 10 ([/b]40 Ranks: Bluff 10, Diplomacy 10, Intimidate 10, Gather Information 10 [b])[/b] [10PP] [20 + 10 = 30PP] [u]Alternate Power[/u]: [b]Emotion Control 12([/b][i]Extras:[/i] Area [General, Shapeable, 12 5ft cubes][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Flight 9 ([/b]Rank 10, 10,000mph / 100,000ft per Move Action, [i]Feats:[/i] Moving Feint, Subtle[b])[/b] [20PP] [u]Alternate Power[/u]: [b]Nauseate 12 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Paralyze 12 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [34PP][/array] [b]Super-Senses 3 ([/b]Ultrasonic Hearing, [i]Extras:[/i] Accurate[b])[/b] [3PP] (Echolocation) [b][u]Drawbacks[/u]:[/b] -0PP None [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Confuse Ranged DC22 Will Confused Dazzle Ranged+Area DC22 Reflex 1/2 Effect DC22 Reflex Deafened DC22 Fortitude Recover Drain Ranged DC22 Fortitude Drain Toughness Emotion Control Perception DC22 Will (Staged) Special Nauseate Ranged DC22 Fortitude (Staged) Sickened/Nauseated/Helpless Paralyze Ranged DC23 Will (Staged) Slowed/Paralyzed Spear Touch DC27 Toughness (Staged) Damage (Physical) Abilities (36) + Combat (32) + Saving Throws (24) + Skills (31) + Feats (31) + Powers (81) - Drawbacks (0) = 235/235 Power Points This post has been updated to incorporate the above changes, and is codeblocked above. CLARION'D by GIZMO
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